Difference between pages "Challenger Squadron" and "Melkot"

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{{Squadron|name=Challenger Squadron|unit=Fourth Fleet Operations|flagship=[[USS Challenger | USS ''Challenger'']]|co=[[bfms_char:30476| FCAPT Thomas Forrester]]|xo=[[bfms_char:82982| Captain Sofia Vestri]]|quadrant=Gamma Quadrant|mission=Deep Space Exploration}}
{{icons|bfc}}{{Government
| name = Melkot
| image =
| species = Melkot
| homeworld = Unknown
| founded = Unknown
| warp = Unknown
| language =  
| currency =
| government = Unknown
| leader =
| advancement =
| military = Unknown
}}
The '''Melkot''' are a xenophobic species and minor power with territory in the [[Alpha Quadrant]]. Historically xenophobic and deeply territorial, they have long jealously guarded their borders and resisted encroachment or even peaceful visitation by any outsiders. The [[Federation]] made a [[ma:Spectre of the Gun (episode)|fraught first contact in 2268]], with the USS ''Enterprise'' earning permission to enter Melkot space. Since then, relations between the Federation have been cordial at best, non-existent at worst. There are rarely interactions between the two powers; [[Starfleet]] ships may not approach or enter Melkot space without permission, and the Melkot have only communicated with the Federation in times of dire need for either side. In those times of necessity, however, contact has been possible, and the Melkot wary of engagement but open to discussion.


'''Challenger Squadron''' is a formation commanded by [[bfms_char:30476/|Fleet Captain Thomas Forrester]] operating within [[Fourth Fleet Operations]]. Challenger Squadron's early history is marked by bureaucratic indecision and upheaval, but after spending the Frontier Day celebrations at Coltar IV, Challenger Squadron was finally dispatched on the mission for which it was formed; exploration of formerly [[Dominion]] occupied territories in the [[Gamma Quadrant]].
== Melkot Species and Culture ==
The Melkot themselves are non-humanoid and powerful telepaths. They have bulbous bodies without limbs, which appear to float through unknown means, and have bright, round eyes. They are capable of projecting telepathic illusions that are indistinguishable from reality to the recipients, especially in non-telepaths. These illusions are so potent that experiencing injury and death can cause sufficient psychic trauma to hurt or even kill. Other telepathic species, such as Vulcans, have proven capable of resisting the illusions with varying degrees of success.


== History ==
The only confirmed survivors of a telepathic illusion intended to be lethal for the victim was the crew of the ''Enterprise'' in 2268. They were immersed in an illusion of the Old West and were expected to be killed in a gunfight. It is believed that the Melkot identified an experience, setting, or period that the crew associated with violence, where death would be an inevitable outcome. It was through resisting this expectation of violence, when Captain Kirk refused to kill an illusory opponent, that the Melkot became curious enough about humanity to make contact.


=== Fourth Fleet Operations (2401 - Present) ===
Little else is known about the Melkot people. The Federation highlight their xenophobia and territorialism, but also point to the fact that they were stirred by unexpected mercy from those they viewed as invaders. Starfleet presumes the Melkot border policies to be dictated by fear, and thus strives very hard to follow the example of mercy and compassion set by Kirk in all their dealings with them.
Challenger Squadron was formed in January 2401 with the [[Odyssey Class|''Odyssey''-class heavy explorer]] [[USS Challenger|USS ''Challenger'']] as the core. The [[USS Inverness|USS ''Inverness'']], an [[Excelsior II Class|''Excelsior II''-class heavy cruiser]], and the [[USS Higgs|USS ''Higgs'']]'','' a ''[[Nova Class|Nova]]''[[Nova Class|-class surveyor]], were also assigned to the Squadron.


The original plan for Challenger Squadron was to travel to the Gamma Quadrant where it would begin to explore areas that had recently opened up to Starfleet due to the withdrawal of the [[Dominion]] in the previous decade. However, their departure was almost immediately delayed for a week while [[Fourth Fleet Command]] argued with Starfleet Command. The departure date slipped further before the mission was put on hold indefinitely.
== Border Defences ==
The Melkot leave warning buoys at the edge of their territory, which all communicate a message directing anyone approaching to leave. Those ignoring such warnings are treated harshly, with the Melkot demonstrating their xenophobic tendency to view such outsiders as 'aliens' or even 'disease'. Most ships which ignore the warnings meet a grim fate, the Melkot sentencing them to death. Either technological defences repel encroaching ships or, if possible, the Melkot kill the crews through their telepathic illusions.


With the Squadron's mission scrubbed, the ''Inverness'' was removed and reassigned to operations along the Federation/Cardassian border, while the Challenger was assigned to various diplomatic tasks and the ''Higgs'' focused on operations within the Paulson Nebula. Challenger Squadron was dispatched to the [[Deneb Sector]] in March 2401 following reports of attacks by a [[The Lost Fleet|Dominion fleet]] thought lost in the Bajoran Wormhole a quarter of a century earlier. The ''Challenger'' assisted in the evacuation and defence of a small colony near the Federation/Breen border and the ''Higgs'' was assigned to transport parts and engineers to Galadkail Minor. During it's journey, the ''Higgs'' was intercepted by a trio of Jem'Hadar fighters. While they were able to fend off the attack, it came with a heavy price; the death of the ''Higgs''<nowiki/>' Captain, [[bfms_char:68762/|Anastasia Matheson]]. Later, Challenger Squadron would be present at the [[The Lost Fleet|Battle of Farpoint]], which saw the remnants of the Dominion Fleet defeated.
Ships which need to approach Melkot space are advised to establish a communication link with a warning buoy, state their business and identify themselves as part of Starfleet, and await further contact. If no response is heard, no ship has permission to violate Melkot territory.


Due to the damage sustained during the Deneb Campaign, the ''Higgs'' would have to spend the next few months undergoing repairs. Fourth Fleet Command replaced her with the [[Intrepid Class|''Intrepid''-class]] [[USS Toronto|USS ''Toronto'']] while at the same time adding the [[Rhode Island Class|''Rhode Island''-class]] [[USS Endurance|USS ''Endurance'']] to the Squadron in preparation for them to finally embark on their mission to the Gamma Quadrant. Only one thing stood between Challenger Squadron and the Gamma Quadrant; the Frontier Day celebrations at Coltar IV, which Fleet Captain Forrester had promised the colony's Governor.
== In Play ==


== Leadership ==
* The Melkot are a deeply inhuman and unknowable species encountered in one episode of TOS, who are also deeply isolationist. This combination gives writers only limited storytelling opportunities with them, as it is inconceivable Starfleet would not leave them alone unless they had no other choice.
* With the right level of emergency or accident, Starfleet ships may still have encounters in or near Melkot space. It is up to the writer if the Melkot would accept any request for access, or how indulgent they would be of transgression, especially intentional. This might be an opportunity for intense and difficult diplomacy, or a story of a crew trying to survive an encounter with Melkot telepathic illusions such as those seen in TOS: Spectre of the Gun.
* Melkot telepathic illusions feel real to all but the most disciplined of minds or powerful of telepaths. If your crew is hit by one, it's entirely up to you how much Vulcans, Betazoid, or others are affected, or how much they can affect the illusion in turn. The Melkot are clearly very powerful, but it's up to you decide what's best for your story.


=== 2401 - 2401 ===
== External Information ==


* [[bfms_char:30476/|Fleet Captain Thomas Forrester]] - Commander
* [[ma:Melkot|Melkot]] at Memory Alpha
* [[bfms_char:69212/|Captain Everett Ashford]] - Deputy Commander
 
=== 2401 - 2401 ===
 
* [[bfms_char:30476/|Fleet Captain Thomas Forrester]] - Commander
* [[bfms_char:68762/|Captain Anastasia Matheson]] - Deputy Commander
 
=== 2401 - Present ===
 
* [[bfms_char:30476/|Fleet Captain Thomas Forrester]] - Commander
* [[bfms_char:82982/|Captain Sofia Vestri]] - Deputy Commander
 
== Current Composition ==
* [[Fogg Station]] - [[Jupiter Class|''Jupiter''-class station]] - Fogg Station is the headquarters for Challenger Squadron and home of the Joint Terraforming Project, a venture between the Federation and the Cardassian Union to terraform the Class N planet Naroli II, in the former Demilitarised Zone.
* [[USS Challenger|USS ''Challenger'']] ''- [[Odyssey Class|Odyssey]]''[[Odyssey Class|-class heavy explorer]] - ''Challenger'' is the flagship, tasked with the bulk of the diplomatic work the squadron will take on. For this reason it's diplomatic detachment has recently been beefed up under the command of [[bfms_char:38696/|Commander Matthias Bentley]]. With it's extensive medical facilities, the ''Challenger'' also provides medical and counselling support to the rest of the squadron. In addition to commanding Challenger Squadron, [[bfms_char:30476/|Fleet Captain Forrester]] has also commanded the ''Challenger'' herself since January 2401.
**[[USS Cernan|USS ''Cernan'']] - [[Aquarius Class|''Aquarius''-class escort]] - Embarked on the newly constructed USS ''Challenger'', the USS ''Cernan'' supports the work of her mothership and allowed for greater flexibility both in combat and in the flagship's scientific endeavours.
* [[USS Toronto|USS ''Toronto'']] - [[Intrepid Class|''Intrepid''-class light explorer]] - The Toronto's role within the Squadron leans into her scientific abilities, acting as the Squadron's science vessel. [[bfms_char:82982/|Captain Sofia Vestri]] is a career science officer and is the perfect choice to lead the ''Toronto'' and her crew on their exploration of the Gamma Quadrant. Captain Vestri is also the Squadron's Deputy Commander.
* [[USS Endurance|USS ''Endurance'']] - [[Rhode Island Class|''Rhode Island''-class scout]] - Thanks to her advanced sensors and tactical abilities, the ''Endurance'' has been assigned to act as Challenger Squadron's scout with a focus on tactical analysis of the regions of the Gamma Quadrant that have until recently been under Dominion occupation. [[bfms_char:76529/|Commander Theodore Dalton]] has recently been assigned to command the ''Endurance'', following the retirement of her previous commander, Captain Nikita Antonov.
 
== Former Components ==
 
* [[USS Inverness|USS ''Inverness'']] - [[Excelsior II Class|''Excelsior II-''class heavy cruiser]] - The ''Inverness'' was due to act as the Squadron's logistical support, providing a regular link between the Gamma Quadrant based Squadron and the Alpha Quadrant. Captain Everett Ashford commanded the ''Inverness'' until 2401.
* [[USS Higgs|USS ''Higgs'']] - [[Nova Class|''Nova-''class surveyor]] - The primary role of the ''Higgs'' was to be undertaking long term, in-depth surveys of the star systems in the Gamma Quadrant. Sadly due to bureaucratic infighting and the actions of the Dominion's Lost Fleet, it would never get to fulfil that mission. [[bfms_char:68762/|Captain Anastasia Matheson]] commanded the ''Higgs'' between December 2400 until her death in March 2401.

Revision as of 14:08, 21 March 2024

This article is official Bravo Fleet canon.








Melkot
Basic Information
Major Species

Melkot

Homeworld(s)

Unknown

Founded

Unknown

Warp Capable

Unknown

Political Information
Governance Type

Unknown

Military Branches

Unknown

Template:Government

The Melkot are a xenophobic species and minor power with territory in the Alpha Quadrant. Historically xenophobic and deeply territorial, they have long jealously guarded their borders and resisted encroachment or even peaceful visitation by any outsiders. The Federation made a fraught first contact in 2268, with the USS Enterprise earning permission to enter Melkot space. Since then, relations between the Federation have been cordial at best, non-existent at worst. There are rarely interactions between the two powers; Starfleet ships may not approach or enter Melkot space without permission, and the Melkot have only communicated with the Federation in times of dire need for either side. In those times of necessity, however, contact has been possible, and the Melkot wary of engagement but open to discussion.

Melkot Species and Culture

The Melkot themselves are non-humanoid and powerful telepaths. They have bulbous bodies without limbs, which appear to float through unknown means, and have bright, round eyes. They are capable of projecting telepathic illusions that are indistinguishable from reality to the recipients, especially in non-telepaths. These illusions are so potent that experiencing injury and death can cause sufficient psychic trauma to hurt or even kill. Other telepathic species, such as Vulcans, have proven capable of resisting the illusions with varying degrees of success.

The only confirmed survivors of a telepathic illusion intended to be lethal for the victim was the crew of the Enterprise in 2268. They were immersed in an illusion of the Old West and were expected to be killed in a gunfight. It is believed that the Melkot identified an experience, setting, or period that the crew associated with violence, where death would be an inevitable outcome. It was through resisting this expectation of violence, when Captain Kirk refused to kill an illusory opponent, that the Melkot became curious enough about humanity to make contact.

Little else is known about the Melkot people. The Federation highlight their xenophobia and territorialism, but also point to the fact that they were stirred by unexpected mercy from those they viewed as invaders. Starfleet presumes the Melkot border policies to be dictated by fear, and thus strives very hard to follow the example of mercy and compassion set by Kirk in all their dealings with them.

Border Defences

The Melkot leave warning buoys at the edge of their territory, which all communicate a message directing anyone approaching to leave. Those ignoring such warnings are treated harshly, with the Melkot demonstrating their xenophobic tendency to view such outsiders as 'aliens' or even 'disease'. Most ships which ignore the warnings meet a grim fate, the Melkot sentencing them to death. Either technological defences repel encroaching ships or, if possible, the Melkot kill the crews through their telepathic illusions.

Ships which need to approach Melkot space are advised to establish a communication link with a warning buoy, state their business and identify themselves as part of Starfleet, and await further contact. If no response is heard, no ship has permission to violate Melkot territory.

In Play

  • The Melkot are a deeply inhuman and unknowable species encountered in one episode of TOS, who are also deeply isolationist. This combination gives writers only limited storytelling opportunities with them, as it is inconceivable Starfleet would not leave them alone unless they had no other choice.
  • With the right level of emergency or accident, Starfleet ships may still have encounters in or near Melkot space. It is up to the writer if the Melkot would accept any request for access, or how indulgent they would be of transgression, especially intentional. This might be an opportunity for intense and difficult diplomacy, or a story of a crew trying to survive an encounter with Melkot telepathic illusions such as those seen in TOS: Spectre of the Gun.
  • Melkot telepathic illusions feel real to all but the most disciplined of minds or powerful of telepaths. If your crew is hit by one, it's entirely up to you how much Vulcans, Betazoid, or others are affected, or how much they can affect the illusion in turn. The Melkot are clearly very powerful, but it's up to you decide what's best for your story.

External Information