Difference between pages "User:CrimsonTacit/Sandbox/Shran Class" and "User:McGig/Sandbox"

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{{Specification
[[/Cardassian_Union]]<br>
[[/Starters]]<br>
[[/Borg_Collective_Ships]]
 
==CR-718==
{{Starbase
| name = CR-718
| image =
| registry =
| class = ''Marconi''-class
| affiliation = *[[Starfleet]] - managed
*Federation Department of Communications
| status = Active
| commissioned =
| decommissioned =
| destroyed =
| system =
| sector = Bajor Sector
| region =
| quadrant = Alpha Quadrant
| role = Subspace communications relay hub
| unit =
| taskforce =
| taskgroup =
| squadron =
| co =
| xo =
| crew =
| dedication =
| templatemode = nocats
}}{{quote|In the new era, thought itself will be transmitted by radio.|'''Guglielmo Marconi'''}}
Relay Station CR-718 is a ''Marconi''-class subspace communications relay and hub station intended for 2nd-tier communications trunkline usage as well as sector communications coordination. CR-718 is placed on the [[United Federation of Planets|Federation]] side of the [[Badlands]] to serve the coreward regions of the Bajor Sector not served by the communications hub within the Bajor system itself. The station also serves as the first station in the relay chain installed across the Badlands to provide constant near-realtime communications with Deep Space 47. CR-718's increased transmission power and sensitive receiver array allowed for materials savings of 2 whole unmanned arrays across the badlands, greatly reducing maintenance requirements as well for the teams responsible for ensuring the Badlands Chain is operational with a 99% uptime expectation.
 
{{clear}}
 
==Daloon IV==
{{Planet
| name = Daloon IV
| image =  
| image =  
| displayName = '''''Shran'' Class'''
| starsystem = Daloon
| name = Shran
| sector =  
| affiliation = [[United Federation of Planets]]
| quadrant = [[Beta Quadrant]]
| operator = [[Starfleet]]
| class = M
| status =  
| satellites = 1
| role = Escort
| atmosphere =  
| type =  
| climate =  
| precedingClass = [[Defiant Class|''Defiant''-class Escort]]
| hydrosphere = 75%
| succeedingClass =  
| affiliation = Associate status with the [[Romulan Republic]]
| dateEntered = 2401
| natives =  
| productionEnd =  
| population = ~750,000
| retired =  
| capital =  
| expectedDuration = 50 Years
| templatemode = nocats
| expectedRefit = 10 Years
}}
| timeResupply = 6 Months
Prior to the collapse of the Star Empire of Rator and the Romulan Star Empire before it, Daloon IV was a sleepy world within the Empire's borders. A sizable population of a few hundred million for the most part have survived the ebb and flow of history over the centuries by simply being mostly forgettable in the grand scheme of things.
| crewComplement = 50
 
| emergencyCap = 150
No critically important mineral resources, slightly above average agricultural output, respectable but not leading edge education facilities - all things that conspired to keep Daloon a worthy prize, but not at the forefront of anyone's strategic thinking. No senators of conquering heroes ever hailed from Daloon, nor particularly well-off families on the scale of those that pulled the strings of the Empire. Daloon was big enough to avoid serving the Empire, but not being enough to be served by the Empire.
| civilians =  
 
| populationCap =  
Rulership of Daloon was handled by an Imperial Magistrate, appointed by the Senate with the recommendation of the outgoing magistrate and typically handled as 'business as usual'. The last three centuries saw the position of magistrate fall into the hands of a local patrician family, the L'rilt family, maintaining power through a careful mixture of well-managed government, grooming capable successors and seeing less-desirable heirs sent off to do their duty to the Empire and hopefully discover a life for themselves in the more metropolitan centres.
| flightCrew =  
 
| passengers =  
===Fall of the Rator Empire===
| length = 221.5 meters
 
| width = 203.6 meters
===Current Poilitical Situation===
| diameter =  
Daloon IV has entered a brave new political era, free of the Star Empire of Romulus or Rator. With the recent ratification by the People's Assembly of the '''Founding Principals and Actions Declaration''' (FPAD), serving as the first of Daloon's principal governmental documents, Daloon IV has started the process of crafting its own governmental regime. The Declaration, while not a full constitution, was drafted to allow the newly formed government to form certain political offices and set the guidelines that are dictating the processes for follow-up documents.
| height = 43.4 meters
 
| decks = 7
Reaching an accord between two of the larger political groups, Daloon IV has adopted a co-governance model between the old magisterial family, elevated to the newly formed position of Princeps, and a popularly elected official who also carries the title of Princeps for a period of six local years (7.5 Standard Years). The latter is commonly referred to as the People's Princeps by Daloon's fledgling media services at this time. By the terms set in the FPAD, both Princeps are equal in rank and authority, with a veto from either enough to end a piece of legislation without a supermajority of the newly formed Senate to override. A veto from both requires a unanimous Senate vote followed by a majority plebiscite to overrule.
| propulsionSystem = Matter/Antimatter powered warp drive
 
| cruiseSpeed = Warp 7
While the Principes form the Heads of State, the FPAD lays out provisions for a Head of Government to arise from the Senate. This position, the Secretary-General, is charged with the day-to-day running of the government and answers to the Principes in all matters currently.
| maxSpeed = Warp 9
 
| emergencySpeed =  Warp 9.5 (12 hours)
{| class="wikitable" style="width: 600px; margin: auto;"
| energyWeapons = *4x Type-XII pulse phasers
! style="width: 300px; border-bottom:solid 0px; font-size: 1rem;" | Princeps
*10x Type-XII phaser arrays
! style="width: 300px; border-bottom:solid 0px; font-size: 1rem;" | People's Princeps
| torpLaunchers = *4 forward
! style="width: 300px; border-bottom:solid 0px; font-size: 1rem;" | Secretary-General
* 2 aft
|-
| torpPayload = *80 Photon Torpedoes
| 2400 - Present
*40 Quantum Torpedoes
*Rel L'rilt
| shields = Multi-Layered Shielding System
| 2400 - Present
| dockingfacilities =
*Ritihe Faler
| shuttleBays = 1
| 2400 - Present
| shuttles = 2
*Pamisa
| runabouts =
|}
| fighters =
 
| aux =
While eschewing joining the Romulan Republic at this time, the largest and most stable of the interstellar powers nearby, Daloon has entered into a cautious close association agreement with the Republic. Republic vessels are free to visit and a small resupply station has been allowed to be constructed in orbit though construction has yet to begin. The number of visiting ships is also a contested point in Daloon-Republic relations while Daloon seeks to modernise the planetary defences that Starfleet brought online recently.
| msd =
 
}}The '''''Shran''-class escort''' is well-rounded tactical vessel combining aspects of several other escorts and frigates, intended to be a ubiquitious patrol vessel for the dawn of the 25th century. Designed with lessons learned from the ''[[Defiant Class|Defiant]]'' and ''[[Saber Class|Saber]]'' classes, this class serves alongside the larger [[Reliant Class|''Reliant''-class frigates]] and [[Gagarin Class|''Gagarin''-class heavy escorts]] in border and space lane patrol duties, with crew comforts and exploratory equipment the more powerful ''Defiant'' and older ''Saber'' both lack. What the ''Shran'' lacks in raw firepower compared to the ''Defiant'', she makes up in endurance and versatility.
Daloon's own industrial and agricultural base does allow it some leeway in building a platform of influence amongst its neighbours, especially those still outside of the Republic. While more conservative groups may wish to focus purely on Daloon's own needs and wants, radical and forward-thinking elements of the government, including both Principes, are not blind to the possibility of 'building the peace' by helping out their neighbours in an effort to build a bubble around Daloon and perhaps make it a logical regional centre should Daloon ever join the Republic. At a minimum local stability and curtailing the rise of malcontents is a desired goal for Daloon's own security concerns.


== Science & Exploration ==
With both Starfleet and Republic assistance, Daloon has purchased a number of small craft to assist in planetary defence and trade protection. The newly formed Daloon Guard incorporates elements of the planet's previous garrison and guard forces and is supplemented currently by advisors from both the Republic and Starfleet.
The ''Shran'' is deployed throughout Federation space and has finely-tuned sensors for detecting and identifying other starships at relatively long range. These sensor arrays are also useful for stellar mapping duties, which these ships perform in the course of their other duties. Unusually for an escort, there are two large sensor platforms on the ventral, forward ends of the ship's two nacelles and a large planetary sensor array in the center of the ship. Intended to allow the ''Shran'' to ferret out boltholes and hideaways used by raiders and pirates in asteroid fields, this equipment is very effective at finding life forms and metallic masses, though members of this class are generally not equipped with the corresponding computer equipment necessary for full-on detailed scientific surveys. These ships also have two standard science labs, which are configured to easily perform forensic or customs-related analyses (like verifying the composition of cargo) to complement their patrol missions, but they can also be used for light intensity scientific tasks.  


''Shran''-class ships have much greater endurance and range than the ''Defiant''-class escort, thanks to larger fuel reserves and better crew comforts, and so their captains are often allowed to linger for a few weeks performing surveys or prospecting on their way back to their home port after being relieved. The USS ''Shran'' herself actually performed an unexpected first contact on her shakedown cruise when her powerful, new sensor arrays detected a subterranean civilization on what otherwise appeared to be a dead, class-D moon.
{{clear}}


== Diplomacy ==
==Ayer's Rock==
''Shran''-class starships are not equipped for complex diplomatic missions. Like most ships of her size, she does have modest guest quarters and a conference lounge, but it would be extremely unusual for a ship of this class to be Starfleet's first choice for a diplomatic assignment. Their relatively high speed can allow them to serve as couriers, moving either important diplomats or diplomatic packages. At least a few members of this class, like the prototype ''Shran'' mentioned previously, have been forced into diplomatic roles by necessity, and their captains are very aware of the limits their ships have for such tasks. Because of their presence on the frontier, ''Shran''-class starships do frequently interact with vessels from outside the Federation in a customs enforcement or border security capacity. While the Federation does not generally restrict traffic through its space, it does monitor the comings and goings of foreign starships, and the ''Shran'' is one of a number of different classes that is tasked with identifying the intentions of such ships, especially those suspected of containing contraband material.
{{Planet
| name = Ayer's Rock
| image = [[File:Ayer's Rock - Monument Valley.jpg]]
| starsystem =
| sector = [[Archanis Sector]]
| quadrant = [[Beta Quadrant]]
| class = M (marginal)
| satellites = 2
| atmosphere =
| climate =
| hydrosphere = 68%
| affiliation = [[United Federation of Planets]]
| natives =
| population = ~750,000
| capital = Landing
| templatemode = nocats
}}'''Ayer's Rock''' is a marginally habitable M-class world on the Federation-Klingon border in the Archanis sector. Its proximity to the Klingon border and centuries of volatile relations with the Klingon Empire have worked consistently to keep the world of Ayer's Rock off of any lists for terraforming projects and intense migration, much to the satisfaction of the inhabitants of this world.


== Engineering ==
Settled by people wanting a more 'down to earth' existence, Ayer's Rock mostly eschews the trappings of modern technologies, its citizenry preferring to mostly stick with wind, water and muscle power for their day-to-day lives. What limited modern technology does exist on the world is primarily related to the limited healthcare system the singular subspace transceiver used to keep appraised of local interstellar matters that could impact life on Ayer's Rock.
The ''Shran''-class escort shares design features from the ''Defiant''-class and the much older McGee-class surveyor. Designed to present a small target profile, the ship has a roughly circular saucer section into which her two nacelles are directly embedded. These oversize nacelles provide substantial sprint speed. The deflector assembly is borrowed almost directly from the ''Defiant'' and contains the forward docking port. Impulse engines flank a single aft shuttle bay, and these engines draw their power from a combined warp-impulse reaction assembly with a large power modulation crystal visible amidships. Unlike the ''Defiant'', the ''Shran'' has windows, a design feature made possible through advances in armor technology and a desire to strike balance between tactical performance and crew comfort.  


''Shran''-class systems are well-tested and great emphasis has been placed on making sure that this design does not become a "hanger queen" the way that the ''Defiant'' often has become due to maintenance needs. A trade-off for ease of maintenance means that limitations have been placed on the ''Shran''<nowiki/>'s overall power output, meaning that her weapons are less powerful, but advances in warp engine technology have not resulted in speed losses. The ''Shran'' also shares many components in common with her contemporaries, the ''Reliant'' and ''Gagarin''.
===Landing===
The capital of Ayer's Rock is the township of Landing, named like so many other planetary capitals across the Federation for being the spot where the first colonists set down upon arriving at their chosen destination. Landing looks like it could be lifted out of any Wild West drama with its wooden buildings, dusty main street and the constant presence of horses as the primary means of conveyance. While considered to be the planetary capital, for most of the population spread around Ayer's Rock it is just as distant as the Federation is from their daily lives.


== Tactical ==
{{clear}}
As an escort, the ''Shran'' is well-armed and geared for defensive missions. She uses a combination of ten standard phaser arrays and four pulse phaser cannons to improve her firing arc coverage compared to the ''Defiant'' and her overall firepower compared to the ''Saber'', which only uses arrays, but falls short of the ''Defiant'' in raw forward firepower. Four torpedo launchers forward and two aft provide substantial launch capabilities, but their magazines are limited by the ship's small size. A ''Shran'' is more than capable of outmaneuvering most threats to keep them in her forward arc, thanks to large thruster quads on the edges of the saucer. The shields aboard a Shran are nearly identical to those on a ''Defiant'', but her hull is less heavily armored and so she must be even more careful to avoid direct hits.


Being more reliable and having greater range than the ''Defiant'', the ''Shran'' is a good choice for deep space patrols, though not to the level at which the ''Manticore'' or ''Prometheus'' would be. They have an advantage over these more powerful ships in terms of optics, as their more versatile design is less likely to escalate a situation because Starfleet can credibly assert that a ''Shran'' is in an area for exploratory reasons. With total combat potential exceeding two ''Saber''-class starships at a minimum, the ''Shran'' is more than capable of conducting patrol missions on her own, which provides further flexibility to the fleet by freeing other vessels up for exploratory duties. In fleet scenarios, ''Shrans'' use their high speed and forward firepower to screen larger starships. They were intended to work alongside ''Reliants'' and ''Gagarins'' in highly-mobile squadrons to take on threats from raiders or pirates, with a ''Gagarin'' as flagship, and several ''Shrans'' supporting a core of a few ''Reliants''.
==Starbase Kickass and Associated Shenanigans==
{{Starship
| name = Lollipop
| prefix = USS
| image = [[file:Galaxyclass.png]]
| registry =
| class = Galaxy
| affiliation = [[Kickass Fleet]]
| status = A good ship
| commission =
| decommission =
| destroyed =
| taskforce =
| quadrant =
| role = Imaginary
| co = Commander William T Riker
| xo = Also Riker, because there are two of them
| templatemode = nocats
}}


== Shipboard Life ==
{{clear}}
Where the ''Defiant'' is a pure gunboat with crew accomodations crammed in between the ship's tactical systems, resulting in smaller corridors and no privacy, the ''Shran'' is very similar to any other small 25th-century Starfleet vessel. The interior is warm and welcoming, though there are fewer bespoke crew facilities than on larger ships. Crew members are typically assigned to staterooms, rather than bunk rooms, though there are some residential hallways for the most junior crewmembers. Senior officers' quarters even have windows. ''Shrans'' have two holosuites, as well as a large lounge on deck two with three floor-to-ceiling viewports, a marked improvement over her predecessors. These interior design choices reflect a Starfleet ethos that is once again willing to prioritize crew needs as being just as important to a ship's mission as her tactical systems. This is also seen in the ship's medical facilities, which have a full sickbay and medical lab, making it so there is no need to rush home to port for emergencies in the way that a ''Defiant'' must.


There is no getting around that ''Shran''-class starships are intended for tactical roles, but their greater accommodation standard than earlier escorts can help their crews forget this. The fact that they are also capable of some scientific missions also makes them more popular to a wider variety of personalities, and their relatively good endurance means that crews often stick together for longer periods. Many potential crewmembers are drawn to these ships for the potential to be out on the frontier of Federation space, rather than taking the path to its interior on a ''California''-class ship as so many new officers do.
{{Starbase
| name = Starbase ''Kickass''
| image = [[file:spacedockclass.png]]
| registry =
| class = [[Spacedock]]
| commission =
| decommission =
| taskforce =
| quadrant =
| role = Spinning Top of Death
| affiliation = Starfleet, but only because their branding was already all over the place
| sector = Wouldn't you like to know
| system = The fun one, with all the parties going on, but you're not invited.
| co = Depends on the day of the week really
| crew = The Eternal Rave!
| templatemode = nocats
}}


== ''Shran'' Class History ==
{{clear}}
The development of the ''Shran''-class began as early as the 2380s, as Starfleet considered what to do with the ''Defiant'', now that the Dominion War was over. Though tactically effective, the ''Defiant''<nowiki/>'s lack of versatility and maintenance-intensive systems made it a poor candidate for extended production in a peacetime environment. As important as the ''Defiant'' herself had been, only 50 were ever built and Starfleet had no appetite for building more in the absence of another large-scale conflict, if they couldn't perform Starfleet's key exploratory functions in the interim.


This project was stalled many times, due to the Romulan evacuation and due to Starfleet's priorities largely staying with larger designs like the ''Odyssey'' and ''Inquiry''. In the interim, the ''Aquarius'' was developed as a complement to the ''Odyssey'' and overall refinement of the ''Defiant'', but it did not have the range to be truly independent. By the mid-2390s, it was clear that there remained a need for a smaller tactically-oriented ship to go beyond the capabilities of the ''Saber'' without being as resource-intensive or limited in function as the ''Defiant''.
{{Quadrant
| name = Kickass
| image =
| major powers = *Starbase Kickass
*Risa
*Sisko's Creole Kitchen
| minor powers = *United Federation of Wimps
*Originally Space Russia, now Space Vikings
*Space Roman Elves
*The other Space Russia, but 90's Space Russia
*Who let the Geico lizard run a star nation?
*Fucking Gul Dukat, honestly
*Space Karen
| important sectors = Sector Kickass!
| important places = Starbase Kickass
| templatemode = nocats
}}


Starfleet green-lit the ''Shran'' design in 2398. Sharing components with other newer classes and relatively easy to build, the first vessel of this class came online two years later in 2400 for a year-long shakedown cruise. Production was approved during the middle of this cruise, as two of the other prototypes entered service.
{{clear}}


== The ''Shran'' Class In-Play ==
{{Region
| name = Sector Kickass
| image = [[file:spacedockclass.png]]
| major powers = *The Confederation of Kickass
*Grandma
| minor powers = *Those chumps we stole Starbase Kickass off of
*Old Lady Higgins (she's got a mean left hook)
*Some Swedish fetish group
| important places = *Starbase Kickass
*Grandma's house
| templatemode = nocats
}}


* ''Shran''-class starships are similar in role to the ''Defiant'', but they trade firepower for versatility and comfort. They represent Starfleet's current ethos, understanding the need for defensive ships but not wanting to create warships. A ''Defiant'' is like a submarine or a World War II destroyer on the inside, but the ''Shran'' has the same facilities and feel of a larger ship.
{{clear}}
* The ''Reliant'' is also a patrol-oriented design, but it's a lot larger and more versatile than the ''Shran,'' while also being less powerful in combat. These two classes work in tandem with the ''Gagarin'', which is larger ''and'' more powerful than either of them.
* Similar in size to the ''Saber'', the ''Shran'' is much more modern and powerful.
* This ship is a good choice if you want to mix traditional ''Star Trek'' stories alongside more combat-oriented ones.

Revision as of 12:05, 23 February 2024

/Cardassian_Union
/Starters
/Borg_Collective_Ships

CR-718

CR-718
Information
Class

Marconi-class

Affiliation
  • Starfleet - managed
  • Federation Department of Communications
Status Active
Location
Sector Bajor Sector
Quadrant Alpha Quadrant
Assignment
Role

Subspace communications relay hub

Template:Starbase


"In the new era, thought itself will be transmitted by radio."
    —Guglielmo Marconi

Relay Station CR-718 is a Marconi-class subspace communications relay and hub station intended for 2nd-tier communications trunkline usage as well as sector communications coordination. CR-718 is placed on the Federation side of the Badlands to serve the coreward regions of the Bajor Sector not served by the communications hub within the Bajor system itself. The station also serves as the first station in the relay chain installed across the Badlands to provide constant near-realtime communications with Deep Space 47. CR-718's increased transmission power and sensitive receiver array allowed for materials savings of 2 whole unmanned arrays across the badlands, greatly reducing maintenance requirements as well for the teams responsible for ensuring the Badlands Chain is operational with a 99% uptime expectation.


Daloon IV

Daloon IV
Information
Star system

Daloon

Quadrant

Beta Quadrant

Class

M

Satellites

1

Hydrosphere

75%

Affiliation

Associate status with the Romulan Republic

Population

~750,000

Template:Planet


Prior to the collapse of the Star Empire of Rator and the Romulan Star Empire before it, Daloon IV was a sleepy world within the Empire's borders. A sizable population of a few hundred million for the most part have survived the ebb and flow of history over the centuries by simply being mostly forgettable in the grand scheme of things.

No critically important mineral resources, slightly above average agricultural output, respectable but not leading edge education facilities - all things that conspired to keep Daloon a worthy prize, but not at the forefront of anyone's strategic thinking. No senators of conquering heroes ever hailed from Daloon, nor particularly well-off families on the scale of those that pulled the strings of the Empire. Daloon was big enough to avoid serving the Empire, but not being enough to be served by the Empire.

Rulership of Daloon was handled by an Imperial Magistrate, appointed by the Senate with the recommendation of the outgoing magistrate and typically handled as 'business as usual'. The last three centuries saw the position of magistrate fall into the hands of a local patrician family, the L'rilt family, maintaining power through a careful mixture of well-managed government, grooming capable successors and seeing less-desirable heirs sent off to do their duty to the Empire and hopefully discover a life for themselves in the more metropolitan centres.

Fall of the Rator Empire

Current Poilitical Situation

Daloon IV has entered a brave new political era, free of the Star Empire of Romulus or Rator. With the recent ratification by the People's Assembly of the Founding Principals and Actions Declaration (FPAD), serving as the first of Daloon's principal governmental documents, Daloon IV has started the process of crafting its own governmental regime. The Declaration, while not a full constitution, was drafted to allow the newly formed government to form certain political offices and set the guidelines that are dictating the processes for follow-up documents.

Reaching an accord between two of the larger political groups, Daloon IV has adopted a co-governance model between the old magisterial family, elevated to the newly formed position of Princeps, and a popularly elected official who also carries the title of Princeps for a period of six local years (7.5 Standard Years). The latter is commonly referred to as the People's Princeps by Daloon's fledgling media services at this time. By the terms set in the FPAD, both Princeps are equal in rank and authority, with a veto from either enough to end a piece of legislation without a supermajority of the newly formed Senate to override. A veto from both requires a unanimous Senate vote followed by a majority plebiscite to overrule.

While the Principes form the Heads of State, the FPAD lays out provisions for a Head of Government to arise from the Senate. This position, the Secretary-General, is charged with the day-to-day running of the government and answers to the Principes in all matters currently.

Princeps People's Princeps Secretary-General
2400 - Present
  • Rel L'rilt
2400 - Present
  • Ritihe Faler
2400 - Present
  • Pamisa

While eschewing joining the Romulan Republic at this time, the largest and most stable of the interstellar powers nearby, Daloon has entered into a cautious close association agreement with the Republic. Republic vessels are free to visit and a small resupply station has been allowed to be constructed in orbit though construction has yet to begin. The number of visiting ships is also a contested point in Daloon-Republic relations while Daloon seeks to modernise the planetary defences that Starfleet brought online recently.

Daloon's own industrial and agricultural base does allow it some leeway in building a platform of influence amongst its neighbours, especially those still outside of the Republic. While more conservative groups may wish to focus purely on Daloon's own needs and wants, radical and forward-thinking elements of the government, including both Principes, are not blind to the possibility of 'building the peace' by helping out their neighbours in an effort to build a bubble around Daloon and perhaps make it a logical regional centre should Daloon ever join the Republic. At a minimum local stability and curtailing the rise of malcontents is a desired goal for Daloon's own security concerns.

With both Starfleet and Republic assistance, Daloon has purchased a number of small craft to assist in planetary defence and trade protection. The newly formed Daloon Guard incorporates elements of the planet's previous garrison and guard forces and is supplemented currently by advisors from both the Republic and Starfleet.


Ayer's Rock

Ayer's Rock - Monument Valley.jpg
Ayer's Rock
Information
Sector

Archanis Sector

Quadrant

Beta Quadrant

Class

M (marginal)

Satellites

2

Hydrosphere

68%

Affiliation

United Federation of Planets

Population

~750,000

Capital(s)

Landing

Template:Planet


Ayer's Rock is a marginally habitable M-class world on the Federation-Klingon border in the Archanis sector. Its proximity to the Klingon border and centuries of volatile relations with the Klingon Empire have worked consistently to keep the world of Ayer's Rock off of any lists for terraforming projects and intense migration, much to the satisfaction of the inhabitants of this world.

Settled by people wanting a more 'down to earth' existence, Ayer's Rock mostly eschews the trappings of modern technologies, its citizenry preferring to mostly stick with wind, water and muscle power for their day-to-day lives. What limited modern technology does exist on the world is primarily related to the limited healthcare system the singular subspace transceiver used to keep appraised of local interstellar matters that could impact life on Ayer's Rock.

Landing

The capital of Ayer's Rock is the township of Landing, named like so many other planetary capitals across the Federation for being the spot where the first colonists set down upon arriving at their chosen destination. Landing looks like it could be lifted out of any Wild West drama with its wooden buildings, dusty main street and the constant presence of horses as the primary means of conveyance. While considered to be the planetary capital, for most of the population spread around Ayer's Rock it is just as distant as the Federation is from their daily lives.


Starbase Kickass and Associated Shenanigans

Galaxyclass.png
USS Lollipop
General Information
Class & Type Galaxy-class
Affiliation Kickass Fleet
Status A good ship
Assignment
Role Imaginary
Key Personnel
Commanding Officer Commander William T Riker
Executive Officer Also Riker, because there are two of them
Template:Starship




Spacedockclass.png
Starbase Kickass
Information
Class

Spacedock

Affiliation

Starfleet, but only because their branding was already all over the place

Location
System The fun one, with all the parties going on, but you're not invited.
Sector Wouldn't you like to know
Assignment
Role

Spinning Top of Death

Personnel
Commanding Officer Depends on the day of the week really
Station Populations

The Eternal Rave!

Template:Starbase




Kickass Quadrant
Powers
Major powers
  • Starbase Kickass
  • Risa
  • Sisko's Creole Kitchen
Minor powers
  • United Federation of Wimps
  • Originally Space Russia, now Space Vikings
  • Space Roman Elves
  • The other Space Russia, but 90's Space Russia
  • Who let the Geico lizard run a star nation?
  • Fucking Gul Dukat, honestly
  • Space Karen
Points of interest
Sectors

Sector Kickass!

Places

Starbase Kickass

Template:Quadrant




Spacedockclass.png
Sector Kickass
Powers
Major powers
  • The Confederation of Kickass
  • Grandma
Minor powers
  • Those chumps we stole Starbase Kickass off of
  • Old Lady Higgins (she's got a mean left hook)
  • Some Swedish fetish group
Points of interest
Places
  • Starbase Kickass
  • Grandma's house
Template:Region