Difference between pages "Overwatch Station" and "Melkot"

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{{Starbase
{{icons|bfc}}{{Government
| name = Overwatch Station
| name = Melkot
| image = [[File:OverwatchStation.png]]
| image =  
| registry = DS-404
| species = Melkot
| class = [[Jupiter Class|''Jupiter''-class research station]]
| homeworld = Unknown
| affiliation = *[[United Federation of Planets]]
| founded = Unknown
*[[Starfleet]]
| warp = Unknown
*[[Fourth Fleet]]
| language =  
| status = Active
| currency =  
| commissioned = 2400
| government = Unknown
| decommissioned =  
| leader =  
| destroyed =  
| advancement =  
| system = Zeta Asteropes
| military = Unknown
| sector =
}}
| region =  
The '''Melkot''' are a xenophobic species and minor power with territory in the [[Alpha Quadrant]]. Historically xenophobic and deeply territorial, they have long jealously guarded their borders and resisted encroachment or even peaceful visitation by any outsiders. The [[Federation]] made a [[ma:Spectre of the Gun (episode)|fraught first contact in 2268]], with the USS ''Enterprise'' earning permission to enter Melkot space. Since then, relations between the Federation have been cordial at best, non-existent at worst. There are rarely interactions between the two powers; [[Starfleet]] ships may not approach or enter Melkot space without permission, and the Melkot have only communicated with the Federation in times of dire need for either side. In those times of necessity, however, contact has been possible, and the Melkot wary of engagement but open to discussion.
| quadrant = [[Beta Quadrant]]
| role = *Research Facility
*Subspace Telescope Array
| unit = Task Force 93
| taskforce =
| taskgroup =
| squadron = Saratoga Squadron
| co =
| xo =
| crew = 500 Starfleet
| dedication = [[File:OverwatchPatch.png]]
}}'''Deep Space 404''', code-named '''Overwatch Station''', is a Federation [[Jupiter Class|''Jupiter''-class research station]] located on the extreme spinward edge of Federation space coreward of the [[Romulan Free State]] and near the [[Talvath Cluster]]. Operating under the auspices of Starfleet Stellar Cartography, this station is the control facility for the Daren Subspace Radio Telescope Array, currently being built by the Starfleet Corps of Engineers to study the Talvath Cluster. This all-Starfleet facility orbits New Java (Zeta Asteropes IIIA), an uninhabited O-class moon being considered for possible Cetacean colonization which, in turn, orbits Cyclops, a class-J gas giant with a circular eternal storm at the equator. The station’s presence, though well within Federation space, is a point of contention between the Federation and the Romulan Free State, as the Tal’Shiar believe the subspace telescope could easily be used to spy on Romulan worlds.  


== Facilities ==
== Melkot Species and Culture ==
The Melkot themselves are non-humanoid and powerful telepaths. They have bulbous bodies without limbs, which appear to float through unknown means, and have bright, round eyes. They are capable of projecting telepathic illusions that are indistinguishable from reality to the recipients, especially in non-telepaths. These illusions are so potent that experiencing injury and death can cause sufficient psychic trauma to hurt or even kill. Other telepathic species, such as Vulcans, have proven capable of resisting the illusions with varying degrees of success.


=== Overwatch Station ===
The only confirmed survivors of a telepathic illusion intended to be lethal for the victim was the crew of the ''Enterprise'' in 2268. They were immersed in an illusion of the Old West and were expected to be killed in a gunfight. It is believed that the Melkot identified an experience, setting, or period that the crew associated with violence, where death would be an inevitable outcome. It was through resisting this expectation of violence, when Captain Kirk refused to kill an illusory opponent, that the Melkot became curious enough about humanity to make contact.
Overwatch Station itself is a standard two-stack Jupiter-class research station equipped with sufficient habitation space for the engineers constructing the Daren Array and for the scientists studying the Talvath Cluster and the oceans of New Java. It sits just inside New Java’s unusually powerful magnetic field, which shields it from the intense radiation generated by the gas giant. This position makes it impossible to approach the station from outside the system without raised shields and it was chosen specifically to hamper the ability of cloaked Romulan vessels to reach the station. The station itself is also equipped with powerful shields, but it is not armed. Overwatch Station was towed into position in segments and came online in early 2400.


==== Layout ====
Little else is known about the Melkot people. The Federation highlight their xenophobia and territorialism, but also point to the fact that they were stirred by unexpected mercy from those they viewed as invaders. Starfleet presumes the Melkot border policies to be dictated by fear, and thus strives very hard to follow the example of mercy and compassion set by Kirk in all their dealings with them.
Functions are highly localized within Overwatch Station, as each of the six saucers is dedicated to a particular function or department. Navigation within the station is accomplished through a simple letter-number scheme, with one stack consisting of saucers Alpha-1 through Alpha-3 and the other stack consisting of Beta-1 through Beta-3. The three interconnecting bridges are also numbered. Both stacks have a lower utility module above a combination reactor and fuel spire, Alpha-4 and Beta-4. Engineering control is centralized on interconnecting Bridge 2, with two small modules connected to the station's prominent energy collection and communication arrays.
{| class="wikitable"
|+Overwatch Station Saucer Functions
!Stack Alpha
!Stack Beta
|-
|'''A1: General Operations'''
* Station Operations
* Security
* Senior Officers' Quarters
* Main Infirmary
|'''B1: Telescope Operations'''
* Telescope Array Control Center
* Space Sciences Division
* Senior Scientists' Quarters
|-
|'''A2: Habitat'''
* Crew Quarters
* Aboretum
|'''B2: Habitat'''
* Crew Quarters
* Arboretum
|-
|'''A3: Planetary Studies'''
* Planetary Sciences Division
* Cetacean Operations
|'''B3: General Science'''
* General Science Labs
* Cargo Bays
|}


=== Daren Subspace Radio Telescope Array ===
== Border Defences ==
[[File:DarenArraySeal.png|alt=The seal for the Daren Subspace Telescope Array project.|thumb|The seal for the Daren Subspace Telescope Array project.]]
The Melkot leave warning buoys at the edge of their territory, which all communicate a message directing anyone approaching to leave. Those ignoring such warnings are treated harshly, with the Melkot demonstrating their xenophobic tendency to view such outsiders as 'aliens' or even 'disease'. Most ships which ignore the warnings meet a grim fate, the Melkot sentencing them to death. Either technological defences repel encroaching ships or, if possible, the Melkot kill the crews through their telepathic illusions.
Construction on the Daren Subspace Radio Telescope Array (“the Daren Array”) began in 2400 and is projected to last through 2405. It is intended to collect information about the Talvath Cluster. The array is approximately 20% complete and is already beginning to collect data. Similar to the Argus Array in basic function, the Daren Array takes advantage of unique subspace properties in the Zeta Asteropes system to enhance its total overall resolution. The array is in polar stationary orbit “above” Cyclops and maintains its control linkage to Overwatch Station through a network of small satellites which keep themselves in position for line-of-sight transmissions between the two structures. The station is fully automated.


== Zeta Asteropes System ==
Ships which need to approach Melkot space are advised to establish a communication link with a warning buoy, state their business and identify themselves as part of Starfleet, and await further contact. If no response is heard, no ship has permission to violate Melkot territory.
The Zeta Asteropes system consists of a G-type yellow star and three planets. Zeta Asteropes I and II are molten terrestrial worlds orbiting at .1 and .2 AUs respectively. Zeta Asteropes III, nicknamed Cyclops, is a large class-J gas giant with several dozen moons. The largest of these moons, Zeta Asteropes IIIA, is nicknamed New Java and is an uninhabited but life-sustaining class-O ocean world. Starfleet and the Federation are evaluating this world’s potential for colonization by Cetaceans and other aquatic species, as it is less than 1% land by area. Overwatch regularly sends away teams to the planet to collect samples and an entire saucer of the station is devoted to studying the moon.


== Support Craft ==
== In Play ==
[[File:NewAtlanticRunabout2.jpg|thumb|The ''Oceanus Procellarum'' on an away mission to a frozen moon orbiting Cyclops further away than New Java.]]
Overwatch Station has a complement of six [[New Atlantic Class|''New Atlantic''-class runabouts]] assigned to the station on a permanent basis. All six of these craft are named for lunar maria (a.k.a lunar seas) from Earth's moon. They are the station's primary line of defense and enhance its scientific capabilities. Two of them are used on a regular basis for long-distance missions to help calibrate the Daren Subspace Telescope Array. The crew commonly refer to them by the equivalent Federation Standard word.


* USS ''Mare Cognitum'' — "The Knowledge" — Research
* The Melkot are a deeply inhuman and unknowable species encountered in one episode of TOS, who are also deeply isolationist. This combination gives writers only limited storytelling opportunities with them, as it is inconceivable Starfleet would not leave them alone unless they had no other choice.
* USS ''Mare Imbrium'' — "The Fire" — Patrol
* With the right level of emergency or accident, Starfleet ships may still have encounters in or near Melkot space. It is up to the writer if the Melkot would accept any request for access, or how indulgent they would be of transgression, especially intentional. This might be an opportunity for intense and difficult diplomacy, or a story of a crew trying to survive an encounter with Melkot telepathic illusions such as those seen in TOS: Spectre of the Gun.
* USS ''Mare Insularum'' — "The Islands" — Patrol
* Melkot telepathic illusions feel real to all but the most disciplined of minds or powerful of telepaths. If your crew is hit by one, it's entirely up to you how much Vulcans, Betazoid, or others are affected, or how much they can affect the illusion in turn. The Melkot are clearly very powerful, but it's up to you decide what's best for your story.
* USS ''Mare Serenitatis'' — "The Serenity" — Telescope Calibration
* USS ''Mare Tranquillitatis'' — "The Tranquility" — Telescope Calibration
* USS ''Oceanus Procellarum'' — "The Storms" — General Purpose


== Attached Ship ==
== External Information ==


The [[USS Dyson|USS ''Dyson'']] is a [[Edison Class|''Edison''-class]] that has been attached to Overwatch Station to safeguard the station.
* [[ma:Melkot|Melkot]] at Memory Alpha
 
==Notable Crew==
===Commanding Officers===
*[https://bravofleet.com/command/68681 2400 - 2401] : [[bfms_char:35454|Captain Iro Rakan]]
*[https://bravofleet.com/command/89802 2401 - Present] : [[bfms_char:89806|Captain Serel Nal]]
 
== In-Play ==
 
* ''Overwatch'' Station is a flag station command assigned to [[bfms_user:10|Commodore Imya Jori]], but members may feature it in their stories in accordance with [[Command_Policy#4_-_Flag_Stations|Section 4 of the Command Policy]].

Revision as of 14:08, 21 March 2024

This article is official Bravo Fleet canon.








Melkot
Basic Information
Major Species

Melkot

Homeworld(s)

Unknown

Founded

Unknown

Warp Capable

Unknown

Political Information
Governance Type

Unknown

Military Branches

Unknown

Template:Government

The Melkot are a xenophobic species and minor power with territory in the Alpha Quadrant. Historically xenophobic and deeply territorial, they have long jealously guarded their borders and resisted encroachment or even peaceful visitation by any outsiders. The Federation made a fraught first contact in 2268, with the USS Enterprise earning permission to enter Melkot space. Since then, relations between the Federation have been cordial at best, non-existent at worst. There are rarely interactions between the two powers; Starfleet ships may not approach or enter Melkot space without permission, and the Melkot have only communicated with the Federation in times of dire need for either side. In those times of necessity, however, contact has been possible, and the Melkot wary of engagement but open to discussion.

Melkot Species and Culture

The Melkot themselves are non-humanoid and powerful telepaths. They have bulbous bodies without limbs, which appear to float through unknown means, and have bright, round eyes. They are capable of projecting telepathic illusions that are indistinguishable from reality to the recipients, especially in non-telepaths. These illusions are so potent that experiencing injury and death can cause sufficient psychic trauma to hurt or even kill. Other telepathic species, such as Vulcans, have proven capable of resisting the illusions with varying degrees of success.

The only confirmed survivors of a telepathic illusion intended to be lethal for the victim was the crew of the Enterprise in 2268. They were immersed in an illusion of the Old West and were expected to be killed in a gunfight. It is believed that the Melkot identified an experience, setting, or period that the crew associated with violence, where death would be an inevitable outcome. It was through resisting this expectation of violence, when Captain Kirk refused to kill an illusory opponent, that the Melkot became curious enough about humanity to make contact.

Little else is known about the Melkot people. The Federation highlight their xenophobia and territorialism, but also point to the fact that they were stirred by unexpected mercy from those they viewed as invaders. Starfleet presumes the Melkot border policies to be dictated by fear, and thus strives very hard to follow the example of mercy and compassion set by Kirk in all their dealings with them.

Border Defences

The Melkot leave warning buoys at the edge of their territory, which all communicate a message directing anyone approaching to leave. Those ignoring such warnings are treated harshly, with the Melkot demonstrating their xenophobic tendency to view such outsiders as 'aliens' or even 'disease'. Most ships which ignore the warnings meet a grim fate, the Melkot sentencing them to death. Either technological defences repel encroaching ships or, if possible, the Melkot kill the crews through their telepathic illusions.

Ships which need to approach Melkot space are advised to establish a communication link with a warning buoy, state their business and identify themselves as part of Starfleet, and await further contact. If no response is heard, no ship has permission to violate Melkot territory.

In Play

  • The Melkot are a deeply inhuman and unknowable species encountered in one episode of TOS, who are also deeply isolationist. This combination gives writers only limited storytelling opportunities with them, as it is inconceivable Starfleet would not leave them alone unless they had no other choice.
  • With the right level of emergency or accident, Starfleet ships may still have encounters in or near Melkot space. It is up to the writer if the Melkot would accept any request for access, or how indulgent they would be of transgression, especially intentional. This might be an opportunity for intense and difficult diplomacy, or a story of a crew trying to survive an encounter with Melkot telepathic illusions such as those seen in TOS: Spectre of the Gun.
  • Melkot telepathic illusions feel real to all but the most disciplined of minds or powerful of telepaths. If your crew is hit by one, it's entirely up to you how much Vulcans, Betazoid, or others are affected, or how much they can affect the illusion in turn. The Melkot are clearly very powerful, but it's up to you decide what's best for your story.

External Information