Difference between pages "Eos Station" and "Melkot"

From Bravo Fleet
(Difference between pages)
 
 
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{{Icons|sf}}
{{icons|bfc}}{{Government
{{Starbase
| name = Melkot
| name = Eos Station
| image =  
| image =[[File:Watchtower.jpg]]
| species = Melkot
| registry = DS-108
| homeworld = Unknown
| class = Watchtower
| founded = Unknown
| affiliation = Starfleet
| warp = Unknown
| status = Active
| language =  
| commissioned =2293
| currency =  
| decommissioned =  
| government = Unknown
| destroyed =  
| leader =  
| system =  
| advancement =  
| sector =
| military = Unknown
| region =
| quadrant = [[Beta Quadrant]]
| role =Diplomatic Outreach
| unit =
| taskforce =Task Force 47
| taskgroup =Task Group 13
| squadron =
| co =[[bfms_char:71721|Captain Elena Mitchell]]
| xo =[[bfms_char:69732|Commander William "Gab" Harris]]
| crew =  
| dedication =  
}}
}}
{{quote|I had my choice of any job in the fleet. I didn’t want some cushy job …I wanted this. The farthest reaches of the galaxy. One of the most remote outposts available. This is where the adventure is. This is where heroes are made. Right here… in the wilderness.|'''Julian Bashir''', 2369}}
The '''Melkot''' are a xenophobic species and minor power with territory in the [[Alpha Quadrant]]. Historically xenophobic and deeply territorial, they have long jealously guarded their borders and resisted encroachment or even peaceful visitation by any outsiders. The [[Federation]] made a [[ma:Spectre of the Gun (episode)|fraught first contact in 2268]], with the USS ''Enterprise'' earning permission to enter Melkot space. Since then, relations between the Federation have been cordial at best, non-existent at worst. There are rarely interactions between the two powers; [[Starfleet]] ships may not approach or enter Melkot space without permission, and the Melkot have only communicated with the Federation in times of dire need for either side. In those times of necessity, however, contact has been possible, and the Melkot wary of engagement but open to discussion.


'''Eos Station''' is a [[Watchtower Class|''Watchtower''-class]] station that is located on the Federation-Romulan border.  
== Melkot Species and Culture ==
The Melkot themselves are non-humanoid and powerful telepaths. They have bulbous bodies without limbs, which appear to float through unknown means, and have bright, round eyes. They are capable of projecting telepathic illusions that are indistinguishable from reality to the recipients, especially in non-telepaths. These illusions are so potent that experiencing injury and death can cause sufficient psychic trauma to hurt or even kill. Other telepathic species, such as Vulcans, have proven capable of resisting the illusions with varying degrees of success.


==Summary==
The only confirmed survivors of a telepathic illusion intended to be lethal for the victim was the crew of the ''Enterprise'' in 2268. They were immersed in an illusion of the Old West and were expected to be killed in a gunfight. It is believed that the Melkot identified an experience, setting, or period that the crew associated with violence, where death would be an inevitable outcome. It was through resisting this expectation of violence, when Captain Kirk refused to kill an illusory opponent, that the Melkot became curious enough about humanity to make contact.
Commissioned in the year 2293, shortly before the signing of the Khitomer Accords, the Watchtower-class Eos Station was a military outpost along the Romulan Neutral Zone. Charged with gathering intel on the Romulans, defense of the Federation borders, and keeping tabs on our Romulan neighbors, Eos Station was the best of the best. Equipped with all the latest technology of the day, Eos Station was a shining beacon for the Federation.


Following the Tomed Incident in 2311, the Romulan Star Empire entered a prolonged period of total isolation. In that time, politics changed, people changed, and the Federation’s needs changed. Once a part of the old guard, Eos was relegated to an overequipped, unimportant outpost along a border of the Federation that seemingly no longer mattered. Over the following decades, Eos fell into disrepair due to her low priority status. 2400 was the year that changed everything for Eos Station as the collapse of the Romulan Star Empire of Rator and de facto Romulan civil war changed the landscape once again. Revived and brought back to life, Eos Station is called upon again to serve the borders of the Federation, this time opposite Romulan space from the Romulan Free State, as well as many other unknown independent Romulan factions all vying for control.
Little else is known about the Melkot people. The Federation highlight their xenophobia and territorialism, but also point to the fact that they were stirred by unexpected mercy from those they viewed as invaders. Starfleet presumes the Melkot border policies to be dictated by fear, and thus strives very hard to follow the example of mercy and compassion set by Kirk in all their dealings with them.


==Layout==
== Border Defences ==
The Melkot leave warning buoys at the edge of their territory, which all communicate a message directing anyone approaching to leave. Those ignoring such warnings are treated harshly, with the Melkot demonstrating their xenophobic tendency to view such outsiders as 'aliens' or even 'disease'. Most ships which ignore the warnings meet a grim fate, the Melkot sentencing them to death. Either technological defences repel encroaching ships or, if possible, the Melkot kill the crews through their telepathic illusions.


====Primary Hull====
Ships which need to approach Melkot space are advised to establish a communication link with a warning buoy, state their business and identify themselves as part of Starfleet, and await further contact. If no response is heard, no ship has permission to violate Melkot territory.
Eos Station features a typical 23rd-century Federation design, consisting of a saucer-shaped primary hull with a central command tower and four main docking bays capable of servicing Constitution-class starships or smaller. Positioned halfway down is an external docking wheel, while the energy reactor housing and multi-spectrum array are located at the bottom of the station. The command tower houses the shuttlebays, medical center, support offices, and an impressive two deck operations center. Support facilities, crew quarters, and crew accommodations are also housed within the primary hull. Phaser arrays are evenly distributed around the station's exterior.


==== Secondary Hull====
== In Play ==
The secondary hull of Eos Station predominantly houses cargo and maintenance facilities, along with the energy reactor and multi-spectrum array mount. Maneuvering thrusters, lifeboat ports, and weapon platforms are situated on the external hull of the secondary section.


===='''Terrestrial Enclosure'''====
* The Melkot are a deeply inhuman and unknowable species encountered in one episode of TOS, who are also deeply isolationist. This combination gives writers only limited storytelling opportunities with them, as it is inconceivable Starfleet would not leave them alone unless they had no other choice.
 
* With the right level of emergency or accident, Starfleet ships may still have encounters in or near Melkot space. It is up to the writer if the Melkot would accept any request for access, or how indulgent they would be of transgression, especially intentional. This might be an opportunity for intense and difficult diplomacy, or a story of a crew trying to survive an encounter with Melkot telepathic illusions such as those seen in TOS: Spectre of the Gun.
Tucked away within the primary hull of Eos Station, the biodome (as the locals call it) is a self-contained habitat. Its lush landscape is programmed to echo Napa Valley, California on Earth, complemented by an artificial sky programmable to simulate day and night. Affectionately known as "Eden," the Terrestrial Enclosure contains a thriving meadow, a high-speed tram, an athletic field, and a small commercial and residential district, among a variety of other amenities and establishments.
* Melkot telepathic illusions feel real to all but the most disciplined of minds or powerful of telepaths. If your crew is hit by one, it's entirely up to you how much Vulcans, Betazoid, or others are affected, or how much they can affect the illusion in turn. The Melkot are clearly very powerful, but it's up to you decide what's best for your story.
 
==Promenade==
The station houses a multi-level business district, Promenade. This area is positioned just below the docking ring and contains a assortment of businesses able fulfill even of the pickiest of shoppers. Often referred to as a city within a city, the Promenade District features some of the best shopping and eating establishments in the galaxy.
 
====Club 504====
[[File:Gencraft image 1710272599935-1.png|thumb|alt=|left]]
[[File:Gencraft image 1710272616559-1.png|thumb]]
 
Club 504, the  nightlife destination on Eos Station, is owned and operated by the mysterious Lon Tik, a Human with a fondness for the finer things in life. This club offers an unparalleled experience for patrons from all corners of the galaxy. Nestled within the crowded confines of Eos Station, Club 504 is the  premier establishment for those needing a little night life entertainment.
 
 
 
 
 
====The Quantum Brew====
[[File:Gencraft image 1710272487563-1.png|thumb|alt=|left]]
[[File:Gencraft image 1710272624219-1.png|thumb|alt=]]
Tucked away in the docking ring, The Quantum Brew is a place of warmth and comfort. The aroma of freshly roasted beans fill the air, inviting patrons to take a temporary pause from their travels. The decor is a rustic charm, with holographic displays of celestial bodies decorating the walls with traditional Bolian tapestries. The owner, a cheerful Bolian named Tuvor, is always ready with a friendly smile and a hot cup of the Nebula's Nectar, a signature blend he ''claims'' was inspired by none other than Admiral Janeway herself.
 
 
==Support Craft ==
 
===='''Assigned Vessel'''====
 
*USS Galileo NCC-52004 Support Vessel (Steamrunner-class)
 
===='''Runabouts'''====
 
*Sadat, Research (Danube-class Runabout)
*Mandela, VIP Craft (Danube-class Runabout)
*Akaar, Patrol (Volga-class Runabout)
*Patel, Patrol (Volga-class Runabout)
 
In addition to the support vessel and runabouts, the station also houses several Type 11 and Type 14 shuttle crafts for diverse purposes, along with cargo management units and workbees.
 
==Crew==
*Commanding Officer - Captain [[bfms_char:71721/|Elena Mitchell]]
*Executive Officer - Commander [[bfms_char:69732/|William "Gab" Harris]]
*Captain of Engineering -  Captain [[bfms_char:46390|Eli Bates]]
*Chief Medical Officer - Lieutenant Commander [[bfms_char:97053/|Emily Rodriguez]]
*Chief Operations Officer - Lieutenant [[bfms_char:97064/|Jessica Chan]]
* Chief of Security - Lieutenant Commander [[bfms_char:97058/|Jason "Obi" Reynolds]]
*Chief Counselor - Lieutenant [[bfms_char:97062/|Rebecca Morgan]]
*Chief Science Officer - Lieutenant Commander [[bfms_char:97060/|Michael Turner]]
*Shuttlebay Manager - Lieutenant [[bfms_char:97056/|Sarah Turner]]
*Captain's Yeoman - Chief Petty Officer [[bfms_char:36559/|Reagan Byrne]]
==Recurring Characters==
*Crew Family - Captain [[bfms_char:97067/|Peter Mitchell]]
*Owner, Club 504 - [[bfms_char:35763|Lon Tik]]
*Owner, The Scottish Tap - [[bfms_char:45132/|Haggis McCreery]]
*Owner, The Quantum Brew - Tuvor
===Notable Crew===
====Commanding Officers ====
*[https://bravofleet.com/command/58810 2401 - 2401] : [[bfms_char:58890|Captain Granth Krajj]]
*2401: Captain [[bfms_char:71721/|Elena Mitchell]]
 
{{clear}}

Revision as of 14:07, 21 March 2024

This article is official Bravo Fleet canon.








Melkot
Basic Information
Major Species

Melkot

Homeworld(s)

Unknown

Founded

Unknown

Warp Capable

Unknown

Political Information
Governance Type

Unknown

Military Branches

Unknown

Template:Government

The Melkot are a xenophobic species and minor power with territory in the Alpha Quadrant. Historically xenophobic and deeply territorial, they have long jealously guarded their borders and resisted encroachment or even peaceful visitation by any outsiders. The Federation made a fraught first contact in 2268, with the USS Enterprise earning permission to enter Melkot space. Since then, relations between the Federation have been cordial at best, non-existent at worst. There are rarely interactions between the two powers; Starfleet ships may not approach or enter Melkot space without permission, and the Melkot have only communicated with the Federation in times of dire need for either side. In those times of necessity, however, contact has been possible, and the Melkot wary of engagement but open to discussion.

Melkot Species and Culture

The Melkot themselves are non-humanoid and powerful telepaths. They have bulbous bodies without limbs, which appear to float through unknown means, and have bright, round eyes. They are capable of projecting telepathic illusions that are indistinguishable from reality to the recipients, especially in non-telepaths. These illusions are so potent that experiencing injury and death can cause sufficient psychic trauma to hurt or even kill. Other telepathic species, such as Vulcans, have proven capable of resisting the illusions with varying degrees of success.

The only confirmed survivors of a telepathic illusion intended to be lethal for the victim was the crew of the Enterprise in 2268. They were immersed in an illusion of the Old West and were expected to be killed in a gunfight. It is believed that the Melkot identified an experience, setting, or period that the crew associated with violence, where death would be an inevitable outcome. It was through resisting this expectation of violence, when Captain Kirk refused to kill an illusory opponent, that the Melkot became curious enough about humanity to make contact.

Little else is known about the Melkot people. The Federation highlight their xenophobia and territorialism, but also point to the fact that they were stirred by unexpected mercy from those they viewed as invaders. Starfleet presumes the Melkot border policies to be dictated by fear, and thus strives very hard to follow the example of mercy and compassion set by Kirk in all their dealings with them.

Border Defences

The Melkot leave warning buoys at the edge of their territory, which all communicate a message directing anyone approaching to leave. Those ignoring such warnings are treated harshly, with the Melkot demonstrating their xenophobic tendency to view such outsiders as 'aliens' or even 'disease'. Most ships which ignore the warnings meet a grim fate, the Melkot sentencing them to death. Either technological defences repel encroaching ships or, if possible, the Melkot kill the crews through their telepathic illusions.

Ships which need to approach Melkot space are advised to establish a communication link with a warning buoy, state their business and identify themselves as part of Starfleet, and await further contact. If no response is heard, no ship has permission to violate Melkot territory.

In Play

  • The Melkot are a deeply inhuman and unknowable species encountered in one episode of TOS, who are also deeply isolationist. This combination gives writers only limited storytelling opportunities with them, as it is inconceivable Starfleet would not leave them alone unless they had no other choice.
  • With the right level of emergency or accident, Starfleet ships may still have encounters in or near Melkot space. It is up to the writer if the Melkot would accept any request for access, or how indulgent they would be of transgression, especially intentional. This might be an opportunity for intense and difficult diplomacy, or a story of a crew trying to survive an encounter with Melkot telepathic illusions such as those seen in TOS: Spectre of the Gun.
  • Melkot telepathic illusions feel real to all but the most disciplined of minds or powerful of telepaths. If your crew is hit by one, it's entirely up to you how much Vulcans, Betazoid, or others are affected, or how much they can affect the illusion in turn. The Melkot are clearly very powerful, but it's up to you decide what's best for your story.