Difference between pages "Bravo Fleet FAQ" and "User:McGig/Sandbox"

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[[/Cardassian_Union]]<br>
[[/Starters]]<br>
[[/Borg_Collective_Ships]]


=== What is Bravo Fleet? ===
==CR-718==
<blockquote>Founded in 1997, we are one of the world’s largest and oldest Star Trek communities. We offer a friendly and welcoming place to share your passion for Star Trek. We offer a wide array of activities such as solo writing (fiction writing), written group role-play (or simming), gaming, graphics, community competitions, and active community discussion about Trek or sci-fi in general. Our roleplaying games and fictions build on over 20 years of established lore while our Star Trek Online fleet takes on latest challenges fighting the Hur’q or the Vaaudwar. Our competitions encourage members to get creative in building stories, creating art, or flex our brain muscles through puzzles. While we were founded primarily as a role-playing group, we have adapted to the changing landscape to offer a community that prides itself as being a place where one can explore and engages in all that Star Trek has to offer through “infinite diversity, in infinite combinations.”</blockquote>
{{Starbase
| name = CR-718
| image =  
| registry =  
| class = ''Marconi''-class
| affiliation = *[[Starfleet]] - managed
*Federation Department of Communications
| status = Active
| commissioned =
| decommissioned =
| destroyed =
| system =
| sector = Bajor Sector
| region =
| quadrant = Alpha Quadrant
| role = Subspace communications relay hub
| unit =
| taskforce =
| taskgroup =
| squadron =
| co =
| xo =
| crew =
| dedication =
| templatemode = nocats
}}{{quote|In the new era, thought itself will be transmitted by radio.|'''Guglielmo Marconi'''}}
Relay Station CR-718 is a ''Marconi''-class subspace communications relay and hub station intended for 2nd-tier communications trunkline usage as well as sector communications coordination. CR-718 is placed on the [[United Federation of Planets|Federation]] side of the [[Badlands]] to serve the coreward regions of the Bajor Sector not served by the communications hub within the Bajor system itself. The station also serves as the first station in the relay chain installed across the Badlands to provide constant near-realtime communications with Deep Space 47. CR-718's increased transmission power and sensitive receiver array allowed for materials savings of 2 whole unmanned arrays across the badlands, greatly reducing maintenance requirements as well for the teams responsible for ensuring the Badlands Chain is operational with a 99% uptime expectation.


=== What’s the difference between a game and a fiction? ===
{{clear}}
<blockquote>Our games are what many groups call “sims or simms.” Through collaboration between the members of the game, a story is built and written together with a game manager (GM) as the leader/coordinator. Each game will have a specific flavor or theme. Usually, but not always, game members primarily or exclusively write for and develop one character in the story in the manner of a role-playing game. You can join an already established game, or when you have the proper rank, start your own (lieutenant commander) or apply for one of our pre-made games (lieutenant). A fiction is usually written by one person or a smaller group of people than a game. When written by a group, the collaboration is in telling the story together, rather than splitting up characters among participants. As a member of the Fleet, you can begin writing the story of your character on our forums (Relay Station Bravo), and eventually write the story of your ship – when you reach the rank of Lt. Commander.</blockquote>


=== Where do I start? ===
==Daloon IV==
<blockquote>Bravo Fleet offers many different activities, but the first step is to sign up on our website and create a user account. During the sign up process you’ll be asked to create a “main character”, which helps immerse you into our Trek experience a little better. Once you create an account, you’ll be assigned to Starbase Bravo: the fleet HQ and a unit which is tailored towards new members, answering their questions, and guiding them throughout their first steps in our organization. Once you reach the rank of ensign, you’ll be assigned to one of Bravo Fleet’s task forces.</blockquote>
{{Planet
| name = Daloon IV
| image =
| starsystem = Daloon
| sector =
| quadrant = [[Beta Quadrant]]
| class = M
| satellites = 1
| atmosphere =
| climate =
| hydrosphere = 75%
| affiliation = Associate status with the [[Romulan Republic]]
| natives =  
| population = ~750,000
| capital =
| templatemode = nocats
}}
Prior to the collapse of the Star Empire of Rator and the Romulan Star Empire before it, Daloon IV was a sleepy world within the Empire's borders. A sizable population of a few hundred million for the most part have survived the ebb and flow of history over the centuries by simply being mostly forgettable in the grand scheme of things.


=== What can I do to be involved with Bravo Fleet? ===
No critically important mineral resources, slightly above average agricultural output, respectable but not leading edge education facilities - all things that conspired to keep Daloon a worthy prize, but not at the forefront of anyone's strategic thinking. No senators of conquering heroes ever hailed from Daloon, nor particularly well-off families on the scale of those that pulled the strings of the Empire. Daloon was big enough to avoid serving the Empire, but not being enough to be served by the Empire.  
<blockquote>Now that you’ve signed up, the activities can begin. Our activities range from group role-play writing, solo role-play writing, competitions, gaming, or even just hanging out with us and chatting on our Discord server.</blockquote>


=== What is a primary character? A primary command? How does it all work? ===
Rulership of Daloon was handled by an Imperial Magistrate, appointed by the Senate with the recommendation of the outgoing magistrate and typically handled as 'business as usual'. The last three centuries saw the position of magistrate fall into the hands of a local patrician family, the L'rilt family, maintaining power through a careful mixture of well-managed government, grooming capable successors and seeing less-desirable heirs sent off to do their duty to the Empire and hopefully discover a life for themselves in the more metropolitan centres.
<blockquote>Your primary character is your avatar. It can be a character you write and develop, or it can just be a persona for your account as you engage in any Bravo Fleet activities. The character should exist for this purpose as a “face” for your account, rather than being a PC you play in a sim. A primary command is the ship that you’ll eventually earn as you progress through the fleet and its progression system. As you participate in various activities and socialize you’ll progress through the fleet’s ranking system. Once you hit lieutenant commander, you’ll have the option of selecting a ship for yourself. Think of it as an extension of your primary character, who at lieutenant commander is given a command of their own! It is both a thank you for your dedication to the fleet, and some extra flavor for your role-play writing.</blockquote>


=== Where can I write as my primary character/with my primary command ship? ===
===Fall of the Rator Empire===
<blockquote>Writing for all Bravo Fleet activities takes place directly on the BFMS! Once you have the rank of midshipman, you can request a command which serves as a thread for you to write your stories.</blockquote>


=== What is a Task Force? ===
===Current Poilitical Situation===
<blockquote>A task force is, in the most basic terms for Bravo Fleet purposes, an organizational unit that helps break down our large membership into more manageable quantities for our voluntary leaders to be able to handle. By breaking down everyone into sub groups this allows our leaders to give more individualized and specific attention to each member.</blockquote>
Daloon IV has entered a brave new political era, free of the Star Empire of Romulus or Rator. With the recent ratification by the People's Assembly of the '''Founding Principals and Actions Declaration''' (FPAD), serving as the first of Daloon's principal governmental documents, Daloon IV has started the process of crafting its own governmental regime. The Declaration, while not a full constitution, was drafted to allow the newly formed government to form certain political offices and set the guidelines that are dictating the processes for follow-up documents.


=== Do I need to run a game (sim) to get promoted? ===
Reaching an accord between two of the larger political groups, Daloon IV has adopted a co-governance model between the old magisterial family, elevated to the newly formed position of Princeps, and a popularly elected official who also carries the title of Princeps for a period of six local years (7.5 Standard Years). The latter is commonly referred to as the People's Princeps by Daloon's fledgling media services at this time. By the terms set in the FPAD, both Princeps are equal in rank and authority, with a veto from either enough to end a piece of legislation without a supermajority of the newly formed Senate to override. A veto from both requires a unanimous Senate vote followed by a majority plebiscite to overrule.
<blockquote>No! This is common in many other groups, and was common in Bravo Fleet’s past. Now, running a game is completely voluntary if that is an activity you would like to pursue. Promotions are based on a wide variety of activities and interactions in Bravo Fleet.</blockquote>


=== How can I get a promotion? ===
While the Principes form the Heads of State, the FPAD lays out provisions for a Head of Government to arise from the Senate. This position, the Secretary-General, is charged with the day-to-day running of the government and answers to the Principes in all matters currently.
<blockquote>There are many activities and interactions that earn promotions. Please view our promotion guidelines for more details. As long as you are an active member of Bravo Fleet engaging with others, the chance you’ll earn a promotion is very likely.</blockquote>


=== How do I earn a medal? ===
{| class="wikitable" style="width: 600px; margin: auto;"
<blockquote>We have various different medals and awards in Bravo Fleet for all sorts of activities. Awards are generally broken down into three categories: merit, activity, and other. Activity awards, as the name suggests, are given as a result of our members participating in the various activities. Merit awards are given for longer term engagement with the fleet at various levels. Awards in the “other” category vary, but are largely vanity awards for different aspects of the fleet. Please view our different awards and their descriptions for more details.</blockquote>
! style="width: 300px; border-bottom:solid 0px; font-size: 1rem;" | Princeps
! style="width: 300px; border-bottom:solid 0px; font-size: 1rem;" | People's Princeps
! style="width: 300px; border-bottom:solid 0px; font-size: 1rem;" | Secretary-General
|-
| 2400 - Present
*Rel L'rilt
| 2400 - Present
*Ritihe Faler
| 2400 - Present
*Pamisa
|}
 
While eschewing joining the Romulan Republic at this time, the largest and most stable of the interstellar powers nearby, Daloon has entered into a cautious close association agreement with the Republic. Republic vessels are free to visit and a small resupply station has been allowed to be constructed in orbit though construction has yet to begin. The number of visiting ships is also a contested point in Daloon-Republic relations while Daloon seeks to modernise the planetary defences that Starfleet brought online recently.
 
Daloon's own industrial and agricultural base does allow it some leeway in building a platform of influence amongst its neighbours, especially those still outside of the Republic. While more conservative groups may wish to focus purely on Daloon's own needs and wants, radical and forward-thinking elements of the government, including both Principes, are not blind to the possibility of 'building the peace' by helping out their neighbours in an effort to build a bubble around Daloon and perhaps make it a logical regional centre should Daloon ever join the Republic. At a minimum local stability and curtailing the rise of malcontents is a desired goal for Daloon's own security concerns.
 
With both Starfleet and Republic assistance, Daloon has purchased a number of small craft to assist in planetary defence and trade protection. The newly formed Daloon Guard incorporates elements of the planet's previous garrison and guard forces and is supplemented currently by advisors from both the Republic and Starfleet.
 
{{clear}}
 
==Ayer's Rock==
{{Planet
| name = Ayer's Rock
| image = [[File:Ayer's Rock - Monument Valley.jpg]]
| starsystem =
| sector = [[Archanis Sector]]
| quadrant = [[Beta Quadrant]]
| class = M (marginal)
| satellites = 2
| atmosphere =
| climate =
| hydrosphere = 68%
| affiliation = [[United Federation of Planets]]
| natives =
| population = ~750,000
| capital = Landing
| templatemode = nocats
}}'''Ayer's Rock''' is a marginally habitable M-class world on the Federation-Klingon border in the Archanis sector. Its proximity to the Klingon border and centuries of volatile relations with the Klingon Empire have worked consistently to keep the world of Ayer's Rock off of any lists for terraforming projects and intense migration, much to the satisfaction of the inhabitants of this world.
 
Settled by people wanting a more 'down to earth' existence, Ayer's Rock mostly eschews the trappings of modern technologies, its citizenry preferring to mostly stick with wind, water and muscle power for their day-to-day lives. What limited modern technology does exist on the world is primarily related to the limited healthcare system the singular subspace transceiver used to keep appraised of local interstellar matters that could impact life on Ayer's Rock.


=== If I’m running a game (sim) how do I decide what my players ranks are? ===
===Landing===
<blockquote>Group role-play writing (simming) is its own activity, completely separate from the main structure of the fleet. Members who participate in this activity create secondary characters to write on the various games. Ranks for those characters are strictly at the behest of the writer and the game manager sorting out what works best for them, the story, and the game itself.</blockquote>
The capital of Ayer's Rock is the township of Landing, named like so many other planetary capitals across the Federation for being the spot where the first colonists set down upon arriving at their chosen destination. Landing looks like it could be lifted out of any Wild West drama with its wooden buildings, dusty main street and the constant presence of horses as the primary means of conveyance. While considered to be the planetary capital, for most of the population spread around Ayer's Rock it is just as distant as the Federation is from their daily lives.


=== So what is the difference between my OOC (out-of-character) rank and IC (in-character) rank on games? ===
{{clear}}
<blockquote>Your OOC rank is determined based on your engagement with the fleet. There are different aspects of the fleet to engage in, and as you do you will progress up the ranks. This rank is usually tied to your main character as you scale up. Your IC rank on games is determined solely by yourself and the game GM for what works best for the story.</blockquote>


=== Common Terminology ===
==Starbase Kickass and Associated Shenanigans==
{| class="wikitable"
{{Starship
|
| name = Lollipop
|
| prefix = USS
|-
| image = [[file:Galaxyclass.png]]
|BFC/BFCommand
| registry =
|Bravo Fleet Command, the body composed of the BFCO, BFXO, BFSS, TFCOs, TFXOs, and Department Deputies.
| class = Galaxy
|-
| affiliation = [[Kickass Fleet]]
|BFCO
| status = A good ship
|Bravo Fleet Commanding Officer
| commission =
|-
| decommission =
|BFXO
| destroyed =
|Bravo Fleet Executive Officer
| taskforce =
|-
| quadrant =
|BFSS / DHs
| role = Imaginary
|Bravo Fleet Senior Staff, the department heads
| co = Commander William T Riker
|-
| xo = Also Riker, because there are two of them
|BFIntel / IO
| templatemode = nocats
|Bravo Fleet Intelligence Officer / Intelligence Office
}}
|-
 
|BFCoS / CoS
{{clear}}
|Bravo Fleet Chief of Staff / Office of the Chief of Staff
 
|-
{{Starbase
|BFOps / Ops
| name = Starbase ''Kickass''
|Bravo Fleet Operations Officer / Bravo Fleet Operations Office
| image = [[file:spacedockclass.png]]
|-
| registry =
|BFComms / Comms
| class = [[Spacedock]]
|Bravo Fleet Communications Officer / Bravo Fleet Communications Office
| commission =
|-
| decommission =
|BFEO / EO
| taskforce =
|Bravo Fleet Engineering Officer / Engineering Office
| quadrant =
|-
| role = Spinning Top of Death
|BFSO / SO
| affiliation = Starfleet, but only because their branding was already all over the place
|Bravo Fleet Security Officer / Security Office
| sector = Wouldn't you like to know
|-
| system = The fun one, with all the parties going on, but you're not invited.
|TFCO
| co = Depends on the day of the week really
|Task Force Commanding Officer
| crew = The Eternal Rave!
|-
| templatemode = nocats
|TFXO
}}
|Task Force Executive Officer
 
|-
{{clear}}
|TFSS
 
|Task Force Senior Staff (TFCO and TFXO)
{{Quadrant
|-
| name = Kickass
|Deputy
| image =
|Department XO
| major powers = *Starbase Kickass
|-
*Risa
|SO
*Sisko's Creole Kitchen
|Staff Officer, department staff who typically run an entire facet of the department they’re in
| minor powers = *United Federation of Wimps
|-
*Originally Space Russia, now Space Vikings
|SA
*Space Roman Elves
|Staff Assistant, department staff who assist in the day to day operations of a department
*The other Space Russia, but 90's Space Russia
|-
*Who let the Geico lizard run a star nation?
|Unit
*Fucking Gul Dukat, honestly
|A task force or the Reserves
*Space Karen
|-
| important sectors = Sector Kickass!
|TF
| important places = Starbase Kickass
|Task Force
| templatemode = nocats
|-
}}
|SBB
 
|Starbase Bravo
{{clear}}
|-
 
|Executive Authority
{{Region
|Authority derived from the BFCO, most commonly used in BFC duties.
| name = Sector Kickass
|-
| image = [[file:spacedockclass.png]]
|Judicial Authority
| major powers = *The Confederation of Kickass
|Authority derived from the Judicial Code, commonly used during trials or investigations.
*Grandma
|-
| minor powers = *Those chumps we stole Starbase Kickass off of
|Conservatorship
*Old Lady Higgins (she's got a mean left hook)
|Former BFCOs who hold BF’s real-world assets (server, Discord, etc)
*Some Swedish fetish group
|-
| important places = *Starbase Kickass
|BFA / Admiralty
*Grandma's house
|Bravo Fleet Admiralty, the former name for the BFC.
| templatemode = nocats
|-
}}
|BFM / Magistrate
 
|Bravo Fleet Magistrate / Bravo Fleet Magistrate Corps, the former name for BFJAG.
{{clear}}
|-
|BFL(O)
|Bravo Fleet Loremaster / Bravo Fleet Lore Office, former name for the Intelligence Officer/Office.
|-
|BFIO
|Bravo Fleet Internet Officer / Bravo Fleet Internet Office, former name for the Engineering Officer/Office.
|-
|BFGO
|Bravo Fleet Gaming Officer / Bravo Fleet Gaming Office, former name for the Security Officer, Office.
|-
|TGCO
|Task Group Commanding Officer, an obsolete TF staff role.
|}

Revision as of 12:05, 23 February 2024

/Cardassian_Union
/Starters
/Borg_Collective_Ships

CR-718

CR-718
Information
Class

Marconi-class

Affiliation
  • Starfleet - managed
  • Federation Department of Communications
Status Active
Location
Sector Bajor Sector
Quadrant Alpha Quadrant
Assignment
Role

Subspace communications relay hub

Template:Starbase


"In the new era, thought itself will be transmitted by radio."
    —Guglielmo Marconi

Relay Station CR-718 is a Marconi-class subspace communications relay and hub station intended for 2nd-tier communications trunkline usage as well as sector communications coordination. CR-718 is placed on the Federation side of the Badlands to serve the coreward regions of the Bajor Sector not served by the communications hub within the Bajor system itself. The station also serves as the first station in the relay chain installed across the Badlands to provide constant near-realtime communications with Deep Space 47. CR-718's increased transmission power and sensitive receiver array allowed for materials savings of 2 whole unmanned arrays across the badlands, greatly reducing maintenance requirements as well for the teams responsible for ensuring the Badlands Chain is operational with a 99% uptime expectation.


Daloon IV

Daloon IV
Information
Star system

Daloon

Quadrant

Beta Quadrant

Class

M

Satellites

1

Hydrosphere

75%

Affiliation

Associate status with the Romulan Republic

Population

~750,000

Template:Planet


Prior to the collapse of the Star Empire of Rator and the Romulan Star Empire before it, Daloon IV was a sleepy world within the Empire's borders. A sizable population of a few hundred million for the most part have survived the ebb and flow of history over the centuries by simply being mostly forgettable in the grand scheme of things.

No critically important mineral resources, slightly above average agricultural output, respectable but not leading edge education facilities - all things that conspired to keep Daloon a worthy prize, but not at the forefront of anyone's strategic thinking. No senators of conquering heroes ever hailed from Daloon, nor particularly well-off families on the scale of those that pulled the strings of the Empire. Daloon was big enough to avoid serving the Empire, but not being enough to be served by the Empire.

Rulership of Daloon was handled by an Imperial Magistrate, appointed by the Senate with the recommendation of the outgoing magistrate and typically handled as 'business as usual'. The last three centuries saw the position of magistrate fall into the hands of a local patrician family, the L'rilt family, maintaining power through a careful mixture of well-managed government, grooming capable successors and seeing less-desirable heirs sent off to do their duty to the Empire and hopefully discover a life for themselves in the more metropolitan centres.

Fall of the Rator Empire

Current Poilitical Situation

Daloon IV has entered a brave new political era, free of the Star Empire of Romulus or Rator. With the recent ratification by the People's Assembly of the Founding Principals and Actions Declaration (FPAD), serving as the first of Daloon's principal governmental documents, Daloon IV has started the process of crafting its own governmental regime. The Declaration, while not a full constitution, was drafted to allow the newly formed government to form certain political offices and set the guidelines that are dictating the processes for follow-up documents.

Reaching an accord between two of the larger political groups, Daloon IV has adopted a co-governance model between the old magisterial family, elevated to the newly formed position of Princeps, and a popularly elected official who also carries the title of Princeps for a period of six local years (7.5 Standard Years). The latter is commonly referred to as the People's Princeps by Daloon's fledgling media services at this time. By the terms set in the FPAD, both Princeps are equal in rank and authority, with a veto from either enough to end a piece of legislation without a supermajority of the newly formed Senate to override. A veto from both requires a unanimous Senate vote followed by a majority plebiscite to overrule.

While the Principes form the Heads of State, the FPAD lays out provisions for a Head of Government to arise from the Senate. This position, the Secretary-General, is charged with the day-to-day running of the government and answers to the Principes in all matters currently.

Princeps People's Princeps Secretary-General
2400 - Present
  • Rel L'rilt
2400 - Present
  • Ritihe Faler
2400 - Present
  • Pamisa

While eschewing joining the Romulan Republic at this time, the largest and most stable of the interstellar powers nearby, Daloon has entered into a cautious close association agreement with the Republic. Republic vessels are free to visit and a small resupply station has been allowed to be constructed in orbit though construction has yet to begin. The number of visiting ships is also a contested point in Daloon-Republic relations while Daloon seeks to modernise the planetary defences that Starfleet brought online recently.

Daloon's own industrial and agricultural base does allow it some leeway in building a platform of influence amongst its neighbours, especially those still outside of the Republic. While more conservative groups may wish to focus purely on Daloon's own needs and wants, radical and forward-thinking elements of the government, including both Principes, are not blind to the possibility of 'building the peace' by helping out their neighbours in an effort to build a bubble around Daloon and perhaps make it a logical regional centre should Daloon ever join the Republic. At a minimum local stability and curtailing the rise of malcontents is a desired goal for Daloon's own security concerns.

With both Starfleet and Republic assistance, Daloon has purchased a number of small craft to assist in planetary defence and trade protection. The newly formed Daloon Guard incorporates elements of the planet's previous garrison and guard forces and is supplemented currently by advisors from both the Republic and Starfleet.


Ayer's Rock

Ayer's Rock - Monument Valley.jpg
Ayer's Rock
Information
Sector

Archanis Sector

Quadrant

Beta Quadrant

Class

M (marginal)

Satellites

2

Hydrosphere

68%

Affiliation

United Federation of Planets

Population

~750,000

Capital(s)

Landing

Template:Planet


Ayer's Rock is a marginally habitable M-class world on the Federation-Klingon border in the Archanis sector. Its proximity to the Klingon border and centuries of volatile relations with the Klingon Empire have worked consistently to keep the world of Ayer's Rock off of any lists for terraforming projects and intense migration, much to the satisfaction of the inhabitants of this world.

Settled by people wanting a more 'down to earth' existence, Ayer's Rock mostly eschews the trappings of modern technologies, its citizenry preferring to mostly stick with wind, water and muscle power for their day-to-day lives. What limited modern technology does exist on the world is primarily related to the limited healthcare system the singular subspace transceiver used to keep appraised of local interstellar matters that could impact life on Ayer's Rock.

Landing

The capital of Ayer's Rock is the township of Landing, named like so many other planetary capitals across the Federation for being the spot where the first colonists set down upon arriving at their chosen destination. Landing looks like it could be lifted out of any Wild West drama with its wooden buildings, dusty main street and the constant presence of horses as the primary means of conveyance. While considered to be the planetary capital, for most of the population spread around Ayer's Rock it is just as distant as the Federation is from their daily lives.


Starbase Kickass and Associated Shenanigans

Galaxyclass.png
USS Lollipop
General Information
Class & Type Galaxy-class
Affiliation Kickass Fleet
Status A good ship
Assignment
Role Imaginary
Key Personnel
Commanding Officer Commander William T Riker
Executive Officer Also Riker, because there are two of them
Template:Starship




Spacedockclass.png
Starbase Kickass
Information
Class

Spacedock

Affiliation

Starfleet, but only because their branding was already all over the place

Location
System The fun one, with all the parties going on, but you're not invited.
Sector Wouldn't you like to know
Assignment
Role

Spinning Top of Death

Personnel
Commanding Officer Depends on the day of the week really
Station Populations

The Eternal Rave!

Template:Starbase




Kickass Quadrant
Powers
Major powers
  • Starbase Kickass
  • Risa
  • Sisko's Creole Kitchen
Minor powers
  • United Federation of Wimps
  • Originally Space Russia, now Space Vikings
  • Space Roman Elves
  • The other Space Russia, but 90's Space Russia
  • Who let the Geico lizard run a star nation?
  • Fucking Gul Dukat, honestly
  • Space Karen
Points of interest
Sectors

Sector Kickass!

Places

Starbase Kickass

Template:Quadrant




Spacedockclass.png
Sector Kickass
Powers
Major powers
  • The Confederation of Kickass
  • Grandma
Minor powers
  • Those chumps we stole Starbase Kickass off of
  • Old Lady Higgins (she's got a mean left hook)
  • Some Swedish fetish group
Points of interest
Places
  • Starbase Kickass
  • Grandma's house
Template:Region