Difference between pages "Roleplaying Game and Sandbox Policy" and "User:Kai1701E/squadron/Tour"

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== 1.0 - Introduction ==
With three ships of varying ages making up the venerable [[Excelsior Squadron]], it is not unexpected that the design aesthetic would be different across those three vessels.
# '''Defining RPGs and Sandboxes''': Roleplaying Games (RPGs) and Sandboxes are both opportunities for members to engage in our shared canon universe together through the use of a registry item (such as a starship or station) and some formal structure for their collaboration.
# '''Purpose''': Bravo Fleet RPGs are regulated by set rules and guidelines to ensure that the rights of all members are protected and that everyone involved can enjoy them. Less formal collaborative partnerships are permitted under the [[Command Policy]].
# '''Listings''': All Bravo Fleet RPGs and Sandboxes are listed on the Bravo Fleet Management System.
# '''Communication''': All Bravo Fleet RPGs use Discord services for out-of-character interactions. Bravo Fleet will own these assets (e.g., the server, category or channels where they are located). 
# '''Scope of Policy''': Roleplaying Games and Sandboxes fall under the Operations Office, and the Bravo Fleet Operations Officer maintains this policy.


== 2.0 Writing RPGs ==
===USS Excelsior NCC-42037 | Squadron Flagship===
# '''Definition of a Writing RPG''': A Writing RPG is a standing group of two or more members writing together on the BFMS in a formalized manner using a registry item to tell a set of stories through joint writing.
====Bridge====
## Each Writing RPG is directed by a Game Manager (GM) who regulates the plot's focus and development through a series of missions.
[[File:Saganbridge.jpg|right|thumb|Main Bridge; command center for the USS ''Excelsior''.]]
## Players create characters they write for and interact with other players’ characters within missions.
A reflection of the time period she was created, the [[Excelsior II Class|''Excelsior II''-class']] polished steel, cool metal fixtures and her bridge aesthetics bring back memories of years gone by, her design blending modern technological advancements with the nostalgia of eras long gone. It is a functional, yet aesthetically pleasing facility designed in a similar vein to the rest of the ship. Her greatest feature is a wide-angled window which fills the forward bulkhead. This window has holographic projectors built into the rim, giving it the ability to function as a more traditional viewscreen. It can also be used as an emergency evacuation hatch, with forcefields being lowered until replaced by a large, external bulkhead.
# '''Platform for Writing RPGs''': Only the BFMS may be used for writing RPGs.
# '''Activity Plans''': Each Writing RPG has a set activity plan formally explaining its operation. Within the activity plan, the Written RPG will define:
## How many stories each player is expected to create and share on BFMS per month:
## How many missions it plans to achieve over one (1) year;
## How many players it hopes to maintain;
## And what additional expectations (if required) players must abide by (e.g. certain species allowed, how a plot and/or subplot can be developed).
=== 2.1 Writing RPG Game Managers ===
# Every RPG is led by a game manager (GM).
# GMs are responsible for the following:
## The development of the RPG’s missions.
## The recruitment and dismissal of players.
## The appointing of an Assistant Game Manager (AGM), if required.
## Providing all members that join as players a respectful space for them to enjoy, which includes moderating out-of-character discussions and seeking appropriate interventions from fleet staff when necessary.
==== 2.1.1 Writing RPG Game Manager Eligibility ====
# Game Managers must hold the fleet rank of Lieutenant Commander or higher, must have a primary command, and must have earned at least 20 Service Ribbons.
## The Bravo Fleet Operations Officer may grant an exception to this rule for a member of a game who has volunteered to run that game upon the resignation or removal of the previous GM.
# Game Managers must be active members of the fleet, i.e. not in the Reserves.
# Game Managers agree to follow this policy, all other Bravo Fleet policies, the Bravo Fleet Charter, and the Bravo Fleet Judicial Code as a condition of their appointment, which includes acknowledging:
## An RPG may be passed to another member following a GM’s resignation or removal, including its name, registry number, history, past or present missions, and any other assets; and,
## All decisions about player recruitment, retention, and removal must be in compliance with the Bravo Fleet Charter and Bravo Fleet Judicial Code.
==== 2.1.2 Writing RPG Game Manager Appointment ====
# Game Managers are appointed by the Bravo Fleet Operations Officer, following the approval of an appropriate proposal or application as detailed in section 4 of this policy.
# In the event of a game manager’s resignation or removal, the Bravo Fleet Operations Officer may allow a member of a game to take over as Game Manager, but this is not an automatic process and that appointment may be contingent on meeting other criteria.
==== 2.1.3 Writing RPG Game Manager Removal ====
# The Bravo Fleet Operations Officer may remove a GM in the following circumstances:
## Failure to participate in one’s own RPG for 60 days or more when not on LOA, by not replying to an in-progress joint post or publishing a post within that window;
## Failure to respond to communications from the Operation Office related to the GM’s RPG within 72 hours when not on LOA;
## Failure to comply with the Bravo Fleet Canon Policy, with their RPG’s original proposal and/or activity plan (e.g. changing the name or class of their game without permission or moving to a different time period without permission.) and/or guide and/or rules or;
## Failure to comply with other sections of this policy.
# Failure to maintain active Bravo Fleet membership and being sent to the Reserves either voluntarily or through the AWOL system will result in automatic removal. 
==== 2.1.4 Writing RPG Game Manager Cooling Off Period ====
# GMs who resign will not be eligible for an appointment as the GM to a new game for 60 days following their resignation.
# GMs who are removed will not be eligible for an appointment as the GM to a new game for 120 days following their removal.
==== 2.1.5 Writing RPG Game Manager Leaves of Absence ====
# GMs will follow a similar model of declaring a Leave of Absence (LOA) to the [[General_Operating_Policy#4._Leave_of_Absence_.28LOA.29_Policy|Leave of Absence Policy]].
# GMs will declare their LOA in the GM Lounge and within the general channel for their RPG.
# The GM can appoint a designated player (usually the Assistant Game Manager) to manage the RPG in the GM’s absence; the GM will inform the Operations Office of who this is, or the GM can propose to set the RPG on hiatus status with consent from the Bravo Fleet Operations Officer.
# LOAs longer than 60 days are not permitted; GMs needing breaks of this long should instead resign.
==== 2.1.6 Assistant Game Managers ====
# Assistant Game Managers (AGMs) assist a GM in running a game if the GM wishes to appoint an AGM.
# AGMs are appointed by and may be removed by a GM at will.
# AGMs need not hold senior in-character positions on their game.
# AGMs are neither automatically eligible to succeed their GM to take over a game nor have any particular standing or authority in the fleet beyond their role on their game.
# There is only one AGM per RPG. No other senior management/leadership role is required in running an RPG.
=== 2.2 Writing RPG Proposals ===
# Any member eligible to run a Writing RPG (as described in section 2.1.1 of this policy) may propose either a custom game or a pre-made RPG.
# Writing RPG Proposals should be submitted through the BFMS; members are encouraged to contact the Operations Office in advance to discuss their proposal. Members are encouraged to read the [[Guide:RPG Proposals|RPG Proposal Guide]] to assist them in their creation. This will be used/referred to as part of the Operations Officer's response to the proposal.
# Custom Game proposals should clearly articulate three distinct mission ideas, describe how the proposed game would fit in with the fleet’s other offerings, justify the use of the proposed registry item, and prove that the concept has been developed well enough to survive in action.
# Pre-Made Game proposals should identify which concept from the [[Premade RPGs|premade games bank]] is being selected, at least one mission beyond the one specified for that concept, and a detailed explanation of both why the potential GM is selecting the concept and how they see it working in practice.
# Proposals for games set in Bravo Fleet’s primary era must use an existing registry item if an item for that class already exists and is available.
## Proposals for games set outside of Bravo Fleet’s primary era may propose a brand-new registry item.
## The use, alteration, or creation of any registry item is at the discretion of the Bravo Fleet Intelligence Officer.
# Proposals will be reviewed first by the Bravo Fleet Operations Officer and then by the Bravo Fleet Intelligence Officer, either of whom may request revisions.
=== 2.3 Writing RPG Activity Classifications ===
# Writing RPGs are listed as Active or Inactive.
## Active:
### Have at least two players, including the GM;
### Have an activity plan or guide and rules that determine how players can/must interact with the setting.
### Regular activity is published on the BFMS.
## Inactive RPGs:
### Are on hiatus;
### Lack a GM;
### No regular activity is published on the BFMS.
=== 2.4 Writing RPG Activity Plans ===
# Each GM must set an activity plan in consultation with the Operations Office, which should state how many posts a game is planning on writing per month, how many players it is hoping to retain, how many missions a game is planning per year, whether a game is long-form or active. and what the rough proportion of solo to joint posts will be expected. For example:
## “The USS Enterprise is an active game, which expects at least four posts per player per month, and is hoping to maintain a crew of between six and twelve players, for a range of between 24 and 48 posts per month. These will be a mix of joint and solo posts, spread over approximately six missions per year.”
## “The USS Voyager” is a long-form game, which expects at least one post per player per month on average, and is hoping to maintain a crew of between four and six players, for a range of between four and six posts per month. These will be predominantly joint posts, spread over approximately two missions per year. There may be breaks in our activity between missions, lasting no more than 60 days each without prior approval from the Operations Office.”
# RPGs that need to take temporary breaks from their activity plans should request a change in status to Inactive, with the agreement of the Operations Office, to go on Hiatus.
# RPGs that do not fulfill their activity plans are subject to closure.
=== 2.5 Writing RPG Content Ratings ===
# All Writing RPGs and Sandboxes must abide by the content rating guidelines established in the [[Content Policy]].
# GMs may not admit players younger than 16 for any RPG or Sandbox with a two in any rating category.
# If a game breaks any of the restrictions outlined in this section, the Bravo Fleet Operations Officer reserves the right to remove the GM and will have the content which caused the violation deleted from the BFMS.


== 3.0 Tabletop Roleplaying Games ==
Dominating the heart of the command center, three command chairs made of red leather sit atop the central platform, colloquially known as the 'Command Deck', surrounded by rails and steps to the lower levels of the bridge. As is tradition, the center seat and its controls are reserved for the commanding officer, or any directly appointed officer in command during her absence. To her right, the executive officer and, to her left, a third seat is generally reserved for the use of the ship's Counsellor, Chief Medical Officer or any official or dignitary the Captain sees fit. All three of the chairs have built-in controls on the armrests, enabling the occupying officers to conduct their duties with unprecedented access to a wide variety of ship systems.
# '''Definition of a Tabletop RPG''': A Tabletop RPG (TTRPG) is a standing group of two or more members playing a tabletop roleplaying game (such as ''Star Trek: Adventures'') set on a registry item. They engage regularly over a specific communication platform.
[[File:Saganbridge2.jpg|left|thumb|Red Alert on the USS ''Excelsior''.]]
## TTPRGs are overseen by a Game Manager who directs the players through their mission.
At the foot of the stairs directly ahead (or to the side) of the command deck, the 'Flight Deck' consists of two angled consoles serving as duty stations for operations (port) and flight operations (starboard). A few feet from each, two stand-alone consoles provide auxiliary station access for any purpose required (such as communications, environmental control, mission operations etc). Ascending the stairs on either side of the command deck, the port side bulkhead is home to three large stations dedicated to tactical operations, providing access to the ship's defensive and offensive systems, whilst the starboard bulkhead is dedicated to the various science departments on the ship.
## Players determine the actions of their characters based on their characterisation, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.
[[File:Saganobservation.jpg|right|thumb|Observation Lounge; a meeting place and workspace.]]
# Each TTRPG will base their rules and guidance on reputable published materials/sourcebooks.
Aft of the bridge, there are two additional consoles behind the command area designated for medical use (port) and engineering (starboard), allowing the engineer on duty access to the same engineering systems as in main engineering itself, including access to environmental controls, propulsion systems and the warp core. Central to the aft bulkhead, open access is granted to the observation lounge, which is sealable by emergency bulkheads and forcefields.
# Each TTRPG will display on BFMS how members can join and how they can engage with the RPG.
[[File:Saganobservation2.jpg|left|thumb|Observation Lounge; a meeting place and workspace.]]
# Each TTRPG will have a set regular time and day when players will engage with one another.
=== 3.1 TTRPG Game Managers ===
==== 3.1.2 TTRPG Game Manager Eligibility ====
# Game Managers must hold the fleet rank of Lieutenant Commander or higher, and must have a primary command.
## The Bravo Fleet Operations Officer may grant an exception to this rule for a member of a game who has volunteered to run that game upon the resignation or removal of the previous GM.
# Game Managers must be active members of the fleet, i.e. not in the Reserves.
# Game Managers agree to follow this policy, all other Bravo Fleet policies, the Bravo Fleet Charter, and the Bravo Fleet Judicial Code as a condition of their appointment, which includes acknowledging:
## An RPG may be passed to another member following a GM’s resignation or removal, including its name, registry number, history, past or present missions, and any other assets; and,
## All decisions about player recruitment, retention, and removal must be in compliance with the Bravo Fleet Charter and Bravo Fleet Judicial Code.
==== 3.1.3 TTRPG Game Manager Appointment & Removal ====
# The appointment, removal, and LOA policies for TTRPG GMs are the same as those for Writing RPG GMs listed in sections 2.1.2, 2.1.3, 2.1.4, and 2.1.5 of this policy.
=== 3.2 TTRPG Proposals ===
# TTPRGs are proposed through the BFMS and the proposal should state what materials will be used to set the rules and setting, how often players will meet to play the game and what platform of communication players will use to interact with one another. Otherwise, the process for proposing a TTRPG is the same as the process for proposing a custom Writing RPG, as outlined in section 2.2 of this policy.
=== 3.3 TTRPG Activity Standards ===
# TTRPGs are expected to have at least one session every two months, and more frequent meetings are encouraged.
=== 3.4 TTRPG Content Ratings ===
# TTRPGs must select a rating under the [[Content Policy]] to set the expectations for the type of content members may expect during a play session, and they must stick to this ratings even for verbal and other non-written content.
== 4.0 Writing Sandboxes ==
# '''Definition of a Writing Sandbox''': A Writing Sandbox is an open setting for members to write together on the BFMS in low-stakes, informal collaborative ways, where pick-up and ad-hoc joint writing is the central focus area. Members are able to join sandboxes with minimal prerequisites that vary from sandbox to sandbox. Sandboxes are assigned to either Operations or another department. Writing Sandboxes use a registry item.
## Writing Sandboxes are managed and developed by a Bravo Fleet Department, with its head having overall oversight in a similar capacity as a Game Manager.
# Each sandbox has a set guide and rules that formally explain its operation.
## Guides must include how players can join and what and how to write in the sandbox.
## Rules must include Citizenship Guidelines, Content Guidelines (including content rating), Player Retention and Removal
=== 4.1 Writing Sandbox Management ===
# Unlike other RPGs, Writing Sandboxes are managed by a specific department. As such, it will become an addition to that department’s responsibilities in overseeing it. The Department Head will take the lead on this or delegate that task to a staff member.
## The Department Head may appoint staff members to aid in the management of the Sandbox at their discretion
# With the Operations and Intelligence Offices, the department with oversight of the sandbox will review the maintenance and canon development for that specific sandbox if and when it is required.
=== 4.2 Writing Sandbox Content Ratings ===
# All writing sandboxes must abide by a 111 rating.
=== 4.3 Writing Sandbox Creation ===
# Writing Sandboxes are created as necessary to meet the needs of the organization.


== 5.0 Players ==
====Observation Lounge====
# Players are those members who engage in an RPG or a Sandbox.
A beautifully designed room, the observation lounge matches the aesthetic of the rest of the ship, with polished alloys and cool metals as the material of choice during construction. The room is dominated by a large table with holographic controls which is particularly useful for briefings and has seating for up to 10 officers. The Captain traditionally sits closest to the wall-mounted display on the starboard bulkhead. There are several shelves with ornaments and models of previous ships called ''Excelsior'', as well as the original [[Excelsior Class|USS ''Excelsior'']] ship plaque. An additional door provides access from the port bulkhead.
# Only active members may apply to join an RPG or a Sandbox.
 
# Members who enter the Reserves voluntarily or through the automated AWOL system will immediately lose their positions on any RPG and Sandbox they are part of. Upon resuming active status, they may re-apply to the games they were on, but acceptance is not guaranteed.
The observation lounge operates an open-door policy and, in the absence of a more traditional ready room attached to the bridge, the Captain often uses the observation lounge as a workspace so that they do not have to return to their quarters, where their actual office is located.
=== 5.1 Player Applications ===
 
# Members may apply to join RPGs and Sandboxes through the BFMS.
====Starlight Lounge====
# GMs/DHs should keep an accurate account of which positions are open for application on BFMS.  
[[File:Starlightlounge.jpg|right|thumb|A beautiful recreational facility used for a variety of occasions.]]
# Members should consult the prospective GM/DHs before applying to understand how players engage and interact with the RPG and Sandbox for the best chance of success. Members should also read the RPGs activity plan or Sandboxes guide and rules.
Perhaps the most spacious of all recreational facilities aboard Excelsior, the Starlight Lounge is built across two levels and is the most spacious facility on the ship. With dozens of seating areas across both levels, with varying degrees of comfort and privacy, the room is a constant hive of activity for anyone and everyone aboard the ship. People come to work in a relaxed, but active environment, or they may come to sit and read while people mill about and conduct their business. Food is obtained from several replicators around the room, while bar snacks and beverages are available at the bar which is manned around the clock. The room's most exquisite feature is the large, floor-to-ceiling aquarium tank which is maintained by the science division and houses some thirty different species of marine life.
# Some RPGs and Sandboxes may have narrower requirements, including restrictions on specific species, abilities, or backgrounds for characters, but may not allow things that the Intelligence Policy’s canon definitions would otherwise forbid. That is to say, a game may be ''more'' restrictive than the Intelligence Policy’s canon definitions but not ''less'' restrictive.
 
## Any restrictions based on criteria other than the content of the application, such as rank, having a certain quantity of activity ribbons, or earning a particular set of Bravo Fleet Academy Badges must be approved by the Operations Officer.
===USS Buran NCC-81711 | Squadron Scout Vessel===
=== 5.2 Player Removal ===
====Bridge====
# GMs may remove any player at any time for any reason that does not violate Article II, Section 1 of the Bravo Fleet Charter.  
Modelled on the successful layout of other small vessels such as the ''Nova'' and ''Saber''-class starships, the bridge of the ''Buran'' has a slightly altered colour scheme and a much-changed console layout across the bridge. Making the most of a variety of technological advancements, such as holoprojectors, holographic communications, in-built weapons lockers and three-dimensional computer displays in places, the [[Rhode Island Class|Rhode Island-class]] bridge module is one of the most advanced in the pre-2400 fleet. Perhaps one of its most charming features is the glass MSD on the back feature wall which is entirely customisable and interactive.
## Reasons for removal could include the lack of involvement, quality of writing/engagement, and/or out-of-character interactions.  
 
## RPGs and Sandboxes may include in their rules or expectations within their activity plans (but not limited to) what may warrant a player being removed from their specific RPG or Sandbox.  
[[file:Arimatheabridge.jpg|thumb|left|300px|Bridge module, USS ''Buran'']]
# When a player is removed, this matter should be raised to the Operations Office via the GM-Lounge on the main Bravo Fleet Discord Server upon removing a player so the fleet can be aware of any potential problems.
In a move away from more recent styles, and harking back to the traditional layouts of yesteryear, the ''Buran'' has a single center command seat for the commanding officer allowing the occupant full view of all stations. Directly ahead of them, down a few steps and between the commanding officer and the holographic viewscreen, two consoles have been merged into one single station, serving as duty stations for Operations (port) and Flight Operations (starboard). Surrounding the bridge, an additional four duty stations make up the rest of the command center's capacity. On the starboard bulkhead, two stations are dedicated to science (forward) and mission operations (aft), while on the port bulkhead, stations are reserved for tactical operations (forward) and engineering (aft).
 
Around the command center, two doors provide access to and from the bridge. On the starboard bulkhead, access is available to the ready room, observation lounge and the rest of deck 1 (including an emergency turbo lift to engineering and sickbay), whilst the port door grants access to the rest of the ship.
 
===USS Osiris NCC-86401 | Squadron Frigate===
====Bridge, Deck One====
Modelled on the successful layout of older, larger vessels such as the ''Sovereign''-class, the bridge of the ''Osiris'' has a slightly altered colour scheme and a much-changed console layout across the bridge. Making the most of a variety of technological advancements, such as holoprojectors, holographic communications, in-built weapons lockers and three-dimensional computer displays in places, the [[Reliant Class|Reliant-class]] bridge module is one of the most advanced in the fleet. Perhaps one of its most charming features is the emblem of the United Federation of Planets emblazoned on the carpeting as a constant reminder of all the ship stands for.
 
[[file:TemeraireBridge.png|thumb|left|300px|Bridge module, USS ''Osiris'']]
In a move away from more recent styles, and harking back to the traditional layouts of yesteryear, the ''Osiris'' has a single center command seat for the commanding officer allowing the occupant full view of all stations. Directly ahead of them, down a few steps and between the commanding officer and the holographic viewscreen, two angled consoles serve as duty stations for Operations (port) and Flight Operations (starboard). Next, and facing into the heart of the bridge to allow maximum participation with the rest of the bridge crew are duty stations for science (port) and tactical operations (starboard). Directly behind the commanding officer, and in a further break from tradition, a combined duty station serves as positioning for the two most senior advisors and assistants to the ship's commander; the Executive Officer (starboard) and, when appropriate, the mission advisor or specialist (port). Around the outside of the bridge, there are countless other additional stations. Behind the main science station on the port bulkhead, additional science and medical consoles are available for mission operations, as well as access to life support and environmental controls. Adjacent to them on the starboard bulkhead, mission operations and security stations ensure the continued safety of the ship and crew on a day-to-day, mission-by-mission basis. On the aft bulkhead, engineering is the focus. With a large, entirely interactive and customizable master systems display (MSD) and other engineering controls, the representative from engineering has full access to the ship's systems.
 
Around the command center, four doors provide access to and from the bridge. On the forward port bulkhead, access is available to the observation lounge, whilst the starboard door grants access to the commanding officer's private ready room (available for use by any officer in command of the ship). At the aft of the bridge, both doors provide access to turbo lifts which enable the crew to access the command center from the rest of the bridge. The starboard turbo lift grants express, overridden access to key locations such as engineering, shuttlebay 1, sickbay, tactical astrometrics and transporter rooms 1 and 2.

Revision as of 13:48, 24 September 2023

With three ships of varying ages making up the venerable Excelsior Squadron, it is not unexpected that the design aesthetic would be different across those three vessels.

USS Excelsior NCC-42037 | Squadron Flagship

Bridge

Main Bridge; command center for the USS Excelsior.

A reflection of the time period she was created, the Excelsior II-class' polished steel, cool metal fixtures and her bridge aesthetics bring back memories of years gone by, her design blending modern technological advancements with the nostalgia of eras long gone. It is a functional, yet aesthetically pleasing facility designed in a similar vein to the rest of the ship. Her greatest feature is a wide-angled window which fills the forward bulkhead. This window has holographic projectors built into the rim, giving it the ability to function as a more traditional viewscreen. It can also be used as an emergency evacuation hatch, with forcefields being lowered until replaced by a large, external bulkhead.

Dominating the heart of the command center, three command chairs made of red leather sit atop the central platform, colloquially known as the 'Command Deck', surrounded by rails and steps to the lower levels of the bridge. As is tradition, the center seat and its controls are reserved for the commanding officer, or any directly appointed officer in command during her absence. To her right, the executive officer and, to her left, a third seat is generally reserved for the use of the ship's Counsellor, Chief Medical Officer or any official or dignitary the Captain sees fit. All three of the chairs have built-in controls on the armrests, enabling the occupying officers to conduct their duties with unprecedented access to a wide variety of ship systems.

Red Alert on the USS Excelsior.

At the foot of the stairs directly ahead (or to the side) of the command deck, the 'Flight Deck' consists of two angled consoles serving as duty stations for operations (port) and flight operations (starboard). A few feet from each, two stand-alone consoles provide auxiliary station access for any purpose required (such as communications, environmental control, mission operations etc). Ascending the stairs on either side of the command deck, the port side bulkhead is home to three large stations dedicated to tactical operations, providing access to the ship's defensive and offensive systems, whilst the starboard bulkhead is dedicated to the various science departments on the ship.

Observation Lounge; a meeting place and workspace.

Aft of the bridge, there are two additional consoles behind the command area designated for medical use (port) and engineering (starboard), allowing the engineer on duty access to the same engineering systems as in main engineering itself, including access to environmental controls, propulsion systems and the warp core. Central to the aft bulkhead, open access is granted to the observation lounge, which is sealable by emergency bulkheads and forcefields.

Observation Lounge; a meeting place and workspace.

Observation Lounge

A beautifully designed room, the observation lounge matches the aesthetic of the rest of the ship, with polished alloys and cool metals as the material of choice during construction. The room is dominated by a large table with holographic controls which is particularly useful for briefings and has seating for up to 10 officers. The Captain traditionally sits closest to the wall-mounted display on the starboard bulkhead. There are several shelves with ornaments and models of previous ships called Excelsior, as well as the original USS Excelsior ship plaque. An additional door provides access from the port bulkhead.

The observation lounge operates an open-door policy and, in the absence of a more traditional ready room attached to the bridge, the Captain often uses the observation lounge as a workspace so that they do not have to return to their quarters, where their actual office is located.

Starlight Lounge

A beautiful recreational facility used for a variety of occasions.

Perhaps the most spacious of all recreational facilities aboard Excelsior, the Starlight Lounge is built across two levels and is the most spacious facility on the ship. With dozens of seating areas across both levels, with varying degrees of comfort and privacy, the room is a constant hive of activity for anyone and everyone aboard the ship. People come to work in a relaxed, but active environment, or they may come to sit and read while people mill about and conduct their business. Food is obtained from several replicators around the room, while bar snacks and beverages are available at the bar which is manned around the clock. The room's most exquisite feature is the large, floor-to-ceiling aquarium tank which is maintained by the science division and houses some thirty different species of marine life.

USS Buran NCC-81711 | Squadron Scout Vessel

Bridge

Modelled on the successful layout of other small vessels such as the Nova and Saber-class starships, the bridge of the Buran has a slightly altered colour scheme and a much-changed console layout across the bridge. Making the most of a variety of technological advancements, such as holoprojectors, holographic communications, in-built weapons lockers and three-dimensional computer displays in places, the Rhode Island-class bridge module is one of the most advanced in the pre-2400 fleet. Perhaps one of its most charming features is the glass MSD on the back feature wall which is entirely customisable and interactive.

Bridge module, USS Buran

In a move away from more recent styles, and harking back to the traditional layouts of yesteryear, the Buran has a single center command seat for the commanding officer allowing the occupant full view of all stations. Directly ahead of them, down a few steps and between the commanding officer and the holographic viewscreen, two consoles have been merged into one single station, serving as duty stations for Operations (port) and Flight Operations (starboard). Surrounding the bridge, an additional four duty stations make up the rest of the command center's capacity. On the starboard bulkhead, two stations are dedicated to science (forward) and mission operations (aft), while on the port bulkhead, stations are reserved for tactical operations (forward) and engineering (aft).

Around the command center, two doors provide access to and from the bridge. On the starboard bulkhead, access is available to the ready room, observation lounge and the rest of deck 1 (including an emergency turbo lift to engineering and sickbay), whilst the port door grants access to the rest of the ship.

USS Osiris NCC-86401 | Squadron Frigate

Bridge, Deck One

Modelled on the successful layout of older, larger vessels such as the Sovereign-class, the bridge of the Osiris has a slightly altered colour scheme and a much-changed console layout across the bridge. Making the most of a variety of technological advancements, such as holoprojectors, holographic communications, in-built weapons lockers and three-dimensional computer displays in places, the Reliant-class bridge module is one of the most advanced in the fleet. Perhaps one of its most charming features is the emblem of the United Federation of Planets emblazoned on the carpeting as a constant reminder of all the ship stands for.

Bridge module, USS Osiris

In a move away from more recent styles, and harking back to the traditional layouts of yesteryear, the Osiris has a single center command seat for the commanding officer allowing the occupant full view of all stations. Directly ahead of them, down a few steps and between the commanding officer and the holographic viewscreen, two angled consoles serve as duty stations for Operations (port) and Flight Operations (starboard). Next, and facing into the heart of the bridge to allow maximum participation with the rest of the bridge crew are duty stations for science (port) and tactical operations (starboard). Directly behind the commanding officer, and in a further break from tradition, a combined duty station serves as positioning for the two most senior advisors and assistants to the ship's commander; the Executive Officer (starboard) and, when appropriate, the mission advisor or specialist (port). Around the outside of the bridge, there are countless other additional stations. Behind the main science station on the port bulkhead, additional science and medical consoles are available for mission operations, as well as access to life support and environmental controls. Adjacent to them on the starboard bulkhead, mission operations and security stations ensure the continued safety of the ship and crew on a day-to-day, mission-by-mission basis. On the aft bulkhead, engineering is the focus. With a large, entirely interactive and customizable master systems display (MSD) and other engineering controls, the representative from engineering has full access to the ship's systems.

Around the command center, four doors provide access to and from the bridge. On the forward port bulkhead, access is available to the observation lounge, whilst the starboard door grants access to the commanding officer's private ready room (available for use by any officer in command of the ship). At the aft of the bridge, both doors provide access to turbo lifts which enable the crew to access the command center from the rest of the bridge. The starboard turbo lift grants express, overridden access to key locations such as engineering, shuttlebay 1, sickbay, tactical astrometrics and transporter rooms 1 and 2.