Difference between revisions of "Premade RPGs"

From Bravo Fleet
m
m
Line 295: Line 295:
<div class="card-caption">Rhode Island-class</div>
<div class="card-caption">Rhode Island-class</div>
</div>
</div>
<div class="card" style="opacity:0;></div>
<div class="card" id="inquiry-class">
<div class="card" id="inquiry-class">
[https://wiki.bravofleet.com/index.php?title=Inquiry_Class <div class="card-image"></div>]
[https://wiki.bravofleet.com/index.php?title=Inquiry_Class <div class="card-image"></div>]

Revision as of 21:35, 23 April 2022

This article contains several Premade RPG concepts which are available for use by any member with the rank of Lieutenant Commander or higher. This is a way of assembling a unique concept for your game, based on a pre-designed story concept which is then paired with a set of classes that you can choose from when applying to run the game. You will be paired with either the Bravo Fleet Operations Officer or another member of the RPG Team for a mentorship experience lasting the duration of your first mission, which has a set beginning and several endings. The concepts are broken down by which of Starfleet's core missions it addresses, with specific concepts tied to particular classes under that.

Application Process

Running a successful RPG is a rewarding but time-consuming experience. In Bravo Fleet, given that all members who reach the rank of lieutenant commander have access to write a ship of their own as a captain, we encourage you to try that out before you apply to run a game. Pre-made RPGs have a partial story concept and first mission already created, which lets you jump in with a mentor to learn the ropes. The minimum requirements before applying are:

  1. Reach the rank of Lieutenant Commander
  2. Request and receive a primary command
  3. Earn at least 20 service ribbons

Once you have satisfied those requirements, you can follow this process:

  1. Reach out to the Bravo Fleet Operations Officer or another Operations Office staffer to discuss the possibility of becoming a GM.
  2. Select the concept that appeals to you most, and a ship from one of the provided classes to request.
  3. Fill out and submit a Game Proposal with the ship you are requesting.
    1. For the ship concept section, flesh out the paragraph provided in this article, as if you were pitching the game to a potential member. This text will form the core of your recruitment ad and the description on the BFMS.
    2. For the mission boxes, list three potential missions you would do after the first mission described here. Your mentor will work with you to fine-tune these and develop outlines, to ensure you'll be able to keep going smoothly after the first mission is complete.

Once you have done this, someone from the Operations Office will be in touch to discuss next steps.

Exploratory Concepts

Exploration is Starfleet's stated primary missions. Concepts in this category are closely related to the core Star Trek experience seen on all of the shows other than Lower Decks.

The Elder Statesman

Concept First Mission
While Starfleet's newest, largest ships are assigned to the majority of deep space assignments, older heavy cruisers still serve with distinction in a wide variety of exploratory capacities. Under the command of a new captain, one of these elder statesman has recently been refit for a charting expedition to a remote sector of the Federation, to seek out strange new worlds. Fresh from a major overhaul designed to take the ship into the 25th century, the [name] sets off from Starbase Bravo towards a sparsely populated sector to the galactic South. Upon entering sector 719, the ship's new and improved sensors detect a gravitational anomaly: one of our stars is missing!
Excelsior-class heavy cruiser
Ambassador-class heavy cruiser
Nebula-class heavy cruiser
Akira-class heavy cruiser

She's Smart and Quick

Concept First Mission
Developed to avoid putting all of Starfleet's eggs in one basket, light explorers are smaller than behemoths like the Galaxy but are meant to use their tremendous top speed, impressive endurance, and powerful sensors to perform the same long-range exploratory missions as larger ships. A newly-commissioned light explorer has been assigned to the Fourth Fleet to probe the area of space beyond the Klingon Empire and Romulan Republic. After successful passage through Klingon space into unexplored territory, the [Name]'s first assignment is to track down one of Earth's original deep space exploratory vessels: the unmanned Friendship 7.
Intrepid-class light explorer
Luna-class light explorer
Elysion-class light explorer
Rhode Island-class scout

Ex Astris Scientia

Concept First Mission
Starfleet possesses an enormous number of science vessels which follow up on the discoveries of larger vessels for extensive survey and research missions. These ships are essential for expanding the Federation's knowledge, and vessels like this one are at the forefront of Starfleet's exploratory efforts. A science ship is a place where free flowing discourse is expected, where the unknown is around every corner, and where Starfleet's best and brightest scientists thrive. While surveying a previously explored M-class world, the [name] discovers evidence that it may once have played host to an ancient civilization, the Promelians. After intensive scans, the unthinkable is detected: a hanger containing an intact Promelian Battlecruiser, the first of its kind since the Enterprise-D was forced to destroy one to escape a Menthar trap. The [name] and her crew must race against the clock to secure this prize, before opportunists or the planet itself reclaims it.
Springfield-class light cruiser
Olympic-class utility cruiser
California-class utility cruiser
Norway-class light cruiser
Nova-class surveyor
Grissom-class surveyor

Diplomatic Concepts

Second Contact

Concept First Mission
After first contact has been made by one of Starfleet's front-line vessels, a second contact team moves in to formalize diplomatic relationships between a new world and the Federation, which includes paperwork and engineering projects like installing communications transmitters. Second contact is normally assigned to a utility cruiser or one of Starfleet's other light duty vessels, and it's missions like these that keep the Federation working. This vessel is older, but it's seen hundreds of worlds in its lifetime, making connections that have stood the test of time. Under the command of a new captain, the [name] is sent to make second contact with a world just inside the Triangle that had been missed by explorers for centuries thanks to unusual sensor properties in the area. The brief is simple: install a communications array that can cut through this interference so the world can stay in contact with the greater galaxy, but when the ship arrives, it encounters second contact teams from both the Romulan Republic and Klingon Star Empire, which are making their own pitches to have this new race fall under their influence! The [name] must convince them that the Federation is the better bet.
California-class utility cruiser
Parliament-class utility cruiser
Olympic-class utility cruiser
Norway-class light cruiser
Steamrunner-class light cruiser
Springfield-class light cruiser
Cheyenne-class light cruiser
Challenger-class scout/courier


Mediator

Concept First Mission
Starfleet vessels of all shapes and sizes are frequently used for diplomatic purposes, whether delivering important dignitaries across long distances, hosting conferences, or performing important negotiations themselves. This ship isn't the largest or most prestigious ship in the Fourth Fleet, but it serves an important role putting out diplomatic brushfires, especially those caused along the Federation-Klingon border by the Archanis Campaign of 2399. In the aftermath of the Archanis Campaign, many Federation colonies along the Klingon border needed substantial repairs and upgrades. In the scramble to allocate resources, not everyone got what they needed. This has come to a head when a colony threatens to secede from the Federation entirely to join an independent league of traders led by a prominent Orion world. It's the job of the [name] to placate this world and keep it in Federation hands.
Ambassador-class heavy cruiser
Nebula-class heavy cruiser
Olympic-class utility cruiser
Norway-class light cruiser
Challenger-class scout/courier
Resolute-class heavy cruiser

Defensive Concepts

Rough and Tumble Frontier

Concept First Mission
The Federation is vast, larger than any of its neighbors and spread across two quadrants. It has extensive borders, and while borders with the Romulans and Cardassians are closely monitored by a long-standing system of observation stations, others such as the Breen border are more porous. As one of the many patrol vessels assigned to the Fourth Fleet, this ship is based out of Farpoint Station, protecting the many colony worlds in the deep Alpha Quadrant side of the Federation from Breen and Kzinti raiders. While on a routine patrol of colony worlds, the [name] receives a general distress call from a Breen warship within Federation space. What could possibly have happened that would make this enigmatic and warlike race call for aid, and what's lurking out there in space that's more dangerous than the Breen?
Centaur-class scout
Freedom-class scout
Saber-class scout
Rhode Island-class scout
New Orleans-class frigate
Diligent-class frigate
Reliant-class frigate
Cheyenne-class light cruiser
Steamrunner-class light cruiser
Argonaut-class light cruiser
Akira-class heavy cruiser
Inquiry-class heavy cruiser
Aquarius-class light escort
Defiant-class escort

Tip of the Spear

Concept First Mission
Owing its origins to the Borg and Dominion conflicts, the Fourth Fleet maintains a number of deep space tactical vessels, which serve as the tip of the spear to handle exigent threats far from the Federation's borders. While these ships are also tasked with exploratory missions when things are quiet, they can deploy quickly to trouble spots to handle issues quickly, quietly, and with minimal casualty. This vessel has just come off the assembly line to join the fleet in service beyond Breen and Ferengi space to help tamp down smoldering embers in wild space before they become a raging inferno. Disavowed by the Tzenkethi government, a rogue commander has taken a prototype battleship into neutral space and is harassing vessels from the Cardassian Union, Ferengi Alliance, and Starfleet. Tasked with ending this threat, the new captain of the [name] must track down and capture or destroy this vessel while managing relations with these two neighbors' and without starting a war with the Tzenkethi, who only reluctantly have admitted to the ship's existence.
Typhon-class
Sovereign-class
Prometheus-class
Rhode Island-class
Inquiry-class
Manticore-class


Flat Top

Concept First Mission
Starfleet rarely employs starfighters other than in full-scale conflicts, but a number of squadrons are maintained for deep space deployment against races that employ small, fast-moving vessels of their own, as well as to maintain the training necessary for coordinated small craft assaults. The Fourth Fleet is one of the few units that maintains any carrier-type vessels in any large numbers, and this vessel is currently assigned to patrols along the Romulan border, especially in the wilds patrolled by the Fenris Rangers. While undertaking a routine training exercise under the command of a new captain, the [name] and her fighter group are struck by an unexpected EMP blast from a solar flare, disabling the ship and all of her fighters. It's a race against time to bring systems back online before the fighter pilots run out of oxygen, and before opportunists notice the stricken vessel.


Akira, Typhon, Argonaut

Humanitarian Concepts

Do No Harm

First In

Beacon of Hope