Difference between pages "USS Columbia" and "Command Policy"

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''<small>For information on joining the USS Colimbia sandbox, consult the [[Guide:USS Columbia|USS Columbia Guide]].</small>''
{{icons|bfo}}Last Update: 25 September 2023
{{Starship
| name = Columbia
| prefix = USS
| image = [[file:ColumbiaGalaxy.jpeg]]
| registry = NCC-76991
| class = Galaxy
| type = Explorer
| affiliation = Starfleet
| status = Active
| commission = 2373
| decommission =
| destroyed =
| unit = Fourth Fleet Expeditionary Group
| taskforce =
| taskgroup =
| squadron =
| mothership =
| homeport =
| role =
| co = Captain
| xo = Commander
| dedication = [[file:ColumbiaPlaque.png]]
}}
{{quote|Audentes fortuna juvat - Fortune favors the bold.|'''Vergil- ''Ship's Dedication Quote'''''}}
'''USS ''Columbia'' (NCC-76991)''' is a [[Galaxy Class|''Galaxy-''class]] explorer assigned to the [[Fourth Fleet]]. The ''Columbia'' has had a long, illustrious career serving Starfleet and is deemed one of the finest postings to be assigned.


==Design and Layout==
==1 - Registry Definition==
As one of the original six ''Galaxy''-class ships that Starfleet ordered to be built, the  ''Columbia'' retains some of its original appearance. Being one of Starfleet’s premier explorers, the ''Columbia'' has done well after almost three decades of service to keep up with the other newer explorers.
#The registry lists all starships, starbases, and other entities available to Bravo Fleet for use as Commands or Games.
 
#The registry’s purpose is to maintain consistency across Bravo Fleet and its ongoing canon. As such, entries will not be added to, removed, or altered from the registry without permission of the Intelligence Office.
===Shipboard Life===
#The registry represents the In Character starships and starbases available to the Fourth Fleet in {{Year}}, and the starships and starbases available to members in their personal writing or the RPGs they play and run. They are represented on BFMS by Games and Commands, which are attached to the dossiers of the members who own them, and house the character biographies of the crew and the Missions and Stories depicting their adventures.
=====Shift Duty=====
##Exceptions such as non-Starfleet ships or ships of a different era have been created for Fictions or Games, and may not be used as Primary Commands. These will be more often added, deleted, or altered.
The ''Columbia'' runs on a four-shift rotation across a twenty-four-hour day. Alpha Shift ran from 0800 hours to 1400 hrs. Beta Shift ran from 1400hrs to 2000hrs. Gamma Shift starts at 2000 to 0100 hours, while Delta Shift commences at 0100 hours and finishes at 0800 hours.
##The use of registry entries in Games is governed by Section 4 of the Operations Policy.
=====Shift Duty In Play=====
#Ships in the registry should only be used in lore by the members or Task Forces (in the case of TFHQ ships or Flagships only) to which they are assigned. If a story requires another ship, it should use a name not listed in the registry and would fall within the bounds of member canon.
* It is improbable that your character would be on the Alpha Shift (this is the one most of the senior staff operate).
#Stories may depict ships, including Starfleet ships, not in the registry. These must never be written as the 'main' vessel in a story, and their place in stories must be restricted to minor or supporting roles. The existence and use of these 'NPC' ships constitutes member canon.
* While on duty (be it Beta, Gamma or Delta), your shift supervisor may be one of the Senior Staff or another higher-ranking officer.  
##These ships must always have a name not found in the registry.
 
##NPC ships may not be written as assigned to a joint mission alongside a member's ship, and especially not under their command.
===Bridge, Deck One===
##These ships should be playing roles like delivering supplies or personnel or being in need of rescue as a story's instigating event. They and their crews should not be recurring, significant dramatic actors in a manner that undermines the Squadron System (Section 3). Members who want to write multiple ships and crews must wait until attaining the fleet rank of Captain.
[[File:Columbia-bridge.jpg|300px|thumb|right|USS ''Columbia's'' bridge in 2400]] Through the years, the ''Columbia'' has received significant improvements through refits and maintenance; one area that has changed is its bridge. All stations are equipped with holographic interface technology to assist the crewmembers operating them if needed.
#Events involving registry ships ''prior to'' 2399 may be referenced in circumstances such as character service records and backstory. This restriction changes at 2399 as this is when the current fleet canon went live; members should not be dictating fleet or member canon after this outside of their own characters and Command.
 
#Fleet canon about a ship is defined by the Intelligence Office or any member who holds that Command. Subsequent members who command a registry ship must adhere to that fleet canon and not retcon or change it without permission from the Intelligence Officer.
In the centre of the bridge is the command pit, where the chair for the captain, first officer and another senior officer are located. The command pit is surrounded by a long wooden handrail that houses the security and tactical stations. The operations and helm consoles are right before the command pit.  From starboard to port along the aft bulkhead, include the consoles for Mission Ops I, the MSD and Mission Ops II. The science stations are located on the starboard side of the bridge, while the opposite side is designated for communications and engineering.
##Fleet canon established by prior commanders is limited to the names of captains and crewmembers and the dates of their assignments, and major points of the ship's activities, such as participation in a fleet-wide storyline or where and when the ship was commissioned. Members are not beholden to retain more minor details of a ship's mission history, design, or configuration. Any pre-2399 history of a command established by a member is member canon and thus may be rewritten or disregarded by any new commander.
 
##The history of registry ships is maintained on their wiki article. Members are free to depict this history as they wish, either retaining original text or rewriting. There is no obligation to mention events or history prior to their command. The only requirement is to retain a list of previous commanders, ''with links to their BFMS Commands'', as seen [https://wiki.bravofleet.com/index.php/USS_Rhyndacus#Notable_Crew here].
The aft alcove to the port side of the bridge includes two doors. One is used for turbolift access, while the other is access to bathroom facilities. In the aft alcove to the starboard side is a door leading down the corridor towards the observation lounge and another for the second turbolift. In the forward starboard alcove, one entry gives access to the emergency turbolift to the battle bridge, while on the opposite side, it gives access to the captain’s ready room.  
#Ships are assigned to a member's dossier when they are created as Commands on BFMS. A member must create an application for the Command that the Intel Office processes. The IO does not create Commands for members. Commands exist to house Missions, Stories, and crew rosters; they show the ship on the member's dossier, and ensure the registry displays what ships are available or unavailable. ''All'' ships in use require a Command, including RPGs and squadron ships.
====The Bridge In Play====
##Once a ship has been relinquished, the BFMS Command will be labelled as 'Archive' and exist on the member's dossier for archival purposes only. Members may edit the Command page or the roster, but they may not add further Missions or Stories.
* The bridge will be a place only when an ensign needs to cover a station as part of the Beta, Delta and Gamma Shifts.  
#Members should not apply for Commands on BFMS until they are ready to acquire or change their Primary Command, or for a fiction/RPG proposal to be discussed with the Intelligence Officer/Operations Officer. Draft Commands or proposals self-identifying as WIPs will have their registry link removed or be deleted.
 
#Members may change their assigned Commands once every six months or after they are promoted, whichever comes first. This applies to ''all'' of a member's Commands; if only one ship in a squadron of two is changed, six months must elapse or a promotion must be earned before ''either'' ship can be changed.
==Observation Lounge, Deck One==
##If a member has not used their full squadron strength entitlement, they may request ships to fill it anytime. However, this resets the Command change cooldown. So long as a member ''can'' request additional ships, they may do so as often as they like, but they may not change those ships until six months have elapsed or a promotion has been earned.
[[File:Columbia-observation lounge conference.jpg|300px|thumb|right|Observation Lounge in 2400]] The observation lounge is situated at the back of the main bridge and is typically utilised as a conference room. Its noteworthy feature is the sizable windows that face aft, providing a breathtaking view of the ''Columbia'' from behind. Along the main wall are glass cabinets showcasing models of previous starships named ''Columbia'' made of gold. The middle of the bulkhead is where the computer terminals are located, which present data and information during briefings. The conference table, with seating for ten people, is the room's focal point. There are two doors at either end of the room and replicators.
##Exceptions may be permitted at the discretion of the Intelligence Officer. This may apply in cases such as the release of new starship classes or other significant alterations to the command registry.
====The Observation Lounge In Play====
==2 - Primary Commands==
* As an ensign, you would not be invited to a senior staff briefing; however, your department head may call you and others in your division to join them for a briefing (be it for a mission or a regular update).
#Primary Commands are attached to a member's dossiers as their character's starship or auxiliary craft. They are the vessels assigned In Character to a member’s Task Force in the Fourth Fleet in {{Year}}.
* You may also receive orders to help clean the Observation Lounge. 
#Members can write on their Primary Commands on their own or with others. Writing with others on a Primary Command does not require a proposal or activity commitment being sent to the Intelligence Office. Members ''may not'' use their Primary Command as an RPG; ie, they may not openly recruit for crew or create a separate website, and collaboration should be limited to invitation-only. RPGs which any member of the Fleet may apply to join must be accepted by the Bravo Fleet Operations Officer, and thus Primary Commands are unsuitable for this purpose.
 
#All Commands will be removed from a member's dossier upon transfer to the Reserves.
===The Ready Room, Deck One===
#When a member reaches the rank of Midshipman they may request a ship on the registry for use as their Primary Command. Ship classes available are unlocked upon reaching certain ranks.
[[File:Columbia-ready-room.jpg|200px|thumb|right|The Captain's Ready Room]] The Captain’s Ready Room is where the commanding officer works in private or holds meetings with a few crew members. They keep a few personal items here, but it can also be used by other senior officers in charge of the bridge in his absence.
#Members below the rank of Captain may only have one Primary Command. Requesting a new eligible Primary Command will result in the current registry ship being removed from the member's dossier and returned to the pool of available ships.
====The Ready Room In Play====
{| class="wikitable" style="margin:auto"
* This is the captain’s sanctum, so unless you are being spoken to directly by them (or another senior staff member), you will unlikely step foot in here.
|+Ship classes by rank
 
|-
===Main Engineering, Deck Thirty-Six===
!Midshipman!!Lieutenant Commander!!Commander!!
[[File:Columbia Main Engineering.jpg|300px|thumb|right|Main Engineering, c.2400]]Main Engineering is the heart of the ship. This is where most of the systems are maintained and is the home to the warp core. Most command functions are accessed in the centre of Engineering via the ‘pool table’. Holographic projectors are used in this room to show the status of a variety of the ship’s systems.  
|-
====Main Engineering In Play====
|[[California Class|California]]
* If you are an engineer, then this is where you may work for most of your shift. If the Chief Engineer is off duty, then one of the shift supervisors will be in charge.  
|[[Aquarius Class|Aquarius]]
* While on duty in Main Engineering, you may be required to oversee or repair a system's diagnostic.
| colspan="2" |[[Akira Class|Akira]]
 
===Transporter Rooms===
[[File:Columbia transporter room.jpg|300px|thumb|right|The standard layout of all transporter rooms]]
One of the main forms of transport to and from the ship. The transporter rooms are usually where an away mission starts. Here away, teams will find equipment lockers outfitted with the latest devices, tools and resources needed to complete their objectives. The ''Columbia'' has at least twenty transporter rooms.
====The Transporter Room In Play====
* Ensigns going on away missions will meet here and be beamed down by whoever is on duty in the transporter room.
* If you are an engineer, you may have a shift in one of the transporter rooms. What transporter disasters may you witness?
 
===Sickbay, Deck 12 ===
[[File:Columbia Sickbay.jpg|300px|thumb|right|Sickbay, c.2400]]
''Columbia’s'' medical facilities are vast. Though the sickbay is large, this does not include the numerous wards and labs available to the ship’s doctors. The vessel has a suite of EMHs that can be used across the ship at any time during a crisis.
====Sickbay In Play====
* Ensigns working in the medical department, whether an assistant, nurse, or doctor-in-training, will find themselves here when on duty. Characters will encounter illnesses and injuries and participate in many treatment procedures. You may find yourself with patients who come back more than once.
* As the ship has several EMHs (not Mark Is), what type of personalities might you encounter as one of the medical staff?
===Ten Forward, Deck 10 ===
[[File:ColumbiaTenForward.png|300px|thumb|right|Ten Forward, c.2400]] Ten Forward is the main area for socialising with other crewmembers. This is where most of the crew relax and unwind off duty. Ten Forward is operated by a Lanthanite woman named Marlagretta. She is always mixing new drinks for anyone to try and is happy to give anyone some wisdom.
 
====Ten Forward In Play====
* Crewmembers can interact with others here over a drink or something to eat.  
* Ten Forward normally hosts a weekly social event, be it a musical performance, a themed evening or where a diplomatic event may take place.
* Marlagretta is the Guinan of the ''Columbia''
 
===Lower Decks Social Space===
[[File:Columbia-LD-Bar.jpg|300px|thumb|right|The Lower Decks Bar]]Though Ten Forward is open to all staff, there is a large social space and bar primarily set aside for the lower deck crewmembers of the ship. This space acts as the primary cantina for the lower-ranked crew and a social area with a bar.  
====Lower Decks Social Space In Play====
* Within here, players will find multiple replicators and a bar manned by a bartender who serves beverages from across the Federation and beyond.
* Based on the bar and social space seen in Lower Decks, the crew will often relax and enjoy company with their friends.
* Though primarily visited by ensigns and other low-level crew, it is common for more senior crew members to sometimes be present.
 
===Arboretum, Hydroponics and Labs===
[[File:ColumbiaArboretum1.png|300px|thumb|right|The Arboretum]] Primarily used by the crew for relaxation and as an escape from the endless corridors of the ship, it is where people often feel like they can forget they are on board a starship. Associated with the arboretum is a large hydroponics complex which produces a significant amount of fruit and vegetables from all over the Federation that is used onboard the ship to give a slight taste of home. The head arborist oversees these facilities.  
 
The ship's primary botany labs are located next to these facilities used to study alien plant life.
====Arboretum and Hydroponics In Play====
* Rarely ever empty as crew, passengers and civilians alike often wander along its pathways.
 
===Cetacean Ops - Deck 13 and 14===
The primary cetacean ops facilities and cetacean lifeboats are located on deck 13, with the primary navigation labs linked to them extending to deck 14. These facilities and associated crew are responsible for the ship's navigation. The facility contains a large aquarium spanning the two decks. The main aquariums are linked by large connecting tunnels, which provide access to critical systems.
 
Several Bottlenose dolphins and Beluga whales operate the facility.
====Cetacean Ops In Play====
* Few facilities are above the water to allow non-aquatic crew access to key systems.
* The facility contains several drive suits and rebreathers to allow non-aquatic crew access to the submerged tunnels and passways.
* You may also receive orders to help clean Cetacean Ops; hands are helpful.
 
=== Security Office and Brig ===
[[File:Columbia-brig.jpg|300px|thumb|right|Brig]]
Located on deck 21, the security office contains the office of the Chief of Security and is a station to allow the ship's security personnel to monitor internal sensors. Linked to the facility is the ship's brig, which has six separate cells, as well as the vessel’s main armoury
 
Upon entry, visitors will encounter the main security desk, manned around the clock, along with several other security personnel throughout the office.
====Security Office and Brig In Play====
* As a security ensign, you will most likely be operating the security desk, which is the main point of contact for any security-related issues.
* If visiting, you will not be able to gain access to anything beyond the front desk unless you have direct orders or are meeting someone.
 
===Crew Quarters===
[[File:ColumbiaQuarters1.jpg|150px|thumb|right|Junior Officer's Quarters Layout 1]]
[[File:ColumbiaQuarters2.jpg|150px|thumb|right|Junior Officer's Quarters Layout 2]]
[[File:ColumbiaQuarters3.jpg|150px|thumb|right|Shared Junior Officer's Quarters Layout 3]]
[[File:Columbia-LDBunkHallway.jpg|150px|thumb|right|Lower Deck Bunk Hallway]]
The ship’s living quarters come in various sizes for those with a higher rank above lieutenant commander (most of them are on the ship's edge). Those ranked Ensign have access to smaller standard-size quarters that rarely have a window. They come with a bed, a replicator, a bathroom, and a small living space. Some ensigns and other junior members share rooms too.
 
Alongside this, the ''Columbia'' has several bunkroom corridors for those junior officers new to the ship. During the Dominion War, these hallways were used to transport troops to and from the frontlines.  
 
====Quarters In Play====
* As an ensign who has served on the ship for some time, you may have your own small standard-size quarters, or you may have to share with another ensign.  
* The larger quarters with big windows and loads of living space are reserved solely for VIPs or other senior members of the crew. Unless you are supporting a VIP, an Ensign will not use them.
* The Lower Deck style bunkroom hallways allow for closer interaction between characters, especially those who are brand new ensigns to the ship.  
 
== History ==
The ''Columbia'' was one of the six ''Galaxy''-class spaceframes constructed but not fully assembled during the initial production run of the class, held in reserve for either a time of great need or to replace one of the original six production units. ''Columbia'' ended up doing both, as her completion and fitting out were ordered following the destruction of the USS ''Odyssey''. By the time the Dominion War broke out, her core systems such as engines and weapons were ready, but she was launched without the vast majority of her labs and crew support systems. After serving as a battleship for the duration of the war, ''Columbia'' returned to dock in 2376 and was brought up to current exploratory standards.
 
As of 2400, ''Columbia'' has been refit twice and remains a preeminent Starfleet exploratory platform.
 
===Notable Crew===
 
===Current Crew===
{| class="wikitable"
|+
!'''Position'''
!'''Rank'''
!'''Name'''
!Species & Gender
!Biography Summary
!Image
|-
|-
|Commanding Officer
| ||[[Centaur II Class|Centaur II]]|| colspan="2" |[[Defiant Class|Defiant]]
|[[File:CaptainRed2400.png|center]]<small>Captain</small>
|Romen Corbin
|Betzoid
 
Male
 
|Romen Corbin is a distinguished Starfleet captain with a tenure of over a decade. His last command was the [[USS Shackleton (NCC-79321)|USS ''Shackleton'' (NCC-79321)]] and currently stands at 48 years of age.
 
 
Although initially trained as a counsellor, he transitioned to the command track early in his career. Corbin is a highly skilled and professional individual who holds his crew to the highest standards. He is a well-rounded officer with exceptional diplomatic abilities,
 
 
He takes great pride in being a father to two children, both of whom are currently in their early 20s and undergoing training to become esteemed Starfleet officers. Corbin's wife, who holds a prominent position as the head of one of Betazed's distinguished houses, resides on Betazed.ses.
 
 
Cobrin is initially a scientist by training (a former stellar cartographer), but quickly on in his career,  he transferred over to the Command track. Corbin is a true professional and expects high standards from his crew. He is a well-rounded officer with an excellent diplomatic flare
 
 
He is a father of two children, both in their early 20s and are training to become Starfleet officers. Corbin's wife resides on Betazed as the head of one of Betazed's prestigious houses.
|[[File:Corbin.png|center|frameless|238x238px]]
|-
|-
|Executive Officer
|[[File:CommanderRed2400.png|center]]<small>Commander</small>
|
|
|[[Challenger Class|Challenger]]
|[[Duderstadt Class|Duderstadt]]
|
|
|-
|
|
|[[Cheyenne Class|Cheyenne]]
| colspan="2" |[[Echelon Class|Echelon]]
|-
|  ||[[Edison Class|Edison]]|| colspan="2" |[[Excelsior II Class|Excelsior II]]
|-
|  ||[[Grissom Class|Grissom]]|| colspan="2" |[[Gagarin Class|Gagarin]]
|-
|  ||[[New Orleans Class|New Orleans]]||[[Intrepid Class|Intrepid]]
|
|
|-
|-
|Second Executive Officer
| ||[[Norway Class|Norway]]|| colspan="2" |[[Inquiry Class|Inquiry]]
Chief Operations Officer
|-
|[[File:LieutenantCommanderGold2400.png|center]]<small>Lieutenant Commander</small>
|  ||[[Nova Class|Nova]]|| colspan="2" |[[Luna Class|Luna]]
|
|-
|
|
|[[Olympic Class|Olympic]]
| colspan="2" |[[Manticore Class|Manticore]]
|-
|  ||[[Parliament Class|Parliament]]|| colspan="2" |[[Nebula Class|Nebula]]
|-
|
|
|[[Phoenix Class|Phoenix]]
| colspan="2" |[[Pathfinder Class|Pathfinder]]
|-
|  ||[[Raven Class|Raven]]|| colspan="2" |[[Prometheus Class|Prometheus]]
|-
|  ||[[Rhode Island Class|Rhode Island]]|| colspan="2" |[[Sutherland Class|Sutherland]]
|-
|
|
|[[Reliant Class|Reliant]]
| colspan="2" |
|-
|  ||[[Saber Class|Saber]]|| colspan="2" |
|-
|  ||[[Springfield Class|Springfield]]|| colspan="2" |
|-
|-
|Chief Flight Control Officer
|[[File:LieutenantJGRed2400.png|center]]<small>Lieutenant Junior Grade</small>
|
|
|[[Steamrunner Class|Steamrunner]]
|
|
|
|
|}
==3 - Squadrons==
#The Squadron system allows members holding the dossier rank of Captain and above greater flexibility in their Command choices. Where Commanders and below may pick a single Primary Command from a list, Captains are entitled to a certain level of ‘Squadron Strength’ in their Command selection. This gives them options like choosing between a single, larger ship or multiple smaller ones.
#If a member holds multiple Commands under the Squadrons system, these ships are all subject to the same usage requirements as outlined under Primary Commands above. They may not be used as RPGs, and IC are starships assigned to the member’s Task Force.
##All ships must have their own Command on BFMS. This is solely to ensure the registry accurately reflects what ships are in use and dossiers show all of a member's ships. Members are free, however, to house Stories and Missions involving the ship and crew on any of their squadron BFMS Commands.
##Members with multiple ships should designate one as their Primary Command on BFMS. This is solely for display and organisational purposes, and has no other or IC significance. The Primary Command must be a Squadron Commands, and may not be an RPG or Fiction.
##Members have some freedom on how to IC depict these multiple ships. They may be entirely unaffiliated, all falling directly under their Task Force’s IC chain of command, with the member using them to tell totally different stories.
##Members may use all/some of them to form an IC-only unit within their Task Force, referred to as a squadron. This typically takes its title from the squadron’s ‘lead ship’ or starbase (for example, a squadron led by the USS Endeavour would be called ‘Endeavour Squadron’). This ensures all squadrons have a unique IC name. Members may not call these IC units ‘task groups’, to avoid confusion with the OOC unit.
##Members may create an officer in command of this squadron, who may or may not also be the commanding officer of one of these starships/starbase, and who falls IC under the chain of command of the member’s Task Force. All Canon Policy rank restrictions remain.
#The Squadron Strength to which a member is entitled is dependent on their dossier rank.
{| class="wikitable"
|+'''Squadron Strength by Dossier Rank'''
!Captain
!Fleet Captain
!Commodore
!Rear Admiral
!Vice Admiral
!Admiral
!Fleet Admiral
|-
|3
|4
|6
|7
|8
|9
|10
|}
=== 3.1 - Starship Strength ===
# Ship classes are allocated a certain level of Strength depending on their size, power, modernity, and so forth.
# Members may select any number of ships as their Commands under the Squadrons system, so long as the total Strength does not exceed their rank entitlement.
# Ship classes by rank (As above in 2 - Primary Commands) may not directly correlate with a starship's squadron strength. This is intentional, reflecting how some ships may be more or less popular when they are a member's only command, but valued differently when part of a larger squadron.
{| class="wikitable" style="margin:auto"
|+Ship classes by rank
|-
!1!!2!! colspan="2" |3
!4
|-
|Small Civilian Ship
|[[Alita Class|Alita]]
|
|
|[[Constitution III Class|Constitution III]]
|[[Odyssey Class|Odyssey]]
|-
|-
|Chief Engineer
|[[Aquarius Class|Aquarius]]|| colspan="2" |[[Akira Class|Akira]]||[[Galaxy Class|Galaxy]]
|[[File:LieutenantCommanderGold2400.png|center]]<small>Lieutenant Commander</small>
|
|
|-
|[[California Class|California]]|| colspan="2" |[[Duderstadt Class|Duderstadt]]||[[Obena Class|Obena]]
|
|
|-
|[[Centaur II Class|Centaur II]]
|[[Echelon Class|Echelon]]
|
|
|[[Ross Class|Ross]]
|
|
|-
|-
|Chief Security & Tactical Officer
|[[Challenger Class|Challenger]]
|[[File:LieutenantGold2400.png|center]]<small>Lieutenant</small>
| colspan="2" |[[Excelsior II Class|Excelsior II]]
|[[Sagan Class|Sagan]]
|
|
|-
|[[Cheyenne Class|Cheyenne]]|| colspan="2" |[[Gagarin Class|Gagarin]]||[[Sovereign Class|Sovereign]]
|
|
|-
|[[Defiant Class|Defiant]]
| colspan="2" |[[Inquiry Class|Inquiry]]
|[[Vesta Class|Vesta]]
|
|
|-
|[[Edison Class|Edison]]|| colspan="2" |[[Luna Class|Luna]]||
|
|
|-
|-
|Chief Science Officer:
|[[Grissom Class|Grissom]]|| colspan="2" |[[Manticore Class|Manticore]]||
|[[File:LieutenantCommanderTeal2400.png|center]]<small>Lieutenant Commander</small>
|
|
|-
|[[Intrepid Class|Intrepid]]
| colspan="2" |[[Nebula Class|Nebula]]
|
|
|
|
|-
|[[New Orleans Class|New Orleans]]|| colspan="2" |[[Pathfinder Class|Pathfinder]]||
|
|
|-
|-
|Chief Medical Officer
|[[Norway Class|Norway]]|| colspan="2" |[[Prometheus Class|Prometheus]]||
|[[File:CommanderTeal2400.png|center]] <small>Commander</small>
|
|
|-
|[[Nova Class|Nova]]||[[Sutherland Class|Sutherland]]
| ||
|
|
|-
|[[Olympic Class|Olympic]]||
|  ||
|
|
|-
|[[Parliament Class|Parliament]]|| colspan="2" | ||
|
|
|-
|-
|Chief Counsellor
|[[Phoenix Class|Phoenix]]||
|[[File:LieutenantCommanderTeal2400.png|center]]<small>Lieutenant Commander</small>
|  ||
|
|
|-
|[[Raven Class|Raven]]||
|-
|[[Rhode Island Class|Rhode Island]]
|
|
|-
|[[Reliant Class|Reliant]]
|
|
|-
|[[Saber Class|Saber]]||
|-
|[[Springfield Class|Springfield]]||
|-
|[[Steamrunner Class|Steamrunner]]
|
|
|}
|}
#For example, upon reaching the rank of Captain a member has a Squadron Strength entitlement of 3. If they already have a Commander-level ship, they are only using 2 of their Squadron Level. They may ‘upgrade’ as they did upon reaching the rank of Commander, returning their current ship to the registry and choosing a single new Command with a Strength of 3. If they keep their ship with its Strength of 2, they may choose to add to their dossier another ship with a Strength of 1.
##Members are under no obligation to use their total Squadron Strength. These Commands are a reflection of the hard work of members, however, and may be chosen for storytelling opportunities or simple prestige.
#‘Small Civilian Ship’ is a catch-all term for non-Starfleet civilian vessels members may wish to use for different kinds of storytelling. It refers to ships of, for example, the [[Kaplan F17 class]] or the [[Groumall class]], usually freighters, that are not affiliated IC with Starfleet and may be used for trading, prospecting, exploration, or other adventures. Acquiring a ship like this is subject to a successful Fiction Proposal, and so they are not listed as available on the registry but created as required by the Intelligence Office.
#The Intelligence Office may make adjustments to ship class Strengths to account for balance as the system and canon evolve. No member will have an asset removed because of a rebalance, but they would only be grandfathered in until they wanted to change their squadron, at which point the new strength values would be used.


====Commanding Officers====
=== 3.2 - Starbase Strength ===
*2400 - 2400: [[bfms_char:44744|Captain Noah Armstrong]]


{{clear}}
# Starbases as Commands work the same as starships under the Squadron system, but are subject to different requirements. They represent starbases assigned In Character to the member’s Task Force in the Fourth Fleet in {{year}}.
# Members do not have to choose between a starbase or starship under the Squadron system. They are only restricted by their rank’s total Squadron Strength.
# Registry Starbases are created by the Intelligence Office, and will have their own wiki article explaining the location and setting material relevant to that starbase that has been ratified by the Intelligence Office. This is Fleet Canon that cannot be altered without permission of the Intelligence Office, even by the member to whom the starbase registry is attached. As such, members should heavily consider their choice, as a Starbase Command is under more restrictions and requirements from the Intelligence Office.
## Members interested in creating a station command should consult directly with the Intelligence Office if one of the concepts on the wiki isn't suitable for their idea.
# Because stations impact shared canon more directly than starships, members will be unable to trade in a station for one year after acquiring it.
# These stations are settings in Fleet Canon and thus may feature in the writing of other members. This is restricted to simple visits for shore leave, resupply, or administrative duties like briefings. It cannot include stories which materially impact the station or its crew, and all rules in using another members’ BFMS characters apply.
## It is not necessary to request permission from the member who owns the station before featuring it in your story. Asking ahead of time may make aligning member canon easier.
## When writing on another member’s starbase, only use locations aboard established on the station’s wiki article or refer to them in a generic sense. For example, do not create, name, and describe a whole new bar without the owner’s permission - but you may refer to your characters meeting in a bar.
## Do not ask members for a joint post when visiting their starbase. The station owner may offer, but should not feel obligated to share their time in such a way or be put in the position of having to say ‘no.’
## If you require a member of the station’s crew to interact with yours, such as a deck officer greeting a new arrival or a security officer breaking up a bar fight, you should either create a junior officer NPC in a generic crew role or, if appropriate, ask permission of the station owner to use a specific character.
 
{| class="wikitable" style="margin:auto"
|+Starbase classes by Strength
|-
!2!!3!!4
|-
|[[Jupiter Class|Jupiter]]||[[Anchorage Class|Anchorage]]||[[Canopus Class|Canopus]]
|-
|[[K Class|K-Type]]||[[Copernicus Class|Copernicus]]||[[Unity Class|Unity]]
|-
|[[Regula Class|Regula]]||[[Narendra Class|Narendra]]||
|-
|[[Vision Class|Vision]]||[[Presidium Class|Presidium]]||
|-
| ||[[Watchtower Class|Watchtower]]||
|}
 
=== 3.3 - Attached Ships ===
 
# Certain commands, like starbases, have an attached ship, which has its own registry entry but has an effective Strength of 0. Whether or not an attached ship is selected does not affect a member’s Squadron Strength.
# Most attached ships are assigned to starbases. Upon requesting a starbase, the member should identify to the Intelligence Office an appropriate choice of ship from the registry. That ship will then be removed from the public pool. It will not be given a BFMS Command, but should be written about as part of the starbase’s Command.
# The ''Odyssey''-class always has an ''Aquarius''-class ship attached. Unlike with starbases, the ''Aquarius''-class’s name is predetermined and cannot be changed. Details about an ''Odyssey’s'' ''Aquarius''-class will be listed on the ship’s wiki page.
# A strength 1 starship is attached to every station command in order to ensure that members have the ability to interact with fleet events set in other areas. This starship is assigned to the station directly to support it, as the ''Defiant'' was to DS9. This does not add to or subtract from the strength of a member's squadron, i.e. you could not use additional squadron strength to attach a strength 2 starship to your station.
# Members may choose to depict any of their other ships as attached to or operating out of the starbase.
 
=== 3.4 - Requesting Squadron Ships ===
 
# Members must use BFMS to request any Commands under the Squadron system, in the same manner as Command requests at the ranks of Lieutenant Commander or Commander.
# BFMS requests for new Commands under the Squadron system must use the ‘Lore Office Proposal’ window to clearly communicate their allocation of their Squadron Level. This must include what ships, if any, are being returned to the registry.
## If a new Captain requests a Command with a Strength of 3 with no further detail, the Intelligence Office will assume they are returning their current ship to the registry, just as with previous upgrades, and process accordingly.
## If a Member wishes to retain their current Command and add another, they may request the new ship under BFMS and say so in the Proposal window. A simple message, such as ‘I am keeping the USS Lollipop (Strength 2), and adding this one (Strength 1) for a total Squadron Strength of 3’ will suffice.
## If a Member wishes to return any of their ships to the registry, they must say so. Any requests for additional Commands that does not include a registry return and would bring a member over their Squadron Strength will be deleted. A simple message, such as ‘I am returning the USS Lollipop (Strength 2) and adding this one (Strength 3) for a total Squadron Strength of 3’ will suffice.
# If the Intelligence Office receives competing requests for the same starship, requests for a primary command from Lieutenant Commanders or Commanders will be prioritised, or upgrades to a single Strength 3 starship for new Captains. After that, ships will be allocated on a first-come, first-served basis.
 
== 4 - Flag Stations ==
 
# From the rank of Commodore, members are entitled to select a Starbase Command ''in addition to'' any Squadron Commands. These Flag Stations do not count against a member's Squadron Level, with an effective Strength of 0. They are subject to all the same Intelligence Office restrictions in development, modification, and usage as Squadron Starbases (see section 3.2 above).
# Flag Stations exist to flesh out the Fourth Fleet’s infrastructure, and flag officers who have them are expected to adhere to the highest standards of Fleet Canon. The Intelligence Office may place additional requirements on Flag Stations regarding location, class, or mission profile, to ensure appropriate variety and for the best development of Fleet Canon.
# Changing Flag Stations is subject to the same requirements as any other Starbase Command: Members may change their Flag Station either upon promotion or once a year.
# Upon promotion, members may wish to ‘upgrade’ their station class. Any member may create or select a different starbase in a different location, either selecting one in the registry or developing one with the Intelligence Officer. Replacing an existing starbase with one of a different class is permitted only at the discretion of the Intelligence Officer.
## If appropriate, the Intelligence Officer may agree to establish a new starbase in the same region for the member to change to. For example, a member might transition from a small ''Vision''-class to a larger ''Narendra''-class elsewhere in the same sector, perhaps reflecting the region’s growing IC importance. The original ''Vision''-class would remain in the area and be available for other members to select.
## As always, changing a starbase or the major points of its surrounding area is subject to the Intelligence Office’s approval. Discuss your choice with the Intelligence Officer upon selecting a starbase if you expect to change your station class upon promotion but would like to keep the same or similar location.
# Flag Stations, like Squadron Starbases, may have an attached ship. This follows all the same rules as laid out in section 3.3 above.
# Flag Station classes are restricted by rank.
 
{| class="wikitable" style="margin:auto"
|-
!Commodore!!Rear Admiral!!Vice Admiral
!Admiral
|-
|[[Jupiter Class|Jupiter]]||[[Anchorage Class|Anchorage]]||[[Canopus Class|Canopus]]
|[[Spacedock Class|Spacedock]]
|-
|[[K Class|K-Type]]||[[Copernicus Class|Copernicus]]||[[Unity Class|Unity]]
|[[Aurora Class|Aurora]]
|-
|[[Regula Class|Regula]]||[[Narendra Class|Narendra]]||
|
|-
|[[Vision Class|Vision]]||[[Presidium Class|Presidium]]||
|
|-
|  ||[[Watchtower Class|Watchtower]]||
|
|}
==5 - Fictions==
#Stories about alternative settings such as non-Starfleet ships or historic eras are called 'Fictions'. Like primary or squadron commands and RPGs, they have their own BFMS Command page and are held to the same standards in content and canon compliancy.
#Fictions may only be written by one individual member. Stories with multiple writers count as role-playing games, which fall under the purview of the Operations Department.
#A member who has reached the rank of Commander may submit a fiction proposal to the Intelligence Office. This is not necessary for fiction based on their Primary Command.
#The proposal should explain the premise of the story, a loose estimation of expected length, and what it contributes to Bravo Fleet canon, present or historic. It should include a broad activity commitment, such as '1 Story posted per month.' This is not a binding agreement, but helps the Intelligence Office identify inactive Fictions.
#Starfleet ships in the year {{year}}  are not an appropriate setting for Fictions. Members should use their Primary or Squadron Commands for these.
# Fictions do not draw from ships in the Bravo Fleet Registry, and so should discuss their ship, station, or concept needs with the Intelligence Office so an appropriate entry can be created.
#Fictions not set in {{Year}} should ''not'' draw from ships in the Bravo Fleet Registry. Members are subject to the same rank-based restrictions of classes (for example, a Commander writing a fiction set in 2375 still cannot request a Sovereign-class), but of course can request era-appropriate ship classes not listed in the registry.
# A new fiction will have its own Command on BFMS, assigned to the member. This Command is for use solely within the bounds of the accepted fiction proposal, and must not be used as a Primary Command.
# Bravo Fleet fiction supports and enriches Bravo Fleet Canon, present and historic. Proposals from non-Trek settings will be rejected. Proposals from alternate universes of Star Trek will need to demonstrate their relevance to Bravo Fleet Canon content, themes, or characters to be accepted.

Revision as of 08:48, 27 September 2023

This article is official Bravo Fleet Official Policy.








Last Update: 25 September 2023

1 - Registry Definition

  1. The registry lists all starships, starbases, and other entities available to Bravo Fleet for use as Commands or Games.
  2. The registry’s purpose is to maintain consistency across Bravo Fleet and its ongoing canon. As such, entries will not be added to, removed, or altered from the registry without permission of the Intelligence Office.
  3. The registry represents the In Character starships and starbases available to the Fourth Fleet in 2401, and the starships and starbases available to members in their personal writing or the RPGs they play and run. They are represented on BFMS by Games and Commands, which are attached to the dossiers of the members who own them, and house the character biographies of the crew and the Missions and Stories depicting their adventures.
    1. Exceptions such as non-Starfleet ships or ships of a different era have been created for Fictions or Games, and may not be used as Primary Commands. These will be more often added, deleted, or altered.
    2. The use of registry entries in Games is governed by Section 4 of the Operations Policy.
  4. Ships in the registry should only be used in lore by the members or Task Forces (in the case of TFHQ ships or Flagships only) to which they are assigned. If a story requires another ship, it should use a name not listed in the registry and would fall within the bounds of member canon.
  5. Stories may depict ships, including Starfleet ships, not in the registry. These must never be written as the 'main' vessel in a story, and their place in stories must be restricted to minor or supporting roles. The existence and use of these 'NPC' ships constitutes member canon.
    1. These ships must always have a name not found in the registry.
    2. NPC ships may not be written as assigned to a joint mission alongside a member's ship, and especially not under their command.
    3. These ships should be playing roles like delivering supplies or personnel or being in need of rescue as a story's instigating event. They and their crews should not be recurring, significant dramatic actors in a manner that undermines the Squadron System (Section 3). Members who want to write multiple ships and crews must wait until attaining the fleet rank of Captain.
  6. Events involving registry ships prior to 2399 may be referenced in circumstances such as character service records and backstory. This restriction changes at 2399 as this is when the current fleet canon went live; members should not be dictating fleet or member canon after this outside of their own characters and Command.
  7. Fleet canon about a ship is defined by the Intelligence Office or any member who holds that Command. Subsequent members who command a registry ship must adhere to that fleet canon and not retcon or change it without permission from the Intelligence Officer.
    1. Fleet canon established by prior commanders is limited to the names of captains and crewmembers and the dates of their assignments, and major points of the ship's activities, such as participation in a fleet-wide storyline or where and when the ship was commissioned. Members are not beholden to retain more minor details of a ship's mission history, design, or configuration. Any pre-2399 history of a command established by a member is member canon and thus may be rewritten or disregarded by any new commander.
    2. The history of registry ships is maintained on their wiki article. Members are free to depict this history as they wish, either retaining original text or rewriting. There is no obligation to mention events or history prior to their command. The only requirement is to retain a list of previous commanders, with links to their BFMS Commands, as seen here.
  8. Ships are assigned to a member's dossier when they are created as Commands on BFMS. A member must create an application for the Command that the Intel Office processes. The IO does not create Commands for members. Commands exist to house Missions, Stories, and crew rosters; they show the ship on the member's dossier, and ensure the registry displays what ships are available or unavailable. All ships in use require a Command, including RPGs and squadron ships.
    1. Once a ship has been relinquished, the BFMS Command will be labelled as 'Archive' and exist on the member's dossier for archival purposes only. Members may edit the Command page or the roster, but they may not add further Missions or Stories.
  9. Members should not apply for Commands on BFMS until they are ready to acquire or change their Primary Command, or for a fiction/RPG proposal to be discussed with the Intelligence Officer/Operations Officer. Draft Commands or proposals self-identifying as WIPs will have their registry link removed or be deleted.
  10. Members may change their assigned Commands once every six months or after they are promoted, whichever comes first. This applies to all of a member's Commands; if only one ship in a squadron of two is changed, six months must elapse or a promotion must be earned before either ship can be changed.
    1. If a member has not used their full squadron strength entitlement, they may request ships to fill it anytime. However, this resets the Command change cooldown. So long as a member can request additional ships, they may do so as often as they like, but they may not change those ships until six months have elapsed or a promotion has been earned.
    2. Exceptions may be permitted at the discretion of the Intelligence Officer. This may apply in cases such as the release of new starship classes or other significant alterations to the command registry.

2 - Primary Commands

  1. Primary Commands are attached to a member's dossiers as their character's starship or auxiliary craft. They are the vessels assigned In Character to a member’s Task Force in the Fourth Fleet in 2401.
  2. Members can write on their Primary Commands on their own or with others. Writing with others on a Primary Command does not require a proposal or activity commitment being sent to the Intelligence Office. Members may not use their Primary Command as an RPG; ie, they may not openly recruit for crew or create a separate website, and collaboration should be limited to invitation-only. RPGs which any member of the Fleet may apply to join must be accepted by the Bravo Fleet Operations Officer, and thus Primary Commands are unsuitable for this purpose.
  3. All Commands will be removed from a member's dossier upon transfer to the Reserves.
  4. When a member reaches the rank of Midshipman they may request a ship on the registry for use as their Primary Command. Ship classes available are unlocked upon reaching certain ranks.
  5. Members below the rank of Captain may only have one Primary Command. Requesting a new eligible Primary Command will result in the current registry ship being removed from the member's dossier and returned to the pool of available ships.
Ship classes by rank
Midshipman Lieutenant Commander Commander
California Aquarius Akira
Centaur II Defiant
Challenger Duderstadt
Cheyenne Echelon
Edison Excelsior II
Grissom Gagarin
New Orleans Intrepid
Norway Inquiry
Nova Luna
Olympic Manticore
Parliament Nebula
Phoenix Pathfinder
Raven Prometheus
Rhode Island Sutherland
Reliant
Saber
Springfield
Steamrunner

3 - Squadrons

  1. The Squadron system allows members holding the dossier rank of Captain and above greater flexibility in their Command choices. Where Commanders and below may pick a single Primary Command from a list, Captains are entitled to a certain level of ‘Squadron Strength’ in their Command selection. This gives them options like choosing between a single, larger ship or multiple smaller ones.
  2. If a member holds multiple Commands under the Squadrons system, these ships are all subject to the same usage requirements as outlined under Primary Commands above. They may not be used as RPGs, and IC are starships assigned to the member’s Task Force.
    1. All ships must have their own Command on BFMS. This is solely to ensure the registry accurately reflects what ships are in use and dossiers show all of a member's ships. Members are free, however, to house Stories and Missions involving the ship and crew on any of their squadron BFMS Commands.
    2. Members with multiple ships should designate one as their Primary Command on BFMS. This is solely for display and organisational purposes, and has no other or IC significance. The Primary Command must be a Squadron Commands, and may not be an RPG or Fiction.
    3. Members have some freedom on how to IC depict these multiple ships. They may be entirely unaffiliated, all falling directly under their Task Force’s IC chain of command, with the member using them to tell totally different stories.
    4. Members may use all/some of them to form an IC-only unit within their Task Force, referred to as a squadron. This typically takes its title from the squadron’s ‘lead ship’ or starbase (for example, a squadron led by the USS Endeavour would be called ‘Endeavour Squadron’). This ensures all squadrons have a unique IC name. Members may not call these IC units ‘task groups’, to avoid confusion with the OOC unit.
    5. Members may create an officer in command of this squadron, who may or may not also be the commanding officer of one of these starships/starbase, and who falls IC under the chain of command of the member’s Task Force. All Canon Policy rank restrictions remain.
  3. The Squadron Strength to which a member is entitled is dependent on their dossier rank.
Squadron Strength by Dossier Rank
Captain Fleet Captain Commodore Rear Admiral Vice Admiral Admiral Fleet Admiral
3 4 6 7 8 9 10

3.1 - Starship Strength

  1. Ship classes are allocated a certain level of Strength depending on their size, power, modernity, and so forth.
  2. Members may select any number of ships as their Commands under the Squadrons system, so long as the total Strength does not exceed their rank entitlement.
  3. Ship classes by rank (As above in 2 - Primary Commands) may not directly correlate with a starship's squadron strength. This is intentional, reflecting how some ships may be more or less popular when they are a member's only command, but valued differently when part of a larger squadron.
Ship classes by rank
1 2 3 4
Small Civilian Ship Alita Constitution III Odyssey
Aquarius Akira Galaxy
California Duderstadt Obena
Centaur II Echelon Ross
Challenger Excelsior II Sagan
Cheyenne Gagarin Sovereign
Defiant Inquiry Vesta
Edison Luna
Grissom Manticore
Intrepid Nebula
New Orleans Pathfinder
Norway Prometheus
Nova Sutherland
Olympic
Parliament
Phoenix
Raven
Rhode Island
Reliant
Saber
Springfield
Steamrunner
  1. For example, upon reaching the rank of Captain a member has a Squadron Strength entitlement of 3. If they already have a Commander-level ship, they are only using 2 of their Squadron Level. They may ‘upgrade’ as they did upon reaching the rank of Commander, returning their current ship to the registry and choosing a single new Command with a Strength of 3. If they keep their ship with its Strength of 2, they may choose to add to their dossier another ship with a Strength of 1.
    1. Members are under no obligation to use their total Squadron Strength. These Commands are a reflection of the hard work of members, however, and may be chosen for storytelling opportunities or simple prestige.
  2. ‘Small Civilian Ship’ is a catch-all term for non-Starfleet civilian vessels members may wish to use for different kinds of storytelling. It refers to ships of, for example, the Kaplan F17 class or the Groumall class, usually freighters, that are not affiliated IC with Starfleet and may be used for trading, prospecting, exploration, or other adventures. Acquiring a ship like this is subject to a successful Fiction Proposal, and so they are not listed as available on the registry but created as required by the Intelligence Office.
  3. The Intelligence Office may make adjustments to ship class Strengths to account for balance as the system and canon evolve. No member will have an asset removed because of a rebalance, but they would only be grandfathered in until they wanted to change their squadron, at which point the new strength values would be used.

3.2 - Starbase Strength

  1. Starbases as Commands work the same as starships under the Squadron system, but are subject to different requirements. They represent starbases assigned In Character to the member’s Task Force in the Fourth Fleet in 2401.
  2. Members do not have to choose between a starbase or starship under the Squadron system. They are only restricted by their rank’s total Squadron Strength.
  3. Registry Starbases are created by the Intelligence Office, and will have their own wiki article explaining the location and setting material relevant to that starbase that has been ratified by the Intelligence Office. This is Fleet Canon that cannot be altered without permission of the Intelligence Office, even by the member to whom the starbase registry is attached. As such, members should heavily consider their choice, as a Starbase Command is under more restrictions and requirements from the Intelligence Office.
    1. Members interested in creating a station command should consult directly with the Intelligence Office if one of the concepts on the wiki isn't suitable for their idea.
  4. Because stations impact shared canon more directly than starships, members will be unable to trade in a station for one year after acquiring it.
  5. These stations are settings in Fleet Canon and thus may feature in the writing of other members. This is restricted to simple visits for shore leave, resupply, or administrative duties like briefings. It cannot include stories which materially impact the station or its crew, and all rules in using another members’ BFMS characters apply.
    1. It is not necessary to request permission from the member who owns the station before featuring it in your story. Asking ahead of time may make aligning member canon easier.
    2. When writing on another member’s starbase, only use locations aboard established on the station’s wiki article or refer to them in a generic sense. For example, do not create, name, and describe a whole new bar without the owner’s permission - but you may refer to your characters meeting in a bar.
    3. Do not ask members for a joint post when visiting their starbase. The station owner may offer, but should not feel obligated to share their time in such a way or be put in the position of having to say ‘no.’
    4. If you require a member of the station’s crew to interact with yours, such as a deck officer greeting a new arrival or a security officer breaking up a bar fight, you should either create a junior officer NPC in a generic crew role or, if appropriate, ask permission of the station owner to use a specific character.
Starbase classes by Strength
2 3 4
Jupiter Anchorage Canopus
K-Type Copernicus Unity
Regula Narendra
Vision Presidium
Watchtower

3.3 - Attached Ships

  1. Certain commands, like starbases, have an attached ship, which has its own registry entry but has an effective Strength of 0. Whether or not an attached ship is selected does not affect a member’s Squadron Strength.
  2. Most attached ships are assigned to starbases. Upon requesting a starbase, the member should identify to the Intelligence Office an appropriate choice of ship from the registry. That ship will then be removed from the public pool. It will not be given a BFMS Command, but should be written about as part of the starbase’s Command.
  3. The Odyssey-class always has an Aquarius-class ship attached. Unlike with starbases, the Aquarius-class’s name is predetermined and cannot be changed. Details about an Odyssey’s Aquarius-class will be listed on the ship’s wiki page.
  4. A strength 1 starship is attached to every station command in order to ensure that members have the ability to interact with fleet events set in other areas. This starship is assigned to the station directly to support it, as the Defiant was to DS9. This does not add to or subtract from the strength of a member's squadron, i.e. you could not use additional squadron strength to attach a strength 2 starship to your station.
  5. Members may choose to depict any of their other ships as attached to or operating out of the starbase.

3.4 - Requesting Squadron Ships

  1. Members must use BFMS to request any Commands under the Squadron system, in the same manner as Command requests at the ranks of Lieutenant Commander or Commander.
  2. BFMS requests for new Commands under the Squadron system must use the ‘Lore Office Proposal’ window to clearly communicate their allocation of their Squadron Level. This must include what ships, if any, are being returned to the registry.
    1. If a new Captain requests a Command with a Strength of 3 with no further detail, the Intelligence Office will assume they are returning their current ship to the registry, just as with previous upgrades, and process accordingly.
    2. If a Member wishes to retain their current Command and add another, they may request the new ship under BFMS and say so in the Proposal window. A simple message, such as ‘I am keeping the USS Lollipop (Strength 2), and adding this one (Strength 1) for a total Squadron Strength of 3’ will suffice.
    3. If a Member wishes to return any of their ships to the registry, they must say so. Any requests for additional Commands that does not include a registry return and would bring a member over their Squadron Strength will be deleted. A simple message, such as ‘I am returning the USS Lollipop (Strength 2) and adding this one (Strength 3) for a total Squadron Strength of 3’ will suffice.
  3. If the Intelligence Office receives competing requests for the same starship, requests for a primary command from Lieutenant Commanders or Commanders will be prioritised, or upgrades to a single Strength 3 starship for new Captains. After that, ships will be allocated on a first-come, first-served basis.

4 - Flag Stations

  1. From the rank of Commodore, members are entitled to select a Starbase Command in addition to any Squadron Commands. These Flag Stations do not count against a member's Squadron Level, with an effective Strength of 0. They are subject to all the same Intelligence Office restrictions in development, modification, and usage as Squadron Starbases (see section 3.2 above).
  2. Flag Stations exist to flesh out the Fourth Fleet’s infrastructure, and flag officers who have them are expected to adhere to the highest standards of Fleet Canon. The Intelligence Office may place additional requirements on Flag Stations regarding location, class, or mission profile, to ensure appropriate variety and for the best development of Fleet Canon.
  3. Changing Flag Stations is subject to the same requirements as any other Starbase Command: Members may change their Flag Station either upon promotion or once a year.
  4. Upon promotion, members may wish to ‘upgrade’ their station class. Any member may create or select a different starbase in a different location, either selecting one in the registry or developing one with the Intelligence Officer. Replacing an existing starbase with one of a different class is permitted only at the discretion of the Intelligence Officer.
    1. If appropriate, the Intelligence Officer may agree to establish a new starbase in the same region for the member to change to. For example, a member might transition from a small Vision-class to a larger Narendra-class elsewhere in the same sector, perhaps reflecting the region’s growing IC importance. The original Vision-class would remain in the area and be available for other members to select.
    2. As always, changing a starbase or the major points of its surrounding area is subject to the Intelligence Office’s approval. Discuss your choice with the Intelligence Officer upon selecting a starbase if you expect to change your station class upon promotion but would like to keep the same or similar location.
  5. Flag Stations, like Squadron Starbases, may have an attached ship. This follows all the same rules as laid out in section 3.3 above.
  6. Flag Station classes are restricted by rank.
Commodore Rear Admiral Vice Admiral Admiral
Jupiter Anchorage Canopus Spacedock
K-Type Copernicus Unity Aurora
Regula Narendra
Vision Presidium
Watchtower

5 - Fictions

  1. Stories about alternative settings such as non-Starfleet ships or historic eras are called 'Fictions'. Like primary or squadron commands and RPGs, they have their own BFMS Command page and are held to the same standards in content and canon compliancy.
  2. Fictions may only be written by one individual member. Stories with multiple writers count as role-playing games, which fall under the purview of the Operations Department.
  3. A member who has reached the rank of Commander may submit a fiction proposal to the Intelligence Office. This is not necessary for fiction based on their Primary Command.
  4. The proposal should explain the premise of the story, a loose estimation of expected length, and what it contributes to Bravo Fleet canon, present or historic. It should include a broad activity commitment, such as '1 Story posted per month.' This is not a binding agreement, but helps the Intelligence Office identify inactive Fictions.
  5. Starfleet ships in the year 2401 are not an appropriate setting for Fictions. Members should use their Primary or Squadron Commands for these.
  6. Fictions do not draw from ships in the Bravo Fleet Registry, and so should discuss their ship, station, or concept needs with the Intelligence Office so an appropriate entry can be created.
  7. Fictions not set in 2401 should not draw from ships in the Bravo Fleet Registry. Members are subject to the same rank-based restrictions of classes (for example, a Commander writing a fiction set in 2375 still cannot request a Sovereign-class), but of course can request era-appropriate ship classes not listed in the registry.
  8. A new fiction will have its own Command on BFMS, assigned to the member. This Command is for use solely within the bounds of the accepted fiction proposal, and must not be used as a Primary Command.
  9. Bravo Fleet fiction supports and enriches Bravo Fleet Canon, present and historic. Proposals from non-Trek settings will be rejected. Proposals from alternate universes of Star Trek will need to demonstrate their relevance to Bravo Fleet Canon content, themes, or characters to be accepted.