Difference between pages "Aerie Class" and "Starbase Bravo"

From Bravo Fleet
(Difference between pages)
 
m (Protected "Starbase Bravo" ([Edit=⧼protect-level-admiralty-access⧽] (indefinite) [Move=⧼protect-level-admiralty-access⧽] (indefinite)))
 
Line 1: Line 1:
{{Specifications
{{Icons|bfc|sf}}''<small>For information on joining the Starbase Bravo sandbox, consult the [[Guide:Starbase Bravo|Starbase Bravo Guide]].</small>''{{Starbase
| image = [[File:AerieClass.jpg]]
| name = Starbase Bravo
| name = Aerie-class
| image = [[File:Guardianclass.jpg]]
| affiliation = United Federation of Planets
| registry = Starbase 4
| role = Muilti-Mission Light Starship
| class = [[Guardian Class|Guardian-class]]
| precedingClass = [[Oberth Class|''Oberth''-class]]
| commission = 2398
| succeedingClass =
| decommission =
| dateEntered = 2349
| taskforce =
| expectedDuration = 75 years
| quadrant = [[Beta Quadrant]]
| expectedRefit = 5 years
| role = Fourth Fleet Command Headquarters
| timeResupply = 18 months
| affiliation = *[[United Federation of Planets]]
| crewComplement = 2-24
*[[Starfleet]]
| emergencyCap = *50 (standard)
*[[Fourth Fleet]]
*500 (passenger configuration)
| sector =
| length = 90 meters
| system = [[Mellstoxx system]]
| width = 38 meters
| co =[[bfms_char:15311|Vice Admiral Thomas Belvedere]]
| height = 20 meters
| crew =
| decks = 4
| dedication =  
| propulsionSystem = Warp Drive
}}
| cruiseSpeed = Warp 6
'''Starbase Four (a.k.a. Starbase Bravo)''' is the headquarters of the [[Fourth Fleet]]. Consisting of surface facilities on the Mellstoxx III and a large, modern [[Guardian Class|Guardian-class]] spacedock in orbit, this base provides Fourth Fleet Command with a well-equipped operational hub with command and control facilities, repair and maintenance yards, and a satellite Starfleet Academy Campus. In addition to these primary facilities, there are additional surface bases and minor space stations in the [[Mellstoxx system]] that are all under the auspices of Starbase 4.
| maxSpeed = Warp 6.5
| emergencySpeed = Warp 6.9
| energyWeapons =
| torpLaunchers = Forward Probe Launcher
| torpPayload =
| shields = Graviton Shields
| shuttleBays = 1
| shuttles = 1
| runabouts =
| fighters =  
| msd =  
}}A small multi-mission starship, the '''Aerie-class light surveyor/transport''' is a mass produced light vessel in use by both Starfleet and civilian agencies within the Federation. First built in the 2350s, they are ubiquitous throughout the Federation serving in roles that do not require a larger ship, doing everything from scientific research to cargo transport to intra-system passenger service. A dime a dozen, they handle these light duty assignments with quite competence.


== Overview & Variants ==
== Organization ==
''Aerie''-class starships are built in multiple configurations, all of which share a common hull design and basic engineering systems, but which vary in their intended mission.  
Between the primary station, subsidiary stations, and planetary facilities, Starbase Bravo has a crew of just over 100,000. Under the command of a vice admiral, this installation is among the largest in the Federation. Individual divisions often have more personnel than whole task forces of ships, under the direction of captains, with departments and sections under them. The senior command staff report to both the Fourth Fleet hierarchy and to Starfleet Command, as this installation is not only the central command authority for the Mellstoxx Sector and all of the ships within it, but also the headquarters for the Fourth Fleet.  


Engineering systems emphasize reliability and automation, as the ''Aerie''-class typically operates with a crew of between 2 and 24. They’re not generally more than a few days from port, though, so any repairs can often be made at the end of a voyage, further obviating the need for a large crew. The propulsion systems are tuned to deliver consistent performance of Warp 6, at the expense of barely any sprint speed above that; their design limits top out at Warp 6.9.
In addition to fixed defensive emplacements and a rotating cadre of visiting starships, Starfighter Division Sierra Bravo Four (SB-4) provides the installation with mobile scanning, interdiction, and patrol support, under a captain reporting to the base's commanding officer.  


About the size of an [[Oberth Class|''Oberth''-class]] ship’s primary hull, ''Aerie''-class ships are compact and angular, with a hull shape that makes routine planetary landings easier. They are also capable of using larger shuttle bays on space stations. They have a very small shuttle bay on the stern, which usually houses one shuttle pod.  
The local Starfleet Academy campus shares facilities with Starbase Bravo, though reports through the Starfleet Training Command hierarchy and not to the base itself, though many cadets and trainees are seconded to starbase departments for apprenticeship and job shadowing purposes, or for midshipman cruises.  


The majority of the interior space not occupied by vital components is reconfigurable to suit a particular ship’s purpose. Modules such as cargo holds or science labs can be swapped out, though the procedure can take several days. Most ''Aerie''-class ships remain the same configuration for years at a time. Some variants, like the passenger variant, require much more extensive reconfigurations of the ship's internal structure, and so those ships often stay in that configuration for their entire life.
== Facilities ==


In their stock configuration, ''Aerie''-class ships are unarmed.  
===The Spacedock===
The original spacedock was constructed during times of tension with the Klingon Empire and the long, cold silence from the Romulan Empire, and was thus within striking distance of both territories. Ahead of [[Starfleet|Starfleet’s]] return to the frontier, a ''Guardian''-class station was commissioned to replace the ageing [[Spacedock Class|''Spacedock'']]-class station, as Starbase Bravo is intended to serve as a launching post for some of Starfleet’s most vital operations. In addition, there are a number of planetary facilities and other smaller space stations, all of which are collectively part of Starbase Bravo.


=== Surveyor ===
Combining the functions of a repair and construction facility, an orbital habitat, a commercial hub, and a major defensive installation, ''Guardian''-class stations are the largest and most powerful starbases in the Federation. From a distance, it is clear that they combine a number of construction strategies in use by older classes: the modularity of the [[Regula class]] and her descendants, with the massive spacedock first designed for the eponymous ''Spacedock''-class.  
The surveyor variant of the Aerie-class is equipped for medium-duration missions within Federation space to survey planets. It can also be fitted out for specific scientific sub-disciplines such as zoology or mineralogy to handle more specific operations. There are accommodations for up to 12 crew members, with a minimum crew of two. This is considered the default configuration of the ''Aerie''-class, as it was the first design developed and the reason for the class's existence.


''Aerie''-class ships are adept at handling surveying planetary bodies, though they aren’t as capable as larger surveyors like the [[Nova class|''Nova''-class]] ships that came after them. Typically, they are sent into a system after a larger ship has left to focus on a specific scientific question, for example studying an interesting volcano or unusual species of plant life, rather than the comprehensive cataloging done by other science ships. Some of these vessels are specially-modified to serve one particular sub-field of science, such as archaeology or zoology and are attached directly to the relevant bureau of Starfleet Science or a civilian research agency.
Studded with docking bays of all sizes, Starbase Bravo is home to hundreds of departures and arrivals on an average day and thousands on a busy day, not even counting the fleet of shuttles, work pods, and runabouts that are constantly coming and going from her hangers. At any one time, you can expect a dozen or more starships to be in dock in various states of construction, repair, or maintenance.  


''Aerie''-class ships are equipped with high-grade sensors and a probe launcher; the specific sensors installed depends on the ship’s mission, and they can be swapped out as is needed. There less available surface area for sensor pallets than on large starships, so they tend to be either hyper-specific sensors for a single task or an assortment of general sensors optimized for basic research missions.
A distinctive feature of the ''Guardian''-class is it's eight quad impulse engines, mounted in two groups of four in the station's upper and lower reactor modules. These massive engines keep the station in orbit well above the atmosphere of Mellstoxx III with their red glow. Between these impulse engines are eight large deflector arrays, which both keep the space lanes around the station clear of debris and help provide the station with intensely powerful shields.


A handful of ''Aerie''-class ships have been used for ultra-long-range missions by civilian agencies with minimal crews, including the ''Raven'', which was used by the Hansen family to study the Borg, before being lost in the Delta Quadrant.
=== Layout ===
[[File:GuardianSchematicMap.png|alt=For convenience, Starbase Bravo's navigation is divided into colored sectors, rather than just relying on deck numbers.|thumb|400x400px|For convenience, Starbase Bravo's navigation is divided into colored sectors, rather than just relying on deck numbers.]]
* '''Sector Alpha-Red (Decks 1-20):''' The Command Section, home to ops, command and control systems, the six main computer cores, and senior staff offices and quarters
* '''Sector Bravo-Orange (Decks 20-60):''' The Arboretum, ringed by offices and quarters for diplomatic missions, diplomatic personnel, and senior staff
* '''Sector Charlie-Gold (Decks 60-150):''' The Primary Docking Bay, reserved for large or long-term dockings.
* '''Sector Delta-Yellow (Decks 150-210):''' The Shipyard, with six construction bays, two of which are large enough for a Sovereign-class explorer.
* '''Sector Echo-One-Green (Decks 210-230):''' Engineering support, containing workshops and support systems for the shipyard above and reactor below.
* '''Sector Foxtrot-One-Emerald (Decks 230-260):''' Upper fusion and antimatter reactors, deflector arrays, and impulse engines, which keep the station powered, stationary, and protected.
* '''Sector Echo-Two-Green (Decks 260-300):''' Life support systems, additional engineering support, and an auxiliary control center.
* '''Sector Golf-One-Cyan (Decks 300-330):''' Six upper defence pods, containing torpedo turrets, shield generators, and a hangar for Starfleet shuttlecraft.
* '''Sector Hotel-Turquoise (Decks 360-390):''' Scientific labs and medical facilities, including the station’s primary hospital. Facilities have extendible docking ports for Starfleet use.
* '''Sector India-Navy (Decks 330-420):''' The Central Hub, holding the majority of the civilian quarters and the promenades, as well as the Commercial Docks.
* '''Sector Golf-Two Cyan (Decks 420-450):''' Six lower defence pods, containing torpedo turrets, shield generators, and a hangar for Starfleet shuttlecraft.
* '''Sector Juliet-Silver (Decks 450-600):''' Deuterium fuel tanks, and docking facilities to refuel ships or take on more fuel.
* '''Sector Kilo-Indigo (Decks 450-600):''' Facilities for the station’s crew, including quarters, holodecks, recreational spaces, and lab spaces.
* '''Sector Foxtrot-Emerald-Two (Decks 600-630):''' The lower fusion and antimatter reactors, deflector arrays, and impulse engines.
* '''Sector Lima-Violet (Decks 630-660):''' Hangars for civilian and Starfleet ships, and additional cargo bays.
* '''Sector Mike-Purple (Decks 660-700):''' Secondary docking bays for short-stay and smaller Starfleet ships, as well as large civilian vessels.
* '''Sector November-Magenta (Decks 700-740):''' Cargo storage, auxiliary life support, computer cores, and an additional auxiliary control center.
* '''Sector Oscar-Pink (Decks 740-780):''' Additional crew and civilian quarters, as well as guest quarters.
* '''Sector Papa-Black (Decks 780-800):''' The main communications repeater and antennae.


Many small research bases have an ''Aerie''-class surveyor assigned to them as a support ship. They are ideal for this role because their ease of maintenance and ease of use makes them capable of handling scientific missions without a dedicated crew--they can just sit docked with their station until needed. Though they can't match the performance of the ''Nova''-class, minor outposts don't generally ''need'' that level of performance if the task is just transporting a science team to various sites near to the station.
==== Command and Control Facilities ====
Station Operations is located near the top of the station, and is the area from which the station is controlled. Mirrored by three identical spaces at 90 degree intervals around Sector Alpha-Red, this large facility serves the same role that a starship's bridge does and it handles long-range docking and approach operations until a vessel is close enough to be transferred to one of the spacedock or hanger control centers. There are several large conference facilities in this area, as well as office space for the station's senior leadership.  


Indeed, because they can land on planetary bodies, an ''Aerie''-class vessel itself can be used as a light duty temporary outpost for various scientific expeditions.
====Engineering Facilities====
The starbase also has Shipyards facilities, with six construction bays which can be used to construct or refit starships. Two bays are large enough to hold starships up to the size of a Sovereign-class explorer, while the other four are limited to light cruisers or frigates. These bays are always pressurized and are sealed off from the main docking bay above them with large doors.


=== Transport ===
====Science Facilities====
The most second most-common variant of the ''Aerie''-class ship is equipped with facilities to transport supplies that cannot be replicated and to house up to thirty-two passengers in relative comfort for voyages of up to two weeks; these ships are assigned to travel routes between the core worlds and colonies, often with the same ship being assigned to circuit between two planets or starbases for its entire service life. These vessels carry a crew of ten, have sixteen two-person staterooms for passengers, and two cargo holds. Starfleet officers refer to these light-duty transports as "packet ships," hailing back to nautical antecedents on Earth which regularly shuttled between two destinations without either great speed or great luxury. Officers often catch a ride on these packet ships between assignments, as they're usually the most efficient way of getting between two Starfleet bases, even if they're not the fastest.
There are two major science modules in Sector H-Turquoise, containing a wide variety of scientific labs. Both modules have extendable docking ports, reserved for Starfleet vessels only. These are the facilities where the majority of the station’s research and study takes place. Further, smaller lab spaces can be found in other areas, particularly among the crew facilities of Sector K-Indigo.


=== Passenger Liner ===
====Medical Facilities====
Built for short-range missions, the passenger variant of the ''Aerie''-class ship has comfortable seating for up to 500 passengers and twenty crewmembers across two decks. This variant is equipped with port and starboard docking hatches forward, aft, and amidships, as well as additional lifeboats in place of a shuttle bay. The majority of the space not used for passenger seating or luggage is taken up by an enhanced life support system to handle the greater passenger count. They are restricted to intra-system transit only, shuttling passengers between Earth and Neptune, for example. They retain warp capability for traveling to outlying areas of star systems, or to move to other systems to participate in evacuation missions, where they are used to shuttle passengers between a planet's surface and long-range transports in orbit. With a lower passenger count, they ''could'' be used for interstellar travel, but given that they lack private accommodations, this would not be a particularly comfortable trip, given that even Earth to Alpha Centauri would take 5 days.
Two medical modules in Sector H-Turquoise provide the central facilities for the station. Normally only one is operational, acting as the central hospital with the capacity to house up to 2,000 patients. The second is as large, but is commonly kept on standby for emergencies. Both modules have extendable docking ports, reserved for Starfleet vessels only.


=== Freighter/Tanker ===
Smaller medical stations are located elsewhere on the station to provide first aid or emergency care. These are most numerous on the Promenade, in living quarters, or the engineering and docking facilities.
The freighter variant is nearly all cargo holds, with accommodations for a crew of five. These ships can handle longer range missions than the transport variant and are used for transporting technical parts and supplies to the outlying reaches of the Federation. These vessels can be equipped for bulk cargo (such as grain) or for fluids (including fuel), as well, but generally their volume to speed ratio is too small to bother with this except for either very precious bulk goods or situations that require fuel delivered more urgently than a standard large tanker would be able to handle.  


=== Courier/VIP Transport ===
====Security Facilities====
''Aerie''-class ships aren’t suited to diplomatic missions, though they can be configured as couriers. Many Federation governmental agencies, including the Federation Diplomatic Corps, maintain a few of these vessels fitted out as VIP transports to handle travel within the Federation. They are also popular for private agencies that regularly need to arrange transport within the Federation.  
Security operations aboard are divided across 10 precincts, determined by responsibility and area of operations than necessarily size. The majority of precincts focus on internal security for restricted or sensitive areas, served by security officers to support their patrol and guard operations.


The Courier/VIP Variant is designed to transport a single high-priority guest, and their staff within the Federation, or to deliver an important piece of equipment or other small parcel in safety. The engines on this variant have been uprated to deliver speeds of Warp 8, and the accommodations have been tailored to hosting important passengers such as diplomats or civil ministers. As such, their communications equipment and shields have been substantially upgraded as well, though they remain unarmed. They have a crew of ten, with accommodations for eleven passengers (including the VIP).
The largest precinct is Promenade Security, which has the biggest central office in Sector I-Navy. Officers in the Promenade Security Precinct act as law enforcers and peacekeepers in the busiest and most public area of the station. The distantly second-largest precinct supervises the Commercial Docks in the same sector, monitoring newly arriving vessels and conducting customs duties.


Starfleet has a handful of these ships for use by important officials intrasystem, but a flag officer or senior captain will almost always be transported by a ship-of-the-line for longer missions. There are rumors of specially-modified couriers existing with top speeds exceeding Warp 9 for the use of the most senior members of the Starfleet and Federation hierarchy when discrete transport is required. Though the President of the United Federation of Planets has a specially-built transport for their use on short journeys and uses a Starfleet capital ship when traveling outside of the core worlds, couriers are often used for less-senior officials.
====Leisure Facilities====


=== Patrol Cutter ===
Starbase Bravo is equipped to provide recreation and leisure opportunities for beings of all physiologies, on a short or long-term basis. To cater to a standard crew of 85,000 and anywhere between 20,000 and 40,000 civilian residents living aboard the station at any one time, there are two-hundred holodecks and four-hundred holosuites, in addition to an equal number of gymnasia, sports courts, bars, replimats, restaurants, shops, galleries, and lounges.
The least common variant, the patrol cutter, is mostly used by colonial defense forces and has Type-VIII phaser strips covering most arcs. The standard crew of this variant is 24, to handle the additional tactical equipment. Starfleet itself operates very few of these vessels, as a standard starship is preferred for situations in which there is an actual threat that must be mitigated, but they're a good choice for outlying colonies' civilian governments to operate, due to their ease of use and their utility for other purposes: when there's not a threat to deal with, they can be used as a general light duty starship for other in-system tasks.


Because of their ubiquity, ''Aerie''-class ships could make good surveillance or reconnaissance vessels, given that they’re likely to go overlooked by threat vessels and can be fitted with powerful long-range sensor arrays, but in practice this rarely happens because of their low speed. Starfleet Intelligence has, however, used a handful of these vessels as "Q Ships," which appear to be civilian vessels but in reality carry extensive surveillance equipment and defenses to ferret out pirates.
While recreational facilities are spread throughout the station, many are concentrated alongside spaces for commercial tenants on the station's two promenades, which runs the circumference of the large hub in the center of the station above and below its cargo facilities. These spaces each provide five decks of space for venues of all sizes.  


Some small Starfleet outposts (especially border stations) are assigned a vessel in this configuration to serve as a support ship, but they have rapidly been supplanted by the newer and much more capable [[Aquarius Class|''Aquarius''-class light escort]]. Other common uses for this variant are as a search and rescue ship, which would patrol the star lanes and respond to any distress calls until a larger, more capable ship could arrive, and/or as a customs enforcement cutter, scanning ships to make sure they are following the law, but these roles are also being quickly taken by the ''Aquarius''.
=====Vandorin's Bistro=====
''Main Articles: [[Vandorin's Bistro]] & [[Esterra Vandorin]]''[[File:Starbase4Restaurant.jpg|thumb|Though light and airy, the décor of Vandorin's Bistro belies the weight of the conversations that often happen here. Esterra Vandorin herself believes that an understated aesthetic allows her food to shine.]]
As the most luxurious and in-demand dining establishment on Starbase Bravo, Vandorin's is exclusive and hard to get into no matter if the docking bay is full or empty. You either have a table at Vandorin's, or you do not. Run by [[Esterra Vandorin]], a Betazoid chef of impeccable taste, the bistro seeks to provide the most evocative gastronomic experience on the station. Unsurprisingly, it is easier for admirals, diplomats, and highly-respected experts to jump the waiting list and enjoy a booking. With white-linen service, fresh food, music provided by a real string quartet, and Esterra themselves often on-hand to provide recommendations, dining at Vandorin's is pure joy. Esterra also has several private dining rooms to hand for secure meetings over dinner, as they understand their clientele.


=== Shipboard Life ===
'''Vandorin's Bistro In-Play'''
There are a large number of these ships in service, but less than half of them are operated by Starfleet: mostly as packet ships shuttling between starbases or as light surveyors, in addition to those used to support stations and the handful of VIP ships they maintain. Assignments on this ship are generally short and are generally left to the most junior officers in the fleet. Even the commanding officer of an ''Aerie''-class ship is unlikely to be more senior than a lieutenant, given that they have crews of at most two dozen. Usually, they are very boring assignments, either somewhere that you end up because you're not the most talented member of the fleet or because you want a break from the rigors of front-line service. 


''Aerie''-class ships in their standard configuration are equipped with an observation lounge on the stern and a mess hall, but no holodecks or other recreational facilities. Crew quarters are spartan, though the captain, first officer, and chief engineer have their own staterooms. Because they are rarely more than a few weeks between bases, this isn't usually too bad, but they're not in port long so ''Aerie''-class crews need to get their recreation time in when they can.
* During the Osiris Initiative, this space was host to several highly exclusive gatherings for the fleet's biggest big wigs. It's the place that you think of when you hear about backroom dealings or agreements hashed out in smoky rooms. If you're a cadet, you're unlikely to get in here.
* Some flag officers use this as either a special treat for visiting captains or their staff or as a way to intimidate the uninitiated. So, if you're invited here for lunch, it either means you're in the 'in crowd', or you're being tormented.  


As support ships, these ships are far superior to a runabout and make medium-duration away missions very comfortable (by comparison).  
=====Downtime=====
[[File:Downtime Bar.png|thumb|No frills, just drinks.]]
Run by [[Skal]], a brusque Tellarite, Downtime is the bar of choice on Starbase Bravo for Starfleet officers wanting a no-frills drink. The fixtures are similarly plain: all spacer’s smooth metals and functional furnishings. The bar has a history from the original spacedock, and has moved over to the new station, so some of the furniture and even the replicator seem old-fashioned compared to the brand new starbase they now inhabit. Skal is a former Chief Petty Officer who takes a perverse delight in now speaking his blunt mind to officers, given that he can no longer suffer any repercussions from doing so. The walls are adorned with replica plaques of starships whose captains Skal and his predecessors have served drinks to, going back to the original Starbase 4’s construction, or else other Starfleet memorabilia. Civilians rarely go here.


== The ''Aerie''-class in Play ==
'''Downtime In-Play'''


* This small starship is three to four times the total volume of a modern Boeing 747-8, which is one of the largest airliners in service, but it is substantially smaller than most other starships. In fact, one of the roles for this class would be to transport a large group of people over a short distance within a star system, like a modern airliner. Full of passengers, though, a journey of more than a few hours would be pretty uncomfortable, but it beats riding in a shuttle for six hours across the Sol system!
* While Ten Forward was replete with pastels and comfortable furniture, Downtime is much more utilitarian. Tritanium and duranium everywhere to make it easy to clean. It's not the sort of place you go hoping for trendy cocktails or an interesting atmosphere. It's where you go to be by yourself for a drink at the end of a long shift.
* The crew of a vessel of this size is often less than ten and the CO would be of very junior rank, if Starfleet at all. They are so easy to operate, though, that even a scientist without much training in starship operations could use one without needing a dedicated pilot. Just tell the computer where you want to go, and it'll handle things for you.
* Junior officers often think that going here is part of the Starbase Bravo experience, and can congregate in loud groups that earn the ire of the bartender. If you're going here, act like you belong there or you'll quickly be corrected.
* You would see these ships performing their duties all over the Federation, especially in the core. They would be so common that they would often go without being noticed, which could be advantageous for the small number of them in surveillance or intelligence roles.
* These ships would be great as a portable laboratory set up for a particular branch of science, as they would be much faster to deploy than a small research base. You could find one of these ships at the heart of a research camp on a planet's surface, surrounded by temporary structures and tents for an archaeological or ecological survey.
* While the passenger variant is like an airliner, the transport and VIP variants would feel more like a small cruise ship or ferry. Think ''Air Force One'' (or ''Colonial One'') for the VIP variant. If you ran across a ship in this configuration, you'd definitely be surprised to see it and wonder what important official was aboard.
* A few of these are used as patrol ships, but they are no serious threat to determined attackers. They're also used as patrol cutters for law enforcement and search & rescue duties, like a modern day Coast Guard vessel. They would handle first response to civilian distress calls until a larger ship could assist.


== Class History ==
=====The Gate Inn=====
First envisioned in the 2340s as a replacement for the aging ''Oberth''-class design, the ''Aerie''-class was a response to a need for a small starship that could be configured to suit a number of different mission parameters, either within Federation space or as a reliable, highly-automated long-range expedition ship with minimal crew. Roughly similar to an ''Oberth''-class ship’s primary hull in terms of volume, the ''Aerie'' was more compact and efficient, though with lower overall capabilities across all mission parameters. As the design progressed, variants to handle needs such as VIP transport and light duty patrols were created, which led to the cancellation of a number of small designs (such as the [[Ju'Day Class|''Ju'Day''-class]] patrol ship) in favor of this design which was easier to build, but lower in performance. Nevertheless, the class emerged as a staple of Federation shipbuilding, entering civilian fleets, colonial defense forces, and Starfleet itself in droves.
[[File:Authentic-english-pub-basement-remodel.jpg|thumb|The Gate Inn is a tourist trap, but the food is good and sometimes you need a good tourist trap in your life.]]
An old-fashioned pub-style establishment, run by the ever-helpful proprietor who’s only ever given his name as ‘Terry.’ The Gate Inn, so named for the station’s position on the threshold between Core Worlds and the Federation’s old frontier, is a new arrival at the station. It is decorated much as an ancient Earth pub, with wood-panels and a floor that is somehow always a little sticky. Terry specialises in good beers, but also does a line in hearty pub food. Considering he probably uses a replicator, his limited menu is clearly an affectation.


The ''Aerie'' was granted to the Hansen family, who used it on a clandestine mission to study the Borg in the 2350s, though this ship was lost when the three Hansens were assimilated. Other vessels of this class have served quietly and without distinction during their long service history, being a common sight in nearly all Federation starports. As of 2399, this vessel is still in production.
'''The Gate Inn In-Play'''
 
* This is the sort of pub you would encounter in the modern day at an airport or at Epcot; it's more of a gimmick than an authentic experience, but at least it's got a 'real' proprietor and not a hologram!
* You probably go here when you're tired of the ultra-sanitized interior of the rest of the station. It's a taste of terrestrial living without needing to beam down to the planet.
 
=====Brew=====
[[File:BrewCoffeeShop2.jpg|thumb|Bright and airy, it can help you forget that you're on one of the largest space stations ever built.]]
One of the coffee shops on the promenade, Brew is bright and relaxed. Specialising in a wide variety of hot drinks and baked goods from across the quadrant, it offers both comfortable lounging space as well as decent table space for more intimate or professional engagements. The lighting has been specifically designed, along with the array of potted plants, to evoke a more ‘planet side’ feel. This is often a spot that crewmembers or visitors go for a change of pace from normal life on the station, as it takes a lot longer to get a cup of coffee from a shop that must make it from scratch rather than replicating it. Some folks swear up and down that it tastes better than anything a replicator can make, but it's often a little bit of an adjustment for individuals who aren't accustomed to the caffeine and acid content of real coffee.
 
Brew is operated by Starfleet and is staffed with holograms, rather than organic baristas.
 
'''Brew In-Play'''
 
* Less a Starbucks or even your favorite neighborhood quirky coffee shop, this is more like a museum café than anything else. Sparse, bright, and modern, it's a place for a quick cup of coffee or even a date with an authentic cup of coffee, but it's also subtly polished and chic.
* Because there are no organic baristas, you can be assured of the 'staff' always knowing what your order is and being able to make it exactly the same every time, as long as the ingredients are available.
 
====Docking Facilities====
''Main Article: [[Guardian Class#Docking .26 Cargo Facilities|Guardian-class spacedock]]''
 
The starbase has two large docking facilities on the upper and lower ends of the station. The upper section holds the primary docking bay, which is secured from the vacuum of space by four large doors. This docking bay is reserved for the largest ships or ships that will be staying docked for more than a few days; otherwise, ships use the docking bay on the other end of the station. Normally, this area is unpressurized, but it can be pressurized to accommodate complicated repairs that require shirt-sleeves conditions. A central tower has four wings, capable of docking up to twenty-four large starships, or larger numbers of smaller ones. The lower section of this sector is ringed by twelve cargo bays that are open to the interior and have their own smaller space doors. The docking bay is connected to the six construction bays in the level beneath it with a series of internal doors.
 
The lower facility does not have space doors, and is used by starships up to heavy cruiser sizes that are not staying at the station for very long, as well as for large civilian vessels. There are two large bays which each go 1,000 meters into the station and can dock up to 12 ships each. There are also six smaller bays, suitable for freighters, runabouts, and other small vessels.
 
In the Central Hub are the Commercial Docks: Two docking modules suitable for small freighters that also contain the station’s four runabout pads. Additionally, there are two larger docking modules with bays large enough to house capital ships, but these are generally reserved for civilian use.
 
There are dozens of smaller docking bays and hangers across other areas of the station. It is always buzzing with activity.
 
====Available Small Craft====
Starbase Bravo carries all manner of shuttlepods, shuttles, and runabouts. You can learn more about them [[Auxiliary_Craft|here]].
 
===Shore Facilities===
Shore facilities on Mellstoxx III include a Starfleet Medical hospital, several villages for personnel accommodation, and a Starfleet Academy campus.
 
==== Starfleet Medical ====
In addition to the two hospital modules aboard the station itself, there is a major Starfleet Medical facility on the planet's surface, which has significantly more space for specialized treatment centers and bed space for long-term care. It provides medical care for the colony's population as well as overflow space for patients brought to the orbital station from outside the Mellstoxx system.
 
==== Defense Facilities ====
As per Betazoid custom, there are no surface-to-orbit weapons systems on Mellstoxx III, but there are powerful planetary shield generators that can thwart most attempts to bombard the surface.  There is also a network of defensive satellites covering areas out of reach of the spacedock's defenses. While normally controlled from the station itself, there is an auxiliary control facility deep beneath the planet's capital city, which also has secure command and control facilities for the Fourth Fleet.
 
==== Accommodations ====
Most personnel assigned to Starbase Bravo live either on the main station or the outlying station they are assigned to, but personnel assigned to surface facilities and some senior members of the station's crew are afforded housing on the planet's surface. These comfortable accomodations are ideal for raising a family in the idyllic setting of Mellstoxx III's pastoral landscape. Arranged into several villages with their own education and medical facilities, approximately ten percent of the base's crew can be housed here. Many senior Fourth Fleet officials also choose to live here rather than on the station. Regular commuter runabouts and public transporter stations are provided for officers and crew who don't rate a personal shuttle.
 
====Bravo Fleet Academy Campus====
''Main Article: [[Starfleet Academy—Mellstoxx III]]''
 
The Bravo Fleet Academy Campus (technically known as Starfleet Academy—Mellstoxx IIII) is the main facility through which officers entering the Fourth Fleet pass, either spending all four years of their training there, or sometimes just a few weeks, depending on their course of study and other factors. This campus has the capacity for 10,000 students and graduates about 2,500 officers per year. As a Betazoid colony, this academy campus is especially known for its counseling program, though it is a full-service academy.
 
The facility itself has several dormitories, classroom buildings, and athletic facilities, all designed to the highest standards of Federation engineering. The campus is clean, modern, and peaceful, with large grassy areas between the buildings and a quadrangle containing several hundred tree species. Cadets generally spend most of their time on the surface, though they are permitted to visit the main starbase for leisure activities and for certain training exercises.
 
=====Parade Field=====
The Parade Field is used for large gatherings of the student body and for training exercises, retaining its name from several ancient academies on Earth. Cadets rarely actually are asked to march or parade in the modern Starfleet, but this large field can also be used for sporting events and as a landing area for shuttlecraft when large movements of people are required.
 
=====Cadet Union=====
The Cadet Union is a large student support facility that has mess halls, lounges, academic advisors and tutors, as well as holodecks. There are a number of cafes as well that offer places for cadets to study.
 
=====Classroom Buildings=====
The classroom buildings on this campus are all about ten stories tall and contain several hundred classrooms each; there are few large lecture halls, but there are a handful of rooms that can accommodate classes of one-hundred for the rare large lecture course.
{{TOC limit|4}}
[[Category:Starfleet Facilities]]

Revision as of 21:15, 18 January 2022

This article is official Bravo Fleet canon.

Starfleet








For information on joining the Starbase Bravo sandbox, consult the Starbase Bravo Guide.

Guardianclass.jpg
Starbase Bravo
Information
Registry Starbase 4
Class

Guardian-class

Affiliation
Location
System Mellstoxx system
Quadrant Beta Quadrant
Assignment
Role

Fourth Fleet Command Headquarters

Personnel
Commanding Officer Vice Admiral Thomas Belvedere
Template:Starbase

Starbase Four (a.k.a. Starbase Bravo) is the headquarters of the Fourth Fleet. Consisting of surface facilities on the Mellstoxx III and a large, modern Guardian-class spacedock in orbit, this base provides Fourth Fleet Command with a well-equipped operational hub with command and control facilities, repair and maintenance yards, and a satellite Starfleet Academy Campus. In addition to these primary facilities, there are additional surface bases and minor space stations in the Mellstoxx system that are all under the auspices of Starbase 4.

Organization

Between the primary station, subsidiary stations, and planetary facilities, Starbase Bravo has a crew of just over 100,000. Under the command of a vice admiral, this installation is among the largest in the Federation. Individual divisions often have more personnel than whole task forces of ships, under the direction of captains, with departments and sections under them. The senior command staff report to both the Fourth Fleet hierarchy and to Starfleet Command, as this installation is not only the central command authority for the Mellstoxx Sector and all of the ships within it, but also the headquarters for the Fourth Fleet.

In addition to fixed defensive emplacements and a rotating cadre of visiting starships, Starfighter Division Sierra Bravo Four (SB-4) provides the installation with mobile scanning, interdiction, and patrol support, under a captain reporting to the base's commanding officer.

The local Starfleet Academy campus shares facilities with Starbase Bravo, though reports through the Starfleet Training Command hierarchy and not to the base itself, though many cadets and trainees are seconded to starbase departments for apprenticeship and job shadowing purposes, or for midshipman cruises.

Facilities

The Spacedock

The original spacedock was constructed during times of tension with the Klingon Empire and the long, cold silence from the Romulan Empire, and was thus within striking distance of both territories. Ahead of Starfleet’s return to the frontier, a Guardian-class station was commissioned to replace the ageing Spacedock-class station, as Starbase Bravo is intended to serve as a launching post for some of Starfleet’s most vital operations. In addition, there are a number of planetary facilities and other smaller space stations, all of which are collectively part of Starbase Bravo.

Combining the functions of a repair and construction facility, an orbital habitat, a commercial hub, and a major defensive installation, Guardian-class stations are the largest and most powerful starbases in the Federation. From a distance, it is clear that they combine a number of construction strategies in use by older classes: the modularity of the Regula class and her descendants, with the massive spacedock first designed for the eponymous Spacedock-class.

Studded with docking bays of all sizes, Starbase Bravo is home to hundreds of departures and arrivals on an average day and thousands on a busy day, not even counting the fleet of shuttles, work pods, and runabouts that are constantly coming and going from her hangers. At any one time, you can expect a dozen or more starships to be in dock in various states of construction, repair, or maintenance.

A distinctive feature of the Guardian-class is it's eight quad impulse engines, mounted in two groups of four in the station's upper and lower reactor modules. These massive engines keep the station in orbit well above the atmosphere of Mellstoxx III with their red glow. Between these impulse engines are eight large deflector arrays, which both keep the space lanes around the station clear of debris and help provide the station with intensely powerful shields.

Layout

For convenience, Starbase Bravo's navigation is divided into colored sectors, rather than just relying on deck numbers.
For convenience, Starbase Bravo's navigation is divided into colored sectors, rather than just relying on deck numbers.
  • Sector Alpha-Red (Decks 1-20): The Command Section, home to ops, command and control systems, the six main computer cores, and senior staff offices and quarters
  • Sector Bravo-Orange (Decks 20-60): The Arboretum, ringed by offices and quarters for diplomatic missions, diplomatic personnel, and senior staff
  • Sector Charlie-Gold (Decks 60-150): The Primary Docking Bay, reserved for large or long-term dockings.
  • Sector Delta-Yellow (Decks 150-210): The Shipyard, with six construction bays, two of which are large enough for a Sovereign-class explorer.
  • Sector Echo-One-Green (Decks 210-230): Engineering support, containing workshops and support systems for the shipyard above and reactor below.
  • Sector Foxtrot-One-Emerald (Decks 230-260): Upper fusion and antimatter reactors, deflector arrays, and impulse engines, which keep the station powered, stationary, and protected.
  • Sector Echo-Two-Green (Decks 260-300): Life support systems, additional engineering support, and an auxiliary control center.
  • Sector Golf-One-Cyan (Decks 300-330): Six upper defence pods, containing torpedo turrets, shield generators, and a hangar for Starfleet shuttlecraft.
  • Sector Hotel-Turquoise (Decks 360-390): Scientific labs and medical facilities, including the station’s primary hospital. Facilities have extendible docking ports for Starfleet use.
  • Sector India-Navy (Decks 330-420): The Central Hub, holding the majority of the civilian quarters and the promenades, as well as the Commercial Docks.
  • Sector Golf-Two Cyan (Decks 420-450): Six lower defence pods, containing torpedo turrets, shield generators, and a hangar for Starfleet shuttlecraft.
  • Sector Juliet-Silver (Decks 450-600): Deuterium fuel tanks, and docking facilities to refuel ships or take on more fuel.
  • Sector Kilo-Indigo (Decks 450-600): Facilities for the station’s crew, including quarters, holodecks, recreational spaces, and lab spaces.
  • Sector Foxtrot-Emerald-Two (Decks 600-630): The lower fusion and antimatter reactors, deflector arrays, and impulse engines.
  • Sector Lima-Violet (Decks 630-660): Hangars for civilian and Starfleet ships, and additional cargo bays.
  • Sector Mike-Purple (Decks 660-700): Secondary docking bays for short-stay and smaller Starfleet ships, as well as large civilian vessels.
  • Sector November-Magenta (Decks 700-740): Cargo storage, auxiliary life support, computer cores, and an additional auxiliary control center.
  • Sector Oscar-Pink (Decks 740-780): Additional crew and civilian quarters, as well as guest quarters.
  • Sector Papa-Black (Decks 780-800): The main communications repeater and antennae.

Command and Control Facilities

Station Operations is located near the top of the station, and is the area from which the station is controlled. Mirrored by three identical spaces at 90 degree intervals around Sector Alpha-Red, this large facility serves the same role that a starship's bridge does and it handles long-range docking and approach operations until a vessel is close enough to be transferred to one of the spacedock or hanger control centers. There are several large conference facilities in this area, as well as office space for the station's senior leadership.

Engineering Facilities

The starbase also has Shipyards facilities, with six construction bays which can be used to construct or refit starships. Two bays are large enough to hold starships up to the size of a Sovereign-class explorer, while the other four are limited to light cruisers or frigates. These bays are always pressurized and are sealed off from the main docking bay above them with large doors.

Science Facilities

There are two major science modules in Sector H-Turquoise, containing a wide variety of scientific labs. Both modules have extendable docking ports, reserved for Starfleet vessels only. These are the facilities where the majority of the station’s research and study takes place. Further, smaller lab spaces can be found in other areas, particularly among the crew facilities of Sector K-Indigo.

Medical Facilities

Two medical modules in Sector H-Turquoise provide the central facilities for the station. Normally only one is operational, acting as the central hospital with the capacity to house up to 2,000 patients. The second is as large, but is commonly kept on standby for emergencies. Both modules have extendable docking ports, reserved for Starfleet vessels only.

Smaller medical stations are located elsewhere on the station to provide first aid or emergency care. These are most numerous on the Promenade, in living quarters, or the engineering and docking facilities.

Security Facilities

Security operations aboard are divided across 10 precincts, determined by responsibility and area of operations than necessarily size. The majority of precincts focus on internal security for restricted or sensitive areas, served by security officers to support their patrol and guard operations.

The largest precinct is Promenade Security, which has the biggest central office in Sector I-Navy. Officers in the Promenade Security Precinct act as law enforcers and peacekeepers in the busiest and most public area of the station. The distantly second-largest precinct supervises the Commercial Docks in the same sector, monitoring newly arriving vessels and conducting customs duties.

Leisure Facilities

Starbase Bravo is equipped to provide recreation and leisure opportunities for beings of all physiologies, on a short or long-term basis. To cater to a standard crew of 85,000 and anywhere between 20,000 and 40,000 civilian residents living aboard the station at any one time, there are two-hundred holodecks and four-hundred holosuites, in addition to an equal number of gymnasia, sports courts, bars, replimats, restaurants, shops, galleries, and lounges.

While recreational facilities are spread throughout the station, many are concentrated alongside spaces for commercial tenants on the station's two promenades, which runs the circumference of the large hub in the center of the station above and below its cargo facilities. These spaces each provide five decks of space for venues of all sizes.

Vandorin's Bistro

Main Articles: Vandorin's Bistro & Esterra Vandorin

Though light and airy, the décor of Vandorin's Bistro belies the weight of the conversations that often happen here. Esterra Vandorin herself believes that an understated aesthetic allows her food to shine.

As the most luxurious and in-demand dining establishment on Starbase Bravo, Vandorin's is exclusive and hard to get into no matter if the docking bay is full or empty. You either have a table at Vandorin's, or you do not. Run by Esterra Vandorin, a Betazoid chef of impeccable taste, the bistro seeks to provide the most evocative gastronomic experience on the station. Unsurprisingly, it is easier for admirals, diplomats, and highly-respected experts to jump the waiting list and enjoy a booking. With white-linen service, fresh food, music provided by a real string quartet, and Esterra themselves often on-hand to provide recommendations, dining at Vandorin's is pure joy. Esterra also has several private dining rooms to hand for secure meetings over dinner, as they understand their clientele.

Vandorin's Bistro In-Play

  • During the Osiris Initiative, this space was host to several highly exclusive gatherings for the fleet's biggest big wigs. It's the place that you think of when you hear about backroom dealings or agreements hashed out in smoky rooms. If you're a cadet, you're unlikely to get in here.
  • Some flag officers use this as either a special treat for visiting captains or their staff or as a way to intimidate the uninitiated. So, if you're invited here for lunch, it either means you're in the 'in crowd', or you're being tormented.
Downtime
No frills, just drinks.

Run by Skal, a brusque Tellarite, Downtime is the bar of choice on Starbase Bravo for Starfleet officers wanting a no-frills drink. The fixtures are similarly plain: all spacer’s smooth metals and functional furnishings. The bar has a history from the original spacedock, and has moved over to the new station, so some of the furniture and even the replicator seem old-fashioned compared to the brand new starbase they now inhabit. Skal is a former Chief Petty Officer who takes a perverse delight in now speaking his blunt mind to officers, given that he can no longer suffer any repercussions from doing so. The walls are adorned with replica plaques of starships whose captains Skal and his predecessors have served drinks to, going back to the original Starbase 4’s construction, or else other Starfleet memorabilia. Civilians rarely go here.

Downtime In-Play

  • While Ten Forward was replete with pastels and comfortable furniture, Downtime is much more utilitarian. Tritanium and duranium everywhere to make it easy to clean. It's not the sort of place you go hoping for trendy cocktails or an interesting atmosphere. It's where you go to be by yourself for a drink at the end of a long shift.
  • Junior officers often think that going here is part of the Starbase Bravo experience, and can congregate in loud groups that earn the ire of the bartender. If you're going here, act like you belong there or you'll quickly be corrected.
The Gate Inn
The Gate Inn is a tourist trap, but the food is good and sometimes you need a good tourist trap in your life.

An old-fashioned pub-style establishment, run by the ever-helpful proprietor who’s only ever given his name as ‘Terry.’ The Gate Inn, so named for the station’s position on the threshold between Core Worlds and the Federation’s old frontier, is a new arrival at the station. It is decorated much as an ancient Earth pub, with wood-panels and a floor that is somehow always a little sticky. Terry specialises in good beers, but also does a line in hearty pub food. Considering he probably uses a replicator, his limited menu is clearly an affectation.

The Gate Inn In-Play

  • This is the sort of pub you would encounter in the modern day at an airport or at Epcot; it's more of a gimmick than an authentic experience, but at least it's got a 'real' proprietor and not a hologram!
  • You probably go here when you're tired of the ultra-sanitized interior of the rest of the station. It's a taste of terrestrial living without needing to beam down to the planet.
Brew
Bright and airy, it can help you forget that you're on one of the largest space stations ever built.

One of the coffee shops on the promenade, Brew is bright and relaxed. Specialising in a wide variety of hot drinks and baked goods from across the quadrant, it offers both comfortable lounging space as well as decent table space for more intimate or professional engagements. The lighting has been specifically designed, along with the array of potted plants, to evoke a more ‘planet side’ feel. This is often a spot that crewmembers or visitors go for a change of pace from normal life on the station, as it takes a lot longer to get a cup of coffee from a shop that must make it from scratch rather than replicating it. Some folks swear up and down that it tastes better than anything a replicator can make, but it's often a little bit of an adjustment for individuals who aren't accustomed to the caffeine and acid content of real coffee.

Brew is operated by Starfleet and is staffed with holograms, rather than organic baristas.

Brew In-Play

  • Less a Starbucks or even your favorite neighborhood quirky coffee shop, this is more like a museum café than anything else. Sparse, bright, and modern, it's a place for a quick cup of coffee or even a date with an authentic cup of coffee, but it's also subtly polished and chic.
  • Because there are no organic baristas, you can be assured of the 'staff' always knowing what your order is and being able to make it exactly the same every time, as long as the ingredients are available.

Docking Facilities

Main Article: Guardian-class spacedock

The starbase has two large docking facilities on the upper and lower ends of the station. The upper section holds the primary docking bay, which is secured from the vacuum of space by four large doors. This docking bay is reserved for the largest ships or ships that will be staying docked for more than a few days; otherwise, ships use the docking bay on the other end of the station. Normally, this area is unpressurized, but it can be pressurized to accommodate complicated repairs that require shirt-sleeves conditions. A central tower has four wings, capable of docking up to twenty-four large starships, or larger numbers of smaller ones. The lower section of this sector is ringed by twelve cargo bays that are open to the interior and have their own smaller space doors. The docking bay is connected to the six construction bays in the level beneath it with a series of internal doors.

The lower facility does not have space doors, and is used by starships up to heavy cruiser sizes that are not staying at the station for very long, as well as for large civilian vessels. There are two large bays which each go 1,000 meters into the station and can dock up to 12 ships each. There are also six smaller bays, suitable for freighters, runabouts, and other small vessels.

In the Central Hub are the Commercial Docks: Two docking modules suitable for small freighters that also contain the station’s four runabout pads. Additionally, there are two larger docking modules with bays large enough to house capital ships, but these are generally reserved for civilian use.

There are dozens of smaller docking bays and hangers across other areas of the station. It is always buzzing with activity.

Available Small Craft

Starbase Bravo carries all manner of shuttlepods, shuttles, and runabouts. You can learn more about them here.

Shore Facilities

Shore facilities on Mellstoxx III include a Starfleet Medical hospital, several villages for personnel accommodation, and a Starfleet Academy campus.

Starfleet Medical

In addition to the two hospital modules aboard the station itself, there is a major Starfleet Medical facility on the planet's surface, which has significantly more space for specialized treatment centers and bed space for long-term care. It provides medical care for the colony's population as well as overflow space for patients brought to the orbital station from outside the Mellstoxx system.

Defense Facilities

As per Betazoid custom, there are no surface-to-orbit weapons systems on Mellstoxx III, but there are powerful planetary shield generators that can thwart most attempts to bombard the surface. There is also a network of defensive satellites covering areas out of reach of the spacedock's defenses. While normally controlled from the station itself, there is an auxiliary control facility deep beneath the planet's capital city, which also has secure command and control facilities for the Fourth Fleet.

Accommodations

Most personnel assigned to Starbase Bravo live either on the main station or the outlying station they are assigned to, but personnel assigned to surface facilities and some senior members of the station's crew are afforded housing on the planet's surface. These comfortable accomodations are ideal for raising a family in the idyllic setting of Mellstoxx III's pastoral landscape. Arranged into several villages with their own education and medical facilities, approximately ten percent of the base's crew can be housed here. Many senior Fourth Fleet officials also choose to live here rather than on the station. Regular commuter runabouts and public transporter stations are provided for officers and crew who don't rate a personal shuttle.

Bravo Fleet Academy Campus

Main Article: Starfleet Academy—Mellstoxx III

The Bravo Fleet Academy Campus (technically known as Starfleet Academy—Mellstoxx IIII) is the main facility through which officers entering the Fourth Fleet pass, either spending all four years of their training there, or sometimes just a few weeks, depending on their course of study and other factors. This campus has the capacity for 10,000 students and graduates about 2,500 officers per year. As a Betazoid colony, this academy campus is especially known for its counseling program, though it is a full-service academy.

The facility itself has several dormitories, classroom buildings, and athletic facilities, all designed to the highest standards of Federation engineering. The campus is clean, modern, and peaceful, with large grassy areas between the buildings and a quadrangle containing several hundred tree species. Cadets generally spend most of their time on the surface, though they are permitted to visit the main starbase for leisure activities and for certain training exercises.

Parade Field

The Parade Field is used for large gatherings of the student body and for training exercises, retaining its name from several ancient academies on Earth. Cadets rarely actually are asked to march or parade in the modern Starfleet, but this large field can also be used for sporting events and as a landing area for shuttlecraft when large movements of people are required.

Cadet Union

The Cadet Union is a large student support facility that has mess halls, lounges, academic advisors and tutors, as well as holodecks. There are a number of cafes as well that offer places for cadets to study.

Classroom Buildings

The classroom buildings on this campus are all about ten stories tall and contain several hundred classrooms each; there are few large lecture halls, but there are a handful of rooms that can accommodate classes of one-hundred for the rare large lecture course.