Sovereign Class

From Bravo Fleet Infobase

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Federation Faction


Class Information
Role: Explorer


Date Entered Service:


Fourth Fleet Ships in Service:

View On BFMS

Ship's Complement
Crew Complement:


Overall Dimensions


Warp Performance
Cruising Speed:

Warp 8

Energy Weapons:

16x Type-XII Phaser Arrays

Torpedo Launchers:

9 Launchers


Regenerative Shielding System

Auxiliary Craft

Created to replace the Galaxy-class starship and fight the Borg, the Sovereign class has proven to be a bold, powerful battleship and versatile explorer that nonetheless fails to fully match the exploratory, scientific, and diplomatic capabilties of her older cousin. Even with that in mind, Sovereign commands and service berths are among the most prestigious and sought-after in all of Starfleet, and the ships have earned acclaim for their service in both war and peace. Service aboard a Sovereign is seen almost universally as a point of honor and pride for an officer or crewman.

Exploration and Science

A Soverign-Class in orbit of a planet.

While the Sovereign’s exploration and science facilities are state-of-the-art, they lag a bit behind the older Galaxy-class ship in effectiveness due to having less space devoted to them - a necessary outcome of the Sovereign’s smaller volume and substantially greater tactical capability. There simply isn’t room for the Galaxy’s cavernous lab spaces, enormous sensor arrays, and huge stores of equipment in the Sovereign spaceframe. The Sovereign drastically outperforms any ship smaller than a heavy explorer in an exploration role, but does not match the capabilities of the Galaxy, Odyssey, or especially the Century in that role.

That said, the Sovereign’s main sensor array can penetrate most nebulae and perform micrometer-scale orbital scans, and has proven to be more than a match for most older cloaking devices. The ship carries the most recent specialized probes, allowing it to conduct high-quality surveys and remote studies, and its forward torpedo turret, while primarily designed for tactical use, has the added benefit of being able to flood an area of space with probes remarkably quickly, creating a powerful sensor network. The shipboard labs, while smaller than those of the Galaxy (to the point that some who have served aboard the older explorers find them a little cramped), are well-equipped to handle even very complicated, delicate scientific questions.

One area where the Sovereign exceeds the Galaxy is in major crew amenities. While its recreation hall is significantly smaller and the crew lounge about the same size, it has three main holodecks and five smaller holosuites, all using substantially more advanced emitter controls and computers, allowing much more immersive experiences. Added safety features have led to far fewer holodeck mishaps aboard Sovereign-class ships than aboard their older cousins as well, allowing for substantially greater crew comfort on long journeys.


The Sovereign’s diplomatic capabilities are a similar story - the very best technology, but with less space and attention devoted to it than is given with the other heavy explorers. Sovereign VIP quarters are spacious and luxurious, but there are fewer of them than aboard a Galaxy, and they are located less conveniently to the forward lounge and holodecks.

The Sovereign’s tactical capabilities make for an occasionally uncomfortable fit with her diplomatic role. The presence of a Sovereign-class starship in a system is an indication that Starfleet takes it seriously, and there is no vessel as sought-after for VIP transport in potentially hostile space, but her status as the nearest thing the Federation builts to a battleship can occasionally make the class’s presence feel like an implicit threat.


A Sovereign-Class undergoing repairs.

The Sovereign is one of the most advanced ships in Starfleet, and that shows in both its capabilities and the engineering problems it presents. Its warp drive matches those of the Intrepid and Prometheus for top speed, though its size and hull geometry give it a slower cruising speed and shorter sprint time than those smaller ships, and its impulse engines are unmatched for raw ability to accelerate and turn a massive starship. This leads to Sovereign being deceptively agile in combat. Each of the ship’s impulse engines has its own fusion reactor to provide power directly.

This advanced warp and impulse system requires some of Starfleet’s best engineers to keep it operating at peak performance, and it rewards skilled handling. While the Sovereign has a smaller crew than the Galaxy, the skill premium in the engine room makes properly crewing these ships an occasionally difficult proposal.

While the Sovereign requires a great deal of very skilled work to keep operating at peak effectiveness, it is capable of continuing to fly after suffering truly massive damage. The starships Sovereign, Enterprise, and Majestic - the three class leaders - have all limped home with crew mostly intact after taking damage that would have crippled or destroyed any other Federation spaceframe, and other ships in the class having shown that durability as well. Majestic in particular managed to return to Starbase 16 after losing the entire primary hull, suffering a collapsed shuttlebay, and having the port warp nacelle torn off near the pylon root in a hard fight against Tzenkethi raiders, and was spaceworthy once more in less than five months.

The Sovereign is capable of saucer separation, but it is considered an emergency-only maneuver as doing so will leave both halves of the ship without vital systems. The secondary hull has no main impulse engine, while the primary lacks warp and torpedo launch capabilities. Only in situations of either unrecoverable damage to the primary hull or imminent loss of the warp core should a Sovereign be separated, and the maneuver has only been performed outside testing a very few times.


A Sovereign-Class firing quantum torpedoes.

The Sovereign is, simply put, the premier Starfleet ship of the line. Its tactical systems are top-notch and given plenty of space on the hull, making Sovereign Starfleet’s most powerful, reliable forward combat ship.

While the Sovereign’s phaser compliment is quite powerful - advanced Mark XII phaser emitters, with long arrays located both dorsal and ventral on the saucer - they cannot match the power of the massive main dorsal array of the Galaxy. It is the Sovereign’s torpedo launch capability that gives it its tactical edge.

Eight standard launchers - three mounted forward, five aft - are an impressive armament already, but it is the forward rapid-fire turret armed with quantum torpedoes that is the focus of the Sovereign’s weapons suite. This turret is capable of variable-geometry fire, giving it a wide target arc, and of firing torpedoes quickly enough to turn the entire forward arc of the ship into a kill zone. Nothing of the Sovereign’s general size range can withstand more than a few seconds of concentrated fire from the turret, and even much larger dedicated warships like the Romulan Scimitar, Son’a dreadnought, and Breen Rezearth dreadnoughts will struggle to do so. The ship’s maneuverability is also well-known, with the sleek spaceframe sometimes seeming almost to dance in its efforts to engage multiple enemies with the forward-mounted weapons and avoid exposing its less well-protected flanks.

The weapons layout of the Sovereign force a captain and tactical officer to be bold in combat. The ship rewards this boldness - keeping the forward arc toward the enemy and maintaining hard, steady fire is key to effectively using the Sovereign in combat. Having so much of the ship’s weapons compliment mounted forward makes a fighting retreat difficult and dangerous, so care must be taken before deciding to commit to combat - once combat is joined, the Sovereign is likely committed for the duration. The reputation for recklessness enjoyed by Sovereign captains as a group is, thus, much more the result of style than of substance - successful Sovereign captains consider carefully whether to initiate combat, but once engaged they commit fully and boldly.

While the first-run Sovereign-class ships had offices for a full Strategic Operations staff, most later ships cut that in favor of an extra science lab, and the Strategic Operations office was removed from Enterprise during her first major refit. Those that retain a Strategic Operations center often use a command protocol pioneered aboard the USS Sovereign during the Valoris Crisis, stationing a junior officer from Strategic Operations on the bridge with an earpiece and their own console to relay tactical analysis directly to the captain. This protocol served well during both Operation Clean Sweep and the Battle of Starbase 72, but many captains who have attempted it have found that it floods the bridge with too much cross-talk during red alert.

Shipboard Life

While a Sovereign-class ship is not as spacious as a Galaxy, Century, or Odyssey, it is, as far as service in space goes, a very comfortable posting. While individual execuitive officerss occasionally shake things up, the usual arrangement of quarters is that crewmen use six-person, three-room suites, NCOs and ensigns use the numerous four-person two-room suites, lieutenants have two-person, two-bedroom quarters, and senior officers have solo quarters, with the particularly spacious Captain’s and Executive Officer’s suites on Deck 2 with immediate access to the bridge priority turbolift. Individual touches in one’s living space are encouraged, and an officer’s quarters will often speak eloquently to who that officer is and where they are from.

The shipboard amenities are also quite thorough, with multiple holodecks and holosuites providing immersive entertainment, two recreation halls - the larger in the primary hull, the smaller not far from main engineering - offering spaces for large gatherings and group sporting events, and a number of spaces in which to eat and socialize. The Deck 4 officers’ mess is surprisingly well-furnished, with a full kitchen and kitchen staff in addition to a wide bank of replicators, and the crew messes spread throughout the ship are smaller but still comfortable spaces with full replicator access. Outside emergency situations, replicators are unrationed, allowing unlimited use for food, drink, and small personal items.

The centerpiece of shipboard social life is the forward lounge. While the lounges on Galaxy-class starships were usually referred to by the official name of the space in which they were located (Ten Forward), those aboard Sovereign-class ships are often given colorful, personal names handed down from the ship’s original crew to those who would follow. The atmosphere of the Collingswood Arms on the USS Sovereign has been a thing of Starfleet legend since the ship’s first voyage, the legend deepened by the recently-departed lead bartender, an old, wounded Klingon warrior named K’Valk. The Star of S’harien aboard the Majestic holds a display showing the ship’s service - her discoveries, diplomatic breakthroughs, and victories in combat.

As a large explorer, the crew of a Sovereign is large enough and sees enough turnover that, outside senior staff and a few very long-term NCOs, it does not tend to develop the family-like sort of camaraderie that crews on smaller ships hold. Instead, it is very much like a small town in space, with a rumor mill capable of running even faster than the FTL computer core and a sense that everyone knows who everyone else is but does not necessarily know them personally. Most experienced Sovereign captains have long since given up on chasing or shutting down the rumor mills on their ships, and simply try to embrace the bonding it can encourage while cutting off rumors that damage crew cohesion at the knees. The combination of crew size, controlled but present intimacy, and tendency to find their way into combat and hazard situations has led to the Sovereign having the dubious distinction of being the ship class that averages the most marriages per crew, though Starfleet culture keeps those numbers limited even here.


A Sovereign Class firing phasers.

The Sovereign Class starship was born out the necessity for more combat oriented starships to help combat the Borg Collective, yet keep host to a wide variety of exploratory and diplomatic missions during peacetime. Originally three starship designs were fielded to combat the Borg: Project Sovereign, Project Defiant and Project Nova. Both the Defiant and Nova projects were considered entirely too small to field what was needed; however they were later rebuilt into separate starship designs. For the mainstay of what the project called for, the Sovereign design was chosen to essentially replace the Galaxy Class as the flagship design of the Federation.

Implementation of the design of the starship and construction began in 2367. Construction moved along quickly and integrating some of the newest Federation technologies into the ship design was proving to be surprisingly easy. The integration of the bio-neural gel pack with the already conventional isolinear chip system proved to have few complications. Other new systems included the field testing of the quantum torpedo turret system, enhanced regenerative shielding system, energy-dispersive ablative hull armor, redesigned warp drive and the previously classified "Type-X+" phaser systems. The Type-X+ would be later reclassified as the Type-XII.

The USS Sovereign was finally completed in 2369 and began its shakedown cruise along the Romulan Neutral Zone. Many aspects of the Sovereign proved to be well above expectations during testing. After eight months of shakedown in open space, the Sovereign was returned to dry dock for finalization and commission.

The Sovereign proved to be a well-founded design in terms of its combat abilities. However it lacked the high maneuverability of ships similar to its size or the ability to achieve the higher warp speeds seen in the Intrepid and Prometheus Classes. That being said, the ship more then made up for itself in terms of phaser power, torpedo compliment, and torpedo tube placement, which supplemented the forward quantum turret.

Several more of the class were put into production and even the USS Enterprise, the flagship of the Federation, was readmitted into service as a Sovereign class. The first real test for the Sovereign Class was during the Battle of Sector 001 in which the Enterprise arrived in time to help destroyed the Borg vessel in conjunction with the rest of the fleet. Later, during the Dominion War, the Sovereign and Enterprise saw combat while the other ships were slowed in their production in favor of the smaller, more powerful and quicker to build Defiant Class. Near the end of the war six more of the class were completed and two helped with the Jem'Hadar clean up across the quadrant.

Following the war, the Sovereign class was re-tasked with front line exploration of open space along with its fellow exploration-driven starships. In the decade following the close of the Dominion War, the Sovereign class starships have served in a variety of roles as flagships, command and control centers, diplomatic envoys, first contact headquarters, front line defensive vessels, exploratory starships, scientific couriers and troop transports. The versatility and endless abilities of the Sovereign has proven it to be a worthwhile design, and it will continue being, for many decades, the mainstay of the Federation fleet.

Ship Specifications

Basic Information
  • Role: Explorer
  • Dimensions: 685.2 meters (L) x 243 meters (W) x 87 meters (H)
  • Decks: 24
  • Expected Duration: 120 years
  • Time Between Resupply: 10 years
  • Expected Refit Cycle: 15 years
Crew Complement
  • Total Crew: 820
    • 150 Officers
    • 480 Enlisted
    • 150 Marines
  • Number of Civilians: 40
  • Emergency Capacity: 2,500
  • Thrusters: RCS Thrusters
  • Sublight Speed: 0.25c
  • Warp Speed
    • Cruising Speed: Warp 8
    • Maximum Warp: Warp 9.9
    • Emergency Warp: Warp 9.95 (for 36 hours)
  • Slipstream Capable?: Yes
Offensive Systems


  • 1 Rapid Fire (Forward)
  • 3 Forward
  • 5 Aft


Defensive Systems
Primary Systems
  • Computer Systems:

Isolinear/Bio-neural Computer System

  • Transporters:
  • 5 six-person transporters
  • 2 cargo transporters
  • 3 fifteen-person emergency transporters
    • Transporter Range: 45,000 Kilometers
  • Sensor Range: 20 Lightyears lightyears
Auxiliary Craft



  • Shuttles: 10
  • Workbees: 8
  • Runabouts: 4
Other Notes


Deck Listing

Deck Details/Specifications of Deck
Deck 1
  • Bridge
  • Captain's Ready Room
  • Observation Lounge
  • Airlock
Deck 2
  • Captain's Quarters
  • Executive Officer's Quarters
  • Enlisted Affairs Office
  • Emergency Batteries
  • Weapons Locker
Deck 3
  • Officers Mess
  • Senior Officers' Quarters
  • Aft Viewing Lounge
  • Communications Library
  • Officers' Quarters
  • Gymnasium
  • Spring Ball Court
  • Raquet Ball Court
Deck 4
  • Officers' Quarters
  • Crew Quarters
  • VIP Quarters
  • Transporter Rooms 1 & 2
  • Emergency Batteries
  • Life Support
  • Environmental Controls
  • Chief Operations Officer's Office
Deck 5
  • Security Office
  • Brig
  • Phaser Range
  • Armoury 1
  • Security Training Facilities
  • Chief Intelligence Officer's Office
  • Aft Tactical Sensors
  • Crew Quarters
  • Holodecks 1 & 2
  • Environmental Support Systems
  • Cargo Bay 1
Deck 6
  • Main Computer Core (Level 1)
  • Main Computer Core Control
  • Main Shuttlebay
  • Flight Control Room 1
  • Primary ODN Systems
  • Science Labs
  • Arboretum
  • Diplomatic Facilities
  • Civilian Quarters
  • Crew Quarters
  • Holodecks 3 & 4
Deck 7
  • Main Computer Core (Level 2)
  • Main Shuttlebay
  • Secondary ODN Systems
  • Astrometrics
  • Cybernetics Lab
  • Main Science Lab
  • Chief Science Officer's Office
  • Counsellor's Office
  • Hydroponics Bay
  • Ship's Library
  • Civilian Quarters
  • School
Deck 8
  • Main Computer Core (Level 3)
  • Impulse Assembly
  • Fusion Reactors
  • Main Sickbay & Supports
  • Morgue
  • Chief Medical Officer's Office
  • Weapons Locker
  • Engineering Lab
  • Shuttlebay Elevators
  • Upper Shuttle Maintenance & Storage
  • Forward Tactical Sensors
Deck 9
  • Main Computer Core (Level 4)
  • Impulse Engines
  • Impulse Driver Assembly
  • Warp Core Subsystems
  • Lower Shuttle Maintenance & Storage
  • Dorsal Docking Port
  • Emergency Transporters
  • Crew Quarters
Deck 10
  • Impulse Assembly
  • Fusion Reactors
  • Deuterium Injectors
  • Auxiliary Fusion Reactor
  • Shuttle Repair & Machine Shop
  • Engineering Support Area
  • Industrial Replicators
  • Main Crew Lounge
  • Armory 2
  • Crew Quarters
  • Holodecks 5 & 6
  • Waste Management
Deck 11
  • Auxiliary Deflector Controls
  • Shuttle Elevator Assembly
  • Airlock
  • Weapons Range
  • Crew Quarters
  • Transporter Rooms 3 & 4
  • Airlocks
  • RCS Thrusters
  • Geology Lab
Deck 12
  • Auxiliary Deflector Array
  • Primary IDF Generators
  • Primary SIF Generators
  • Primary Shield Generators
  • Systems Support Compartment
  • Maintenance Bay 1
Deck 13
  • Quantum Torpedo Turret Access
  • Torpedo Storage
  • Main Sensor Array
  • Deuterium Tanks
  • Power Distribution Subsystems
  • Science Labs
  • Mess Hall (Aft)
  • Maintenance Bay 2
Deck 14
  • Deuterium Tanks
  • Shuttlebay 2
  • Flight Control Room 2
  • Power Distribution Systems
  • Captain's Yacht Access
  • Turbolift Maintenance
Deck 15
  • Secondary Computer Core (Level 1)
  • Shuttlebay 2
  • Shuttle Storage
  • Graviton Generators 1 & 2
  • Deflector Assembly
  • Weapons Locker
  • Main Power Transfer Conduits
  • Transporter Room 5
  • Cargo Bays 6 & 7
Deck 16
  • Secondary Computer Core (Level 2)
  • Reserve Antimatter Storage
  • Graviton Generators 3 & 4
  • Main Navigational Deflector
  • Deflector Control
  • Main Engineering,
  • Chief Engineering Officer's Office
  • Weapons Locker
  • Main Power Transfer Conduits
  • Warp Nacelle Access
  • Cargo Bays 8 & 9
  • Emergency Transporters
Deck 17
  • Secondary Computer Core (Level 3)
  • Aft Sensor Array
  • Graviton Generators 5 & 6
  • Deflector Assembly
  • Secondary Plasma Vent
  • Emergency Transporters
Deck 18
  • Graviton Generators 7 & 8
  • Deflector Assembly
  • Auxiliary Shield Generators
  • Multi-purpose Chamber (Upper)
  • Crew Quarters
Deck 19
  • Lateral Sensors
  • Secondary Communications Array
  • Emergency Graviton Generators (2)
  • Emergency Batteries
  • Complementary Deflector Assembly
  • Multi-purpose Chamber (Lower)
Deck 20
  • Forward Torpedo Launchers (2)
  • Torpedo Magazine
  • Probe Storage
  • Primary Communications Array
  • Tractor Beam Assembly
  • Turbolift Maintenance
Deck 21
  • Antimatter Storage Pods
  • Forward Tractor Beam Emitter
  • Secondary IDF Generator
  • Secondary SIF Generator
  • Cargo Bay 10 (Upper)
Deck 22
  • Antimatter Storage Pods
  • Antimatter Generator
  • Torpedo Magazine
  • Maintenance Bay 3
  • Cargo Bay 10 (Lower)
Deck 23
  • Tractor Beam Assembly
  • Antimatter Generator
  • Antimatter Injectors
  • Secondary Sensor Array
  • Sensor Analysis Suite
Deck 24
  • Tractor Beam Assembly
  • Aft Tractor Beam Emitter
  • Aft Torpedo Launchers (2)
  • Torpedo Magazine
  • Warp Core Jettison Hatch

The Sovereign In Play

  • The Sovereign remains Starfleet's premier ship of the line, and the arrival of a Sovereign-class ship in a system is a statement on the part of Starfleet Command that whatever is happening there has the attention of the Federation. There is no spaceframe in the Federation armada that can match the tactical capabilities of the Sovereign, and indeed there are few in any Alpha or Beta quadrant fleet.
  • Sovereign-class starships have exceptional strategic operations capabilities, with the ability to provide logistical and strategic support for major fleet operations.
  • The Sovereign also has top-tier diplomatic facilities, though this is a trait they share with other large explorers like the Century and Galaxy classes. Their combination of tactical and diplomatic capabilities makes the Sovereign a good choice for transporting VIPs, especially those who face personal or political threats to their safety.
  • The tactical and strategic capabilities of the Sovereign class come at a significant cost in terms of scientific and exploration prowess, and the simple fact that it is such a threat renders it unsuitable for some forms of diplomatic work. While the ship remains a versatile platform, this weakness is significant enough to require the presence of the complementary Century-class ship.
  • The Sovereign-class ships are all commands of high prestige, and therefore almost always given to experienced captains, especially experienced combat captains. While there are always exceptions, the vast bulk of Sovereign-class starships are their captain's second or third command in an already-lengthy, impressive career.
  • A sim or fiction set aboard a 'Sovereign'-class starship will most likely be crewed by the best and brightest of their generations, and be given the most important and prestigious jobs to do, with a slant toward missions where the tactical and strategic capabilities of the Sovereign are a significant asset. This does not necessarily mean combat - a Sovereign-class ship's presence will often force a situation to deescalate, and a common duty of these ships is to simply show the flag.
  • NPC Sovereign-class starships should rarely be seen, and, when they are, be a sign that things are serious and the Federation sees them as such. When one becomes involved in a situation, standard practice is that its captain take operation command of the situation as a whole.

Active Simulations

Official Federation Starship Specifications
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