Orion Colonies

From Bravo Fleet Infobase

This page is marked as a Work In Progress

Klingon Faction Federation Faction

The Mon of Orion
Orion Colonies, Orion Neutrality, Borderlands
Basic information
Major Species:



Beta Orionis I (Orion One), Beta Orionis II (Vondem), Beta Orionis III (Orion Three), Beta Orionis IV (Orion) Beta Rigel VI (Kolar), Mu Rigel VIII (Botchok), Verex III, Rastacine, 71 Orionis, Uryeis, Velod, five others


~200,993 BCE with the founding of the Thakolarivaj, the First Orion Empire. A total of eleven other Orion Empires would succeed the Thakolarivaj. The final, Twelfth Orion Empire was founded in 8,000 BCE. The final Empire collapsed in 5,200 BCE, though elements of it continued as a weak, internally divided state known as the Vaj on Beta Rigel VI until late 2394

Warp Capable:

Before 200,993 BCE

Official Language:

Orion Standard, Vondemese, Botchoki, Kolari

Official Currency:

Gold-Pressed Latinum

Political Information

Decentralized (varies by colony and affiliation)

  • Various Orion Caju (Houses)
  • Various colonial governments
Military Branches:

Orion Free Traders, individual Orion Caj fleets


At A Glance

Orion Borderlands

The Orion Colonies consists of an area of space encompassing several dozen stars. Among them are fourteen inhabitable systems. Formerly called the "Borderlands," the Orion Colonies was once an area of wild space between the United Federation of Planets and the Klingon Empire.

Largely subsumed by those two powers by the end of the twenty-fourth century, the Orion Colonies retain a distinct flavor from both the Klingon Empire and the Federation. These worlds are what remain of what was once a much larger string of Orion colonies and settlements. In ancient Antiquity, these star systems made up the core worlds of successive Orion Empires.

Associated Planets

The Orion Colonies straddle both Federation and Klingon space and the Orions no longer value the idea of a cohesive "Orion State." A "member" of the Orion Colonies is a misnomer- it only means that it is a star system that falls within this area of space. These worlds, thousands of years ago, were under a series of common governments.

Vondem (Beta Orionis II)

Main article: Vondem

Orions outside of Vondem look upon the Vondemi as sellouts and as something to be derided. The Vondemi were always a little quirky compared to their other colonial cousins. The word "Vandmaj" in Orion means "outsider-rule" and Vand/Vond is the common root for "alien." Even the Orions look upon Vondem as something a little alien to them.

Vondem was the first Orion colony off the homeworld before the founding of the Thakolarivaj. At the time, Orion Caju (clan-families) were nomadic traders, slavers and raiders. Vondem became the world where the Orions were most comfortable allowing aliens to interact with them. Orions, to this day, are deeply choosy about which species they wish to make contact with. Vondem was an interface world, a place they viewed as hopelessly polluted by alien traders, politics, and ideas- but it kept them away from the Orion homeworld. It is the only world of the former Empires that have accepted Federation affiliation.

Orion (Beta Orionis IV)

Main article: Orion_(planet)

Federation Anthropologists have generally reached the consensus that Beta Orionis IV is the likely ancestral homeworld of the Orion species, though the Orions themselves are notably dismissive of the idea when they do not specifically come from Beta Orionis IV.

Kolar (Beta Rigel VI)

Main article: Kolar

Kolar, called Beta Rigel, is an independent star system that rests on the Federation side of the former Borderlands. Of the major worlds in the Orion Colonies, it can claim to be the most common "capitol." Up until 2394, Kolar was the last remaining vestige of the Twelfth and final Orion Empire. Simply known as the Orion Vaj, this corrupt government body was beholden to the richest Kolari Caju, and was vulnerable to Orion Syndicate interference. The Kolari Thakokaheedi, Shai-rannu LIV, was assassinated which ended the Vaj and began the Twelfth Interregnum.

Botchok (Mu Rigel VIII)

Main article: Botchok

Native Botchoki?

When the Orions settled on Botchok as a colony world several thousand years ago, they discovered tribes of primitive red-skinned humanoids. Ancient Orion scripture spoke of "lost Caju" among the stars who were marked by the Gods with red or yellow skin to atone for their misdeeds. They were banished from Ur'eon after. These native Botchoki were conjectured to be those lost clans by the first Orion settlers. Later DNA analysis confirms that the two species do not share a common ancestor.

These so-called Red Orions were a problem for early Botchok Orion society. They did not know what to do with them. The ultimate course was to integrate them into Orion society as second class citizens, effectively making these "Red Orions" the first alien Satrapy of the pre-Thakolarivaj era. Even today, Red Orions or "Bot'vandi" live in separate ghettos of their own within Botchok settlements.

Minor Orion Colonies

Verex III

Main article: Verex_III

Verex III is an inhospitable icebox with deep, cold oceans and very little useful land- it is the diametric opposite of what the Orions look for in a world. Verex III is an outpost for trade and welcomes all Orions as a neutral spot with temporary Xo-I intended for visitors. Somehow it remains less than harmonious as the governing council extends nothing but the safety of its domes and spires.

Verex has all the charm of a massive trade outpost and bazaar and is based on anarcho-capitalist principles. Literally anything- illegal or legal- can be had for a price. Visitors must be on guard and must purchase almost everything for themselves, including representation in court, healthcare, transport, and protection.


Main article: Rastacine


Main article: Uryeis


Main article: Velod

71 Orionis

Main article: 71_Orionis

71 Orionis or "Hala Botchok" is a free Botchoki holding colonized sometime during the early 2190s when the Klingon House of Mak-ta invaded Botchok and took it as a client state. A portion of the Botchok Caju along with several groups of Red Orions, fled into what was then unclaimed space. They created a Botchok Caj-in-exile government on 71 Orionis. To this day, the denizens of 71 Orionis don't view themselves as separate, but as the legitimate body of the planet Botchok.

Former Holdings

Rigel System


The Rigel Conundrum

One of the earliest confusions to befall Federation cartographers when they encountered both the Rigelians and the Orion species was the origin of "Rigel." When asked where the Orions came from, the cartographers heard "Rigel," a star system in the Beta Quadrant near, at the time, the Romulan frontier. The issue was made all the more difficult because Rigel is a multiple star system with two known sentient native species- the warp-capable Rigelians and the primitive, pre-warp civilization known as Rigelian Kalar.

The issue was compounded further because both Rigel VII and Rigel X had Orion traders among settlements there. Rigel VII, though the homeworld of the Kalar, has an Orion trade post on it. At one point, several thousand years ago, the Orions used the Kalar as brute slave labor and as gladiators in their Tatharoc arenas.

If that was not enough, the Orion world of Beta-Rigel VI is named Kolar by the Orions and their Caju are known to be some of the traders common to Rigel VII. It is possible that the Kolari Orions named these brutish humanoids on Rigel VII Kalar as a diminutive.

Raij-al vs. Rigel

The issue was eventually clarified: apart from a trade presence in the Rigel system, which is where the Orion Syndicate used to launch its raids of the Coridan system, the Orions are not from there. They had a slave port on Rigel VII during one of the last of the Orion Empires that has endured as an independent depot.

The mistake was a linguistic one: "Rigel," an Earth word, has a similar pronunciation to the Orionese word, "Raij" which means, "star." When an Orion says, "Raij-al" that loosely translates to "planet" (or, "star-rock"). When the cartographers asked the Orions where they came from, the Orions answered they came from a planet.

Political Structure

Democracy is a quaint idea to most Orions, especially the Kolari. The Orion Empires never embraced notions of the idea, preferring a clan-based system similar to the Roman paterfamilias. Orion society is highly stratified into what Humans would recognize as Feudalism.

Caj-Based Feudalism

Clan-Based Feudalism


The Caj

Absolute Loyalty



The Kaheedi best translates as "Matriarch," because she does not need to be related to all of the Caju. The Kaheedi is the Tahedrin's chief concubine or wife, or in some instances the Dowager Mother of the Tahedrin. In truth, the Kaheedi is the power behind the throne and almost always the one pulling the strings of the Tahedrin. Tahedri are as easily swayed by the power of Orion women as anyone else, though in general his advanced age has made him less susceptible. Nonetheless the Kaheedi exerts massive influence upon the Caju as is every bit the equal of the Tahedrin. Orions know when they pledge to the Caju, they are pledging to the Kaheedi just as much as the Tahedrin.

Though equals, the Kaheedi's job within the Caju is to run the Caju's home ground while the Tahedrin focuses on business and broad political matters. In truth, the Kaheedi influences where she wishes and deploys herself at will to advance any case that she shares an interest in with the Tahedrin. Many Kaheedi have their own "side-hustles," particularly those who are ambitious and want power beyond simply that owed her by the Caju. Though rare, a surprising number of Kaheedi work as the eyes, ears, and contacts of the Orion Syndicate.

The Kaheedi's traditional powers also arrange marriages for her male and female clanspeople, with or without the younger's consent. Marriage is purely a political arrangement- both sexes are expected to take concubines and lovers outside of their "official marital duties." It is the Kaheedi who gets to select which concubines get to stay or go within her clan holdings.

Orion Qot (Mons)

The Mon of Botchok

Mons (a Japanese word), or Qot in Kolari, are elaborate geometric sigils. They are much like Heraldic Crests, Klingon House Badges or Samurai mons. Orions identify what Caju they belong to by donning their Caju'Qot. In the modern-day, the dominant Caju uses their Caju'Qot as the emblem of their world; there are hundreds of Qot, some extinct, that exist. Every Caju in good standing has a Qot and there are ten times more "unofficial" Qot used by Orion corporations, the Syndicate, even individuals.

To Orion thinking, the Qot extends to any symbol that represents the ideals of a group- the tri-blade of the Klingon Empire and the delta of Starfleet are "Vand-Qot," or alien mons, but Qot nonetheless. Wearing such a Qot marks you as of their thinking, and loyal to them.

Elements of an Orion Mon

Almost universally, an Orion Qot has intricate symbolism. They are always green, to celebrate Orion itself and its climate. Some interpret it as Orion skin tone. There should be three horizontal lines representing either the past life, the present life, and the future life, or the underworld, the living world, and the worlds beyond. There should be three vertical lines representing the three faces of Urqinzhe, the Goddess of Fortune. And there is often a square turned to represent the Favoring Eye of Urqinzhe. Some Qot use two squares to represent the two eyes of Urqinzhe- the favoring and the sinister eye. Finally, while most Orion mons are laterally symmetrical, there should be an element of incongruity- a shift in color or use of space. This is to reflect the imperfections of the second world (the physical plane).



Cluros, or Qol'urosh is a Kolari invention that gradually became a pan-Orion philosophy by the year 75,000 BCE. Today it is still practiced by many Orions, though not all. Cluros is analogous to Klingon Honor and Vulcan T'plana Hath- a construct to bring social order to a passionate, even violent species. Unlike Logic or Honor, the Orions don't ostracize those that don't follow it, merely the ones that claim to and then defy it. Following Cluros is similar to the Ferengi Rules of Acquisition: Cluros is a guide to success and a successful follower of Cluros is a successful Orion.

Coolness (Basa)

Perhaps the most easily adopted aspect of Cluros is coolness or Basa. Coolness has become almost synonymous with Cluros itself. Basa is not "popularity" but detached, amused calm. The most well-known aspect of Basa is the "Cluros Smile" or the "Basa Smile." A follower of Cluros crafts a personal mask or façade to hide their negative feelings and motivations. In personally determined quantities, a Basa Smile is part bemusement, arrogance or confidence, detachment, irreverence, and calm. Every Cluros is different as Cluros is a personal philosophy. But someone who follows Basa is always presenting this face in public, especially to strangers and opponents.

Breaking another Orion's Cluros Smile and forcing them to show anger- usually through Ka'shaadu- is considered a social checkmate like besting an online Troll. For the Orion who allowed their Basa to fall, it is a social faux pas and they are, at least temporarily, defeated.

Love Biting (Shaadu)

Shaadu or "The Love-Bite" is an Orion euphemism for calm, cultured, and oblique insults towards one's opponent. The ideal Shaadu upholds the previous statement of the target but absolves direct blame from the speaker. It promotes the idea that one is loyal to the Caj and that, through the target's actions, the target has possibly failed Xo-I and appears either ignorant or incompetent. It's intended to put the target into a state of imbalance: was I insulted, or was I complimented? It must be so subtly put that the target would be breaching Cluros if they descended into Ka'shaadu.

Shaadu is considered a high-art form descended from the Thakolarivaj, where Courtesans were unable to directly insult the Imperial Caju or the Caju's servants. Orions who practice Shaadu may take lifetimes to perfect it. Its practice is less common on Klingon-occupied Orion worlds, and quite rare on Vondem.

Taunting (Ka'shaadu)

A step beyond Shaadu, Ka'shaadu is "Taunting." Like Shaadu, Ka'shaadu has an element of sport to it, though the result is often closed by the drawing of blood. Ka'shaadu is done between opponents who have squared off. Here, the insults are no longer oblique but purposefully try to get an opponent so angry or upset that they lose their Basa mask and attack foolishly. It is a favorite tactic to use against Klingons and Nausicaans, though Orions view that as relatively entry-level. Getting a Vulcan to react would be master-level.

Ka'shaadu is an element found within Orion dueling culture.

Solvency (Vodazee)

Vodazee is economic and financial shrewdness and the concept that nothing is for free. The concept of "credit" and "debt" is a stain on an Orion, a mark of one living beyond their means. Remaining solvent and debt-free is the mark of a true Orion. Tied to Vodazee is a kharmic-like concept that one lives a life trying to balance favors one owes and favors owed to oneself. It is bad luck for an Orion to "owe someone" without reciprocity.

Vodazee is one of the tenets taught to most children regardless of if they will embrace Cluros later. Mothers will offer children treats and instruct them that they must show affection or give kisses for the treat. Orions do not accept the idea that anything is "for free." And offers of free wares, free services, even free information immediately casts doubt on bearer who makes such an offer, or the reliability of the product. Orions, even the open-minded Vondemi, struggle with the post-scarcity "freeness" of Federation society. Most Orions, at the offer of something free, will react with a combination of offense (as if one is about to be cheated) and will attempt to learn its "true price." Orions love to haggle.

Security (Xo-I)

Xo-I is "security" and is considered one of the marks of the most successful, most secure Orion. Xo-I is also "providing for" which means one has reached such a state that your solvency and acumen can support many others, not just oneself and one's immediate family. With such acumen, an Orion is expected to take on a greater role within the Caj.

Xo-I comes in two parts: permanent and temporary. Temporary Xo-I, security, is akin to offering guests and business partners sanctuary. They may sleep in one's home and eat one's food without fear of any ulterior motive or plotting. In theory, temporary Xo-I is supposed to be free of "the pressures of Cluros" where one can simply be oneself, but that is not always the case. Xo-I like this is an invitation to put rivals, revenge and Ka'shaadu at the door.

Temporary Xo-I is for a specifically stated time and only includes the public parts of an Orion's sanctum. Clever Orions will carefully state which parts of their sanctum offer Xo-I. The difficulty with Xo-I is that Vodazee remains in place: nothing is truly free. A guest under the protection of Xo-I is expected to show proper deference and respect to the host. If a guest is insulting, engages in un-guest-like behavior, does Ka-shaadu, or commits violence, Xo-I is broken. The host is obliged to immediately have the violating guest removed from the areas that provide Xo-I. The act is ritualistic. With Xo-I broken, no area is safe if the guest returns (unless Xo-I is reissued, which is unlikely).

Permanent Xo-I, or at least longterm Xo-I, is the contractual extension of "safety" to the realm of "protection" or "care." Permanent Xo-I has similar concepts to adoption or swearing an oath of brotherhood. This level of Xo-I is granted to Orions who are initiated into the Caju by their Tahedrin, done by Captains for their crews and sometimes done for orphans who have lost their parents. However- Vodazee is still in place! Orions do not believe anything is for free. The extension of Xo-I to this level comes with social requirements and boils down to a concept of, "I will save your life, but your life is mine." Orion slavery as a phenomenon is tied to Xo-I. That does not mean that free Orions are slaves to the one extending the Xo-I to them; by accepting it, an Orion is accepting that in return for protection, they now serve that Orion as a vassal.

Loyalty (Tzim)

Regarded as the most important part of Cluros, is loyalty. To Orions, betrayal truly is the one unforgivable sin. It is the one indiscretion that, no matter how much one tries to get back into good graces, someone who is a betrayer of their Caju especially will someday find themselves on the pointy end of a dagger. Orions do not tolerate betrayal. Betrayal is the cause of almost eighty percent of Kobol Qanli in Orion society.

Orions, as pre-pubescents, pledge themselves to their Caju and their Tahedrin and are given their first armbands to signify that they are of the Caju. They wear it proudly. A member of the Caju in good standing can expect to be treated very well by his Tahedrin, his Kaheedi, and his Caju at large. He or she are members of a brethren and the normally glib, mercurial Orions take this one thing as nearly sacred.

In fact, Loyalty is so vital to the Caju and Orions at large that, should an Orion be asked or told to die for it, they are expected to; most do so willingly. The Caju bore them life and sustained them so when the Caju says it's time to die, then it's time to die. This is so ingrained into the Orion spirit that there are rituals that Orions will do to prove their loyalty to a Tahedrin, a "boss" or even a ship Captain: they take their dagger and declare, "My life is yours," and shove the dagger straight through their hand.

Revenge (Qobol)

As a highly libertarian people, Orions are used to minimal government styles- and minimal government justice. Justice often falls to the Caju-level with the local government only playing an arbitrary role as neutral observers. Orions, as passionate people, like to take justice for themselves. Unfortunately, as a passionate race, their justice is seldom restorative or simple compensation. Built into the Orion code is Qobol/Kobol or "Revenge."

If you ask an Orion what makes a successful Orion, somewhere near the top they are likely to say, "An Orion who gets even with their enemies." Vengeance is ingrained in the culture and Orions love watching an ally get their vengeance the same way that Humans enjoy watching a friend win a sports competition. A good Orion holds a grudge- for decades. A good Orion plays a long game of getting that revenge, seeming to be unthreatening even reconciliatory, or helpful to their target until they unleash their true purpose. However, revenge doesn't always mean death, and an Orion who wants death as revenge payment is tempting an exacerbation into Qobol Qanli- a "Blood Feud."

Revenge to an Orion, especially an Orion businessperson, is just as easily sated by such actions as drawing their blood, wounding them visibly, inconveniencing them at a critical juncture to cause failure, causing social and political ruination, leaving them isolated, leaving them exiled, and even leaving them destitute or confidence shaken. Orion vengeance can be cruel and bloody, but Qobol in itself is seldom lethal.

Tah'e Bulls

Tah'e Bull

The Tah'e Bulls are male Orions who were selected in late childhood/pre-pubescence for their above-average, natural aggression and athleticism. Through chemical alteration and intense physical training, the Tah'e Bulls become powerfully built even by Orion standards. These men also develop a cunning aggression and are bred to be extremely loyal to the Caj and especially to the Kaheedi of their Caj; most Tah'e Bulls are in direct service to her and her allies.

Tah'e Machismo

It could be interpreted that the Tah'e Bulls are the willing slaves of their Kaheedi, transformed to be her personal enforcers. They are granted enormous power within the Caju to further the Kaheedi's plans, even if it requires circumventing their Tahedrin.

The Tah'e take on a bullying culture filled with bravado and machismo, trying to outplay and outdo each other. The drugs seem to amplify natural Orion arrogance and aggression and the Tah'e becomes a being that thrives on chaos, competition and- to a degree- the fear and respect their station entails. There is a quasi-celebrity status in Orion culture for the Bulls, similar to the celebrity of the Luchador.

Tah'e machismo is tested by these toxic cultural tropes through painful body alterations, demonstrations of endurance, and bloodsport. Tah'e may encourage others to shoot them with phasers or test themselves by ingesting poison. Others painfully pierce and impale their skins with needles, hooks, and barbed instruments. They may enhance their terrible visage with the "junk look" of bolts and knobs fused into their skin and bone; all of it is meant to intimidate.

The Male Alpha

Tah'e Bulls are usually the "head of the pack" by default, entrusted by their Caju to lead the other males. While Orion males in a position of power do not need to be Tah'e Bulls, they often are.

Tatharoqi Bulls

The Orion sport of Tatharoc is saturated with Tah'e Bull competitors. That is somewhat ironic, as the martial art of Tatharoc was first created by females and non-Bull males in order to pragmatically fight off both a Tah'e Bull and an Orion woman who has fallen into "The Fever." Today, the sport of Tatharoc has many Tah'e Bulls who are stabled by their Kaheedi in order to win them prestige and Latinum.

Syndicate Bulls

The Orion Syndicate makes frequent use of Tah'e Bulls to the point that they will "manufacture" their own. These Bulls are trained to be even more authoritarian-driven than a typical Bull. Some are subject to more potent cocktails that shorten their lifespans but make them immensely powerful and, in some cases, needing less sleep. Most Syndicate Tah'e are elite enforcers of the Syndicate "Tahedrin."

Enforcers & Champions

Powerful members of the Caju- the Tahedri and Kaheedi especially, but most Orions of advanced age who have achieved Vodazee- are not expected to defend themselves in person during Kobol. Dueling is for the young and insolvent. When you are old and powerful, you get someone to fight as your champion. There has become, because of this, a stock-in-trade of duelist-trained Tah'e Bulls who acts similarly to Yojimbo for their superior. Should the Tah'e Bull be defeated, the Orion master is expected to submit to the same wound/death as happened to their champion.

Traduus Vand

Traduus Vand or "Alien Pleasures," is largely a Vondemi idea- and one that has gradually crept into Orion culture at large (the Kolari would claim infected). Orions are, by and large, an ethnocentric species. Their history and culture existed for longer periods of time than most. They don't bow to new alien ideas often. But Traduus Vand suggests that alien cultures- and people- do have something to teach the Orions.

Traduus Vand is often boiled down to being xenophilia- sexual attraction to the alien. The powers of entropy and ennui in Orion culture are seeing to it that Traduus Vand will likely be consigned to that. But the intent of Traduus Vand is to be somewhat open to the alien experience. Most Orions view it as a "hopeless Vondemi idea," that may have the occasional truth- but based on individuals, not a broad sense. The Kolari view Traduus Vand as a fetish and one tainted by Vondem's historical openness.

Cognitive Dissonance About Sex

Cognitive dissonance- the state of being able to hold opposing values as both true- defines modern Traduus Vand. Orions are a superior race with an ancient and proud culture, loyal to the death to their Caj and viewing most aliens as naive, quaint, or just stupid. Yet, sex with them is generally acceptable (though not usually preferable). This was not always true and had its roots as a functional tool for dealing with others.

A failing of the larger galactic community to understand has further eroded some of the old Kolari traditions still held after the collapse of the last Thakolarivaj. That failing is the broad brush depiction of Orions being oversexed, sybaritic pleasure-seekers. Like Rome, this sense of decadence is seen by many in power as morally corrosive but few are listening anymore. The fact is, Orions are not known for their culture or history so much as their hedonism.

Like Deltans, Orions consider themselves a sexually advanced, mature race. They generally view most others as immature and naive. Unlike the Deltans, Orions never attempted a full-on ban or act of celibacy among aliens- that would be too heavy-handed and state-minded among the notoriously libertarian Orions.

Exhibition as a Diplomatic Tool

Kurosawa & Spaghetti Westerns

Human culture somewhat endeared itself to the Orions early on. Orions have a fondness for Kurosawa's samurai films and the "spaghetti westerns" of early Hollywood. Some Orions extend an interest to the various pieces in the Film Noir genre.


The Orions cannot purchase Meridor from the Gorn directly but must do so through either the Flaxians, Tellarites or Klingons. It is one of the favorite alien drinks among Orions, though still a rare commodity.

The Rules of Acquisition

Many Orions are amused by the Ferengi Rules of Acquisition, sensing a somewhat kindred spirit in matters of enterprise. Orions treat it as not so much a go-to business practice (though many see them as sound), but as a novelty. They have a fondness for some of the ironies within such as Rule of Acquisition #69: "Ferengi are not responsible for the stupidity of other races;" Put in context, that mirrors Orion thinking.

Flaxian Perfume

Orion Slavery

The Dark Side of Xo-I

Slavery as Protectionism



Dranjaar (First Blood)

Kobol Qanli (Vendetta)

Kobol Ka'shaat (Jihad)


Orion Animism and Mysticism

Today, less than fifteen percent of the Orion species faithfully adheres to any sect of the various Orion religions. Orions have become a secular- if somewhat superstitious- people. Cluros has supplanted spirituality as the dominant, driving force for civility among Orions. Orion religion was in decline by the time of the second Thakolarivaj. Following religion or a spiritual sect is an individual choice to Orions, and the Orion people, aside from a few dark periods, have never felt a strong push to convert others to their beliefs. This is because spirituality is a matter of the household and the person's relationship with the spirits, not the state's.


The three-faced Fortune of Orion mythology may be the only figure that seems to transcend most Orion spiritualities. There is some analog of Urqinzhe, if not in name then in facets, in all Orion mysticism.

Rho, the Favoring Eye

Zune, the Judging

Po, the Sinister Eye


The Death Clown or the Corpse Jester, Bunjeezu is somewhat akin to Baron Samedi in Vodou Loa worship. Bunjeezu is also the one that Po the Sinister Eye is watching out for. Also known sometimes as "The Unchained One," Bunjeezu is a "clown figure"- he exists as an Omega to show Orion culture what is excessive and wrong through his foolish actions. He is "unchained" because he has never had a care, an anchor or any loyalty in his entire life. Orion spirituality makes note that this might sound great- at first. But Bunjeezu's tale is tragic in a Sisyphus kind of way.

Bunjeezu flits through life bedding who he wants, doing drugs, betraying at will, drinking too much, and taking everything for free. When he dies he has nothing to weigh him down into the underworld to reconnect with his roots and be born again. Instead, he floats away, back into the living world to possess another willing body and start his meaningless cycle all over again. Thus, Bunjeezu is a symbol of folly and destructive, selfish callousness.

Bunjeezu does serve as a psychopomp and is evoked at Orion versions of funerals. He's plied with his vices in order to take a loyal loved one down to the underworld so they can continue into their next life.

Bunjeezu appears as an emaciated corpse save that he has a rounded billygoat gut from his excesses. He is sexually aroused and when he breathes, he exudes snakeroot smoke. Some depict him as having a snakeroot hookah. He is a wild, excessive party animal who craves Meridor and other alcohol and rich, decadent foods- especially sweets (as a symbol of his decay). He is depicted as missing his right eye- Urqinzhe took it from him.

The Qodi

The Qodi have no exact Human analog, save that they may be like the Ghede. The Qodi are Bunjeezu's "posse" and "Caju" and he is their Tahedrin. Not all Orion faiths have a concept of the Qodi but those that do generally agree that Orions who were excessive and too immoral in life join the Qodi and act as Bunjeezu's agents in the world. They are lesser psychopomps but also lessons of how depravity can even take down an Orion.


The Dawn-Child, Sumeme, is the Fortune of Fertility. Like Bunjeezu, she is a Psychopomp of sorts, though in reverse. Sumeme is the guide that cajoles the Orion out of the underworld and back into life. She does so with a pregnant sense of sexuality, stirring the once-dead back into feeling with a wily chase toward the dawn light.

Sumeme is a frequent depiction in her full nature on a lot of ancient Orion architecture. Her depiction is as a beautiful, ripe young Orion woman, absolutely nude. She smells of Orion womanhood and entices the dead spirits back into feeling a lust for life and stirring them from endless rest.

Uryei-zhe's Second Folly

Uryei-zhe (the Uryei name for Urqinzhe) is a strangely notable belief found primarily on Uryeis; it has never been an inclusive faith. Almost 60% of Uryei follow the faith on some level, making them among the more ardent supporters of any Orion religion.

The Eight Hells


The Orion species first began to rise from a hominid-like ancestor 4.4 million years ago. The Orion sun was cooler and less bright then, either due to it's younger age or due to a solar minimum. As a world, Orion was still warm and humid, but not the hot, ultra-saturated jungle it is today. The prewarp history of the species is largely lost to time: the humidity and heat of the Orion jungles have swallowed most of the oldest ruins up through sedimentation, erosion, or overgrowth by flora. Even the height of the Orion world just before their diaspora is under 200,000 years of sediment and time.

What little can be gleaned geologically, archaeologically and through non-invasive sensors suggests that like most species, the Orions grew, expanded across their world, exploited its resources, advanced technologically, waged wars, weathered climate changes and eventually brought their home to an ecological tipping point. There is evidence of worldwide overpopulation and heavy industrialization. Though archaeologists do not think the ancestral Orion home became an ecumenopolis (city-planet), it was well on its way before it was largely abandoned.

One of the great difficulties that scientists must face is a lack of sentimentality Orions feel about their ancient past- Orions look at ruins as ghosts and seldom connect it to who they are now. Orions belong to their Caju today and those are the only roots that matter. It is not so much ignorance or arrogance on their part but the effects of time and distance decay. Most Orions do not connect with these ruins as "their home" any more than a Human today would look at a cave and feel a personal connection that their ancestors may have lived there. While the Orions do not deny scientists permits to explore their buried culture, those learned people are usually met with apathy by the locals.

Orion Antiquity

Early Alien Contact?


Early Interplanetary Era

First Contacts

Interface World: Vondem

The First Age of Raiders

Syndicate Origins?

The Orion Diaspora

The "Death" of Orion

The Warp Threshold

Kolari Exile

Botchoki Migration

The Cult of Uryei-zhe

Colonial Expansion

The Crossroads of Verex

The Velodi Rebellions

The Second Age of Raiders

The Kolari Plague

The Death and Founding of Rastacine

First Thakolarivaj Founded