Difference between pages "Arcturus Squadron" and "Melkot"

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{{Squadron
{{icons|bfc}}{{Government
| name = Arcturus Squadron
| name = Melkot
| seal = [[File:ArcturusSquadron.png]]
| image =  
| unit = Fourth Fleet Operations
| species = Melkot
| taskforce =  
| homeworld = Unknown
| taskgroup =  
| founded = Unknown
| headquarters = Olympia Station
| warp = Unknown
| flagship = [[USS Arcturus|USS ''Arcturus'']]
| language =  
| co = [[bfms_char:14961|Fleet Captain Michael Lancaster]]
| currency =
| xo =  
| government = Unknown
| quadrant =  
| leader =  
| mission =  
| advancement =  
}}'''Arcturus Squadron''' is a formation centered around the starship ''Arcturus'', an ''Odyssey''-class heavy explorer. The ships in this squadron spent the majority of 2399 and 2400 in the Delta Quadrant, and it is now headquartered at [[Olympia Station]] on the far edge of the Alpha Quadrant. This [[:Category:Squadrons|squadron]] is assigned directly to [[Fourth Fleet]] Operations and not one of the fleet's task forces. The starships assigned to this squadron complement and support one another, but generally operate several days away from each other at high warp at the closest.  
| military = Unknown
}}
The '''Melkot''' are a xenophobic species and minor power with territory in the [[Alpha Quadrant]]. Historically xenophobic and deeply territorial, they have long jealously guarded their borders and resisted encroachment or even peaceful visitation by any outsiders. The [[Federation]] made a [[ma:Spectre of the Gun (episode)|fraught first contact in 2268]], with the USS ''Enterprise'' earning permission to enter Melkot space. Since then, relations between the Federation have been cordial at best, non-existent at worst. There are rarely interactions between the two powers; [[Starfleet]] ships may not approach or enter Melkot space without permission, and the Melkot have only communicated with the Federation in times of dire need for either side. In those times of necessity, however, contact has been possible, and the Melkot wary of engagement but open to discussion.


==History==
== Melkot Species and Culture ==
The Melkot themselves are non-humanoid and powerful telepaths. They have bulbous bodies without limbs, which appear to float through unknown means, and have bright, round eyes. They are capable of projecting telepathic illusions that are indistinguishable from reality to the recipients, especially in non-telepaths. These illusions are so potent that experiencing injury and death can cause sufficient psychic trauma to hurt or even kill. Other telepathic species, such as Vulcans, have proven capable of resisting the illusions with varying degrees of success.


===Task Forces 38 & 9 (2399)===
The only confirmed survivors of a telepathic illusion intended to be lethal for the victim was the crew of the ''Enterprise'' in 2268. They were immersed in an illusion of the Old West and were expected to be killed in a gunfight. It is believed that the Melkot identified an experience, setting, or period that the crew associated with violence, where death would be an inevitable outcome. It was through resisting this expectation of violence, when Captain Kirk refused to kill an illusory opponent, that the Melkot became curious enough about humanity to make contact.
Arcturus Squadron was first constituted on the commissioning of the USS ''Arcturus'', under the command of then-Commodore Elizabeth Hayden in 2399. Initially assigned to Task Force 38, the squadron performed initial surveys of the [[Nacene Reach]]. When returning to the Alpha Quadrant for debriefing later that year, the squadron participated in the [[Battle of Barzan II]], during which the Breen killed Vice Admiral Jonathan Knox and sparked renewed border tensions between the two powers.


Commodore Hayden was promoted to Rear Admiral and ordered to lead a newly reformed Task Force 9 in interdiction and frontier security efforts, with Arcturus Squadron continuing to serve as her vanguard.
Little else is known about the Melkot people. The Federation highlight their xenophobia and territorialism, but also point to the fact that they were stirred by unexpected mercy from those they viewed as invaders. Starfleet presumes the Melkot border policies to be dictated by fear, and thus strives very hard to follow the example of mercy and compassion set by Kirk in all their dealings with them.


===Fourth Fleet Operations (2399 to Present) ===
== Border Defences ==
Starting in mid-2399, Arcturus Squadron was assigned directly to the Headquarters Division of Fourth Fleet Operations and participated in both the [[Archanis Campaign|Archanis]] and [[Echoes of the Tkon|Tkon-Omega]] Campaigns. For the first half of 2400, Admiral Hayden was teaching at Starfleet Academy, and the squadron was temporarily led by the flagship's captain, Captain Michael Lancaster, during its participation in the [[Century Storm]] Campaign, though she returned by the time of the [[Blood Dilithium|Blood Dilithium Campaign]] at the end of that year.  
The Melkot leave warning buoys at the edge of their territory, which all communicate a message directing anyone approaching to leave. Those ignoring such warnings are treated harshly, with the Melkot demonstrating their xenophobic tendency to view such outsiders as 'aliens' or even 'disease'. Most ships which ignore the warnings meet a grim fate, the Melkot sentencing them to death. Either technological defences repel encroaching ships or, if possible, the Melkot kill the crews through their telepathic illusions.


Overall command of the squadron and the station were transferred to Commodore Brett Logan, effective Stardate 2401.1, as Vice Admiral Hayden took her post as commandant of the Fourth Fleet's Academy. Arcturus Squadron was assigned to commence detailed surveys of the Talvath Expanse coreward of the [[Romulan Free State]], with the addition of the ''Antares'' and ''Achilles'' to accompany ''Arcturus'' and ''Apollo,'' with their operations coordinated through [[Deep Space 17]]. Commodore Logan was relieved on Stardate 2401.2, with a permanent replacement not named before Arcturus Squadron was committed to the Lost Fleet campaign. Following a battle with Breen, Dominion, and Ferengi forces on Stardate 2401.3, Captain Lancaster was promoted to fleet captain by Admiral Liam Dahlgren and given formal command of the squadron.  
Ships which need to approach Melkot space are advised to establish a communication link with a warning buoy, state their business and identify themselves as part of Starfleet, and await further contact. If no response is heard, no ship has permission to violate Melkot territory.


On Stardate 2401.4, Arcturus Squadron was directed to Olympia Station in the rimward, trailing edge of Federation space in the Alpha Quadrant. 
== In Play ==


==Leadership==
* The Melkot are a deeply inhuman and unknowable species encountered in one episode of TOS, who are also deeply isolationist. This combination gives writers only limited storytelling opportunities with them, as it is inconceivable Starfleet would not leave them alone unless they had no other choice.
* With the right level of emergency or accident, Starfleet ships may still have encounters in or near Melkot space. It is up to the writer if the Melkot would accept any request for access, or how indulgent they would be of transgression, especially intentional. This might be an opportunity for intense and difficult diplomacy, or a story of a crew trying to survive an encounter with Melkot telepathic illusions such as those seen in TOS: Spectre of the Gun.
* Melkot telepathic illusions feel real to all but the most disciplined of minds or powerful of telepaths. If your crew is hit by one, it's entirely up to you how much Vulcans, Betazoid, or others are affected, or how much they can affect the illusion in turn. The Melkot are clearly very powerful, but it's up to you decide what's best for your story.


* [[bfms_char:15254|Commodore/Rear Admiral Elizabeth Hayden]] — Stardate 2399.1—Stardate 2401.1
== External Information ==
*[[bfms_char:41378|Commodore Brett Logan]] — Stardate 2401.1—Stardate 2401.2
*[[bfms_char:14961|Fleet Captain Michael Lancaster]]. — Stardate 2401.3—Present


==Composition==
* [[ma:Melkot|Melkot]] at Memory Alpha
As of 2401, Arcturus Squadron is currently composed of five starships, a heavy explorer supported by two light cruisers, a light explorer, and her own embarked escort. The composition of the squadron is optimized for general exploratory duties, with specific emphasis on long-range reconnaissance to help the Federation find new allies and identify potential threats beyond its borders. <gallery mode="packed">
File:ArcturusSeal.png
File:HokuleaSeal.png
File:AchillesSeal.png
File:AntaresSeal.png
File:ApolloSealDuderstadt.png
 
</gallery>[[File:ArcturusSquadron2401-4.png]]
 
=== USS ''Arcturus'' ===
[[File:Arcturus.jpg|alt=USS Arcturus|right|frameless]][[USS Arcturus|USS ''Arcturus'']] is an [[Odyssey Class|''Odyssey''-class heavy explorer]] and flagship of the squadron. ''Arcturus'' is equipped to resupply her squadron-mates for extended periods of time, while also providing recreation and medical support for their crews, which further enhances their collective range. ''Arcturus'' also regularly launches runabout and shuttle missions. ''Arcturus'' is under the direct command of [[bfms_char:14961|Fleet Captain Michael Lancaster]].
{{clear}}
 
==== USS ''Hokule'a'' ====
[[File:USSHokulea.jpg|right|frameless|alt=]][[USS Hokule'a|USS ''Hokule'a'']] is an [[Aquarius Class|''Aquarius''-class escort]]. ''Hokule'a'' is attached directly to ''Arcturus'' in a quite literal sense as the flagship's embarked escort. She is used for short-duration independent survey operations and has frequently been used as a planet-side base for scientific surveys.
{{clear}}
 
=== USS ''Achilles'' ===
[[File:USSAchilles.jpg|alt=|right|frameless]][[USS Achilles|USS ''Achilles'']] is an [[Echelon Class|''Echelon''-class light cruiser]]. Providing engineering support to the squadron, the ''Achilles'' carries a Starfleet Corps of Engineering team. The ''Achilles'' is under the command of [[bfms_char:16177|Captain Akintoye Okusanya]].
{{clear}}
 
=== USS ''Apollo'' ===
[[File:USSApolloII.jpeg|right|frameless|alt=]][[USS Apollo|USS ''Apollo'']] is a [[Duderstadt Class|''Duderstadt''-class light cruiser]]. Configured as a scout-cruiser, ''Apollo'' performs adds exceptional long-range sensors to the squadron, performing both reconnaissance and scientific functions. She is currently under the command of [[bfms_char:15320|Captain Sean Gaudain]], who also commanded her predecessor.
{{clear}}
 
=== USS ''Antares'' ===
[[File:Intrepidclass.png|right|frameless|alt=]][[USS Antares|USS ''Antares'']] is an [[Intrepid Class|''Intrepid''-class light explorer]]. ''Antares'' serves a variety of functions within the squadron, as she is equipped both to scout out systems in advance of ''Arcturus'' or to perform first contact missions with civilizations identified by ''Apollo''. She is currently under the command of [[bfms_char:44744|Captain Noah Armstrong]] and was assigned to the squadron in early 2401 following an extensive mid-life refit.
{{clear}}
 
=== Headquarters ===
 
==== Deep Space 20 ====
[[File:DeepSpace20.png|right|frameless]]
Arcturus Squadron is headquartered at [[Olympia Station]], on the furthest rimward edge of the Federation's territory in the Alpha Quadrant. This Spacedock-class starbase has been tasked with studying the surrounding Olympia sector for future Federation colonization and provides engineering and exploratory support to Arcturus Squadron and other Fourth Fleet vessels.
 
===== USS ''Nellie Bly'' =====
The [[USS Nellie Bly|USS ''Nellie Bly'']] is a [[Challenger Class|''Challenger''-class scout]] assigned directly to support Olympia Station. Normally, she falls under the purview of the station's commander directly, but in situations requiring a full fleet response, she would become part of Arcturus Squadron.
 
{{Clear}}
 
===Former Elements===
Before March 2401, Overwatch Station and the ex-USS ''Apollo'' were both components of Arcturus Squadron. The Rhode Island-class scout ''Apollo'' was replaced by a new ''Duderstadt''-class light cruiser bearing the same name, and the squadron's mission shifted to make a fixed port of call unnecessary.<gallery mode="packed">
File:OverwatchPatch.png
File:ApolloSeal.png
</gallery>
 
==== Ex-USS ''Apollo'' ====
[[File:RhodeIslandBeauty.jpg|right|frameless|180x180px|alt=]][[USS Apollo (NCC-82789)|USS ''Apollo'']] was a [[Rhode Island Class|''Rhode Island''-class scout]] assigned to the squadron from 2399 through 2401. ''Apollo'' scouted ahead of the squadron, using her high top speed and powerful sensors to identify possible first contact opportunities and catalog threats. Generally, she did not conduct first contacts herself, but standard squadron doctrine was to assign the ''Apollo'' to first contacts where peaceful intent could not be established in advance, since she had the smallest crew within the squadron. She was under the command of [[bfms_char:15320|Captain Sean Gaudain]]. She was decommissioned in 2401.
 
==== Overwatch Station ====
[[File:OverwatchStation.png|right|frameless|180x180px|alt=]][[Overwatch Station]] was briefly under the auspices of Arcturus Squadron in 2401. This scientific facility provides long-range reconnaissance data, and one of the squadron's secondary responsibilities was protecting this unarmed station. There is a regular stream of freighters from deeper in Federation space bringing materials for the ongoing construction of the Daren Subspace Radio Telescope, but this is generally a quite isolated outpost.
 
 
 
{{clear}}

Revision as of 14:08, 21 March 2024

This article is official Bravo Fleet canon.








Melkot
Basic Information
Major Species

Melkot

Homeworld(s)

Unknown

Founded

Unknown

Warp Capable

Unknown

Political Information
Governance Type

Unknown

Military Branches

Unknown

Template:Government

The Melkot are a xenophobic species and minor power with territory in the Alpha Quadrant. Historically xenophobic and deeply territorial, they have long jealously guarded their borders and resisted encroachment or even peaceful visitation by any outsiders. The Federation made a fraught first contact in 2268, with the USS Enterprise earning permission to enter Melkot space. Since then, relations between the Federation have been cordial at best, non-existent at worst. There are rarely interactions between the two powers; Starfleet ships may not approach or enter Melkot space without permission, and the Melkot have only communicated with the Federation in times of dire need for either side. In those times of necessity, however, contact has been possible, and the Melkot wary of engagement but open to discussion.

Melkot Species and Culture

The Melkot themselves are non-humanoid and powerful telepaths. They have bulbous bodies without limbs, which appear to float through unknown means, and have bright, round eyes. They are capable of projecting telepathic illusions that are indistinguishable from reality to the recipients, especially in non-telepaths. These illusions are so potent that experiencing injury and death can cause sufficient psychic trauma to hurt or even kill. Other telepathic species, such as Vulcans, have proven capable of resisting the illusions with varying degrees of success.

The only confirmed survivors of a telepathic illusion intended to be lethal for the victim was the crew of the Enterprise in 2268. They were immersed in an illusion of the Old West and were expected to be killed in a gunfight. It is believed that the Melkot identified an experience, setting, or period that the crew associated with violence, where death would be an inevitable outcome. It was through resisting this expectation of violence, when Captain Kirk refused to kill an illusory opponent, that the Melkot became curious enough about humanity to make contact.

Little else is known about the Melkot people. The Federation highlight their xenophobia and territorialism, but also point to the fact that they were stirred by unexpected mercy from those they viewed as invaders. Starfleet presumes the Melkot border policies to be dictated by fear, and thus strives very hard to follow the example of mercy and compassion set by Kirk in all their dealings with them.

Border Defences

The Melkot leave warning buoys at the edge of their territory, which all communicate a message directing anyone approaching to leave. Those ignoring such warnings are treated harshly, with the Melkot demonstrating their xenophobic tendency to view such outsiders as 'aliens' or even 'disease'. Most ships which ignore the warnings meet a grim fate, the Melkot sentencing them to death. Either technological defences repel encroaching ships or, if possible, the Melkot kill the crews through their telepathic illusions.

Ships which need to approach Melkot space are advised to establish a communication link with a warning buoy, state their business and identify themselves as part of Starfleet, and await further contact. If no response is heard, no ship has permission to violate Melkot territory.

In Play

  • The Melkot are a deeply inhuman and unknowable species encountered in one episode of TOS, who are also deeply isolationist. This combination gives writers only limited storytelling opportunities with them, as it is inconceivable Starfleet would not leave them alone unless they had no other choice.
  • With the right level of emergency or accident, Starfleet ships may still have encounters in or near Melkot space. It is up to the writer if the Melkot would accept any request for access, or how indulgent they would be of transgression, especially intentional. This might be an opportunity for intense and difficult diplomacy, or a story of a crew trying to survive an encounter with Melkot telepathic illusions such as those seen in TOS: Spectre of the Gun.
  • Melkot telepathic illusions feel real to all but the most disciplined of minds or powerful of telepaths. If your crew is hit by one, it's entirely up to you how much Vulcans, Betazoid, or others are affected, or how much they can affect the illusion in turn. The Melkot are clearly very powerful, but it's up to you decide what's best for your story.

External Information