Difference between pages "Starfleet Auxiliary" and "Handl Dryf"

From Bravo Fleet
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{{unapproved}}{{Organisation
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{{Starbase
|name= Starfleet Auxiliary
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| name = Handl Dryf
|image=
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| image = [[File:Handldryf1.png]]
[[File:StarfleetAuxiliary.png|none]]
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| registry =
|founded= 2161
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| class =
|affiliation= *United Federation of Planets
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| affiliation = [[Ferengi Alliance]]
*Starfleet
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| status = Active
|headquarters= Tellar Prime
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| commissioned =
|primary mission= Logistical Support
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| decommissioned =
|location=
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| destroyed =
|leadership= Admiral Lashnov Zagh (Tellarite Male)
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| system =
|flagship=
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| sector = [[Deneb Sector]]
|motto=
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| region =  
|status= Active
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| quadrant = [[Alpha Quadrant]]
}}'''Starfleet Auxiliary''' is a component of Starfleet that operates passenger liners, tankers, freighters, transports, and some research vessels in support of the starships and capital starships in mainline Starfleet service, equivalent to a Merchant Marine. The personnel in this service are subject to Starfleet's regulations (including the Prime Directive) but have more limited training and significantly different career paths than their counterparts in the main fleet.
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| role = Trading Outpost
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| unit =
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| taskforce =  
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| taskgroup =  
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| squadron =  
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| co = Administrator Oraba Dryf
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| xo =  
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| crew =  
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| dedication =  
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}}
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{{quote|'''Sometimes, the only thing more dangerous than a question is an answer.'''|Ferengi Rule of Acquistion #208}}
  
== History ==
+
The station '''Handl Dryf''' is a Ferengi-owned establishment on the border of the [[Ferengi Alliance]] and the [[United Federation of Planets]]. An independent outpost, it welcomes any who need neutral ground where they can conduct business: exchange goods, make trade deals, gather information, lie low, get their ship repaired, or just get some shore leave.
When Starfleet and the United Federation of Planets were founded in 2161, a subordinate service to handle logistical support for Starfleet's exploratory, defensive, diplomatic, and humanitarian mandate was envisioned. While each of the founding members had their own merchant marine services, the Starfleet Auxiliary was created to create a common set of regulations and training standards, and a unified dispatching system to turn these disparate systems into a working whole, just as the early Starfleet needed to combine aspects of the founders'  scientific and defensive arms.
 
  
With ships from the Human, Vulcan, Andorian, and Tellarite merchant fleets to start with, and ships from less powerful worlds joining as negotiations continued, Starfleet Auxiliary's growth was rapid in the first few decades of its existence as starbases and interstellar shipping lanes were developed. The Federation Council decided to base the Starfleet Auxiliary on Tellar Prime rather than on Earth, because of the Tellarites' great experience in mining, construction, and other logistics projects. Even in the 2390s, the upper echelons of the organization continue to be dominated by Tellarites in the same way that Starfleet is by Humans.
+
==Design==
 +
Superficially the design and construction of Handl Dryf resembles the concept of a [https://en.wikipedia.org/wiki/Stanford_torus Standford Torus] station, though at just over half the diameter of the smallest proposed designs, is incapable of producing a sustained 1 ''g'' of artificial centrifugal gravity. Instead the station relies on ubiquitous gravity plating like any other modern space does.
  
By the 2230s, there were several hundred purpose-built ships in the auxiliary, including passenger ships, tankers, and freighters. By the 2260s, the fleet included surveyors following up on non-biological and non-cultural surveys (generally looking for minerals and other resources) and hospital ships as well. As time went on, the Starfleet Auxiliary has entered a steady pattern of assimilating retired Starfleet vessels into its inventory, as well as operating ships purpose-built for civilian and auxiliary service. In the mid-24th century, there were just as many ''Oberth'' and ''Miranda''-class ships in auxiliary service as in main line service, the older units of this class living on in less rigorous duties.  
+
The design does allow for the station to feature a prominent 'endless' walking mall running the entire torus. A hub of commercial activity, there isn't anything within the Deneb Sector, or neighbouring galactic territories, that can't be found, regardless of legality. Terracing allows the mall to extend upwards for multiple levels, fluctuating as one makes their way around the station from a minimum of three up to seven. Behind the immediate commercial zone of the mall lies the residential and service sectors of the station, where so much happens to maintain the clean and tidy illusion of the never-ending commercial zone without being seen.
  
The logistical complexity of operating hundreds of starbases and thousands of lesser stations and starships necessitated similar growth in the Starfleet Auxiliary, and by the 2390s ships belonging to the auxiliary can be found in all corners of the Federation.
+
==Docking Facilities==
==Organization==
+
About the size of the old ''Nor''-class station Deep Space Nine, Handl Dryf has the capacity for a huge number of small-to-medium sized ships, and a handful of even larger vessels. Ferengi Marauders, Cardassian warships, and even some Starfleet explorers are not unknown sightings here. Other traffic is usually that of heavy freighters, smaller raiding ships, or personal transports for business or leisure. Traffic volume is often high, and the station is well-defended not just by its own weapon and shield emplacements, but a decent local patrol group, and the willing arms of any nearby mercenaries who could be quickly hired.
Somewhat ironically, the Commander, Starfleet Auxiliary is not actually a member of the Starfleet Auxiliary, but is a commissioned Starfleet officer reporting to the Chief of Starfleet Operations and holding the rank of admiral. Indeed, there are no members of the Starfleet Auxiliary with ranks higher than captain; officers wishing to advance beyond this stage must go through additional training such as Command School and then be commissioned in Starfleet, instead.
 
  
Each type of vessel has its own commander under this level. For example, the Commander, Starfleet Transports and the Commander, Starfleet Surveyors are each Rear or Vice Admirals overseeing all of the vessels of those two designations. These type commanders assign vessels either to specific sectors, where they fall under the jurisdiction of that sector's commander, or to various Starfleet offices and bureaus, where they fall under the jurisdiction of that office's director.  
+
By protocol, Handl Dryf asks the business of anyone who docks. The staff tend to not press for details - purchasing goods, brokering trade agreements, R&R, are all good enough reasons. But they’re canny and can smell a rat, and anyone who gives a suspicious story is likely put under close watch. They also have no tolerance for anyone coming to start trouble. Starfleet can send a ship here looking for information on a troublemaker, and someone may sell that information to them. But Handl Dryf will send them packing if they try to make an arrest aboard, and Starfleet policy is to play by their rules. The station is too useful an information point to ruin relations with the owners.
  
For example, a ''Sydney''-class passenger liner might be assigned to regular service between Starbase 4 and a smaller station in the same sector, thus falling under the jurisdiction of Starbase 4's commanding officer, the flag officer in command of Sector 4. As another example, an ''Aerie''-class surveyor might be specially equipped to transport mineralogical samples, and so would be assigned to the Bureau of Minerology under Starfleet Science, and would be under the jurisdiction of the Director of the Bureau of Minerology.
+
==On Board Facilities==
 +
Handl Dryf can offer decent resupply to any ship, and basic maintenance. Such repairs are unlikely to meet Starfleet standards, and they are unlikely to have the right components aboard, but their engineers can be hired to do a good enough job in a pinch. Non-Starfleet ships are much easier for them to fix up.
  
The effect of this allows the Starfleet Auxiliary to operate without a parallel chain of command to Starfleet itself.
+
Most people come to Handl Dryf, however, for their leisure district at the heart of the station. The promenade here is like a small town, with both permanent bars and recreational businesses on the premises, and smaller, pop-up shacks and stalls along the main walkway. Any kind of bar, eatery, sauna, holosuite, massage parlour, gambling den, smoking den, or other recreational facility that can be imagined can be found on Handl Dryf.
  
== Personnel ==
+
Those seeking somewhere to conduct private business can either contact the owners of the station itself and request a private room be set aside for their affairs, or take their chances with the respectability of a bar owner with a back room. The former might take some explanation, especially if it’s Starfleet who want a private room, but they’re likely to honour the deal and not spy. The latter will ask fewer questions, but probably have fewer scruples - and less fastidious security arrangements.
[[File:Charliexhd008.jpg|alt=Two members of the Starfleet Auxiliary in the 2260s, wearing the distinctive Spacecraft Duty Insignia and an older uniform than their Starfleet counterparts of that time period.|thumb|Two members of the Starfleet Auxiliary in the 2260s, wearing the distinctive Spacecraft Duty Insignia and an older uniform than their Starfleet counterparts of that time period.]]One of the original branches of Starfleet, the Starfleet Auxiliary has been in operation since the founding of the Federation in 2161. The personnel in this branch are highly trained in starship navigation and operations, engineering, and/or other related duties, but don't have the exploratory and tactical training that is given to members of Starfleet itself. These personnel are commissioned through a number of different means, including several academies, training centers, and direct commissioning programs that take into account life experience and aptitude tests.  
 
  
=== Onboard Departments ===
+
==Notable Locations==
Compared to a Starfleet vessel, a vessel in the Starfleet Auxiliary has a much simpler command structure and a smaller number of departments, given that their crews are generally also significantly smaller. The smallest ships generally only have a deck department and engineering department, while passenger ships will also have a steward's department and surveyors will have a surveyor's department. A member's department here is tied more closely to their career path with fewer opportunities to move laterally because of the amount of on-the-job training involved. 
+
===Administrator Dryf's Residence===
  
==== Deck Department ====
+
===Roger's Saloon===
Combining the duties of command, flight control, and operations aboard a Starfleet vessel, the deck department is responsible for navigation, safety, cargo management, and other things related to getting the vessel where it needs to be and making sure its contents (passengers or cargo) arrive safely. 
 
  
==== Engineering Department ====
+
===The Pit===
As on any other starship, the engineering department is responsible for the safe operation and maintenance of the ship's engines and structural systems. Having smaller crews means having fewer specialists, especially at senior levels, so over time members of this department learn to operate, maintain, and monitor every system on their ship.
 
  
==== Steward's Department ====
+
==In Play==
Found on ships carrying passengers, the steward's department is responsible for the safety and comfort of passengers, with duties ranging from assigning cabins and arranging meals, to passenger recreation on larger liners. 
+
*This article was written for ''The Old Alliance''’ mission, [https://bravofleet.com/mission/78184 What Price for Peace], in the [[The Lost Fleet|Lost Fleet]] [[Fleet Action|fleet action]], and is intended to be used for reference by that mission’s writer. The [[User:McGig|member]] may edit and update this article to reflect additional setting or story developments.
 
+
*Members who are not part of this mission may refer to the system as a known area of Ferengi space in the area, but should not integrate it into their stories without consulting the mission’s writer.
==== Surveyor's Department ====
+
*Handl Dryf is a well-known neutral ground for all manner of operations in the region. Starfleet would like to keep it that way, and while officers are warned of the dangers when going aboard (anyone will rob Starfleet of anything, including intel), they are also told to play by Handl Dryf’s rules. It’s a useful place to keep on their good side.
Found only on surveyors, this department is related to the science department found on a Starfleet ship, but much more specialized to handle sample collection and basic mineralogical analysis tasks to identify resource rich planetary bodies to meet Starfleet's need for dilithium, duranium, magnesite, and other minerals necessary for the construction of starships but which either can't be replicated or can't be replicated efficiently.
 
 
 
==== Other Personnel ====
 
 
 
* The smallest ships do not have an onboard physician, but rely instead on an EMH for any necessary treatment while they are between ports of call.
 
* On ships with 30 or more crewmembers who will be between ports for 30 or more days, a medical team detached from Starfleet will be assigned to the ship; the Auxiliary does not have physicians of its own.
 
* On research vessels operated by the Starfleet Auxiliary on behalf of a civilian or Starfleet research agency, the research crew reports to whatever agency is organizing the mission. The mission leader can make requests of the captain when it comes to destinations and other operations, but the captain has final say when it comes to the vessel's safety.
 
* Similarly, on medical vessels operated by the Starfleet Auxiliary, the ship's command and engineering crew are part of Starfleet Auxiliary, subordinate to the medical commanding officer, except in matters of the vessel's safety.
 
 
 
=== Rank Structure and Career Paths ===
 
The rank structure in the Starfleet Auxiliary is simplified from Starfleet itself, based on merchant traditions that informed such services as the Earth Cargo Service, which itself is derived from Merchant Marine Traditions on Earth, combined with structures used by the Imperial Andorian Logistics Corps, the Tellarite Merchant Navy, and the [[ma:Vulcan National Merchant Fleet|Vulcan National Merchant Fleet]]. The line between officers and enlisted is much blurrier in an auxiliary context, and it is possible for someone to work their way up directly from Crewman to Captain over an extended period of time through on-the-job training in a way that's much easier than it would be in Starfleet itself. On the flip-side, the licensing and time in-grade requirements for each level are inflexible.  
 
{| class="wikitable"
 
|+Starfleet Auxiliary Rank Structure
 
!Insignia
 
!Deck Department
 
!Engineering Department
 
!Steward's Department
 
!Surveyor's Department
 
!Time in Previous Grade
 
|-
 
|⚫⚫⚫⚫
 
|Captain
 
|N/A
 
|N/A
 
|N/A
 
|10 Years
 
|-
 
|⚫⚫⚫
 
|Master
 
|Chief Engineer
 
|Chief Steward
 
|Chief Surveyor
 
|5 Years
 
|-
 
|⚫⚫
 
|Lieutenant
 
|Lieutenant
 
|Lieutenant
 
|Lieutenant
 
|4 Years
 
|-
 
|⚫
 
|Ensign
 
|Ensign
 
|Ensign
 
|Ensign
 
|1 Year
 
|-
 
|◯◯
 
|Acting Ensign
 
|Acting Ensign
 
|Acting Ensign
 
|Acting Ensign
 
|4 Years
 
|-
 
|◯
 
|Petty Officer
 
|Petty Officer
 
|Petty Officer
 
|Petty Officer
 
|1 Year
 
|-
 
|N/A
 
|Crewman
 
|Crewman
 
|Crewman
 
|Crewman
 
|N/A
 
|}
 
 
 
 
 
 
 
Direct enlistment as a crewman includes six weeks of training, before spending the remainder of the first year learning on the job on a ship, becoming a petty officer upon the satisfactory completion of several training programs at the end of that probationary period. After five total years of enlistment, members can apply to become acting ensigns, taking additional training and apprenticing under more challenging jobs. Alternatively, if an individual goes through a service academy (usually a three-year program), they would start in service as an acting ensign. After one year continuing to learn on the job, the member is then promoted to ensign or discharged.
 
 
 
After four years as an ensign, a member is eligible for promotion to lieutenant, which is the requisite rank for most department head roles on smaller ships. After five more years, they are eligible to advance to the senior rank in their particular department, where the titles vary. Finally, members of the deck department who have been masters for at least 10 years are eligible promotion to the rank of Captain, and are therefore eligible to command the largest ships in auxiliary service.
 
 
 
=== Uniforms ===
 
The duty uniform of the Starfleet Auxiliary is the same as that used aboard Starfleet Vessels, but with an altered combadge (black, in the shape of the Starfleet Auxiliary's logo) and rank insignia (black rather than silver; the insignia of acting ensigns and petty officers is an open black ring). All members of the Starfleet Auxiliary exclusively wear services gold, rather than command red or sciences blue. Dress uniforms follow the same pattern.
 
 
 
In actual practice, duty uniforms are only worn in the most formal of regular operations. Especially aboard vessels without passengers, crewmembers tend to wear utility coveralls, and the uniform code is more forgiving for the Auxiliary than it is for the fleet itself.. Aboard transports carrying passengers, members of the steward's department, at the discretion of the captain, have an alternative white uniform that sets them apart from their passengers--many of whom are also Starfleet officers. 
 
==Vessels==
 
Starfleet Auxiliary operates a wide variety of vessels, including classes that are operated by either Starfleet or civilians (or both). This table is not all-inclusive, as there are many one-off designs or converted versions of other types in limited use, but represents a broad overview of the types of vessels in service with this branch. Many designs operate in multiple roles, such as the ''Aerie''. Commissioned vessels of the Starfleet Auxiliary use the same USS designation as other Starfleet ships do. Many of them also have NCC registry prefixes, but this is more variable. When ships move between Starfleet and the Starfleet Auxiliary, or are taken into service from civilian ownership, they don't normally change registry numbers.
 
 
 
{| class="wikitable"
 
|+
 
Starfleet Auxiliary Starship Inventory
 
!Type Command
 
!General Duties
 
!Exemplar Classes
 
!Corresponding Starfleet/Federation Office
 
|-
 
|Starfleet Transports
 
|Movement of passengers and cargo between starbases, space stations, member worlds, and colonies.
 
 
 
* Packet service between starbases and outlying stations
 
* Liner service between major starbases or Federation worlds
 
* Colonist transport
 
* Courier duties for Federation officials
 
|
 
* ''Sydney''
 
* ''Olympic''
 
* ''Miranda'' refit
 
* ''Constellation''
 
* ''Oberth''
 
* ''Aerie''
 
|
 
* Starfleet Transport Command
 
* Federation Department of Colonial Affairs
 
|-
 
|Starfleet Supply Vessels
 
|Resupply of starships, starbases, space stations, and colonies.
 
 
 
* Underway replenishment
 
* Colony establishment and settlement
 
* Non-emergency engineering support
 
|
 
* ''Miranda'' refit
 
* ''Constellation''
 
* ''Oberth''
 
* ''Aerie''
 
* ''Merchantman''
 
* ''Antares''
 
|
 
* Starfleet Materiel Supply Command
 
* Federation Department of Colonial Affairs
 
|-
 
|Starfleet Tankers
 
|Transportation of bulk gasses and liquids, including deuterium and anti-deuterium fuels and refueling of starships.
 
 
 
* Refinery to starbase fuel transport
 
* Refinery or starbase to underway starship transport
 
|
 
* Monarch
 
|
 
* Starfleet Transport Command
 
* Starfleet Refueling Command
 
|-
 
|Starfleet Tugs & Salvage Vessels
 
|Long-range towing of cargo and passenger containers, starships, space stations, and their components, and salvage and recovery operations.
 
 
 
* Transport, tanker, or supply service w/ relevant modules
 
* Colonial transport and settlement w/ relevant modules
 
* Mass-scale evacuations w/ relevant modules
 
* Starship towing and salvage
 
* Transport of stations, in whole or in part
 
|
 
* ''Ptolemy'' Refit
 
* ''Wallenberg''
 
|
 
* Starfleet Transport Command
 
* Starfleet Corps of Engineers
 
* Federation Department of Colonial Affairs
 
|-
 
|Starfleet Surveyors
 
|Tertiary non-biological and non-cultural surveys for prospecting and resourcing purposes.
 
 
 
* Mineralogical surveys within Federation space
 
* Gas density analyses within Federation space
 
* Deployment of research probes
 
|
 
* ''Aerie''
 
* ''Oberth''
 
* ''Miranda'' refit
 
|
 
* Starfleet Science Bureaus
 
* Federation Civilian Science Agencies
 
|-
 
|Starfleet Research Vessels
 
|Scientific expeditions within Federation space
 
 
 
* Specialized scientific missions with a particular focus area
 
* Transport of scientists and supplies to surface or station research facilities
 
* Support of surface or station research facilities
 
* Deployment of research probes
 
|
 
* ''Olympic<sup>1</sup>''
 
* ''Miranda''
 
* ''Constellation''
 
*''Oberth''
 
*''Aerie''
 
|
 
* Starfleet Science Bureaus
 
* Federation Civilian Science Agencies
 
|-
 
|Starfleet Hospital Ships
 
|Long-term or otherwise non-emergency medical support missions, and pre-positioning of medical assets within Federation space.
 
 
 
* Deployment of field hospitals at refugee staging points
 
* Long-term orbital medical support
 
* Movement of hospital ships to strategic locations when not in use
 
 
 
|
 
*''Olympic<sup>2</sup>''
 
*''Constellation''
 
*''Miranda''
 
|
 
* Starfleet Medical
 
* Federation Civilian Medical Agencies
 
|}
 
<sup>1</sup>The ''Olympic''-class research vessels assigned to Federation civilian entities are operated by the Starfleet Auxiliary but registered as civilian ships with an SS rather than USS designation, while the majority of the ones that Starfleet owns are in mainline Starfleet service.
 
 
 
<sup>2</sup> When not deployed to a specific fleet for fast response duties, ''Olympic''-class hospital ships are operated with reduced crews and held in reserve at strategic points within the Federation. During this reserve period, they are crewed with minimal non-medical crews from Starfleet Auxiliary. Upon activation, they transition to a full Starfleet crew ''en route'' or before departure, with the goal of full operational capacity and arrival within one month anywhere within the Federation. They are also crewed by auxiliary personnel when stationed for long-term hospital service in orbit of a planet.
 

Latest revision as of 22:17, 11 March 2024

This article is official Bravo Fleet canon.

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Handldryf1.png
Handl Dryf
Information
Affiliation

Ferengi Alliance

Status Active
Location
Sector Deneb Sector
Quadrant Alpha Quadrant
Assignment
Role

Trading Outpost

Personnel
Commanding Officer Administrator Oraba Dryf
Template:Starbase
"Sometimes, the only thing more dangerous than a question is an answer."
    —Ferengi Rule of Acquistion #208


The station Handl Dryf is a Ferengi-owned establishment on the border of the Ferengi Alliance and the United Federation of Planets. An independent outpost, it welcomes any who need neutral ground where they can conduct business: exchange goods, make trade deals, gather information, lie low, get their ship repaired, or just get some shore leave.

Design

Superficially the design and construction of Handl Dryf resembles the concept of a Standford Torus station, though at just over half the diameter of the smallest proposed designs, is incapable of producing a sustained 1 g of artificial centrifugal gravity. Instead the station relies on ubiquitous gravity plating like any other modern space does.

The design does allow for the station to feature a prominent 'endless' walking mall running the entire torus. A hub of commercial activity, there isn't anything within the Deneb Sector, or neighbouring galactic territories, that can't be found, regardless of legality. Terracing allows the mall to extend upwards for multiple levels, fluctuating as one makes their way around the station from a minimum of three up to seven. Behind the immediate commercial zone of the mall lies the residential and service sectors of the station, where so much happens to maintain the clean and tidy illusion of the never-ending commercial zone without being seen.

Docking Facilities

About the size of the old Nor-class station Deep Space Nine, Handl Dryf has the capacity for a huge number of small-to-medium sized ships, and a handful of even larger vessels. Ferengi Marauders, Cardassian warships, and even some Starfleet explorers are not unknown sightings here. Other traffic is usually that of heavy freighters, smaller raiding ships, or personal transports for business or leisure. Traffic volume is often high, and the station is well-defended not just by its own weapon and shield emplacements, but a decent local patrol group, and the willing arms of any nearby mercenaries who could be quickly hired.

By protocol, Handl Dryf asks the business of anyone who docks. The staff tend to not press for details - purchasing goods, brokering trade agreements, R&R, are all good enough reasons. But they’re canny and can smell a rat, and anyone who gives a suspicious story is likely put under close watch. They also have no tolerance for anyone coming to start trouble. Starfleet can send a ship here looking for information on a troublemaker, and someone may sell that information to them. But Handl Dryf will send them packing if they try to make an arrest aboard, and Starfleet policy is to play by their rules. The station is too useful an information point to ruin relations with the owners.

On Board Facilities

Handl Dryf can offer decent resupply to any ship, and basic maintenance. Such repairs are unlikely to meet Starfleet standards, and they are unlikely to have the right components aboard, but their engineers can be hired to do a good enough job in a pinch. Non-Starfleet ships are much easier for them to fix up.

Most people come to Handl Dryf, however, for their leisure district at the heart of the station. The promenade here is like a small town, with both permanent bars and recreational businesses on the premises, and smaller, pop-up shacks and stalls along the main walkway. Any kind of bar, eatery, sauna, holosuite, massage parlour, gambling den, smoking den, or other recreational facility that can be imagined can be found on Handl Dryf.

Those seeking somewhere to conduct private business can either contact the owners of the station itself and request a private room be set aside for their affairs, or take their chances with the respectability of a bar owner with a back room. The former might take some explanation, especially if it’s Starfleet who want a private room, but they’re likely to honour the deal and not spy. The latter will ask fewer questions, but probably have fewer scruples - and less fastidious security arrangements.

Notable Locations

Administrator Dryf's Residence

Roger's Saloon

The Pit

In Play

  • This article was written for ‘The Old Alliance’ mission, What Price for Peace, in the Lost Fleet fleet action, and is intended to be used for reference by that mission’s writer. The member may edit and update this article to reflect additional setting or story developments.
  • Members who are not part of this mission may refer to the system as a known area of Ferengi space in the area, but should not integrate it into their stories without consulting the mission’s writer.
  • Handl Dryf is a well-known neutral ground for all manner of operations in the region. Starfleet would like to keep it that way, and while officers are warned of the dangers when going aboard (anyone will rob Starfleet of anything, including intel), they are also told to play by Handl Dryf’s rules. It’s a useful place to keep on their good side.