Difference between pages "USS Pioneer" and "Starbase Bravo Mission Briefings"

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{{Starship
''This article is an Out of Character article relevant to [https://bravofleet.com/command/34941/ Starbase Bravo].''
| name = Pioneer
| prefix = USS
| image = [[File:Skyship_Voyager.png]]
| registry = NCC-74657
| class = Intrepid
| type = light explorer
| affiliation = Starfleet, United Federation of Planets
| status = Active
| commission = 2372
| decommission =
| destroyed =
| unit =
| taskforce = Task Force 47
| taskgroup = Task Group 63
| squadron =
| mothership =
| homeport =
| role = Light Explorer
| co = [[bfms char:74021|Captain Kosev Thiren]]
| xo = [[bfms char:74025|Commander Savar]]
| dedication =[[File:Intrepid_Patch.png]]
}}
{{quote|Curiosity is the essence of our existence.|Gene Cernan}}


'''USS ''Pioneer'' (NCC-74657)''' is an [[Intrepid Class|''Intrepid''-class]] light explorer of [[Fourth Fleet|Fourth Fleet's]] [[Task Force 47]]. One of the first ''Intrepid''-class ships built, ''the Pioneer'' served with distinction during the Dominion War, triumphing in several engagements during the course of the war. Following the Dominion surrender in 2375, the ''Pioneer'' was reassigned to do what it was designed to do: exploration. After being saved from mothballs in 2399 and undergoing a year long retrofit, the ''Pioneer'', now under the command of [[bfms_char:74021|Captain Kosev Thiren]], resumes its mission to seek out new life and new civilizations, and to boldly go where no one has gone before.
Missions aboard [[Starbase Bravo]] always have been, and continue to be, member-led.  Typically, SBB's quarterly missions offer opt-in suggestions or background events that players can participate in over months at a time.  No one member's stories, or mission scenarios, cause enough disaster or chaos to interfere with every other player's ability to write about any subplot or personal story of their choice.


<!-- Please don't delete this section. It is being used for history tracking purposes.-->
In addition to the overarching missions of 2401, Q2 introduced Mission Briefings.  Each briefing is a unique story concept developed by the Academy department in partnership with the Intelligence and Operations departments.  Mission Briefings identify scenarios, antagonists, locations and mission objectives that should be included and accomplished within each mission.  Groups of players can claim each of the Mission Briefings and they will have dedicated Starbase Bravo missions created for posting their relevant stories.  Each mission's outcome will be decided by the members telling the stories themselves, given considerations and options usually provided by the Academy department.
==Design and Layout==
''Main Article'': [[Intrepid Class|''Intrepid''-class light explorer]]


During the ''Pioneer''<nowiki/>'s year long retrofit to update its systems to 25th century standards and technology, it was made very clear by Captain Thiren to the work crews at Avalon Fleet Yards that the overall design and feel of the starship remain very much unchanged from the original Intrepid design language. When walking through the ''Pioneer'', you find yourself on a familiar design, albeit with updated internals and technology to bring the starship into the 25th century. Interfaces and consoles have been updated and in most cases upgraded to the newest LCARS standards, but the overall design of the vessel was left intact per the Captain's instructions.
== 2401 Q2 Mission Briefings ==


==Support Craft==
=== Gomthree Has Something to Say ===
====[[Personnel_Shuttles#Type_12_Shuttle|Type-12 Shuttles]]====
[[Gomthree]], the offspring of [[ma:Gomtuu|Gomtuu]], is one of the more wondrous neighbours of Starbase Bravo. With a migratory route that takes it between the [[Paulson Nebula]] and the [[Mellstoxx system|Mellstoxx System]], attempts at communication have been authorised. A science team is currently exploring telepathic communication with Gomthree, an attempt that has yielded some... unexpected results.
''Goodall'', ''Seaford'', ''Cobalt''
====[[Personnel_Shuttles#Type-11_Shuttle|Type-11 Shuttles]]====
''Erebus'', ''Vesuvius'', Olympus
====[[Runabouts#Delta-class_runabout|''Delta''-class Runabout]]====
''Thunderbird''
====[[Starship-Integrated_Auxiliary_Craft#Aeroshuttle|Aeroshuttle]]====
''Bigbee''


==History==
''Briefing'': You must assemble a team to complete a science mission to attempt communication with Gomthree during its migratory route. (One of your team members should include a Starfleet officer from a telepathic species.) However, even though Gomthree appears to be a creature of habit, and thus far has used the same route to travel, this time it has not. It has deviated from its normal course and your orders have changed to find out why, and whether Gomthree is in danger.  
The ''Intrepid''-class USS ''Pioneer'', coming back from another tour of exploration in deep space, was set to transfer to the reserves or [https://memory-gamma.fandom.com/wiki/Mothball?so=search 'Mothballs'] due to the lack of consistent upgrades and interest in the now aging platform. When the ''Pioneer'' arrived at [[Avalon Fleet Yards]], it caught the eye of Captain Kosev Thiren who, at the time, was currently without a starship and awaiting reassignment. Reading up on the ship's history and discovering that the vessel served with distinction during the Dominion War, winning every engagement it participated in, Kosev petitioned then head of Task Force 47, Fleet Captain Alexandra T'Rin Sudari-Kravchik, to have the USS ''Pioneer'' assigned as his new command. With his request being granted, the vessel spent the next year at Avalon Fleet Yards receiving a major retrofit before being placed back into active service in February of 2401.


When the ''Pioneer'' arrived at [[Farpoint Station]] to pick up the rest of their crew, Captain Thiren received a priority communication from Fourth Fleet Command about [[The Lost Fleet]] invading the [[Deneb Sector|Deneb]] sector. Holding a briefing with his senior staff, Thiren revealed a new [[Lost Fleet Priority Tasks|priority mission]] that the ''Pioneer'' had been assigned: infiltrate behind enemy lines and destroy a secret Ketracel-white facility. With the Federation News Network refusing to call attention to the invasion, instead citing that the attacks were nothing more than a [[Breen Confederacy|Breen]] border skirmish, the Fourth Fleet stood alone against the [[Dominion]], and they needed every edge they could get to turn the tide. So, the ''Pioneer'' was dispatched to destroy the facility.  
=== Conscientious Objection ===
After the horror of [[ma:Frontier_Day|Frontier Day]] in 2401, there’s a lot of cleaning up to do. Rather than breaking out the mops and buckets, a crack team of medical, science, engineering or security officers have been tasked with implementing the transporter treatment developed by Starfleet Command to remove the [[ma:Assimilation#DNA_modifications|Borg DNA]] from all the younger officers aboard Starbase Bravo. But some aren’t so willing to step onto the pad...


Utilizing technology and intelligence gathered by another [https://memory-gamma.fandom.com/wiki/USS_Voyager famous ''Intrepid''-class starship], the ''Pioneer'' was able to avoid detection during the entire trip to Saxue. Once there, they entered the nebula, located the facility, and launched a daring plan to destroy the lab to give the Fourth Fleet the edge they needed to win this fight. With the facility destroyed, the ''Pioneer'' retreated at maximum warp to Farpoint Station, where they arrived just in time to take part in the final offensive launched by Dominion forces. Together with the Fourth Fleet, the crew of the ''Pioneer'' were successful in repelling the attack and protecting the Deneb sector.  
''Briefing'': You must assemble a team of officers assigned to the Borg DNA removal team, with specialities in a combination of medical, science, engineering, and security. Given the nature of the threat and with the recent events fresh in everyone’s minds, this is a high-stress assignment, and all four departments are working closely together to ensure the mission is completed quickly. However, much to your team’s surprise, there are some young officers that are refusing treatment...


With the battle over, the ''Pioneer'' set course for Avalon Fleet Yards for crew rotation and repairs in preparation for the Frontier Day festivities.
=== Liberated Pursuit ===
Since the preparations for Frontier Day, a pack of six [[ma:Tosk_(species)|Tosk]] have been seen passing through the Promenade.  The Operations department and Diplomatic Affairs have no records of them booking transport to, nor registering quarters aboard, the starbase.  The Tosks' interactions with the starbase crew has been secretive and respectful in their search for food, information and passage on transport back to the Gamma Quadrant.  However, without intergalactic currency or identification credentials, they have been frustrated by their limited success.  


===Notable Crew===
After Frontier Day, a starship of more than a dozen of the Tosk's militarized [[ma:Hunter|Hunters]] arrived at Starbase Bravo.  Their search of the Promenade was similarly respectful, if frustrated, when they could not locate any of the Tosk.  The Hunters remained in public areas and followed all of Starfleet's security protocols for the first couple of days until they caught sight of their first Tosk.  Since then, the Hunters have drawn their concealed energy crossbows and begun firing them right through the crowded promenade to hunt the Tosk pack!
====Commanding Officers====
*[https://bravofleet.com/command/73580/ 2400 - Present] : [[bfms char:74021|Captain Kosev Thiren]]


{{clear}}
''Briefing'': You must assemble a cross-functional first response team to protect the promenade from becoming collateral damage between the Hunters and the Tosk.  The team may include security, medical or maintenance department officers as first responders to the Hunters openly attacking the Tosk on the promenade.  Also consider assigning deck officers, diplomatic officers, intelligence officers or social sciences officers to negotiate with the Hunters and/or the Tosk into safely parting Starbase Bravo for good!
 
=== First Contact In Practice ===
Operating out of a starship bridge simulator aboard Starbase Bravo, a team of [[Starfleet Academy]] cadets have been assigned a week-long simulation of a [[ma:First_contact|first contact]] scenario.  Day one begins with encountering a warp-capable starship crewed by an unfamiliar insectoid species whose name translates to Loxypha in Federation Standard.  As the cadets commence formal negotiations with the Loxypha, the commissioned officer observing the simulation notices that the holographic Loxypha aren't behaving the way they were programmed to behave!
 
''Briefing'':  You must assemble a crew of cadets from the [[Starfleet Academy—Mellstoxx III|Mellstoxx III Starfleet Academy]] to participate in the simulation as a bridge crew, engaging in a mission of first contact.  These cadets may be members of Cadet Squadron Bravo or a combination of cadets from different years and classes.  Between one and three commissioned officers can also be assigned to oversee the simulation.  With an appropriate specialty, one of the officers may be evaluating the cadets' performance in the simulation, and the others will be acting as observers, invigilators or mentors to the cadets.  However, remember that the cadets are in command of the simulation starship.  The commissioned officer (or, if no commissioned officers participate, the cadet commanding officer) will investigate why the simulation has gone off-script and must decide if they will tell the cadets about the malfunction or allow them to continue first contact.

Revision as of 09:36, 10 August 2023

This article is an Out of Character article relevant to Starbase Bravo.

Missions aboard Starbase Bravo always have been, and continue to be, member-led.  Typically, SBB's quarterly missions offer opt-in suggestions or background events that players can participate in over months at a time.  No one member's stories, or mission scenarios, cause enough disaster or chaos to interfere with every other player's ability to write about any subplot or personal story of their choice.

In addition to the overarching missions of 2401, Q2 introduced Mission Briefings.  Each briefing is a unique story concept developed by the Academy department in partnership with the Intelligence and Operations departments.  Mission Briefings identify scenarios, antagonists, locations and mission objectives that should be included and accomplished within each mission.  Groups of players can claim each of the Mission Briefings and they will have dedicated Starbase Bravo missions created for posting their relevant stories.  Each mission's outcome will be decided by the members telling the stories themselves, given considerations and options usually provided by the Academy department.

2401 Q2 Mission Briefings

Gomthree Has Something to Say

Gomthree, the offspring of Gomtuu, is one of the more wondrous neighbours of Starbase Bravo. With a migratory route that takes it between the Paulson Nebula and the Mellstoxx System, attempts at communication have been authorised. A science team is currently exploring telepathic communication with Gomthree, an attempt that has yielded some... unexpected results.

Briefing: You must assemble a team to complete a science mission to attempt communication with Gomthree during its migratory route. (One of your team members should include a Starfleet officer from a telepathic species.) However, even though Gomthree appears to be a creature of habit, and thus far has used the same route to travel, this time it has not. It has deviated from its normal course and your orders have changed to find out why, and whether Gomthree is in danger.

Conscientious Objection

After the horror of Frontier Day in 2401, there’s a lot of cleaning up to do. Rather than breaking out the mops and buckets, a crack team of medical, science, engineering or security officers have been tasked with implementing the transporter treatment developed by Starfleet Command to remove the Borg DNA from all the younger officers aboard Starbase Bravo. But some aren’t so willing to step onto the pad...

Briefing: You must assemble a team of officers assigned to the Borg DNA removal team, with specialities in a combination of medical, science, engineering, and security. Given the nature of the threat and with the recent events fresh in everyone’s minds, this is a high-stress assignment, and all four departments are working closely together to ensure the mission is completed quickly. However, much to your team’s surprise, there are some young officers that are refusing treatment...

Liberated Pursuit

Since the preparations for Frontier Day, a pack of six Tosk have been seen passing through the Promenade. The Operations department and Diplomatic Affairs have no records of them booking transport to, nor registering quarters aboard, the starbase.  The Tosks' interactions with the starbase crew has been secretive and respectful in their search for food, information and passage on transport back to the Gamma Quadrant.  However, without intergalactic currency or identification credentials, they have been frustrated by their limited success.  

After Frontier Day, a starship of more than a dozen of the Tosk's militarized Hunters arrived at Starbase Bravo. Their search of the Promenade was similarly respectful, if frustrated, when they could not locate any of the Tosk.  The Hunters remained in public areas and followed all of Starfleet's security protocols for the first couple of days until they caught sight of their first Tosk. Since then, the Hunters have drawn their concealed energy crossbows and begun firing them right through the crowded promenade to hunt the Tosk pack!

Briefing: You must assemble a cross-functional first response team to protect the promenade from becoming collateral damage between the Hunters and the Tosk.  The team may include security, medical or maintenance department officers as first responders to the Hunters openly attacking the Tosk on the promenade.  Also consider assigning deck officers, diplomatic officers, intelligence officers or social sciences officers to negotiate with the Hunters and/or the Tosk into safely parting Starbase Bravo for good!

First Contact In Practice

Operating out of a starship bridge simulator aboard Starbase Bravo, a team of Starfleet Academy cadets have been assigned a week-long simulation of a first contact scenario.  Day one begins with encountering a warp-capable starship crewed by an unfamiliar insectoid species whose name translates to Loxypha in Federation Standard.  As the cadets commence formal negotiations with the Loxypha, the commissioned officer observing the simulation notices that the holographic Loxypha aren't behaving the way they were programmed to behave!

Briefing:  You must assemble a crew of cadets from the Mellstoxx III Starfleet Academy to participate in the simulation as a bridge crew, engaging in a mission of first contact.  These cadets may be members of Cadet Squadron Bravo or a combination of cadets from different years and classes.  Between one and three commissioned officers can also be assigned to oversee the simulation.  With an appropriate specialty, one of the officers may be evaluating the cadets' performance in the simulation, and the others will be acting as observers, invigilators or mentors to the cadets.  However, remember that the cadets are in command of the simulation starship.  The commissioned officer (or, if no commissioned officers participate, the cadet commanding officer) will investigate why the simulation has gone off-script and must decide if they will tell the cadets about the malfunction or allow them to continue first contact.