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Crossroads Campaign Table

From Bravo Fleet

The Crossroads Campaign Table is a story generation mechanism for the Fleet Action of 2026, Crossroads. Members should consult the Campaign Table Guide on how to best use this resource.

Results may refer you on to another table. That table might be another entry in this resource, or it may refer to the Additional Tables.

Search and Rescue

In Crossroads, the Fourth Fleet are being sent on missions to recover individuals scattered across alternate realities and timelines.

The Displaced

Who is the Displaced individual(s) your command has been ordered to locate and return to their proper reality? Even if a result only states one person, feel free to make it several!

  1. A major character from your cast/crew.
  2. The loved one of one of your major characters.
  3. One of your other commands - the ship and crew (or most of them) are missing.
  4. An NPC Starfleet vessel.
  5. A Task Force Asset (check with TF staff for availability).
  6. A non-Starfleet vessel (Klingon, Cardassian, Romulan, etc.) introducing political pressure.
  7. A high-profile civilian (scientist, politician, cultural figure, celebrity).
  8. Someone from another reality displaced into the prime universe, wearing a familiar face (use the Doppelganger tables). Rather than travel into another universe, your command must find them and send them home.
  9. The identity is unknown - merely that there is someone to be found (feel free to roll again for the Displaced’s actual identity).

Intelligence Level

Wesley Crusher, the Traveler, has furnished the Fourth Fleet with information on the Displaced, where they are, and where to find them. But despite his power, he warns he is not all-knowing, and the level of information he can give has varied from universe to universe. What does your crew know about their assignment?

  1. Nearly nothing - the Traveler has provided Starfleet with a quantum signature that will get a ship through the Starbase 80 portal to the correct universe, but no more is known.
  2. A little - eg, ‘it’s a reality where the Federation was never founded,’ with no information on what that looks like or what to expect.
  3. A developed understanding (‘it’s a reality where the Dominion won the war,’ with strong information of the status quo and life in that universe), though with no/few leads on where to find the Displaced.
  4. A thorough briefing on the reality, ensuring a robust preparedness, and strong leads on the location of the Displaced.

The Multiverse

Your command has been assigned to venture through the portal at Starbase 80 into another quantum reality to find the Displaced. What’s the nature of this universe?

  1. An alternate past, where history itself has changed.
  2. An alternate future.
  3. An alternate present, the year 2403 in a different reality.
  4. A reality with unstable or non-linear time.

An Alternate Past

Your command has travelled not just to an alternate reality, but the past of that alternate reality. Where and when are they? This table prioritises Earth history, simply because we know so little about specific eras of different alien pre-Federation history.

  1. Very recent history, within the lived memory of your (human-aged) characters.
  2. Some time since the founding of the Federation and the mid-24th century (pick your favourite Trek era!).
  3. Some time since First Contact and the founding of the Federation.
  4. Earth, between the real-world near-future and First Contact - the time of World War III.
  5. Earth, the real-world present day (or slightly earlier)
  6. Earth, some time in the 2nd millennium CE.
  7. Some time on Ancient Earth.
  8. The prehistoric era.
  9. The pre-Federation founding history of another planet, like Vulcan or Qo’noS.

Divergence

How different is this alternate past to recorded history?

  1. Nearly identical - history appears to have unfolded exactly as expected, at least at first glance.
  2. Altered - important differences show that events did not unfold quite the same way.
  3. Strongly divergent - major historical developments differ, reshaping society and governments.

The changes could include history taking a darker turn where conflict and repression are more common, or more hopeful, where cooperation and progress arrived sooner. For instance, a ‘clearly divergent’ reality in the early 24th century might be a universe where the Federation was never founded. An ‘altered’ reality from some time since First Contact might be a universe where Earth is losing the Romulan War in ways they never did in the prime. A ‘nearly identical’ Ancient Earth could be either a more traditional time-travel story in the Roman Empire, or something with more subtle changes.

An Alternate Future

Your command has travelled to the future of another reality, where events have unfolded beyond the year 2403. Perhaps that reality’s ‘present’ was always different to the prime, or perhaps it was identical, and this reality is a reflection of what could lie ahead

  1. A near-future, within the lifetimes of your characters - a glimpse into what could lie ahead.
  2. A dark future, where current or recent events took the worst course.
  3. A future where your crew and characters are remembered, and their potential legacy may be reflected on.
  4. A hopeful future, where the galaxy is more stable or unified than expected.
  5. A distant future, so far ahead that familiar institutions are long gone.
  6. A specific distant future: an alternate reality in the 32nd century (the setting of Discovery season 3 onwards and Starfleet Academy - though not exactly the same universe).

An Alternate Present

Your command has entered an alternate reality whose present broadly aligns with the year 2403. This is not a future or a distant past, but a universe shaped by different outcomes and choices. What kind of difference defines this reality?

Scale of Difference

How widely does this reality diverge from the prime?

  1. The differences are only personal - the galaxy is broadly familiar, but the lives of specific individuals unfolded very differently.
  2. The point of divergence was in living memory, such as the Borg never being defeated after Wolf 359.
  3. The institutions and history of the galaxy are very different, a level of divergence comparable to the Mirror Universe.
  4. The reality operates on unfamiliar or alien principles - its physics, biology, culture, or even concepts of identity differ fundamentally from the prime universe. This option invites high-concept or surreal storytelling and has no follow-up table. Embrace the weird (perhaps physics works differently; perhaps identity itself is collective; perhaps time flows in two directions).
Personal Divergence

Much of this reality is the same as the one you came from, but the lives of your characters have unfolded differently. This is a chance for stories which explore your characters’ past, their regrets, their relationships. What has happened to them in this reality?

  1. Your characters were never assigned to your ship. Where are they instead?
  2. Your characters live what they might describe as the ‘ideal’ life, where moments of past regret never happened, and they achieved their goals. Is truly it all your characters dreamed of?
  3. Your characters never joined Starfleet altogether, living wholly different lives.
  4. Your characters are known for something they never did in the prime universe - a moment of heroism, scandal, failure, etc.
  5. Your characters may still be assigned to the same ship - but their relationships among each other are different. Different friendships, loved ones, enemies.
  6. Your characters are on opposing sides - rival crews, different political factions, etc.

Feel free to shake up how many characters are affected. Perhaps one of your characters, Displaced in this reality, wakes up to find they were never assigned to your ship - but the rest of the crew were, their lives changed as a result.

Divergence in Living Memory

This reality was identical to the prime - up to a point within your characters’ lifetime. There are infinite possibilities of when to diverge, but these give some ideas of how a reality could be different - on a more galactic scale. When did this galaxy change?

  1. The Borg won - at Wolf 359, at Sector 001, at Frontier Day, on some other occasion. Did the Federation fall to them?
  2. The Dominion War ended differently. Perhaps the Romulans never joined the conflict, and the Dominion won. Perhaps the Female Changeling never surrendered, and while the Federation and their allies won, it led to a brutal, drawn-out, bloodied ending that still scars the galaxy.
  3. The Romulan supernova never happened, and the Star Empire remains a major power in the Beta Quadrant - for good or ill.
  4. The Klingon-Federation alliance was never restored in the 2370s, or collapsed again soon after, leading to decades of cold war.
  5. The truth about the Attack on Mars was never discovered in 2399. The synth ban remains, and Starfleet/the Federation is still inward-looking, isolationist, and borderline xenophobic.
  6. The Federation stayed committed to the Romulan evacuation after the Attack on Mars - and collapsed when core worlds subsequently left.
A Highly Divergent Reality

This reality is as different to the prime as the Mirror Universe - your characters’ doppelgangers never experienced even similar lives or upbringings. There are infinite possibilities of how and why this could be different, but these give some ideas of how a reality could be different. When did the galaxy change/what does this one look like?

  1. A human-led authoritarian interstellar empire dominates the Alpha and Beta Quadrants. The Federation never formed, or was replaced, by a militant, expansionist regime that believes order and strength are the galaxy’s only virtues. It’s not the Terran Empire - but might as well be.
  2. The Federation never formed; perhaps Earth lost the Romulan War. Now another great power - the Romulan Star Empire, or maybe Klingon Empire, etc - dominates the Alpha and Beta Quadrants.
  3. None of the great powers ever rose, or lasted. The galaxy is made up of smaller factions and is a rougher, more dangerous place.
  4. The Federation exists - thrives, even - and none of its rivals endured. Is this a seemingly impossible utopia, or something more sinister?
  5. An ancient power, such as the Tkon, the Iconians, or even the mysterious AI race from PIC season 1, never fell.
  6. Warp travel was never developed; the galaxy’s interstellar connectivity was born from an alternate means of FTL, fundamentally changing geopolitics.

Obstacles

A target and a reality gets a mission started - but doesn’t outline what the story will look like. These tables help flesh out the challenges and obstacles your command will face once they’ve ventured into another reality in search of the Displaced.

Placing the Displaced

The mission, at its core, is to find the Displaced - and get them home. Why isn’t it that simple? They may need finding and tracking, but - what then?

  1. The Displaced has been taken captive by an enemy who mistakes them for their doppelganger - or is simply so protected that getting to them is difficult.
  2. The Displaced has been trapped somewhere - a wrecked ship, a stellar phenomenon, behind enemy lines - and must be rescued.
  3. The Displaced, for whatever reason, doesn’t want to return - and forcing them won’t be easy.
  4. The Displaced has taken their doppelganger’s place at a crucial moment, where they are expected to fulfil some major personal or political duty. Simply removing them could be disastrous. Events must be helped to play out first.
  5. The Displaced is being hunted by someone in this universe, and is on the run. Find them before their hunters do.
  6. The Displaced’s true nature has been discovered by those around them. Are they being imprisoned as a threat? Studied? Worshipped?

Other Obstacles

While every reality will have endless possible threats or challenges to make the mission harder, this table offers some more to drive a plot across universes.

  1. Your crew, upon arrival, make a dangerous enemy. Perhaps one who mistakes them for their doppelgangers - or who realises the truth. Whatever your crew does, this enemy will try to thwart them.
  2. The incursions of the Displaced have already caused chaos in this reality. For whatever reason, your crew feel obligated - or are forced - to try to fix what was broken before they leave.
  3. Your crew are forced to leave their ship behind upon arrival. Perhaps it’s been damaged. Perhaps it’ll draw too much attention. Either way, the mission has to be pursued a different way.
  4. Your crew have to infiltrate this reality to complete their mission - which means acting as if they belong, perhaps posing as their doppelgangers. Except those doppelgangers are still here, somewhere.
  5. Your crew’s arrival is spotted by someone, and recognised for what it is - an incursion from another dimension. Now your crew need to evade a foe who treat them as a threat, or an opportunity.
  6. To complete the mission, your crew has to ally themselves with an individual or faction in this dimension. What help do they get in return? And what needs to be done to secure it?
  7. Your crew becomes separated upon arrival. Whether by accident, sabotage, or local conditions, they must operate independently.
  8. It becomes clear that to complete the mission, your crew must cross paths with their own doppelgangers. How can that be navigated?

Incursions

Your crew’s mission isn’t to venture to another galaxy. It’s to deal with the Displaced who’ve arrived in the Prime. You can use the ‘The Displaced’ or ‘Doppelganger’ tables to shape who that figure is. What’s the nature of their danger?

  1. They’re exposed but on the run, with their own resources and their own dangerous agenda.
  2. They’ve taken the place of their Prime Doppelganger, infiltrating their life - and exposing or removing them will be difficult.
  3. Someone powerful has taken them in, perhaps knowing their nature and seeking to use it.
  4. They have already caused some form of chaos or disruption. It’s not just about finding them, but fixing what they’ve broken.
  5. Someone else is also hunting them - perhaps a non-Starfleet power, or even other Displaced from their own universe.
  6. They have no malicious intent - but desperately do not want to be returned to their own universe, perhaps considering it a death sentence, and will do their utmost to avoid that.
  7. They’ve committed a serious crime against a non-Federation power, who isn’t about to simply let them go - and unless convinced otherwise, will hold the offence against their Prime Doppelganger in the future.
  8. They’re prepared to return to their universe - but only once they’ve secured something, some technology or object or scientific knowledge, that will help them in their own reality.

The Loom

Your mission across realities risks attracting the attention of the Loom, a trans-dimensional species drawn to paradox and displacement. If they appear in your story, what form does their interference take?

  1. The Loom have already arrived in this reality. They stalk the Displaced specifically, erasing anyone who gets in their way.
  2. The Loom identifies your crew as the incursion, and the crew become the primary targets of a relentless hunt.
  3. The Loom are drawn to disruptions in this timeline. Any major action taken by your crew or the Displaced risk drawing their attention.
  4. They are already erasing people. Individuals in proximity to the Displaced are disappearing one by one.
  5. Someone has or seeks to capture a Loom. A powerful figure or faction is attempting to weaponise it.
  6. The Loom are focused on some other paradox or disruption in this galaxy, and your crew’s mission is merely collateral damage.
  7. A Loom is wounded or unstable. Its behaviour is unpredictable and destructive.
  8. The Loom have considered the entire reality unstable. They begin erasing more and more of it, and eventually the entire reality. This result is not appropriate for the prime universe!