Hand Phasers

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Hand Phasers

Worf phaser.jpg
The hand held phasers used by Starfleet personnel are classified as type 1, type 2, and type 3. They type 1 is small and easily hidden making it perfect for situations where visible weapons are counterproductive. This phaser is limited to only eight power settings while types 2 and 3 each have sixteen. Due to their size the type three are often referred to as phaser rifles.

Hand held phasers are complicated pieces of equipment constructed of different components. Bellow is a description of those components, the materials they are composed of and their function.

Hand Phaser Components

Outer Shell:

The outer shell of the hand phasers are composed of a scratch resistance layer of boronite whisker epoxy bonded to a pressure molded shell of tritanium. A coating of expanded polymer micro foam is chemically boned to the phaser shell around the hand grip areas to provide a non-slip surface and user comfort.

By 2366 the outer shell of the hand phasers were composed by two layers of duranium/tritanium alloy separated by a layer of mono-crystal beryllium silicate.

Recharging Coil:

The recharging coil is constructed of Sarium wire loops that when introduced into the RF field created by a similar coil in the charging station generate the power required to charge the Sarium Krellide power cell.

The power cell holds 1.3 x 10^6 megajoules per cubic centimeter, at a maximum leak rate of no more than 1.05 kilojoules per hour. The power cell can be recharge via the recharging cell or can be swapped out for a fully charged power cell in the field when there is not enough time to wait for the power cell to be charged.

In 2369 improvements in the fabrication of the power cell led to greater energy storage upping storage capacity of the power cell to 8.79 x 10^7 megajoules per cubic centimeter.

The type 3b phaser rifle has a densified sarium-krellide power cell that holds a charge of 3.45 X 10^8 megajoules.

Beam Control Assembly:

The BCA includes the tactile interface buttons for configuring the phaser beam and the firing trigger. Through the BCA the beam’s width and intensity. The BCA also controls the frequency of the phaser beam allowing the phasers beams frequency to be changed to another frequency or cycled through varying beam frequencies.

The BCA houses the isolinear processor where the phaser control and diagnostic software is stored and operated.

Subspace transceiver assembly:

The Subspace Transceiver Assembly (STA) is part of the phasers safety system when used during ship board operations. Connection to the ship board computer systems is maintained through the STA. Allowing for commands to be issued to the BCA and diagnostics to be run on the various phaser individual components. The STA used in hand phasers are augmented with target sensors and processors for distance aiming functions. In the newer type 3b phaser riffles the STA act as a back up to the seeker/tracker module.

Safety interlock:

The safety interlock is a code processor for safeing the power functions of the phaser and also allows for personalizing a phaser for use by a limited number of personnel or just a single person. Aft the Borg incursions of 2366 and 2373 updates to the phaser control software allows maximum shipboard phaser setting to be modified via commands channeled through the ships commuter system and the phasers STA. Prior to this each phaser would have to be manually adjusted. Under normal operations the phaser will be limited to heavy stun.

Prefire chamber:

Prior to 2369 hand phasers used an a a sphere of LiCu 521 reinforced with gulium arkenide as the prefire chamber. After 2369 improvements in the fabrication of the power cell led to greater energy output. To deal with the increased amount of energy being channeled through the prefire chamber a layer of wound hafnium tritonide fiber layer was added as a reinforcing layer.

The type 1 phasers are equipped with one prefire chamber. The type two phasers are equipped with four prefire chambers where the chambers feed into each other sequentially before feeding into the emitter crystal. The base type three phaser rifle is equipped with six sequentially arranged prefire chambers.

Emitter Crystal:

The emitter crystal is point where the phaser beam exits the phaser and is projected toward the target. The emitter crystals used in Star Fleet phasers are lithium copper crystals. Prior to 2369 the emitter crystals were simply shaped LiCu 521 but after 2369 the crystals were exchanged with LiCu 581 due to the ability of LiCu 581 to handle the higher energy output.

In the type 3b The deuterium plasma is exhausted past the emitter crystal in a focused stream ensuring that the crystal does not cool to quickly during firing. This also has the added effect of minimizing classical thermal or other unwanted EM effects

Split Emitter Resonator:

On the type 3a phaser riffle a emitter resonator extends forward of the emitter crystal in two housings on each side of the emitter. The resonator uses shaped em fields to focus the beam beyond the abilities of the emitter crystal. It also serves to modify the emitted beams frequency.

Deuterium Plasma Generator:

One of two components used in the type 3b phaser riffles. The DPG generates ionized deuterium gas that is then pumped into the twelve stage plasma accelerator. Power from the power cell feeds into the DPG were in heats the deuterium baffles with in the generator creating the deuterium plasma.

Plasma Accelerator:

The second of the two components used in the type 3b The plasma accelerator is composed of twelve sequentially staged cambers of tirtanium separated by magnetically controlled iris gates. As the deuterium plasma is liberated from the DPG and feed into the accelerator the gates iris open and shut in a sequence controlled by the BCA allowing the plasma to be pumped int the prefire camber to reach the required energy levels to trigger the RNE.

Phaser Settings:

Hand phasers have multiple power setting. While the type 1 is limited to 8 different power levels the type 2 and 3 have sixteen. The type three phasers often referred to as phaser riffles have larger power cells giving them longer operational time before the power cell needs to be swapped out or recharged. Below are the power settings along with observable affects to persons and materials at those settings.

Level 1 Light stun. Causes temporary central nervous system impairment. Subjects hit by the beam will remain unconscious for up to five minutes. Repeated long exposure will result in reversible damage to the central nervous system. Standard material samples are not permanently effected but do show slight warming.
Level 2 Medium stun. Subjects are rendered unconscious for up to fifteen minutes. Long exposure will result in low levels of irreversible damage to the central nervous system and epithelial damage. Standard samples show higher levels of warming.
Level 3 Heavy stun. Subjects are rendered unconscious for up to one hour. A single discharge at this level will raise 1cc of liquid water by 1000C. Structural samples experience significant levels of thermal radiation.
Level 4 Thermal effects. Subjects experience extensive damage to the central nervous system and epidermal EM trauma. Structural samples exhibit visible thermal shock. Discharges of longer than five seconds produce deep heat storage effects within metal alloys.
Level 5 Thermal effects. Humanoid tissue experience severe burn effects but, due to water content, deep layers will not char. Simple personnel force fields are penetrated after five seconds. Large away team fields will not be affected.
Level 6 Disruption effects. Organic tissues and structural materials exhibit comparable penetration and molecular damage effects as higher energies cause matter to dissociate rapidly. Familiar thermal effects begin decreasing at this level.
Level 7 Disruption effects. Organic tissues damaged causes immediate cessation of life processes, since disruption effects become widespread.
Level 8 The maximum power setting for type one phasers. Disruption effects. Cascading disruption forces cause humanoid organisms to vaporize. All unprotected matter is affected and penetrated according to density of the material and length of time exposed.
Level 9 Disruption effects. Medium alloy or ceramic structural materials over 100 cm thickness begin exhibiting energy rebound prior to vaporization.
Level 10 Disruption effects. Heavy alloy structural materials absorb or rebound energy. There is a 0.55 second delay before material vaporizes.
Level 11 Explosive/Disruption effects. Ultradense alloy structural materials absorb/rebound energy with a 0.20 second delayed reaction before material vaporizes. Light geologic displacement; 10 m3 rock/ore of 6.0 g/cm3 explosively uncoupled per discharge.
Level 12 Explosive/Disruption effects. Ultradense alloy structural materials absorb/rebound energy with a 0.1 second delayed reaction before material vaporizes. Medium geologic displacement; 50 m3 rock/ore of 6.0 g/cm3 explosively uncoupled per discharge.
Level 13 Explosive/Disruption effects. Shielded matter exhibits minor heating effects. Medium geologic displacement; 90 m3 rock/ore of 6.0 g/cm3 explosively uncoupled per discharge.
Level 14 Explosive/Disruption effects. Shielded matter exhibits minor heating effects. Medium geologic displacement; 90 m3 rock/ore of 6.0 g/cm3 explosively uncoupled per discharge.
Level 15 Explosive/Disruption effects. Shielded matter exhibits medium heating effects. Heavy geologic displacement; 160 m3 rock/ore of 6.0 g/cm3 explosively uncoupled per discharge.
Level 16 Explosive/Disruption effects. Shielded matter exhibits light mechanical fracturing damage. Heavy geologic displacement; 650 m3 rock/ore of 6.0 g/cm3 explosively uncoupled per discharge

Hand Phaser Types

Type I

The smallest of the phasers in the Starfleet arsenal this hand held phaser is often used by Starfleet personnel in situations were being conspicuously armed is not desirable. The type one phaser could be set to one of eight power levels ranging from Stun to disruption.

In the late 2260’s the type one phaser in use by Star Fleet was designed to fit into the larger type two phaser pistol. In later versions, such as those introduced in the 2360’s was smaller and more easily concealed that the previous designs without sacrificing functionality of the weapon.

Type II

A Type-2 Phaser circa 2367
The primary phaser side arm used by Starfleet personnel. The type two has a total of sixteen power level from a light stun at level one to explosive/disruption effects level sixteen.

Older versions of the type two phasers such as the ones used in the late 2260’s operated as power amplifiers. By the 2280’s a version of the type two that was one contained unit was introduced into the Star Fleet inventory and was used alongside the older model type twos.

By the 2360’s the type two phasers had moved away from the pistol like design of the 2360’s. The newer type twos had a handle that connects to the back end of a muzzle cowling and emitter assembly. This design has seen several design changes including a more ergonomically design hand grip.

Type III

A Type-3 Phaser Rifle circa 2375

Often referred to as phaser rifles the type three phaser rifles have access to the same sixteen settings but due to the size of the power cells used they have access to greater power reserves. Allowing for greater usage time before required a recharge or swap out of the depleted cells.

In the 2370's a new Type 3 rifle entered into service that was known as a compression rifle or type 3a. The compression rifle is easily distinguished from other type 3 rifles in the inventory due to being wider than the other type 3 along with a split emitter resonator for tuning and focusing the phaser beam. The design of the compression rifle allows the rifle to remain functioning in dampening field. The type 3a was also equipped with twin power cells.

The 2370’s also saw the type 3b phaser rifle introduced into service. The 3b a field replaceable deuterium plasma generator and advance seeker/tracker mounted on the dorsal surface of the rifle barrel. The seeker/tracker was equipped with both passive and active EM and subspace detectors.

By 2373 a variant of the type 3b had entered into service that had been modified for EVA use. The forward had grip was changed to a second vertical grip and had the ability to be magnetically attached the outer surface of a ship’s hull or other such surface.

Type IV

A Type-4 Phaser Cannon
Type four phasers are generally used as vehicle mounted phaser arrays and most often used on Shuttle craft and other such auxiliary craft such as the ARGO buggy where the type four is mounted as a rear facing light phaser cannon.