Logistics Office Policy

From Bravo Fleet

The Logistics Office Policy governs the operation of the Logistics Office, including the Prestige System, the Fleet Assets system, and the Fleet Registry.

1.0 — Introduction

The Bravo Fleet Logistics Office maintains the Prestige System, the Fleet Assets system, and the Fleet Registry system, including the approval or denial of purchases, maintaining the balance of the system, maintaining the ship registry system and ship names in conjunction with the Intel department, and looking at new ways to innovate or add to the system as the years progress.

2.0 — Logistics Office Composition

  1. Bravo Fleet Logistics Officer: The Bravo Fleet Logistics Officer leads the Logistics Office.
  2. Bravo Fleet Deputy Logistics Officer: The Bravo Fleet Deputy Logistics Officer assists the Bravo Fleet Logistics Officer in carrying out their responsibilities.
  3. Logistics Office Teams: There are two teams within the Logistics Office, Logistics Operations and Logistics Analytics:
    1. Logistics Operations Team: The Logistics Operations Team, comprised of the Staff Officer: Logistics Operations and any number of Staff Assistants: Logistics Operations, is responsible for processing purchase requests from members on a day-to-day basis and other necessary tasks to ensure the smooth operation of purchases and refunds for the Fleet Assets system, including updating the Bravo Fleet Wiki when an asset is taken by a member or returns to the pool.
    2. Logistics Analytics Team: The Logistics Analytics Team, comprised of the Staff Officer: Logistics Analytics and any number of Staff Assistants: Logistics Analytics, is responsible for continual assessment of the Prestige System and the Fleet Assets System to ensure that balance is being maintained in the fleet's economy. This work also includes brainstorming and ideating on future expansions of the system.
  4. Expectation for Transaction Processing: All members of the Logistics Office staff are expected to process member transactions in a timely manner, even if their specific role is not primarily assigned to this type of processing.
  5. Prohibition on Self-Processing: Logistics Office staff may not process their own transactions.

3.0 — Prestige System

The Prestige System is Bravo Fleet’s economic system, which allows members and task units to acquire a number of different items and services as part of the Fleet Assets System, most of which are related to the Bravo Fleet Registry. Members earn prestige through their participation in the fleet, by writing, gaming, competitions, awards, promotion, and staff work. In turn, task units earn prestige based on the prestige earned by their members. The Prestige System intersects with the work of both the Intelligence Office and the Office of the Chief of Staff, and is overseen by the Logistics Office.

In this policy, prestige is designated with the generic Unicode currency symbol: ¤

3.1 — Member Prestige

  1. Overview of Member Prestige: Member prestige is the balance of credit that a member has accumulated during their time in the fleet through their participation in fleet activities, which can be spent in the Fleet Assets system. Each award, promotion, and valid competition entry will automatically earn each member a set amount of prestige related to the overall amount of activity or service being recognized—higher promotions and awards are worth more prestige than lower promotions and awards. Members also receive weekly stipends based on their rank and from any staff positions they may hold.
  2. Prestige Balance: Prestige balances are updated automatically when a member earns an award or promotion, during the grading process for any competition they may enter, and when they receive a manual grant of prestige. Stipends from a member's rank and staff positions are deposited weekly. Questions about your balance or any discrepancies should be directed to the Logistics Office.
  3. Earning Prestige in the Reserves: Members may not earn prestige while in the reserves from any source other than grants, awards or promotions queued for processing before the member entered the reserves, such as from a Fleet Action. For instance, if a member entered the reserves at the end of the second phase of a three-phase fleet action, they would still receive any prestige earned for their participation, and the appropriate amount of unit prestige would be credited to the task force they were assigned to during that participation.
  4. Non-Transferability of Prestige: Prestige is not transferable between members, or between members and task units.

3.1.1 — Earning Member Prestige

Members earn prestige from six sources: awards, promotions, competitions, weekly rank stipends, weekly staff stipends, and manual grants. — Award Prestige

Each earned award earns a member a set amount of prestige based on this table.

Activity Awards
Award For Prestige
Service Ribbon Solo Fiction Writing ¤20
Duty Ribbon Group Fiction Writing ¤30
Campaign Solo Gaming Activity ¤50
Combat Action Ribbon Group Gaming PVP Activity ¤10
Joint Action Ribbon Group Gaming PVE Activity ¤10
Competition Awards
Award For Prestige
Action Medal with Comet 3rd in member-run competition ¤40
Action Medal with Moon 2nd in member-run competition ¤60
3rd in BFC-run comp
Action Medal with Planet 1st in member-run competition ¤80
2nd in BFC-run competition
3rd in BFSS-run competition
Action Medal with Star 1st in BFC-run competition ¤100
2nd in BFSS-run competition
Action Medal with Galaxy 1st in BFSS-run competition ¤120
Starfleet Bronze Star 3rd in Fleet Action competition ¤300
Starfleet Silver Star 2nd in Fleet Action competition ¤400
Starfleet Gold Star 1st in Fleet Action competition ¤500
Challenge Coin Participation in FA competition ¤100
Merit and Recognition Awards
Award Prestige
Medal of Achievement ¤600
Meritorious Service Cross ¤1,400
Silver Palm ¤3,250
Star for Distinguished Service ¤7,500
Star Cross ¤14,000
Legion of Merit ¤22,500
Jonathan Archer Order of Merit ¤29,500
Rachel Garrett Order of Heroism ¤60,000
Christopher Pike Medal of Valor ¤120,000
Zephram Cochrane Medal of Excellence ¤150,000
Starfleet Medal of Honor ¤300,000
Other Awards
Award Prestige
New Member Program Badge ¤50
Character Creation Program Badge ¤150
Fiction Writing Program Badge ¤200
Command Management Program Badge ¤150
Plot Development Program Badge ¤250
Medal of Commendation ¤600
Readiness Medal ¤1,400
Expeditionary Medal ¤3,250 — Promotion Prestige & Weekly Rank Stipends
  1. Promotion Lump Sums: Starting at the final cadet rank, at each promotion, members receive a lump sum of prestige.
  2. Weekly Rank Stipends: Starting at the final cadet rank, members receive a weekly stipend based on their current rank.
Promotion Lump Sums and Weekly Rank Stipends
Rank Lump Sum Weekly Stipend
Cadet 1 - Cadet Freshman Grade ¤0 ¤0
Cadet 2 - Cadet Sophomore Grade ¤0 ¤0
Cadet 3 - Cadet Junior Grade ¤0 ¤0
Cadet 4 - Cadet Senior Grade ¤100 ¤50
Junior Officer 1 - Midshipman ¤250 ¤55
Junior Officer 2 - Ensign ¤500 ¤60
Junior Officer 3 - Lieutenant Junior Grade ¤1,000 ¤65
Junior Officer 4 - Lieutenant ¤2,000 ¤70
Senior Officer 1 - Lieutenant Commander ¤5,000 ¤75
Senior Officer 2 - Commander ¤20,000 ¤80
Senior Officer 3 - Captain ¤30,000 ¤85
Senior Officer 4 - Fleet Captain ¤40,000 ¤90
Flag Officer 1 - Commodore ¤50,000 ¤95
Flag Officer 2 - Rear Admiral ¤65,000 ¤100
Flag Officer 3 - Vice Admiral ¤80,000 ¤105
Flag Officer 4 - Admiral ¤100,000 ¤110
Flag Officer 5 - Fleet Admiral ¤100,000 ¤110 — Competition Prestige
  1. Competition Entries: Members earn ¤50 for each valid competition entry. This prestige is deposited at the end of the competition when it is graded. Whether an entry is valid or not is decided by the competition organizer and the Office of the Chief of Staff.
  2. Organizing and Grading a Competition: Members earn ¤100 for organizing and grading a competition. This prestige is deposited at the end of the competition when it is graded. If a member fails to grade their competition within the parameters set by the Office of the Chief of Staff, they will not earn prestige.
  3. Placing in Competitions: Placing in competitions results in an award, and the prestige earned for these awards is described above in Section Award Prestige. — Weekly Staff Stipends
  1. Overview of Staff Stipends: In recognition of their service to the fleet, members earn prestige on a weekly basis for any positions they currently hold.
  2. Multiple Positions: A staff member may receive stipends for holding multiple positions, such as a Task Force Commanding Officer who also serves as a Staff Officer.
  3. Ex-Officio Positions: A staff member who is an ex officio member of a staff committee does not receive an additional stipend. For example, the Deputy Logistics Officer is also an ex officio member of the Logistics Analytics Team. The Bravo Fleet Executive Officer is an ex officio member of all teams. Neither of these members receive an additional stipend for that work which is covered by their higher role. (This does not apply to staff members who hold multiple distinct TF staff, department deputy, or department head positions.)
  4. Pro-Rating of Stipends: Stipends for staff work are issued for a complete week holding that role and are not pro-rated. For example, a member who only holds a position for six days would not receive a stipend.
Staff Prestige Stipends
Position Weekly Prestige
Appeals Panel Member (Retroactive Only) ¤50
Staff Assistant ¤200
Staff Officer / JAG Advisor ¤250
Department Deputy / Task Force XO ¤300
Task Force CO ¤400
Department Head ¤500
Bravo Fleet Executive Officer / BFJAG ¤600
Bravo Fleet Commanding Officer ¤700 — Manual Grants
  1. Overview of Manual Grants: Manual grants of prestige may occasionally be given to members in the interest of fairness due to a policy change, to correct an administrative error, or as a bonus during a fleet event. This is not an exhaustive list of situations when grants may be made.
  2. Authority for Manual Grants: Grants up to ¤50,000 may be issued by the Bravo Fleet Logistics Officer. Grants above this amount must be approved by the Bravo Fleet Commanding Officer, who may also issue grants of any amount for any reason.

3.2 — Task Unit Prestige

  1. Overview of Task Unit Prestige: Task Unit prestige is a percentage of the prestige earned by the members of a task unit, which may be spent in the Fleet Assets system to expand their task unit's headquarters area, among other things.
  2. Earning Task Unit Prestige: Task units earn prestige at a rate of 1% of the prestige their members earn for awards, promotions, and competition participation (entries and organizing). Task units do not earn prestige from members' weekly rank stipends or staff stipends.
  3. Fleet Action Bonuses: Task units earn additional grants of prestige for their performance in Fleet Actions.
  4. Non-Transferability of Prestige: Prestige is not transferable between task units, or between task units and members.

4.0 — Fleet Assets System

The Fleet Assets System is the method through which members and task units acquire assets from the Fleet Registry, such as ships and stations, for use in their creative writing and world-building endeavors. Members acquire assets as commands, while task units acquire them as entities on the Bravo Fleet Wiki. In addition to registry items, the Fleet Assets System also includes various services related to registry items, such as class upgrades and personal unit names.

4.1 — Member Assets

Member assets are the registry items a member holds that are reserved for their personal use. Currently, all member assets are commands. What a member may do with their command is governed by the Command Policy, which is controlled by the Intelligence Office.

4.1.1 — Commands & Command Slots

  1. Overview of Commands: A command is an entry on the BFMS that allows members to write stories within messions set on a starship, station, or other item from the registry.
  2. Primary Command: A member's primary command is their representation in the in-character Fourth Fleet, as well as the starship or station which is either displayed on their dossier and task unit listing alone or which gives the name to their personal unit, once they have more than one asset.
    1. Initial Primary Command: Upon promotion to midshipman, all members unlock their primary command slot and are eligible to acquire a California-class starship to serve as their primary command at no prestige cost. This vessel can be swapped for a different vessel when a member gains earns enough prestige to purchase something else, but has a trade-in value of zero prestige.
    2. Primary Command Requirement: A member's primary command must always be a Starfleet vessel or station, though they need not write on it or otherwise use it if they do not wish to, and they will be unable to acquire other types of assets if they do not have a least one asset that meets this requirement.
  3. Secondary Commands: Members may acquire additional assets beyond their primary command once they reach the rank of captain. Secondary commands occupy slots which are both granted by rank and purchasable separately.
    1. Initial Secondary Commands: Starting at captain, members unlock one secondary command slot with each promotion, up to six secondary command slots at the rank of admiral.
    2. Unlocking Secondary Command Slots: Starting at fleet captain, members may unlock additional secondary command slots early for ¤25,000. If a member unlocks slots early, they do not begin to gain free slots from promotions until they are promoted to a rank which has more slots than they already hold. For example, if a fleet captain buys a third secondary command slot, they will not receive a free slot at commodore, but would if they buy no further slots and are eventually promoted to rear admiral. Members may continue to unlock secondary command slots past six. This is illustrated in the Command Slot Schedule below.
      1. Secondary Command Slots Non-Refundable: Secondary command slots are non-refundable, so members should buy them with caution, as they may not have enough prestige to buy another command even if they have a slot unlocked.
    3. Stations: A member may only hold one station, regardless of the number of slots they have.
Command Slot Schedule
Slot Unlocked Rank Early Unlock Cost
Primary Command Midshipman Not Applicable
1st Secondary Command Captain Not Applicable
2nd Secondary Command Fleet Captain Not Applicable
3rd Secondary Command Commodore ¤25,000
4th Secondary Command Rear Admiral ¤25,000
5th Secondary Command Vice Admiral ¤25,000
6th Secondary Command Admiral ¤25,000
Additional Secondary Commands Not Applicable ¤25,000

4.1.2 — Personal Units

  1. Overview of Personal Units: Once a member has more than one command, they are listed together as a larger element on the BFMS and on the Bravo Fleet Wiki. This element may be used by members to describe an in-universe relationship between their assets, if they wish.
  2. Personal Unit Types: The type of a personal unit is determined by how many commands a member has.
    1. Divisions — A member with two or three commands total (including the primary command) has a division, historically the smallest permanent grouping of ships.
    2. Squadrons — A member with four or more commands total (including the primary command) has a squadron, historically a group of ships larger than a division but smaller than a task force or fleet.
  3. Personal Unit Names and Designations: Personal units are named based a the member's primary command, from which a designation is also derived based on the class of vessel. For example, a squadron led by the USS Galaxy would be the Galaxy Explorer Squadron, as it is a Galaxy-class ship and that class is designated as an explorer.
  4. Bespoke Unit Designations: A member may spend ¤20,000 to alter the designation of their personal unit to something more specific or otherwise reflective of the in-universe role their unit plays. For example, a division led by the USS Obena would normally be the Obena Emissary Division, but a member could have it renamed to reflect a first contact role explicitly by calling it the Obena First Contact Division. Bespoke unit designations are subject to the approval of the Logistics Office in consultation with the Intelligence Office, and proposals that aren't lore-compliant will be rejected. They will always have the word "division" or "squadron" at the end based on the parameters described above in
    1. Resetting to Default Unit Designation: While there is no refund for returning your unit designation to its default, you may do so by request to the Logistics Officer.
    2. Carry-Over of Unit Designation: A member's bespoke unit designation will carry over if the primary command is changed, unless in the views of the Intelligence Officer (who must approve changes of primary commands), the designation isn't appropriate for the new primary command.

4.1.3 — Purchasing Registry Items

  1. Purchasing Overview: Registry items are priced based on their class and may be purchased by any member who has an available slot and enough prestige.
  2. Purchase Requests: A member wishing to purchase a registry item will submit a form on the BFMS that will send that transaction to the Logistics Office for processing. A purchase request should not be considered a guarantee that the request will be granted, as staff must confirm eligibility. Purchase requests will be processed in the order in which they are received, and should two members request the same registry item, the second member to make their request will have it denied. Pre-empting the purchase approval process (such as by creating wiki content, ordering graphics, or referencing the new item in a story) other than as necessary to create a proposal for the Intelligence office for a station, are grounds for denying a purchase request.
  3. Registry Item Costs:

*Civilian ships are available as secondary commands, but not as primary commands. Members interested in a civilian ship should work with the Intelligence Office to come up with a proposal, which will then be priced as small, medium, or large by the Logistics Office.

**Odyssey-class starships in the lore may have Aquarius-class escorts docked in a cradle on their sterns. Members wishing to use this feature must purchase an Aquarius separately, and this uses a second command slot. Each Odyssey-class ship has a specific Aquarius-class ship associated with it.

*** Members wishing to purchase a station should discuss this first with the Intelligence Office to find a suitable location and class, which will then be priced by the Logistics Office.

4.1.4 — Returning Registry Items

  1. Overview of Returns: Registry items may be sold back to the registry for a refund of 50% of the asset's purchase cost, other than a member's initial California-class ship acquired as a midshipman, which is returned for no refund.
  2. Members in the Reserves: Members who enter the reserves voluntarily or through the AWOL system will have all of their assets refunded automatically by the Logistics Office.
  3. Swapping Out Assets: When a member trades one command for another, it is treated as one transaction, with the difference in cost between the return of the original item and the cost of the new item being the price of that transaction or the amount of the refund.

4.1.5 — Services Related to Registry Items

  1. Class Changes: A member may change the class of a registry item by paying the full cost of the new class, with no refund for the current class, subject to the approval of both the Intelligence Office and the Logistics Office. For example, returning a Rhode Island to the registry to acquire a Sovereign would result in a ¤15,000 refund on the Rhode Island, meaning that the Sovereign's ¤60,000 cost minus ¤15,000 equalling ¤45,000 total for that transaction, while moving a name from a Rhode Island-class vessel to a Sovereign-class vessel would cost ¤60,000.
  2. Custom Starship Names: A member may propose a custom name for a starship for double the prestige cost of that vessel's class. For example, requesting a Sovereign with a custom name would cost ¤120,000. This is subject to the approval of the Intelligence Office and the Lore Office, with particular stringency on the in-universe suitability of the name, sensitivities to real world individuals, entities, or groups, and relevance to the class in question. This does not apply to stations, which are generally created custom without additional cost, if none are available in the registry. Requests of this nature should be made directly to the Logistics Officer.
    1. Starship Name Changes: Strictly speaking, it's not possible to change the name of a registry item to rechristen a starship, as this would remove a name from the pool. Instead, a member should refund the command they wish to change the name of and then request a custom starship name.
  3. Cooldown Period for Services: A member may only request either a class change or a custom starship name once in a 12-month period.
  4. Registry Numbers: In all cases, the Intelligence Office will decide the registry number of the new item.

4.2 — Task Unit Assets

  1. Overview of Task Unit Assets: Task unit assets are assets held by task units for use by their members, either to serve as guest stars in their stories or to generally enhance the depth of that unit's headquarters area. They are meant to be story settings usable by the membership and are not the personal toys of the task force staff.
  2. Acquiring and Returning Task Unit Assets: Task unit assets are acquired and returned at the same rates as the assets acquirable by members, though task units do not need to acquire slots.
  3. Task Force Headquarters: Each task force has a headquarters that is selected in conjunction with the Intelligence Office. Changes to the headquarters, such as changing the primary station class or adding subsidiary stations, should be made with the approval of the Intelligence Office.
  4. Task Force Flagship: Each task force has a task force flagship that is selected in conjunction with the Intelligence Office. Changes to the flagship, including swapping it for a different vessel, should be made with the approval of the Intelligence Office.
  5. Task Force Guest Ships: Each task force may assemble a collection of non-player, non-flagship vessels known as Task Force Guest Ships, which can be loaned out to members for their stories or used in larger descriptions of the task force's activities.
  6. Task Force Secondary Stations: Each task force may acquire additional stations beyond their headquarters station to establish secondary areas of interest for their task force, subject to the approval of the Intelligence Office.

4.3 — General Fleet Assets

  1. Overview of General Fleet Assets: While all assets ultimately belong to the fleet as a whole, there is an additional set of assets that exist as part of the command and registry systems which do not belong to either an individual member or an individual task unit: general fleet assets. This group of assets includes roleplaying games, sandboxes, and departmental assets used by the Bravo Fleet Senior Staff.
  2. Assets for Roleplaying Games and Sandboxes: Acquiring a registry item for an RPG or sandbox is handled through the Operations Office. Assets used for an RPG or sandbox are held in trust by the fleet itself, and are not the permanent property of the game manager or sandbox facilitator. On the conclusion of an RPG's run or the termination of a sandbox, that asset may be returned to the pool of registry items.
  3. Assets for Departments: Departments may use registry items for various storytelling and training purposes, such as the command set up for Bravo Fleet Command story beats. Departmental assets are authorized by the Intelligence Office, and should not be used for staff members' personal stories, except where approved.

5.0 — Fleet Registry

Note: The Fleet Registry is administered by both the Intelligence Office and the Logistics Office.
  1. Definition of the Fleet Registry: The registry lists all starships, starbases, and other entities available to Bravo Fleet for use as assets. The registry represents the in-universe starships and starbases available in 2401, which are generally Starfleet starships and starbases, and thus are the starships and starbases available to members in their personal writing or the RPGs they play and run. They are represented on BFMS by Games and Commands, which are attached to the dossiers of the members who own them, and house the character biographies of the crew and the Missions and Stories depicting their adventures.
  2. Purpose of the Fleet Registry: The registry’s purpose is to maintain consistency across Bravo Fleet and its ongoing canon. As such, entries will not be added to, removed, or altered from the registry without permission of the Intelligence Office.
  3. Use of Registry Items: Items in the registry should only be used in lore by the members or task units to which they are assigned.
  4. Adding or Removing Assets from the Registry: Adding or removing registry assets is the responsibility of the Bravo Fleet Intelligence Officer, particularly when it comes to populating a new class with names or creating new names for a class that has run out of available ships. When there are no names of a particular class, the Logistics Officer may request that the Intelligence Officer create new ones.
    1. Creating Stations: The Intelligence Officer creates all new station assets, which are then priced by the Logistics Officer.
  5. Making Assets Available for Purchase: Assets from the registry may be taken out of circulation by the Bravo Fleet Logistics Officer, which is generally done to adjust balance through supply and demand.
This article is official Bravo Fleet Official Policy.