Difference between pages "Fiction Proposal Guide" and "User:McGig/Sandbox"

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This guide lays out writing a proposal for a Bravo Fleet fiction, as per the [[Canon Policy#Section 4 - Fiction|Canon Policy]]. Please note that is not relevant for requesting a primary command, which any member can automatically request upon reaching the rank of Lieutenant Commander. Nor is this relevant for an additional 25th-century Starfleet ship, which members can request under the [[Command Policy#3 - Squadrons|squadron system]] upon reaching the rank of Captain. This guide is for requesting a fiction about a ''non-Starfleet'' story in the 25th century, ''or'' a fiction set in a different era of Trek canon. Members are eligible for these fictions from the rank of Commander.
[[/Cardassian_Union]]<br>
[[/Starters]]<br>
[[/Borg_Collective_Ships]]


Please note that while a small civilian ship - a non-Starfleet ''Phoenix'', ''Groumall'', or ''Kaplan F17'' class, for example - does require a fiction proposal, it is ''also'' part of the squadron system. Such a ship has a squadron strength of 1. Members should make sure they have the available squadron strength before submitting this sort of fiction proposal. Typically, these concepts take the form of 'independent traders,' usually with a roguish undertone and drawing on themes akin to the TV show ''Firefly'' or Star Wars ships like the ''Millennium Falcon''. If you are unsure if your concept is covered by the squadron system, please reach out to the Intelligence Office. Other 25th-century concepts, such as a different Federation non-Starfleet setting or a Klingon warship, do not fall under the squadron system.
==CR-718==
{{Starbase
| name = CR-718
| image =
| registry =
| class = ''Marconi''-class
| affiliation = *[[Starfleet]] - managed
*Federation Department of Communications
| status = Active
| commissioned =
| decommissioned =
| destroyed =
| system =
| sector = Bajor Sector
| region =
| quadrant = Alpha Quadrant
| role = Subspace communications relay hub
| unit =
| taskforce =
| taskgroup =
| squadron =
| co =
| xo =
| crew =
| dedication =
| templatemode = nocats
}}{{quote|In the new era, thought itself will be transmitted by radio.|'''Guglielmo Marconi'''}}
Relay Station CR-718 is a ''Marconi''-class subspace communications relay and hub station intended for 2nd-tier communications trunkline usage as well as sector communications coordination. CR-718 is placed on the [[United Federation of Planets|Federation]] side of the [[Badlands]] to serve the coreward regions of the Bajor Sector not served by the communications hub within the Bajor system itself. The station also serves as the first station in the relay chain installed across the Badlands to provide constant near-realtime communications with Deep Space 47. CR-718's increased transmission power and sensitive receiver array allowed for materials savings of 2 whole unmanned arrays across the badlands, greatly reducing maintenance requirements as well for the teams responsible for ensuring the Badlands Chain is operational with a 99% uptime expectation.


For guidance on a proposal for a RPG, which includes any writing with other members, please read [[Guide:RPG Proposals|this guide]]. A more in-depth summary of the different kinds of writing you can do in BF can be found [[Introduction to Bravo Fleet Writing|here]].
{{clear}}


Proposals are necessary to ensure that stories outside of the norm of BF writing are possible but nevertheless adhere to canon policy and the spirit of Bravo Fleet writing. The primary story of BF is Starfleet in the 25th century. So we prefer to hear what writers intend with more unusual tales, where they might be the first to write in a specific era or area, or to demonstrate they’re familiar with the already-established fleet canon.
==Daloon IV==
==Creating a Proposal==
{{Planet
Proposals are made on BFMS through the ‘Command’ section when you are logged in. Simply press the ‘Add Command’ button at the top as you would when you applied for your primary command. Until your proposal is accepted, you only need to fill the ‘Command Proposal’ section of the form.
| name = Daloon IV
| image =
| starsystem = Daloon
| sector =
| quadrant = [[Beta Quadrant]]
| class = M
| satellites = 1
| atmosphere =
| climate =
| hydrosphere = 75%
| affiliation = Associate status with the [[Romulan Republic]]
| natives =
| population = ~750,000
| capital =
| templatemode = nocats
}}
Prior to the collapse of the Star Empire of Rator and the Romulan Star Empire before it, Daloon IV was a sleepy world within the Empire's borders. A sizable population of a few hundred million for the most part have survived the ebb and flow of history over the centuries by simply being mostly forgettable in the grand scheme of things.


A fiction proposal for a non-Starfleet setting or based in a different era does not need a registry entry selected (that will be created later if your proposal is successful). You should specify any information about a relevant ship, including name and class, in the proposal.
No critically important mineral resources, slightly above average agricultural output, respectable but not leading edge education facilities - all things that conspired to keep Daloon a worthy prize, but not at the forefront of anyone's strategic thinking. No senators of conquering heroes ever hailed from Daloon, nor particularly well-off families on the scale of those that pulled the strings of the Empire. Daloon was big enough to avoid serving the Empire, but not being enough to be served by the Empire.  
==Premise==
Every proposal should include a quick explanation of the story premise. This does not have to be vast; one or two paragraphs will often suffice. It should explain the basic concept, the setting, the era, and the purpose of the story. Remember that this is being written for the Intelligence Office’s consideration, not a public audience. The purpose is to explain your concept clearly and fully, not lure in a prospective reader with teasing suggestions.


A proposal should also include at least one quick mission summary. You don’t have to commit to writing it, but you should be able to describe the sorts of stories you would tell with this fiction. Again, this is for the Intel Office to assess your proposal; it’s preferable to explain how you might write the resolution of a story’s conflict, instead of writing it like a TV guide teaser. This does not have to be a point-by-point summary but should demonstrate you have a grasp of what stories you will tell.
Rulership of Daloon was handled by an Imperial Magistrate, appointed by the Senate with the recommendation of the outgoing magistrate and typically handled as 'business as usual'. The last three centuries saw the position of magistrate fall into the hands of a local patrician family, the L'rilt family, maintaining power through a careful mixture of well-managed government, grooming capable successors and seeing less-desirable heirs sent off to do their duty to the Empire and hopefully discover a life for themselves in the more metropolitan centres.


Historical stories can only be set within an era that has been depicted or explicitly discussed in Trek canon. This excludes, for instance, anything from the founding of the Federation to the era of TOS/early Discovery. The world-building requirements for such stories go beyond the scope of a fiction proposal. Remember that historical stories are still set within Bravo Fleet canon.
===Fall of the Rator Empire===


A historical fiction on a Starfleet ship can use any starship class appropriate to that era, unless it is restricted by your rank. For example, a TOS-era fiction can use a Constitution-class ship. But a Dominion War-era fiction cannot use a ''Sovereign''-class ship unless you already hold the rank of Captain. Historical fictions are not an opportunity to bypass rank restrictions on classes. You do not have to use ships which already exist in the registry, and can even request a ship of the same name but a different class to one in the registry - so long as the registry ship had not yet been built in that era.
===Current Poilitical Situation===
Daloon IV has entered a brave new political era, free of the Star Empire of Romulus or Rator. With the recent ratification by the People's Assembly of the '''Founding Principals and Actions Declaration''' (FPAD), serving as the first of Daloon's principal governmental documents, Daloon IV has started the process of crafting its own governmental regime. The Declaration, while not a full constitution, was drafted to allow the newly formed government to form certain political offices and set the guidelines that are dictating the processes for follow-up documents.


If you wish to write a non-Starfleet ship, please specify the class of ship, or give some details if it would need a whole new one. We do not want you to write a whole new class proposal, merely a brief description of the class’s purpose and role. The Intel Office will request elaboration if necessary.
Reaching an accord between two of the larger political groups, Daloon IV has adopted a co-governance model between the old magisterial family, elevated to the newly formed position of Princeps, and a popularly elected official who also carries the title of Princeps for a period of six local years (7.5 Standard Years). The latter is commonly referred to as the People's Princeps by Daloon's fledgling media services at this time. By the terms set in the FPAD, both Princeps are equal in rank and authority, with a veto from either enough to end a piece of legislation without a supermajority of the newly formed Senate to override. A veto from both requires a unanimous Senate vote followed by a majority plebiscite to overrule.
==Activity==
The proposal should mention the expected level of activity. This is not a hard-and-fast rule and can, in fact, be quite lax or slow, such as one story a month. We ask for this so we can tell if a fiction has gone inactive. If you fail to write as often as stated in your proposal, you will be contacted by the Intel Office to check if you are still using the command. The activity commitment can be renegotiated at this point if necessary, and if you are still interested in writing.


If you consistently do not meet the agreed activity level, the command may be deemed inactive at the Intelligence Officer's discretion. If you transfer to the Reserves, either by request or through inactivity, your fiction will be closed. You must contact the Intelligence Office upon returning to an active Task Force to discuss restoring a closed fiction. Such restoration will happen at the IO's discretion.
While the Principes form the Heads of State, the FPAD lays out provisions for a Head of Government to arise from the Senate. This position, the Secretary-General, is charged with the day-to-day running of the government and answers to the Principes in all matters currently.
==Command Description==
While you do not need to fill in the Command Description section of the form, feel free to do so if you think it will help you demonstrate your premise and proposal. Please still use that section as you would if the proposal were accepted and this became the public page of your fiction.


If you have any further questions about your proposal or how to begin writing one, please contact the Intel Office! It’s okay for writing the proposal to be a discussion; while the Intel Office does not want to receive an unfinished work in progress, feedback is more likely than an outright rejection. Don’t worry about getting it perfect first time.
{| class="wikitable" style="width: 600px; margin: auto;"
! style="width: 300px; border-bottom:solid 0px; font-size: 1rem;" | Princeps
! style="width: 300px; border-bottom:solid 0px; font-size: 1rem;" | People's Princeps
! style="width: 300px; border-bottom:solid 0px; font-size: 1rem;" | Secretary-General
|-
| 2400 - Present
*Rel L'rilt
| 2400 - Present
*Ritihe Faler
| 2400 - Present
*Pamisa
|}
 
While eschewing joining the Romulan Republic at this time, the largest and most stable of the interstellar powers nearby, Daloon has entered into a cautious close association agreement with the Republic. Republic vessels are free to visit and a small resupply station has been allowed to be constructed in orbit though construction has yet to begin. The number of visiting ships is also a contested point in Daloon-Republic relations while Daloon seeks to modernise the planetary defences that Starfleet brought online recently.
 
Daloon's own industrial and agricultural base does allow it some leeway in building a platform of influence amongst its neighbours, especially those still outside of the Republic. While more conservative groups may wish to focus purely on Daloon's own needs and wants, radical and forward-thinking elements of the government, including both Principes, are not blind to the possibility of 'building the peace' by helping out their neighbours in an effort to build a bubble around Daloon and perhaps make it a logical regional centre should Daloon ever join the Republic. At a minimum local stability and curtailing the rise of malcontents is a desired goal for Daloon's own security concerns.
 
With both Starfleet and Republic assistance, Daloon has purchased a number of small craft to assist in planetary defence and trade protection. The newly formed Daloon Guard incorporates elements of the planet's previous garrison and guard forces and is supplemented currently by advisors from both the Republic and Starfleet.
 
{{clear}}
 
==Ayer's Rock==
{{Planet
| name = Ayer's Rock
| image = [[File:Ayer's Rock - Monument Valley.jpg]]
| starsystem =
| sector = [[Archanis Sector]]
| quadrant = [[Beta Quadrant]]
| class = M (marginal)
| satellites = 2
| atmosphere =
| climate =
| hydrosphere = 68%
| affiliation = [[United Federation of Planets]]
| natives =
| population = ~750,000
| capital = Landing
| templatemode = nocats
}}'''Ayer's Rock''' is a marginally habitable M-class world on the Federation-Klingon border in the Archanis sector. Its proximity to the Klingon border and centuries of volatile relations with the Klingon Empire have worked consistently to keep the world of Ayer's Rock off of any lists for terraforming projects and intense migration, much to the satisfaction of the inhabitants of this world.
 
Settled by people wanting a more 'down to earth' existence, Ayer's Rock mostly eschews the trappings of modern technologies, its citizenry preferring to mostly stick with wind, water and muscle power for their day-to-day lives. What limited modern technology does exist on the world is primarily related to the limited healthcare system the singular subspace transceiver used to keep appraised of local interstellar matters that could impact life on Ayer's Rock.
 
===Landing===
The capital of Ayer's Rock is the township of Landing, named like so many other planetary capitals across the Federation for being the spot where the first colonists set down upon arriving at their chosen destination. Landing looks like it could be lifted out of any Wild West drama with its wooden buildings, dusty main street and the constant presence of horses as the primary means of conveyance. While considered to be the planetary capital, for most of the population spread around Ayer's Rock it is just as distant as the Federation is from their daily lives.
 
{{clear}}
 
==Starbase Kickass and Associated Shenanigans==
{{Starship
| name = Lollipop
| prefix = USS
| image = [[file:Galaxyclass.png]]
| registry =
| class = Galaxy
| affiliation = [[Kickass Fleet]]
| status = A good ship
| commission =
| decommission =
| destroyed =
| taskforce =
| quadrant =
| role = Imaginary
| co = Commander William T Riker
| xo = Also Riker, because there are two of them
| templatemode = nocats
}}
 
{{clear}}
 
{{Starbase
| name = Starbase ''Kickass''
| image = [[file:spacedockclass.png]]
| registry =
| class = [[Spacedock]]
| commission =
| decommission =
| taskforce =
| quadrant =
| role = Spinning Top of Death
| affiliation = Starfleet, but only because their branding was already all over the place
| sector = Wouldn't you like to know
| system = The fun one, with all the parties going on, but you're not invited.
| co = Depends on the day of the week really
| crew = The Eternal Rave!
| templatemode = nocats
}}
 
{{clear}}
 
{{Quadrant
| name = Kickass
| image =
| major powers = *Starbase Kickass
*Risa
*Sisko's Creole Kitchen
| minor powers = *United Federation of Wimps
*Originally Space Russia, now Space Vikings
*Space Roman Elves
*The other Space Russia, but 90's Space Russia
*Who let the Geico lizard run a star nation?
*Fucking Gul Dukat, honestly
*Space Karen
| important sectors = Sector Kickass!
| important places = Starbase Kickass
| templatemode = nocats
}}
 
{{clear}}
 
{{Region
| name = Sector Kickass
| image = [[file:spacedockclass.png]]
| major powers = *The Confederation of Kickass
*Grandma
| minor powers = *Those chumps we stole Starbase Kickass off of
*Old Lady Higgins (she's got a mean left hook)
*Some Swedish fetish group
| important places = *Starbase Kickass
*Grandma's house
| templatemode = nocats
}}
 
{{clear}}

Revision as of 12:05, 23 February 2024

/Cardassian_Union
/Starters
/Borg_Collective_Ships

CR-718

CR-718
Information
Class

Marconi-class

Affiliation
  • Starfleet - managed
  • Federation Department of Communications
Status Active
Location
Sector Bajor Sector
Quadrant Alpha Quadrant
Assignment
Role

Subspace communications relay hub

Template:Starbase


"In the new era, thought itself will be transmitted by radio."
    —Guglielmo Marconi

Relay Station CR-718 is a Marconi-class subspace communications relay and hub station intended for 2nd-tier communications trunkline usage as well as sector communications coordination. CR-718 is placed on the Federation side of the Badlands to serve the coreward regions of the Bajor Sector not served by the communications hub within the Bajor system itself. The station also serves as the first station in the relay chain installed across the Badlands to provide constant near-realtime communications with Deep Space 47. CR-718's increased transmission power and sensitive receiver array allowed for materials savings of 2 whole unmanned arrays across the badlands, greatly reducing maintenance requirements as well for the teams responsible for ensuring the Badlands Chain is operational with a 99% uptime expectation.


Daloon IV

Daloon IV
Information
Star system

Daloon

Quadrant

Beta Quadrant

Class

M

Satellites

1

Hydrosphere

75%

Affiliation

Associate status with the Romulan Republic

Population

~750,000

Template:Planet


Prior to the collapse of the Star Empire of Rator and the Romulan Star Empire before it, Daloon IV was a sleepy world within the Empire's borders. A sizable population of a few hundred million for the most part have survived the ebb and flow of history over the centuries by simply being mostly forgettable in the grand scheme of things.

No critically important mineral resources, slightly above average agricultural output, respectable but not leading edge education facilities - all things that conspired to keep Daloon a worthy prize, but not at the forefront of anyone's strategic thinking. No senators of conquering heroes ever hailed from Daloon, nor particularly well-off families on the scale of those that pulled the strings of the Empire. Daloon was big enough to avoid serving the Empire, but not being enough to be served by the Empire.

Rulership of Daloon was handled by an Imperial Magistrate, appointed by the Senate with the recommendation of the outgoing magistrate and typically handled as 'business as usual'. The last three centuries saw the position of magistrate fall into the hands of a local patrician family, the L'rilt family, maintaining power through a careful mixture of well-managed government, grooming capable successors and seeing less-desirable heirs sent off to do their duty to the Empire and hopefully discover a life for themselves in the more metropolitan centres.

Fall of the Rator Empire

Current Poilitical Situation

Daloon IV has entered a brave new political era, free of the Star Empire of Romulus or Rator. With the recent ratification by the People's Assembly of the Founding Principals and Actions Declaration (FPAD), serving as the first of Daloon's principal governmental documents, Daloon IV has started the process of crafting its own governmental regime. The Declaration, while not a full constitution, was drafted to allow the newly formed government to form certain political offices and set the guidelines that are dictating the processes for follow-up documents.

Reaching an accord between two of the larger political groups, Daloon IV has adopted a co-governance model between the old magisterial family, elevated to the newly formed position of Princeps, and a popularly elected official who also carries the title of Princeps for a period of six local years (7.5 Standard Years). The latter is commonly referred to as the People's Princeps by Daloon's fledgling media services at this time. By the terms set in the FPAD, both Princeps are equal in rank and authority, with a veto from either enough to end a piece of legislation without a supermajority of the newly formed Senate to override. A veto from both requires a unanimous Senate vote followed by a majority plebiscite to overrule.

While the Principes form the Heads of State, the FPAD lays out provisions for a Head of Government to arise from the Senate. This position, the Secretary-General, is charged with the day-to-day running of the government and answers to the Principes in all matters currently.

Princeps People's Princeps Secretary-General
2400 - Present
  • Rel L'rilt
2400 - Present
  • Ritihe Faler
2400 - Present
  • Pamisa

While eschewing joining the Romulan Republic at this time, the largest and most stable of the interstellar powers nearby, Daloon has entered into a cautious close association agreement with the Republic. Republic vessels are free to visit and a small resupply station has been allowed to be constructed in orbit though construction has yet to begin. The number of visiting ships is also a contested point in Daloon-Republic relations while Daloon seeks to modernise the planetary defences that Starfleet brought online recently.

Daloon's own industrial and agricultural base does allow it some leeway in building a platform of influence amongst its neighbours, especially those still outside of the Republic. While more conservative groups may wish to focus purely on Daloon's own needs and wants, radical and forward-thinking elements of the government, including both Principes, are not blind to the possibility of 'building the peace' by helping out their neighbours in an effort to build a bubble around Daloon and perhaps make it a logical regional centre should Daloon ever join the Republic. At a minimum local stability and curtailing the rise of malcontents is a desired goal for Daloon's own security concerns.

With both Starfleet and Republic assistance, Daloon has purchased a number of small craft to assist in planetary defence and trade protection. The newly formed Daloon Guard incorporates elements of the planet's previous garrison and guard forces and is supplemented currently by advisors from both the Republic and Starfleet.


Ayer's Rock

Ayer's Rock - Monument Valley.jpg
Ayer's Rock
Information
Sector

Archanis Sector

Quadrant

Beta Quadrant

Class

M (marginal)

Satellites

2

Hydrosphere

68%

Affiliation

United Federation of Planets

Population

~750,000

Capital(s)

Landing

Template:Planet


Ayer's Rock is a marginally habitable M-class world on the Federation-Klingon border in the Archanis sector. Its proximity to the Klingon border and centuries of volatile relations with the Klingon Empire have worked consistently to keep the world of Ayer's Rock off of any lists for terraforming projects and intense migration, much to the satisfaction of the inhabitants of this world.

Settled by people wanting a more 'down to earth' existence, Ayer's Rock mostly eschews the trappings of modern technologies, its citizenry preferring to mostly stick with wind, water and muscle power for their day-to-day lives. What limited modern technology does exist on the world is primarily related to the limited healthcare system the singular subspace transceiver used to keep appraised of local interstellar matters that could impact life on Ayer's Rock.

Landing

The capital of Ayer's Rock is the township of Landing, named like so many other planetary capitals across the Federation for being the spot where the first colonists set down upon arriving at their chosen destination. Landing looks like it could be lifted out of any Wild West drama with its wooden buildings, dusty main street and the constant presence of horses as the primary means of conveyance. While considered to be the planetary capital, for most of the population spread around Ayer's Rock it is just as distant as the Federation is from their daily lives.


Starbase Kickass and Associated Shenanigans

Galaxyclass.png
USS Lollipop
General Information
Class & Type Galaxy-class
Affiliation Kickass Fleet
Status A good ship
Assignment
Role Imaginary
Key Personnel
Commanding Officer Commander William T Riker
Executive Officer Also Riker, because there are two of them
Template:Starship




Spacedockclass.png
Starbase Kickass
Information
Class

Spacedock

Affiliation

Starfleet, but only because their branding was already all over the place

Location
System The fun one, with all the parties going on, but you're not invited.
Sector Wouldn't you like to know
Assignment
Role

Spinning Top of Death

Personnel
Commanding Officer Depends on the day of the week really
Station Populations

The Eternal Rave!

Template:Starbase




Kickass Quadrant
Powers
Major powers
  • Starbase Kickass
  • Risa
  • Sisko's Creole Kitchen
Minor powers
  • United Federation of Wimps
  • Originally Space Russia, now Space Vikings
  • Space Roman Elves
  • The other Space Russia, but 90's Space Russia
  • Who let the Geico lizard run a star nation?
  • Fucking Gul Dukat, honestly
  • Space Karen
Points of interest
Sectors

Sector Kickass!

Places

Starbase Kickass

Template:Quadrant




Spacedockclass.png
Sector Kickass
Powers
Major powers
  • The Confederation of Kickass
  • Grandma
Minor powers
  • Those chumps we stole Starbase Kickass off of
  • Old Lady Higgins (she's got a mean left hook)
  • Some Swedish fetish group
Points of interest
Places
  • Starbase Kickass
  • Grandma's house
Template:Region