Difference between pages "Runabouts" and "Starfleet"

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m (Updating all infoboxes to the new Specification template, cleaning up the category tags.)
 
 
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Runabouts occupy a range of usefulness between a shuttle and a small starship. Generally modular in nature, they are built with the "go anywhere, do anything" school of thought, which makes them useful for low-intensity missions independent of their base or mothership. With greater defenses, range, and accommodations, these craft are suited for missions of over a week and can be outfitted for even longer missions when necessary. They are more commonly found aboard starbases, though most starships can handle at least one in their hangers. These are the most capable [[Auxiliary Craft|auxiliary craft]] in Starfleet.
{{icons|bfc|fed}}
 
{{Organisation
==''Danube''-class runabout==
|name=Starfleet
{{Specification
|image=[[File:Sfc.png|300px]]
| image = [[image:DanubeRunabout4.jpg]]
|founded=2161
| displayName = '''''Danube''-class Runabout'''
|affiliation=[[United Federation of Planets]]
| name = Danube
|headquarters=San Francisco, Earth
| affiliation = [[United Federation of Planets]]
|primary mission=Exploration
| operator = [[Starfleet]]
|location=
| status =  
|leadership=Starfleet Command
| role = Multi-Purpose Support Craft
|flagship=USS Enterprise
| type =  
|motto=
| precedingClass =  
|status=Active
| succeedingClass =  
| dateEntered = 2368
| productionEnd =
| retired =
| expectedDuration =
| expectedRefit =
| timeResupply =
| crewComplement =
| emergencyCap =
| civilians =
| populationCap =
| flightCrew = 4
| passengers = 12
| length = 23 meters
| width = 14 meters
| diameter =
| height = 6 meters
| decks =
| propulsionSystem = Matter/Antimatter warp drive
| cruiseSpeed = Warp 5
| maxSpeed =
| emergencySpeed =
| energyWeapons = 6x Type-VII Phaser Arrays
| torpLaunchers = 2x Micro-Torpedo Launchers
| torpPayload = 20 Photon Micro-Torpedoes
| shields = Graviton Shielding
| dockingfacilities =
| shuttleBays =
| shuttles =
| runabouts =
| fighters =
| aux =
| msd = [[image:DanubeRunabout.jpg]]
}}
}}
The ''Danube''-class runabout was designed in the mid-2360s to serve as a standardized utility vehicle across the [[Federation]], capable of low-intensity tasks across multiple mission parameters, ranging from cargo transport to passenger service to scientific missions to medevac. With a standardized cockpit module and warp sled, multiple modules could be used with this class of vessel to do things that simple shuttles could not and that a full starship would be a waste for. This class was intended mainly for starbases though was also assigned to large starships. It remains one of the most common medium-sized craft in service, over thirty years later, because of its utility and survivability.
<blockquote>''"You're a Starfleet captain. You believe in service, sacrifice, compassion, and love."''
 
This class of runabout has a cockpit module that has a standard exterior with two interior variations: the primary differences being that the later module has a free-standing console in the center of the cockpit, while the transporter has been pushed back to its own compartment, rather than being in the cockpit itself. Both modules continue to be produced, though the variation with the free-standing console is more common now. Aft of this, modules can be installed in many different configurations, the most common being a corridor module with four quarter-sized modules connected to it. A single large module, two half modules, and many other combinations can also be achieved. These modules are quick to build and install and have a wide variety of purposes. There is a standardized aft module with a crew rest area, lounge, and replicator, but this can also be customized or omitted when there is a large module that takes up the entirety of the craft aft of the cockpit. Additional roll-bar modules such as torpedo launchers or sensor arrays can be added above the vessel as well.


Armaments are comprehensive, with all-around coverage of phaser arrays and two microtorpedo launchers, and its tactical utility can be increased further with specialized modules that can make it into a formidable patrol vessel.
- Captain Christopher Pike, 2257</blockquote>


<gallery widths=250px>
Starfleet is the exploratory and defence service of the [[United Federation of Planets]]. Its primary purpose is scientific discovery, with the majority of its resources and personnel dedicated to missions of exploration and research. Alongside that stands the work of Starfleet diplomats, representing the Federation's interests abroad through the pursuit not just of peace and stability, but Federation ideals of justice and equality. Finally, Starfleet provides security to Federation citizens, including protection of shipping lanes and borders and, when necessary, military deployment. Starfleet units are often highly flexible, capable by training and ideology of undertaking a wide range of missions.
File:DanubeRunabout2.jpg
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File:DanubeCockpit.jpg
File:DanubeCockpit2.jpg
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File:DanubeCutaway1.jpg
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File:DanubeBlueptints.gif
File:DanubeBlueprints2.gif
File:DanubeBlueprints3.gif
</gallery>


{{clear}}
==History ==
Many of Starfleet's origins can be found in the United Earth Starfleet of the 22nd century. Founded as an exploratory body, its militarisation developed first at the encounter of dangers in deep space, but accelerated with the Xindi Crisis and Romulan War of the 2150s. This war included military action alongside the navies of other future Federation members, and paved the way for modern Starfleet. When the Federation was founded it pursued policies of peace and exploration, and Earth Starfleet was selected as the service to retain as, unlike the armed srvices of the Andorians, Vulcans, or Tellarites, it maintained a primary mandate of scientific operations. Those services were amalgamated into the new, combined organisation, its operations overseen by Starfleet Command.
[[File:Klingonwarsf.jpg|left|thumb|Starfleet has repeatedly defended the Federation against Klingon aggression]]
For the last two and a half centuries, Starfleet has continued this mission of science and diplomacy, pushing the limits of Federation knowledge. It has mobilised for war on several occasions, taking heavy losses in the Klingon-Federation War of the 2250s, and maintaining the tense peace with the [[Klingon Empire]] for the following 50 years until the Khitomer Accords. Numerous missions of exploration provided opportunities for colonisation and diplomacy with potential member worlds, expanding the Federation's borders greatly in this time.


==''Arrow''-class runabout==
Starfleet developed its defensive protocols after the discovery of the Borg threat in the 2360s, which proved timely with the outbreak of hostilities with the Klingon Empire and the [[Dominion]] over the next decade. While it attempted to return to its original mandate in the aftermath, the crises of the [[ma:Romulan Supernova|Romulan Supernova]] and the [[ma:Attack on Mars|Attack on Mars]] changed the course. After devastating losses to its fleet power and a shift in Federation policy to focus on domestic affairs, Starfleet's exploratory operations have been greatly reduced over the last decade and a half. For much of this time, the majority of Starfleet resources were dedicated to domestic scientific research and border and internal security.
{{Specification
| image = [[image:ArrowRunabout.jpg]]
| displayName = '''''Arrow''-class Runabout'''
| name = Arrow
| affiliation = [[United Federation of Planets]]
| operator = [[Starfleet]]
| status =
| role =
| type =
| precedingClass =
| succeedingClass =
| dateEntered = 2388
| productionEnd =
| retired =
| expectedDuration =
| expectedRefit =
| timeResupply =
| crewComplement =
| emergencyCap = 60
| civilians =
| populationCap =
| flightCrew = 2-12
| passengers =
| length = 45 meters
| width = 20 meters
| diameter =
| height = 6 meters
| decks =
| propulsionSystem = Matter/Antimatter warp drive
| cruiseSpeed = Warp 8
| maxSpeed =
| emergencySpeed =
| energyWeapons = 8x Type-VIII Phaser Arrays
| torpLaunchers = 8x Type-VIII Phaser Arrays
| torpPayload =
| shields = Graviton Shielding
| dockingfacilities =
| shuttleBays =
| shuttles =
| runabouts =
| fighters =
| aux =
| msd =
}}
Developed in the late 2380s, the ''Arrow'' class runabout is a much larger craft than the ''Danube'' class runabout, at around twice its length. It is intended for longer duration missions and can support larger crews. Unlike its smaller cousin, it is less modular; interior spaces can be reconfigured for mission needs, but it is more complicated than simply swapping different modules, so typically these vessels remain in a single configuration for extended periods of time.


These vessels are sleek and angular, with large wings to increase their performance in atmospheric flight. They have several phaser arrays and torpedo launchers, which make them capable patrol ships. The forward cockpit can seat up to nine and there are additional stations and a four-place transporter aft. A crew rest area is located amidships with views out into space, along with compartments that can be configured as bunk rooms or labs. Further aft are other mission configurable spaces and a relatively large cargo hold. Access to the lower deck is provided from ladders amidships as well as ramps leading down from the cockpit's side exits, and this level contains two hatches compatible with most standard docking ports, as well as additional equipment storage. Primary egress and ingress is provided by a forward ramp that lowers from the floor of the sub level.
=== 25th Century ===
In April 2399, Starfleet learnt the truth about the Attack on Mars: that it was not a result of synthetic workers malfunctioning but being deliberately sabotaged by Romulan agents. The Federation realised that their motivation for the downturn of the last fifteen years was based on a lie, and both lifted the ban on synthetic life and drove its foreign policy back towards that of diplomatic outreach and scientific understanding. Starfleet followed suit, returning to missions of deep space exploration, humanitarian aid, and diplomacy beyond the Federation's borders.
[[File:Frontierday1.jpg|thumb|331x331px|Frontier Day devastated Starfleet as ships turned against each other]]
Two years of this new policy showed great success and was to culminate in celebrations on [[ma:Frontier_Day|Frontier Day]] in April 2401. This great ceremony, ostensibly to commemorate the anniversary of the birth of 'modern' Starfleet, also served as the organisation's unofficial pronouncement to the galaxy of being 'back.' But Frontier Day was also the result of machinations by renegade Changelings and a final, defiant strike by the surviving [[Borg]] Queen, who orchestrated the assimilation of countless young officers and set Starfleet ships against each other in a devastating battle. Thousands of Starfleet officers at Sol were killed, particularly the older generation, who had not been subjected to the Queen's assimilation were gunned down by their young shipmates, and hundreds of ships heavily damaged or even destroyed. Though the hard work of Admiral Jean-Luc Picard and the former crew of the USS ''Enterprise''-D destroyed the Borg and ended the attack, Starfleet suffered a major setback in its efforts to rejoin the galaxy.


Configurations of this vessel include as a patrol craft, as a scout, as a small research vessel, as a passenger transport, and as a general utility vessel. They are too large to be used aboard most starships, but they are common at starbases.
As of mid-2401, Starfleet is still recovering. Many ships have been lost, and a generation of seasoned officers nearly wiped out. Internal security is chaotic, but leadership is intent in not falling to paranoia and not allowing Frontier Day to become like Mars: a reason to turn their backs on the galaxy. The return to the final frontier is fraught, but ongoing.


<gallery widths=250px>
==Organisation==
File:ArrowRunabout2.png
File:ArrowRunabout3.png
File:ArrowRunabout4.jpg
File:ArrowRunabout5.jpg
</gallery>


{{clear}}
===Command===
{{For|article=[[Starfleet Command Staff]]}}
[[File:Sanfran3.jpg|thumb|San Francisco is the home of Starfleet Command]]
As Starfleet is a service of the Federation, the Federation President has direct commanding authority over the service. The Federation Council also has means of influencing Starfleet operations and has issued orders on occasion. However, day-to-day operations are managed by Starfleet Command under a commander-in-chief. Starfleet Command can also refer to the larger body of Starfleet leadership, including the fleet commanders and directors of Starfleet departments. Adjacent to these hierarchies are those of sector commands, which oversee permanent operations across sectors of Federation space.


==''Volga''-class runabout==
The service maintains a set of regulations known as the General Orders and Regulations. These govern all aspects of service operations and are designed to cover all possible scenarios that might be encountered by Starfleet personnel. This includes the most important and the most famous regulation, General Order One, most commonly known as the Prime Directive.
{{Specification
| image = [[image:VolgaRunabout.jpg]]
| displayName = '''''Volga''-class Runabout'''
| name = Volga
| affiliation = [[United Federation of Planets]]
| operator = [[Starfleet]]
| status =
| role =
| type =
| precedingClass =
| succeedingClass =
| dateEntered = 2382
| productionEnd =
| retired =
| expectedDuration =
| expectedRefit =
| timeResupply =
| crewComplement =
| emergencyCap = 20
| civilians =
| populationCap =
| flightCrew = 2
| passengers =
| length = 16 meters
| width = 6 meters
| diameter =
| height = 4 meters
| decks =
| propulsionSystem = Matter/Antimatter warp drive
| cruiseSpeed = Warp 6
| maxSpeed =
| emergencySpeed =
| energyWeapons = 3x Type-VIII Phaser Arrays
| torpLaunchers = 2x Micro-Torpedo Launchers
| torpPayload =
| shields = Graviton Shielding
| dockingfacilities =
| shuttleBays =
| shuttles =
| runabouts =
| fighters =
| aux =
| msd =
}}
The ''Volga'' represents the Federation's best effort at a compromise between the need to provide smaller Starfleet vessels with long-legged runabout support and the limited hangar space which is usually available on such ships. Smaller than many contemporary shuttle designs, the ''Volga'' is rated as a runabout due to the remarkable range enabled by her highly efficient warp core and the extensive instrumentation and advanced tactical systems adapted from the ''Delta Flyer'' project. While the development of more powerful and capable runabouts has been a boon to Starfleet since their inception in the early 2370's, the large size and extensive maintenance requirements of these high-performance craft have been a persistent barrier to their deployment on small starships or Starfleet installations which would benefit the most strongly from their enhanced capabilities.


The ''Volga'' has a relatively large forward cockpit which is similar to a [[Personnel_Shuttles#Type_11_Shuttle|type-11 shuttle]], but the forward stations are split. Aft of the cockpit is a two person transporter as well as a crew rest area, followed by a small cargo bay. It is substantially faster than shuttles and has deployable airfoils for enhanced atmospheric performance. These airfoils also have wingtip phaser arrays. This craft operates with a standard crew of six, but can also be configured to carry up to twenty people on shorter missions. It is less modular than other runabouts, as there is much less space available for specialized equipment, but it makes a very capable general support craft for small starships. Entry is provided primarily by a large aft ramp, but there is also a docking port on the top of the craft. Unlike most Federation small craft, the ''Volga'' is equipped with landing struts that deploy to allow for appropriate ground clearance when the vessel is on the surface.
===Starfleet Training Command===
''Main Article: [[Starfleet Training Command]]''[[File:Starfleetacademy.jpg|left|thumb|206x206px|Starfleet Academy]]
Starfleet Training Command oversees the training of all Starfleet personnel. [[Starfleet Academy]] is the body responsible for training Starfleet officers. The term is often used interchangeably with the main campus in San Francisco, but Starfleet Academy has multiple facilities across the Federation to support both the vast number of officer candidates and the need for highly specialised training. One of these campuses is based on [[Starfleet Academy—Mellstoxx III|Mellstoxx III]] to provide the Fourth Fleet with trained personnel. Training as an officer takes a minimum of four years, and officer candidates graduate with an academic degree.


<gallery widths=250px>
Enlisted personnel, who need less intensive and often more practical training, train at [[Starfleet Enlisted Training Command|Enlisted Training Centers]] that can be found across the Federation on major starbases and member worlds. This training lasts between six months and a year before trainees are qualified for service as Crewmen.
File:VolgaRunabout2.jpg
File:VolgaRunabout3.jpg
File:VolgaRunabout4.jpg
File:VolgaRunabout5.jpg
</gallery>


{{clear}}
===Infrastructure ===
Starfleet retains multiple permanent fleets, each serving a specific role. This includes overseeing a particular area of operations or performing specific duties. These fleets retain their own headquarters and administrative infrastructure, sometimes including shipyards dedicated to the maintenance and construction of their own vessels. Other shipyards, starbases, and planetary facilities are built and maintained by Starfleet across the Federation. These often fall under local sector command, serving a purpose for security, research, or civilian support in a region.


==''Orion''-class runabout==
Starfleet has a [[:Category:Playable Federation Starships|vast number of starships]] capable of performing a variety of duties. These range from huge exploratory vessels to local supply or patrol ships. While the composition of its forces changes according to the Federation's needs and the ethos of Starfleet at any given time, the most prestigious ships are traditionally large explorers capable of deep-space operations, designed for missions that push the boundaries of Federation knowledge.
{{Specification
| image = [[image:OrionRunabout.jpg]]
| displayName = '''''Orion''-class Runabout'''
| name = Orion
| affiliation = [[United Federation of Planets]]
| operator = [[Starfleet]]
| status =
| role =
| type =
| precedingClass =
| succeedingClass =
| dateEntered = 2372
| productionEnd =
| retired =
| expectedDuration =
| expectedRefit =
| timeResupply =
| crewComplement =
| emergencyCap = 20
| civilians =
| populationCap =
| flightCrew = 3
| passengers =
| length = 24 meters
| width = 15 meters
| diameter =
| height = 4 meters
| decks =
| propulsionSystem = Matter/Antimatter warp drive
| cruiseSpeed = Warp 8
| maxSpeed =
| emergencySpeed =
| energyWeapons = 3x Type-VIII Phaser Arrays
| torpLaunchers =
| torpPayload =
| shields = Graviton Shielding
| dockingfacilities =
| shuttleBays =
| shuttles =
| runabouts =
| fighters =
| aux =
| msd =
}}
Designed originally as a faster, more heavily-armed version of the ''Danube'' class runabout (a project that would eventually become the ''Arrow'' class runabout), the ''Orion'' class project was tailored in the last few months before the [https://memory-alpha.fandom.com/wiki/Dominion_War Dominion War] broke out as a high-speed scout vessel, that vastly outperformed all other small vessels, with an astonishingly-fast warp drive that could top Warp 8 on a regular basis. This vessel was designed to be able to linger in or near enemy space with a small profile and powerful sensor arrays that would be equally as useful for peacetime applications. During its wartime service, it proved especially popular with Starfleet Intelligence, for its ability to get in and out quickly before it could be detected, even without a cloaking device. However, because of this advanced warp drive system, it's systems are consider rather high maintenance and it spends a lot of its life in the hanger. Post-war, this craft has seen service on frontline outposts and starships, enabling explorers to increase their effective range and dramatically improving the effectiveness of patrol vessels.


This vessel is built for the primary mission of scouting, but it can also be used as a high-speed courier for small, sensitive packages or important individuals. It has a normal crew of three, a pilot, a commanding officer, and a mission specialist, but can accommodate a fourth person if necessary. The ''Orion'' can support missions of up to several weeks, with two crew cabins and a mess area, along with a transporter, replicator, and medical supplies. Most of these vessels have been refit with EMH programs as their duties call for them to frequently be out of contact with Starfleet. Access to the vessel is provided by dorsal and ventral hatches, along with a larger hatch on the stern of the craft that is also equipped with an airlock for EVA situations. Tactical systems are relatively light, as the vessel is designed to flee rather than fight, but it does have a forward phaser bank and two aft banks.
After the need to repurpose their fleet back to scientific and diplomatic outreach and the heavy losses at Frontier Day, Starfleet relies not only on the newest and most advanced designs of starships but has taken great strides in refitting and repurposing older, mid-to-late 24th-century ships, to fill its ranks and fulfil its missions.


<gallery widths=250px>
=== Hazard Team===
file:OrionRunabout2.jpg
{{For|article=[[Hazard Team]]}}
file:OrionRunabout3.jpg
The increasing dangers faced by Starfleet in the 24th century led to increasing militaristic development. While Starfleet never lost sight of its original purpose, this resulted in the formation of Hazard Teams. Only assigned to starships expecting dangerous away missions, they are drawn from the current crew as a permanent, well-equipped and well-trained unit to face these risks. Outside of these missions and training, they continue their day-to-day responsibilities aboard. This has allowed Starfleet to keep elite, tight-knit teams for missions that need them, without these officers becoming immersed in a militarised environment or lifestyle.
file:OrionRunabout4.jpg
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file:OrionRunabout6.jpg
file:OrionRunabout7.jpg
file:OrionRunabout8.jpg
</gallery>


{{clear}}
== Personnel==
[[File:Bridgecrew1.jpg|alt=|thumb|319x319px|Starfleet personnel are bound together not merely by discipline, but shared ideals and principles]]
Starfleet personnel are organised in a naval-derived rank structure with a chain of command, and are either enlisted personnel or officers. Commissioned officers are some of the most talented and skilled individuals in the Federation, extensively trained at the Academy, and commit to Starfleet service usually for their entire lives. People become officers because they want to be leaders in the service, in their departments, on their ships, or at Starfleet Command itself.


==''Delta''-class runabout==
Enlisted personnel receive shorter training and serve in either more broad roles, or specialised positions. They may still be highly qualified, and many ratings have academic degrees or professional experience in their field but do not aspire to move beyond their specialisation. They may be operations or security personnel doing practical work requiring limited formal education, but they might also be scientists who rarely work outside of their starship's laboratory facilities. While many enlisted personnel have just as long careers as officers, it is common to serve only one or two tours of duty before returning to civilian life. This can be out of a desire to see the galaxy, a desire to serve the Federation, or simply an opportunity for training and experiences they could not easily get elsewhere while not sacrificing other ambitions or commitments.
{{Specification
| image = [[image:DeltaRunabout.jpg]]
| displayName = '''''Delta''-class Runabout'''
| name = Delta
| affiliation = [[United Federation of Planets]]
| operator = [[Starfleet]]
| status =
| role =
| type =
| precedingClass =
| succeedingClass =
| dateEntered = 2375
| productionEnd =
| retired =
| expectedDuration =
| expectedRefit =
| timeResupply =
| crewComplement =
| emergencyCap =
| civilians =
| populationCap =
| flightCrew = 1-5
| passengers =
| length = 21 meters
| width = 12.2 meters
| diameter =
| height = 5.3 meters
| decks =
| propulsionSystem =
| cruiseSpeed = Warp 6
| maxSpeed =
| emergencySpeed =
| energyWeapons = *8x Type-VIII Phaser Arrays
*2x Type-VIII Phaser Cannons
| torpLaunchers = 2x Micro-Torpedo Launchers
| torpPayload =
| shields =
| dockingfacilities =
| shuttleBays =
| shuttles =
| runabouts =
| fighters =
| aux =
| msd =
}}
The ''Delta'' class was created from the efforts of the crew of the USS ''Voyager'' to establish a new, formidable and multi-purpose small craft that could perform tasks well above and beyond that of the ''[[Intrepid]]'' class' standard [[Personnel_Shuttles#Type_9_Shuttle|Type 9 shuttlecraft]]. The Type 9 shuttles suffered from being cramped, short-ranged and limited in capabilities, which hampered ''Voyager'''s efforts to get home from their estimated 70+ year journey through the [[Delta Quadrant]].


The first of the class, the Delta Flyer, was originally constructed by Lieutenant Commander Tuvok, Lieutenant Tom Paris, Lieutenant B'Elanna Torres, Ensign Harry Kim and Seven of Nine. The Delta Flyer's original mission and reason for construction was to retrieve a multispatial probe from a gas giant, and therefore was outfitted with tetraburnium hull plating which would help it survive the massive amounts of pressure. However, while constructing the Delta Flyer it was decided that the crew would outfit the ship with all the latest and most potent technologies in order to make it a multipurpose vessel to suit all their needs. Eventually Borg-enhanced regenerative shielding, bio-neural gel pack circuitry, retractable warp nacelles, more "pilot-friendly" controls for better control handling, upgraded warp systems and a phaser array system were all installed during the construction of the vessel.
All officers outrank all enlisted personnel; even the lowliest ensign may give orders to a chief petty officer. In both practice and policy, this is not an assumption of a young officer's superior judgement. Junior officers are trained and developing unit leaders with the skills and education to manage teams and departments, deploying sometimes seasoned personnel according to the needs of the assignment and trusting them to execute their orders with the benefit of their years of experience. Starfleet principles of respect and equality ensure the chain of command does not demean veteran non-commissioned officers, while enlisted personnel recognise that young officers have been trained for their duties and given assignments where they make strong leaders or managers, rather than disrespecting them for their age or lack of field knowledge. This structure helps provide well-rounded teams of different learning styles and experiences.


When Voyager returned to the Alpha Quadrant, the [[Starfleet Corps of Engineers]] immediately began to implement the design with a few upgrades to the Starfleet systems that Voyager didn't have during the ship's construction. Although somewhat resource-intensive for a runabout, it paid itself off two-fold in its usefulness and abilities. These vessels are highly advanced but they take up a lot of hanger space. Like the more ubiquitous ''Volga'' class, they're less modular than the Danube.
Most members of Starfleet are Federation citizens, and must have reached the age of majority in their society to serve as active duty personnel. Minors may attend Starfleet Academy if they are successful applicants, subject to robust scrutiny during recruitment. Non-citizens require sponsorship from a command-level officer if they wish to apply, and such individuals are a significant minority. Due to the cultural heritage of Earth Starfleet and the variety of experiences found in Starfleet appealing to human cultures, humans remain the most numerous in service.


<gallery widths=250px>
=== Frontier Day ===
file:DeltaRunabout2.jpg
[[File:Frontierday2.jpg|thumb|Starfleet crews slaughtered each other on Frontier Day|353x353px]]
file:DeltaRunabout3.jpg
In April 2401, the galaxy bore witness to the mass slaughter and death of Frontier Day. A threefold trauma was inflicted on Starfleet: the spontaneous assimilation of young adult officers into Borg drones with the directive to 'kill all unassimilated'; the ensuing death and destruction as crews were slaughtered by their own and starships turned on each other; and, in the aftermath, the discovery this had all happened because the highest echelons of Starfleet Command had been infiltrated and compromised by renegade Changelings bent on destroying the Federation. Starfleet will live with the scars of that day for a generation. A significant percentage of non-junior officers were slaughtered on Frontier Day, especially - but not limited to - those serving on ships at Sol. Survivors witnessed their crewmates cut their fellows down without restraint or quarter. Those young officers, though ultimately liberated from the thralldom of the Borg Collective, still went through that experience and committed these horrifying deeds.
file:DeltaRunabout4.jpg
file:DeltaRunabout5.jpg
</gallery>


{{clear}}
Starfleet is thus in the midst of a personnel crisis. A generation of seasoned officers has not been wiped out, but has suffered unprecedentedly massive losses over a matter of hours. Their younger counterparts, many of whom are traumatised by their assimilation and the blood on their hands, are nevertheless expected to step up and fill the gaps on crew rosters. The average age of Starfleet officers is the youngest it has ever been, with young people often no older than 25 holding many senior staff posts they would not have dreamt of claiming for another decade. Those older survivors have likewise been moved up, as these days, having a mere ten years' service makes one a relative veteran of the front line. Conversely, many retired officers or those in more bureaucratic roles have returned to active and starship duty, ready to do their part for Starfleet even if many feel they have earned a quieter life.


==''New Atlantic''-class runabout==
It will take a generation for Starfleet to recover.
{{Specification
| image = [[image:NewAtlanticRunabout.jpg]]
| displayName = '''''New Atlantic''-class Runabout'''
| name = New Atlantic
| affiliation = [[United Federation of Planets]]
| operator = [[Starfleet]]
| status =
| role =
| type =
| precedingClass =
| succeedingClass =
| dateEntered = 2388
| productionEnd =
| retired =
| expectedDuration =
| expectedRefit =
| timeResupply =
| crewComplement =
| emergencyCap = 100
| civilians =
| populationCap =
| flightCrew = 2-6
| passengers =
| length = 30 meters
| width = 10 meters
| diameter =
| height = 7 meters
| decks =
| propulsionSystem = Matter/Antimatter warp drive
| cruiseSpeed = Warp 6
| maxSpeed =
| emergencySpeed =
| energyWeapons = 4x Type-VIII Phaser Arrays
| torpLaunchers =
| torpPayload =
| shields = Graviton Shielding
| dockingfacilities =
| shuttleBays =
| shuttles =
| runabouts =
| fighters =
| aux =
| msd =
}}
Designed to be the true successor to the modular and highly-useful ''Danube'' class runabout, the ''New Atlantic'' class runabout is the closest upgrade in terms of size, capabilities, and modularity to her older sister. This class was developed with lessons learned from some of the other runabout classes developed after the ''Danube'' but is generally an evolutionary design rather than a revolutionary design; while it uses some novel components, such as annular warp coils, most of her systems are tried-and-true. It is especially popular for long-range missions, as its modules allow it to be equipped with additional fuel and comfortable living quarters.


The ship is slightly longer and taller than the Danube-class, with a cockpit in the nose of the craft on the upper level, followed by crew rest areas, additional crew stations, and small cabins for four. The lower module is especially large and essentially can change this vessel's entire configuration with a single overhaul stop. Configurations for these modules range from passenger modules, to command-and-control modules, to VIP accomodations, to scouting and scientific modules, to tactical modules. In addition, this class has additional mounting points for two modules on the top of the hull, which range from torpedo launchers to phaser cannons, which can turn this ship into a capable gunship for patrols.
==Operations==
===Science and Exploration ===
[[File:Titannebula.jpg|left|thumb|316x316px|The USS ''Titan'' ventures into a nebula]]
Historically, most Starfleet operations have been of scientific discovery and exploration. This can take many forms, from exploring stellar phenomena and charting new star systems, to researching the fauna and flora of the galaxy, to anthropological and archaeological study. Most Starfleet ships have been designed with some scientific capabilities, with even more militarised vessels expected to gather knowledge as they conduct their duties. These missions have historically contributed to the Federation's growth, for no other galactic power possesses such robust exploratory resources, and the Federation was able to expand through this discovery of worlds to colonise and new potential member species. They have further contributed to Starfleet's position at the cutting edge of technological developments, which has compensated in large part for its limited militarisation.


In the center of each warp engine are two extendable cylindrical modules which hold two of the craft's phaser arrays, which can rotate to optimize firing solutions. There are also two fixed arrays on the top of the ship.
Most Starfleet officers are expected to have some training in a scientific discipline; even those trained for military operations and security do so alongside principles of scholarship and critical thought. Dedicated scientists are often trained in multiple disciplines, as exploratory missions may involve a wide range of challenges and demand great versatility of officers.


<gallery widths=250px>
There have been far fewer exploratory missions over the past fifteen years. Federation policy has demanded Starfleet focus on internal operations, and some citizens believe deep space exploration drew the attention of the twin threats of the Borg and the Dominion. Research operations in this time have been focused within Federation borders.
File:NewAtlanticRunabout2.jpg
===Diplomacy===
File:NewAtlanticRunabout3.jpg
[[File:Bridgepic.jpg|thumb|Starfleet prefers diplomacy to aggression]]
File:NewAtlanticRunabout4.jpg
Diplomacy is more than missions of negotiation and politics to Starfleet officers - it is an integral principle of their approach to the galaxy. Dedicated diplomats, including civilians, navigate the complexities of serious treaty negotiations and trade agreements, but Starfleet officers encounter a range of ships, civilisations, and peoples over the course of their duty. It is accepted that starships may have to resolve a developing crisis, and captains are thus empowered as diplomats who can, if they must, represent the Federation and make unilateral decisions within the bounds of policy and regulation. Friend or foe, old acquaintance or new contact, Starfleet is committed to meeting all challenges with discourse, respect, and negotiation. There is a colloquialism that "''Starfleet does not fire first''," and while this is not always accurate, it remains aspirational for many officers and is reflected in their training. Diplomats and anthropologists aside, captains are conversant in negotiation techniques, strategists in interstellar political theory, and security officers in de-escalation.
File:NewAtlanticRunabout5.jpg
===Defence===
File:NewAtlanticRunabout6.jpg
Starfleet is not a military, though it is responsible for the necessary armed defence of borders against enemy incursions and has historically mobilised for strategic aggression in times of war. It also oversees internal security, protecting shipping routes and civilian habitats against criminal activity. However, it lacks many, if any, elements of military culture; its structures and forces are not built around combat activities, its primary role is not the preparation for and conduct of war, and its personnel are not defined and do not identify as soldiers or warriors in ethos or name. While it maintains an orderly chain of command, discipline stems from mutual respect and commitment to shared ideals rather than conditional training or use of force. Most personnel are expected to defend themselves, but plenty of Starfleet officers cannot or will not fight and are still able to serve in even frontier positions as respected parts of the organisation. As established, even more martially-trained officers approach their work from a position of scholarship, understanding of the cultural and political context of warfare, and goals of de-escalation or preventative strategies. The ideal officer is a scholar, or explorer, or diplomat, not a soldier, and this is reflected in the Starfleet culture.
File:NewAtlanticRunabout7.jpg
[[File:Starfleetfleet1.jpg|left|thumb|Starfleet is not a military force, but will assemble the fleet in times of need|356x356px]]
File:NewAtlanticRunabout8.gif
While this serves Starfleet well in its primary missions of science and diplomacy, it has left it occasionally ill-prepared for warfare. The Klingon-Federation War of the 2250s saw Starfleet taking massive losses at the hands of the Klingon Empire, and afterwards, it remained resistant to calls for reform. The paradigm has shifted since the Borg threat of the 2360s, with more starships and technologies developed exclusively for war. This militarised innovation continued through the Dominion War, and while it diminished in the aftermath, this and the Attack on Mars have had a significant impact on Starfleet culture. Policies of border defence and a focus on internal security have persisted since, turning Starfleet to more of a culture of caution and protection.
File:NewAtlanticRunabout9.gif
File:NewAtlanticRunabout10.gif
File:NewAtlanticRunabout11.gif
</gallery>


{{clear}}
However, Starfleet's commitment to peace and protection has won many victories. A prime example is the sacrifice of the USS ''Enterprise''-C, one of Starfleet's greatest ships of the period, which in 2344 responded to a distress call to protect the Klingon outpost of Narendra III. The ''Enterprise'' was destroyed, and militarily the mission had always been a likely lost cause, but Starfleet principles dictated some effort at rescue was necessary. Ultimately, the sacrifice was seen as highly honourable by the Klingon Empire, and paved the way to the current, long-standing close alliance.


==Executive type runabout==
==In Play ==
{{Specification
*Starfleet is an exploratory and scientific service first and foremost. Its personnel have been trained and instilled in a culture that reflects this. They are not soldiers, and even if martially trained work in a service that values diplomacy, curiosity, compassion, and respect for life.
| image = [[image:ExecutiveRunabout.jpg]]
*Between 2385 and 2399, Starfleet began its 'downturn', focusing its resources on the protection of Federation borders at the expense of scientific discovery or diplomatic outreach. While not all officers embraced this culture shift in the first instance, it has still left an indelible mark on the psyche of Starfleet, with many individuals holding more hawkish and paranoid perspectives.
| displayName = '''''Executive''-class Runabout'''
*Since 2399, Starfleet has returned to its old ways. It is difficult for this to happen overnight, as a matter of both perspective and logistics. However, the finest values of Starfleet - of respect, service, and hope - remain pre-eminent in the organisation.
| name = Executive
*Frontier Day triggered a personnel crisis. The deaths of thousands of senior officers has left massive rifts in crew rosters. The average age of not only a Starfleet officer, but now a senior officer on any ship, is considerably lower than ever before. Starfleet has no choice but to advance younger and younger officers to positions of leadership after losing nearly a generation of experience, and this is happening all over the fleet.
| affiliation = [[United Federation of Planets]]
| operator = [[Starfleet]]
| status =
| role =
| type =
| precedingClass =
| succeedingClass =
| dateEntered = 2270
| productionEnd =
| retired =
| expectedDuration =
| expectedRefit =
| timeResupply =
| crewComplement =
| emergencyCap = 100
| civilians =
| populationCap =
| flightCrew = 2
| passengers =
| length = 26 meters
| width = 10 meters
| diameter =
| height = 4 meters
| decks =
| propulsionSystem = Impulse Engines
| cruiseSpeed = 0.25c
| maxSpeed =
| emergencySpeed =
| energyWeapons =
| torpLaunchers =
| torpPayload =
| shields =
| dockingfacilities =
| shuttleBays =
| shuttles =
| runabouts =
| fighters =
| aux =
| msd =
}}
The ''Executive'' type runabout was classified as a shuttle until the category of runabouts was introduced in the mid-24th century. This class of vessel is used to transport dignitaries and senior officers from ground to orbit in relative comfort. It is also capable of intra-system flights and is relatively common in the core worlds. Unlike purpose-built runabouts, however, they aren't capable of long-distance journeys.


Entry is provided through two side hatches, which also separate the cockpit from the seating area. It has a single large impulse engine on the stern and is equipped with standard navigational shielding, but no weapons.
==Further Reading==


<gallery widths=250px>
*[[Starfleet Ranks]]
File:ExecutiveRunabout2.jpg
File:ExecutiveRunabout3.jpg
File:ExecutiveRunabout4.jpg
File:ExecutiveRunabout5.jpg
</gallery>


{{clear}}
==External Information==
[[Category:Federation Small Craft]]
*[https://memory-alpha.fandom.com/wiki/Starfleet Starfleet] at Memory Alpha
[[Category:Auxiliary_Craft]]
*[https://memory-alpha.fandom.com/wiki/Starfleet_General_Orders_and_Regulations Starfleet General Orders and Regulations] at Memory Alpha
*[https://memory-alpha.fandom.com/wiki/Starfleet_Academy Starfleet Academy] at Memory Alpha

Revision as of 12:00, 17 December 2023

This article is official Bravo Fleet canon.

Federation Faction









Sfc.png
Starfleet
Founded

2161

Affiliation

United Federation of Planets

Headquarters

San Francisco, Earth

Primary Mission

Exploration

Leadership

Starfleet Command

Flagship

USS Enterprise

Status

Active

Template:Organisation

"You're a Starfleet captain. You believe in service, sacrifice, compassion, and love." - Captain Christopher Pike, 2257

Starfleet is the exploratory and defence service of the United Federation of Planets. Its primary purpose is scientific discovery, with the majority of its resources and personnel dedicated to missions of exploration and research. Alongside that stands the work of Starfleet diplomats, representing the Federation's interests abroad through the pursuit not just of peace and stability, but Federation ideals of justice and equality. Finally, Starfleet provides security to Federation citizens, including protection of shipping lanes and borders and, when necessary, military deployment. Starfleet units are often highly flexible, capable by training and ideology of undertaking a wide range of missions.

History

Many of Starfleet's origins can be found in the United Earth Starfleet of the 22nd century. Founded as an exploratory body, its militarisation developed first at the encounter of dangers in deep space, but accelerated with the Xindi Crisis and Romulan War of the 2150s. This war included military action alongside the navies of other future Federation members, and paved the way for modern Starfleet. When the Federation was founded it pursued policies of peace and exploration, and Earth Starfleet was selected as the service to retain as, unlike the armed srvices of the Andorians, Vulcans, or Tellarites, it maintained a primary mandate of scientific operations. Those services were amalgamated into the new, combined organisation, its operations overseen by Starfleet Command.

Starfleet has repeatedly defended the Federation against Klingon aggression

For the last two and a half centuries, Starfleet has continued this mission of science and diplomacy, pushing the limits of Federation knowledge. It has mobilised for war on several occasions, taking heavy losses in the Klingon-Federation War of the 2250s, and maintaining the tense peace with the Klingon Empire for the following 50 years until the Khitomer Accords. Numerous missions of exploration provided opportunities for colonisation and diplomacy with potential member worlds, expanding the Federation's borders greatly in this time.

Starfleet developed its defensive protocols after the discovery of the Borg threat in the 2360s, which proved timely with the outbreak of hostilities with the Klingon Empire and the Dominion over the next decade. While it attempted to return to its original mandate in the aftermath, the crises of the Romulan Supernova and the Attack on Mars changed the course. After devastating losses to its fleet power and a shift in Federation policy to focus on domestic affairs, Starfleet's exploratory operations have been greatly reduced over the last decade and a half. For much of this time, the majority of Starfleet resources were dedicated to domestic scientific research and border and internal security.

25th Century

In April 2399, Starfleet learnt the truth about the Attack on Mars: that it was not a result of synthetic workers malfunctioning but being deliberately sabotaged by Romulan agents. The Federation realised that their motivation for the downturn of the last fifteen years was based on a lie, and both lifted the ban on synthetic life and drove its foreign policy back towards that of diplomatic outreach and scientific understanding. Starfleet followed suit, returning to missions of deep space exploration, humanitarian aid, and diplomacy beyond the Federation's borders.

Frontier Day devastated Starfleet as ships turned against each other

Two years of this new policy showed great success and was to culminate in celebrations on Frontier Day in April 2401. This great ceremony, ostensibly to commemorate the anniversary of the birth of 'modern' Starfleet, also served as the organisation's unofficial pronouncement to the galaxy of being 'back.' But Frontier Day was also the result of machinations by renegade Changelings and a final, defiant strike by the surviving Borg Queen, who orchestrated the assimilation of countless young officers and set Starfleet ships against each other in a devastating battle. Thousands of Starfleet officers at Sol were killed, particularly the older generation, who had not been subjected to the Queen's assimilation were gunned down by their young shipmates, and hundreds of ships heavily damaged or even destroyed. Though the hard work of Admiral Jean-Luc Picard and the former crew of the USS Enterprise-D destroyed the Borg and ended the attack, Starfleet suffered a major setback in its efforts to rejoin the galaxy.

As of mid-2401, Starfleet is still recovering. Many ships have been lost, and a generation of seasoned officers nearly wiped out. Internal security is chaotic, but leadership is intent in not falling to paranoia and not allowing Frontier Day to become like Mars: a reason to turn their backs on the galaxy. The return to the final frontier is fraught, but ongoing.

Organisation

Command

For the article, see Starfleet Command Staff.
San Francisco is the home of Starfleet Command

As Starfleet is a service of the Federation, the Federation President has direct commanding authority over the service. The Federation Council also has means of influencing Starfleet operations and has issued orders on occasion. However, day-to-day operations are managed by Starfleet Command under a commander-in-chief. Starfleet Command can also refer to the larger body of Starfleet leadership, including the fleet commanders and directors of Starfleet departments. Adjacent to these hierarchies are those of sector commands, which oversee permanent operations across sectors of Federation space.

The service maintains a set of regulations known as the General Orders and Regulations. These govern all aspects of service operations and are designed to cover all possible scenarios that might be encountered by Starfleet personnel. This includes the most important and the most famous regulation, General Order One, most commonly known as the Prime Directive.

Starfleet Training Command

Main Article: Starfleet Training Command

Starfleet Academy

Starfleet Training Command oversees the training of all Starfleet personnel. Starfleet Academy is the body responsible for training Starfleet officers. The term is often used interchangeably with the main campus in San Francisco, but Starfleet Academy has multiple facilities across the Federation to support both the vast number of officer candidates and the need for highly specialised training. One of these campuses is based on Mellstoxx III to provide the Fourth Fleet with trained personnel. Training as an officer takes a minimum of four years, and officer candidates graduate with an academic degree.

Enlisted personnel, who need less intensive and often more practical training, train at Enlisted Training Centers that can be found across the Federation on major starbases and member worlds. This training lasts between six months and a year before trainees are qualified for service as Crewmen.

Infrastructure

Starfleet retains multiple permanent fleets, each serving a specific role. This includes overseeing a particular area of operations or performing specific duties. These fleets retain their own headquarters and administrative infrastructure, sometimes including shipyards dedicated to the maintenance and construction of their own vessels. Other shipyards, starbases, and planetary facilities are built and maintained by Starfleet across the Federation. These often fall under local sector command, serving a purpose for security, research, or civilian support in a region.

Starfleet has a vast number of starships capable of performing a variety of duties. These range from huge exploratory vessels to local supply or patrol ships. While the composition of its forces changes according to the Federation's needs and the ethos of Starfleet at any given time, the most prestigious ships are traditionally large explorers capable of deep-space operations, designed for missions that push the boundaries of Federation knowledge.

After the need to repurpose their fleet back to scientific and diplomatic outreach and the heavy losses at Frontier Day, Starfleet relies not only on the newest and most advanced designs of starships but has taken great strides in refitting and repurposing older, mid-to-late 24th-century ships, to fill its ranks and fulfil its missions.

Hazard Team

For the article, see Hazard Team.

The increasing dangers faced by Starfleet in the 24th century led to increasing militaristic development. While Starfleet never lost sight of its original purpose, this resulted in the formation of Hazard Teams. Only assigned to starships expecting dangerous away missions, they are drawn from the current crew as a permanent, well-equipped and well-trained unit to face these risks. Outside of these missions and training, they continue their day-to-day responsibilities aboard. This has allowed Starfleet to keep elite, tight-knit teams for missions that need them, without these officers becoming immersed in a militarised environment or lifestyle.

Personnel

Starfleet personnel are bound together not merely by discipline, but shared ideals and principles

Starfleet personnel are organised in a naval-derived rank structure with a chain of command, and are either enlisted personnel or officers. Commissioned officers are some of the most talented and skilled individuals in the Federation, extensively trained at the Academy, and commit to Starfleet service usually for their entire lives. People become officers because they want to be leaders in the service, in their departments, on their ships, or at Starfleet Command itself.

Enlisted personnel receive shorter training and serve in either more broad roles, or specialised positions. They may still be highly qualified, and many ratings have academic degrees or professional experience in their field but do not aspire to move beyond their specialisation. They may be operations or security personnel doing practical work requiring limited formal education, but they might also be scientists who rarely work outside of their starship's laboratory facilities. While many enlisted personnel have just as long careers as officers, it is common to serve only one or two tours of duty before returning to civilian life. This can be out of a desire to see the galaxy, a desire to serve the Federation, or simply an opportunity for training and experiences they could not easily get elsewhere while not sacrificing other ambitions or commitments.

All officers outrank all enlisted personnel; even the lowliest ensign may give orders to a chief petty officer. In both practice and policy, this is not an assumption of a young officer's superior judgement. Junior officers are trained and developing unit leaders with the skills and education to manage teams and departments, deploying sometimes seasoned personnel according to the needs of the assignment and trusting them to execute their orders with the benefit of their years of experience. Starfleet principles of respect and equality ensure the chain of command does not demean veteran non-commissioned officers, while enlisted personnel recognise that young officers have been trained for their duties and given assignments where they make strong leaders or managers, rather than disrespecting them for their age or lack of field knowledge. This structure helps provide well-rounded teams of different learning styles and experiences.

Most members of Starfleet are Federation citizens, and must have reached the age of majority in their society to serve as active duty personnel. Minors may attend Starfleet Academy if they are successful applicants, subject to robust scrutiny during recruitment. Non-citizens require sponsorship from a command-level officer if they wish to apply, and such individuals are a significant minority. Due to the cultural heritage of Earth Starfleet and the variety of experiences found in Starfleet appealing to human cultures, humans remain the most numerous in service.

Frontier Day

Starfleet crews slaughtered each other on Frontier Day

In April 2401, the galaxy bore witness to the mass slaughter and death of Frontier Day. A threefold trauma was inflicted on Starfleet: the spontaneous assimilation of young adult officers into Borg drones with the directive to 'kill all unassimilated'; the ensuing death and destruction as crews were slaughtered by their own and starships turned on each other; and, in the aftermath, the discovery this had all happened because the highest echelons of Starfleet Command had been infiltrated and compromised by renegade Changelings bent on destroying the Federation. Starfleet will live with the scars of that day for a generation. A significant percentage of non-junior officers were slaughtered on Frontier Day, especially - but not limited to - those serving on ships at Sol. Survivors witnessed their crewmates cut their fellows down without restraint or quarter. Those young officers, though ultimately liberated from the thralldom of the Borg Collective, still went through that experience and committed these horrifying deeds.

Starfleet is thus in the midst of a personnel crisis. A generation of seasoned officers has not been wiped out, but has suffered unprecedentedly massive losses over a matter of hours. Their younger counterparts, many of whom are traumatised by their assimilation and the blood on their hands, are nevertheless expected to step up and fill the gaps on crew rosters. The average age of Starfleet officers is the youngest it has ever been, with young people often no older than 25 holding many senior staff posts they would not have dreamt of claiming for another decade. Those older survivors have likewise been moved up, as these days, having a mere ten years' service makes one a relative veteran of the front line. Conversely, many retired officers or those in more bureaucratic roles have returned to active and starship duty, ready to do their part for Starfleet even if many feel they have earned a quieter life.

It will take a generation for Starfleet to recover.

Operations

Science and Exploration

The USS Titan ventures into a nebula

Historically, most Starfleet operations have been of scientific discovery and exploration. This can take many forms, from exploring stellar phenomena and charting new star systems, to researching the fauna and flora of the galaxy, to anthropological and archaeological study. Most Starfleet ships have been designed with some scientific capabilities, with even more militarised vessels expected to gather knowledge as they conduct their duties. These missions have historically contributed to the Federation's growth, for no other galactic power possesses such robust exploratory resources, and the Federation was able to expand through this discovery of worlds to colonise and new potential member species. They have further contributed to Starfleet's position at the cutting edge of technological developments, which has compensated in large part for its limited militarisation.

Most Starfleet officers are expected to have some training in a scientific discipline; even those trained for military operations and security do so alongside principles of scholarship and critical thought. Dedicated scientists are often trained in multiple disciplines, as exploratory missions may involve a wide range of challenges and demand great versatility of officers.

There have been far fewer exploratory missions over the past fifteen years. Federation policy has demanded Starfleet focus on internal operations, and some citizens believe deep space exploration drew the attention of the twin threats of the Borg and the Dominion. Research operations in this time have been focused within Federation borders.

Diplomacy

Starfleet prefers diplomacy to aggression

Diplomacy is more than missions of negotiation and politics to Starfleet officers - it is an integral principle of their approach to the galaxy. Dedicated diplomats, including civilians, navigate the complexities of serious treaty negotiations and trade agreements, but Starfleet officers encounter a range of ships, civilisations, and peoples over the course of their duty. It is accepted that starships may have to resolve a developing crisis, and captains are thus empowered as diplomats who can, if they must, represent the Federation and make unilateral decisions within the bounds of policy and regulation. Friend or foe, old acquaintance or new contact, Starfleet is committed to meeting all challenges with discourse, respect, and negotiation. There is a colloquialism that "Starfleet does not fire first," and while this is not always accurate, it remains aspirational for many officers and is reflected in their training. Diplomats and anthropologists aside, captains are conversant in negotiation techniques, strategists in interstellar political theory, and security officers in de-escalation.

Defence

Starfleet is not a military, though it is responsible for the necessary armed defence of borders against enemy incursions and has historically mobilised for strategic aggression in times of war. It also oversees internal security, protecting shipping routes and civilian habitats against criminal activity. However, it lacks many, if any, elements of military culture; its structures and forces are not built around combat activities, its primary role is not the preparation for and conduct of war, and its personnel are not defined and do not identify as soldiers or warriors in ethos or name. While it maintains an orderly chain of command, discipline stems from mutual respect and commitment to shared ideals rather than conditional training or use of force. Most personnel are expected to defend themselves, but plenty of Starfleet officers cannot or will not fight and are still able to serve in even frontier positions as respected parts of the organisation. As established, even more martially-trained officers approach their work from a position of scholarship, understanding of the cultural and political context of warfare, and goals of de-escalation or preventative strategies. The ideal officer is a scholar, or explorer, or diplomat, not a soldier, and this is reflected in the Starfleet culture.

Starfleet is not a military force, but will assemble the fleet in times of need

While this serves Starfleet well in its primary missions of science and diplomacy, it has left it occasionally ill-prepared for warfare. The Klingon-Federation War of the 2250s saw Starfleet taking massive losses at the hands of the Klingon Empire, and afterwards, it remained resistant to calls for reform. The paradigm has shifted since the Borg threat of the 2360s, with more starships and technologies developed exclusively for war. This militarised innovation continued through the Dominion War, and while it diminished in the aftermath, this and the Attack on Mars have had a significant impact on Starfleet culture. Policies of border defence and a focus on internal security have persisted since, turning Starfleet to more of a culture of caution and protection.

However, Starfleet's commitment to peace and protection has won many victories. A prime example is the sacrifice of the USS Enterprise-C, one of Starfleet's greatest ships of the period, which in 2344 responded to a distress call to protect the Klingon outpost of Narendra III. The Enterprise was destroyed, and militarily the mission had always been a likely lost cause, but Starfleet principles dictated some effort at rescue was necessary. Ultimately, the sacrifice was seen as highly honourable by the Klingon Empire, and paved the way to the current, long-standing close alliance.

In Play

  • Starfleet is an exploratory and scientific service first and foremost. Its personnel have been trained and instilled in a culture that reflects this. They are not soldiers, and even if martially trained work in a service that values diplomacy, curiosity, compassion, and respect for life.
  • Between 2385 and 2399, Starfleet began its 'downturn', focusing its resources on the protection of Federation borders at the expense of scientific discovery or diplomatic outreach. While not all officers embraced this culture shift in the first instance, it has still left an indelible mark on the psyche of Starfleet, with many individuals holding more hawkish and paranoid perspectives.
  • Since 2399, Starfleet has returned to its old ways. It is difficult for this to happen overnight, as a matter of both perspective and logistics. However, the finest values of Starfleet - of respect, service, and hope - remain pre-eminent in the organisation.
  • Frontier Day triggered a personnel crisis. The deaths of thousands of senior officers has left massive rifts in crew rosters. The average age of not only a Starfleet officer, but now a senior officer on any ship, is considerably lower than ever before. Starfleet has no choice but to advance younger and younger officers to positions of leadership after losing nearly a generation of experience, and this is happening all over the fleet.

Further Reading

External Information