USS Venture
- "It is good to have an end to journey towards, but it is the journey that matters in the end."
- —Ursula K. Le Guin - Ship's Dedication Quote
A recent addition to an impressive lineage of vessels to bare the name, the USS Venture NCC-75306 (Sovereign-class) is a highly versatile exploration vessel widely considered to be one of the most advanced starships in the service of the Federation. The immediate successor to the USS Venture NCC-71854 (Galaxy-class), the current iteration has served for some thirteen years and is currently assigned to the Fourth Fleet Expeditionary Group under the command of Captain Vasoch Gor.
Looking to make a name for themselves in the history of this great name, the crew are fresh from a number of more mundane activities at the turn of the century and have now embarked upon a new mission of exploration, with the ship currently headed towards Starbase 11 and the wilderness that is the ‘Galactic South’, an area ripe for scientific exploration.
Mission Objectives
A multi-purpose starship well into her thirteenth year of service, Venture has completed a wide variety of tasks and missions assigned to them over the years. Some of her core duties, commensurate with the Sovereign-class as a whole, include:
- Performing a wide range of duties linked to research projects both scientific and explorative in nature.
- Replacing ageing starships as the primary instrument of Federation deep-space defence and along all borders.
- Operating autonomously under the command of the commanding officer, providing full capability to execute Federation defensive, cultural, scientific, and explorative policy in deep space or along border territories.
- Providing frontline support during times of war or crisis, such as the Century Storm and Blood Dilithium situations.
- Functioning as a mobile platform for the testing and implementation of new technologies, as mandated by Starfleet Command, above and beyond mission-specific parameters.
History
2386-2400: Before the 4th Fleet
Construction of the USS Venture began in early 2386 at Earth Station McKinley as a response to the synth attack on Mars which resulted in the near total destruction of the famous Utopia Planitia Fleet Yards. She was completed over two years later, in 2388 and began a year-long shakedown cruiser under Captain Nokin Fora.
Once her shakedown was complete, Starfleet assigned a Benzite, Captain Qarvez, to oversee the ship's five-year mission of exploration in the depths of the Beta Quadrant. Almost ten years later and the ship finally returned to Earth Spacedock and up and coming Thaddeus Scott was appointed as Qarvez' replacement.
2400-Present: Into the Frontier
Stardate 240009.25: On the Frontier's Edge
While on a routine supply drop to Starbase 11 before beginning a new tour of duty in the Galactic South, Venture received a general distress call from a Gorn warship within Federation space. Days of searching and chasing shadows finally yielded results when a Gorn vessel, abandoned and damaged, was discovered. An away team boarded the ship and found two lifeforms hidden in stasis pods. When one of the survivors, Commander Mason Henry, had been
Commanding Officer Lineage
In the time since her construction, Venture has been privileged to have two commanding officers overseeing her tours of duty, and one Captain of Engineering overseeing her construction.
- 2386 - 2389: Captain Nokin Fora, (Bolian Male)
- 2389 - 2398: Captain Qarvez, (Benzite Male)
- 2398 - 2401: Captain Thaddeus Scott, (Human Male)
- 2401 - Present: Captain T'Prynn, (Tellarite Male)
Technical Configuration
Main Article: Sovereign-class Explorer
Placed on the drawing board of the Advanced Starship Design Bureau (ASDB) after the Borg incursion of 2366, the Sovereign-class Project was one of three proposed starship designs to take advantage of new defensive technologies initially intended for use against the Borg. Initial production of the class began at Utopia Planitia on Mars, with the construction of new ships moving to the San Francisco Fleet Yards, Earth (among others) following the Synth attack on Mars in 2385. Venture was one of the first of her class to be constructed after the tragedy on Mars, and carries a dedication plaque to the memory of all involved in Sovereign production who were lost in the attack.
Heavily armed from the beginning, it is easy to see that the design philosophy for the class was shaped by the discovery of the Borg, and even decades later, ships like Venture utilise some of the most up-to-date technologies available. Every one of her class to date has pushed the envelope as far as possible when it comes to computer power, her shield grid, armaments and other systems capabilities. Venture combines all of the creature comforts associated with the larger Galaxy-class vessels with the tactical power of vessels such as the Prometheus and Inquiry class starships.
Eight rapid-fire torpedo launchers - mounted in a configuration of three forward and five aft - are coupled with a single forward rapid-fire turret mounted on the ventral saucer section. With an incredible firing arc and the capability of variable-geometry fire, the turret is capable of firing torpedoes quickly enough to turn the entire forward arc of the ship into a kill zone. Accompanying her impressive torpedo complement, sixteen of the most powerful phaser arrays to be installed aboard a Federation Starship to date ensure Venture is capable of delivering crippling blows to enemy shields and armor.
Drawing upon a sophisticated warp drive, Venture can match ships such as the Prometheus, Inquiry and even Intrepid-class for top speed, but her cruising speed is reduced due to her size and hull geometry. At impulse speeds, her impulse engines are unparalleled when it comes to their raw ability to accelerate and turn a massive starship, meaning Venture is deceptively agile in combat. This superb performance comes at a cost; her engineering team requires many specialists in their respective fields to keep her systems functioning at peak performance, meaning engineers make up a large proportion of the crew aboard ship.
As one of the fleet’s premier explorers, Venture enjoys state-of-the-art resources and facilities dedicated for exploration and scientific research purposes for every scientific discipline operating aboard ship, making the ship less of a specialist research or exploration vessel and more of a general all-rounder. She does boast an impressive sensor suite capable of analysing most nebulae and performing micrometre-scale orbital scans, and which has also proven to be more than a match for most older cloaking devices.
In contrast to her brief as a deep space explorer, it is a surprise to note the lack of dedicated facilities for diplomatic functions compared to other dedicated diplomatic platforms such as the Obena and Odyssey classes. Venture has only three VIP staterooms, albeit luxurious and spacious ones, but these facilities are located away from the main lounge and holodecks which would normally play host to diplomatic gatherings. Her tactical capabilities and status as the closest thing to a Federation battleship might not fit the profile of a diplomatic cruiser, but it is those very capabilities that mean Venture is more than ideal for transporting dignitaries through potentially hostile territories or to tense negotiations.
Although not as spacious as some of her contemporaries, and even successors such as the Odyssey-class, Venture would be considered a very comfortable posting among fleet personnel. A wide variety of housing arrangements provide her crew with ample opportunities to integrate, whilst senior officers benefit from staterooms and spacious suites as rank dictates. Access to a range of shipboard amenities allows the crew to eat, socialise and unwind however they see fit, with holodecks, mess facilities, a theatre, an auditorium, gymnasiums and arboretums among facilities available to all.
Key Location Data
With 24 decks, the ship has hundreds of rooms and locations that serve a variety of purposes for the crew. Some of the more notable locations include:
Bridge
Consisting of an amalgamation of successful features from both the Galaxy and Sovereign lineages, and also one major new addition, Venture has one of the more unique bridge modules in the fleet. Importantly, it makes the most of a variety of technological advancements, such as holoprojectors, holographic communications, in-built weapons lockers and three-dimensional computer displays wherever possible.
In a move away from more recent styles, and harking back to the traditional layouts of yesteryear, the Venture has an ornately carved rail, known as The Arch, surrounding the command pit and housing a large tactical display used by members of the Tactical Operations Department for all offensive and defensive operations. In the command pit it surrounds, three chairs stand ready for the Captain, her Executive Officer (starboard) and a third seat (port), reserved for the use of the ship's Counsellor, Chief Medical Officer or any official or dignitary the Captain sees fit. Both chairs flanking the Captain have their own stand-alone consoles to enable the occupying officers to conduct their duties, whilst the command chair itself has control built into the arms on either side, allowing the Captain unprecedented control from the seat of command (although sh'Elas is much more of a traditionalist and will delegate tasks to others where possible).
Directly ahead of the command pit, at the bottom of the ramp and between the commanding officer and the holographic viewscreen, two angled consoles serve as duty stations for Operations (port) and Flight Operations (starboard). Next, and facing the main focal point of the viewscreen, are duty stations for science (port) and engineering (starboard). Around the outside of the bridge, there are countless other additional stations. Behind the main science station on the port bulkhead, additional science and medical consoles are available for mission operations, as well as access to life support. Adjacent to them on the starboard bulkhead, engineering is the focus with additional controls allowing the Chief Engineer access to the same engineering systems as in engineering itself, including access to environmental controls, propulsion systems and the warp core.
Around the command center, six doors provide access to and from the bridge. On the forward port bulkhead, access is available to the observation lounge and Executive Officer's ready room, whilst the starboard door grants access to the commanding officer's private ready room (available for use by any officer in command of the ship), and a forward turbo lift granting express access to key locations only, such as engineering, shuttlebay 1, sickbay, the brig and transporter rooms 1 and 2. At the aft of the bridge, both doors provide access to turbo lifts which enable the crew to access the command center from the rest of the bridge.
Strategic Operations Suite - StratOps
Most notably, and an exciting feature for inclusion, the bridge has been set back a short distance to allow for an additional facility. Separated from the rest of the bridge by two steps and a railing, the new Strategic Operations suite (known colloquially as StratOps) allows the crew to deal with any scenario that may arise in their mission, without the need to access more specialised facilities around the ship unless absolutely necessary or appropriate. Missions are routinely monitored here, and additional personnel from across the ship may be assigned on a needs basis, such as additional medical or science personnel when evacuating a colony or dealing with an anomaly; security may be beefed up from here in the event of a tactical scenario such as an intruder alert or boarding action; intelligence, strategic operations and command analysts are likely to use the space to provide relevant departments with up to date information in ever-changing scenarios. On the back wall, the obligatory Master Systems Display (MSD) is present, but this is a fully customisable display, capable of hundreds of functions, including operating as a reduced viewscreen for mission operations. Most significantly, the space allows for the crew to react to an evolving situation without the need to retreat to the observation lounge.
Deck Listing
- Deck 1: Bridge, Captain's Ready Room, Mission Operations
- Deck 2: CO's Quarters, XO's Quarters and Office
- Deck 3: Main Lounge, Officer's Mess, Senior Officer Quarters, Gymnasium
- Deck 4: Crew Quarters (B), Transporter Rooms 1 & 2
- Deck 5: Brig, Armoury 1, Holodecks 1 & 2, Cargo Bay 1
- Deck 6: Main Computer Core, Main Shuttlebay (Upper), Arboretum, Diplomatic Facilities, Holodecks 3 & 4
- Deck 7: Main Shuttlebay (Lower), Stellar Cartography, Main Science Lab, Counsellor's Office, Hydroponics Bay, Library, School, Main Sickbay and Supports, CMO's Office
- Deck 8: Impulse Assembly
- Deck 9: Impulse Engines, Warp Core Subsystems, Emergency Transporters
- Deck 10: Impulse Assembly, Deuterium Injectors, Industrial Replicators, Cargo Bays 2-5
- Deck 11: Auxiliary Deflector Controls, Transporter Rooms 3 & 4, Airlocks, RCS Thrusters
- Deck 12: Auxiliary Deflector Array, Primary SIF/IDF/Shield Generators
- Deck 13: Torpedo Turrets Access, Torpedo Storage, Main Sensor Array, Deuterium Tanks
- Deck 14: Deuterium Tanks, Shuttlebay 2, Captain's Yacht Access, Turbolift Maintenance
- Deck 15: Secondary Computer Core, Shuttlebay 2, Deflector Assembly
- Deck 16: Reserve Antimatter Storage, Main Navigational Deflector, Deflector Control, Main Engineering, Chief Engineer's Office, Warp Nacelle Access, Auxiliary Sickbay
- Deck 17: Aft Sensor Array, Deflector Assembly, Secondary Plasma Vent, Emergency Transporters
- Deck 18: Deflector Assembly, Auxiliary SIF/IDF/Shield Generators
- Deck 19: Lateral Sensors, Secondary Communications Array, Emergency Batteries
- Deck 20: Crew Quarters (E), Forward Torpedo Launchers (2), Torpedo Magazine, Probe Storage, Primary Communications Array, Tractor Beam Assembly
- Deck 21: Antimatter Storage Pods, Forward Tractor Beam Emitter, Secondary SIF/IDF/Shield Generators
- Deck 22: Antimatter Storage Pods, Antimatter Generator, Torpedo Magazine, Secondary Environmental Control
- Deck 23: Tractor Beam Assembly, Antimatter Generator, Antimatter Injectors, Secondary Sensor Array, Sensor Analysis Suite
- Deck 24: Tractor Beam Assembly, Aft Tractor Beam Emitter, Aft Torpedo Launchers (2), Torpedo Magazine, Warp Core Jettison Hatch