Difference between pages "User:McGig/Sandbox/Borg Collective Ships" and "Melkot"

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{{TOC limit|2}}{{quote|We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.|'''The Borg'''}}
{{icons|bfc}}{{Government
| name = Melkot
| image =
| species = Melkot
| homeworld = Unknown
| founded = Unknown
| warp = Unknown
| language =
| currency =
| government = Unknown
| leader =
| advancement =
| military = Unknown
}}
The '''Melkot''' are a xenophobic species and minor power with territory in the [[Alpha Quadrant]]. Historically xenophobic and deeply territorial, they have long jealously guarded their borders and resisted encroachment or even peaceful visitation by any outsiders. The [[Federation]] made a [[ma:Spectre of the Gun (episode)|fraught first contact in 2268]], with the USS ''Enterprise'' earning permission to enter Melkot space. Since then, relations between the Federation have been cordial at best, non-existent at worst. There are rarely interactions between the two powers; [[Starfleet]] ships may not approach or enter Melkot space without permission, and the Melkot have only communicated with the Federation in times of dire need for either side. In those times of necessity, however, contact has been possible, and the Melkot wary of engagement but open to discussion.


{{quote|You can't outrun them; you can't destroy them. If you damage them, the essence of what they are remains; they regenerate and keep coming. Eventually you will weaken, your reserves will be gone… They are relentless.|'''Q'''}}
== Melkot Species and Culture ==
The Melkot themselves are non-humanoid and powerful telepaths. They have bulbous bodies without limbs, which appear to float through unknown means, and have bright, round eyes. They are capable of projecting telepathic illusions that are indistinguishable from reality to the recipients, especially in non-telepaths. These illusions are so potent that experiencing injury and death can cause sufficient psychic trauma to hurt or even kill. Other telepathic species, such as Vulcans, have proven capable of resisting the illusions with varying degrees of success.


[[Borg|Borg Collective]] starships are some of the most imposing, feared vessels in the Milky Way galaxy. Borg ships are designed for functionality over style and are often stylized in basic geometric shapes. As part of their functionality, Borg vessels are largely decentralized. They have no distinct bridge or engineering section, and do not require living quarters; instead, the corridors of each Borg vessel are lined with Borg alcoves so that drones may effectively regenerate in sections where they work.  
The only confirmed survivors of a telepathic illusion intended to be lethal for the victim was the crew of the ''Enterprise'' in 2268. They were immersed in an illusion of the Old West and were expected to be killed in a gunfight. It is believed that the Melkot identified an experience, setting, or period that the crew associated with violence, where death would be an inevitable outcome. It was through resisting this expectation of violence, when Captain Kirk refused to kill an illusory opponent, that the Melkot became curious enough about humanity to make contact.


Each Borg vessel is controlled directly by the Hive Mind, allowing for quick response time and adaptation in combat. Additionally, Borg vessels have a high rate of regeneration which can make them effective in combat with over half of the vessel inoperable. In the end, each Borg vessel is designed for one purpose: the effective, swift, and overwhelming assimilation of other species to add to the perfection of the Borg Collective.
Little else is known about the Melkot people. The Federation highlight their xenophobia and territorialism, but also point to the fact that they were stirred by unexpected mercy from those they viewed as invaders. Starfleet presumes the Melkot border policies to be dictated by fear, and thus strives very hard to follow the example of mercy and compassion set by Kirk in all their dealings with them.


==Borg Probe==
== Border Defences ==
{{Specification
The Melkot leave warning buoys at the edge of their territory, which all communicate a message directing anyone approaching to leave. Those ignoring such warnings are treated harshly, with the Melkot demonstrating their xenophobic tendency to view such outsiders as 'aliens' or even 'disease'. Most ships which ignore the warnings meet a grim fate, the Melkot sentencing them to death. Either technological defences repel encroaching ships or, if possible, the Melkot kill the crews through their telepathic illusions.
| image = [[File:BorgProbe.jpg]]
| displayName = Borg Probe
| name = Borg Probe
| affiliation = [[Borg Collective]]
| operator = [[Borg Collective]]
| status = Active
| role = *Patrol ship
*Scout ship
| type = Scout ship
| precedingClass =
| succeedingClass =
| succeedingClass1 =
| succeedingClass2 =
| dateEntered =
| productionEnd =
| retired =
| expectedDuration =
| expectedRefit =
| timeResupply =
| crewComplement = 100 drones
| emergencyCap =
| civilians =
| populationCap =
| flightCrew =
| passengers =
| length = 360 meters
| width = 120 meters
| diameter =
| height = 100 meters
| decks =
| propulsionSystem = *Warp drive
*Transwarp drive
| cruiseSpeed =
| maxSpeed =
| emergencySpeed =
| energyWeapons = High yield plasma disruptor beams
| torpLaunchers = *1 fore launcher
| torpPayload =
| shields = Deflector shields
| dockingfacilities =
| shuttleBays =
| shuttles =
| runabouts =
| fighters =
| aux =
| msd =
| templatemode = nocats
}}The '''Borg Probe''' is one of the smallest vessels in the Borg fleet, primarily tasked as a long-range scouting vessel. The Probe is often assigned to scouting and intelligence gathering on low-resistance targets for potential assimilation and relaying that information back to the Collective. Due to the nature of their assignments, these vessels are also often the first ones encountered by unassimilated species. While a Probe is more than capable of engaging in the assimilation of any given pre-warp civilization, they will typically avoid confrontation with warp-capable civilizations while attempting to learn as much as they can before engaging in attacks on soft targets for final intelligence gathering before a '''Cube''' is tasked with assimilation.


===In Play===
Ships which need to approach Melkot space are advised to establish a communication link with a warning buoy, state their business and identify themselves as part of Starfleet, and await further contact. If no response is heard, no ship has permission to violate Melkot territory.
*Borg Probes are used by the Collective as scouts, in low-intensity conflicts or against pre-warp civilizations in lieu of larger vessels.
*Probes will avoid conflict whenever possible, but if forced to fight, will fight to the best of their ability, relaying all tactical knowledge to the Collective for as long as possible.
*Probes should not be underestimated. Given time they will adapt and become formidable foes to any starship.
{{clear}}


==Borg Sphere==
== In Play ==
{{Specification
| image = [[File:BorgSphere.jpg]]
| displayName = Borg Sphere
| name = Borg Sphere
| affiliation = [[Borg Collective]]
| operator = [[Borg Collective]]
| status = Rolling about
| role = *Long Range Tactical operations
*Scouting in force
| type = Long Range Tactical Vessel
| precedingClass =
| succeedingClass =
| succeedingClass1 =
| succeedingClass2 =
| dateEntered =
| productionEnd =
| retired =
| expectedDuration =
| expectedRefit =
| timeResupply =
| crewComplement = ~11,000 drones
| emergencyCap =
| civilians =
| populationCap =
| flightCrew =
| passengers =
| length =
| width =
| diameter = 600m
| height =
| decks =
| propulsionSystem = *Warp drive
*Transwarp drive
| cruiseSpeed =
| maxSpeed =
| emergencySpeed =
| energyWeapons = *Tractor beams
*Plasma beams
| torpLaunchers = *Torpedoes
| torpPayload =
| shields = *Deflector shields
*Ablative hull armour
| dockingfacilities =
| shuttleBays =
| shuttles =
| runabouts =
| fighters =
| aux =
| msd =
| templatemode = nocats
}}'''Borg Spheres''' are used by the Borg as a combined long-range tactical and scout vessel, able to defend itself without reinforcement from nearby Cubes and operating far from replenishment by themselves. They may also be used by some '''Cubes''' as a form of auxiliary vessel.


The exact role and niche these craft fill in the Borg fleet is oft debated and likely will never be completely resolved. They are clearly the next rung up from '''Probes''' on the ladder of escalation, followed immediately by '''Cubes'''.
* The Melkot are a deeply inhuman and unknowable species encountered in one episode of TOS, who are also deeply isolationist. This combination gives writers only limited storytelling opportunities with them, as it is inconceivable Starfleet would not leave them alone unless they had no other choice.
* With the right level of emergency or accident, Starfleet ships may still have encounters in or near Melkot space. It is up to the writer if the Melkot would accept any request for access, or how indulgent they would be of transgression, especially intentional. This might be an opportunity for intense and difficult diplomacy, or a story of a crew trying to survive an encounter with Melkot telepathic illusions such as those seen in TOS: Spectre of the Gun.
* Melkot telepathic illusions feel real to all but the most disciplined of minds or powerful of telepaths. If your crew is hit by one, it's entirely up to you how much Vulcans, Betazoid, or others are affected, or how much they can affect the illusion in turn. The Melkot are clearly very powerful, but it's up to you decide what's best for your story.


Engagement with a '''Sphere''' is not to be taken lightly. In 2378 a Federation task force of 27 ships engaged a single Sphere to little effect, victory only coming at the hands of the '''USS ''Voyager'' (NCC-74656)''' from within the vessel.
== External Information ==


===In Play===
* [[ma:Melkot|Melkot]] at Memory Alpha
*That's no moon!
*It's not a Death Star either
*Still pretty scary
{{clear}}
 
==Borg Cube==
{{Specification
| image = [[File:BorgCube.jpg]]
| displayName = Borg Cube
| name = Borg Cube
| affiliation = [[Borg Collective]]
| operator = [[Borg Collective]]
| status = Active
| role = *Planetary assimilation
*Medium to High Threat engagement
| type =
| precedingClass =
| succeedingClass =
| succeedingClass1 =
| succeedingClass2 =
| dateEntered =
| productionEnd =
| retired =
| expectedDuration =
| expectedRefit =
| timeResupply =
| crewComplement = ~64,000 to ~130,000 drones
| emergencyCap =
| civilians =
| populationCap =
| flightCrew =
| passengers =
| length = 3000m
| width = 3000m
| diameter =
| height = 3000m
| decks =
| propulsionSystem = *Warp drive
*Transwarp drive
| cruiseSpeed =
| maxSpeed =
| emergencySpeed =
| energyWeapons = *Cutting Beams
*Tractor Beams
*Plasma Beams
| torpLaunchers = *Magnetometric guided charge missiles
*Torpedoes
| torpPayload =
| shields = *Subspace Fields
*Electromagnetic field
*Force fields
*Adaptive shielding
| dockingfacilities =
| shuttleBays =
| shuttles =
| runabouts =
| fighters =
| aux =
| msd =
| templatemode = nocats
}}{{quote|At twenty-two hundred hours and twelve minutes, a distress signal was received at Starbase 157. The ''Lalo'' reported contact with an alien vessel described as "cube-shaped". The distress signal ended abruptly. She has not been heard from since.|'''Vice Admiral J.P. Hanson''', 2366}}
 
When most sentient lifeforms think of the Borg, the infamous '''Borg Cube''' will be one of, if not the first, things that come to mind. These terrifying engines of destruction are the Borg Collective's primary platform for force projection and assimilation. The top warp speed for a Borg Cube is still yet to be discovered as in every engagement the Borg have demonstrated an ability to always keep up if not outright outrun, their prey.
 
The combat capabilities of a Borg Cube are formidable enough that the Federation is lucky to have survived two single Cube assaults to date. After the disaster of the Battle of Wolf 359 the Federation began crash R&D and construction programs just to rebuild the loss of 39 starships and then to prepare for any future engagements. These preparations came to light in the Battle of Sector 001 wherein a second Cube engaged a Dominion War-era battlefleet and was still able to breach all of the Sol System defences before being destroyed in Earth orbit.
 
These vessels are equipped with a myriad of offensive and defensive technologies from numerous species that the Borg have assimilated. They are quick to adapt to weapon systems deployed by those resisting them and equally quick to adapt their weapons to bypass the best defences presented to them. Starfleet's own rotating modulation systems for phasers and shields are directly inspired by the Borg, but still fall short in a prolonged engagement.
 
Perhaps the most terrifying aspect of a Borg Cube however is it's sheer ability to absorb damage even when its defensive systems fail while maintaining peak combat efficiency. The second Cube to assault Earth was suffering from heavy damage with a faltering power grid while still handily destroying Starfleet vessels. This is due in part to their effective and adaptable defensive systems but also to their own regeneration capabilities that allow a ship to repair itself. While not as effective in combat, outside of combat this would allow a Cube in short order to return to full combat effectiveness quicker than any resistant force likely could. If a Borg Cube is retreating, it is merely to regenerate before returning promptly to finish the job.
 
If a Borg Cube is spotted, do not engage. Maintain distance as best as possible and report to Starfleet or the nearest allied power immediately. Do not pose a threat to the Collective and monitor the situation until such time as Starfleet Command comes up with a plan of action. If in doubt, break contact and retreat as best as possible. Utilise any and all evasive techniques to break sensor contact and vacate the area.
 
<!--When most people think of Borg starships, they think of this paperweight. It's a warp-capable, cutting beam-armed, torpedo-spewing, assimilation-capable, platonic solid geometry lesson and it's coming for you! The first time they came at the Federation they forgot to activate their VPN, letting a malicious hacker execute remote commands on their ship. The second time around they forgot to lock out a former employee's user account who used it for malicious purposes as well, identifying a weak spot in the particular cube.
 
Seriously, the Borg need better network security. They should get SurfShark with my discount code PuzzleGod20 for 20% off their first purchase, protecting up to 6 cubes at once!-->
 
===In Play===
*It's faster than you. Better armed than you. It won't stop. It took whole battlefleets just to slow one of these down the second time around and it still didn't work.
*Honk-honk! Coming through!
*It's the size of DS9 without the empty space and it will chase you! Are you afraid yet?
{{clear}}
 
==Borg Tactical Cube==
{{Specification
| image = [[File:BorgTacticalCube.jpg]]
| displayName = Borg Tactical Cube
| name = Borg Tactical Cube
| affiliation = [[Borg Collective]]
| operator = [[Borg Collective]]
| status = Active
| role = *Planetary Assimilation
*High Threat engagement
| type =
| precedingClass =
| succeedingClass =
| succeedingClass1 =
| succeedingClass2 =
| dateEntered =
| productionEnd =
| retired =
| expectedDuration =
| expectedRefit =
| timeResupply =
| crewComplement = ~64,000 to ~130,000 drones
| emergencyCap =
| civilians =
| populationCap =
| flightCrew =
| passengers =
| length = 3000m
| width = 3000m
| diameter =
| height = 3000m
| decks =
| propulsionSystem = *Warp drive
*Transwarp drive
| cruiseSpeed =
| maxSpeed =
| emergencySpeed =
| energyWeapons = *Cutting Beams
*Tractor Beams
*Plasma Beams
| torpLaunchers = *Torpedoes
| torpPayload =
| shields = *Subspace Fields
*Electromagnetic field
*Force fields
*Adaptive shielding
| dockingfacilities =
| shuttleBays =
| shuttles =
| runabouts =
| fighters =
| aux =
| msd =
| templatemode = nocats
}}{{quote|If the Continuum has told you once, they have told you a thousand times: '''DON'T PROVOKE THE BORG!!!'''|'''Q''', to Q Junior}}
While the Borg Cube is the Collective's solution to most problems, there tend to be problems where resistance from adversarial powers is remarkable or exceedingly persistent. The Collective has a solution for these situations - the '''Tactical Cube'''.
 
These behemoths are not quite as universally well-rounded as the standard Cube, specialising in the elimination of resistance to pave the way for follow-on Borg vessels. Their primary visual distinction is the large ablative armour plates adorning the exterior of the vessels. These plates can range in thickness across the hull and in some locations extend into the hull of cube, dividing the vessel up into sections in an effort to minimise the spread of internal damage and contain catastrophic hull breaches.
 
The full combat capabilities of a '''Tactical Cube''' are unknown at this time, but it is assumed to be sufficiently advanced enough beyond a standard '''Cube''' for the Borg to have invested time and material into their construction and maintenance. That all Cubes haven't been converted to Tactical Cubes must speak volumes for either their lack of versatility, complexity in construction or consumption of limited resources in construction that is limiting their numbers at this time.
 
===In Play===
*The Borg took the standard Cube and made it scarier. How? Who told them they needed to make a Cube scarier?
*You better have a fancy plan just to run away from one of these things. Fighting one just isn't an option.
*No, seriously, don't fight it. You'll just teach them all our good fighting moves we rely on for kicking the smaller ships around.
{{clear}}
 
==Borg Diamond==
{{Specification
| image = [[File:BorgDiamond.jpg]]
| displayName = Borg Diamond
| name = Borg Diamond
| affiliation = [[Borg Collective]]
| operator = [[Borg Collective]]
| status = Active
| role = *Large-scale local-area coordination
| type = *Command and control vessel
| precedingClass =
| succeedingClass =
| succeedingClass1 =
| succeedingClass2 =
| dateEntered =
| productionEnd =
| retired =
| expectedDuration =
| expectedRefit =
| timeResupply =
| crewComplement =
| emergencyCap =
| civilians =
| populationCap =
| flightCrew =
| passengers =
| length =
| width =
| diameter = 700m
| height =
| decks =
| propulsionSystem = *Warp Drive
*Transwarp drive
| cruiseSpeed =
| maxSpeed =
| emergencySpeed =
| energyWeapons = *Plasma beams
| torpLaunchers = *Torpedo launchers
| torpPayload =
| shields = *Deflector Shields
| dockingfacilities =
| shuttleBays =
| shuttles =
| runabouts =
| fighters =
| aux =
| msd =
| templatemode = nocats
}}The '''Borg Diamond''', also known as the '''octahedron''', is a purpose-constructed vessel for the Collective, outside of their normal operating modalities. The vessel operates as a command and control vessel during campaigns against powerful or resilient enemies requiring a more focused resolution pathway and minimised subspace latency for adaptation and engagement approach dynamism. It is suspected that the vessel acts as some form of long-range, high-bandwidtch communication platform to the nearest Unicomplex, then repeats to nearby vessels which lack such inbuilt capabilities themselves.
 
If a Borg Diamond is operating in the area, it is a clear sign the sector is of importance to the Collective and other forces are nearby. Do not engage. Do not conduct further scans. Disengage and report all findings to Starfleet or the nearest allied power immediately.
 
===In Play===
*These are high-priority Borg assets and will not be operating alone or unprotected. Expect heavy resistance just attempting to get near one to positively identify it.
*While capable of combat themselves, these vessels will prioritise retreating to the nearest combat-capable Collective vessel if required in order to let more capable and deadly assets deal with the abnormally resistant target.
{{clear}}

Revision as of 14:08, 21 March 2024

This article is official Bravo Fleet canon.








Melkot
Basic Information
Major Species

Melkot

Homeworld(s)

Unknown

Founded

Unknown

Warp Capable

Unknown

Political Information
Governance Type

Unknown

Military Branches

Unknown

Template:Government

The Melkot are a xenophobic species and minor power with territory in the Alpha Quadrant. Historically xenophobic and deeply territorial, they have long jealously guarded their borders and resisted encroachment or even peaceful visitation by any outsiders. The Federation made a fraught first contact in 2268, with the USS Enterprise earning permission to enter Melkot space. Since then, relations between the Federation have been cordial at best, non-existent at worst. There are rarely interactions between the two powers; Starfleet ships may not approach or enter Melkot space without permission, and the Melkot have only communicated with the Federation in times of dire need for either side. In those times of necessity, however, contact has been possible, and the Melkot wary of engagement but open to discussion.

Melkot Species and Culture

The Melkot themselves are non-humanoid and powerful telepaths. They have bulbous bodies without limbs, which appear to float through unknown means, and have bright, round eyes. They are capable of projecting telepathic illusions that are indistinguishable from reality to the recipients, especially in non-telepaths. These illusions are so potent that experiencing injury and death can cause sufficient psychic trauma to hurt or even kill. Other telepathic species, such as Vulcans, have proven capable of resisting the illusions with varying degrees of success.

The only confirmed survivors of a telepathic illusion intended to be lethal for the victim was the crew of the Enterprise in 2268. They were immersed in an illusion of the Old West and were expected to be killed in a gunfight. It is believed that the Melkot identified an experience, setting, or period that the crew associated with violence, where death would be an inevitable outcome. It was through resisting this expectation of violence, when Captain Kirk refused to kill an illusory opponent, that the Melkot became curious enough about humanity to make contact.

Little else is known about the Melkot people. The Federation highlight their xenophobia and territorialism, but also point to the fact that they were stirred by unexpected mercy from those they viewed as invaders. Starfleet presumes the Melkot border policies to be dictated by fear, and thus strives very hard to follow the example of mercy and compassion set by Kirk in all their dealings with them.

Border Defences

The Melkot leave warning buoys at the edge of their territory, which all communicate a message directing anyone approaching to leave. Those ignoring such warnings are treated harshly, with the Melkot demonstrating their xenophobic tendency to view such outsiders as 'aliens' or even 'disease'. Most ships which ignore the warnings meet a grim fate, the Melkot sentencing them to death. Either technological defences repel encroaching ships or, if possible, the Melkot kill the crews through their telepathic illusions.

Ships which need to approach Melkot space are advised to establish a communication link with a warning buoy, state their business and identify themselves as part of Starfleet, and await further contact. If no response is heard, no ship has permission to violate Melkot territory.

In Play

  • The Melkot are a deeply inhuman and unknowable species encountered in one episode of TOS, who are also deeply isolationist. This combination gives writers only limited storytelling opportunities with them, as it is inconceivable Starfleet would not leave them alone unless they had no other choice.
  • With the right level of emergency or accident, Starfleet ships may still have encounters in or near Melkot space. It is up to the writer if the Melkot would accept any request for access, or how indulgent they would be of transgression, especially intentional. This might be an opportunity for intense and difficult diplomacy, or a story of a crew trying to survive an encounter with Melkot telepathic illusions such as those seen in TOS: Spectre of the Gun.
  • Melkot telepathic illusions feel real to all but the most disciplined of minds or powerful of telepaths. If your crew is hit by one, it's entirely up to you how much Vulcans, Betazoid, or others are affected, or how much they can affect the illusion in turn. The Melkot are clearly very powerful, but it's up to you decide what's best for your story.

External Information