Difference between pages "USS Endeavour (NCC-87507)" and "User:McGig"

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(Difference between pages)
 
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{{Starship
Testing space for a lot of weird shit. Examples of most infoboxes are commented out in the source for this page. Look at your own peril. Also, Starbase Kickass and its associated shenanigans are '''''Totally Canon'''''. All events are real and undocumented as no one wants to admit they exist.
| name = Endeavour
 
| prefix = USS
{{clear}}
| image = [[file:ussendeavour.png|375px]]
 
| registry = NCC-87507
{{StationSpecifications
| class = Manticore
| image = [[File:Smolboi.png|275px]]
| affiliation = [[Starfleet]]
| name = Narendra-class
| status = Active
| affiliation = Starfleet
| commission = 2396
| role = Outpost
| decommission =  
| precedingClass =
| destroyed =  
| succeedingClass =
| taskforce = [[Task Force 86]]
| dateEntered =
| quadrant =  
| expectedDuration =
| role = Heavy Escort
| expectedRefit =
| co = [[bfms_char:12418|Captain Matt Rourke]]
| crewComplement = 2000
| xo = [[bfms_char:19711|Commander Karana Valance]]
| civilians = 2000-4000
| dedication = [[File:Endeavourplaque.png|375px]]
| populationCap = 15000
| length =  
| width =  
| diameter =  
| height =  
| decks =  
| propulsionSystem = Manuvering Thrusters
| energyWeapons = * xx Type-XII Phaser Arrays
* xx Type-X Phaser Banks
| torpLaunchers = xx Torpedo Launchers
| torpPayload =
| shields = Graviton Shields
| dockingfacilities =
| shuttles = * Numerous shuttles
* Numerous workerbees
| runabouts = 4 Danube-class
| fighters =  
| msd =
}}
}}
The '''USS ''Endeavour''''' is a [[Manticore Class]] starship assigned to [[Task Force 86]] under the command of [[bfms_char:12418|Captain Matt Rourke]]. As one of the most combat-ready vessels in [[Starfleet]], she is regularly assigned to the [[United Federation of Planets|Federation]]'s most fraught borders, particularly in the vicinity of [[The Triangle]]. Equipped with a Combat Information Centre for strategic analysis of ongoing threats and with several among her command staff seasoned in criminal investigations and anti-piracy operations, ''Endeavour'' is commonly dispatched to counter organised threats to Federation border worlds.


==Design and Construction==
'''''Narendra''-class stations''' are a small to mid-size Federation starbase design that draws design inspiration from the likes of the far larger [[Spacedock Class|''Spacedock''-class]] stations. Designed to be assembled at manufacturing facilities within the Federation and then shipped in pieces to their final locations, the ''Narendra'' is essentially a kitset starbase designed for rapid deployment. If parts are in stock and available, a ''Narendra'' can be brought online in a new location in a matter of months, versus the years or decade it may take for a larger facility.
Construction of the ''Manticore'' Class came in multiple planned waves. The initial batch demonstrated the value of the class, as ships were dispatched to volatile borders with minimal support and successfully protected Federation territory. The second wave was thus greenlit despite opposition from the scientific divisions of Starfleet, from whom resources were diverted to build these tactical vessels. A begrudging compromise was eventually reached with a redesign of the ''Manticore'''s scientific mission pods to include the latest and most sophisticated equipment, and a push for their installation as the default loadout. This transformed the second wave into a series of competent, if unimpressive and under-powered for their size, scientific vessels that would operate at and across the Federation's dangerous borders. Patrols could include further scientific surveys, or missions of exploration included a demonstration of Starfleet's tactical prowess.
 
The intention was for a class of starbase to support Federation and Starfleet interests at a minimal cost in border sectors while not appearing as an escalation of assets to Federation neighbours who may take umbrage with a larger, more capable and fortified starbase.
 
Not without their teething issues upon initial activation, each ''Narendra'' station has contributed to the success of the next station. Upgrades for the first generation are being considered, though this too is likely in the form of kitset compartments being deployed to expedite the work on site.
 
==Layout==
 
[[File:Smolboi construction.png|right|thumb|Narendra-class under construction]]The exterior of a ''Narendra''-class is reminiscent of Starfleet's [[Spacedock Class|''Spacedock''-class]] starbases - a giant mushroom in space. The dorsal and ventral aspects of the station house large antenna farms, allowing the station to act as a regional communications relay and repeater as required. Dedicated shield generators protect the antenna farms from focused attacks.
 
Designed for forward deployment, the ''Narendra''-class carries a wide variety of defensive screens and weaponry. The surface of the station is dotted with phaser array strips, torpedo launchers and older phaser banks in certain locations to provide focused firepower to dissuade attacks along prescribed vectors.
 
Due to the size of the station, it is not intended or expected to hold off a dedicated attack, but to dissuade raids and rapid strikes as well as buy enough time for reinforcements to arrive.
 
The central core of the station houses the primary computer cores as well as truck access for vital services up and down the height of the station. Primary cargo lifts are located here as well to transport materials from the cargo bays to wherever they need to go.
 
===Operations===
 
The topmost levels of the station house the Operations division, as typical simply referred to as Ops. The station's primary command and control functions can be located here as well as offices for the station command staff. Offices and facilities abound for the Starfleet personnel aboard the station to perform their duties. Of note is a large auditorium built into each station, capable of hosting a hundred officers and guests in a single sitting. While a holdover of the original ''Narendra'' design requirements, the auditorium has become standard to the class and can function as a large scale briefing room to concert hall as required.
 
===Galleria===
 
One of the larger sections of the station the Galleria functions as the core of station life and commerce. Spread over multiple levels, with terraces descending down the levels, and wrapped around the station core, no two Galleria's are the same once the stations come online. Vendors and locals alike soon discover that the modular nature of the station is more amenable to modification across the Galleria, by design, and modifications are relatively simple to engage in. Bulkheads in the shopping area can be moved and the terraces shifted with a bit more work.


These political manoeuvres led to the assignment of Captain Leo MacCallister to ''Endeavour'', one of these second-wave ''Manticores.'' A seasoned explorer and diplomat, he had long lobbied for a return to Starfleet's mission of peace and exploration rather than insular non-interventionism, and personally oversaw the final stages of ''Endeavour's'' development. He ensured the installation of the scientific mission pod and streamlined the design of the ship's diplomatic facilities. Where many ''Manticores'' maintain a somewhat spartan interior, MacCallister pressed for a more habitable design that still befit a tactical vessel while making shipboard life more appealing, and arranged a civilian contractor for the main lounge. Most of these arrangements survived past MacCallister's command, giving ''Endeavour'' the feel, if not the specifications, of more of a classic Starfleet cruiser than either a luxurious modern explorer or ascetic tactical escort.
This tends to result in a quick fashion that each Galleria becomes its own architectural marvel. Restaurants, kiosks, salons, parlours and a variety of shops can and will be found across the Galleria as local enterprises take root. Most tend to be representative of the galactic neighbour they find themselves in, with encouragement to galactic neighbours to take part in order to help build report and economic ties as well as informal diplomatic channels.


Upon assuming command, Matt Rourke instituted multiple changes. The most significant was the replacement of an anthropology laboratory with a Combat Information Centre, with modifications to the standard strategic analysis software. In conjunction with Chief of Operations Lieutenant Thawn and Chief of Security Lieutenant Kharth, Rourke oversaw a redesign for the CIC to process intelligence and investigative information, rather than merely tactical, to support the mission pursuing the Wild Hunt pirates. The CIC and its modifications have lasted beyond the Wild Hunt mission, ideally positioning ''Endeavour'' for data gathering and analysis operations across multiple systems and locations, be they focused on strategy, intelligence, or science. Rourke's establishment of a [[Hazard Team]] included modifications for their use, reallocating armoury and training facilities from the Security Department. While Rourke requested ''Endeavour'''s mission pod be replaced with the tactical variant, his assignment in pursuit of the Wild Hunt was resolved before this could be completed, and Rourke subsequently rescinded the request.
===Sciences===


''Endeavour'' has multiple auxiliary craft: four [[Personnel_Shuttles#Type_12_Shuttle|Type-12 shuttles]] and a [[Runabouts#New_Atlantic-class_runabout|New Atlantic-class runabout]]. In what was likely a provocative invocation of the myth of Camelot, Captain MacCallister named the four shuttles ''Galahad'', ''Lancelot'', ''Bedivere'', and ''Percival'', while naming the runabout ''King Arthur''. Despite shuttles often being given a designation instead, the names have stuck, and lasted into Rourke's command.
weird stuff


==History==
===Personnel Quarters===
Under MacCallister's command, ''Endeavour'' spent three years in the Beta Quadrant conducting scientific surveys in regions considered too dangerous for other ships and mediating disputes where her firepower acted as a deterrent to violence. This decision was not uncontroversial, some in Starfleet Command considering it a waste of resources, but MacCallister's results were indisputable. The ship saw little combat action, though was acclaimed in 2397 for driving off an opportunistic [[Gorn Hegemony|Gorn]] incursion, and voices opposing MacCallister's command were forced into silence.


In early 2399, ''Endeavour'' responded to a distress call from a freighter in the Midas Sector under assault by pirates. A seemingly-routine intervention turned to tragedy when one pirate ship destroyed the other to evade capture, a detonation that also damaged the nearby ''Endeavour.'' Multiple members of the senior staff were killed and Captain MacCallister grievously wounded. The pirates responsible were identified as the 'Wild Hunt,' well-established in the Midas Sector and in need of uprooting. ''Endeavour'' was assigned to this purpose when repaired, placed under Task Force 86 to reflect the new anti-pirate focus of her operation. Despite support among the crew for first officer Commander Valance to take command, Starfleet instead assigned seasoned investigator and former patrol boat commander Matt Rourke to lead ''Endeavour.''
Spread across multiple levels is the station's living quarters. Containing hundreds of single-, double-, and family-sized occupancy quarters as well as a handful of diplomatic suites. Recreation centres, game rooms, holosuites and a small selection of eateries, typically franchises from those found on the Galleria, can be located in this section of the station. Occupying a large space in the middle, wrapped around the station's support trunk, lies the station's arboretum, a full forty meters in height.  


Under Commander Rourke, ''Endeavour'' pursued what transpired to be a well-equipped and organised pirate gang seemingly led by a renegade Starfleet officer. Shifting the crew to a tactical footing, Rourke faced some opposition from the current staff for moves that seemed to undermine Captain MacCallister's ideology, including the institution of the Hazard Team and installation of the CiC. Entering a region long-overlooked by Starfleet, ''Endeavour'' buoyed up local law enforcement and protected colonies long-preyed upon by the Wild Hunt. Indications the group went to ground in [[Klingon Empire|Klingon]] territory led to suggestions of affiliation with, if not outright support from, the [[House of Mo'Kai]]. Eventually, the Wild Hunt's base of operations was tracked to a former mining facility in the Azure Nebula, within [[The Triangle]], and a small task group was gathered that sought and destroyed the facility, eliminating the pirate group as a regional threat.
===Medical===


Matthew Rourke was offered permanent command of ''Endeavour'' and promoted to Captain, and retained the senior staff in their current positions. Diplomatic overtures with the Gorn opened a region bordering the Hegemony to new scientific surveys from Starfleet, to which the well-protected ''Endeavour'' was assigned as a demonstration of local strength as much as for exploratory operations. This mission was interrupted by the incursion into the Archanis Sector by the [[Hunters of D'Ghor]], to which the [[Fourth Fleet]] was assigned and ''Endeavour'' rapidly redeployed. With instructions to hunt down a senior D'Ghor captain, ''Endeavour'' provided relief to stricken worlds before intervening at the Elgatis Belt to incapacitate the Klingon raider. Badly damaged despite this victory, she proceeded to the shipyards of the Haydorian System to repair and bolster local defences. In the Battle of Archanis, ''Endeavour'' protected fringe outposts and settlements of the Haydorian System, before proceeding to the Taldir System to provide emergency reinforcements.
The medical section of the station contains facilities typically greater then more starships, but small and ill-equipped compared to larger stations. Six separate sickbays dominate this section of the station, each equivalent to a large starship, and specialising in its own field of medicine. Counselling offices, wards for a variety of species and isolation facilities accompany cutting edge, at the time of assembly, scientific labs, limited research facilities and cryogenic suspension facilities for cases that can't be resolved on-station.


After operations in the Archanis Sector, ''Endeavour'' has received extensive maintenance and repair at [[Starbase Bravo]].
A triage center lies in the heart of the station, with its own dedicated transporter facility and quick access to the primary sickbays. Each sickbay and the triage center all possess their own EMH, though with programming adjusted for their field of work.


==Senior Staff==
===Cargo Operations and Hanger Deck===
* Commanding Officer: [[bfms_char:12418|Captain Matt Rourke]], Human Male from Earth
* Executive Officer: [[bfms_char:19711|Commander Karana Valance]], Human/Klingon Female from Cantelle Colony
* Chief Science Officer/Second Officer: [[bfms_char:19777|Lieutenant Commander Davir Airex]], Trill (Joined) Male from Trill
* Chief Engineer: [[bfms_char:19805|Lieutenant Commander Isabella Cortez]], Human Female from Archer IV
* Chief of Security/Tactical: [[bfms_char:19791|Lieutenant Saeihr t'Kharth]], Romulan Female from Romulus
* Officer of the Watch/Hazard Team Leader: [[bfms_char:30824|Lieutenant Adamant Rhade]], Betazoid Male from Betazed
* Strategic Operations Officer: [[bfms_char:31092|Lieutenant Dathan Tahla]], Bajoran Female from Bajor
* Chief Medical Officer: [[bfms_char:19807|Lieutenant Commander Aisha Sadek]], Human Female from Vega
* Chief Counsellor: [[bfms_char:19812|Lieutenant Gregory Carraway]], Human Male from Luna
* Chief of Operations: [[bfms_char:19802|Lieutenant Junior Grade Rosara Thawn]], Betazoid Female from Betazed
* Chief Flight Control Officer: [[bfms_char:19779|Lieutenant Junior Grade Connor Drake]], Human Male from New Sydney
* Chief Communications Officer: [[bfms_char:19781|Lieutenant Junior Grade Elsa Lindgren]], Human Female from Earth


==Missions==
stacky stuff and zoomy stuff
''This OOC section refers to the fiction based on the USS'' Endeavour'', with events separated on a dramatic basis by episodes, rather than Starfleet mission assignments.''


===[https://forums.bravofleet.com/index.php?p=/discussion/comment/205/#Comment_205 Episode 1: Out for Stars]===
===Engineering Complex===
After the tragic events at Thuecho, the USS ''Endeavour'' receives its new crew, orders - and commander. Despite losses, damage, and the unpopularity of Starfleet Command's choice, the ship is dispatched to the Midas Sector to bring to heel the pirates who murdered their own and marauded civilians for months.


===[https://forums.bravofleet.com/index.php?p=/discussion/comment/271/#Comment_271 Episode 2: So Eden Sank]===
The Engineering Complex is located below the midpoint of the station and above the fusion generators. Engineering comprises four large levels and is interconnected via turbolifts, jefferies tubes and humble ladders as required. Engineering contains all the essential services for keeping a ''Narendra''-class operational as well as housing backup computer cores and a hardened auxiliary command center commonly used for damage control but capable of full station control if required.
In pursuit of the Wild Hunt pirates, ''Endeavour'' visits the agricultural colony of Lockstowe in the Midas Sector. But what they learn of their quarry gives more new questions than answers, and as the tables are turned on them it becomes less clear if they are hunting, or are the hunted.


===[https://forums.bravofleet.com/index.php?p=/discussion/comment/333/#Comment_333 Episode 3: To the Dark House]===
===Fusion Generators===
Commander Rourke connects with old allies from the [[Klingon Empire]] to help chase the Wild Hunt across the border. After sending an away team by runabout to T'lhab Station, an independent base in Klingon territory suspected of housing Wild Hunt supporters, it becomes clear the [[House of Mo'Kai]] keep a keen eye on any faction or event that might help them - or need eradicating.


===[https://forums.bravofleet.com/index.php?p=/discussion/comment/368/#Comment_368 Episode 4: The Road Not Taken]===
Primary power generation aboard the ''Narendra''-class is achieved by three massive fusion generators located at the bottom of the station. Each generator plant contains four linked fusion reactors that collectively distribute plasma throughout the station. Two of the generator plants are enough to meet the station's power demands which allow for regular rotation in and out of service for maintenance purposes and hardware longevity. Each generation facility can be independently jettisoned from the station in an emergency.
Armed with the location of the Wild Hunt's base, ''Endeavour'' races to a rendezvous with the task group to take them out. But an encounter with a mysterious anomaly at the outskirts of the Azure Nebula leaves them dead in space, the crew scattered and stranded across the ship - and seeing things that stretch credulity.
 
==Gallery==
<gallery widths=200px>
File:Smolboi.png|With visitors
File:Smallboi galleria.png|Galleria on show
File:Smolboi visitors.png|With some not nice visitors
File:Smolboi construction.png|Narendra's come in small packages. Same day delivery with SCE Prime subscription.
</gallery>
 
 
==''Narendra''-class stations In-Play==
*While not the largest or most capable of stations, like the larger Canopus or Spacedock facilities, the Narendra are a comfortable forward deployment designed to support the Federation's interest while not posing as a serious concern to the Federation's neighbours. More than adequate at defending themselves from local raiders or pirates, a serious threat to a Narendra would best be answered with a fleet garrison until local tensions deescalate.
*They serve as important border hubs for travel and commerce as well as providing essential services to outbound Starfleet vessels. While capable of providing servicing to Starfleet ships, outside of general maintenance it can best be described as sufficient to return to a more capable facility for proper repairs.
*Smaller than the Canopus facilities, a Narendra has a regular staff of a few thousand, with a capacity for the same again in regular civilian attendance. In an emergency, Narendra life support systems can accommodate 15000 people, but to call the situation cramped would be accurate.
 
<!--
*[[USS Nobel]]
**[[bfms_char:27493|Alexandra T'Rin Sudari-Kravchik]] and Co
***Captain Sudari-Kravchik
***Commander Jezgo - Saurian - XO
***Lieutenant James Woodrow - Human - Ops
***LtCmdr Malcolm Serra - Human - Tac/Sec
***Commander Stosa Moid - Betazoid - Eng
***Lieutenant S'val - Vulcan/Romulan? - Helm
***??? - Med
***??? - Sci
{{clear}}
 
{{Starship
| name = Lollipop
| prefix = USS
| image = [[file:Galaxyclass.png]]
| registry =
| class = Galaxy
| affiliation = [[Starfleet]]
| status = A good ship
| commission =
| decommission =
| destroyed =
| taskforce =
| quadrant =
| role = Imaginary
| co = Commander William T Riker
| xo = Also Riker, because there's two of them
}}
{{clear}}


===[https://forums.bravofleet.com/index.php?p=/discussion/comment/382/#Comment_382 Episode 5: Promises to Keep]===
{{Starbase
At last, ''Endeavour'' descends upon the Wild Hunt's hiding space. But Starfleet allies promise to be political adversaries, their enemies threaten to be not just before them, but amongst them, and still the true secret of the Wild Hunt's nature and identity looms...
| name = Starbase ''Kickass''
| image = [[file:spacedockclass.png]]
| registry =
| class = [[Spacedock]]
| commission =
| decommission =  
| taskforce =  
| quadrant =  
| role = Spinning Top of Death
| affiliation = Starfleet, but only because their branding was already all over the place
| sector = Wouldn't you like to know
| system = The fun one, with all the parties going on
| co = Depends on the day of the week really
| crew = The Never Ending Rave!
}}
{{clear}}


=== [https://forums.bravofleet.com/index.php?p=/discussion/128/the-archanis-campaign-uss-endeavour Episode 6: I Burn (The Archanis Campaign)] ===
{{Quadrant
When the Hunters of D'Ghor attack the Archanis Sector, ''Endeavour'' is dispatched to pursue the ''Kut'luch'', one of their most powerful ships. What ensues is a game of cat-and-mouse across the stars, as the D'Ghor will stop at nothing merely to bloody the Federation's noses, and ''Endeavour's'' crew must decide how far they will go to stop this dangerous new enemy.
| name = Kickass
| image =  
| major powers = *Starbase Kickass
*Risa
*Sisko's Creole Kitchen
| minor powers = *United Federation of Wimps
*Originally Space Russia, now Space Vikings
*Space Roman Elves
*The other Space Russia, but 90's Space Russia
*Who let the Geico lizard run a star nation?
| important sectors = Sector Kickass!
| important places = Starbase Kickass
}}
{{clear}}


{{DEFAULTSORT:Endeavour}}
{{Region
| name = Sector Kickass
| image = [[file:spacedockclass.png|275px]]
| major powers = *The Confederation of Kickass
*Grandma
| minor powers = *Those chumps we stole Starbase Kickass off of
*Old Lady Higgins (she's got a mean left hook)
| important places = *Starbase Kickass
*Grandma's house
}}
{{clear}}
-->

Revision as of 01:32, 10 April 2022

Testing space for a lot of weird shit. Examples of most infoboxes are commented out in the source for this page. Look at your own peril. Also, Starbase Kickass and its associated shenanigans are Totally Canon. All events are real and undocumented as no one wants to admit they exist.


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Smolboi.png
Narendra-class
Information
Affiliation

Starfleet

Role

Outpost

Population
Standard Complement

2000

Civilian Residents

2000-4000

Maximum Population

15000

Dimensions
Propulsion
Propulsion System

Manuvering Thrusters

Armaments
Energy Weapons
  • xx Type-XII Phaser Arrays
  • xx Type-X Phaser Banks
Torpedo Launchers

xx Torpedo Launchers

Shields

Graviton Shields

Docking Facilities
Shuttles
  • Numerous shuttles
  • Numerous workerbees
Runabouts

4 Danube-class


Narendra-class stations are a small to mid-size Federation starbase design that draws design inspiration from the likes of the far larger Spacedock-class stations. Designed to be assembled at manufacturing facilities within the Federation and then shipped in pieces to their final locations, the Narendra is essentially a kitset starbase designed for rapid deployment. If parts are in stock and available, a Narendra can be brought online in a new location in a matter of months, versus the years or decade it may take for a larger facility.

The intention was for a class of starbase to support Federation and Starfleet interests at a minimal cost in border sectors while not appearing as an escalation of assets to Federation neighbours who may take umbrage with a larger, more capable and fortified starbase.

Not without their teething issues upon initial activation, each Narendra station has contributed to the success of the next station. Upgrades for the first generation are being considered, though this too is likely in the form of kitset compartments being deployed to expedite the work on site.

Layout

Narendra-class under construction

The exterior of a Narendra-class is reminiscent of Starfleet's Spacedock-class starbases - a giant mushroom in space. The dorsal and ventral aspects of the station house large antenna farms, allowing the station to act as a regional communications relay and repeater as required. Dedicated shield generators protect the antenna farms from focused attacks.

Designed for forward deployment, the Narendra-class carries a wide variety of defensive screens and weaponry. The surface of the station is dotted with phaser array strips, torpedo launchers and older phaser banks in certain locations to provide focused firepower to dissuade attacks along prescribed vectors.

Due to the size of the station, it is not intended or expected to hold off a dedicated attack, but to dissuade raids and rapid strikes as well as buy enough time for reinforcements to arrive.

The central core of the station houses the primary computer cores as well as truck access for vital services up and down the height of the station. Primary cargo lifts are located here as well to transport materials from the cargo bays to wherever they need to go.

Operations

The topmost levels of the station house the Operations division, as typical simply referred to as Ops. The station's primary command and control functions can be located here as well as offices for the station command staff. Offices and facilities abound for the Starfleet personnel aboard the station to perform their duties. Of note is a large auditorium built into each station, capable of hosting a hundred officers and guests in a single sitting. While a holdover of the original Narendra design requirements, the auditorium has become standard to the class and can function as a large scale briefing room to concert hall as required.

Galleria

One of the larger sections of the station the Galleria functions as the core of station life and commerce. Spread over multiple levels, with terraces descending down the levels, and wrapped around the station core, no two Galleria's are the same once the stations come online. Vendors and locals alike soon discover that the modular nature of the station is more amenable to modification across the Galleria, by design, and modifications are relatively simple to engage in. Bulkheads in the shopping area can be moved and the terraces shifted with a bit more work.

This tends to result in a quick fashion that each Galleria becomes its own architectural marvel. Restaurants, kiosks, salons, parlours and a variety of shops can and will be found across the Galleria as local enterprises take root. Most tend to be representative of the galactic neighbour they find themselves in, with encouragement to galactic neighbours to take part in order to help build report and economic ties as well as informal diplomatic channels.

Sciences

weird stuff

Personnel Quarters

Spread across multiple levels is the station's living quarters. Containing hundreds of single-, double-, and family-sized occupancy quarters as well as a handful of diplomatic suites. Recreation centres, game rooms, holosuites and a small selection of eateries, typically franchises from those found on the Galleria, can be located in this section of the station. Occupying a large space in the middle, wrapped around the station's support trunk, lies the station's arboretum, a full forty meters in height.

Medical

The medical section of the station contains facilities typically greater then more starships, but small and ill-equipped compared to larger stations. Six separate sickbays dominate this section of the station, each equivalent to a large starship, and specialising in its own field of medicine. Counselling offices, wards for a variety of species and isolation facilities accompany cutting edge, at the time of assembly, scientific labs, limited research facilities and cryogenic suspension facilities for cases that can't be resolved on-station.

A triage center lies in the heart of the station, with its own dedicated transporter facility and quick access to the primary sickbays. Each sickbay and the triage center all possess their own EMH, though with programming adjusted for their field of work.

Cargo Operations and Hanger Deck

stacky stuff and zoomy stuff

Engineering Complex

The Engineering Complex is located below the midpoint of the station and above the fusion generators. Engineering comprises four large levels and is interconnected via turbolifts, jefferies tubes and humble ladders as required. Engineering contains all the essential services for keeping a Narendra-class operational as well as housing backup computer cores and a hardened auxiliary command center commonly used for damage control but capable of full station control if required.

Fusion Generators

Primary power generation aboard the Narendra-class is achieved by three massive fusion generators located at the bottom of the station. Each generator plant contains four linked fusion reactors that collectively distribute plasma throughout the station. Two of the generator plants are enough to meet the station's power demands which allow for regular rotation in and out of service for maintenance purposes and hardware longevity. Each generation facility can be independently jettisoned from the station in an emergency.

Gallery


Narendra-class stations In-Play

  • While not the largest or most capable of stations, like the larger Canopus or Spacedock facilities, the Narendra are a comfortable forward deployment designed to support the Federation's interest while not posing as a serious concern to the Federation's neighbours. More than adequate at defending themselves from local raiders or pirates, a serious threat to a Narendra would best be answered with a fleet garrison until local tensions deescalate.
  • They serve as important border hubs for travel and commerce as well as providing essential services to outbound Starfleet vessels. While capable of providing servicing to Starfleet ships, outside of general maintenance it can best be described as sufficient to return to a more capable facility for proper repairs.
  • Smaller than the Canopus facilities, a Narendra has a regular staff of a few thousand, with a capacity for the same again in regular civilian attendance. In an emergency, Narendra life support systems can accommodate 15000 people, but to call the situation cramped would be accurate.