Difference between revisions of "Premade RPGs"
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<div class="card-caption">''Sovereign''-class exploratory cruiser</div> | <div class="card-caption">''Sovereign''-class exploratory cruiser</div> | ||
</div> | </div> | ||
<div class="card" id="nebula-class"> | |||
[https://wiki.bravofleet.com/index.php?title=Nebula_Class <div class="card-image"></div>] | |||
<div class="card-caption">''Nebula''-class exploratory cruiser</div> | |||
</div> | </div> | ||
<div class="card" style="opacity:0;></div> | <div class="card" style="opacity:0;></div> | ||
</div> | </div> | ||
=== Peace In Our Time === | |||
{| class="wikitable" | |||
!Concept | |||
!First Mission | |||
|- | |||
| Though meeting a new race is exciting, having them sign an accord or even join the Federation is more exciting! When Starfleet is transporting high-profile dignitaries to sign a treaty, Starfleet needs to show of its best and raise the flag while showing off the pride of the fleet. These ships are the ones that are used to show of the Federation's prestige. | |||
|After several years of peaceful trade, scientific collaboration and exchange, a world on the edge of Federation's space has now been vetted to become a new member. The [name] is called upon to host and transport the Federation delegation to meet with that world's leaders to sign the final treaty that will admit them into the Federation. Only the best of the best can be served. | |||
|} | |||
<div class="card" id="galaxy-class"> | |||
[https://wiki.bravofleet.com/index.php?title=Galaxy_Class <div class="card-image"></div>] | |||
<div class="card-caption">''Galaxy''-class explorer</div> | |||
</div> | |||
<div class="card" id="obena-class"> | |||
[https://wiki.bravofleet.com/index.php?title=Obena_Class <div class="card-image"></div>] | |||
<div class="card-caption">''Obena''-class explorer</div> | |||
</div> | |||
<div class="card" id="ross-class"> | |||
[https://wiki.bravofleet.com/index.php?title=Ross_Class <div class="card-image"></div>] | |||
<div class="card-caption">''Ross''-class explorer</div> | |||
== Defensive Concepts == | == Defensive Concepts == |
Revision as of 19:02, 21 August 2023
This article contains several Premade RPG concepts which are available for use by any member with the rank of Lieutenant Commander or higher. This is a way of assembling a unique concept for your game, based on a pre-designed story concept which is then paired with a set of classes that you can choose from when applying to run the game. You will be paired with either the Bravo Fleet Operations Officer or another member of the RPG Team for a mentorship experience lasting the duration of your first mission, which has a set beginning and several endings. The concepts are broken down by which of Starfleet's core missions it addresses, with specific concepts tied to particular classes under that.
Application Process
Running a successful RPG is a rewarding but time-consuming experience. In Bravo Fleet, given that all members who reach the rank of lieutenant commander have access to write a ship of their own as a captain, we encourage you to try that out before you apply to run a game. Pre-made RPGs have a partial story concept and first mission already created, which lets you jump in with a mentor to learn the ropes. The minimum requirements before applying are:
- Reach the rank of Lieutenant Commander
- Request and receive a primary command
- Earn at least 20 service ribbons
Once you have satisfied those requirements, you can follow this process:
- Reach out to the Bravo Fleet Operations Officer or another Operations Office staffer to discuss the possibility of becoming a GM.
- Select the concept that appeals to you most, and a ship from one of the provided classes to request.
- Fill out and submit a Game Proposal with the ship you are requesting.
- For the ship concept section, flesh out the paragraph provided in this article, as if you were pitching the game to a potential member. This text will form the core of your recruitment ad and the description on the BFMS.
- For the mission boxes, list three potential missions you would do after the first mission described here. Your mentor will work with you to fine-tune these and develop outlines, to ensure you'll be able to keep going smoothly after the first mission is complete.
Once you have done this, someone from the Operations Office will be in touch to discuss next steps.
Exploratory Concepts
Exploration is Starfleet's stated primary missions. Concepts in this category are closely related to the core Star Trek experience seen on all of the shows other than Lower Decks.
The Elder Statesman
Concept | First Mission |
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While Starfleet's newest, largest ships are assigned to the majority of deep space assignments, other cruisers still serve with distinction in a wide variety of exploratory capacities. Under the command of a new captain, one of these elder statesman has recently been launched for a charting expedition to a remote sector of the Federation to seek out strange new worlds. | Fresh from a major overhaul designed to take the ship into the 25th century, the [name] sets off from Starbase Bravo towards a sparsely populated sector to the galactic South. Upon entering sector 719, the ship's new and improved sensors detect a gravitational anomaly: one of our stars is missing! |
She's Smart and Quick
Concept | First Mission |
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Developed to avoid putting all of Starfleet's eggs in one basket, light explorers are smaller than behemoths like the Galaxy but are meant to use their tremendous top speed, impressive endurance, and powerful sensors to perform the same long-range exploratory missions as larger ships. A newly-commissioned light explorer has been assigned to the Fourth Fleet to probe the area of space beyond the Klingon Empire and Romulan Republic. | After successful passage through Klingon space into unexplored territory, the [Name]'s first assignment is to track down one of Earth's original deep space exploratory vessels: the unmanned Friendship 7 probe. |
Ex Astris Scientia
Concept | First Mission |
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Starfleet possesses an enormous number of science vessels which follow up on the discoveries of larger vessels for extensive survey and research missions. These ships are essential for expanding the Federation's knowledge, and vessels like this one are at the forefront of Starfleet's exploratory efforts. A science ship is a place where free flowing discourse is expected, where the unknown is around every corner, and where Starfleet's best and brightest scientists thrive. | While surveying a previously explored M-class world, the [name] discovers evidence that it may once have played host to an ancient civilization, the Promelians. After intensive scans, the unthinkable is detected: a hanger containing an intact Promelian Battlecruiser, the first of its kind since the Enterprise-D was forced to destroy one to escape a Menthar trap. The [name] and her crew must race against the clock to secure this prize, before opportunists or the planet itself reclaims it. |
Diplomatic Concepts
Second Contact
Concept | First Mission |
---|---|
After first contact has been made by one of Starfleet's front-line vessels, a second contact team moves in to formalize diplomatic relationships between a new world and the Federation, which includes paperwork and engineering projects like installing communications transmitters. Second contact is normally assigned to a utility cruiser or one of Starfleet's other light duty vessels, and it's missions like these that keep the Federation working. This vessel is older, but it's seen hundreds of worlds in its lifetime, making connections that have stood the test of time. | Under the command of a new captain, the [name] is sent to make second contact with a world just inside the Triangle that had been missed by explorers for centuries thanks to unusual sensor properties in the area. The brief is simple: install a communications array that can cut through this interference so the world can stay in contact with the greater galaxy, but when the ship arrives, it encounters second contact teams from both the Romulan Republic and Klingon Star Empire, which are making their own pitches to have this new race fall under their influence! The [name] must convince them that the Federation is the better bet. |
Mediator
Concept | First Mission |
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Starfleet vessels of all shapes and sizes are frequently used for diplomatic purposes, whether delivering important dignitaries across long distances, hosting conferences, or performing important negotiations themselves. This ship isn't the largest or most prestigious ship in the Fourth Fleet, but it serves an important role putting out diplomatic brushfires, especially those caused along the Federation-Klingon border by the Archanis Campaign of 2399. | In the aftermath of the Archanis Campaign, many Federation colonies along the Klingon border needed substantial repairs and upgrades. In the scramble to allocate resources, not everyone got what they needed. This has come to a head when a colony threatens to secede from the Federation entirely to join an independent league of traders led by a prominent Orion world. It's the job of the [name] to placate this world and keep it in Federation hands. |
Peace In Our Time
Concept | First Mission |
---|---|
Though meeting a new race is exciting, having them sign an accord or even join the Federation is more exciting! When Starfleet is transporting high-profile dignitaries to sign a treaty, Starfleet needs to show of its best and raise the flag while showing off the pride of the fleet. These ships are the ones that are used to show of the Federation's prestige. | After several years of peaceful trade, scientific collaboration and exchange, a world on the edge of Federation's space has now been vetted to become a new member. The [name] is called upon to host and transport the Federation delegation to meet with that world's leaders to sign the final treaty that will admit them into the Federation. Only the best of the best can be served. |
Defensive Concepts
The Unexpected Visitor
Concept | First Mission |
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While the demand to explore beyond the Federation is exciting, maintaining the peace and security of the Federation is vital. Those ships that are assigned to ensure that Federations are citizens are kept away from threats; however knowing where those threats are coming from is a constant job for Starfleet. | During a routine from one starbase to another, the [name] detects an unknown ship on long-range sensors. Starfleet is unsure of what is there and wants to get a general glimpse of what is sitting so close within Federation space that is unknown. The [name] is sent to investigate and to report back to Starfleet on the double. |
Rough and Tumble Frontier
Concept | First Mission |
---|---|
The Federation is vast, larger than any of its neighbors and spread across two quadrants. It has extensive borders, and while borders with the Romulans and Cardassians are closely monitored by a long-standing system of observation stations, others such as the Breen border are more porous. As one of the many patrol vessels assigned to the Fourth Fleet, this ship is based out of Farpoint Station, protecting the many colony worlds in the deep Alpha Quadrant side of the Federation from Breen and Kzinti raiders. | While on a routine patrol of colony worlds, the [name] receives a general distress call from a Breen warship within Federation space. What could possibly have happened that would make this enigmatic and warlike race call for aid, and what's lurking out there in space that's more dangerous than the Breen? |
Tip of the Spear
Concept | First Mission |
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Owing its origins to the Borg and Dominion conflicts, the Fourth Fleet maintains a number of deep space tactical vessels, which serve as the tip of the spear to handle exigent threats far from the Federation's borders. While these ships are also tasked with exploratory missions when things are quiet, they can deploy quickly to trouble spots to handle issues quickly, quietly, and with minimal casualty. This vessel has just come off the assembly line to join the fleet in service beyond Breen and Ferengi space to help tamp down smoldering embers in wild space before they become a raging inferno. | Disavowed by the Tzenkethi government, a rogue commander has taken a prototype battleship into neutral space and is harassing vessels from the Cardassian Union, Ferengi Alliance, and Starfleet. Tasked with ending this threat, the new captain of the [name] must track down and capture or destroy this vessel while managing relations with these two neighbors' and without starting a war with the Tzenkethi, who only reluctantly have admitted to the ship's existence. |
Flat Top
Concept | First Mission |
---|---|
Starfleet rarely employs starfighters other than in full-scale conflicts, but a number of squadrons are maintained for deep space deployment against races that employ small, fast-moving vessels of their own, as well as to maintain the training necessary for coordinated small craft assaults. The Fourth Fleet is one of the few units that maintains any carrier-type vessels in any large numbers, and this vessel is currently assigned to patrols along the Romulan border, especially in the wilds patrolled by the Fenris Rangers. | While undertaking a routine training exercise under the command of a new captain, the [name] and her fighter group are struck by an unexpected EMP blast from a solar flare, disabling the ship and all of her fighters. It's a race against time to bring systems back online before the fighter pilots run out of oxygen, and before opportunists notice the stricken vessel. |
Humanitarian Concepts
Do No Harm
Concept | First Mission |
---|---|
One of Starfleet's primary directives is to provide help to those who are in distress. Over the centuries, Starfleet has created a number of ships as part of its rapid response force. These classes of ships within the Fourth Fleet have the fastest engines and contain a range of facilities and large storage bays to provide huge amounts of resources for stricken worlds. This vessel has been assigned to the region that contains the Paulson Nebula and after the recent disastrous Century Storm event where numerous worlds have been stricken, it is up to this vessel to provide humanitarian relief to those who have lost their homes. | While assisting a Federation colony who is in the process of rebuilding after the passing of the Century Storm, the [name]'s crew have discovered what appears to be large amounts of the ore Trellium. When elements of the ore are leaked into the colony's water purification system, the colonists began to behave strangely. Strange in the fact the entire colony's population is Vulcan. The Trellium is a deadly neurotoxin for the Vulcans and it begins to degrade their neural pathways. Loosing the emotional inhibitions, it is up to the crew of the [name] to find a cure for the colonists, remove the ore while avoiding hurting any of the colonists who are starting to become erratic and savage like in their behaviours. |
First On The Scene
Concept | First Mission |
---|---|
Aiding the support of others is one way in which the Federation shows that it cares about its neighbours, though this has not been the case since Starfleet changed its policy after cancellation of supporting the relocation of the Romulans. This has to change and the Fourth Fleet is leading the early efforts with this. Trying to prove that the Federation is returning to its core values, these vessels are the ones showing others they are here to help and provide a friendly face to those who may have lost their faith or trust in the Federation in recent years. | On course to rendezvous with a Cardassian diplomat, [name] picks up a distress call from a Cardassian colony near to the Federation border. Being the closest ship to render aid, the [name] alters course to provide help at once. Once arriving on the scene, they discover the world has been neglected by the Cardassian government since the Dominion War. The colonists have had to survive on their own, as such their systems are not as advanced as other Cardassian worlds. Now the planet has undergone a series of devastating earthquakes. Settlements across the planet are in ruins, homes are in flames and there is barely anyone available to help. [name] enters orbits and provides support, even though this will make them significantly late in meeting the Cardassian ambassador. |
Beacon of Hope
Concept | First Mission |
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When two warring sides comes to the conclusion that they must end hostilities for the sake of providing their people the chance of surviving, then the Federation is quite keen in providing help with these matters. Becoming a symbol of neutrality, Starfleet likes to send the best units in to provide the help needed to help those who have been devastated by war and to provide the foundations in rebuilding worlds lost to conflict. | A non-aligned system on the edge of Federation space has requested assistance after two worlds have been in a state of war with one another for almost a decade and a half. Not ready to join the Federation yet, both sides have agreed to allow for Starfleet to send in convoys filled with relief efforts to help their people. The non-aggression pact signed by both sides has agreed to allow Starfleet to establish a small station on the edge of their system as way of assisting and monitoring the peace treaty. It is down to [name] to lead and escort the first flotilla of ships into the system, begin building efforts on the new installation and provide relief efforts to both sides without re-igniting past tensions. |