Difference between pages "User:CrimsonTacit/Sandbox/Gaming Policy" and "Handl Dryf"

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The '''Bravo Fleet Gaming Policy''' defines how gaming ribbons are awarded and which games are officially supported by the Gaming Office.
{{icons|bfc|fer}}
{{workinprogress}}
{{Starbase
| name = Handl Dryf
| image = [[File:Handldryf1.png]]
| registry =
| class =
| affiliation = [[Ferengi Alliance]]
| status = Active
| commissioned =
| decommissioned =
| destroyed =
| system =
| sector = [[Deneb Sector]]
| region =
| quadrant = [[Alpha Quadrant]]
| role = Trading Outpost
| unit =
| taskforce =
| taskgroup =
| squadron =
| co = Administrator Oraba Dryf
| xo =
| crew =
| dedication =
}}
{{quote|'''Sometimes, the only thing more dangerous than a question is an answer.'''|Ferengi Rule of Acquistion #208}}


==1 — Overview==
The station '''Handl Dryf''' is a Ferengi-owned establishment on the border of the [[Ferengi Alliance]] and the [[United Federation of Planets]]. An independent outpost, it welcomes any who need neutral ground where they can conduct business: exchange goods, make trade deals, gather information, lie low, get their ship repaired, or just get some shore leave.
# Bravo Fleet officially supports two video games:
## Star Trek Online
## World of Warships (PC Only)
# Gaming Nights are synchronous events organized by members under the coordination and approval of the Gaming Office.
## Information about organizing gaming nights is found in the [[Guide:Gaming_Nights|Gaming Nights Guide]].


==2 — Gaming Awards==
==Design==
# As defined by the Office of the Chief of Staff, there are three awards related to gaming:
Superficially the design and construction of Handl Dryf resembles the concept of a [https://en.wikipedia.org/wiki/Stanford_torus Standford Torus] station, though at just over half the diameter of the smallest proposed designs, is incapable of producing a sustained 1 ''g'' of artificial centrifugal gravity. Instead the station relies on ubiquitous gravity plating like any other modern space does.
## Strategic Action Ribbons, awarded for solo gaming actions.
### Members may only earn 20 Combat Action Ribbons per day.
## Combat Action Ribbons, awarded for group gaming actions.
### Members may only earn 50 Combat Action Ribbons per day.
## Campaign Ribbons, awarded for meeting long-term gaming goals.
# Members earn gaming awards by submitting their gaming activity to the gaming activity form on the BFMS with a screenshot that clearly identifies the activity in question and the member(s) participating in it.
## Submissions for Combat Action Ribbons should only be made once per action, with one member submitting a screenshot, the BFMS IDs of the other members, and a list of which in-game handle or screen name matches each BFMS ID.
## Officially supported games have defined formulae for earning gaming awards.
## Groups of members may play non-supported games to earn Combat Action Ribbons, as described in Section 5.


==3 — Star Trek Online ==
The design does allow for the station to feature a prominent 'endless' walking mall running the entire torus. A hub of commercial activity, there isn't anything within the Deneb Sector, or neighbouring galactic territories, that can't be found, regardless of legality. Terracing allows the mall to extend upwards for multiple levels, fluctuating as one makes their way around the station from a minimum of three up to seven. Behind the immediate commercial zone of the mall lies the residential and service sectors of the station, where so much happens to maintain the clean and tidy illusion of the never-ending commercial zone without being seen.
#Bravo Fleet has officially supported in-game fleets on PC (Federation and Klingon) and on XBOX (Klingon Only), which provide members with various resources and perks.
#Members may also earn ribbons for STO gaming in factions or on platforms where Bravo Fleet does not maintain an official presence.


=== 3.1 — STO Awards ===
==Docking Facilities==
About the size of the old ''Nor''-class station Deep Space Nine, Handl Dryf has the capacity for a huge number of small-to-medium sized ships, and a handful of even larger vessels. Ferengi Marauders, Cardassian warships, and even some Starfleet explorers are not unknown sightings here. Other traffic is usually that of heavy freighters, smaller raiding ships, or personal transports for business or leisure. Traffic volume is often high, and the station is well-defended not just by its own weapon and shield emplacements, but a decent local patrol group, and the willing arms of any nearby mercenaries who could be quickly hired.


==== 3.1.1 — STO Campaign Ribbons ====
By protocol, Handl Dryf asks the business of anyone who docks. The staff tend to not press for details - purchasing goods, brokering trade agreements, R&R, are all good enough reasons. But they’re canny and can smell a rat, and anyone who gives a suspicious story is likely put under close watch. They also have no tolerance for anyone coming to start trouble. Starfleet can send a ship here looking for information on a troublemaker, and someone may sell that information to them. But Handl Dryf will send them packing if they try to make an arrest aboard, and Starfleet policy is to play by their rules. The station is too useful an information point to ruin relations with the owners.
# Campaign Ribbons for STO gaming are earned by:
## Reaching Level 65 with a single character
## Completing Story Arcs in groups as follows:
### Completing the faction specific storyline arcs
### From the end of the faction specific arc to New Romulus
### Solonae Dyson Sphere and Delta Quadrant
### Iconian War, Yesterday's War and Future Proof
### New Frontiers and Gamma Quadrant
### Age of Discovery, J'Ula's Discovery and Klingon Civil War
### All of The Galaxy At Large arcs that have been removed from the main story
## Completing at least three reputations to Level 6
## Completing all the current Admiralty factions to Level 10
## Completing the first individual Duty Officer branch to Level 4
## Completing five Duty Officer branches to Level 4
## Completing at least two Research and Development Branches to Level 20
## Completing one of the primary Specializations (Command, Intel, Pilot, Temporal, Miracle Worker)
## Completing all of the secondary Specializations (Constable, Strategist, Commando)
## Progressively completing 50 levels in the Endeavour system (awarded at 50, 100, 150, et al)
## A bonus for specific performance in a gaming-related competition, per that competition's rules
# A qualifying submission for this award should contain a screenshot showing the character's name, level and the activity completed, as well as the character's name in the gaming activity form's text box.


==== 3.1.2 — STO Strategic Action Ribbons ====
==On Board Facilities==
Handl Dryf can offer decent resupply to any ship, and basic maintenance. Such repairs are unlikely to meet Starfleet standards, and they are unlikely to have the right components aboard, but their engineers can be hired to do a good enough job in a pinch. Non-Starfleet ships are much easier for them to fix up.


# Strategic Action Ribbons for STO gaming are earned by:
Most people come to Handl Dryf, however, for their leisure district at the heart of the station. The promenade here is like a small town, with both permanent bars and recreational businesses on the premises, and smaller, pop-up shacks and stalls along the main walkway. Any kind of bar, eatery, sauna, holosuite, massage parlour, gambling den, smoking den, or other recreational facility that can be imagined can be found on Handl Dryf.
## Completing a Task Force Operations (TFO) or Special Task Force (STF)
## Completing a Red Alert
## Completing a Story Mission to earn Daily Event Progress towards an STO Event
# A qualifying submission for this award should contain a screenshot with proof that a qualifying action has been completed.
## Multiple actions of the same type should be submitted as a single submission.
# Strategic Action Ribbons counts for each qualifying action are calculated with the following formula:
Number of Actions Completed x Content Modifier x Other Modifier = Total Ribbons
{| class="wikitable" style="text-align:center;"
|- style="font-weight:bold;"
! colspan="2" | Content Modifiers
! colspan="2" | Other Modifiers
|- style="font-style:italic;"
| Description
| Value
| Description
| Value
|-
| TFO/STF
| 1x
| Win Any Competitive Reputation STF
| 1.5x
|-
| Red Alert
| 0.5x
| Earn Daily Event Progress
| 1.5x
|-
| Story Mission (for Event Progress Only)
| 2x
|
|
|}


==== 3.1.3 — STO Combat Action Ribbons ====
Those seeking somewhere to conduct private business can either contact the owners of the station itself and request a private room be set aside for their affairs, or take their chances with the respectability of a bar owner with a back room. The former might take some explanation, especially if it’s Starfleet who want a private room, but they’re likely to honour the deal and not spy. The latter will ask fewer questions, but probably have fewer scruples - and less fastidious security arrangements.


# Combat Action Ribbons for STO gaming are earned by groups of members by:
==Notable Locations==
## Completing a Task Force Operation (TFO) or Special Task Force (STF)
===Administrator Dryf's Residence===
## Completing a Patrol or Red Alert
## Completing a Story Mission
# A qualifying submission for this award should contain a screenshot with proof that a qualifying action has been completed, with the BFMS IDs and character names of all of the members involved, as well as the type and difficulty of the action completed.
## Multiple actions completed by the same group of members should be submitted as one submission, but there should be separate submissions for different content types.
# Combat Action Ribbon counts for each submission are calculated with the following formula, using the values in the table below:
Number of Submitted Actions x Member Multiplier x Content Multiplier x Other Multiplier = Total Ribbons


{| class="wikitable" style="text-align:center;"
===Roger's Saloon===
|- style="font-weight:bold;"
! colspan="2" | CAR Member Multipliers
! colspan="2" | CAR Content Multipliers
! colspan="2" | CAR Other Multipliers
|- style="font-style:italic; border-color:inherit;"
| Description
| Value
| Desription
| Value
| Description
| Value
|-
| 2 Members
| 1x
| Patrol/Red Alert
| 0.5x
| Earn Daily Event Progress
| 1.5x
|-
| 3 Members
| 2x
| TFO/STF (Normal)
| 1x
| Win a Competitive Reputation STF
| 2x
|-
| 4 Members
| 3x
| TFO/STF (Advanced)
| 1.5x
|
|
|-
| 5 Members
| 4x
| TFO/STF (Elite)
| 2x
|
|
|-
|
|
| Story Mission
| 2x
|
|
|}


=== 3.2 — STO In-Game Fleets ===
===The Pit===
#Bravo Fleet maintains fleets for the following factions/platforms:
## PC - Federation
## PC - Klingon
## XBOX - Federation
#Members may join an in-game fleet by requesting to do so in #STO-Invites.
##Characters that do not log in at least once every six months will be removed from the in-game fleets to ensure there are enough slots for all members.
##Members who transfer to the Reserves voluntarily or through the AWOL process will have their characters removed from the in-game fleets.
#In-Game rank is separate from a member's Bravo Fleet rank and is assigned by the Gaming Office.
## Members are initially assigned the rank of Junior Officer/Warrior.
## Members holding Bravo Fleet Command positions are assigned the rank of Officer.
## Members holding Bravo Fleet Senior Staff positions are assigned the rank of Senior Officer.
## Other members may be assigned the rank of Officer or above as needed.
## Permissions for each in-game rank are assigned at the discretion of the Gaming Office, and all members have access to:
### Purchase from provisioned fleet stores and fleet shipyards
### Visit fleet holdings
### Invite non-members to fleet holdings
### Use the Fleet Bank (limited by rank)


== 4 — World of Warships ==
==In Play==
# Bravo Fleet has an officially supported presence on the North American PC server, using the tag [4BF].
*This article was written for ‘''The Old Alliance''’ mission, [https://bravofleet.com/mission/78184 What Price for Peace], in the [[The Lost Fleet|Lost Fleet]] [[Fleet Action|fleet action]], and is intended to be used for reference by that mission’s writer. The [[User:McGig|member]] may edit and update this article to reflect additional setting or story developments.
# Members may join the clan by searching for [4BF] or "4th Fleet - Bravo Fleet" and requesting to join in-game.
*Members who are not part of this mission may refer to the system as a known area of Ferengi space in the area, but should not integrate it into their stories without consulting the mission’s writer.
# Members in the clan may contribute oil from crates to the fleet base.
*Handl Dryf is a well-known neutral ground for all manner of operations in the region. Starfleet would like to keep it that way, and while officers are warned of the dangers when going aboard (anyone will rob Starfleet of anything, including intel), they are also told to play by Handl Dryf’s rules. It’s a useful place to keep on their good side.
# Members may earn gaming ribbons for World of Warships if they are not in the clan, but only on PC.
 
=== 4.1 — World of Warships Awards ===
 
==== 4.1.1 — World of Warships Campaign Ribbons ====
# Campaign Ribbons for World of Warships gaming are earned by:
## Purchasing with XP and silver a Tier VI-X ship, once per country tech tree, through XP or an Early Access event.
### Ships purchased with Doubloons, coal, steel or real-world money may not be submitted for Campaign Ribbons.
## Purchasing with XP and silver a super ship marked with a star in a country's tech tree, which will award three Campaign Ribbons per ship earned.
# A qualifying submission for this award should contain a screenshot showing the country tech tree with the unlocked branch, with at least one of the branches showing either a checkmark or a silver currency value beside the one being submitted for in the country tree.
 
==== 4.1.2 — World of Warships Strategic Action Ribbons ====
 
# Strategic Action Ribbons for World of Warships gaming are earned by:
## Completing a Co-Op Battle or Player-versus-Player Battle.
# A qualifying submission for this award should contain a screenshot with proof that a qualifying action has been completed, either with the scoreboard or combat summary.
## Multiple battles submitted together as a single submission.
# Strategic Action Ribbons counts for each gaming submission are calculated with the following formula, using the values in the table below:
Number of Battles Submitted x Modifier = Total Ribbons
 
{| class="wikitable" style="text-align:center;"
|- style="font-weight:bold;"
! colspan="2" | SAR Multipliers
|- style="font-style:italic;"
| Description
| Value
|-
| Co-Op Only or No PVP Wins
| 1x
|-
| Win Any Submitted PvP Battles
| 1.5x
|}
 
==== 4.1.3 - World of Warships Combat Action Ribbons ====
# Combat Action Ribbons for World of Warships gaming are earned by groups of members by completing:
## Any Co-Op Battle,
## Any Standard Player-versus-Player Battle, or
## Any Clan Battle.
# A qualifying submission for this award should contain a screenshot with proof that a qualifying action has been completed, either with the scoreboard or combat summary, with the BFMS IDs and Handles of all of the members involved.
## Multiple actions with the same group of members may be submitted together as a single submission, but there should be a different submission for each type of battle.
# Combat Action Ribbons counts for each gaming submission are calculated with the following formula, using the values in the table below:
Number of Battles Submitted x Member Multiplier x Content Modifier x Win/Loss Modifier = Total Ribbons
{| class="wikitable" style="text-align:center;"
|- style="font-weight:bold;"
! colspan="2" | CAR Member Multipliers
! colspan="2" | CAR Content Multipliers
! colspan="2" | CAR Win/Loss Multipliers
|- style="font-style:italic;"
| Description
| Value
| Desription
| Value
| Description
| Value
|-
| 2 Members
| 1x
| Co-Op Battle
| 1x
| Win No Submitted Battles
| 1x
|-
| 3 Members
| 2x
| Standard Player-versus-Player Battle
| 1.5x
| Win Any Submitted Battles
| 2x
|-
| 4+ Members
| 3x
| Clan Battle
| 3x
|
|
|}
 
== 5 — Other Video Games ==
#As indicated in Section 2, Sub-Section 2.3, groups members are welcome to play other multiplayer video games that are not officially supported by the Gaming Office, to earn Combat Action Ribbons for each completed action.
##A completed action is defined as a completed round, game, match, or the equivalent that results in a score screen, leaderboard, or similar.
#Submissions for non-supported games are made through the BFMS in the same way as those for supported games.
##There should only be one submission per group per action, with the submission clearly listing all of the members involved.
##Multiple actions with the same group of members playing the same game may be submitted together as a single submission.
#Combat Action Ribbons counts for each gaming submission are calculated with the following formula, using the values in the table below:
Number of Actions Submitted x Member Modifier = Total Ribbons
{| class="wikitable" style="text-align:center;"
|- style="font-weight:bold;"
! colspan="2" | Member Modifiers
|- style="font-style:italic;"
| Description
| Value
|-
| 2-3 members
| 1x
|-
| 3-4 members
| 2x
|-
| 5+ members
| 3x
|}

Latest revision as of 22:17, 11 March 2024

This article is official Bravo Fleet canon.

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Handldryf1.png
Handl Dryf
Information
Affiliation

Ferengi Alliance

Status Active
Location
Sector Deneb Sector
Quadrant Alpha Quadrant
Assignment
Role

Trading Outpost

Personnel
Commanding Officer Administrator Oraba Dryf
Template:Starbase
"Sometimes, the only thing more dangerous than a question is an answer."
    —Ferengi Rule of Acquistion #208


The station Handl Dryf is a Ferengi-owned establishment on the border of the Ferengi Alliance and the United Federation of Planets. An independent outpost, it welcomes any who need neutral ground where they can conduct business: exchange goods, make trade deals, gather information, lie low, get their ship repaired, or just get some shore leave.

Design

Superficially the design and construction of Handl Dryf resembles the concept of a Standford Torus station, though at just over half the diameter of the smallest proposed designs, is incapable of producing a sustained 1 g of artificial centrifugal gravity. Instead the station relies on ubiquitous gravity plating like any other modern space does.

The design does allow for the station to feature a prominent 'endless' walking mall running the entire torus. A hub of commercial activity, there isn't anything within the Deneb Sector, or neighbouring galactic territories, that can't be found, regardless of legality. Terracing allows the mall to extend upwards for multiple levels, fluctuating as one makes their way around the station from a minimum of three up to seven. Behind the immediate commercial zone of the mall lies the residential and service sectors of the station, where so much happens to maintain the clean and tidy illusion of the never-ending commercial zone without being seen.

Docking Facilities

About the size of the old Nor-class station Deep Space Nine, Handl Dryf has the capacity for a huge number of small-to-medium sized ships, and a handful of even larger vessels. Ferengi Marauders, Cardassian warships, and even some Starfleet explorers are not unknown sightings here. Other traffic is usually that of heavy freighters, smaller raiding ships, or personal transports for business or leisure. Traffic volume is often high, and the station is well-defended not just by its own weapon and shield emplacements, but a decent local patrol group, and the willing arms of any nearby mercenaries who could be quickly hired.

By protocol, Handl Dryf asks the business of anyone who docks. The staff tend to not press for details - purchasing goods, brokering trade agreements, R&R, are all good enough reasons. But they’re canny and can smell a rat, and anyone who gives a suspicious story is likely put under close watch. They also have no tolerance for anyone coming to start trouble. Starfleet can send a ship here looking for information on a troublemaker, and someone may sell that information to them. But Handl Dryf will send them packing if they try to make an arrest aboard, and Starfleet policy is to play by their rules. The station is too useful an information point to ruin relations with the owners.

On Board Facilities

Handl Dryf can offer decent resupply to any ship, and basic maintenance. Such repairs are unlikely to meet Starfleet standards, and they are unlikely to have the right components aboard, but their engineers can be hired to do a good enough job in a pinch. Non-Starfleet ships are much easier for them to fix up.

Most people come to Handl Dryf, however, for their leisure district at the heart of the station. The promenade here is like a small town, with both permanent bars and recreational businesses on the premises, and smaller, pop-up shacks and stalls along the main walkway. Any kind of bar, eatery, sauna, holosuite, massage parlour, gambling den, smoking den, or other recreational facility that can be imagined can be found on Handl Dryf.

Those seeking somewhere to conduct private business can either contact the owners of the station itself and request a private room be set aside for their affairs, or take their chances with the respectability of a bar owner with a back room. The former might take some explanation, especially if it’s Starfleet who want a private room, but they’re likely to honour the deal and not spy. The latter will ask fewer questions, but probably have fewer scruples - and less fastidious security arrangements.

Notable Locations

Administrator Dryf's Residence

Roger's Saloon

The Pit

In Play

  • This article was written for ‘The Old Alliance’ mission, What Price for Peace, in the Lost Fleet fleet action, and is intended to be used for reference by that mission’s writer. The member may edit and update this article to reflect additional setting or story developments.
  • Members who are not part of this mission may refer to the system as a known area of Ferengi space in the area, but should not integrate it into their stories without consulting the mission’s writer.
  • Handl Dryf is a well-known neutral ground for all manner of operations in the region. Starfleet would like to keep it that way, and while officers are warned of the dangers when going aboard (anyone will rob Starfleet of anything, including intel), they are also told to play by Handl Dryf’s rules. It’s a useful place to keep on their good side.