Difference between pages "Task Force 93" and "The Lost Fleet Mission Briefings"

From Bravo Fleet
(Difference between pages)
 
 
Line 1: Line 1:
{{icons|bfc}}{{Task Force
''This article is an Out of Character article relevant to Bravo Fleet's first 2023 Fleet Action, 'The Lost Fleet.'''[[File:Missionbriefings1.png|thumb|Mission Briefings give unique storytelling opportunities]]
| name = Task Force 93
| seal = [[Image:TF93Seal.png]]
| mandate = Humanitarian Operations
| headquarters = [[Starbase 93]]
| url = [http://www.bravofleet.com/group/task-force-93/ Main Link]
| co = CDRE Imya Jori
| xo = CPT Taylor Shakespeare
| logo = [[Image:TF93.png]]
}}'''Task Force 93''' is the Fourth Fleet's designated humanitarian operations unit. Based out of [[Starbase 93]] on the border to the old [[Romulan Neutral Zone]], this task force is tasked with providing humanitarian support and protection to struggling regions of the galaxy. While this includes protection from predatory factions, Task Force 93 aids worlds devastated by natural disasters or violence, and treats with local and major powers to coordinate this assistance.


==Objectives==
The Lost Fleet FA includes a [[Campaign]], during which members of the fleet may write stories revolving around the lore events of the Lost Fleet's arrival. As with any previous campaign, the main Mission Briefing explains the overall story, with indications of how members can write their own missions and be involved in contributing to the wider narrative. This includes ideas and suggestions of stories members can create themselves in order to participate.


*'''Assist''' the rebuilding of cultures ravaged by natural or political disasters
The Lost Fleet will also offer an alternative, however: Mission Briefings. These are unique story concepts developed by the Intelligence Office which identify specific scenarios and locations, and outline what mission objectives need to be accomplished. They also, if applicable, include wiki articles giving more detail on relevant locations or individuals. In most cases, they don't specify ''how'' the mission should be accomplished, or what the outcome needs to be - even if the mission needs to be successful or not - but often include some suggestions or considerations.
*'''Protect''' isolated worlds from predatory factions
*'''Monitor''' the old Neutral Zone to bring safety and support to abandoned peoples
*'''Preserve''' the stability of chaotic regions across the Federation border


==Overview==
The advantages of Mission Briefings are as follow:


For the last decade and a half, Task Force 93 has served as a humanitarian and peacekeeping force along the Romulan border. Following the hypernova of 2387, it was tasked with securing the former Neutral Zone, protecting Federation interests in the Beta Quadrant. Worlds have been abandoned by the Federation and [[Romulan Factions]] alike, left to fend for themselves against the ravages of regional dangers, fledgling and weak infrastructures, and natural disasters. With the [[Fourth Fleet]]'s repurposing with a galactic mandate, it was deemed Task Force 93 take this skill and expertise to all troubled corners of the galaxy.
* They get a lot of the initial work done for you. Rather than starting with the generic prompt of ‘break a Romulan Star Navy blockade on a former member world’ (to draw an example from Sundered Wings), you get more information like what the world ''is'' and what the stakes are. There’s still plenty of room for you to add detail of your own, but you know where you stand from the beginning.
* They help the Intel Office convey tone and setting details of the FA’s scenario. Different missions will approach different story threads or factors in the scenario. By taking on a mission briefing, you’re helping the FA tell a specific, consistent story.
* Mission briefings are usually about key, important events in the scenario. In Character, these are the big ones – the ones that turn tides or uncover new information. Many members can ''say'' their mission is hugely important to the FA. Those taking on a mission briefing have the Intel Office’s say-so that their story matters.


Recent years have seen many powers withdrawing their support to many regions as they reinforce the borders they can protect. In their wake are worlds vulnerable to regional piracy or exploitation by other powers, worlds forced to rebuild governance and infrastructure from scratch, worlds lacking any support should the worst happen. Be they independent or answering to a higher government, Federation or otherwise, the support that now arrives fastest is from Task Force 93.
This will also make it easier for the Intel Office to monitor story progression and incorporate it into any reports or releases that occur across the FA's three phases.


This work is more than bringing blankets. It takes engaging with communities to meet their needs, navigating fraught diplomacy with local leaders and their conflicting priorities, providing protection from opportunistic pirates that might see such a world ripe for the taking, or nearby powers that might see them ripe for seizing. Across the galaxy are worlds that have been chewed up and spat out by one government or another. To some, Task Force 93 is a welcome helping hand. To others, a necessary shield.
Members participating in the Lost Fleet campaign have five options:


==Task Force Assets and Headquarters==
* '''Key Missions.''' These are as described above, and are intended to have the scope to keep a writer busy across the FA’s six weeks. They’ll include wiki pages for setting material if needed. Take these on if you want to be a part of the briefing system, but still have the freedom to flesh out details and direction. These will be the most numerous and typical of what the IO offers.
* '''Special Assignments.''' These are ideal for writers expecting to write between 1 and 6 Stories over the 6-week FA. They’re like normal briefings, but the concept – while In Character important to the ongoing effort – is much briefer in scope. Take these on if you want to be involved and have your story make an impact, even if you can’t dedicate that much time or words.
* '''Critical Operations.''' These are like the above, but focus on events, locations, or mysteries where more of the detail and more of the ''outcome'' is determined by the Intel Office. While they are often IC critical, about uncovering important information or achieving important things, they come with additional briefing material (only handed over once the mission has been assigned to you) that the Intel Office expects and requires members to follow. They might sound cool, but they’re a major commitment with much less freedom. Only sign up for these if you want to write within a tight set of parameters.
** Unlike Key Missions or Special Assignments, which will be handed out on a first-come, first-served basis, the IO reserves the right to deny members a Critical Operation. This will usually be on the basis of the member having a history of not completing FA storylines in the past (I have the data).
* '''Priority Tasks.''' These are a little different - generic, repeatable story prompts that multiple members can choose to write independently. Unlike the short prompts in the main BFMS briefing, these give more guidance and better flesh out what missions in the FA storyline might look like. They include no wiki pages and members have to develop their own key locations, but they give a helping hand to members looking to get involved.
* Your own concept. Just like in the past, you can create your own story idea based off the briefing and develop it freely.


While Task Force 93 is no longer the major Starfleet force supervising the Neutral Zone, it retains its headquarters at [[Starbase 93]] on the border, which is home to Devron Fleet Yards. With the capacity to resupply and maintain ships in the region as well as the Task Force's vessels, the fleet yards  provides a base of operations from which relief missions can be launched to all quarters of the galaxy.
Soon after Mission Briefings are released, the Intel Office will make an online form available where members can apply for their chosen mission. Once a mission has been chosen on this form, it will be removed from the selection pool and you should consider it yours to develop and plan for ahead of the FA beginning on May 6th!


The flagship of Task Force 93 is the [[USS Verity|USS ''Verity'']], an [[Odyssey Class|''Odyssey''-class]] heavy explorer, which is based out of SB93.
=== Mission List ===


=== Task Force Composition ===
* [[Lost Fleet Key Missions|Key Missions]]
* [[Lost Fleet Special Assignments|Special Assignments]]
* [[Lost Fleet Critical Operations|Critical Operations]]
* [[Priority Tasks]]


==== Task Group 44 ====
=== Additional Points ===
 
*The [[Deneb Sector]] is the main setting for this storyline. All elements in the article can be used in writing, though individual wiki pages will specify if a location relates to a specific mission. If so, that location should be used appropriately - multiple ships could move through the same nebula, for instance, and characters could talk about a world that has fallen to the Dominion, but don’t change circumstances or set an adventure on a location belonging to someone else’s mission without consulting that member.
*[[USS Corax|USS ''Corax'']], a [[Raven Class|''Raven''-class]] corvette
*Any storyline can utilise the Dominion, Breen, or a mixture of the two as an enemy. Some missions will specify one enemy, but that does not preclude cooperation between the two.
*[[USS Eagle|USS ''Eagle'']], a [[Rhode Island Class|''Rhode Island''-class]] scout
*Task Group 514 is the local Starfleet force defending the Deneb Sector. They’re the go-to for ships your ship might rescue, reinforcements who might arrive in the nick of time, ships who report a sighting that needs responding to, that sort of thing. They are ''not'' there to provide ships to follow yours into battle - all Intelligence Office policies on how to utilise additional ships in your writing remain in-place in this Fleet Action.
*[[USS Excelsior|USS ''Excelsior'']], a [[Excelsior II Class|''Excelsior II''-class]] heavy cruiser
*The Third Order are the Cardassian Union ships here to assist in fighting the Dominion. They can be used like Task Group 514, providing extra firepower, protecting worlds, and so forth. They can be utilised in your storylines freely.
*[[USS Galahad|USS ''Galahad'']], a [[Intrepid Class|''Intrepid''-class]] light explorer
*The Changeling Conspiracy that has infiltrated Starfleet in 2401, as per the events of ''ST: Picard'' season 3, is involved in the Lost Fleet. Their full role is a mystery, but they have infiltrated many Starfleet ships and seek to use the Lost Fleet to weaken the Fourth Fleet. Feel free to include Changeling infiltrators and saboteurs as part of your storyline.
*[[USS Polaris|USS ''Polaris'']], an [[Odyssey Class|''Odyssey''-class]] heavy explorer
**Likewise, there may be Founders aboard the Lost Fleet itself displaced from the Dominion War. Their goals are much simpler: total victory over Starfleet. It’s feasible they might be infiltrating their enemy, too.
*[[Saratoga Squadron]]
*This storyline is not about the Kzinti, or the Ferengi, or any of the local mercenaries or other trouble-makers whose existence is a recurring threat to locals. But there’s no reason they can’t be used as a complication - or assistance! - in any of your stories.
**[[USS Saratoga|USS ''Saratoga'']], an [[Odyssey Class|''Odyssey''-class]] heavy explorer
**[[USS Oneida|USS ''Oneida'']], an [[Aquarius Class|''Aquarius''-class]] escort
**[[USS Gagarin|USS ''Gagarin'']], a [[Gagarin Class|''Gagarin''-class]] heavy escort
*[[USS Sutherland|USS ''Sutherland'']], a [[Sutherland Class|''Sutherland'' class]] research cruiser
*[[USS Warspite|USS ''Warspite'']], an [[Inquiry Class|''Inquiry''-class]] exploratory cruisers
 
==== Task Group 58 ====
 
*[[USS Auckland|USS ''Auckland'']], a [[Parliament Class|''Parliament''-class]] utility cruiser
*[[USS Avenger|USS ''Avenger'']], a [[Defiant Class|''Defiant''-class]] escort
*[[USS Drake|USS ''Drake'']], a [[Aquarius Class|''Aquarius''-class]] escort
*[[USS Hamilton|USS ''Hamilton'']], a [[Parliament Class|''Parliament''-class]] utility cruiser
*[[USS Hiddekel|USS ''Hiddekel'']],  a [[Raven Class|''Raven''-class]] corvette
*[[USS Hood|USS ''Hood'']], an [[Obena Class|''Obena''-class]] explorer
*[[USS Shepard|USS ''Shepard'']], a [[Reliant Class|''Reliant-''class]] frigate
 
== Task Force History ==
When Task Force 93's mandate of providing support to those who needed it the most changed in 2399, assets were redeployed to ensure that the Task Force's focus was not just along the fractured border that the Federation now shared with the various Romulan factions. That said, the initial response from Task Force 93 maintained a focus near to the former Neutral Zone.  
 
==== The Archanis Campaign ====
One of the biggest operations that Task Force 93 was fully involved with was the unexpected invasion of the  [[Hunters of D'Ghor]] of the [[Archanis Sector]]. Along with other ships from the Fourth Fleet, ships from Task Force 93 entered the Archanis Sector to assist with repelling the rogue Klingons and providing support to Federation worlds, outposts and other assets that were affected. The clean-up operation, after Starfleet forces were successful with their efforts, was led by Task Force 93. Restoring stability along the border was essential. Task Force 93 ships saw themselves having to prove to Federation colonies that the threat was now removed and that the Federation government took the incident seriously. Further construction of defence networks took place, alongside providing care and aid.  
 
==== The Echoes of the Tkon ====
During the end of 2399, every single ship across Starfleet was placed on high alert after multiple sightings of the [[Omega molecule]] were reported. Task Force 93 ships were assigned to the duty of not only dealing with this threat, but also found them having to help ships that found themselves stranded after some molecules exploded, causing disruption in subspace and preventing warp drive to be used in some areas of known space. Furthermore, certain worlds and bases were left without any external support, as a result Task Force 93 became that vital lifeline to them. Eventually ships were given the order to provide assistance in tracking down [[Tkon Empire]] artefacts, which eventually resulted in the removal of the Omega threat and other dangers that this incident brought. Lessons learnt from the post recovery efforts from the Archanis Campaign prepared Task Force 93, for once again helping those who need assistance in rebuilding.  
 
==== The Stormbreaker Campaign ====
In early 2400, the [[Century Storm]] hit the [[ma:Paulson Nebula|Paulson Nebula]] and the surrounding region. This phenomenon severely affected those ships, stations and colonies that existed in this area, causing huge disruption to communication and placing lives on the line. To prevent millions from being killed, the Federation government ordered an immediate evacuation of the area. Task Force 93 ships saw action, along with other ships from the Fourth Fleet, to help those who were affected by the countless ion storms. The entire event took time and many installations were either lost or severely damaged by the ion storms. Though many were saved, some were not as fortunate as others. Many search and rescue missions were undertaken by ships in Task Force 93.  
 
==== Sundered Wings ====
Having so many ships and stations based near to the shared border with the Romulans, Task Force 93 found itself in the thick of it when the [[Star Empire of Rator]] collapsed and the [[Velorum Sector]] declared its independence before seeking assistance from the Federation. This massive political upheaval caused a high level of tension between the Federation and the various [[Romulan Factions]]. Task Force 93 ships were given the mandate to send ships into the area and provide relief effort to those Romulan worlds that were isolated from others and required the support to support their populations. The Velorum Sector eventually opted to join the [[Romulan Republic]] once a majority of their worlds were stabilised, thanks to the efforts of Starfleet and a meditated deal led by the Federation.
 
==== The Blood Dilithium Campaign ====
 
 
==== Command History ====
 
* Early 2399: Admiral Elizabeth Wolf
* Early 2399: Rear Admiral Sebastein Leclerc
* Mid 2399: Fleet Captain Azras Dex
* Late 2399: Vice Admiral Aubrey Seagraves*
* Early 2400: Captain Gar'rath
* Mid 2400: Captain Henry Maxwell
* Late 2400: Rear Admiral Zack Marshall-Bennet*
* Late 2400: Fleet Captain Imya Jori
 
''<sup>*denotes Interim Commander</sup>''

Revision as of 16:53, 30 April 2023

This article is an Out of Character article relevant to Bravo Fleet's first 2023 Fleet Action, 'The Lost Fleet.'

Mission Briefings give unique storytelling opportunities

The Lost Fleet FA includes a Campaign, during which members of the fleet may write stories revolving around the lore events of the Lost Fleet's arrival. As with any previous campaign, the main Mission Briefing explains the overall story, with indications of how members can write their own missions and be involved in contributing to the wider narrative. This includes ideas and suggestions of stories members can create themselves in order to participate.

The Lost Fleet will also offer an alternative, however: Mission Briefings. These are unique story concepts developed by the Intelligence Office which identify specific scenarios and locations, and outline what mission objectives need to be accomplished. They also, if applicable, include wiki articles giving more detail on relevant locations or individuals. In most cases, they don't specify how the mission should be accomplished, or what the outcome needs to be - even if the mission needs to be successful or not - but often include some suggestions or considerations.

The advantages of Mission Briefings are as follow:

  • They get a lot of the initial work done for you. Rather than starting with the generic prompt of ‘break a Romulan Star Navy blockade on a former member world’ (to draw an example from Sundered Wings), you get more information like what the world is and what the stakes are. There’s still plenty of room for you to add detail of your own, but you know where you stand from the beginning.
  • They help the Intel Office convey tone and setting details of the FA’s scenario. Different missions will approach different story threads or factors in the scenario. By taking on a mission briefing, you’re helping the FA tell a specific, consistent story.
  • Mission briefings are usually about key, important events in the scenario. In Character, these are the big ones – the ones that turn tides or uncover new information. Many members can say their mission is hugely important to the FA. Those taking on a mission briefing have the Intel Office’s say-so that their story matters.

This will also make it easier for the Intel Office to monitor story progression and incorporate it into any reports or releases that occur across the FA's three phases.

Members participating in the Lost Fleet campaign have five options:

  • Key Missions. These are as described above, and are intended to have the scope to keep a writer busy across the FA’s six weeks. They’ll include wiki pages for setting material if needed. Take these on if you want to be a part of the briefing system, but still have the freedom to flesh out details and direction. These will be the most numerous and typical of what the IO offers.
  • Special Assignments. These are ideal for writers expecting to write between 1 and 6 Stories over the 6-week FA. They’re like normal briefings, but the concept – while In Character important to the ongoing effort – is much briefer in scope. Take these on if you want to be involved and have your story make an impact, even if you can’t dedicate that much time or words.
  • Critical Operations. These are like the above, but focus on events, locations, or mysteries where more of the detail and more of the outcome is determined by the Intel Office. While they are often IC critical, about uncovering important information or achieving important things, they come with additional briefing material (only handed over once the mission has been assigned to you) that the Intel Office expects and requires members to follow. They might sound cool, but they’re a major commitment with much less freedom. Only sign up for these if you want to write within a tight set of parameters.
    • Unlike Key Missions or Special Assignments, which will be handed out on a first-come, first-served basis, the IO reserves the right to deny members a Critical Operation. This will usually be on the basis of the member having a history of not completing FA storylines in the past (I have the data).
  • Priority Tasks. These are a little different - generic, repeatable story prompts that multiple members can choose to write independently. Unlike the short prompts in the main BFMS briefing, these give more guidance and better flesh out what missions in the FA storyline might look like. They include no wiki pages and members have to develop their own key locations, but they give a helping hand to members looking to get involved.
  • Your own concept. Just like in the past, you can create your own story idea based off the briefing and develop it freely.

Soon after Mission Briefings are released, the Intel Office will make an online form available where members can apply for their chosen mission. Once a mission has been chosen on this form, it will be removed from the selection pool and you should consider it yours to develop and plan for ahead of the FA beginning on May 6th!

Mission List

Additional Points

  • The Deneb Sector is the main setting for this storyline. All elements in the article can be used in writing, though individual wiki pages will specify if a location relates to a specific mission. If so, that location should be used appropriately - multiple ships could move through the same nebula, for instance, and characters could talk about a world that has fallen to the Dominion, but don’t change circumstances or set an adventure on a location belonging to someone else’s mission without consulting that member.
  • Any storyline can utilise the Dominion, Breen, or a mixture of the two as an enemy. Some missions will specify one enemy, but that does not preclude cooperation between the two.
  • Task Group 514 is the local Starfleet force defending the Deneb Sector. They’re the go-to for ships your ship might rescue, reinforcements who might arrive in the nick of time, ships who report a sighting that needs responding to, that sort of thing. They are not there to provide ships to follow yours into battle - all Intelligence Office policies on how to utilise additional ships in your writing remain in-place in this Fleet Action.
  • The Third Order are the Cardassian Union ships here to assist in fighting the Dominion. They can be used like Task Group 514, providing extra firepower, protecting worlds, and so forth. They can be utilised in your storylines freely.
  • The Changeling Conspiracy that has infiltrated Starfleet in 2401, as per the events of ST: Picard season 3, is involved in the Lost Fleet. Their full role is a mystery, but they have infiltrated many Starfleet ships and seek to use the Lost Fleet to weaken the Fourth Fleet. Feel free to include Changeling infiltrators and saboteurs as part of your storyline.
    • Likewise, there may be Founders aboard the Lost Fleet itself displaced from the Dominion War. Their goals are much simpler: total victory over Starfleet. It’s feasible they might be infiltrating their enemy, too.
  • This storyline is not about the Kzinti, or the Ferengi, or any of the local mercenaries or other trouble-makers whose existence is a recurring threat to locals. But there’s no reason they can’t be used as a complication - or assistance! - in any of your stories.