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Shore Leave 2403 Campaign Table

From Bravo Fleet

The Shore Leave Campaign Table is a story generation mechanism for the Shore Leave 2403 campaign of 2026. Members may consult the Campaign Table Guide on how to best use this resource.

Shore Leave is a low-stakes storytelling event based on character dynamics and relationships and interpersonal drama as Starfleet crews go on vacation. These tables, rather than providing major story premises, offer colour, detail, and atmosphere to drive your mission. There are four kinds of Shore Leave campaign tables:

  • Interpersonal Stories Table, focusing on characters and their relationships.
  • Story Complication Table, for when you want a twist or a setback.
  • Location Table, adding variety to where they might go.
  • Activity Table, for different things, visiting crew can spend their time with.

Because a character-driven event story will always focus on the characters, members are more encouraged than ever to adapt or reinterpret table results, or just choose what suits them best. You know your characters, you know their secrets, you know their drama.

The tone of these prompts is kept light and low-stakes. Nobody should be at risk of death or face serious peril - but the emotional stakes for individuals and their relationships can be very real.

Interpersonal Stories

These tables suggest story prompts that focus on characters and their relationships. They may take a little work to adapt to your specific cast, so feel free to adjust any prompts as you see fit. The focus here is to create scenes that explore interpersonal dynamics and character feelings.

Forging Connections

Shore leave is a great time for crewmembers to bond. They might be long-standing friends, professional rivals, or acquaintances who haven’t had a chance to connect yet. What might bring them together?

  1. Some crew members are organising a party. These characters have been given a key responsibility: find a venue, or make sure there’s entertainment, or secure catering. Together, it’s down to them to make sure this is the best party the ship’s ever seen!
  2. Thanks to a booking error, characters end up sharing a resort suite. Will they get on each other’s nerves, or form a new connection?
  3. There’s a class or workshop in the local area; cooking, dance, art, something like that. Two (or more!) characters have signed up for it. Do they bond? Or compete?
  4. There’s a tour around a local site of interest, and these characters are on it. Did they all agree? Did someone drag someone else along? What’s the tourist trap they’re being shown?

Foes and Rivals

Vacation isn’t all about friendship. It can be a time for tension and argument. Is there a falling out among some of your characters? If so, why?

  1. One character wanted to go somewhere else on shore leave - perhaps to visit family, perhaps they hate the location. They’re mad and taking it out on the rest of the crew.
  2. One character wants adventure, the other relaxation. One planned detailed excursions, the other just wants to nap. But they’re stuck together for some reason, and the clash in expectations escalates.
  3. Someone made a joke, a mistake, or a scene that caused embarrassment. Maybe in front of the locals, or dignitaries, or at a festival. It wasn’t malicious, but it stung.
  4. Shore leave is a time for a breather - but that means an old grudge resurfaces. It was put to one side for work, or just because people were busy. Now? Everyone’s mad about it again.
  5. A character discovers their friends or colleagues are doing something without them. Perhaps it was just an oversight - but it hurts.
  6. There’s someone here - a local, a dignitary, a celebrity, someone from another ship - several characters really want the attention of. Perhaps it’s a celebrity crush, perhaps it’s someone they always wanted the good opinion of, perhaps it’s just a cool new friend. It’s time to compete for their attention.
  7. One officer just can’t switch off from work. They’re checking messages, talking about the job, planning their next project and running drills. And they’re driving everyone else up the wall.
  8. Two characters are stuck together - in a room, on a tour, in an activity. Perhaps they never got on, perhaps they didn’t know each other. Now they know they don’t like each other.

Romance

Love is in the air! Two (or more?) characters find themselves romantically connecting this shore leave. Perhaps this is for the first time - or perhaps a twist in an ongoing romance...

  1. There’s a dance! Or some other formal event - the point is, everyone needs a date! Did Character A already have their eye on Character B? Or does going as friends become... something else?
  2. An attractive local catches the eye of Character A. Character B isn’t too impressed.
  3. A big local event - a sporting event, a concert, or some exciting tour - has limited access. Someone gets their hands on two passes, and Character A invites Character B. Now it’s just the two of them...
  4. There was drinking, or a movie night, or a late-night shuttle ride. They fell asleep shoulder-to-shoulder. But now they’ve woken up far too close...
  5. Character A is injured or ill. Nothing life-threatening, or even worth pestering sickbay, but they need taking care of, and Character B’s giving up some of their precious shore leave time to help them out…
  6. It’s time Characters A and B got it together - and got together. Or that’s the opinion of a helpful meddler. Is it a friend who works with them? A local or visitor deciding to get involved? Either way, it’s match-making time.
  7. The obligatory Fake Date. Perhaps there was a local tradition they both showed up to and had to pretend to be a couple, or perhaps someone’s trying to make someone else jealous. But has it all gotten a bit too real...?
  8. Character A has a new opportunity: there’s a rumour of a promotion, an award, something great! But... if it happens, it’ll come with reassignment. Character B had better act fast if they don’t want to lose them forever...

First Meetings

How might two characters who’ve never met before cross paths? This table can be particularly useful for starting cross-command joint posts.

  1. Both characters really want to eat at this restaurant (perhaps it’s great! Perhaps it’s the only stop-off available on their journey) - but there’s only one table left. Time to share!
  2. Characters are on the same large civilian transport, heading off to shore leave. There’s trouble aboard! Nothing major - one person’s medical emergency, a problem with nav systems, or the like. No pirates, no major peril. It’s still time for the Starfleet officers aboard to save the day!
  3. There’s a queue. For a shuttle, a holosuite slot, or a local venue. It’s time to start chatting with the officer next to you.
  4. They’ve both signed up for the same disappointing tourist excursion: a bad guide, or the wrong location, or a bad vehicle. Time to strike up a friendship and survive it together.
  5. They’re in the same shop. Maybe it’s a bookstore, or a place stacked with local curios. Both reach for the same item at the same time - and it’s the last one.
  6. A sudden downpour catches them both off guard. It’s time to hide from the rain under the same shelter and wait for it to finish.
  7. Shore leave’s a time to explore places, cities, and woodlands. But one of them’s lost, and the other character’s either lost with them or might help them find their way.

Secrets

Everyone has secrets. Shore leave is a time to breathe. What secrets might fester? What unspoken truths might come out?

  1. Someone’s thinking about transferring. Who knows about it?
  2. Someone saw something they shouldn’t. Do they speak up?
  3. A character’s been hiding a personal project or skill until now.
  4. Someone’s not acting like their usual self. What do their friends do about it?
  5. There’s tension between two characters, leftover from the last mission. It’s coming to a head.
  6. Someone has lied about something in their past - where they’re from, or why they joined Starfleet. It’s not ground-shaking, but it matters. Why?
  7. A crewmember is in contact with someone they shouldn’t be. An estranged family member, the enemy of their friend, a toxic ex.
  8. Someone received a message, and they’re clearly shaken by it. But they’re not admitting to what it is or who it was from.

History

A time of relaxation might be a time for ancient history to resurface, or for characters to reflect on their past. How does this come about?

  1. Someone visits a location tied to their - or someone else’s - past.
  2. A festival reminds a character of someone or something they lost.
  3. An old friend - or lover - or rival - shows up.
  4. A character’s family is nearby. Is this a joyous reunion? Or a source of tension.
  5. Tensions and memories from the displacement crisis or something else, finally have a chance to resurface.
  6. An object from someone’s past gets noticed. A picture? A keepsake? People ask questions.
  7. Someone is being - finally? - recognised for a past achievement. Perhaps it’s a scientific prize or a medal for bravery, and it happened long enough ago that it wasn’t fully expected.
  8. Something or someone from a crewmember’s academy days - an old picture, an old academy buddy, a report - resurfaces. Is this welcome? Or bittersweet?

Story Complication Table

Disruption

What disrupts the vacation?

  1. The weather turns unexpectedly.
  2. Someone very important to the proceedings - a dignitary at a ceremony, or the band that was going to play the big event - is delayed, and now so is everything else.
  3. A shuttle broke down. Someone’s stranded, or delayed.
  4. Local customs suddenly demand the crew’s involvement.
  5. There’s a scheduling conflict nobody noticed, and now a key venue for something important is double-booked.
  6. Supplies were misdelivered. Did the wrong thing show up for the party? Or did the right thing show up somewhere else?
  7. Someone gets sick at exactly the wrong time.
  8. An animal is loose in the proceedings.
  9. A major technical failing - like a power cut - derails a key event.
  10. The first choice of venue or activity is unexpectedly closed or cancelled. What’s the compromise choice nobody’s happy about?

New Faces

What unexpected new characters show up that have to be dealt with?

  1. Local kids are fascinated by Starfleet.
  2. A journalist wants the scoop on the crew and their adventures.
  3. A retired Starfleet officer has Opinions. Maybe they want to reminisce about their glory days. Maybe they want to complain about how things are done today...
  4. There’s a celebrity here - a Starfleet hero, or a famous singer, or a politician, or the like. Do they want to know the crew? Do crewmembers desperately want to know them?
  5. The Trek classic: the one-episode romance wonder. Do they help someone learn about themselves? Or is someone else jealous…

Location Table

Resort Type

Where is your crew having shore leave? Even knowing the planet, planets are varied. What kind of locale have they, or the bulk of them, chosen for their vacation?

  1. A beachside resort town with warm oceans, open-air cafés, and plenty of sun.
  2. A historic colonial settlement turned tourist spot, full of old stone buildings, bakeries, and quiet museums.
  3. Colludea, the sprawling capital city, is bustling with nightlife and centres of art and culture.
  4. A mountain retreat with forest lodges, hiking trails, and mist-covered peaks.
  5. A quiet island settlement, famous for good beaches, clear waters, and local festivals.
  6. A sleepy riverside town with parks, bridges, farmers’ markets, rolling green hills, and long walks.
  7. A desert resort with natural hot springs, stargazing domes, and ancient ruins nearby.
  8. A coastal city with layered cliffside architecture, bustling docks, and fresh seafood.
  9. A massive park-like preserve with rental cabins, guided tours, long walks, and limited technological amenities.
  10. A vineyard valley with tasting tours and vintage culture.
  11. A moody but charming town known for rain, cafés, bookstores, and quiet culture.
  12. A mountain chalet with snow-covered slopes, fit for snow sports and hot tubs.
  13. A coastal arctic settlement with geothermal springs and long daylight hours.
  14. A camp resort at the edges of a tropical rainforest with canopy tours, river trails, and vibrant flora and fauna.
  15. An open plain settlement on the edge of a savannah, with safaris, native fauna, and wide horizons.
  16. A hub of technological leisure; perhaps a compact, advanced city, or a resort built for tourists. Holographic and replicator technology abound for comfort, convenience, and diversion in a tech hub that never sleeps.
  17. A shiny,  telepathically resonant forest where you can truly feel one with nature

Dating Life

There’s been talk of romance. But where does it happen? What’s a great date venue or activity on shore leave? Where are your characters going?

  1. The tradition: a meal out. But is it a high-class restaurant? An intriguing and intimate local venue? A disappointing tourist trap?
  2. The other tradition: a bar and a drink. Loud and good for dancing? Run-down and local, but intimate? An exciting hot-spot, or somewhere off the beaten track?
  3. A night market full of food stalls, glowing lanterns, and live music.
  4. A peaceful lake with a rental paddleboat. There may be waterfowl. Are they friend or foe?
  5. A local museum, quiet but captivating, cultural and intriguing.
  6. A rooftop cafe overlooking the city at sunset.
  7. A walk in a botanical garden.
  8. A spa day, the sort of thing that involves mud baths and cucumber slices on the eye.
  9. A scenic rail tour through captivating landscapes with a dining car and live narration.
  10. A dance. Traditional and local? Formal and riddled with protocol? Ad-hoc and enthusiastic?
  11. An underwater observatory with panoramic views of marine life.
  12. A sunset hike to a viewpoint they’ve been told is a ‘must-see.’
  13. A cosy bookstore with a two-chair reading nook and hot drinks.
  14. An arcade or gaming den; have fun or get competitive.
  15. Watch Colludia’s equivalent of Northern Lights together, and then cosy up in a small cottage.

Friend Hang-Outs

It’s time for friends to hang out on shore leave. Where might they go? What might they do? What’s the activity?

  1. An all-you-can-eat local buffet. Do they even recognise all the food?
  2. Beach day! Sandcastles, swimming, sunburn, beach sports.
  3. A team escape room. How well do they work together?
  4. A casual hike. Is it as casual as promised? Who forgets to bring what? Who gets the group lost?
  5. A market crawl. Who’s looking for a gift? Who’s looking for a souvenir? Who’s looking for food?
  6. A trivia night at a local bar. Perhaps with locals, perhaps with another crew, perhaps among themselves.
  7. A mini-golf course - or something like it. How does Trek tech map onto those casual vacation games?
  8. A karaoke bar. Say no more.
  9. Vehicle hire. Get a few bikes, or cars, or boats, or something. Take a tour, or find trouble.

Activity Table

Sporting Challenges

One or some of your crew become embroiled in a competitive (perhaps sporting) challenge against each other, friends, rivals, or nature.

  1. There’s a local racing competition - such as a race through an asteroid field! Some of your crew get the opportunity to compete for the honour of your ship.
  2. A crewmember who’s a fan of a certain solo sport/outdoor activity finds a challenge they can’t turn down. It might be the highest mountain that needs conquering, a cave that needs exploring, or a local endurance ritual...
  3. While on shore leave together, someone suggests a competitive team sport between the crew themselves. Will this be a good way to blow off steam? Or will the crew take it too far?
  4. Not every competition is athletic. It’s time for the Great [Location] Bake-Off!
  5. There’s a competition, alright, but your crew aren’t competing - the locals are. Your crewmembers? They’ve been roped in as celebrity judges, and it’s all getting a bit heated...
  6. While the crew attends a sporting event as spectators, things get spicy as informal betting, friendly dares, and heckling competitions break out in the stands. Are they getting in the spirit of things? Or taking it too far. What are the stakes?
  7. A crewmember (or team) gets stuck in on a local contest, thinking it’s just for fun, just ceremonial. Perhaps it’s a test of strength or stamina, an endurance sprint, log tossing, or fire juggling? Who knows. But it turns out it’s not for fun, and treating it without dignity will be a serious faux pas.
  8. One crewmember ends up in a competition - and they’re terrible. Somehow, they become a crowd favourite.

Adventure

One or some of your crew become drawn into a local intrigue or, dare we say the word... adventure?

  1. Rumours reach your crew of a lost treasure near the resort. Perhaps belonging to some ancient civilisation, perhaps something that crashed on the world. Is it mere rumour? Or is it time for Starfleet officers to begin an adventure of discovery?
  2. Locals tell tales of a nearby location - an island, a distant house, who knows - long abandoned, and its terrible haunting...
  3. The local celebration includes an interactive scavenger hunt or riddle-based challenge with deep historical, perhaps even cultural, significance. Perhaps it takes competitors through local sites of interest, history, and mystery. It’s all in good fun - but to the victor go the spoils.
  4. A visiting or local dignitary has lost something important - an heirloom, a datapad, a pet; something precious or, perhaps, sensitive - and your crewmembers end up on the hunt. Is it lost? Has it been taken?
  5. An exciting new archaeological discovery has recently been made near the vacation site. Surely Starfleet officers can get a first peek…
  6. One of the tropical islands features a wildlife preservation park. Think zoo, just… a lot bigger. And, perhaps, a little more dangerous.
  7. A "grey" market - the things sold here aren't illegal, but some of them probably should be.
  8. Colludia’s oceans are vast, deep, and home to the last remnants of a civilisation long gone. Those ruins have become a tourist attraction, and can be accessed via specialised underwater shuttles.
  9. You are invited to a "survival" camp on an abandoned, but entirely monitored, island.

Local Festivities

Whether it’s a celebration, a twee event to keep the tourists entertained, or a sincere local custom, there’s some form of local festival event going on. What’s drawing in Starfleet officers on leave? These events might be formal or informal, organised or ad hoc, in beautiful official venues or in town squares, but locals and visitors alike are welcome.

  1. A public dance. Who dances with whom? Are they group dances? Paired dances?
  2. A communal feast. Is there official catering? Or should visitors bring food to share? Who sits with whom?
  3. Lantern release ceremony - or something like it. Either way, messages, names, and personal decorations are placed on or in an object, which is then released. Perhaps it’s lanterns in the sky. Or into orbit. Or it’s in bottles, cast into a river or the sea. It’s a personal opportunity to send a message privately into the world, but shared quietly with everyone taking part.
  4. There’s a performance showcase, a rotating schedule of small acts. They might be music, spoken word, theatre, or cultural demonstration. Are they impressive? Charmingly amateur? Who gets roped in?
  5. A market. Perhaps it’s craft market booths with produce by amateurs, or local artisans selling everything from traditional clothing to food.
  6. Traditional games or sports. Locals have set up a casual game; perhaps one the crew knows, perhaps one they don’t. It’s still an important part of the festivities, and worthy of respect.
  7. Celebrating Starfleet in particular, a theatre crew reenacts speeches of Starfleet’s most famous Captains. Badly.
  8. Storytelling circle. Community members, historians, and visitors take turns telling stories. These might be personal histories, local myths, or old jokes. Sincerity isn’t optional.
  9. Friendly cooking competition. Locals run a ‘bring your best dish’ contest. Starfleet crewmembers are welcome to judge or enter.
  10. Public art installation. Everyone is invited to contribute to a temporary mural, sculpture, or holographic display. Or it’s something bigger, like a memorial garden or pathway. The crew can put something of themselves into this moment and place.