Roleplaying Game and Sandbox Policy

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Revision as of 17:18, 21 August 2023 by MJ (talk | contribs)

1.0 - Introduction

  1. Defining RPGs and Sandboxes: Roleplaying Games (RPGs) and Sandboxes are both opportunities for members to engage in our shared canon universe together through the use of a registry item (such as a starship or station) and some formal structure for their collaboration.
  2. Bravo Fleet RPGs are regulated by set rules and guidelines to ensure that the rights of all members are protected and that everyone involved can enjoy them.
  3. All Bravo Fleet RPGs operate from the Bravo Fleet Management System.
  4. All Bravo Fleet RPGs use Discord services for out-of-character interactions. Bravo Fleet will own these assets (e.g., the server, category or channels where they are located).
  5. Scope of Policy: Roleplaying Games and Sandboxes fall under the Operations Office, and the Bravo Fleet Operations Officer maintains this policy.

2.0 - Definition of RPG Categories

  1. Bravo Fleet RPGs come under three categories:

2.1 Writing RPGs

  1. A Writing RPG is a standing group of three or more members writing together on the BFMS in a formalized manner using a registry item to tell a set of stories through joint writing.
  2. It is directed by a Game Manager (GM) who regulates the plot's focus and development through a series of missions.
  3. Players create characters they write for and interact with other players’ characters within missions.
  4. Each Writing RPG has a set activity plan formally explaining its operation. Within the activity plan, the Written RPG will define:
    1. How many stories each player is expected to create and share on BFMS per month:
    2. How many missions it plans to achieve over one (1) year;
    3. How many players it hopes to maintain;
    4. And what additional expectations (if required) players must abide by (e.g. certain species allowed, how a plot and/or subplot can be developed).

2.2 Tabletop RPG (TTRPG)

  1. A Tabletop RPG is a standing group of three or more members playing a tabletop roleplaying game (such as Star Trek: Adventures) set on a registry item. They engage regularly over a specific communication platform.
    1. Players determine the actions of their characters based on their characterisation, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.
  2. TTPRGs are overseen by a Game Manager who directs the players through their mission.
  3. Each TTRPG will base their rules and guidance on reputable published materials/sourcebooks.
  4. Each TTRPG will display on BFMS how members can join and how they can engage with the RPG.
  5. Each TTRPG will have a set regular time and day when players will engage with one another.

2.3 Writing Sandbox

  1. A Writing Sandbox is an open setting for members to write together on the BFMS in low-stakes, informal collaborative ways, where pick-up and ad-hoc joint writing is the central focus area. Members are able to join sandboxes with minimal prerequisites that vary from sandbox to sandbox. Sandboxes are assigned to either Operations or another department.
  2. It is managed and developed by a Bravo Fleet Department, with its head having overall oversight in a similar capacity as a Game Manager.
  3. It is based on a specially made/customary setting from the Command Registry.
  4. Each sandbox has a set guide and rules that formally explain its operation.
    1. Guides must include how players can join and what and how to write in the sandbox.
    2. Rules must include Citizenship Guidelines, Content Guidelines (including content rating), Player Retention and Removal

3.0 Management for Writing RPG and TTRPG

3.1 Game Manager

  1. Every RPG is led by a game manager (GM).
  2. GMs are responsible for the following:
    1. The development of the RPG’s missions.
    2. The recruitment and dismissal of players.
    3. The appointing of an Assistant Game Manager (AGM), if required.
    4. Providing all members that join as players a respectful space for them to enjoy, which includes moderating out-of-character discussions and seeking appropriate interventions from fleet staff when necessary.

3.1.1. Game Manager Eligibility & Appointment

  1. Only the Bravo Fleet Operations Officer will appoint and remove GMs.
    1. The Bravo Fleet Deputy Operations Officer cannot appoint or remove GMs while the Bravo Fleet Operations Officer is on a LOA.
  2. Prospective GMs must demonstrate the following eligibility:
    1. The member must be in a Task Force, not the reserves.
    2. The member must hold the fleet rank of Lieutenant Commander or higher.
  3. Before the appointment, eligible Game Managers must agree to follow this policy, all other Bravo Fleet policies, the Bravo Fleet Charter, and the Bravo Fleet Judicial Code.
  4. GMs are appointed following the approval of an appropriate proposal.
  5. In the event of a GM’s resignation or removal, the Bravo Fleet Operations Officer may allow a player from the game to take over as GM, but this is not an automatic process.
    1. That appointment may be contingent on meeting other criteria. This will be at the discretion of the Bravo Fleet Operations Officer, based on the conditions of the RPG.

3.1.2 Game Manager Removal

  1. The Bravo Fleet Operations Officer may remove a GM in the following circumstances:
    1. Failure to participate in one’s own RPG for 60 days or more when not on LOA, as evidenced by lack of engagement. This includes not replying to an in-progress joint post or publishing a post;
    2. Failure to respond to communications from the Operation Office related to the GM’s RPG within 72 hours when not on LOA;
    3. Failure to maintain active Bravo Fleet membership and being sent to the Reserves either voluntarily or through the AWOL system;
    4. Failure to comply with the Bravo Fleet Canon Policy, with their RPG’s original proposal and/or activity plan (e.g. changing the name or class of their game without permission or moving to a different time period without permission.) and/or guide and/or rules or;
    5. Failure to comply with other sections of this policy.

3.1.2.1 Game Manager Cooling Off Period

  1. GMs who resign will not be eligible for an appointment as the GM to a new game for 60 days following their resignation.
  2. GMs who are removed will not be eligible for an appointment as the GM to a new game for 120 days following their removal.

3.1.3 Game Manager Leave of Absence

  1. GMs will follow a similar model of declaring a Leave of Absence (LOA) as shared in the Leave of Absence Policy.
  2. GMs will declare their LOA in the GM-Lounge and within the general channel for their RPG.
  3. The GM can appoint a designated player (usually the Assistant Game Manager) to manage the RPG in the GM’s absence; the GM will inform the Operations Office of who this is. Or the GM can propose to set the RPG on hiatus status with consent from the Bravo Fleet Operations Officer.
  4. LOAs longer than 60 days are not permitted; GMs needing breaks of this long should instead resign.

3.2 Assistant Game Managers

  1. Assistant Game Managers (AGMs) assist a GM in running a game if the GM wishes to appoint an AGM.
  2. AGMs are appointed by and may be removed by a GM at will.
  3. AGMs need not hold senior in-character positions on their game.
  4. AGMs are neither automatically eligible to succeed their GM to take over a game nor have any particular standing or authority in the fleet beyond their role on their game.
  5. There is only one AGM per RPG. No other senior management/leadership role is required in running an RPG.

4.0 Management of Writing Sandboxes

  1. Unlike other RPGs, Writing Sandboxes are managed by a specific department. As such, it will become an addition to that department’s responsibilities in overseeing it. The Department Head will take the lead on this.
    1. The Department Head may appoint a Staff Assistant to aid in the management of the Sandbox.
  2. With the Operations and Intelligence Offices, the department with oversight of the sandbox will review the maintenance and development for that specific sandbox if and when it is required.

5.0 Players

  1. Players are those members who engage in an RPG and Sandbox.
  2. Any active member of Bravo Fleet may apply to any game.
    1. Members who enter the Reserves voluntarily or through the automated AWOL system will immediately lose their positions on any RPG and Sandbox they are part of. Upon resuming active status, they may re-apply to the games they were on, but acceptance is not guaranteed.

5.1 Player Applications

  1. Members may apply to join RPGs and Sandboxes through the BFMS.
  2. GMs/DHs should keep an accurate account of which positions are open for application on BFMS.
  3. Members should consult the prospective GM/DHs before applying to understand how players engage and interact with the RPG and Sandbox for the best chance of success. Members should also read the RPGs activity plan or Sandboxes guide and rules.
  4. Some RPGs and Sandboxes may have narrower requirements, including restrictions on specific species, abilities, or backgrounds for characters, but may not allow things that the Intelligence Policy’s canon definitions would otherwise forbid. That is to say, a game may be more restrictive than the Intelligence Policy’s canon definitions but not less restrictive.

5.2 Player Removal

  1. GMs may remove any player at any time for any reason that does not violate Article II, Section 1 of the Bravo Fleet Charter.
    1. Reasons for removal could include the lack of involvement, quality of writing/engagement, and/or out-of-character interactions.
    2. RPGs and Sandboxes may include in their rules or expectations within their activity plans (but not limited to) what may warrant a player being removed from their specific RPG or Sandbox.
  2. When a player is removed, this matter should be raised to the Operations Office via the t appropriate staff channel on the main Bravo Fleet Discord Server upon removing a player so the fleet can be aware of any potential problems.

6.0 Writing RPG or TTRPG Proposals

  1. Members eligible to be a GM for an RPG may propose a Written RPG or a TTRPG.
    1. Only the Bravo Fleet Senior Staff will develop Writing Sandboxes based on the need of the Bravo Fleet community.
  2. RPG Proposals should be submitted through the BFMS; members are encouraged to contact the Operations Office in advance to discuss their proposal.
    1. Members are encouraged to read the RPG Proposal Guide to assist them in their creation. This will be used/referred to as part of the Operations Officer's response to the proposal.
  3. Custom Game proposals should clearly articulate three distinct mission ideas, describe how the proposed game would fit in with the fleet’s other offerings, justify using the proposed registry item, and prove that the concept has been developed well enough to survive.
    1. TTPRGs are considered custom games; as such, the proposal should state what materials will be used to set the rules and setting, how often players will meet to play the game and what platform of communication players will use to interact with one another.
  4. Pre-Made Written Game proposals should identify which concept from the premade games bank is being selected, at least one mission beyond the one specified for that concept, and a detailed explanation of both why the potential GM is selecting the concept and how they see it working in practice.
  5. Proposals for games set in Bravo Fleet’s primary era must use an existing registry item if an item for that class is already available.
    1. Proposals for games outside Bravo Fleet’s primary era may propose a brand-new registry item.
    2. The use, alteration, or creation of any registry item is at the discretion of the Bravo Fleet Intelligence Officer.
  6. Proposals will be reviewed first by the Bravo Fleet Operations Officer and then by the Bravo Fleet Intelligence Officer, either of whom may request revisions.

7.0 Activity Classifications

  1. Games are listed as Active or Inactive.
    1. Active:
      1. Have at least three players, including the GM;
      2. Have an activity plan or guide and rules that determine how players can/must interact with the setting.
      3. Regular activity is published on the BFMS.
    2. Inactive RPGs:
      1. Are on hiatus;
      2. Lack a GM;
      3. No regular activity is published on the BFMS.

8.0 Content Ratings

  1. All RPGs and Sandboxes must abide by the content rating guidelines established in the Content Policy.
  2. GMs/DHs may not admit players younger than 16 for any RPG or Sandbox with a two in any rating category.
  3. If a game breaks any of the restrictions outlined in this section, the Bravo Fleet Operations Officer reserves the right to remove the GM and will have the content which caused the violation deleted from the BFMS.