Difference between pages "Romulan Free State" and "Starbase Bravo"

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{{Icons|bfc|sf}}
:''You may also be looking for the [[Romulan Republic]] or [[Romulan Star Empire]]''
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{{Starbase
{{icons|rom|bfc}}{{Government
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| name = Starbase Bravo
|name=Romulan Free State
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| image = [[File:Guardianclass.jpg]]
|image=[[image:Romulan_Free_State.jpeg|275px]]
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| registry = Starbase 4
|species= [[Romulan]]
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| class = [[Guardian Class|Guardian-class]]
|homeworld=
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| commission = 2398
*[[T'Met]] (current)
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| decommission =
*[[Romulus]] (former)
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| taskforce =
*[[Remus]] (former)
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| quadrant = [[Beta Quadrant]]
|founded=2387 (Earth Year)
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| role = Fourth Fleet Command Headquarters
|warp=320 (Earth Year)
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| affiliation = *[[United Federation of Planets]]
|language=Romulan
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*[[Starfleet]]
|currency=Takhse
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*[[Fourth Fleet]]
|government=Republic
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| sector =
|leader=
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| system = [[Mellstoxx system]]
*Praetor
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| co =
*Imperial Senate
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| crew = 
|military=
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| dedication =
*[[Romulan_Star_Empire#Romulan_Star_Navy|Romulan Star Navy]] (formerly)
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}}
*[[Romulan_Star_Empire#Tal'Shiar|Tal'Shiar]]  
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'''Starbase Bravo''' is informal designation for the headquarters of the [[Fourth Fleet]], '''Starbase 4'''. Consisting of both shore facilities on the Betazoid colony Mellstoxx III and a large, modern [[Guardian Class|Guardian-class]] spacedock in orbit, this base provides Fourth Fleet Command with a well-equipped operational hub with command and control facilities, repair and maintenance yards, and a satellite Starfleet Academy Campus. In addition to these primary facilities, there are additional surface bases and minor space stations in the Mellstoxx system that are all under the auspices of Starbase 4.
*[[Romulan_Star_Empire#Tal_Prai'ex|Tal Prai'ex]] (formerly)
 
*[[Romulan_Star_Empire#Reman Commando Corps|Reman Commando Corps]] (formerly)
 
}}The '''Romulan Free State''' was formed following the fallout of the Romulan supernova which destroyed Romulus and Remus. With the loss of their homeworld, many Romulan people became disillusioned with the Praetor and the Star Empire by itself.
 
  
A power struggle throughout the [[Romulan Star Empire]] began with the Empire itself fracturing into multiple smaller factions and states. The ‘’’Romulan Free State’’’ was one of the biggest to come out of that fracture mainly driven by their support from the Tal Shiar, who by the time of the supernova had managed to rebuild their own fleet capacity to pre-Dominion War levels.
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The original spacedock was constructed during times of tension with the Klingon Empire and the long, cold silence from the Romulan Empire, and was thus within striking distance of both territories. Ahead of [[Starfleet|Starfleet’s]] return to the frontier, a Guardian-class station was commissioned to replace the ageing [[Spacedock Class|Spacedock]], as Starbase Bravo is intended to serve as a launching post for some of Starfleet’s most vital operations. In addition, there are a number of planetary facilities and other smaller space stations, all of which are collectively part of Starbase Bravo.
  
The ‘’’Romulan Free State’’’ settled on a system in close proximity to Romulus known to the Romulan people as T’Met. The Free State has ‘neutral’ relations with the Federation however they do have minor political relations via ‘the artifact’; a damaged Borg Cube which the Free State has taken control of. The terms of the agreement with the Federation, specifically focuses on the liberation of xB’s by Federation Medical and Science teams.
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=The Spacedock=
==Government==
 
Replicating the [[Romulan Star Empire]] structure of a republic senate, the Free State largely has the same working arrangements and government arrangements of the original empire, choosing to enhance and improve on the original governments failings whilst keeping the working of the government familiar. The Free State has set T’Met as its homeworld, which is overseen by a Praetor whom the Senate selects. Both Praetor and Senators serve until retirement or death.
 
  
The Senate has direct control of all navy vessels however these are Tal Shiar assets and the Senate control is more cerimonial than operational with the Tal Shiar having a large controlling influence on the Senate.
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Combining the functions of a repair and construction facility, an orbital habitat, a commercial hub, and a major defensive installation, ''Guardian''-class stations are the largest and most powerful starbases in the Federation. From a distance, it is clear that they combine a number of construction strategies in use by older classes: the modularity of the [[Regula class]] and her descendants, with the massive spacedock first designed for the eponymous ''Spacedock''-class.  
  
Within the [[Romulan Star Empire]] the Senate operated with a Continuing Committee. However, the Romulan Free State has elected to not implement this aspect into their government seeing it as an unnecessary and lengthy process to governing, with some within the Free State seeing the Continuing Committee as one of the reasons so many were lost during the evacuation of Romulus. Instead, the Free State has invited the heads of the major departments within the State to sit in Senate meetings with no voting rights. The only two departments to actually take up the offer of a seat is the Free Science Initiative and the Tal Shiar.
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Studded with docking bays of all sizes, Starbase Bravo is home to hundreds of departures and arrivals on an average day and thousands on a busy day, not even counting the fleet of shuttles, work pods, and runabouts that are constantly coming and going from her hangers. At any one time, you can expect a dozen or more starships to be in dock in various states of construction, repair, or maintenance.  
==History==
 
===Pre 2387 Supernova===
 
The Romulan Free State was born out of a fractured post supernova [[Romulan Star Empire]].
 
===The Supernova (CE 2385-Current)===
 
Following the destruction of [[Romulus]] and [[Remus]] as a result of the supernova, the Empire split into multiple factions in various sizes and volumes of power. The [[Romulan Star Empire]] relocated to Rator III, led by the Preator and largely supported by the Romulan Star Navy, the [[Romulan Free State]] is supported by the vast majority of the Tal Shiar, managing to keep the Free State in line, and the [[Romulan Republic]], a democratic state within the former Empire supported by a more modern, yet smaller military. The entirety of Romulan space is in dispute by the major factions and consistently hindered by smaller pirate, rogue or rebel factions, all vying for control of Romulan space.
 
  
There are varying degrees of hostility and good relations from the Free State towards the Federation. However, one endeavour that they share is the study of the derelict Borg cube, which happened to fall into Romulan Free State controlled territory, known as the Artifact.
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A distinctive feature of the Guardian-class is it's eight quad impulse engines, mounted in two groups of four in the station's upper and lower reactor modules. These massive engines keep the station in orbit well above the atmosphere of Mellstoxx III with their red glow. Between these impulse engines are eight large deflector arrays, which both keep the space lanes around the station clear of debris and help provide the station with intensely powerful shields.
==Tal'Shiar==
 
The Tal Shiar, coequally referenced as the '''Tal'Shiar''' and '''Tal Shi'ar''', is closely intertwined with the Romulan government, though it is in certain ways a governing body unto itself. Its oldest and most powerful division is the Tal Shiar Court, which is the Empire's supreme judicial authority. The Court's members are recommended by the Praetor, and must be confirmed separately by the Continuing Committee, the Senate, and the Court itself. All matters of constitutional law and final legal appeals depend on the decisions of the Court.
 
  
The Tal Shiar Court operates independently from - and is often at odds with - the more infamous Tal Shiar divisions of Intelligence and Internal Security. Unlike the Court, these two agencies are nominally controlled by the Tal Shiar High Command, which is almost entirely independent of any other agency: it selects its own members without any outside input, with the sole exception of the Vice Chairman's position, which goes to a Romulan Senator. Even the High Command, however, exerts limited operational control over the two divisions; rather, it monitors the bureaucracy to ensure the efficiency of its function.
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==Leisure Facilities==
  
The Intelligence Division is the Empire's primary agency for espionage and counterintelligence and covert influence abroad, a task at which it is extremely effective. Internal Security controls the secret police, who have made the Tal Shiar infamous with the Romulan populace. Its task is to ensure the loyalty of the Romulan people, a charge that critics argue is often abused to stifle legitimate political expression or even cultural thoughts deemed to be inappropriate. (Such critics have a tendency to disappear without explanation.) Certainly the agency is ruthless in the prosecution of its task, and even feuds with the Tal Prai'ex and military intelligence divisions over this point.
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Starbase Bravo is equipped to provide recreation and leisure opportunities for beings of all physiologies, on a short or long-term basis. To cater to a standard crew of 85,000 and anywhere between 20,000 and 40,000 civilian residents living aboard the station at any one time, there are two-hundred holodecks and four-hundred holosuites, in addition to an equal number of gymnasia, sports courts, bars, replimats, restaurants, shops, galleries, and lounges.
  
Much as the Romulan Star Navy possesses its own intelligence division, the Tal Shiar also operates its own fleet of ships, the exact number of which is unknown to most however these are more modern and advanced than the ships now operated by the Star Navy.
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While recreational facilities are spread throughout the station, many are concentrated alongside spaces for commercial tenants on the station's promenade, which runs the circumference of the large habitat module in the center of the station. The promenade intersects with the leisure plaza, which is a cruciform, multi-story space that runs through the center of that module.  
  
[[Category:Beta Quadrant]]
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===Vandorin's Bistro===
 +
[[File:Starbase4Restaurant.jpg|thumb|Though light and airy, the décor of Vandorin's Bistro belies the weight of the conversations that often happen here. Esterra Vandorin herself believes that an understated aesthetic allows her food to shine.]]
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As the most luxurious and in-demand dining establishment on Starbase Bravo, Vandorin's is exclusive and hard to get into no matter if the docking bay is full or empty. You either have a table at Vandorin's, or you do not. Run by [[Esterra Vandorin]], a Betazoid chef of impeccable taste, the bistro seeks to provide the most evocative gastronomic experience on the station. Unsurprisingly, it is easier for admirals, diplomats, and highly-respected experts to jump the waiting list and enjoy a booking. With white-linen service, fresh food, music provided by a real string quartet, and Esterra themselves often on-hand to provide recommendations, dining at Vandorin's is pure joy. Esterra also has several private dining rooms to hand for secure meetings over dinner, as they understand their clientele.
 +
 
 +
'''Vandorin's Bistro In-Play'''
 +
 
 +
* During the Osiris Initiative, this space was host to several highly exclusive gatherings for the fleet's biggest big wigs. It's the place that you think of when you hear about backroom dealings or agreements hashed out in smoky rooms. If you're a cadet, you're unlikely to get in here.
 +
* Some flag officers use this as either a special treat for visiting captains or their staff or as a way to intimidate the uninitiated. So, if you're invited here for lunch, it either means you're in the 'in crowd', or you're being tormented.
 +
 
 +
===Downtime===
 +
Run by the brusque Tellarite Skal, Downtime is the bar of choice on Starbase Bravo for Starfleet officers wanting a no-frills drink. The fixtures are similarly plain: all spacer’s smooth metals and functional furnishings. The bar has a history from the original spacedock, and has moved over to the new station, so some of the furniture and even the replicator seem old-fashioned compared to the brand new starbase they now inhabit. Skal is a former Chief Petty Officer who takes a perverse delight in now speaking his blunt mind to officers, given that he can no longer suffer any repercussions from doing so. The walls are adorned with replica plaques of starships whose captains Skal and his predecessors have served drinks to, going back to the original Starbase 4’s construction, or else other Starfleet memorabilia. Civilians rarely go here.
 +
 
 +
===The Gate Inn===
 +
An old-fashioned pub-style establishment, run by the ever-helpful proprietor who’s only ever given his name as ‘Terry.’ The Gate Inn, so named for the station’s position on the threshold between Core Worlds and the Federation’s old frontier, is a new arrival at the station. It is decorated much as an ancient Earth pub, with wood-panels and a floor that is somehow always a little sticky. Terry specialises in good beers, but also does a line in hearty pub food. Considering he probably uses a replicator, his limited menu is clearly an affectation.
 +
 
 +
===Brew===
 +
One of the coffee shops of the leisure plaza, Brew is bright and relaxed. Specialising in a wide variety of hot drinks and baked goods from across the quadrant, it offers both comfortable lounging space as well as decent table space for more intimate or professional engagements. The lighting has been specifically designed, along with the array of potted plants, to evoke a more ‘planetside’ feel.
 +
 
 +
==Docking Facilities==
 +
The starbase has two large docking facilities on the upper and lower ends of the station, with the upper facility being able to hold several dozen large starships with construction facilities to build ore and the lower facility holding several dozen smaller starships; the lower facility does not have space doors and is used for traffic that is expected to have a quick turn-around time. In addition, there are dozens of smaller docking bays and hangers across other areas of the station. It is always buzzing with activity.
 +
 
 +
===Available Small Craft===
 +
Starbase Bravo carries all manner of shuttlepods, shuttles, and runabouts. You can learn more about them [[Auxiliary_Craft|here]]].
 +
 
 +
=Shore Facilities=
 +
Shore facilities on Mellstoxx III include a Starfleet Medical hospital, several villages for personnel accommodation, planetside industrial facilities, and a Starfleet Academy campus.
 +
 
 +
==Bravo Fleet Academy Campus==
 +
The Bravo Fleet Academy Campus (technically known as Starfleet Academy—Mellstoxx IIII) is the main facility through which officers entering the Fourth Fleet pass, either spending all four years of their training there, or sometimes just a few weeks, depending on their course of study and other factors. This campus has the capacity for 10,000 students and graduates about 2,500 officers per year. As a Betazoid colony, this academy campus is especially known for its counseling program, though it is a full-service academy.
 +
 
 +
The facility itself has several dormitories, classroom buildings, and athletic facilities, all designed to the highest standards of Federation engineering. The campus is clean, modern, and peaceful, with large grassy areas between the buildings and a quadrangle containing several hundred tree species. Cadets generally spend most of their time on the surface, though they are permitted to visit the main starbase for leisure activities and for certain training exercises.
 +
 
 +
===Parade Field===
 +
The Parade Field is used for large gatherings of the student body and for training exercises, retaining its name from several ancient academies on Earth. Cadets rarely actually are asked to march or parade in the modern Starfleet, but this large field can also be used for sporting events and as a landing area for shuttlecraft when large movements of people are required.
 +
 
 +
===Cadet Union===
 +
The Cadet Union is a large student support facility that has mess halls, lounges, academic advisors and tutors, as well as holodecks. There are a number of cafes as well that offer places for cadets to study.
 +
 
 +
===Classroom Buildings===
 +
The classroom buildings on this campus are all about ten stories tall and contain several hundred classrooms each; there are few large lecture halls, but there are a handful of rooms that can accommodate classes of one-hundred for the rare large lecture course.

Revision as of 20:01, 13 May 2021

This article is official Bravo Fleet canon.

Starfleet









Guardianclass.jpg
Starbase Bravo
Information
Registry Starbase 4
Class

Guardian-class

Affiliation
Location
System Mellstoxx system
Quadrant Beta Quadrant
Assignment
Role

Fourth Fleet Command Headquarters

Template:Starbase

Starbase Bravo is informal designation for the headquarters of the Fourth Fleet, Starbase 4. Consisting of both shore facilities on the Betazoid colony Mellstoxx III and a large, modern Guardian-class spacedock in orbit, this base provides Fourth Fleet Command with a well-equipped operational hub with command and control facilities, repair and maintenance yards, and a satellite Starfleet Academy Campus. In addition to these primary facilities, there are additional surface bases and minor space stations in the Mellstoxx system that are all under the auspices of Starbase 4.

The original spacedock was constructed during times of tension with the Klingon Empire and the long, cold silence from the Romulan Empire, and was thus within striking distance of both territories. Ahead of Starfleet’s return to the frontier, a Guardian-class station was commissioned to replace the ageing Spacedock, as Starbase Bravo is intended to serve as a launching post for some of Starfleet’s most vital operations. In addition, there are a number of planetary facilities and other smaller space stations, all of which are collectively part of Starbase Bravo.

The Spacedock

Combining the functions of a repair and construction facility, an orbital habitat, a commercial hub, and a major defensive installation, Guardian-class stations are the largest and most powerful starbases in the Federation. From a distance, it is clear that they combine a number of construction strategies in use by older classes: the modularity of the Regula class and her descendants, with the massive spacedock first designed for the eponymous Spacedock-class.

Studded with docking bays of all sizes, Starbase Bravo is home to hundreds of departures and arrivals on an average day and thousands on a busy day, not even counting the fleet of shuttles, work pods, and runabouts that are constantly coming and going from her hangers. At any one time, you can expect a dozen or more starships to be in dock in various states of construction, repair, or maintenance.

A distinctive feature of the Guardian-class is it's eight quad impulse engines, mounted in two groups of four in the station's upper and lower reactor modules. These massive engines keep the station in orbit well above the atmosphere of Mellstoxx III with their red glow. Between these impulse engines are eight large deflector arrays, which both keep the space lanes around the station clear of debris and help provide the station with intensely powerful shields.

Leisure Facilities

Starbase Bravo is equipped to provide recreation and leisure opportunities for beings of all physiologies, on a short or long-term basis. To cater to a standard crew of 85,000 and anywhere between 20,000 and 40,000 civilian residents living aboard the station at any one time, there are two-hundred holodecks and four-hundred holosuites, in addition to an equal number of gymnasia, sports courts, bars, replimats, restaurants, shops, galleries, and lounges.

While recreational facilities are spread throughout the station, many are concentrated alongside spaces for commercial tenants on the station's promenade, which runs the circumference of the large habitat module in the center of the station. The promenade intersects with the leisure plaza, which is a cruciform, multi-story space that runs through the center of that module.

Vandorin's Bistro

Though light and airy, the décor of Vandorin's Bistro belies the weight of the conversations that often happen here. Esterra Vandorin herself believes that an understated aesthetic allows her food to shine.

As the most luxurious and in-demand dining establishment on Starbase Bravo, Vandorin's is exclusive and hard to get into no matter if the docking bay is full or empty. You either have a table at Vandorin's, or you do not. Run by Esterra Vandorin, a Betazoid chef of impeccable taste, the bistro seeks to provide the most evocative gastronomic experience on the station. Unsurprisingly, it is easier for admirals, diplomats, and highly-respected experts to jump the waiting list and enjoy a booking. With white-linen service, fresh food, music provided by a real string quartet, and Esterra themselves often on-hand to provide recommendations, dining at Vandorin's is pure joy. Esterra also has several private dining rooms to hand for secure meetings over dinner, as they understand their clientele.

Vandorin's Bistro In-Play

  • During the Osiris Initiative, this space was host to several highly exclusive gatherings for the fleet's biggest big wigs. It's the place that you think of when you hear about backroom dealings or agreements hashed out in smoky rooms. If you're a cadet, you're unlikely to get in here.
  • Some flag officers use this as either a special treat for visiting captains or their staff or as a way to intimidate the uninitiated. So, if you're invited here for lunch, it either means you're in the 'in crowd', or you're being tormented.

Downtime

Run by the brusque Tellarite Skal, Downtime is the bar of choice on Starbase Bravo for Starfleet officers wanting a no-frills drink. The fixtures are similarly plain: all spacer’s smooth metals and functional furnishings. The bar has a history from the original spacedock, and has moved over to the new station, so some of the furniture and even the replicator seem old-fashioned compared to the brand new starbase they now inhabit. Skal is a former Chief Petty Officer who takes a perverse delight in now speaking his blunt mind to officers, given that he can no longer suffer any repercussions from doing so. The walls are adorned with replica plaques of starships whose captains Skal and his predecessors have served drinks to, going back to the original Starbase 4’s construction, or else other Starfleet memorabilia. Civilians rarely go here.

The Gate Inn

An old-fashioned pub-style establishment, run by the ever-helpful proprietor who’s only ever given his name as ‘Terry.’ The Gate Inn, so named for the station’s position on the threshold between Core Worlds and the Federation’s old frontier, is a new arrival at the station. It is decorated much as an ancient Earth pub, with wood-panels and a floor that is somehow always a little sticky. Terry specialises in good beers, but also does a line in hearty pub food. Considering he probably uses a replicator, his limited menu is clearly an affectation.

Brew

One of the coffee shops of the leisure plaza, Brew is bright and relaxed. Specialising in a wide variety of hot drinks and baked goods from across the quadrant, it offers both comfortable lounging space as well as decent table space for more intimate or professional engagements. The lighting has been specifically designed, along with the array of potted plants, to evoke a more ‘planetside’ feel.

Docking Facilities

The starbase has two large docking facilities on the upper and lower ends of the station, with the upper facility being able to hold several dozen large starships with construction facilities to build ore and the lower facility holding several dozen smaller starships; the lower facility does not have space doors and is used for traffic that is expected to have a quick turn-around time. In addition, there are dozens of smaller docking bays and hangers across other areas of the station. It is always buzzing with activity.

Available Small Craft

Starbase Bravo carries all manner of shuttlepods, shuttles, and runabouts. You can learn more about them here].

Shore Facilities

Shore facilities on Mellstoxx III include a Starfleet Medical hospital, several villages for personnel accommodation, planetside industrial facilities, and a Starfleet Academy campus.

Bravo Fleet Academy Campus

The Bravo Fleet Academy Campus (technically known as Starfleet Academy—Mellstoxx IIII) is the main facility through which officers entering the Fourth Fleet pass, either spending all four years of their training there, or sometimes just a few weeks, depending on their course of study and other factors. This campus has the capacity for 10,000 students and graduates about 2,500 officers per year. As a Betazoid colony, this academy campus is especially known for its counseling program, though it is a full-service academy.

The facility itself has several dormitories, classroom buildings, and athletic facilities, all designed to the highest standards of Federation engineering. The campus is clean, modern, and peaceful, with large grassy areas between the buildings and a quadrangle containing several hundred tree species. Cadets generally spend most of their time on the surface, though they are permitted to visit the main starbase for leisure activities and for certain training exercises.

Parade Field

The Parade Field is used for large gatherings of the student body and for training exercises, retaining its name from several ancient academies on Earth. Cadets rarely actually are asked to march or parade in the modern Starfleet, but this large field can also be used for sporting events and as a landing area for shuttlecraft when large movements of people are required.

Cadet Union

The Cadet Union is a large student support facility that has mess halls, lounges, academic advisors and tutors, as well as holodecks. There are a number of cafes as well that offer places for cadets to study.

Classroom Buildings

The classroom buildings on this campus are all about ten stories tall and contain several hundred classrooms each; there are few large lecture halls, but there are a handful of rooms that can accommodate classes of one-hundred for the rare large lecture course.