Difference between pages "Unity Class" and "Premade RPGs"

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{{StationSpecifications
This article contains several '''Premade RPG''' concepts which are available for use by any member with the rank of Lieutenant Commander or higher. This is a way of assembling a unique concept for your game, based on a pre-designed story concept which is then paired with a set of classes that you can choose from when applying to run the game. You will be paired with either the Bravo Fleet Operations Officer or another member of the RPG Team for a mentorship experience lasting the duration of your first mission, which has a set beginning and several endings. The concepts are broken down by which of Starfleet's core missions it addresses, with specific concepts tied to particular classes under that.
| image = [[File:Unityclass.jpg|375px]]
| name = Unity
| affiliation = Starfleet
| role = Large Space Station
| precedingClass =
| succeedingClass =
| dateEntered = 2379
| expectedDuration = 100 years
| expectedRefit = 30 years
| crewComplement = 3,000
| civilians = 5,000
| populationCap = 10,000
| length =
| width =
| diameter = 3290 meters
| height = 2180 meters
| propulsionSystem = 16 manuvering thrusters
| energyWeapons = *8 Type-XII phaser arrays
*88 Rotary Defense Turrets
| torpLaunchers = 20 Torpedo Launchers
| torpPayload = *5000 photon torpedoes
*2000 quantum torpedoes
| shields = Regenerative Shields
| dockingfacilities = *8 docking ports
*4 shuttle bays
*4 small starship bays
*16 runabout pads
| shuttles = 32
| runabouts = 16
| fighters =
| msd =
}}Designed with lessons learned from Starfleet's stewardship of Deep Space 9, the '''''Unity''-class station''' is a combination defensive outpost and starship support platform. This class was first introduced in the early 2380s, with many units online in important strategic areas across the Federation. Potently defensive, they can easily weather all but the most determined attacks.  


== Layout ==
== Application Process ==
At a glance, ''Unity''-class stations consist of an inner core resembling the classic mushroom silhouette used by both the ''Spacedock''-class spacedock and the smaller ''Canopus''-class station within a large docking and cargo ring. The design language draws from the ''Nor''-class, with its curved docking pylons, but with clear Federation refinements and enhancements to that design.  
Running a successful RPG is a rewarding but time-consuming experience. In Bravo Fleet, given that all members who reach the rank of lieutenant commander have access to write a ship of their own as a captain, we encourage you to try that out before you apply to run a game. Pre-made RPGs have a partial story concept and first mission already created, which lets you jump in with a mentor to learn the ropes. The minimum requirements before applying are:


=== Command Module ===
# Reach the rank of Lieutenant Commander
The command module is located at the very top of the station. Studded with communications and sensor aerials, this five story module is elevated from the rest of the station and offers impressive views of the vistas around the station. The uppermost level contains station operations and the commanding officer's office, with the rest of the space taken up by administrative offices and conference rooms. The command module also contains a dedicated backup computer core, a small infirmary module, independent shield generators, and redundant auxiliary power generators, all intended to make it self-sustaining in a station-wide emergency.
# Request and receive a primary command
# Earn at least 20 service ribbons
Once you have satisfied those requirements, you can follow this process:


=== Habitat Module ===
# Reach out to the Bravo Fleet Operations Officer or another Operations Office staffer to discuss the possibility of becoming a GM.
The habitat module is, as suggested by the name, where the majority of the station's crew are housed. Roughly conical, this module contains residential crew quarters, recreation areas, labs, medical facilities, and an number of configurable workspaces. In addition, there are four shuttle bays, which are generally prioritized for Starfleet traffic. Combining the functions of both an arboretum and a promenade, the station's plaza is located in the upper third of the habitat module. With massive viewports looking out into space on the top-most levels, this area has multiple floors with restaurants, bars, and shopping, as well as open-air gardens and other recreational spaces. While it doesn't have the same grandeur as the massive biodomes aboard larger stations, this still provides the crew with an area to relax in an environment similar to being on a planet.
# Select the concept that appeals to you most, and a ship from one of the provided classes to request.
# Fill out and submit a [https://bravofleet.com/wp-admin/post-new.php?post_type=game_proposal Game Proposal] with the ship you are requesting.
## For the ship concept section, flesh out the paragraph provided in this article, as if you were pitching the game to a potential member. This text will form the core of your recruitment ad and the description on the BFMS.
## For the mission boxes, list three potential missions you would do ''after'' the first mission described here. Your mentor will work with you to fine-tune these and develop outlines, to ensure you'll be able to keep going smoothly after the first mission is complete.


=== Central Core ===
Once you have done this, someone from the Operations Office will be in touch to discuss next steps.
The central core contains a number of smaller modules which run the height of the station, each of them containing living quarters for personnel working in them. The majority of the space in the core is given over to mission-critical systems, such as additional labs, engineering support spaces, and computer cores. The central core is joined to the docking ring at the hub module by eight cross-over bridges.


=== Docking Ring ===
== Exploratory Concepts ==
The docking ring houses both the station's primary docking and cargo facilities as well as space for civilian residents and visiting crewmembers awaiting assignment. This ring is split into sixteen segments, eight of which contain quarters and defensive systems, eight containing either a small docking bay or connecting to docking modules. This ring is also home to sixteen runabout pads.
Exploration is Starfleet's stated primary missions. Concepts in this category are closely related to the core ''Star Trek'' experience seen on all of the shows other than ''Lower Decks''.


=== Reactor Module ===
=== The Elder Statesman ===
The lowest module on the station is the distinctive quadruple reactor module, which has four high-powered fusion reactors that power the entire station. Attached to its lowest level is a communications antenna. Though less powerful than those found aboard larger stations, it still provides the station with a powerful link to the Federation's subspace relay network.
{| class="wikitable"
!Concept
!First Mission
|-
|While Starfleet's newest, largest ships are assigned to the majority of deep space assignments, older heavy cruisers still serve with distinction in a wide variety of exploratory capacities. Under the command of a new captain, one of these elder statesman has recently been refit for a charting expedition to a remote sector of the Federation, to seek out strange new worlds.  
|Fresh from a major overhaul designed to take the ship into the 25th century, the [name] sets off from Starbase Bravo towards a sparsely populated sector to the galactic South. Upon entering sector 719, the ship's new and improved sensors detect a gravitational anomaly: one of our stars is missing!
|}
<div class="mainpage-navigation mainpage-row spectiles">
<div class="card" id="excelsior-class">
[https://wiki.bravofleet.com/index.php?title=Excelsior_Class <div class="card-image"></div>]
<div class="card-caption">''Excelsior''-class heavy cruiser</div>
</div>
<div class="card" id="ambassador-class">
[https://wiki.bravofleet.com/index.php?title=Ambassador_Class <div class="card-image"></div>]
<div class="card-caption">''Ambassador''-class heavy cruiser</div>
</div>
<div class="card" id="nebula-class">
[https://wiki.bravofleet.com/index.php?title=Nebula_Class <div class="card-image"></div>]
<div class="card-caption">''Nebula''-class heavy cruiser</div>
</div>
<div class="card" id="akira-class">
[https://wiki.bravofleet.com/index.php?title=Akira_Class <div class="card-image"></div>]
<div class="card-caption">''Akira''-class heavy cruiser</div>
</div>
</div>


== Engineering ==
=== She's Smart and Quick ===
Of all of the station classes currently in service, the ''Unity'' is one of the newest. It incorporates major advances in construction techniques and maintenance protocols that make it a relatively low investment of resources despite its size. All compartments have holographic capabilities, and the station largely uses holographic computer interfaces. Like contemporary stations, this design has many modules that are serviceable or replaceable from the outside, which is intended to allow individual sections to be improved as new technologies come into service. Sixteen powerful thruster arrays in the central core keep the station in position, or can be used to move it when needed. Primary power comes from the four reactors in the lowest levels of the station, which are safe, easy to operate, and long-lasting. These reactors give the station enough power to comfortably operate all of its defensive systems simultaneously and keep the station's docking operations well-supplied.  
{| class="wikitable"
!Concept
!First Mission
|-
|Developed to avoid putting all of Starfleet's eggs in one basket, light explorers are smaller than behemoths like the ''Galaxy'' but are meant to use their tremendous top speed, impressive endurance, and powerful sensors to perform the same long-range exploratory missions as larger ships. A newly-commissioned light explorer has been assigned to the Fourth Fleet to probe the area of space beyond the Klingon Empire and Romulan Republic.
|After successful passage through Klingon space into unexplored territory, the [Name]'s first assignment is to track down one of Earth's original deep space exploratory vessels: the unmanned ''Friendship'' ''7''.
|}
<div class="mainpage-navigation mainpage-row spectiles">
<div class="card" id="intrepid-class">
[https://wiki.bravofleet.com/index.php?title=Intrepid_Class<div class="card-image"></div>]
<div class="card-caption">''Intrepid''-class light explorer</div>
</div>
<div class="card" id="luna-class">
[https://wiki.bravofleet.com/index.php?title=Ambassador_Class <div class="card-image"></div>]
<div class="card-caption">''Luna''-class light explorer</div>
</div>
<div class="card" id="elysion-class">
[https://wiki.bravofleet.com/index.php?title=Elysion_Class <div class="card-image"></div>]
<div class="card-caption">''Elysion''-class light explorer</div>
</div>
<div class="card" id="rhode-island-class">
[https://wiki.bravofleet.com/index.php?title=Rhode_Island_Class <div class="card-image"></div>]
<div class="card-caption">''Rhode Island''-class scout</div>
</div>
</div>Ex Astris Scientia
{| class="wikitable"
!Concept
!First Mission
|-
|Starfleet possesses an enormous number of science vessels which follow up on the discoveries of larger vessels for extensive survey and research missions. These ships are essential for expanding the Federation's knowledge, and vessels like this one are at the forefront of Starfleet's exploratory efforts. A science ship is a place where free flowing discourse is expected, where the unknown is around every corner, and where Starfleet's best and brightest scientists thrive.
|While surveying a previously explored M-class world, the [name] discovers evidence that it may once have played host to an ancient civilization, the Promelians. After intensive scans, the unthinkable is detected: a hanger containing an ''intact'' Promelian Battlecruiser, the first of its kind since the ''Enterprise''-D was forced to destroy one to escape a Menthar trap. The [name] and her crew must race against the clock to secure this prize, before opportunists or the planet itself reclaims it.
|}


== Docking & Cargo Facilities ==
One of the ''Unity''<nowiki/>'s primary roles is to service starships. To handle vessels of all sizes, the station has eight docking arms located in pairs on the docking ring. By not using an internal hanger, the station can turn around many starships in a short time for personnel transfers and resupply. In addition to these facilities for large ships, there are four small docking bays intended for the smallest starships (such as the ''Defiant''-class escort or ''Nova''-class surveyor) or civilian freighters. Cargo facilities are located close to both the docking arms and the docking bays. Shuttles and runabouts are handled through sixteen runabout pads in the docking ring, as well as four shuttle bays in the habitat module. Every ''Unity''-class station has a fleet of auxiliary craft which are used for utility and defensive purposes.  Unlike larger stations, the ''Unity'' is not equipped to build ships or perform large-scale refits without the use of external support frames. They do, however, serve well anchoring repair and construction yards, especially given their powerful defenses.


These stations are well-suited to serving as shipping and commercial hubs, especially as the orbital component of a major starbase that doesn't a larger facility. Cargo storage near the docking bays allows this class to efficiently move shipments between vessels, as well as to warehouse Starfleet supplies and replacement parts for visiting ships. The efficiency of the docking arms allows them to approach the traffic levels of much larger stations.
== Diplomatic Concepts ==


== Defensive Capabilities ==
=== Second Contact ===
Unity-class stations are powerful defensive platforms, sporting eight massive phaser arrays, eighty eight rotary defense turrets with both phasers and torpedo launchers, and 20 dedicated quantum torpedo turrets. Shields are provided by eight large generators in the central hub, as well as a further three dozen secondary generators spread around the station. This allows the ''Unity'' to hold an area of space completely independently, as it would take a very large fleet to provide the station with a significant threat. Defenses are strongest along the dorsal surface of the docking ring, with the only truly vulnerable approach angle being directly beneath or above the station. Given the range of the station's sensors, though, it's unlikely that an enemy could effectively take advantage of those approach vectors.  
{| class="wikitable"
!Concept
!First Mission
|-
|After first contact has been made by one of Starfleet's front-line vessels, a second contact team moves in to formalize diplomatic relationships between a new world and the Federation, which includes paperwork and engineering projects like installing communications transmitters. Second contact is normally assigned to a utility cruiser or one of Starfleet's other light duty vessels, and it's missions like these that keep the Federation working. This vessel is older, but it's seen hundreds of worlds in its lifetime, making connections that have stood the test of time.
|Under the command of a new captain, the [name] is sent to make second contact with a world just inside the Triangle that had been missed by explorers for centuries thanks to unusual sensor properties in the area. The brief is simple: install a communications array that can cut through this interference so the world can stay in contact with the greater galaxy, but when the ship arrives, it encounters second contact teams from both the Romulan Republic and Klingon Star Empire, which are making their own pitches to have this new race fall under their influence! The [name] must convince them that the Federation is the better bet.
|}
<div class="mainpage-navigation mainpage-row spectiles">
<div class="card" id="california-class">
[https://wiki.bravofleet.com/index.php?title=California_Class<div class="card-image"></div>]
<div class="card-caption">''California''-class utility cruiser</div>
</div>
<div class="card" id="parliament-class">
[https://wiki.bravofleet.com/index.php?title=Parliament_Class <div class="card-image"></div>]
<div class="card-caption">''Parliament''-class utility cruiser</div>
</div>
<div class="card" id="olympic-class">
[https://wiki.bravofleet.com/index.php?title=Olympic_Class <div class="card-image"></div>]
<div class="card-caption">''Olympic''-class utility cruiser</div>
</div>
<div class="card" id="norway-class">
[https://wiki.bravofleet.com/index.php?title=Norway_Class <div class="card-image"></div>]
<div class="card-caption">''Norway''-class light cruiser</div>
</div>
<div class="card" id="steamrunner-class">
[https://wiki.bravofleet.com/index.php?title=Steamrunner_Class <div class="card-image"></div>]
<div class="card-caption">''Steamrunner''-class light cruiser</div>
</div>
<div class="card" id="springfield-class">
[https://wiki.bravofleet.com/index.php?title=Springfield_Class <div class="card-image"></div>]
<div class="card-caption">''Springfield''-class light cruiser</div>
</div>
<div class="card" id="cheyenne-class">
[https://wiki.bravofleet.com/index.php?title=Cheyenne_Class <div class="card-image"></div>]
<div class="card-caption">''Cheyenne''-class light cruiser</div>
</div>
<div class="card" id="challenger-class">
[https://wiki.bravofleet.com/index.php?title=Challenger_Class <div class="card-image"></div>]
<div class="card-caption">''Challenger''-class scout/courier</div>
</div>
<div class="card" style="opacity:0;>
</div>
<div class="card" style="opacity:0;></div>
</div>


This design's defensive features have made it Starfleet's preferred large station design for use in contested areas where a full spacedock is not warranted or feasible. Due to the various defensive emplacements at different levels and angles, the ''Unity'' creates several cross-fire zones that make it extremely hazardous for enemy ships to approach close to the station.


== Population & Stationboard Life ==
Depending on a particular Unity-class station's purpose and location, its population can vary wildly. As a general-use station in orbit of a member world, for example, it would have a much larger civilian population than when serving as part of a fleet yard or as a purely defensive outpost. This leads the character of each base to be unique. A defensive outpost might have a larger security staff, and dedicated runabout crews who are sent on patrol missions. A fleet yard headquarters would have many more engineers. A base of this size typically has a core crew of three-thousand, but can support a total population of up to ten-thousand.


As with many other station classes, civilian and Starfleet personnel are housed in different sections of the base, with the Starfleet crew generally being housed either in the habitat module or close to their duty station in the core, while civilians are housed in the docking ring. The plaza is where all roads meet, though, as it's the station's most important recreation and commercial area. There are secondary promenades and places located in the docking ring which are used most by visitors who don't have much time to stray from their ships.
=== Mediator ===
{| class="wikitable"
!Concept
!First Mission
|-
|Starfleet vessels of all shapes and sizes are frequently used for diplomatic purposes, whether delivering important dignitaries across long distances, hosting conferences, or performing important negotiations themselves. This ship isn't the largest or most prestigious ship in the Fourth Fleet, but it serves an important role putting out diplomatic brushfires, especially those caused along the Federation-Klingon border by the Archanis Campaign of 2399.
|In the aftermath of the Archanis Campaign, many Federation colonies along the Klingon border needed substantial repairs and upgrades. In the scramble to allocate resources, not everyone got what they needed. This has come to a head when a colony threatens to secede from the Federation entirely to join an independent league of traders led by a prominent Orion world. It's the job of the [name] to placate this world and keep it in Federation hands.
|}
<div class="mainpage-navigation mainpage-row spectiles">
<div class="card" id="ambassador-class">
[https://wiki.bravofleet.com/index.php?title=Ambassador_Class <div class="card-image"></div>]
<div class="card-caption">''Ambassador''-class heavy cruiser</div>
</div>
<div class="card" id="nebula-class">
[https://wiki.bravofleet.com/index.php?title=Nebula_Class <div class="card-image"></div>]
<div class="card-caption">''Nebula''-class heavy cruiser</div>
</div>
<div class="card" id="olympic-class">
[https://wiki.bravofleet.com/index.php?title=Olympic_Class <div class="card-image"></div>]
<div class="card-caption">''Olympic''-class utility cruiser</div>
</div>
<div class="card" id="norway-class">
[https://wiki.bravofleet.com/index.php?title=Norway_Class <div class="card-image"></div>]
<div class="card-caption">''Norway''-class light cruiser</div>
</div>
<div class="card" id="challenger-class">
[https://wiki.bravofleet.com/index.php?title=Challenger_Class <div class="card-image"></div>]
<div class="card-caption">''Challenger''-class scout/courier</div>
</div>
<div class="card" id="resolute-class">
[https://wiki.bravofleet.com/index.php?title=Challenger_Class <div class="card-image"></div>]
<div class="card-caption">''Resolute''-class heavy cruiser</div>
</div>
<div class="card" style="opacity:0;>
</div>
<div class="card" style="opacity:0;></div>
</div>
== Defensive Concepts ==
Rough and Tumble Frontier


Medical facilities are state-of-the-art, with multiple infirmaries located across the station. The main hospital is located in the habitat module and it is far superior to any starship's sickbay. Station-wide holographic capabilities allow for an EMH or LMH to move anywhere.
== Humanitarian Concepts ==
 
== History ==
During the 2370s, ''Deep Space Nine'' was the most important outpost in Starfleet, despite the fact that it was an obsolete Cardassian mining station. Despite not having the technology or power of modern Starfleet bases, it was able to successfully hold the mouth of the Bajoran Wormhole throughout the Dominion War. While Federation installations tend to have simple silhouettes, the ''Nor''-class had a complex profile which allowed its multiple defensive enhancements to target multiple ships from multiple angles at the same time, which is part of why it was only briefly held by the enemy. In effect, its shape allowed it to be a more effective defensive station than its original purpose or size would seem to allow.
 
Taking this into account, the Starfleet Corps of Engineers developed the ''Unity'' as a relatively large station for defense and starship support, incorporating elements of the ''Nor''-class into the design, as well as the rotary defensive turrets developed for DS9 specifically. The result was an elegant, extremely adaptable design. By the early 2380s, half a dozen of these stations were built around the Federation, including at the heart of the speedily-built Devron Fleet Yards which was intended to support the Romulan evacuation.
 
By 2399, this design is almost exclusively used for new border stations in strategic areas.
 
== The ''Unity''-class station In-Play ==
 
* This class of station is much larger than ''Deep Space 9'', but it has similar features: the ability to dock with multiple ships externally and significant armaments. That makes it a good frontier station.
* Some of these might be purely defensive, others handle a lot of traffic like DS9 did, and still others will anchor fleet yards.
* The Starfleet version of the ''Nor''-class station, but at a different scale, is what you can imagine here.

Revision as of 05:10, 12 November 2021

This article contains several Premade RPG concepts which are available for use by any member with the rank of Lieutenant Commander or higher. This is a way of assembling a unique concept for your game, based on a pre-designed story concept which is then paired with a set of classes that you can choose from when applying to run the game. You will be paired with either the Bravo Fleet Operations Officer or another member of the RPG Team for a mentorship experience lasting the duration of your first mission, which has a set beginning and several endings. The concepts are broken down by which of Starfleet's core missions it addresses, with specific concepts tied to particular classes under that.

Application Process

Running a successful RPG is a rewarding but time-consuming experience. In Bravo Fleet, given that all members who reach the rank of lieutenant commander have access to write a ship of their own as a captain, we encourage you to try that out before you apply to run a game. Pre-made RPGs have a partial story concept and first mission already created, which lets you jump in with a mentor to learn the ropes. The minimum requirements before applying are:

  1. Reach the rank of Lieutenant Commander
  2. Request and receive a primary command
  3. Earn at least 20 service ribbons

Once you have satisfied those requirements, you can follow this process:

  1. Reach out to the Bravo Fleet Operations Officer or another Operations Office staffer to discuss the possibility of becoming a GM.
  2. Select the concept that appeals to you most, and a ship from one of the provided classes to request.
  3. Fill out and submit a Game Proposal with the ship you are requesting.
    1. For the ship concept section, flesh out the paragraph provided in this article, as if you were pitching the game to a potential member. This text will form the core of your recruitment ad and the description on the BFMS.
    2. For the mission boxes, list three potential missions you would do after the first mission described here. Your mentor will work with you to fine-tune these and develop outlines, to ensure you'll be able to keep going smoothly after the first mission is complete.

Once you have done this, someone from the Operations Office will be in touch to discuss next steps.

Exploratory Concepts

Exploration is Starfleet's stated primary missions. Concepts in this category are closely related to the core Star Trek experience seen on all of the shows other than Lower Decks.

The Elder Statesman

Concept First Mission
While Starfleet's newest, largest ships are assigned to the majority of deep space assignments, older heavy cruisers still serve with distinction in a wide variety of exploratory capacities. Under the command of a new captain, one of these elder statesman has recently been refit for a charting expedition to a remote sector of the Federation, to seek out strange new worlds. Fresh from a major overhaul designed to take the ship into the 25th century, the [name] sets off from Starbase Bravo towards a sparsely populated sector to the galactic South. Upon entering sector 719, the ship's new and improved sensors detect a gravitational anomaly: one of our stars is missing!
Excelsior-class heavy cruiser
Ambassador-class heavy cruiser
Nebula-class heavy cruiser
Akira-class heavy cruiser

She's Smart and Quick

Concept First Mission
Developed to avoid putting all of Starfleet's eggs in one basket, light explorers are smaller than behemoths like the Galaxy but are meant to use their tremendous top speed, impressive endurance, and powerful sensors to perform the same long-range exploratory missions as larger ships. A newly-commissioned light explorer has been assigned to the Fourth Fleet to probe the area of space beyond the Klingon Empire and Romulan Republic. After successful passage through Klingon space into unexplored territory, the [Name]'s first assignment is to track down one of Earth's original deep space exploratory vessels: the unmanned Friendship 7.
Intrepid-class light explorer
Luna-class light explorer
Elysion-class light explorer
Rhode Island-class scout
Ex Astris Scientia
Concept First Mission
Starfleet possesses an enormous number of science vessels which follow up on the discoveries of larger vessels for extensive survey and research missions. These ships are essential for expanding the Federation's knowledge, and vessels like this one are at the forefront of Starfleet's exploratory efforts. A science ship is a place where free flowing discourse is expected, where the unknown is around every corner, and where Starfleet's best and brightest scientists thrive. While surveying a previously explored M-class world, the [name] discovers evidence that it may once have played host to an ancient civilization, the Promelians. After intensive scans, the unthinkable is detected: a hanger containing an intact Promelian Battlecruiser, the first of its kind since the Enterprise-D was forced to destroy one to escape a Menthar trap. The [name] and her crew must race against the clock to secure this prize, before opportunists or the planet itself reclaims it.


Diplomatic Concepts

Second Contact

Concept First Mission
After first contact has been made by one of Starfleet's front-line vessels, a second contact team moves in to formalize diplomatic relationships between a new world and the Federation, which includes paperwork and engineering projects like installing communications transmitters. Second contact is normally assigned to a utility cruiser or one of Starfleet's other light duty vessels, and it's missions like these that keep the Federation working. This vessel is older, but it's seen hundreds of worlds in its lifetime, making connections that have stood the test of time. Under the command of a new captain, the [name] is sent to make second contact with a world just inside the Triangle that had been missed by explorers for centuries thanks to unusual sensor properties in the area. The brief is simple: install a communications array that can cut through this interference so the world can stay in contact with the greater galaxy, but when the ship arrives, it encounters second contact teams from both the Romulan Republic and Klingon Star Empire, which are making their own pitches to have this new race fall under their influence! The [name] must convince them that the Federation is the better bet.
California-class utility cruiser
Parliament-class utility cruiser
Olympic-class utility cruiser
Norway-class light cruiser
Steamrunner-class light cruiser
Springfield-class light cruiser
Cheyenne-class light cruiser
Challenger-class scout/courier


Mediator

Concept First Mission
Starfleet vessels of all shapes and sizes are frequently used for diplomatic purposes, whether delivering important dignitaries across long distances, hosting conferences, or performing important negotiations themselves. This ship isn't the largest or most prestigious ship in the Fourth Fleet, but it serves an important role putting out diplomatic brushfires, especially those caused along the Federation-Klingon border by the Archanis Campaign of 2399. In the aftermath of the Archanis Campaign, many Federation colonies along the Klingon border needed substantial repairs and upgrades. In the scramble to allocate resources, not everyone got what they needed. This has come to a head when a colony threatens to secede from the Federation entirely to join an independent league of traders led by a prominent Orion world. It's the job of the [name] to placate this world and keep it in Federation hands.
Ambassador-class heavy cruiser
Nebula-class heavy cruiser
Olympic-class utility cruiser
Norway-class light cruiser
Challenger-class scout/courier
Resolute-class heavy cruiser

Defensive Concepts

Rough and Tumble Frontier

Humanitarian Concepts