Difference between pages "Guide:RPG Proposals" and "Bortasqu' class"

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The purpose of this guide is to walk you through the RPG proposal process, with explanations of why the process is the way it is, what the Operations Office is looking for, and things to consider as you create this document. Most basically, your proposal should demonstrate very clearly why your concept will be successful and what your preparation level is for running it.
{{Specification
| image = [[Image:Bortasqu.jpg]]
| displayName = '''''Bortasqu''' Class'''
| name = Bortasqu'
| affiliation = [[Klingon Empire]]
| operator = [[Klingon Defense Force]]
| status = Active
| role = Dreadnought
| type =
| precedingClass = Negh'Var
| succeedingClass =
| dateEntered = 2399
| productionEnd =
| retired =
| expectedDuration = 100 years
| expectedRefit = 10 years
| timeResupply = 5 years
| crewComplement = 3,500
| emergencyCap = 20,000
| civilians =
| populationCap =
| flightCrew =
| passengers =
| length = 1,126 meters
| width = 967 meters
| diameter =
| height = 358 meters
| decks = 71
| propulsionSystem = Matter/Antimatter powered warp drive
| cruiseSpeed = Warp 8
| maxSpeed = Warp 9.7
| emergencySpeed = Warp 9.91 (for 48 hours)
| energyWeapons = *4x forward-mounted heavy disrupter cannons
*2x forward-mounted "siege" disruptors
*20x disruptor cannons
| torpLaunchers = *4 forward
*4 aft
| torpPayload = 400 Klingon torpedoes
| shields = *Klingon deflector shields
*Klingon cloaking device
| dockingfacilities =
| shuttleBays = 2 hangar bays
| shuttles = 10
| runabouts =
| fighters = 48
| aux =
| msd =
}}The '''''Bortasqu'''-class dreadnought''' is the current flagship of the [[Klingon Defense Force]] fleet and the largest vessel ever fielded by the [[Klingon Empire]]. Originally conceived along with the [[Mat'Ha Class|''Mat'Ha''-class]] raptor as the next generation of Klingon warships to birth from the lessons of the [[ma:Dominion War|Dominion War]], the ''Bortasqu' '' took several decades before it finally came to life. Now, in the 25th century, very few ships can stand directly against a ''Bortasqu' '' one-on-one in combat.
===Exploration and Science===
Much like the [[Negh'Var Class|''Negh'Var''-class]] before it, the ''Bortasqu' '' was developed as a multi-purpose ship with several things in mind. One of those was deep space exploration and scientific capabilities. While no match for even an outdated [[Starfleet]] [[Galaxy Class|''Galaxy''-class]] starship in terms of scientific capabilities, the ''Bortasqu' '' does host a state-of-the-art sensor suite that is more than capable of handling nearly any spatial phenomena encountered.  


== General Evaluation of Proposals ==
===Diplomacy===
The Operations Office considers factors both related to the proposal itself and to your history as a member in Bravo Fleet, as an RPG is more than just checking a registry item out, it's an exercise in leadership, interpersonal relationships, and good citizenship. Game managers provide a service to the fleet by organizing their games, and so we vet proposals very thoroughly to ensure a positive experience for everyone.
As the flagship class of the Klingon Empire, the ''Bortasqu' '' will often be the ship sent for any diplomatic functions with allies or enemies alike. Due to its size, the ship is capable of hosting hundreds of dignitaries if required and has entire sections of the ship dedicated to ambassadorial-style guest quarters and large auditorium-style conference rooms. The ''Bortasqu' '' is well equipped for any manner of diplomatic summit.  


A successful prospective GM has:
===Engineering===
The ''Bortasqu' '' is an immense vessel that is more complex than the average Klingon design tends to be. The new generation of warp engine design that was built for the Bortasqu' allows the vessel to generate considerably more power than previous Klingon designs. This allows the ship to channel primary power directly from the warp engines, through the spine of the ship, and into the "head" area where the ship's main weapons platform is located including the main forward disruptor cannons and the siege disruptors.


* reached the rank of Commander and has already requested a primary command;
The complex intermix of the ''Bortasqu's'' interaction between the ship's weapons and engines requires that a full-time engineering staff of hundreds of warriors is required to constantly monitor and maintain the systems.  
* demonstrated familiarity with the command system (i.e. fiction writing) through contributions to their primary command; and,
* created a potential CO character that is realistic, appropriate, and effective as a model for potential applicants.


A successful RPG proposal demonstrates clearly:
===Tactical===
Tactically, the ''Bortasqu' '' takes nearly every cue from the ''Negh'Var''. The ship is equipped with four heavy disruptor cannons in the front of the ship, flanked below by two siege disruptors intended for stationary targets. Along the ship's hull are twenty disruptor cannons that can cover every arc of the ship in battle.


* how the concept will have broad appeal for Bravo Fleet's members and be able to successfully recruit;
Unlike the ''Negh'Var'', the ''Bortasqu' '' is more adept at utilizing its four fighter squadrons, double the ''Negh'Var'', in combat with a combat center in the ship specifically for coordinating with the fighter squadrons. With two massive hangar bays on both sides of the "neck" of the ship, the ''Bortasqu' '' also deploys ''Kivra''-class shuttles and ''To'Duj''-class fighters adopted from the elder ''Negh'Var''.
* why the particular ship or base was selected, especially in terms of how its class will support the premise outlined;
* how the missions the RPG will write are connected to the premise, with major story beats and explanations of how members will engage in each mission;
* why the concept is suited to an RPG rather than a fiction;
* how the platform selected (Nova or BFMS) supports the concept; and,
* why the potential GM wants to run an RPG.


== Concept ==
Additionally, a ''Bortasqu' '' very rarely travels alone. Due to their importance, they're very often flanked by escort ships.
"Explain the premise, theme and focus of your game that will make it stand out as unique and interesting within the Bravo Fleet universe. Describe in several paragraphs how your game will add new storytelling opportunities for players, how it might overlap with existing games, and why you are proposing to use the class of ship or base you've selected."


=== Picking a Ship or Station ===
===Shipboard Life===
It is important to pick an appropriate class of ship or station to match the premise you are going to describe. If you're intending to do exploratory and first contact missions, a tactically-oriented ship would be a poor choice, just like a science vessel would be a poor choice for tactical missions. That's not to say that games can't be set around ships ending up doing things they aren't designed for, but the ship's stated mission (i.e. what it's been ordered to do in-character by Starfleet) should match the class you select.
Much like the [[Mat'Ha Class|''Mat'Ha''-class]], the first of the new generation of Klingon ships post-Dominion War, the ''Bortasqu' '' takes a different approach to life onboard. Most lower decks crew are still packed into dorm-style accommodations, and troops are packed even higher into barracks-style accommodations, there are far more single occupancy rooms for officers and above. Additionally, the ''Bortasqu' '' has over a dozen holo rooms throughout the ship, several recreation rooms, and dozens of dining halls. Like the ''Negh'Var'', the ''Bortasqu' '' also has a single Great Hall at the belly of the ship capable of accommodating hundreds of warriors at once.  


When selecting a class, it's good to spend some time in the specifications area of the wiki, as each modern class has a detailed write-up with substantial information on what a class is intended for and what its strengths and weaknesses are. In particular, pay close attention to the "In Play" section on each class, for some quick and easy tips on what to do with a particular ship.
==Class History==
The original concept for the ''Bortasqu' '' was born at the same time as the ''Mat'Ha''-class in the aftermath of the Dominion War. The Klingon High Council desired a ship that could stand in the same size class as ships such as the [[Old Romulan Star Empire|Romulan ]] [[ma:Scimitar|''Scimitar''-class]] warbird, the [[:Category:Dominion_Starship_Classes#Jem.27Hadar_Battleship|Dominion battleships]], and the [[Cardassian Union|Cardassian]] [[Hutet Class|''Hutet''-class]] battleships. However, much like the ''Mat'Ha'' design, the ''Bortasqu' '' fell by the wayside as the priority for the Klingon Defense Force shifted to rebuilding their decimated fleet.  


Here are some concept types and which ships are suited to them (sorted by age):
After the success of the ''Mat'Ha'' in 2391, the ''Bortasqu' '' was revisited by the engineers at the [[ma:Ty'Gokor|Ty'Gokor]] fleet yards. The ''Bortasqu' '' was meant to be the new flag of the Klingon Empire and was designed with that in mind. By 2398 construction on the first ship of the class began at Ty'Gokor and finished a year later in 2399. The initial ship of the class was deployed as part of a task group along the Klingon-Romulan border as a show of force and intimidation towards the Romulan people.


* Long-Range Exploration: Elysion, Vesta, Century, Luna, Rhode Island, Intrepid, Galaxy
Following the disappearance of Chancellor [[ma:Martok|Martok]], and the ascension of Chancellor [[ma:Toral|Toral]], the new [[ma:Chancellor_of_the_Klingon_High_Council|Klingon Chancellor]] ordered the full-scale production of the ''Bortasqu' ''-class in preparation for war.
* Exploration closer to Fed. space: Inquiry, Resolute, Odyssey, Norway, Nebula, Ambassador, Sovereign, Excelsior
* Science: Grissom, Nova, Norway, Olympic, Springfield
* Tactical: Inquiry, Manticore, Argonaut, Diligent, Rhode Island, Akira, Defiant, Prometheus, Saber, Sovereign, Typhon, New Orleans
* Generalist: Inquiry, Reliant, Resolute, Steamrunner, Nebula, Ambassador, Excelsior
* Scout: Rhode Island, Saber, Challenger, Cheyenne, Centaur
* Utility: Parliament, California
* Humanitarian: Resolute, Atlantia, Odyssey, Parliament, California, Olympic


This isn't all-inclusive or restrictive, but could help guide your thinking.
==In Play==
*The ''Bortasqu' '' is the newest, baddest Klingon ship. The closest approximation is the [[Odyssey Class|''Odyssey''-class]] and even that falls short in what a weapon this beast is.
*These are still rare by {{Year}}, but they're growing in numbers. You won't see a ton of them around, but you could encounter one in an important situation with the Klingons.
 
{{clear}}

Revision as of 20:38, 5 March 2024

Bortasqu.jpg
Bortasqu' Class
Information
Affiliation

Klingon Empire

Status

Active

Role

Dreadnought

Lineage
Preceding Class

Negh'Var-class

Service
Operator

Klingon Defense Force

Entered Service

2399

Endurance
Expected Design Life

100 years

Expected Refit Cycle

10 years

Expected Resupply Cycle

5 years

Crew Capacity
Standard Complement

3,500

Emergency Capacity

20,000

Dimensions
Length

1,126 meters

Width

967 meters

Height

358 meters

Decks

71

Propulsion
Propulsion Systems

Matter/Antimatter powered warp drive

Cruise Speed

Warp 8

Maximum Speed

Warp 9.7

Emergency Speed

Warp 9.91 (for 48 hours)

Armaments
Energy Weapons
  • 4x forward-mounted heavy disrupter cannons
  • 2x forward-mounted "siege" disruptors
  • 20x disruptor cannons
Torpedo Launchers
  • 4 forward
  • 4 aft
Torpedo Payload

400 Klingon torpedoes

Shields
  • Klingon deflector shields
  • Klingon cloaking device
Small Craft
Shuttlebays

2 hangar bays

Shuttles

10

Fighters

48

Template:Specification

The Bortasqu'-class dreadnought is the current flagship of the Klingon Defense Force fleet and the largest vessel ever fielded by the Klingon Empire. Originally conceived along with the Mat'Ha-class raptor as the next generation of Klingon warships to birth from the lessons of the Dominion War, the Bortasqu' took several decades before it finally came to life. Now, in the 25th century, very few ships can stand directly against a Bortasqu' one-on-one in combat.

Exploration and Science

Much like the Negh'Var-class before it, the Bortasqu' was developed as a multi-purpose ship with several things in mind. One of those was deep space exploration and scientific capabilities. While no match for even an outdated Starfleet Galaxy-class starship in terms of scientific capabilities, the Bortasqu' does host a state-of-the-art sensor suite that is more than capable of handling nearly any spatial phenomena encountered.

Diplomacy

As the flagship class of the Klingon Empire, the Bortasqu' will often be the ship sent for any diplomatic functions with allies or enemies alike. Due to its size, the ship is capable of hosting hundreds of dignitaries if required and has entire sections of the ship dedicated to ambassadorial-style guest quarters and large auditorium-style conference rooms. The Bortasqu' is well equipped for any manner of diplomatic summit.

Engineering

The Bortasqu' is an immense vessel that is more complex than the average Klingon design tends to be. The new generation of warp engine design that was built for the Bortasqu' allows the vessel to generate considerably more power than previous Klingon designs. This allows the ship to channel primary power directly from the warp engines, through the spine of the ship, and into the "head" area where the ship's main weapons platform is located including the main forward disruptor cannons and the siege disruptors.

The complex intermix of the Bortasqu's interaction between the ship's weapons and engines requires that a full-time engineering staff of hundreds of warriors is required to constantly monitor and maintain the systems.

Tactical

Tactically, the Bortasqu' takes nearly every cue from the Negh'Var. The ship is equipped with four heavy disruptor cannons in the front of the ship, flanked below by two siege disruptors intended for stationary targets. Along the ship's hull are twenty disruptor cannons that can cover every arc of the ship in battle.

Unlike the Negh'Var, the Bortasqu' is more adept at utilizing its four fighter squadrons, double the Negh'Var, in combat with a combat center in the ship specifically for coordinating with the fighter squadrons. With two massive hangar bays on both sides of the "neck" of the ship, the Bortasqu' also deploys Kivra-class shuttles and To'Duj-class fighters adopted from the elder Negh'Var.

Additionally, a Bortasqu' very rarely travels alone. Due to their importance, they're very often flanked by escort ships.

Shipboard Life

Much like the Mat'Ha-class, the first of the new generation of Klingon ships post-Dominion War, the Bortasqu' takes a different approach to life onboard. Most lower decks crew are still packed into dorm-style accommodations, and troops are packed even higher into barracks-style accommodations, there are far more single occupancy rooms for officers and above. Additionally, the Bortasqu' has over a dozen holo rooms throughout the ship, several recreation rooms, and dozens of dining halls. Like the Negh'Var, the Bortasqu' also has a single Great Hall at the belly of the ship capable of accommodating hundreds of warriors at once.

Class History

The original concept for the Bortasqu' was born at the same time as the Mat'Ha-class in the aftermath of the Dominion War. The Klingon High Council desired a ship that could stand in the same size class as ships such as the Romulan Scimitar-class warbird, the Dominion battleships, and the Cardassian Hutet-class battleships. However, much like the Mat'Ha design, the Bortasqu' fell by the wayside as the priority for the Klingon Defense Force shifted to rebuilding their decimated fleet.

After the success of the Mat'Ha in 2391, the Bortasqu' was revisited by the engineers at the Ty'Gokor fleet yards. The Bortasqu' was meant to be the new flag of the Klingon Empire and was designed with that in mind. By 2398 construction on the first ship of the class began at Ty'Gokor and finished a year later in 2399. The initial ship of the class was deployed as part of a task group along the Klingon-Romulan border as a show of force and intimidation towards the Romulan people.

Following the disappearance of Chancellor Martok, and the ascension of Chancellor Toral, the new Klingon Chancellor ordered the full-scale production of the Bortasqu' -class in preparation for war.

In Play

  • The Bortasqu' is the newest, baddest Klingon ship. The closest approximation is the Odyssey-class and even that falls short in what a weapon this beast is.
  • These are still rare by 2401, but they're growing in numbers. You won't see a ton of them around, but you could encounter one in an important situation with the Klingons.