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Wildfire Phenomenon

From Bravo Fleet
This article is official Bravo Fleet canon.










The Wildfire Phenomenon is an ongoing stellar phenomenon affecting the Cestus Sector Block, the Federation-Gorn border, the Klingon-Gorn border, and unknown reaches of the Gorn Hegemony. It began in October, 2403.

Across dozens of star systems in the region, stars are producing flares, coronal mass ejections, and high-energy radiation at levels far beyond what their type, age, or history would predict. The ensuing effect on colonies, shipping, sensors, and communications have created a regional emergency.

Worse is the phenomenon’s impact on the Gorn - who have shifted into their violent, territorial, and expansionist behaviours not seen since the 2250s.

The cause is unknown.

Characteristics

Scans of the stars affected.

Affected stars display sustained, abnormal magnetic activity. Flares are frequent and intense, and coronal mass ejections are larger and more common than the star's class would produce. Output of high-energy radiation, including X-rays, ultraviolet, and charged particles, is sharply elevated. Unlike a natural stellar storm, the activity does not pass. It persists and, in places, is worsening. The resulting stellar noise degrades sensors and subspace communications across affected systems, well beyond what the flares alone would explain.

Wildfire does not behave like any recorded stellar phenomenon. The affected stars share no common class, age, or lifecycle stage. Neighbouring stars can behave very differently: some are severely disrupted, others only mildly, and some are untouched. Quiet stars have been observed erupting without the magnetic build-up that normally precedes a flare.

The phenomenon has only been afflicting Gorn space and the immediate surroundings, reaching a sector or so into Klingon and Federation space. How deep it stretches into Gorn Hegemony territory is unknown. Outside this region, stellar activity is normal.

With varied stars affected, some produce additional oddities of their own. A quiet red dwarf may flare hard enough to strip its inner worlds of atmosphere. A variable star's pulsations lock into a faster rhythm. In a binary pair, one star rages while its companion barely stirs. How and why some stars manifest further phenomenon may be down to the way the star’s makeup interacts with whatever is causing Wildfire.

Effects

The consequences of the Wildfire phenomenon extend to both operations in space and life on nearby worlds.

Inhabited worlds

Surface radiation and UV exposure are elevated on worlds orbiting affected stars, to varying degrees, putting residents at risk. Open-field crops are failing, power grids and planetary communications cut out during flare events, and atmospheric conditions on some worlds are destabilising into erratic, even cataclysmic weather.

Established colonies with developed infrastructure, particularly weather control systems, have redundancies and support systems to help inhabitants and settlements navigate the challenges. Smaller or newer colonies or recently terraformed worlds risk being in crisis, and inhabitants may need sheltering or evacuating during peak events.

In space

The stellar radiation is causing havoc with long-range sensors and subspace communications. In acute regions, starships struggle to detect what is in their own system, and colonies and vessels may go silent for hours or days. Starfleet ships have systems to protect their crew against the radiation levels with limited effort, but the crews of civilian vessels may struggle in prolonged periods within affected regions.

Orbital or system-level infrastructure - relay stations, sensor arrays, orbital platforms - struggle under the bombardment of solar flares and radiation. The close approach to an affected star is hazardous.

The Gorn

Gorn respond to specific stellar light conditions, a biological oddity of which Starfleet only has limited understanding. The Wildfire phenomenon seems to affect them directly. Gorn behaviour has shifted to the aggressive, hunting-and-breeding state seen in the 2250s. Hatchlings cooperate rather than compete, and adults are relentlessly territorial. They are raiding Federation space, establishing breeding grounds, and abducting colonists, and they cannot be negotiated with.

It is unknown how deep into Gorn space the phenomenon reaches, but its effects seem acute enough that simply physically leaving the afflicted regions does not immediately change Gorn behaviour. However, the Gorn would have to venture very deep into Federation territory to be away from Wildfire-afflicted stars.

The Klingon-Gorn border is affected in the same way. Klingon Houses face the same disruption and the same violence, and the response varies from House to House.

In Play

  • Wildfire is the central phenomenon of the Wildfire Campaign. Members are welcome to use it in their stories.
  • Members may invent their own affected systems, planets, and local effects, in Federation, Gorn, and Klingon space. The severity of Wildfire varies from system to system, so a story can be set in a barely touched system or a devastated one. Members do not need to specify which kinds of star are affected, and there is no required list. The pattern is unclear on purpose, so it is open to individual stories.
  • The cause of Wildfire is not established at the start of the campaign. Members writing scientific stories may propose theories and chase anomalies, but should not confirm a definitive cause. The investigation will advance through IO fiction and briefing updates.