Difference between pages "Task Force Writing Guidelines" and "Velorum Sector"

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''These guidelines apply almost exclusively to Bravo Fleet Command.''
{{icons|bfc}}


For most members, the guidelines on bridging your OOC dossier with your IC writing is relatively straightforward. Your avatar command is the starship assigned to the Fourth Fleet, your primary character is (usually) its commanding officer. Your writing remains in the bounds of member canon, as stand-alone stories other members can choose to engage with as they prefer, and written with the scope to match.
{{Region
| name = Velorum Sector
| image =
| major powers = * [[Romulan Star Empire]]
| minor powers =
| important places = * Psi Velorum III
* [[Oumoren system]]
| quadrant = Beta
}}
The ''Velorum Sector'' is a region that once fell within the territory of the [[Romulan Star Empire]]. It is a heavily industrialised area, particularly rich in minerals, and its mining operations were long a key part of the backbone of the Romulan Star Navy. In mid-2400, upon the [[Sundered Wings|collapse of the Romulan Star Empire]], a workers’ uprising in Velorum ejected the imperial overseers and seized control in a bid for independence and self-determination.


Some of this changes upon becoming a member of Bravo Fleet Command, especially a member of Task Force Senior Staff.
==History==
==Overview==
''There should always be a separation between your storytelling as a member and your storytelling as a staffer.'' As a staffer, your work exists to provide storytelling inspiration to others, and contribute to the sense of a fleshed-out setting. To put it bluntly:
*Nobody else should ''have'' to care about your avatar command’s missions.


*Nobody else should ''have'' to care about the personal life and development of your staff characters.
The only mining industry of the [[Old Romulan Star Empire]] older than Velorum was the mines of [[ma:Remus|Remus]]. Early into Romulan expansion, the wealth of Velorum was found and would go on to fuel the empire. Vast numbers of Reman labourers were sent to the new mines, overseen by Romulan supervisors. Most of life in the sector revolved around this industry, from Reman labourers in the mines to Romulan skilled metallurgists, supervisors, governors, and their families.
You are no longer writing for you. You are writing for others. Any formal task force content released should advance a storyline in which others can engage, enrich the setting in which such stories are written, or at the very least establish good writing practice for others to follow. This section will be better discussed later, but this is a fundamental principle: separate your personal writing from your staff writing, and your staff writing ''isn’t about you''.
==Primary Characters==
Because your primary character is the face of your dossier, impacting announcements, awards, etc, it is useful for them to also be the character in your most notable role. Once you’re a member of Bravo Fleet Command, that’s not your starship commander - that’s your staff character, who by policy should now be your primary. IC, this is the character who holds that staff role in the command echelons of the Fourth Fleet.


As per the above, your staff character ''should not be your avatar command’s captain''. This person isn’t just a starship captain, they’re a unit leader or a senior staffer. They have personnel assigned to them and infrastructure to oversee and need to keep a weather eye on the goings-on of their task force or department.
Defensive infrastructure and a smattering of Star Navy garrisons were established over the centuries, particularly as hostilities arose with first the [[United Earth Commonwealth]] and later the [[Klingon Empire]]. Many of these military holdings endured through the [[ma:Dominion War|Dominion War]], giving the navy both a logistical and a cultural foothold, with many military families settling and living in the sector.


As ever, the character’s rank is restricted to either Captain or your dossier rank - whichever is higher. Characters don’t get a bump to an admiral’s bars just because the member is a task force or departmental staffer.
The [[ma:Romulan sun|Romulan supernova]] did not particularly disrupt the way of life on Velorum. Of the few Reman workers evacuated, the majority were sent to labour in Velorum’s industries, and the sector otherwise fell under the authority of the Romulan Senate of Rator. As with much of the successor empire, a large degree of resources and support were withdrawn as Rator’s authority was stretched thinly across its holding. Pockets of imperial loyalism or military garrisons remained, but more systems were left with relatively-autonomous Romulan overseers.
==Task Force Headquarters==
TFHQs are the heart of a task force - all IC infrastructure is there, and they are all located in a region with challenges that suit the task force’s theme.


Because TFHQs vary in size, from Task Force 17’s 2,000-strong Deep Space 17 to the floating city of Starbase 72, how they are used will differ. This is also one of the reasons the TFCO ''is not the IC commanding officer of the TFHQ'' - a Captain might command a ''Narendra''-class, but not a ''Spacedock''.
===Independence===


This also frees up members to use the TFHQs in their own writing without necessarily having to OOC consult the TFSS whenever they want to do something - recurring NPCs as TFHQ staff can provide briefings or act in the background if needed.
In mid-2400, the Star Navy launched a coup against the Senate of Rator. The ensuing chaos led to a civil war heralding the collapse of the Star Empire, with many worlds declaring independence or throwing their lot in with the [[Romulan Free State]] or [[Romulan Republic]]. Velorum saw workers’ rebellion on many worlds, including Psi Velorum III, where a miners’ uprising led by the Reman Resak assumed control of the sector’s capital world.


Furthermore, overseeing the region around a TFHQ is only ''part'' of a TFCO’s duties. Their mandate is usually galaxy-wide, and it doesn’t make sense to nail the TFSS to the floor in one sector.
With other worlds inspired to follow suit, the labourers of Velorum, assuming control across the sector and led by Resak, declared independence from the Star Empire. With the Star Navy keen to bring them back under control, and the sector vulnerable from interference by the Free State, the Klingon Empire, or raiding pirates and warlords, Resak turned to the [[Federation]] for help. [[Starfleet]] dispatched the [[Fourth Fleet]] to aid the sector in establishing its independence.
==Task Force Flagships==
Each TF has a flagship, brought in OOC to facilitate TFCOs appearing in storylines and locations beyond their TFHQ/region. While we rule against TFCOs being the commanding officers of HQs, they can command their flagships as well as their task forces. This is largely in the interest of convenience; an NPC in this role might make more sense IC, but it doesn’t necessarily add anything or make anyone’s writing easier, in contrast to the NPC TFHQ CO.


Flagships are most likely to feature in official TF releases or in fleet-wide [[campaign|campaigns]]; stories where it makes sense for the TF senior staff to be boots-on-the-ground, either around the vicinity of their TFHQ or deployed far away. Remember - TFHQs and their surrounding areas are not the primary responsibility of a TF, their operational mandate is, and that can be galaxy-wide.
==Geography==
==Writing TF Fiction==
This all provides a framework for how the TF might look and operate IC. It is this framework which will likely underpin any official fiction releases by task force staff. However - not all TF fiction needs to use the TF staff. It can use an NPC ship encountering something pertinent to the TF, or depict a hotspot of trouble somewhere in the TF’s region or relevant to its theme, etc etc.


TF fiction is expected to meet certain quality standards. Nobody needs to produce Shakespeare, and simple English can be perfectly effective. But spelling and grammar should be accurate, and tone must be appropriate for the content. If a TFCO’s skillset is not in creative writing, this is a responsibility that can fall to a TFXO. The Lore and Ops offices are also available to help with brainstorming or even writing if necessary.
The Velorum Sector is rich in systems, worlds, asteroid belts, moons, and other stellar bodies rich in minerals. Many of these have been tapped for mining industry, with varying extents of settlements and livelihoods springing up around that. Some systems boast extensive refineries, some simply mine raw minerals, and several have large civilian populations of the families and support systems for these industries. The sector is particularly densely-packed with stars, a tight-knit and resource-rich cluster.
===Report Fictions===
TF reports should include at least a snippet of fiction. This can be simple flavour, helping remind people of what their TF is about and how it feels. It can be a very broad story hook, suggesting something is going on that anyone in the TF is welcome to work into their own storytelling. It can work to flesh out the world of the TF - perhaps the region, the TFHQ itself, or say something about the staff relevant to TF members.


Report fiction should not:
The Psi Velorum system is considered the heart of the sector. Its capital buildings and infrastructure have stood on Psi Velorum III for centuries, and it was here that the uprising led by Resak seized control, overthrowing the Romulan leadership and pronouncing the establishment of a provisional government to lead the rest of the sector to freedom.
*Centre a story about a specific avatar command;
 
*Be nothing more than character development for a task force staffer;
 
*Be overly long.
Think about how you’d feel as a member, reading this story. Be brutal with yourself: would ''you'' care to read about the TFCO drinking coffee or having their own self-contained adventures? Or would you find it more fun to read something which immersively develops the TFHQ or somewhere close to it?
===Bigger Storytelling===
Task Forces aren’t huge, and members participate in a variety of activities - not all of them writing with their avatar commands. As such TF-specific plotlines outside of fleet-wide campaigns are not always the most efficient use of a task force senior staff’s time. It is best to focus your efforts on setting a good example as a member with your avatar command and assisting your members on how to best tell their own stories.
 
If you are committed as task force staff to present your HQ or region as a dynamic area where things are always happening, be mindful to not place expectations on your members to keep track of it, do not make it too disruptive, and always write in a way where members could pick up and play with these plot ideas if they wanted to. In practice, members have left many of these plot threads well alone. This doesn’t mean they’re not enjoyed, but expecting members to come play in the sandpit you’ve built is perhaps optimistic. Think of such things as inspirational rather than something to be engaged with directly.
 
I can also under no circumstances recommend trying to brainstorm storytelling with the TF at large. Know your members - pay attention, and you’ll figure out who has the interest and talent for storytelling. If you want to do something with members, approach such individuals directly. Throwing open a general statement or question in your lounge is likely inviting at best silence, at worst a light engagement which you’ll try to work around and then find is dropped. This isn’t a criticism of members; they seem happy getting on with what they’re doing. Fill the trough with water, but don’t bust a gut trying to make them drink.

Revision as of 19:00, 4 July 2022

This article is official Bravo Fleet canon.









Velorum Sector
Powers
Major powers
Points of interest
Places
Template:Region

The Velorum Sector is a region that once fell within the territory of the Romulan Star Empire. It is a heavily industrialised area, particularly rich in minerals, and its mining operations were long a key part of the backbone of the Romulan Star Navy. In mid-2400, upon the collapse of the Romulan Star Empire, a workers’ uprising in Velorum ejected the imperial overseers and seized control in a bid for independence and self-determination.

History

The only mining industry of the Old Romulan Star Empire older than Velorum was the mines of Remus. Early into Romulan expansion, the wealth of Velorum was found and would go on to fuel the empire. Vast numbers of Reman labourers were sent to the new mines, overseen by Romulan supervisors. Most of life in the sector revolved around this industry, from Reman labourers in the mines to Romulan skilled metallurgists, supervisors, governors, and their families.

Defensive infrastructure and a smattering of Star Navy garrisons were established over the centuries, particularly as hostilities arose with first the United Earth Commonwealth and later the Klingon Empire. Many of these military holdings endured through the Dominion War, giving the navy both a logistical and a cultural foothold, with many military families settling and living in the sector.

The Romulan supernova did not particularly disrupt the way of life on Velorum. Of the few Reman workers evacuated, the majority were sent to labour in Velorum’s industries, and the sector otherwise fell under the authority of the Romulan Senate of Rator. As with much of the successor empire, a large degree of resources and support were withdrawn as Rator’s authority was stretched thinly across its holding. Pockets of imperial loyalism or military garrisons remained, but more systems were left with relatively-autonomous Romulan overseers.

Independence

In mid-2400, the Star Navy launched a coup against the Senate of Rator. The ensuing chaos led to a civil war heralding the collapse of the Star Empire, with many worlds declaring independence or throwing their lot in with the Romulan Free State or Romulan Republic. Velorum saw workers’ rebellion on many worlds, including Psi Velorum III, where a miners’ uprising led by the Reman Resak assumed control of the sector’s capital world.

With other worlds inspired to follow suit, the labourers of Velorum, assuming control across the sector and led by Resak, declared independence from the Star Empire. With the Star Navy keen to bring them back under control, and the sector vulnerable from interference by the Free State, the Klingon Empire, or raiding pirates and warlords, Resak turned to the Federation for help. Starfleet dispatched the Fourth Fleet to aid the sector in establishing its independence.

Geography

The Velorum Sector is rich in systems, worlds, asteroid belts, moons, and other stellar bodies rich in minerals. Many of these have been tapped for mining industry, with varying extents of settlements and livelihoods springing up around that. Some systems boast extensive refineries, some simply mine raw minerals, and several have large civilian populations of the families and support systems for these industries. The sector is particularly densely-packed with stars, a tight-knit and resource-rich cluster.

The Psi Velorum system is considered the heart of the sector. Its capital buildings and infrastructure have stood on Psi Velorum III for centuries, and it was here that the uprising led by Resak seized control, overthrowing the Romulan leadership and pronouncing the establishment of a provisional government to lead the rest of the sector to freedom.