Difference between pages "User:CrimsonTacit/Sandbox/Gaming Policy" and "USS Endeavour (NCC-87507)"

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The '''Bravo Fleet Gaming Policy''' defines how gaming ribbons are awarded and which games are officially supported by the Gaming Office.  
{{Starship
| name = Endeavour
| prefix = USS
| image = [[file:ussendeavour.png]]
| registry = NCC-87507
| class = Manticore
| affiliation = [[Starfleet]]
| status = Decommissioned
| commission = 2396
| decommission = 2399
| destroyed =
| taskforce =
| quadrant =
| role = Heavy Escort
| co = [[bfms_char:12418|Captain Matt Rourke]]
| xo = [[bfms_char:19711|Commander Karana Valance]]
| dedication = [[File:Endeavourplaque.png]]
}}
The '''USS ''Endeavour''''' NCC-87507 was a [[Manticore Class]] starship assigned to the [[Fourth Fleet]] under the command of [[bfms_char:12418|Captain Matt Rourke]]. As one of the most combat-ready vessels in [[Starfleet]], she was posted to some of the most fraught regions of the [[Federation]] in recent history, from [[The Triangle]] to the [[Archanis Sector]] and the [[Romulan Neutral Zone]] on peacekeeping operations. In late-2399, ''Endeavour'' was badly damaged by sabotage perpetrated by the Romulan Rebirth Movement, and decommissioned.


==1 — Overview==
==Design and Construction==
# Bravo Fleet officially supports video two games:
Construction of the ''Manticore'' Class came in multiple planned waves. The initial batch demonstrated the value of the class, as ships were dispatched to volatile borders with minimal support and successfully protected Federation territory. The second wave was thus greenlit despite opposition from the scientific divisions of Starfleet, from whom resources were diverted to build these tactical vessels. A begrudging compromise was eventually reached with a redesign of the ''Manticore'''s scientific mission pods to include the latest and most sophisticated equipment, and a push for their installation as the default loadout. This transformed the second wave into a series of competent, if unimpressive and under-powered for their size, scientific vessels that would operate at and across the Federation's dangerous borders. Patrols could include further scientific surveys, or missions of exploration included a demonstration of Starfleet's tactical prowess.
## Star Trek Online
## World of Warships (PC Only)
# Gaming Nights are synchronous events organized by members under the coordination and approval of the Gaming Office.


==2 — Gaming Awards==
These political manoeuvres led to the assignment of Captain Leo MacCallister to ''Endeavour'', one of these second-wave ''Manticores.'' A seasoned explorer and diplomat, he had long lobbied for a return to Starfleet's mission of peace and exploration rather than insular non-interventionism, and personally oversaw the final stages of ''Endeavour's'' development. He ensured the installation of the scientific mission pod and streamlined the design of the ship's diplomatic facilities. Where many ''Manticores'' maintain a somewhat spartan interior, MacCallister pressed for a more habitable design that still befit a tactical vessel while making shipboard life more appealing, and arranged a civilian contractor for the main lounge. Most of these arrangements survived past MacCallister's command, giving ''Endeavour'' the feel, if not the specifications, of more of a classic Starfleet cruiser than either a luxurious modern explorer or ascetic tactical escort.
# As defined by the Office of the Chief of Staff, there are three awards related to gaming:
## Strategic Action Ribbons, awarded for solo gaming actions.
### Members may only earn 20 Combat Action Ribbons per day.
## Combat Action Ribbons, awarded for group gaming actions.
### Members may only earn 50 Combat Action Ribbons per day.
## Campaign Ribbons, awarded for meeting long-term gaming goals
# Members earn gaming awards by submitting their gaming activity to the gaming activity form on the BFMS with a screenshot that clearly identifies the activity in question and the member(s) participating in it.
## Submissions for Combat Action Ribbons should only be made once per action, with one member submitting a screenshot, the BFMS IDs of the other members, and a list of which in-game handle or screen name matches each BFMS ID.
## Supported games have defined formulae for earning gaming awards.
## Groups of members may play video games together that are not officially supported to earn Combat Action Ribbons at a rate of one ribbon for groups two to three members, two ribbons for group of three to four members, and three ribbons for groups of five or more members ribbons per action.


==3 — Star Trek Online ==
Upon assuming command, Matt Rourke instituted multiple changes. The most significant was the replacement of an anthropology laboratory with a Combat Information Centre, with modifications to the standard strategic analysis software. In conjunction with Chief of Operations Lieutenant Thawn and Chief of Security Lieutenant Kharth, Rourke oversaw a redesign for the CIC to process intelligence and investigative information, rather than merely tactical, to support the mission pursuing the Wild Hunt pirates. The CIC and its modifications have lasted beyond the Wild Hunt mission, ideally positioning ''Endeavour'' for data gathering and analysis operations across multiple systems and locations, be they focused on strategy, intelligence, or science. Rourke's establishment of a [[Hazard Team]] included modifications for their use, reallocating armoury and training facilities from the Security Department. While Rourke requested ''Endeavour'''s mission pod be replaced with the tactical variant, his assignment in pursuit of the Wild Hunt was resolved before this could be completed, and Rourke subsequently rescinded the request.
#Bravo Fleet has officially supported in-game fleets on PC (Federation and Klingon) and on XBOX (Klingon Only), which provide members with various resources and perks.
#Members may also earn ribbons for STO gaming in factions or on platforms where Bravo Fleet does not maintain an official presence.


=== 3.1 — STO Awards ===
''Endeavour'' has multiple auxiliary craft: four [[Personnel_Shuttles#Type_12_Shuttle|Type-12 shuttles]] and a [[Runabouts#New_Atlantic-class_runabout|New Atlantic-class runabout]]. In what was likely a provocative invocation of the myth of Camelot, Captain MacCallister named the four shuttles ''Galahad'', ''Lancelot'', ''Bedivere'', and ''Percival'', while naming the runabout ''King Arthur''. Despite shuttles often being given a designation instead, the names have stuck, and lasted into Rourke's command.


==== 3.1.1 — STO Campaign Ribbons ====
==Facilities==
# Campaign Ribbons for STO gaming are earned by:
As a ''Manticore''-class, ''Endeavour'' is not the most opulent or comfortable of assignments, but the high-pressure assignments on which she is usually dispatched meant her design included facilities for leisure and relaxation to support crew morale under stress. In addition to two holodecks, ''Endeavour'' boasts gym and recreation facilities, and multiple crew messes across different ship sections.
## Reaching Level 65 with a single character
## As a bonus for specific performance in a gaming-related competition, per that competition's rules.
# A qualifying submission for this award should contain both a screenshot showing the character's name and level, as well as the character's name in the gaming activity form's text box.


==== 3.1.2 — STO Strategic Action Ribbons ====
===Officers' Mess===
[[File:Endeavourofficersmess.jpg|thumb]]
The mess on Deck 5 is reserved for the exclusive use of commissioned officers aboard ''Endeavour'', who comprise an approximate fifth of the crew. Refreshments are provided by the replicator, though several of ''Endeavour'''s officers stock the staffed bar with drinks from their own supplies with varying levels of generosity. These can be enjoyed at the bar itself or the low, comfortable seating. The back section of the mess has a selection of tables for dining, most of them not big enough for more than four people.


# Strategic Action Ribbons for STO gaming are earned by:
It is a stripped-down space, with the cool steel and blue furnishings and fixtures of most of the ship, and limited personal touches or concessions made to comfort. Cosy lighting, a quiet atmosphere, close quarters, and its exclusive status makes it a place where those with some of the heaviest duties and responsibilities aboard can grab a bite to eat or a peaceful drink with one or two colleagues. If an officer of ''Endeavour'' wants to mingle in the crowd or enjoy a raucous atmosphere, they will do better in the lounge; the officers' mess is a quiet escape.
## Completing a Task Force Operations (TFO) or Special Task Force (STF)
## Earning Daily Event Progress towards a Star Trek Online Event.
# A qualifying submission for this award should contain a screenshot with proof that a qualifying action has been completed.
# Strategic Action Ribbons counts for each qualifying action are calculated with the following formula:


{|
==History==
|+'''Strategic Action Ribbons in Star Trek Online'''
|-
|'''Description'''
|'''Count/Multiplier'''
|-
|Base Ribbon Count Per Event
|1
|-
|Completing a TFO/STF at any difficulty
|x1
|-
|Earning Daily Event Progress
|x1
|-
|Completing a Red Alert
|x0.5
|-
|Winning a Competitive Reputation STF
|x1.5
|}


==== 3.1.3 — STO Combat Action Ribbons ====
=== Early Operations ===
Under MacCallister's command, ''Endeavour'' spent three years in the Beta Quadrant conducting scientific surveys in regions considered too dangerous for other ships and mediating disputes where her firepower acted as a deterrent to violence. This decision was not uncontroversial, some in Starfleet Command considering it a waste of resources, but MacCallister's results were indisputable. The ship saw little combat action, though was acclaimed in 2397 for driving off an opportunistic [[Gorn Hegemony|Gorn]] incursion, and voices opposing MacCallister's command were forced into silence.


# Combat Action Ribbons for STO gaming are earned by groups of members by:
=== The Wild Hunt ===
## Completing a Task Force Operation (TFO) or Special Task Force (STF)
In early 2399, ''Endeavour'' responded to a distress call from a freighter in the Midas Sector under assault by pirates. A seemingly-routine intervention turned to tragedy when one pirate ship destroyed the other to evade capture, a detonation that also damaged the nearby ''Endeavour.'' Multiple members of the senior staff were killed and Captain MacCallister grievously wounded. The pirates responsible were identified as the 'Wild Hunt,' well-established in the Midas Sector and in need of uprooting. ''Endeavour'' was assigned to this purpose when repaired, placed under Task Force 86 to reflect the new anti-pirate focus of her operation. Despite support among the crew for first officer Commander Valance to take command, Starfleet instead assigned seasoned investigator and former patrol boat commander Matt Rourke to lead ''Endeavour.''
## Completing a Patrol
## Earning Daily Event Progress
## Completing a Story Mission
## Winning a Competitive STF
# A qualifying submission for this award should contain a screenshot with proof that a qualifying action has been completed, with the BFMS IDs and character names of all of the members involved, as well as the type and difficulty of the action completed.
# Combat Action Ribbon counts for each qualifying action are calculated with the following formula:


{|
Under Commander Rourke, ''Endeavour'' pursued what transpired to be a well-equipped and organised pirate gang seemingly led by a renegade Starfleet officer. Shifting the crew to a tactical footing, Rourke faced some opposition from the current staff for moves that seemed to undermine Captain MacCallister's ideology, including the institution of the Hazard Team and installation of the CiC. Entering a region long-overlooked by Starfleet, ''Endeavour'' buoyed up local law enforcement and protected colonies long-preyed upon by the Wild Hunt. Indications the group went to ground in [[Klingon Empire|Klingon]] territory led to suggestions of affiliation with, if not outright support from, the [[House of Mo'Kai]]. Eventually, the Wild Hunt's base of operations was tracked to a former mining facility in the Azure Nebula, within [[The Triangle]], and a small task group was gathered that sought and destroyed the facility, eliminating the pirate group as a regional threat.
|+'''Combat Action Ribbons in Star Trek Online'''
|-
|'''Description'''
|'''Count/Multiplier'''
|-
|Base Ribbon Count Per Screenshot
|1
|-
!Number of Bravo Fleet members in group  
|-
|2 members
|x1
|-
|3 members
|x2
|-
|4 members
|x3
|-
|5 members
|x4
|-
!Content Types
|-
|Completing a Patrol at any difficulty
|x0.5
|-
|Completing a Red Alert
|x0.5
|-
|Completing a TFO/STF at Normal Difficulty
|x1
|-
|Completing a TFO/STF at Advanced Difficulty
|x1.5
|-
|Completing a TFO/STF at Elite Difficulty
|x2
|-
|Earning Daily Event Progress
|x1
|-
|Completing storyline missions as a group
|x1
|-
|Winning a Competitive Reputation STF
|x1.5
|}


=== 3.2 — STO In-Game Fleets ===
=== Archanis ===
#Bravo Fleet maintains fleets for the following factions/platforms:
Matthew Rourke was offered permanent command of ''Endeavour'' and promoted to Captain, and retained the senior staff in their current positions. Diplomatic overtures with the Gorn opened a region bordering the Hegemony to new scientific surveys from Starfleet, to which the well-protected ''Endeavour'' was assigned as a demonstration of local strength as much as for exploratory operations. This mission was interrupted by the incursion into the Archanis Sector by the [[Hunters of D'Ghor]], to which the [[Fourth Fleet]] was assigned and ''Endeavour'' rapidly redeployed.
## PC - Federation
## PC - Klingon
## XBOX - Klingon
#Members may join an in-game fleet by requesting to do so in #STO-Invites.
##Characters that do not log in at least once every six months will be removed from the in-game fleets to ensure there are enough slots for all members.
##Members transfer to the Reserves voluntarily or through the AWOL process will have their characters removed from the in-game fleets.
#In-Game rank is separate from a member's Bravo Fleet rank and is assigned by the Gaming Office.
## Members are initially assigned the rank of Junior Officer/Warrior.
## Members holding Bravo Fleet Command positions are assigned the rank of Officer.
## Members holding Bravo Fleet Senior Staff positions are assigned the rank of Senior Officer.
## Other members may be assigned the rank of Officer or above as needed.
## Permissions for each in-game rank are assigned at the discretion of the Gaming Office, and all members have access to:
### Purchase from provisioned fleet stores and fleet shipyards
### Visit fleet holdings
### Invite non-members to fleet holdings
### Use the Fleet Bank (limited by rank)


== Section 3 - World of Warships ==
With instructions to hunt down a senior D'Ghor captain, ''Endeavour'' provided relief to stricken worlds before intervening at the Elgatis Belt to incapacitate the Klingon raider. Badly damaged despite this victory, she proceeded to the shipyards of the Haydorian System to repair and bolster local defences. In the Battle of Archanis, ''Endeavour'' protected fringe outposts and settlements of the Haydorian System, before proceeding to the Taldir System to provide emergency reinforcements.


* Bravo Fleet has established a presence in World of Warships for the PC only.
=== The Omega Crisis ===
** The console version, World of Warships Legends, uses a different XP system and is not compatible with the PC version.
After operations in the Archanis Sector, ''Endeavour'' received extensive maintenance and repair at [[Starbase Bravo]], before being dispatched to the old [[Romulan Neutral Zone]]. There the crew successfully rescued the researcher Dr Karl T'Sann from the hands of the Romulan Rebirth Movement on the refugee relocation hub world of Teros, before offering humanitarian support to the locals in an effort to undermine the Movement. This was interrupted by the galactic-wide manifestations of the [[Omega molecule]], with molecules detected in the vicinity of Teros. Efforts by ''Endeavour's'' crew to eliminate these were undermined by the arrival of the Star Navy vessel ''Erem'', which beamed molecules aboard before trying to flee, and after ignoring warnings was destroyed on Captain Rourke's orders.
* You can find us under the tag [4BF] in game, by the name of "4th Fleet - Bravo Fleet", on the NA server which is closest to the majority of players.
* World of Warships allows you to request access for the fleet, which you can search for, request, and then mention in the #world-of-warships channel on Discord that you have.


=== Ranks ===
Despite this clash with the Star Empire, ''Endeavour'' remained in the area for the ensuing investigations of [[Tkon Empire|Tkon]] technological involvement in the Omega crisis. Pursuit of a lead on a series of ancient Tkon star-maps led ''Endeavour'' to the Star Empire border world of Jhorkesh, where they discovered the Empire had placed a bounty on Rourke's head for the destruction of the ''Erem''. Rourke was captured by Romulan forces and XO Commander Valance forced to launch a rescue operation into Star Empire territory. ''Endeavour'' continued to play a key part in the re-establishment of the Tkon beacon network that sustained the [[ma:Galactic Barrier|Galactic Barrier]], locating and restoring one such beacon on the world of Ephrath on the border between the Republic and the Star Empire.


* Everyone has the permission to contribute oil to the fleet base, which you obtain by opening crates.
=== Decommissioning ===
* Rank does not necessarily matter too much in World of Warships at this point in time, as no formalized structure has been established.
** This may change in the future as the group grows.


=== Awards ===
After the Omega crisis, ''Endeavour'' was dispatched to the Romulan Neutral Zone to begin diplomatic operations in the region. En route, a detonation aboard triggered a coolant leak, forcing the evacuation of the ship and the ejection of the warp core. The warp core's detonation and the extensive damage of the initial explosion caused sufficient damage to completely cripple the ship. While most of the crew escaped and survived, the damage to ''Endeavour'' was so extensive that Starfleet engineers judged her beyond repair. USS ''Endeavour'' NCC-87507 was decommissioned in December of 2399, and some months later succeeded by the newly-constructed [[Constitution III Class|''Constitution III''-class]] [[USS Endeavour|successor]].


==== Campaign Ribbons ====
Soon after the incident, the Romulan Rebirth Movement released a statement claiming responsibility for the attacks after Starfleet's newest foray into the Neutral Zone, with ''Endeavour'' deemed a high-profile target after her entanglements with the Romulan Star Empire.


* Campaign Ribbons may be earned for each tech tree country you have earned a Tier VI ship in, earned with XP or by Early Access event.
=== Notable Crew ===
** In-game currency ships do not count, like those purchased with doubloons or real-world cash.
* A qualifying screenshot should show the country tech tree with the unlocked branch, with the ship either with a checkmark by the Tier VI ship or a silver currency value by it.
* You can submit a screenshot for each individual country tech tree that qualifies for this ribbon.


==== Strategic Action Ribbons ====
=== Commanding Officers ===


* Strategic Action Ribbons are meant for completing events within a team that does not have another Bravo Fleet member present.
* 2396 - 2399: Captain Leonidas MacCallister
* To get awarded for this, simply show the scoreboard for the round at the end, which you can either get by staying in the entire round or by checking the combat summary after the round is completed through your feed.
* [https://bravofleet.com/command/34911 2399]: Captain Matt Rourke
* Actions that can gain you Strategic Action Ribbons are calculated by this table:
 
{|
|+'''Strategic Action Ribbons in World of Warships'''
|-
|'''Description'''
|'''Count/Multiplier'''
|-
|Base ribbon count for completing a ship battle
|1
|-
|Completing a Co-op Battle round
|x1
|-
|Completing any player vs player battle mode
|x1
|-
|Winning a player vs player battle mode with your team
|x1.5
|}
 
==== Combat Action Ribbons ====
 
* Combat Action Ribbons are meant for completing events within a team that does have two or more Bravo Fleet members present, including yourself.
* To get awarded for this, simply show the scoreboard for the round at the end, which you can either get by staying in the entire round or by checking the combat summary after the round is completed through your feed.
* Actions that can gain you Strategic Action Ribbons are calculated by this table:
 
{|
|+'''Combat Action Ribbons in World of Warships'''
|-
|'''Description'''
|'''Count/Multiplier'''
|-
|Base Ribbon Count Per Screenshot
|1
|-
!Number of Bravo Fleet members in group
|-
|2 members
|x1
|-
|3 members
|x2
|-
!Content Types
|-
|Completing a Co-Op Battle
|x1
|-
|Completing any player vs player battle mode
|x1.5
|-
|Winning any of the battles submitted
|x2
|-
|Participation in a Clan Battle
|x1.5
|}
 
== Section 4 - Other Games ==
 
* The Gaming Office recognizes that there are more games out there than just the ones listed in the sections of this document that fleet members like to play.
* This may include:
** Party games, such as Among Us, Cards Against Humanity, and the Jack series quiz games
** Multiplayer video games, such as Stellaris, Elite Force and Bridge Commander
** Tabletop RPGs, such as Star Trek Adventures or Dungeons & Dragons
* You may count the usage that you do towards these games towards Bravo Fleet gaming submissions for ribbons. However, these will have vastly different award structures than officially supported games.
** Campaign Ribbons will not be awarded for any game other than an officially supported game from above.
** Strategic Action Ribbons will not be awarded, as the point of this section of games is to play with other members of Bravo Fleet together and the point of the Strategic Action Ribbon is for playing as a single member of Bravo Fleet in a game.
 
=== Party Games ===
 
* Party games are classified as any game that has a drop in or out type play structure that does not require a large time commitment. This can include games that work best on mobile phones but also can include party card games or trivia style games.
* These are always organized in advance as part of a Gaming Night within Bravo Fleet.
 
==== Combat Action Ribbons ====
 
* As the Combat Action Ribbon is meant as a ribbon to be given for group Bravo Fleet activities, this is the primary award for party games.
* All submissions for any party games must show in a screenshot the game's lobby for each of the rounds participated in, with BFMS IDs for each player clearly designated in both the dropdowns and, most importantly, the notes for the submission designating what nickname is used for which BFMS ID.
 
{|
|+'''Combat Action Ribbons in Party Games'''
|-
|'''Description'''
|'''Count/Multiplier'''
|-
|Base Ribbon Count Per Screenshot
|1
|-
!Number of Bravo Fleet members in group
|-
|2 members
|x1
|-
|3-4 members
|x2
|-
|5+ members
|x3
|}
 
=== Multiplayer Video Games ===
 
* A multiplayer video game in this context is a game that requires a medium to large time commitment that does not fall under any one of the supported games already listed in a section of this policy.
* As games sometimes require you to "clan up" or you may get recruitment messages from other groups and wish to avoid it, you may use [4BF] in a game to signify membership within Bravo Fleet.
* This is most commonly an ad-hoc gaming style, so no need for a Gaming Night, though you may want to use one to organize some matches; contact any member of the Gaming Staff and we can help with this.
 
==== Combat Action Ribbons ====
 
* These types of games can net you a Combat Action Ribbon for recording joint play with two or more members of Bravo Fleet.
* As there are many types of games out there, the following information must be recorded in these types of submissions:
** The name of the game;
** General genre information;
** How many rounds were played together; and
** How long the session was.
* Unlike other sections for Combat Action Ribbons, this particular section is decided on a case by case basis, as there is a very wide range of games that can be awarded for.
 
=== Tabletop Games ===
 
* These types of games are new, and cover traditionally played games played through our Discord.
* Writing can be involved, but dice and character generation would be part of this.
 
=== Combat Action Ribbons ===
 
* For participating in the play of a tabletop game, you can earn Combat Action Ribbons.
* As there are many types of games out there, the following information must be recorded in these types of submissions:
** The name of the game;
** General genre information;
** How many rounds were played together; and
** How long the session was.
* This will have an earning table posted as soon as we have sufficient data as to what an appropriate way to award these will be.

Latest revision as of 10:05, 10 August 2023

Ussendeavour.png
USS Endeavour
General Information
Registry NCC-87507
Class & Type Manticore-class
Affiliation Starfleet
Status Decommissioned
Commissioned 2396
Decommissioned 2399
Assignment
Role Heavy Escort
Key Personnel
Commanding Officer Captain Matt Rourke
Executive Officer Commander Karana Valance
Endeavourplaque.png
Template:Starship

The USS Endeavour NCC-87507 was a Manticore Class starship assigned to the Fourth Fleet under the command of Captain Matt Rourke. As one of the most combat-ready vessels in Starfleet, she was posted to some of the most fraught regions of the Federation in recent history, from The Triangle to the Archanis Sector and the Romulan Neutral Zone on peacekeeping operations. In late-2399, Endeavour was badly damaged by sabotage perpetrated by the Romulan Rebirth Movement, and decommissioned.

Design and Construction

Construction of the Manticore Class came in multiple planned waves. The initial batch demonstrated the value of the class, as ships were dispatched to volatile borders with minimal support and successfully protected Federation territory. The second wave was thus greenlit despite opposition from the scientific divisions of Starfleet, from whom resources were diverted to build these tactical vessels. A begrudging compromise was eventually reached with a redesign of the Manticore's scientific mission pods to include the latest and most sophisticated equipment, and a push for their installation as the default loadout. This transformed the second wave into a series of competent, if unimpressive and under-powered for their size, scientific vessels that would operate at and across the Federation's dangerous borders. Patrols could include further scientific surveys, or missions of exploration included a demonstration of Starfleet's tactical prowess.

These political manoeuvres led to the assignment of Captain Leo MacCallister to Endeavour, one of these second-wave Manticores. A seasoned explorer and diplomat, he had long lobbied for a return to Starfleet's mission of peace and exploration rather than insular non-interventionism, and personally oversaw the final stages of Endeavour's development. He ensured the installation of the scientific mission pod and streamlined the design of the ship's diplomatic facilities. Where many Manticores maintain a somewhat spartan interior, MacCallister pressed for a more habitable design that still befit a tactical vessel while making shipboard life more appealing, and arranged a civilian contractor for the main lounge. Most of these arrangements survived past MacCallister's command, giving Endeavour the feel, if not the specifications, of more of a classic Starfleet cruiser than either a luxurious modern explorer or ascetic tactical escort.

Upon assuming command, Matt Rourke instituted multiple changes. The most significant was the replacement of an anthropology laboratory with a Combat Information Centre, with modifications to the standard strategic analysis software. In conjunction with Chief of Operations Lieutenant Thawn and Chief of Security Lieutenant Kharth, Rourke oversaw a redesign for the CIC to process intelligence and investigative information, rather than merely tactical, to support the mission pursuing the Wild Hunt pirates. The CIC and its modifications have lasted beyond the Wild Hunt mission, ideally positioning Endeavour for data gathering and analysis operations across multiple systems and locations, be they focused on strategy, intelligence, or science. Rourke's establishment of a Hazard Team included modifications for their use, reallocating armoury and training facilities from the Security Department. While Rourke requested Endeavour's mission pod be replaced with the tactical variant, his assignment in pursuit of the Wild Hunt was resolved before this could be completed, and Rourke subsequently rescinded the request.

Endeavour has multiple auxiliary craft: four Type-12 shuttles and a New Atlantic-class runabout. In what was likely a provocative invocation of the myth of Camelot, Captain MacCallister named the four shuttles Galahad, Lancelot, Bedivere, and Percival, while naming the runabout King Arthur. Despite shuttles often being given a designation instead, the names have stuck, and lasted into Rourke's command.

Facilities

As a Manticore-class, Endeavour is not the most opulent or comfortable of assignments, but the high-pressure assignments on which she is usually dispatched meant her design included facilities for leisure and relaxation to support crew morale under stress. In addition to two holodecks, Endeavour boasts gym and recreation facilities, and multiple crew messes across different ship sections.

Officers' Mess

Endeavourofficersmess.jpg

The mess on Deck 5 is reserved for the exclusive use of commissioned officers aboard Endeavour, who comprise an approximate fifth of the crew. Refreshments are provided by the replicator, though several of Endeavour's officers stock the staffed bar with drinks from their own supplies with varying levels of generosity. These can be enjoyed at the bar itself or the low, comfortable seating. The back section of the mess has a selection of tables for dining, most of them not big enough for more than four people.

It is a stripped-down space, with the cool steel and blue furnishings and fixtures of most of the ship, and limited personal touches or concessions made to comfort. Cosy lighting, a quiet atmosphere, close quarters, and its exclusive status makes it a place where those with some of the heaviest duties and responsibilities aboard can grab a bite to eat or a peaceful drink with one or two colleagues. If an officer of Endeavour wants to mingle in the crowd or enjoy a raucous atmosphere, they will do better in the lounge; the officers' mess is a quiet escape.

History

Early Operations

Under MacCallister's command, Endeavour spent three years in the Beta Quadrant conducting scientific surveys in regions considered too dangerous for other ships and mediating disputes where her firepower acted as a deterrent to violence. This decision was not uncontroversial, some in Starfleet Command considering it a waste of resources, but MacCallister's results were indisputable. The ship saw little combat action, though was acclaimed in 2397 for driving off an opportunistic Gorn incursion, and voices opposing MacCallister's command were forced into silence.

The Wild Hunt

In early 2399, Endeavour responded to a distress call from a freighter in the Midas Sector under assault by pirates. A seemingly-routine intervention turned to tragedy when one pirate ship destroyed the other to evade capture, a detonation that also damaged the nearby Endeavour. Multiple members of the senior staff were killed and Captain MacCallister grievously wounded. The pirates responsible were identified as the 'Wild Hunt,' well-established in the Midas Sector and in need of uprooting. Endeavour was assigned to this purpose when repaired, placed under Task Force 86 to reflect the new anti-pirate focus of her operation. Despite support among the crew for first officer Commander Valance to take command, Starfleet instead assigned seasoned investigator and former patrol boat commander Matt Rourke to lead Endeavour.

Under Commander Rourke, Endeavour pursued what transpired to be a well-equipped and organised pirate gang seemingly led by a renegade Starfleet officer. Shifting the crew to a tactical footing, Rourke faced some opposition from the current staff for moves that seemed to undermine Captain MacCallister's ideology, including the institution of the Hazard Team and installation of the CiC. Entering a region long-overlooked by Starfleet, Endeavour buoyed up local law enforcement and protected colonies long-preyed upon by the Wild Hunt. Indications the group went to ground in Klingon territory led to suggestions of affiliation with, if not outright support from, the House of Mo'Kai. Eventually, the Wild Hunt's base of operations was tracked to a former mining facility in the Azure Nebula, within The Triangle, and a small task group was gathered that sought and destroyed the facility, eliminating the pirate group as a regional threat.

Archanis

Matthew Rourke was offered permanent command of Endeavour and promoted to Captain, and retained the senior staff in their current positions. Diplomatic overtures with the Gorn opened a region bordering the Hegemony to new scientific surveys from Starfleet, to which the well-protected Endeavour was assigned as a demonstration of local strength as much as for exploratory operations. This mission was interrupted by the incursion into the Archanis Sector by the Hunters of D'Ghor, to which the Fourth Fleet was assigned and Endeavour rapidly redeployed.

With instructions to hunt down a senior D'Ghor captain, Endeavour provided relief to stricken worlds before intervening at the Elgatis Belt to incapacitate the Klingon raider. Badly damaged despite this victory, she proceeded to the shipyards of the Haydorian System to repair and bolster local defences. In the Battle of Archanis, Endeavour protected fringe outposts and settlements of the Haydorian System, before proceeding to the Taldir System to provide emergency reinforcements.

The Omega Crisis

After operations in the Archanis Sector, Endeavour received extensive maintenance and repair at Starbase Bravo, before being dispatched to the old Romulan Neutral Zone. There the crew successfully rescued the researcher Dr Karl T'Sann from the hands of the Romulan Rebirth Movement on the refugee relocation hub world of Teros, before offering humanitarian support to the locals in an effort to undermine the Movement. This was interrupted by the galactic-wide manifestations of the Omega molecule, with molecules detected in the vicinity of Teros. Efforts by Endeavour's crew to eliminate these were undermined by the arrival of the Star Navy vessel Erem, which beamed molecules aboard before trying to flee, and after ignoring warnings was destroyed on Captain Rourke's orders.

Despite this clash with the Star Empire, Endeavour remained in the area for the ensuing investigations of Tkon technological involvement in the Omega crisis. Pursuit of a lead on a series of ancient Tkon star-maps led Endeavour to the Star Empire border world of Jhorkesh, where they discovered the Empire had placed a bounty on Rourke's head for the destruction of the Erem. Rourke was captured by Romulan forces and XO Commander Valance forced to launch a rescue operation into Star Empire territory. Endeavour continued to play a key part in the re-establishment of the Tkon beacon network that sustained the Galactic Barrier, locating and restoring one such beacon on the world of Ephrath on the border between the Republic and the Star Empire.

Decommissioning

After the Omega crisis, Endeavour was dispatched to the Romulan Neutral Zone to begin diplomatic operations in the region. En route, a detonation aboard triggered a coolant leak, forcing the evacuation of the ship and the ejection of the warp core. The warp core's detonation and the extensive damage of the initial explosion caused sufficient damage to completely cripple the ship. While most of the crew escaped and survived, the damage to Endeavour was so extensive that Starfleet engineers judged her beyond repair. USS Endeavour NCC-87507 was decommissioned in December of 2399, and some months later succeeded by the newly-constructed Constitution III-class successor.

Soon after the incident, the Romulan Rebirth Movement released a statement claiming responsibility for the attacks after Starfleet's newest foray into the Neutral Zone, with Endeavour deemed a high-profile target after her entanglements with the Romulan Star Empire.

Notable Crew

Commanding Officers

  • 2396 - 2399: Captain Leonidas MacCallister
  • 2399: Captain Matt Rourke