Difference between pages "Guide:Starbase Bravo" and "User:Woozamagoo"

From Bravo Fleet
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''Not to be confused with the in-character article about [[Starbase Bravo]].''
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{{icons|bfc}}
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{{Phenomenon
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| name = Blood Dilithium
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| image = [[File:Dilithium incubator.png]]
 +
| class = Mineral Deposit
 +
| starsystem =
 +
| sector = [[Gradin Belt|Gradin Belt]]
 +
| quadrant = [[Delta Quadrant]]
 +
| satellites =
 +
| natives =
 +
}}
  
'''Starbase Bravo''' is an ongoing open sandbox for members of Bravo Fleet. Open to everyone (pending completion of the New Member Program), this space is meant to provide people with an opportunity to write character development stories and organic plots to their hearts' content, without relying on direct game manager intervention like a traditional RPG. Members start off in entry-level enlisted and junior officer roles and gain access to higher level positions by posting with others. The more Duty Ribbons you earn on Starbase Bravo, the greater access to ranks and positions you earn. Though meant primarily as a collaborative writing space, this is also a place where members may write solo stories about junior officers, though those posts do not count towards their advancement within the sandbox. This guide is meant to help you understand how to join, what (and how) to write, and what sort of positions you have access to.
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"Blood Dilithium" is the term coined by the crew of the [[USS Merevek|USS ''Merevek'']] to describe strange formations of dilithium crystals found in the [[Gradin Belt]] after a massive subspace phase pulse passed through the region on October 14th, 2400. Although structurally identical to naturally occurring dilithium, Blood Dilithium has been seen to emit a crimson glow; perhaps the main reason why its nickname has stuck. The extreme speed with which blood dilithium grew on the surfaces of planets, moons and other celestial bodies has hitherto been thought impossible. Growth locations have thus far only been observed in areas within five lightyears of various [[Gradin_Belt#Noted_spatial_anomalies|subspace anomalies]] in the region. Starfleet Science has put out a call for further studies on blood dilithium, particularly regarding the numerous reports of a violent terror instilled in the minds of telepathic species in close proximity to it.  
  
Before you proceed, please read the [[Guide:Starbase Bravo Rules|Starbase Bravo Rules]].
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== History ==
 +
The earliest reports on the appearance of new dilithium fields in the Gradin Belt date from October 19th, 2400 following the detection of a subspace phase pulse in the region eleven days earlier. News of its appearance quickly spread throughout the galaxy, attracting government and private mining operations alike to the area in the hopes of exploiting the new resource. Rumours of the new dilithium's strange effects on telepaths quickly began to circulate.  
  
== Initial Character Creation and Joining ==
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On October 28th, 2400 the USS ''Merevek'' became the first Starfleet vessel to perform a detailed analysis of the new dilithium. Operating on a diplomatic liaison mission near Turei space, the Merevek quickly diverted upon detecting dilithium deposits within the accretion disc of a 10km wide neutron star. The Merevek closed to a distance of 35,000km of the collapsed star’s core to obtain adequate sensor readings. Their course took them within the accretion disc itself, at extremely close range to high concentrations of new dilithium growing upon the rocky remains of planets that once orbited the collapsed star. Captain Correth later noted in her log that as the ship inched further through the jagged rubble, all eleven telepathic members of the ship’s crew reported a slow-building sense of unease. On moving within 10,000km of the most concentrated dilithium veins, abject terror began to rip through their minds.<br><br>
Members must have completed the New Member Program in the Academy before they can apply to join Starbase Bravo. It is highly recommended, but not ''required'', that you complete the Character Creation Program, which is necessary for advancement beyond entry-level positions and can help you find many helpful resources here on the wiki to create realistic characters.
 
  
Unlike a traditional game, characters are not evaluated based on their fit for the sandbox other than whether or not they follow the [[Loremaster Policy|lore policy]]. It would be wise to look at the [[Lore Office Guides|lore office guides]] as well. Generally speaking, as long as you're not attempting to play as a non-canon or prohibited species, and you're proposing a character within the rank and position guidelines listed below, it will be accepted.
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<blockquote>Chief Medical Officer's log, stardate 77824.9. Photon emission tomography scans indicate patient H, a Betazoid, is suffering hyperfusion in the lateral temporal cortex. Observations are consistent with visual and auditory hallucinations arising from severe schizoaffective disorders. Symptoms alleviated only when the Merevek moved away from the dilithium field. Remarkably, structured questioning shows patient H’s experience to be nearly identical to that of the other ten patients affected. Auditory hallucinations have taken the form of a single voice of indeterminate sex, speaking in a low snarl. Clear statements recorded include, “Smash them all,and, “Spill the blood of those that sent us here.” '''~Dr. Vashek, Chief Medical Officer, USS ''Merevek'''''
  
Initial characters should be Tier 1 characters, which means they should have a generic position like Science Officer or Security Officer and hold either an officer rank of ensign or lieutenant junior grade, or an enlisted grade of Crewman or any of the three Petty Officer Ranks. Cadets and enlisted trainees are allowed, and have their own rank guidelines. Civilian characters are allowed, unrestricted by tier. The titles available in the open positions list are available to initial characters.
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</blockquote>
  
You should create a character on the BFMS, set to Story Mode, and assigned to Starbase Bravo. Then click [https://bravofleet.com/apply?cmd=34941 here] to fill out the application. Note: for the writing sample, you can provide a sample if you desire or just write "Starbase Bravo initial application" in the box, as we will not be evaluating your sample post, just making sure that your character follows the lore policy.  
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==Nature==
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Blood Dilithium has so far been found only within five light-year radii of [[Gradin_Belt#Noted_spatial_anomalies|subspace anomalies]] in the [[Gradin Belt]]. The crystals have the potential to appear on any solid surface in these areas of space, including asteroids, planets, moons and artificial structures. Blood Dilithium crystals share the same refinement and starship fuelling potential as ordinary dilithium. Crystal formations can at times be extremely dense, wreaking havoc with planetary ecosystems and civilisations. All formations have appeared after the subspace wave pulse detected in the Gradin Belt  on October 14th, 2400.  
  
Note: You may apply for more than one position, but the staff will be judicious about approving secondary characters, based on demand. While there can be an unlimited number of junior officers on the station, we'd prefer that people not create a slew of characters all at once, especially in the same department, as this can discourage joint writing. If you'd like to have characters in a few different departments to give yourself more opportunities to write with others, though, that is encouraged!
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The proximity of Blood Dilithium growths to spatial anomalies has led some Starfleet scientists to theorise that the subspace wave pulse has somehow weakened interdimensional spatial boundaries. While currently an extremely crude hypothesis, it is thought that the Blood Dilithium may be spreading from a realm of space outside our current knowledge.  
  
== What to Write ==
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Blood Dilithium's effects on telepathic species are poorly understood. From what has been observed, the greater a species' telepathic ability, the more severe the observed changes in an individual's behaviour. Reports have varied from a general sense of foreboding experienced by mildly telepathic species (e.g. Vulcans, Deltans) to an all-consuming psychotic terror in fully telepathic species (e.g. Betazoids, Ullians). In the most severe cases, reported symptoms have included unknown, disembodied voices fueling a sense of paranoia within the affected. Voices encourage individuals to commit acts of violence and destruction against both personnel and/or ship's systems in the vicinity. To these ends, the use of handheld anti-personnel weapons, nearby objects, and the individual's own hands and teeth has been observed.
Free reign can admittedly be a little intimidating, but this really is your oyster. While station-wide story beats will be handed out relatively frequently, but we're leaving the individual stories on the ground level to you. The advancement structure hinges on joint posts, so we encourage you to reach out to your fellow members to organize stories together. As long as you don't change the environment/political situation or hurt anyone else's character, feel free to write as you see fit!
 
  
This means that you should keep posts and their storylines relatively small in scope. People participate in and write on Starbase Bravo at their own pace, and the game by-design is a sandbox for focused and character-based stories. The game also is very open in terms of who can participate and who can write, and to accommodate for this, no player should be put in a position where they have no choice but to write with a certain storyline or other player. As such, no member-created storyline should ''necessitate'' other players and characters knowing about it, to allow people to opt-in and opt-out as they see fit.  
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==Response==
 +
Reports of great upheaval in the Gradin Belt began to filter their way through to Starfleet Command by mid-October, 2400. The appearance of Blood Dilithium created "gold rush" into the Delta Quadrant, with mining operations from species across the galaxy racing to prospect new dilithium fields and capitalise on the strategic resource. There followed a huge spike in distress calls, placing great strain on Starfleet's limited resources deployed to the region as some of the only ships willing to attend. Undue confidence, poor preparation and unfamiliarity with the perils of the Delta Quadrant have contributed to this.  
  
This means no plot should affect the whole station - but SB Bravo is a veritable floating city, with over a hundred thousand people aboard. A lot can happen - even big, dramatic, or dangerous events - about which another crewmember has absolutely no idea, or at least doesn't need to drop everything and get involved. Think about it this way: if your idea would necessitate one of the senior officers being informed—a major disease outbreak, an accident involving a starship in the docking bay, an external security threat, major damage to station components—it is likely too big for a member-initiated plot line, so it would be best to ask about it first.  
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Concerned by developments in the Gradin Belt and increasingly puzzled by sudden appearance of the Blood Dilithium, Starfleet has directed the Fourth Fleet to bolster its presence in the region.
  
Keep in mind, too, that Starbase Bravo's content is restricted to 111 on the RPG Ratings scale. More information on acceptable content is found in the rules.
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===Respond===
  
=== How to Write ===
 
The Starbase Bravo staff will create a mission either every annual quarter, or sometimes for an applicable fleet-wide [[Campaign]], which will lay out the present storyline. You can directly post in this mission, either on your own or with other people.
 
  
It's considered polite to request a joint post with someone ''before'' you start the post, so reach out on Discord. If you have a higher tier position in a department, try to be willing to write with others as much as possible. Again, check the rules on content guidelines, and the guide on joint writing if you need technical assistance.
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===Resettle===
  
== Advancement within Starbase Bravo ==
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===Resolve===
There are seven tiers of positions, each of which have rank guidelines. These tiers contain increasingly more specialized and increasingly more senior titles. At each tier the number of positions available gets smaller, because realistically there can only be so many Heads, Deputy Directors, and Directors. Access to these tiers rests on your contribution to the sandbox by writing joint posts, which is a model that is widespread in the wider RPG universe. The actual positions available are listed in the [https://wiki.bravofleet.com/index.php/Guide:Starbase_Bravo_Positions Starbase Bravo positions guide]. Members may earn access to the first six tiers, with the sixth tier being reserved for members of the Bravo Fleet Senior Staff, the Deputy Loremaster, and the Deputy Operations Officer and the seventh tier being reserved for the Loremaster and Operations Officer.
 
  
Note: You are not ''required'' to change your character's position or rank just because you have access to a higher tier. You're also not required to keep the same character, or only use your original character, when promotion to a particular position or rank wouldn't make logical sense for the character's age and service record. (i.e. You don't need to end up a 22 year-old commander because that's what position tier you gained access to.)
 
{| class="wikitable"
 
|+Starbase Bravo Position Tiers
 
!Tier
 
!Position Examples
 
!Rank Guidelines
 
!Post Requirements
 
!Other Requirements
 
|-
 
|Tier I - Entry Level
 
|
 
* Security Officer/Specialist
 
* Science Officer/Specialist
 
|
 
* ENS, LTJG
 
* CN, PO3, PO2, PO1
 
|
 
* None - Initial Join
 
|
 
* Complete New Member Program
 
|-
 
|Tier II - Specialists/Supervisors
 
|
 
* Patrol Shift Supervisor
 
* Geology Officer/Specialist
 
|
 
* ENS, LTJG, LT
 
* PO3, PO2, PO1, CPO
 
|
 
* 5 Duty Ribbons earned on SBB
 
|
 
* Complete Character Creation Program
 
|-
 
|Tier III - Section Heads
 
|
 
* Head of Patrol Section
 
* Head of Geology
 
|
 
* LT, LTCMDR
 
* CPO, SCPO
 
|
 
* 15 Duty Ribbons Earned on SBB
 
|
 
|-
 
|Tier IV - Department Deputy Directors
 
|
 
* Deputy Director of Promenade Security
 
* Deputy Director of Planetary Sciences
 
|
 
* LTCMDR, CMDR
 
* SCPO, MCPO
 
|
 
* 30 Duty Ribbons Earned on SBB
 
|
 
|-
 
|Tier V - Department Directors
 
|
 
* Director of Promenade Security
 
* Director of Planetary Sciences
 
|
 
* LTCMDR, CMDR
 
* MCPO
 
|
 
* 60 Duty Ribbons earned on SBB
 
|
 
|-
 
|Tier VI - Division Assistant Chiefs
 
|
 
* Assistant Chief Security Officer
 
* Assistant Chief Science Officer
 
|
 
* CMDR
 
* MCPO
 
|
 
* 100 Duty Ribbons earned on SBB
 
|
 
|-
 
|Tier VII - Division Chiefs
 
|
 
* Chief Security Officer
 
* Chief Science Officer
 
|
 
* CMDR, CAPT
 
* MCPO
 
|
 
* None - BFSS/Deputy Lore/OPS Only
 
|
 
* Must maintain staff role to keep this position
 
|-
 
|Tier VIII - Command-level Officers
 
|
 
* Executive Officer
 
* Commanding Officer
 
|
 
* XO: CAPT
 
* CO: Flag Officer
 
|
 
* None - Loremaster, Operations Officer, BFXO, or BFCO
 
|
 
* Must maintain staff role to keep this position
 
|-
 
| colspan="5" |Notes:
 
  
* Post requirements are cumulative, not specific to each tier. It could reasonably take a person a year or longer to reach tier VI, at 8 or 9 posts a month, and this is intended to be aspirational and to encourage you to be as social as possible!
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==In Play==
* For the sake of clarity, cadet and trainee guidelines aren't included here, so check the [[Guide:Starbase Bravo Positions|available positions guide]].
 
|}
 

Revision as of 00:57, 5 October 2022

This article is official Bravo Fleet canon.









Dilithium incubator.png
Blood Dilithium
Information
Class

Mineral Deposit

Sector

Gradin Belt

Quadrant

Delta Quadrant

Template:Phenomenon


"Blood Dilithium" is the term coined by the crew of the USS Merevek to describe strange formations of dilithium crystals found in the Gradin Belt after a massive subspace phase pulse passed through the region on October 14th, 2400. Although structurally identical to naturally occurring dilithium, Blood Dilithium has been seen to emit a crimson glow; perhaps the main reason why its nickname has stuck. The extreme speed with which blood dilithium grew on the surfaces of planets, moons and other celestial bodies has hitherto been thought impossible. Growth locations have thus far only been observed in areas within five lightyears of various subspace anomalies in the region. Starfleet Science has put out a call for further studies on blood dilithium, particularly regarding the numerous reports of a violent terror instilled in the minds of telepathic species in close proximity to it.

History

The earliest reports on the appearance of new dilithium fields in the Gradin Belt date from October 19th, 2400 following the detection of a subspace phase pulse in the region eleven days earlier. News of its appearance quickly spread throughout the galaxy, attracting government and private mining operations alike to the area in the hopes of exploiting the new resource. Rumours of the new dilithium's strange effects on telepaths quickly began to circulate.

On October 28th, 2400 the USS Merevek became the first Starfleet vessel to perform a detailed analysis of the new dilithium. Operating on a diplomatic liaison mission near Turei space, the Merevek quickly diverted upon detecting dilithium deposits within the accretion disc of a 10km wide neutron star. The Merevek closed to a distance of 35,000km of the collapsed star’s core to obtain adequate sensor readings. Their course took them within the accretion disc itself, at extremely close range to high concentrations of new dilithium growing upon the rocky remains of planets that once orbited the collapsed star. Captain Correth later noted in her log that as the ship inched further through the jagged rubble, all eleven telepathic members of the ship’s crew reported a slow-building sense of unease. On moving within 10,000km of the most concentrated dilithium veins, abject terror began to rip through their minds.

Chief Medical Officer's log, stardate 77824.9. Photon emission tomography scans indicate patient H, a Betazoid, is suffering hyperfusion in the lateral temporal cortex. Observations are consistent with visual and auditory hallucinations arising from severe schizoaffective disorders. Symptoms alleviated only when the Merevek moved away from the dilithium field. Remarkably, structured questioning shows patient H’s experience to be nearly identical to that of the other ten patients affected. Auditory hallucinations have taken the form of a single voice of indeterminate sex, speaking in a low snarl. Clear statements recorded include, “Smash them all,” and, “Spill the blood of those that sent us here.” ~Dr. Vashek, Chief Medical Officer, USS Merevek

Nature

Blood Dilithium has so far been found only within five light-year radii of subspace anomalies in the Gradin Belt. The crystals have the potential to appear on any solid surface in these areas of space, including asteroids, planets, moons and artificial structures. Blood Dilithium crystals share the same refinement and starship fuelling potential as ordinary dilithium. Crystal formations can at times be extremely dense, wreaking havoc with planetary ecosystems and civilisations. All formations have appeared after the subspace wave pulse detected in the Gradin Belt on October 14th, 2400.

The proximity of Blood Dilithium growths to spatial anomalies has led some Starfleet scientists to theorise that the subspace wave pulse has somehow weakened interdimensional spatial boundaries. While currently an extremely crude hypothesis, it is thought that the Blood Dilithium may be spreading from a realm of space outside our current knowledge.

Blood Dilithium's effects on telepathic species are poorly understood. From what has been observed, the greater a species' telepathic ability, the more severe the observed changes in an individual's behaviour. Reports have varied from a general sense of foreboding experienced by mildly telepathic species (e.g. Vulcans, Deltans) to an all-consuming psychotic terror in fully telepathic species (e.g. Betazoids, Ullians). In the most severe cases, reported symptoms have included unknown, disembodied voices fueling a sense of paranoia within the affected. Voices encourage individuals to commit acts of violence and destruction against both personnel and/or ship's systems in the vicinity. To these ends, the use of handheld anti-personnel weapons, nearby objects, and the individual's own hands and teeth has been observed.

Response

Reports of great upheaval in the Gradin Belt began to filter their way through to Starfleet Command by mid-October, 2400. The appearance of Blood Dilithium created "gold rush" into the Delta Quadrant, with mining operations from species across the galaxy racing to prospect new dilithium fields and capitalise on the strategic resource. There followed a huge spike in distress calls, placing great strain on Starfleet's limited resources deployed to the region as some of the only ships willing to attend. Undue confidence, poor preparation and unfamiliarity with the perils of the Delta Quadrant have contributed to this.

Concerned by developments in the Gradin Belt and increasingly puzzled by sudden appearance of the Blood Dilithium, Starfleet has directed the Fourth Fleet to bolster its presence in the region.

Respond

Resettle

Resolve

In Play