Difference between pages "User:Beckett/Sandbox/Breen Starships" and "User:McGig/Sandbox"

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Breen starships have been developed almost exclusively for raiding and warfare. With a large section of the Confederacy's cultural mores and economy focused on raiding, most of their ships are able to carry troops to seize the goods and slaves of their enemies, and have the cargo space to make off with them. This means these ships usually have very cramped conditions to make room for barracks and cargo bays. With the Breen conducting military offensives against Starfleet in recent years and continued scraps with the Cardassian Union over the past quarter-century, many of their commanders are battle-hardened and know how to use their ships to best effect. They are, however, likely to be experienced with small border clashes or raiding engagements than full-on deployments, and there is little sign of the Breen Confederacy performing much by way of war games to practice operating in large units.
[[/Cardassian_Union]]<br>
[[/Starters]]<br>
[[/Borg_Collective_Ships]]


Starfleet captains are briefed to be wary of the rapid deployments of Breen ships - many of them are quick and highly manoeuvrable, and will use this to their advantage. They are also prone to deploying their landing troops as boarding parties if the opportunity or necessity arises. If trying to protect a location from Breen raiding, captains are advised that they are practiced in tying up their enemies to allow other raiders to get past and make off with their target. A less combat-focused Starfleet crew may occasionally struggle in adapting to the rapidity and versatility of Breen enemies.
==CR-718==
{{Starbase
| name = CR-718
| image =
| registry =
| class = ''Marconi''-class
| affiliation = *[[Starfleet]] - managed
*Federation Department of Communications
| status = Active
| commissioned =
| decommissioned =
| destroyed =
| system =
| sector = Bajor Sector
| region =
| quadrant = Alpha Quadrant
| role = Subspace communications relay hub
| unit =
| taskforce =
| taskgroup =
| squadron =
| co =
| xo =
| crew =
| dedication =
| templatemode = nocats
}}{{quote|In the new era, thought itself will be transmitted by radio.|'''Guglielmo Marconi'''}}
Relay Station CR-718 is a ''Marconi''-class subspace communications relay and hub station intended for 2nd-tier communications trunkline usage as well as sector communications coordination. CR-718 is placed on the [[United Federation of Planets|Federation]] side of the [[Badlands]] to serve the coreward regions of the Bajor Sector not served by the communications hub within the Bajor system itself. The station also serves as the first station in the relay chain installed across the Badlands to provide constant near-realtime communications with Deep Space 47. CR-718's increased transmission power and sensitive receiver array allowed for materials savings of 2 whole unmanned arrays across the badlands, greatly reducing maintenance requirements as well for the teams responsible for ensuring the Badlands Chain is operational with a 99% uptime expectation.
 
{{clear}}
 
==Daloon IV==
{{Planet
| name = Daloon IV
| image =
| starsystem = Daloon
| sector =
| quadrant = [[Beta Quadrant]]
| class = M
| satellites = 1
| atmosphere =
| climate =
| hydrosphere = 75%
| affiliation = Associate status with the [[Romulan Republic]]
| natives =
| population = ~750,000
| capital =
| templatemode = nocats
}}
Prior to the collapse of the Star Empire of Rator and the Romulan Star Empire before it, Daloon IV was a sleepy world within the Empire's borders. A sizable population of a few hundred million for the most part have survived the ebb and flow of history over the centuries by simply being mostly forgettable in the grand scheme of things.
 
No critically important mineral resources, slightly above average agricultural output, respectable but not leading edge education facilities - all things that conspired to keep Daloon a worthy prize, but not at the forefront of anyone's strategic thinking. No senators of conquering heroes ever hailed from Daloon, nor particularly well-off families on the scale of those that pulled the strings of the Empire. Daloon was big enough to avoid serving the Empire, but not being enough to be served by the Empire.
 
Rulership of Daloon was handled by an Imperial Magistrate, appointed by the Senate with the recommendation of the outgoing magistrate and typically handled as 'business as usual'. The last three centuries saw the position of magistrate fall into the hands of a local patrician family, the L'rilt family, maintaining power through a careful mixture of well-managed government, grooming capable successors and seeing less-desirable heirs sent off to do their duty to the Empire and hopefully discover a life for themselves in the more metropolitan centres.
 
===Fall of the Rator Empire===
 
===Current Poilitical Situation===
Daloon IV has entered a brave new political era, free of the Star Empire of Romulus or Rator. With the recent ratification by the People's Assembly of the '''Founding Principals and Actions Declaration''' (FPAD), serving as the first of Daloon's principal governmental documents, Daloon IV has started the process of crafting its own governmental regime. The Declaration, while not a full constitution, was drafted to allow the newly formed government to form certain political offices and set the guidelines that are dictating the processes for follow-up documents.


Conversely, Starfleet ships have the edge in technology, even if they are less likely to be dedicated warships. A Starfleet captain using their ship's combat capability to capacity should be able to harness their more powerful engines and weapons to secure the advantage. Likewise, a Starfleet ship's scientific capabilities usually makes captains more able to use their environment to their advantage, or identify other weaknesses about their enemies. Starfleet crews that have been heavily trained for combat are likely to be more prepared for Breen tricks, and are more likely to have been drilled on working with other ships in larger-scale deployments.
Reaching an accord between two of the larger political groups, Daloon IV has adopted a co-governance model between the old magisterial family, elevated to the newly formed position of Princeps, and a popularly elected official who also carries the title of Princeps for a period of six local years (7.5 Standard Years). The latter is commonly referred to as the People's Princeps by Daloon's fledgling media services at this time. By the terms set in the FPAD, both Princeps are equal in rank and authority, with a veto from either enough to end a piece of legislation without a supermajority of the newly formed Senate to override. A veto from both requires a unanimous Senate vote followed by a majority plebiscite to overrule.


==Plesh Tral Heavy Raider==
While the Principes form the Heads of State, the FPAD lays out provisions for a Head of Government to arise from the Senate. This position, the Secretary-General, is charged with the day-to-day running of the government and answers to the Principes in all matters currently.


{{Specification
{| class="wikitable" style="width: 600px; margin: auto;"
| image = [[File:Pleshtrel1.png]]
! style="width: 300px; border-bottom:solid 0px; font-size: 1rem;" | Princeps
| displayName = '''''Plesh Tral'' Heavy Raider'''
! style="width: 300px; border-bottom:solid 0px; font-size: 1rem;" | People's Princeps
| name = Plesh Tral Heavy Raider
! style="width: 300px; border-bottom:solid 0px; font-size: 1rem;" | Secretary-General
| affiliation = [[Breen Confederacy]]
|-
| operator = [[Breen Confederacy]]
| 2400 - Present
| status =  
*Rel L'rilt
| role = * Patrol ship
| 2400 - Present
* Scout ship
*Ritihe Faler
* Escort ship
| 2400 - Present
| type =
*Pamisa
| precedingClass =
|}
| succeedingClass =
 
| succeedingClass1 =
While eschewing joining the Romulan Republic at this time, the largest and most stable of the interstellar powers nearby, Daloon has entered into a cautious close association agreement with the Republic. Republic vessels are free to visit and a small resupply station has been allowed to be constructed in orbit though construction has yet to begin. The number of visiting ships is also a contested point in Daloon-Republic relations while Daloon seeks to modernise the planetary defences that Starfleet brought online recently.
| succeedingClass2 =
 
| dateEntered =
Daloon's own industrial and agricultural base does allow it some leeway in building a platform of influence amongst its neighbours, especially those still outside of the Republic. While more conservative groups may wish to focus purely on Daloon's own needs and wants, radical and forward-thinking elements of the government, including both Principes, are not blind to the possibility of 'building the peace' by helping out their neighbours in an effort to build a bubble around Daloon and perhaps make it a logical regional centre should Daloon ever join the Republic. At a minimum local stability and curtailing the rise of malcontents is a desired goal for Daloon's own security concerns.
| productionEnd =
 
| retired =
With both Starfleet and Republic assistance, Daloon has purchased a number of small craft to assist in planetary defence and trade protection. The newly formed Daloon Guard incorporates elements of the planet's previous garrison and guard forces and is supplemented currently by advisors from both the Republic and Starfleet.
| expectedDuration =
 
| expectedRefit =
{{clear}}
| timeResupply =
 
| crewComplement = 48
==Ayer's Rock==
| emergencyCap =
{{Planet
| civilians =
| name = Ayer's Rock
| populationCap =
| image = [[File:Ayer's Rock - Monument Valley.jpg]]
| flightCrew =
| starsystem =  
| passengers =
| sector = [[Archanis Sector]]
| length = 95m
| quadrant = [[Beta Quadrant]]
| width =  
| class = M (marginal)
| diameter =  
| satellites = 2
| height =  
| atmosphere =  
| decks =
| climate =  
| propulsionSystem =  
| hydrosphere = 68%
| cruiseSpeed = Warp 7
| affiliation = [[United Federation of Planets]]
| maxSpeed = Warp 9
| natives =  
| emergencySpeed =  
| population = ~750,000
| energyWeapons = Disruptors
| capital = Landing
| torpLaunchers = 1 fore launcher
| templatemode = nocats
| torpPayload =  
}}'''Ayer's Rock''' is a marginally habitable M-class world on the Federation-Klingon border in the Archanis sector. Its proximity to the Klingon border and centuries of volatile relations with the Klingon Empire have worked consistently to keep the world of Ayer's Rock off of any lists for terraforming projects and intense migration, much to the satisfaction of the inhabitants of this world.
| shields = Deflector Shields
| dockingfacilities =  
| shuttleBays =  
| shuttles =
| runabouts =  
| fighters =  
| aux =  
| msd =  
| templatemode =
}}


The ''Plesh Tral'' Heavy Raider is a fast and sturdy [[Breen Confederacy|Breen]] warship, and the vessel most often encountered by [[Starfleet]] along the border. It is not a large vessel, designed to be quick and evasive rather than stand its ground in a fight, but is well-armed and armoured and more than capable of picking apart an enemy piece by piece. Starfleet Intelligence suspects it operates with a reasonably small crew, as the ''Plesh Tral'' is known to usually retain aboard a landing force for boarding or raiding actions, as well as having cargo space for anything looted. This leaves little capacity for a crew to operate the ship itself, and conditions aboard must be cramped even by the standards of non-Starfleet ships.
Settled by people wanting a more 'down to earth' existence, Ayer's Rock mostly eschews the trappings of modern technologies, its citizenry preferring to mostly stick with wind, water and muscle power for their day-to-day lives. What limited modern technology does exist on the world is primarily related to the limited healthcare system the singular subspace transceiver used to keep appraised of local interstellar matters that could impact life on Ayer's Rock.


As a scout ship, it has consistently been used to perform reconnaissance of [[Federation]] territory, gauging local defences and identifying possible targets for raids or even larger attacks. However, the ''Plesh Tral'' is also effective in groups, and is sometimes deployed in wings with two or more other raiders. This can allow multiple raiders to act as a formidable opponent on their own, but is also a common deployment on escort operations of larger ships with more important duties. One raider, when spotted, might be all that's out there - or it could be the harbinger of a bigger strike force for which it's scouting.
===Landing===
The capital of Ayer's Rock is the township of Landing, named like so many other planetary capitals across the Federation for being the spot where the first colonists set down upon arriving at their chosen destination. Landing looks like it could be lifted out of any Wild West drama with its wooden buildings, dusty main street and the constant presence of horses as the primary means of conveyance. While considered to be the planetary capital, for most of the population spread around Ayer's Rock it is just as distant as the Federation is from their daily lives.


These ships are easy to repair and cheap to build. This means lone captains are fond of hit-and-runs where they can take some strikes and patch up later, but it also means that strike force commanders are more willing to sacrifice them entirely to achieve their goals. Due to its size and role, the ''Plesh Tral'' often operates independently, and Breen captains are expected to use their own discretion in selecting targets - but this means there is often nobody coming to save them if they misjudge.
{{clear}}


===In Play===
==Starbase Kickass and Associated Shenanigans==
* The ''Plesh Tral'' is the ubiquitous 'small' enemy Breen ship - on its own, only a threat to the weakest or smallest of Starfleet ships, but often deployed in wings.
{{Starship
* It's also the most multi-functional of Breen ships. It scouts for appropriate targets, conducts raids against the weakest for supplies or slaves, and provides escort for larger vessels. This means sighting one doesn't mean the Breen want a fight - they might be conducting recon, or they might be expecting lighter opposition than a Starfleet ship and decide against a confrontation.
| name = Lollipop
* The Breen keep a landing force aboard to support their raiding operations, so they can grab goods or slaves and turn tail. But they're not above sending boarding parties in a straight-up fight if they think it'll help.
| prefix = USS
| image = [[file:Galaxyclass.png]]
| registry =  
| class = Galaxy
| affiliation = [[Kickass Fleet]]
| status = A good ship
| commission =
| decommission =
| destroyed =
| taskforce =
| quadrant =
| role = Imaginary
| co = Commander William T Riker
| xo = Also Riker, because there are two of them
| templatemode = nocats
}}


{{clear}}


==Chel Boalg Warship==
{{Starbase
{{Specification
| name = Starbase ''Kickass''
| image = [[file:spacedockclass.png]]
| registry =
| class = [[Spacedock]]
| commission =
| decommission =
| taskforce =
| quadrant =
| role = Spinning Top of Death
| affiliation = Starfleet, but only because their branding was already all over the place
| sector = Wouldn't you like to know
| system = The fun one, with all the parties going on, but you're not invited.
| co = Depends on the day of the week really
| crew = The Eternal Rave!
| templatemode = nocats
}}
 
{{clear}}
 
{{Quadrant
| name = Kickass
| image =  
| image =  
| displayName = '''''Chel Boalg'' Warship'''
| major powers = *Starbase Kickass
| name = Chel Boalg Warship
*Risa
| affiliation = [[Breen Confederacy]]
*Sisko's Creole Kitchen
| operator = [[Breen Confederacy]]
| minor powers = *United Federation of Wimps
| status = Active
*Originally Space Russia, now Space Vikings
| role = * Cruiser
*Space Roman Elves
| type =
*The other Space Russia, but 90's Space Russia
| precedingClass =
*Who let the Geico lizard run a star nation?
| succeedingClass =
*Fucking Gul Dukat, honestly
| succeedingClass1 =
*Space Karen
| succeedingClass2 =
| important sectors = Sector Kickass!
| dateEntered =
| important places = Starbase Kickass
| productionEnd =
| templatemode = nocats
| retired =
| expectedDuration =
| expectedRefit =
| timeResupply =
| crewComplement = 400
| emergencyCap =
| civilians =
| populationCap =
| flightCrew =
| passengers =
| length = 400m
| width =
| diameter = (Starbases only.)
| height =
| decks =
| propulsionSystem =
| cruiseSpeed = Warp 8
| maxSpeed = Warp 9
| emergencySpeed =
| energyWeapons = Disruptors
| torpLaunchers =
| torpPayload =
| shields =
| dockingfacilities =
| shuttleBays =
| shuttles =
| runabouts =
| fighters =
| aux =  
| msd =  
| templatemode =  
}}
}}


The ''Chel Boalg'' warship lies at the heart of the Breen military. A large, multi-role combatant, it is an impressive warship more likely to be under the command and control of Breen leadership than the smaller heavy raiders. On borders it is assigned to protect key locations, and has a fairly tight patrol area so it can keep vulnerable or important regions safe. It may still be assigned on raiding missions against tougher targets, and is the largest of Breen ships seen beyond their borders outside of outright war.
{{clear}}


With multiple weapon emplacements, a high level of manoeuvrability, and an impressive complement of troops aboard, the ''Chel Boalg'' is a versatile and dangerous foe. While nowhere near as fast as the heavy raiders, in a fight it is as quick as any Starfleet ship of its size. If fighting with escorts it tends to hold the centre of any Breen battle lines, drawing and directing fire. On its own, or in larger operations where more of its class are fielded, the ''Chel Boalg'' may single out key enemy ships and use its manoeuvrability and firepower to close and pin them down. If the Breen need to get troops on the ground under heavy fire, raiders will often protect a ''Chel Boalg'' making a run for the planet or station so it can drop troop transports before returning to the fight.
{{Region
 
| name = Sector Kickass
The presence of a ''Chel Boalg'' warship means the Breen have come to fight, especially if accompanied by an escort of heavy raiders. Alone, they are a fair fight for many Starfleet ships, and not easily dispatched by any. Their captains have often been battle-hardened been hardened by the recent hostilities with Starfleet and historical conflicts with the Cardassians and Tzenkethi.
| image = [[file:spacedockclass.png]]
| major powers = *The Confederation of Kickass
*Grandma
| minor powers = *Those chumps we stole Starbase Kickass off of
*Old Lady Higgins (she's got a mean left hook)
*Some Swedish fetish group
| important places = *Starbase Kickass
*Grandma's house
| templatemode = nocats
}}


===In Play===
{{clear}}
* A run-in with a ''Chel Boalg'' warship usually means the Breen expect and are ready for a fight. While it has been seen on its own conducting raids in Federation space against tempting and more well-defended targets, it is often accompanied by heavy raiders.
* In a fair fight, a small Starfleet ship should think twice about engaging. All but the mightiest Starfleet ships should bring reinforcements, tactical brilliance, or not expect to get through the fight unscathed.
* When fighting alongside other ships, the ''Chel Boalg'''s role depends on if it is the lone warship. If so, it forms the centre of a flight of heavy raiders and tries to draw enemy fire so those raiders can inflict significant widespread damage. If not, and without other mission objectives to divert it, a ''Chel Boalg'' may single out notable enemy ships and use its manoeuvrability and firepower to keep them contained.

Revision as of 12:05, 23 February 2024

/Cardassian_Union
/Starters
/Borg_Collective_Ships

CR-718

CR-718
Information
Class

Marconi-class

Affiliation
  • Starfleet - managed
  • Federation Department of Communications
Status Active
Location
Sector Bajor Sector
Quadrant Alpha Quadrant
Assignment
Role

Subspace communications relay hub

Template:Starbase


"In the new era, thought itself will be transmitted by radio."
    —Guglielmo Marconi

Relay Station CR-718 is a Marconi-class subspace communications relay and hub station intended for 2nd-tier communications trunkline usage as well as sector communications coordination. CR-718 is placed on the Federation side of the Badlands to serve the coreward regions of the Bajor Sector not served by the communications hub within the Bajor system itself. The station also serves as the first station in the relay chain installed across the Badlands to provide constant near-realtime communications with Deep Space 47. CR-718's increased transmission power and sensitive receiver array allowed for materials savings of 2 whole unmanned arrays across the badlands, greatly reducing maintenance requirements as well for the teams responsible for ensuring the Badlands Chain is operational with a 99% uptime expectation.


Daloon IV

Daloon IV
Information
Star system

Daloon

Quadrant

Beta Quadrant

Class

M

Satellites

1

Hydrosphere

75%

Affiliation

Associate status with the Romulan Republic

Population

~750,000

Template:Planet


Prior to the collapse of the Star Empire of Rator and the Romulan Star Empire before it, Daloon IV was a sleepy world within the Empire's borders. A sizable population of a few hundred million for the most part have survived the ebb and flow of history over the centuries by simply being mostly forgettable in the grand scheme of things.

No critically important mineral resources, slightly above average agricultural output, respectable but not leading edge education facilities - all things that conspired to keep Daloon a worthy prize, but not at the forefront of anyone's strategic thinking. No senators of conquering heroes ever hailed from Daloon, nor particularly well-off families on the scale of those that pulled the strings of the Empire. Daloon was big enough to avoid serving the Empire, but not being enough to be served by the Empire.

Rulership of Daloon was handled by an Imperial Magistrate, appointed by the Senate with the recommendation of the outgoing magistrate and typically handled as 'business as usual'. The last three centuries saw the position of magistrate fall into the hands of a local patrician family, the L'rilt family, maintaining power through a careful mixture of well-managed government, grooming capable successors and seeing less-desirable heirs sent off to do their duty to the Empire and hopefully discover a life for themselves in the more metropolitan centres.

Fall of the Rator Empire

Current Poilitical Situation

Daloon IV has entered a brave new political era, free of the Star Empire of Romulus or Rator. With the recent ratification by the People's Assembly of the Founding Principals and Actions Declaration (FPAD), serving as the first of Daloon's principal governmental documents, Daloon IV has started the process of crafting its own governmental regime. The Declaration, while not a full constitution, was drafted to allow the newly formed government to form certain political offices and set the guidelines that are dictating the processes for follow-up documents.

Reaching an accord between two of the larger political groups, Daloon IV has adopted a co-governance model between the old magisterial family, elevated to the newly formed position of Princeps, and a popularly elected official who also carries the title of Princeps for a period of six local years (7.5 Standard Years). The latter is commonly referred to as the People's Princeps by Daloon's fledgling media services at this time. By the terms set in the FPAD, both Princeps are equal in rank and authority, with a veto from either enough to end a piece of legislation without a supermajority of the newly formed Senate to override. A veto from both requires a unanimous Senate vote followed by a majority plebiscite to overrule.

While the Principes form the Heads of State, the FPAD lays out provisions for a Head of Government to arise from the Senate. This position, the Secretary-General, is charged with the day-to-day running of the government and answers to the Principes in all matters currently.

Princeps People's Princeps Secretary-General
2400 - Present
  • Rel L'rilt
2400 - Present
  • Ritihe Faler
2400 - Present
  • Pamisa

While eschewing joining the Romulan Republic at this time, the largest and most stable of the interstellar powers nearby, Daloon has entered into a cautious close association agreement with the Republic. Republic vessels are free to visit and a small resupply station has been allowed to be constructed in orbit though construction has yet to begin. The number of visiting ships is also a contested point in Daloon-Republic relations while Daloon seeks to modernise the planetary defences that Starfleet brought online recently.

Daloon's own industrial and agricultural base does allow it some leeway in building a platform of influence amongst its neighbours, especially those still outside of the Republic. While more conservative groups may wish to focus purely on Daloon's own needs and wants, radical and forward-thinking elements of the government, including both Principes, are not blind to the possibility of 'building the peace' by helping out their neighbours in an effort to build a bubble around Daloon and perhaps make it a logical regional centre should Daloon ever join the Republic. At a minimum local stability and curtailing the rise of malcontents is a desired goal for Daloon's own security concerns.

With both Starfleet and Republic assistance, Daloon has purchased a number of small craft to assist in planetary defence and trade protection. The newly formed Daloon Guard incorporates elements of the planet's previous garrison and guard forces and is supplemented currently by advisors from both the Republic and Starfleet.


Ayer's Rock

Ayer's Rock - Monument Valley.jpg
Ayer's Rock
Information
Sector

Archanis Sector

Quadrant

Beta Quadrant

Class

M (marginal)

Satellites

2

Hydrosphere

68%

Affiliation

United Federation of Planets

Population

~750,000

Capital(s)

Landing

Template:Planet


Ayer's Rock is a marginally habitable M-class world on the Federation-Klingon border in the Archanis sector. Its proximity to the Klingon border and centuries of volatile relations with the Klingon Empire have worked consistently to keep the world of Ayer's Rock off of any lists for terraforming projects and intense migration, much to the satisfaction of the inhabitants of this world.

Settled by people wanting a more 'down to earth' existence, Ayer's Rock mostly eschews the trappings of modern technologies, its citizenry preferring to mostly stick with wind, water and muscle power for their day-to-day lives. What limited modern technology does exist on the world is primarily related to the limited healthcare system the singular subspace transceiver used to keep appraised of local interstellar matters that could impact life on Ayer's Rock.

Landing

The capital of Ayer's Rock is the township of Landing, named like so many other planetary capitals across the Federation for being the spot where the first colonists set down upon arriving at their chosen destination. Landing looks like it could be lifted out of any Wild West drama with its wooden buildings, dusty main street and the constant presence of horses as the primary means of conveyance. While considered to be the planetary capital, for most of the population spread around Ayer's Rock it is just as distant as the Federation is from their daily lives.


Starbase Kickass and Associated Shenanigans

Galaxyclass.png
USS Lollipop
General Information
Class & Type Galaxy-class
Affiliation Kickass Fleet
Status A good ship
Assignment
Role Imaginary
Key Personnel
Commanding Officer Commander William T Riker
Executive Officer Also Riker, because there are two of them
Template:Starship




Spacedockclass.png
Starbase Kickass
Information
Class

Spacedock

Affiliation

Starfleet, but only because their branding was already all over the place

Location
System The fun one, with all the parties going on, but you're not invited.
Sector Wouldn't you like to know
Assignment
Role

Spinning Top of Death

Personnel
Commanding Officer Depends on the day of the week really
Station Populations

The Eternal Rave!

Template:Starbase




Kickass Quadrant
Powers
Major powers
  • Starbase Kickass
  • Risa
  • Sisko's Creole Kitchen
Minor powers
  • United Federation of Wimps
  • Originally Space Russia, now Space Vikings
  • Space Roman Elves
  • The other Space Russia, but 90's Space Russia
  • Who let the Geico lizard run a star nation?
  • Fucking Gul Dukat, honestly
  • Space Karen
Points of interest
Sectors

Sector Kickass!

Places

Starbase Kickass

Template:Quadrant




Spacedockclass.png
Sector Kickass
Powers
Major powers
  • The Confederation of Kickass
  • Grandma
Minor powers
  • Those chumps we stole Starbase Kickass off of
  • Old Lady Higgins (she's got a mean left hook)
  • Some Swedish fetish group
Points of interest
Places
  • Starbase Kickass
  • Grandma's house
Template:Region