USS Atlantis

From Bravo Fleet
USS Atlantis
General Information
Registry NCC-90562
Class & Type Sovereign-class explorer
Affiliation Starfleet
Status Active
Commissioned 2400
Task Force Task Force 47
Task Group Task Group 13
Squadron Atlantis Squadron
Role Deterrence Explorer
Key Personnel
Commanding Officer Captain Tikva Theodoras
Executive Officer Commander Vilo Kendris

"Ad iter te audacter committe."
    —Abandon yourself boldly to the journey. - Ship's Dedication Quote

USS Atlantis (NCC-90562) is one of the newest Sovereign-class starships constructed for Starfleet and assigned to the Fourth Fleet's Task Force 47 under the command of Captain Tikva Theodoras. A product of the Beta Antares Shipyard, she features the latest in technological innovations and systems that have been incorporated into the modern design specifications for ships of her class. With Task Force 47's remit of exploration in the Thomar Expanse, she is well suited to provide tactical support for elements of the task force when required in conjunction with her own exploration duties.

Design and Layout

While a modern built starship, the latest starship to bear the name Atlantis maintains design elements and aesthetics of the trends popular during the Sovereign-class's original design period. Her modern functionality exists just under a veneer of twenty-year-old design sensibilities, giving the ship a built-in classic feel.

Atlantis was originally laid down in 2397 at the Beta Antares Shipyard with nothing more than a registry number to her when construction started on the vessel. By mid-2398 progress was ahead of schedule, however a handful of technological innovations, newer and smaller ship designs and resource limitations to meet other objectives delayed further construction work on hull number NCC-90562. While progress continued, it was of a much slower pace and limited to key infrastructure components of the ship that would not be changing.

The delays did mean that when work resumed newer computer systems, data transfer lines, and improved shield and weapons systems were eventually implemented into the starship, bringing her up to modern specifications that a handful of other Sovereigns only a few years old would be facing months in refit to receive, though operational pressures would mean these refits would be years down the road.

Originally planned to be christened the USS T'Rhan, named after an ancient Vulcan philosopher on the concept of 'minimal applied force for maximal gain', who advocated that the concept of martial strength in the mind of your enemy could be just as effective as possessing that martial strength. In early 2400, weeks prior to the ship's official commissioning, the vessel's name was formally changed by order of Starfleet Command to Atlantis to replace the Argonaut-class Atlantis that had been decommissioned due to its status as a relic of import to the Federation Science Council.


Bridge of the USS Atlantis
Her primary bridge has taken lessons learned from the original Sovereign-class starships and made valuable improvements to remedy early teething issues with workspace and workflow design. In a throwback to another prior generation, the arch behind the command seats replaces separate free-floating consoles to the rear and either side of the centre seats that had been first introduced on the early ships of the class. This removal of obstacles and centralisation of the primary Tactical station opened up the bridge, giving it an easier flow and roomier feel.

With further enhancements to key systems and movement of components elsewhere within the bridge module, space to the rear of the bridge has been made available to dedicate the volume to an expanded missions operations area. This multi-function space can be repurposed for any given task or situation, allowing for enhanced responsiveness and collaboration between on-duty department heads and command staff.

Normally this space remains configured for systems oversight and damage control, with the primary monitor defaulting to a Multifunction System Display, but as with all large monitors aboard the ship, can be quickly reconfigured for a variety of tasks. It would not be uncommon during long transits for this space to be repurposed for survey work or control of the ship while the bridge itself might be used for simulation training of junior officers. Flight operations, crisis management, scientific research and many other pursuits can and will find themselves here at some point.

  • The Arch and expanded mission operations area
  • Missions Operations and MSD

The Keys

The Keys are Atlantis' first new totem. Replicated as a joke by Commander MacIntyre prior to the ship's commissioning, they are a simple set of three keys, purpose yet to be clarified, accompanied by a Starfleet delta. They've been adopted by the crew as the unofficial symbol of the watch, changing hands each shift or whenever control of the conn changes.

It is commonly accepted that the keys should never leave the bridge proper, not even to the captain's ready room. Rumours and dire predictions have circulated around the ship about what would happen in such a situation, from the breakdown of the ship to a sudden warp core detonation. Luckily for the more rational members of the crew, nothing bad has come of the multiple situations wherein senior officers have discovered they'd left the bridge without handing over the keys.

The Captain's Mess

The Captain's Mess
Compartment Deck Five Forward was by original design set aside as the captain's mess aboard Atlantis. Within quick succession, the compartment and two smaller adjacent ones were redesigned to give the senior officers of the ship a relaxed social space that wasn't the ship's main lounge. Never a terribly populated locale, as interaction with the crew as a whole is encouraged, it does serve as a nice retreat whenever needed.

While typically the purview of the command staff, department heads and their assistants, from time to time junior officers and crew members are invited to The Captain's Mess as an informal recognition, extended by either the captain or their department head. This would coincide with the presence of whoever extended the invitation, so turning down a chance to sit with the captain or a senior officer for drinks in a lounge with restricted access is not an invitation lightly turned down.

Port Royal

Port Royal is Atlantis' primary social space. Located on Deck Four, almost directly above the Captain's Mess the space is the closest to a 'no ranks' space aboard ship, though that particular rule does not exist. Instead Port Royal operates under the assumption that if a senior officer is present, then they are free to be engaged with by any member of the crew.

The name Port Royal was also left to the decision of the crew by Captain Theodoras, who while not a fan of the name, has surrendered to the whims of democracy in his particular issue. A distinctly piratical or Caribbean decor was vetoed, but a couple of signs, often just outside the doors admitting entry, have gained a distinctly kitschy Caribbean style to them. These boards are usually used by the Port Royal staff to advertise upcoming social events, announce experimental drinks and inflict the seemingly neverending supply of bad puns on passersby.

It is also a firm rule of Port Royal that the only person aboard ship who is allowed to declare themselves 'the best pilot' must in fact be the best pilot, as measured against the metric of the Atlantis Topgun Competition, held every three months. Violators of this rule are refused all service by the wait staff until such time as they have made amends - a double shot of Malort.

Operational History

Commissioned into service on March 3rd, 2400, USS Atlantis slipped her moorings to begin her shakedown cruise. Systems integration, weapons test and engine performance evaluations were expected plans for the ship's first few months in space to ensure that the vessel was performing as designed, constructed and expected. These operational goals were quickly superseded by developments within the Romulan Star Empire and Atlantis found herself deployed to assist in the matter despite her new and untested condition.

Sundered Wings

Access to log summaries of ongoing events is not possible at this time. Please consult unabridged logs and recordings available at your access level.
If you are seeing this error message and believe it is in error, please consult with Starfleet Operations to confirm your security clearance and access permissions.
Thank you,
Starfleet Operations

Support Craft

Semper Potest - Always Able

Type 12 Shuttles

The smallest of Atlantis's small-craft, these nimble craft are ill-suited for long-duration missions with large crews.

  • Kos
  • Icaria
  • Kea
  • Ithaca
  • Salamis

Type 14 Shuttles

Atlantis carries two Type-14 shuttles in inventory. These shuttles, essentially reduced runabouts, serve as the ship's primary small-craft, with one of the two capable of being launched within 15 minutes at any given time.

  • Waihou
  • Lesbos

Danube-class Runabouts

Atlantis carries four Danube-class runabouts as her standard runabout complement. This class was selected for its modularity and high endurance for independent operations. With sufficient warning these runabouts can also be configured as combat platforms to augment Harpy Flight as torpedo-boats.

  • Gondwana
  • Laurentia
  • Pangea
  • Rodinia

Valkyrie-class Starfighters

While the Valkyrie-class fighters assigned to Atlantis have all been named, they conform to the Harpy flight callsigns on duty.

A variant A/R variant
  • Harpy 1 - Samos
  • Harpy 3 - Karpathos
  • Harpy 2 - Corfu

Harpy 2, Corfu, has been modified from a standard A variant to an attack/recon (A/R) model. While the attack variant carries multiple micro-torpedoes aboard in small magazines, the A/R only carries 2, one per launcher. The magazine space is then given over to housing more specialised and sophisticated sensors and ECM hardware. These sensors are incredibly sensitive and capable in a very narrow observational window forward of the craft, allowing for superior long-range reconnaissance of known targets, but are incredibly poor at generalised scouting.

Equally the ECM hardware, while incredibly capable, has a limited field of effect and was ideally designed to cover the craft it is fitted on only. Skilled or reckless pilots are able to make use of the field to hide a few other fighters in close proximity, but exposure would put an entire flight at risk and is highly discouraged.

Hazard Team

Fighting Myrmidons
The Hazard team aboard Atlantis is a 15 entity operation split into three operational teams. Gold and Silver Teams are the primary fighting force for the Fighting Myrmidons, with Bronze Team acting as a combat support role. As such Gold and Silver are primarily security officers with an attached medic while Bronze is a composite Engineering, Science and Medical team with an attached security officer.

Inclusion in the Hazard team is not limited to Security personnel but is open to all aboard the ship who wish to apply and can meet the Chief of Security's rigorous combat proficiency requirements. In addition to existing duty requirements, training primarily revolves around extensive holodeck training and rotating training teams to allow for optimal flexibility based on crew availability at any given time. The stated goal is to attempt to develop the Myrmidons to be able to fight without needing to communicate between each other as much as possible.

Notable Crew

For the article, see Atlantis Full Roster.

Commanding Officers