Difference between revisions of "Premade RPGs"
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<div class="card-caption">''Rhode Island''-class scout</div> | <div class="card-caption">''Rhode Island''-class scout</div> | ||
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=== Ex Astris Scientia === | |||
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!Concept | !Concept |
Revision as of 05:18, 12 November 2021
This article contains several Premade RPG concepts which are available for use by any member with the rank of Lieutenant Commander or higher. This is a way of assembling a unique concept for your game, based on a pre-designed story concept which is then paired with a set of classes that you can choose from when applying to run the game. You will be paired with either the Bravo Fleet Operations Officer or another member of the RPG Team for a mentorship experience lasting the duration of your first mission, which has a set beginning and several endings. The concepts are broken down by which of Starfleet's core missions it addresses, with specific concepts tied to particular classes under that.
Application Process
Running a successful RPG is a rewarding but time-consuming experience. In Bravo Fleet, given that all members who reach the rank of lieutenant commander have access to write a ship of their own as a captain, we encourage you to try that out before you apply to run a game. Pre-made RPGs have a partial story concept and first mission already created, which lets you jump in with a mentor to learn the ropes. The minimum requirements before applying are:
- Reach the rank of Lieutenant Commander
- Request and receive a primary command
- Earn at least 20 service ribbons
Once you have satisfied those requirements, you can follow this process:
- Reach out to the Bravo Fleet Operations Officer or another Operations Office staffer to discuss the possibility of becoming a GM.
- Select the concept that appeals to you most, and a ship from one of the provided classes to request.
- Fill out and submit a Game Proposal with the ship you are requesting.
- For the ship concept section, flesh out the paragraph provided in this article, as if you were pitching the game to a potential member. This text will form the core of your recruitment ad and the description on the BFMS.
- For the mission boxes, list three potential missions you would do after the first mission described here. Your mentor will work with you to fine-tune these and develop outlines, to ensure you'll be able to keep going smoothly after the first mission is complete.
Once you have done this, someone from the Operations Office will be in touch to discuss next steps.
Exploratory Concepts
Exploration is Starfleet's stated primary missions. Concepts in this category are closely related to the core Star Trek experience seen on all of the shows other than Lower Decks.
The Elder Statesman
Concept | First Mission |
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While Starfleet's newest, largest ships are assigned to the majority of deep space assignments, older heavy cruisers still serve with distinction in a wide variety of exploratory capacities. Under the command of a new captain, one of these elder statesman has recently been refit for a charting expedition to a remote sector of the Federation, to seek out strange new worlds. | Fresh from a major overhaul designed to take the ship into the 25th century, the [name] sets off from Starbase Bravo towards a sparsely populated sector to the galactic South. Upon entering sector 719, the ship's new and improved sensors detect a gravitational anomaly: one of our stars is missing! |
She's Smart and Quick
Concept | First Mission |
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Developed to avoid putting all of Starfleet's eggs in one basket, light explorers are smaller than behemoths like the Galaxy but are meant to use their tremendous top speed, impressive endurance, and powerful sensors to perform the same long-range exploratory missions as larger ships. A newly-commissioned light explorer has been assigned to the Fourth Fleet to probe the area of space beyond the Klingon Empire and Romulan Republic. | After successful passage through Klingon space into unexplored territory, the [Name]'s first assignment is to track down one of Earth's original deep space exploratory vessels: the unmanned Friendship 7. |
Ex Astris Scientia
Concept | First Mission |
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Starfleet possesses an enormous number of science vessels which follow up on the discoveries of larger vessels for extensive survey and research missions. These ships are essential for expanding the Federation's knowledge, and vessels like this one are at the forefront of Starfleet's exploratory efforts. A science ship is a place where free flowing discourse is expected, where the unknown is around every corner, and where Starfleet's best and brightest scientists thrive. | While surveying a previously explored M-class world, the [name] discovers evidence that it may once have played host to an ancient civilization, the Promelians. After intensive scans, the unthinkable is detected: a hanger containing an intact Promelian Battlecruiser, the first of its kind since the Enterprise-D was forced to destroy one to escape a Menthar trap. The [name] and her crew must race against the clock to secure this prize, before opportunists or the planet itself reclaims it. |
Diplomatic Concepts
Second Contact
Concept | First Mission |
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After first contact has been made by one of Starfleet's front-line vessels, a second contact team moves in to formalize diplomatic relationships between a new world and the Federation, which includes paperwork and engineering projects like installing communications transmitters. Second contact is normally assigned to a utility cruiser or one of Starfleet's other light duty vessels, and it's missions like these that keep the Federation working. This vessel is older, but it's seen hundreds of worlds in its lifetime, making connections that have stood the test of time. | Under the command of a new captain, the [name] is sent to make second contact with a world just inside the Triangle that had been missed by explorers for centuries thanks to unusual sensor properties in the area. The brief is simple: install a communications array that can cut through this interference so the world can stay in contact with the greater galaxy, but when the ship arrives, it encounters second contact teams from both the Romulan Republic and Klingon Star Empire, which are making their own pitches to have this new race fall under their influence! The [name] must convince them that the Federation is the better bet. |
Mediator
Concept | First Mission |
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Starfleet vessels of all shapes and sizes are frequently used for diplomatic purposes, whether delivering important dignitaries across long distances, hosting conferences, or performing important negotiations themselves. This ship isn't the largest or most prestigious ship in the Fourth Fleet, but it serves an important role putting out diplomatic brushfires, especially those caused along the Federation-Klingon border by the Archanis Campaign of 2399. | In the aftermath of the Archanis Campaign, many Federation colonies along the Klingon border needed substantial repairs and upgrades. In the scramble to allocate resources, not everyone got what they needed. This has come to a head when a colony threatens to secede from the Federation entirely to join an independent league of traders led by a prominent Orion world. It's the job of the [name] to placate this world and keep it in Federation hands. |
Defensive Concepts
Rough and Tumble Frontier