Difference between pages "Overwatch Station" and "Handl Dryf"

From Bravo Fleet
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{{icons|bfc|fer}}
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{{workinprogress}}
 
{{Starbase
 
{{Starbase
| name = Overwatch Station
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| name = Handl Dryf
| image = [[File:Jupiterstation.jpg]]
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| image = [[File:Handldryf1.png]]
| registry = DS-404
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| registry =  
| class = [[Jupiter Class|''Jupiter''-class research station]]
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| class =  
| affiliation = *[[United Federation of Planets]]
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| affiliation = [[Ferengi Alliance]]
*[[Starfleet]]
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| status = Active
*[[Fourth Fleet]]
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| commissioned =  
| status =  
 
| commissioned = 2399
 
 
| decommissioned =  
 
| decommissioned =  
 
| destroyed =  
 
| destroyed =  
| system = Zeta Asteropes
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| system =  
| sector =
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| sector = [[Deneb Sector]]
 
| region =  
 
| region =  
| quadrant = [[Beta Quadrant]]
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| quadrant = [[Alpha Quadrant]]
| role = Subspace Telescope
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| role = Trading Outpost
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| unit =
 
| taskforce =  
 
| taskforce =  
| co = Captain Iro Rakan
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| taskgroup =
| xo = Commander Najan Osho
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| squadron =
| crew = 500
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| co = Administrator Oraba Dryf
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| xo =  
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| crew =  
 
| dedication =  
 
| dedication =  
}}'''Deep Space 404''', code-named '''Overwatch Station''', is a Federation [[Jupiter Class|''Jupiter''-class research station]] located on the extreme spinward edge of Federation space coreward of the [[Romulan Free State]] and near the [[Talvath Cluster]]. Operating under the auspices of Starfleet Stellar Cartography, this station is the control facility for the Daren Subspace Radio Telescope Array, currently being built by the Starfleet Corps of Engineers to study the Talvath Cluster. This all-Starfleet facility orbits New Java (Zeta Asteropes IIIA), an uninhabited O-class moon being considered for possible Cetacean colonization which, in turn, orbits Cyclops, a class-J gas giant with a circular eternal storm at the equator. The station’s presence, though well within Federation space, is a point of contention between the Federation and the Romulan Free State, as the Tal’Shiar believe the subspace telescope could easily be used to spy on Romulan worlds.
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}}
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{{quote|'''Sometimes, the only thing more dangerous than a question is an answer.'''|Ferengi Rule of Acquistion #208}}
  
== Facilities ==
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The station '''Handl Dryf''' is a Ferengi-owned establishment on the border of the [[Ferengi Alliance]] and the [[United Federation of Planets]]. An independent outpost, it welcomes any who need neutral ground where they can conduct business: exchange goods, make trade deals, gather information, lie low, get their ship repaired, or just get some shore leave.
  
=== Overwatch Station ===
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==Design==
Overwatch Station itself is a standard two-stack Jupiter-class research station equipped with sufficient habitation space for the engineers constructing the Daren Array and for the scientists studying the Talvath Cluster and the oceans of New Java. It sits just inside New Java’s unusually powerful magnetic field, which shields it from the intense radiation generated by the gas giant. This position makes it impossible to approach the station from outside the system without raised shields and it was chosen specifically to hamper the ability of cloaked Romulan vessels to reach the station. The station itself is also equipped with powerful shields, but it is not armed. Overwatch Station was towed into position in segments and came online in early 2400.
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Superficially the design and construction of Handl Dryf resembles the concept of a [https://en.wikipedia.org/wiki/Stanford_torus Standford Torus] station, though at just over half the diameter of the smallest proposed designs, is incapable of producing a sustained 1 ''g'' of artificial centrifugal gravity. Instead the station relies on ubiquitous gravity plating like any other modern space does.
  
=== Daren Subspace Radio Telescope Array ===
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The design does allow for the station to feature a prominent 'endless' walking mall running the entire torus. A hub of commercial activity, there isn't anything within the Deneb Sector, or neighbouring galactic territories, that can't be found, regardless of legality. Terracing allows the mall to extend upwards for multiple levels, fluctuating as one makes their way around the station from a minimum of three up to seven. Behind the immediate commercial zone of the mall lies the residential and service sectors of the station, where so much happens to maintain the clean and tidy illusion of the never-ending commercial zone without being seen.
Construction on the Daren Subspace Radio Telescope Array (“the Daren Array”) began in 2400 and is projected to last through 2405. It is intended to collect information about the Talvath Cluster. The array is approximately 20% complete and is already beginning to collect data. Similar to the Argus Array in basic function, the Daren Array takes advantage of unique subspace properties in the Zeta Asteropes system to enhance its total overall resolution. The array is in polar stationary orbit “above” Cyclops and maintains its control linkage to Overwatch Station through a network of small satellites which keep themselves in position for line-of-sight transmissions between the two structures. The station is fully automated.
 
  
== Zeta Asteropes System ==
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==Docking Facilities==
The Zeta Asteropes system consists of a G-type yellow star and three planets. Zeta Asteropes I and II are molten terrestrial worlds orbiting at .1 and .2 AUs respectively. Zeta Asteropes III, nicknamed Cyclops, is a large class-J gas giant with several dozen moons. The largest of these moons, Zeta Asteropes IIIA, is nicknamed New Java and is an uninhabited but life-sustaining class-O ocean world. Starfleet and the Federation are evaluating this world’s potential for colonization by Cetaceans and other aquatic species, as it is less than 1% land by area. Overwatch regularly sends away teams to the planet to collect samples and an entire saucer of the station is devoted to studying the moon.
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About the size of the old ''Nor''-class station Deep Space Nine, Handl Dryf has the capacity for a huge number of small-to-medium sized ships, and a handful of even larger vessels. Ferengi Marauders, Cardassian warships, and even some Starfleet explorers are not unknown sightings here. Other traffic is usually that of heavy freighters, smaller raiding ships, or personal transports for business or leisure. Traffic volume is often high, and the station is well-defended not just by its own weapon and shield emplacements, but a decent local patrol group, and the willing arms of any nearby mercenaries who could be quickly hired.
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By protocol, Handl Dryf asks the business of anyone who docks. The staff tend to not press for details - purchasing goods, brokering trade agreements, R&R, are all good enough reasons. But they’re canny and can smell a rat, and anyone who gives a suspicious story is likely put under close watch. They also have no tolerance for anyone coming to start trouble. Starfleet can send a ship here looking for information on a troublemaker, and someone may sell that information to them. But Handl Dryf will send them packing if they try to make an arrest aboard, and Starfleet policy is to play by their rules. The station is too useful an information point to ruin relations with the owners.
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==On Board Facilities==
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Handl Dryf can offer decent resupply to any ship, and basic maintenance. Such repairs are unlikely to meet Starfleet standards, and they are unlikely to have the right components aboard, but their engineers can be hired to do a good enough job in a pinch. Non-Starfleet ships are much easier for them to fix up.
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Most people come to Handl Dryf, however, for their leisure district at the heart of the station. The promenade here is like a small town, with both permanent bars and recreational businesses on the premises, and smaller, pop-up shacks and stalls along the main walkway. Any kind of bar, eatery, sauna, holosuite, massage parlour, gambling den, smoking den, or other recreational facility that can be imagined can be found on Handl Dryf.
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Those seeking somewhere to conduct private business can either contact the owners of the station itself and request a private room be set aside for their affairs, or take their chances with the respectability of a bar owner with a back room. The former might take some explanation, especially if it’s Starfleet who want a private room, but they’re likely to honour the deal and not spy. The latter will ask fewer questions, but probably have fewer scruples - and less fastidious security arrangements.
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==Notable Locations==
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===Administrator Dryf's Residence===
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===Roger's Saloon===
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===The Pit===
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==In Play==
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*This article was written for ‘''The Old Alliance''’ mission, [https://bravofleet.com/mission/78184 What Price for Peace], in the [[The Lost Fleet|Lost Fleet]] [[Fleet Action|fleet action]], and is intended to be used for reference by that mission’s writer. The [[User:McGig|member]] may edit and update this article to reflect additional setting or story developments.
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*Members who are not part of this mission may refer to the system as a known area of Ferengi space in the area, but should not integrate it into their stories without consulting the mission’s writer.
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*Handl Dryf is a well-known neutral ground for all manner of operations in the region. Starfleet would like to keep it that way, and while officers are warned of the dangers when going aboard (anyone will rob Starfleet of anything, including intel), they are also told to play by Handl Dryf’s rules. It’s a useful place to keep on their good side.

Latest revision as of 22:17, 11 March 2024

This article is official Bravo Fleet canon.

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Handldryf1.png
Handl Dryf
Information
Affiliation

Ferengi Alliance

Status Active
Location
Sector Deneb Sector
Quadrant Alpha Quadrant
Assignment
Role

Trading Outpost

Personnel
Commanding Officer Administrator Oraba Dryf
Template:Starbase
"Sometimes, the only thing more dangerous than a question is an answer."
    —Ferengi Rule of Acquistion #208


The station Handl Dryf is a Ferengi-owned establishment on the border of the Ferengi Alliance and the United Federation of Planets. An independent outpost, it welcomes any who need neutral ground where they can conduct business: exchange goods, make trade deals, gather information, lie low, get their ship repaired, or just get some shore leave.

Design

Superficially the design and construction of Handl Dryf resembles the concept of a Standford Torus station, though at just over half the diameter of the smallest proposed designs, is incapable of producing a sustained 1 g of artificial centrifugal gravity. Instead the station relies on ubiquitous gravity plating like any other modern space does.

The design does allow for the station to feature a prominent 'endless' walking mall running the entire torus. A hub of commercial activity, there isn't anything within the Deneb Sector, or neighbouring galactic territories, that can't be found, regardless of legality. Terracing allows the mall to extend upwards for multiple levels, fluctuating as one makes their way around the station from a minimum of three up to seven. Behind the immediate commercial zone of the mall lies the residential and service sectors of the station, where so much happens to maintain the clean and tidy illusion of the never-ending commercial zone without being seen.

Docking Facilities

About the size of the old Nor-class station Deep Space Nine, Handl Dryf has the capacity for a huge number of small-to-medium sized ships, and a handful of even larger vessels. Ferengi Marauders, Cardassian warships, and even some Starfleet explorers are not unknown sightings here. Other traffic is usually that of heavy freighters, smaller raiding ships, or personal transports for business or leisure. Traffic volume is often high, and the station is well-defended not just by its own weapon and shield emplacements, but a decent local patrol group, and the willing arms of any nearby mercenaries who could be quickly hired.

By protocol, Handl Dryf asks the business of anyone who docks. The staff tend to not press for details - purchasing goods, brokering trade agreements, R&R, are all good enough reasons. But they’re canny and can smell a rat, and anyone who gives a suspicious story is likely put under close watch. They also have no tolerance for anyone coming to start trouble. Starfleet can send a ship here looking for information on a troublemaker, and someone may sell that information to them. But Handl Dryf will send them packing if they try to make an arrest aboard, and Starfleet policy is to play by their rules. The station is too useful an information point to ruin relations with the owners.

On Board Facilities

Handl Dryf can offer decent resupply to any ship, and basic maintenance. Such repairs are unlikely to meet Starfleet standards, and they are unlikely to have the right components aboard, but their engineers can be hired to do a good enough job in a pinch. Non-Starfleet ships are much easier for them to fix up.

Most people come to Handl Dryf, however, for their leisure district at the heart of the station. The promenade here is like a small town, with both permanent bars and recreational businesses on the premises, and smaller, pop-up shacks and stalls along the main walkway. Any kind of bar, eatery, sauna, holosuite, massage parlour, gambling den, smoking den, or other recreational facility that can be imagined can be found on Handl Dryf.

Those seeking somewhere to conduct private business can either contact the owners of the station itself and request a private room be set aside for their affairs, or take their chances with the respectability of a bar owner with a back room. The former might take some explanation, especially if it’s Starfleet who want a private room, but they’re likely to honour the deal and not spy. The latter will ask fewer questions, but probably have fewer scruples - and less fastidious security arrangements.

Notable Locations

Administrator Dryf's Residence

Roger's Saloon

The Pit

In Play

  • This article was written for ‘The Old Alliance’ mission, What Price for Peace, in the Lost Fleet fleet action, and is intended to be used for reference by that mission’s writer. The member may edit and update this article to reflect additional setting or story developments.
  • Members who are not part of this mission may refer to the system as a known area of Ferengi space in the area, but should not integrate it into their stories without consulting the mission’s writer.
  • Handl Dryf is a well-known neutral ground for all manner of operations in the region. Starfleet would like to keep it that way, and while officers are warned of the dangers when going aboard (anyone will rob Starfleet of anything, including intel), they are also told to play by Handl Dryf’s rules. It’s a useful place to keep on their good side.