Difference between pages "Planet Classification" and "Command Policy"

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{{Icons|bfc}}
{{icons|bfo}}Last Update: 2 March 2023
=Classifications=
 
{|
=1 - Registry Definition=
#The registry lists all starships, starbases, and other entities available to Bravo Fleet for use as Commands or Games.
#The registry’s purpose is to maintain consistency across Bravo Fleet and its ongoing canon. As such, entries will not be added to, removed, or altered from the registry without permission of the Intelligence Office.
#The registry represents the In Character starships and starbases available to the Fourth Fleet in {{Year}}, and the starships and starbases available for Games and Commands.
##Exceptions such as non-Starfleet ships or ships of a different era have been created for Fictions or Games, and may not be used as Primary Commands. These will be more often added, deleted, or altered.
##The use of registry entries in Games is governed by Section 4 of the Operations Policy.
#Ships in the registry should only be used in lore by the members or Task Forces (in the case of TFHQ ships or Flagships only) to which they are assigned. If a story requires another ship, it should use a name not listed in the registry and would fall within the bounds of member canon.
#Events involving registry ships ''prior to'' 2399 may be referenced in circumstances such as character service records and backstory. This restriction changes at 2399 as this is when the current fleet canon went live; members should not be dictating fleet or member canon after this outside of their own characters and Command.
#Ships are assigned to a member's dossier when they are created as Commands on BFMS. A member must create an application for the Command that the Intel Office processes. The IO does not create Commands for members. Commands exist to house Missions, Stories, and crew rosters; they show the ship on the member's dossier, and ensure the registry displays what ships are available or unavailable. ''All'' ships in use require a Command, including RPGs and squadron ships.
##Once a ship has been relinquished, the BFMS Command will be labelled as 'Archive' and exist on the member's dossier for archival purposes only. Members may edit the Command page or the roster, but they may not add further Missions or Stories.
#Members should not apply for Commands on BFMS until they are ready to acquire or change their Primary Command, or for a fiction/RPG proposal to be discussed with the Intelligence Officer/Operations Officer. Draft Commands or proposals self-identifying as WIPs will have their registry link removed or be deleted.
#Upon a Command's assignment, a member may not change that Command until three months have elapsed or they are promoted, whichever comes first
##Exceptions may be permitted at the discretion of the Intelligence Officer. This may apply in cases such as the release of new starship classes or other significant alterations to the command registry.
=2 - Primary Commands=
#Primary Commands are attached to a member's dossiers as their character's starship or auxiliary craft. They are the vessels assigned In Character to a member’s Task Force in the Fourth Fleet in {{Year}}.
#Members can write on their Primary Commands on their own or with others. Writing with others on a Primary Command does not require a proposal or activity commitment being sent to the Intelligence Office. Members ''may not'' use their Primary Command as an RPG; ie, they may not openly recruit for crew or create a separate website, and collaboration should be limited to invitation-only. RPGs which any member of the Fleet may apply to join must be accepted by the Bravo Fleet Operations Officer, and thus Primary Commands are unsuitable for this purpose.
#All Commands will be removed from a member's dossier upon transfer to the Reserves.
#When a member reaches the rank of Midshipman they may request a ship on the registry for use as their Primary Command. Ship classes available are unlocked upon reaching certain ranks.
#Members below the rank of Captain may only have one Primary Command. Requesting a new eligible Primary Command will result in the current registry ship being removed from the member's dossier and returned to the pool of available ships.
{| class="wikitable" style="margin:auto"
|+Ship classes by rank
|-
!Midshipman!!Lieutenant Commander!!Commander!!
|-
|[[Raven Class|Raven]]||[[California Class|California]]|| colspan="2" |[[Akira Class|Akira]]
|-
| ||[[Challenger Class|Challenger]]|| colspan="2" |[[Defiant Class|Defiant]]
|-
| ||[[Cheyenne Class|Cheyenne]]|| colspan="2" |[[Excelsior II Class|Excelsior II]]
|-
| ||[[Diligent Class|Diligent]]|| colspan="2" |[[Gagarin Class|Gagarin]]
|-
| ||[[Grissom Class|Grissom]]|| colspan="2" |[[Inquiry Class|Inquiry]]
|-
| ||[[Intrepid Class|Intrepid]]|| colspan="2" |[[Luna Class|Luna]]
|-
|-
|[[Image:Yorktown-plaque.png|275px]]
|
|
==Class - Geothermal==
|[[New Orleans Class|New Orleans]]
| colspan="2" |[[Manticore Class|Manticore]]
|-
| ||[[Norway Class|Norway]]|| colspan="2" |[[Nebula Class|Nebula]]
|-
| ||[[Nova Class|Nova]]|| colspan="2" |[[Pathfinder Class|Pathfinder]]
|-
| ||[[Olympic Class|Olympic]]|| colspan="2" |[[Prometheus Class|Prometheus]]
|-
|-
|
|
|Class A geoactive planets are generally small, barren worlds rife with volcanic activity. This activity traps carbon dioxide in the atmosphere, causing a greenhouse effect that keeps the temperature very hot, regardless of the planet's distance from the sun. When the volcanic activity eventually ceases, the planet 'dies' and usually becomes a Class C world - a few rare cases transform into Class Q geothermal planets. Until that happens, the toxic levels of carbon dioxide make this planet unsuitable to any known life form, though silicon-based life may be able to terraform it to their needs.
|[[Parliament Class|Parliament]]
| colspan="2" |[[Rhode Island Class|Rhode Island]]
|-
|-
| ||[[Reliant Class|Reliant]]|| colspan="2" |[[Sutherland Class|Sutherland]]
|-
|-
|
| ||[[Saber Class|Saber]]|| colspan="2" |
|
|-
'''Age:''' 0 - 2 billion years
| ||[[Springfield Class|Springfield]]
|-
| ||[[Steamrunner Class|Steamrunner]]
|}
=3 - Squadrons=


'''Diameter:''' 1,000 - 10,000 km
#The Squadron system allows members holding the dossier rank of Captain and above greater flexibility in their Command choices. Where Commanders and below may pick a single Primary Command from a list, Captains are entitled to a certain level of ‘Squadron Strength’ in their Command selection. This gives them options like choosing between a single, larger ship or multiple smaller ones.
#If a member holds multiple Commands under the Squadrons system, these ships are all subject to the same usage requirements as outlined under Primary Commands above. They may not be used as RPGs, and IC are starships assigned to the member’s Task Force.
##All ships must have their own Command on BFMS. This is solely to ensure the registry accurately reflects what ships are in use and dossiers show all of a member's ships. Members are free, however, to house Stories and Missions involving the ship and crew on any of their squadron BFMS Commands.
##Members with multiple ships should designate one as their Primary Command on BFMS. This is solely for display and organisational purposes, and has no other or IC significance. The Primary Command must be a Squadron Commands, and may not be an RPG or Fiction.
##Members have some freedom on how to IC depict these multiple ships. They may be entirely unaffiliated, all falling directly under their Task Force’s IC chain of command, with the member using them to tell totally different stories.
##Members may use all/some of them to form an IC-only unit within their Task Force, referred to as a squadron. This typically takes its title from the squadron’s ‘lead ship’ or starbase (for example, a squadron led by the USS Endeavour would be called ‘Endeavour Squadron’). This ensures all squadrons have a unique IC name. Members may not call these IC units ‘task groups’, to avoid confusion with the OOC unit.
##Members may create an officer in command of this squadron, who may or may not also be the commanding officer of one of these starships/starbase, and who falls IC under the chain of command of the member’s Task Force. All Canon Policy rank restrictions remain.
#The Squadron Strength to which a member is entitled is dependent on their dossier rank.
{| class="wikitable"
|+'''Squadron Strength by Dossier Rank'''
!Captain
!Fleet Captain
!Commodore
!Rear Admiral
!Vice Admiral
!Admiral
!Fleet Admiral
|-
|3
|4
|6
|7
|8
|9
|10
|}


'''Location:''' Ecosphere/Cold Zone
== 3.1 - Starship Strength ==


'''Surface:''' Partially molten
# Ship classes are allocated a certain level of Strength depending on their size, power, modernity, and so forth.
# Members may select any number of ships as their Commands under the Squadrons system, so long as the total Strength does not exceed their rank entitlement.


'''Atmosphere:''' Primarily hydrogen compounds
{| class="wikitable" style="margin:auto"
 
|+Ship classes by rank
'''Evolution:''' Cools to become Class C
|-
 
!1!!2!! colspan="2" |3
'''Life Forms:''' None
!4
 
|-
'''Example:''' [[ma:Gothos|Gothos]]
|Small Civilian Ship|| colspan="2" |[[Akira Class|Akira]]||[[Century Class|Century]]
|[[Odyssey Class|Odyssey]]
|-
|-
|[[Image:D-Class.png|link=Special:FilePath/D-Class.png]]
|[[California Class|California]]|| colspan="2" |[[Defiant Class|Defiant]]||[[Galaxy Class|Galaxy]]
|
|
==Class B  - Geomorteus==
|-
|-
|[[Challenger Class|Challenger]]|| colspan="2" |[[Excelsior II Class|Excelsior II]]||[[Obena Class|Obena]]
|
|
|D class planets are most commonly found in the Ecosphere of a system but are not strictly limited to - they are found as well in the Hot and Cold Zones - they range between 5 to 10 thousand kilometres in diameter. They are barren and rocky, often possessing no atmosphere. Animal life is unable to form on D class planets. Depending on their proximity to a star, a D class may be hot and arid or cold and frozen. These planets can be made habitable by terraforming as was the case with Weytahn by the Andorians during the 2050s.
Example: Mercury
|-
|-
|[[Image:D-Class.png|link=Special:FilePath/D-Class.png]]
|[[Cheyenne Class|Cheyenne]]|| colspan="2" |[[Gagarin Class|Gagarin]]||[[Ross Class|Ross]]
|
|
==D Class==
|-
|-
|[[Diligent Class|Diligent]]|| colspan="2" |[[Inquiry Class|Inquiry]]||[[Sovereign Class|Sovereign]]
|
|
|D class planets are most commonly found in the Ecosphere of a system but are not strictly limited to - they are found as well in the Hot and Cold Zones - they range between 5 to 10 thousand kilometres in diameter. They are barren and rocky, often possessing no atmosphere. Animal life is unable to form on D class planets. Depending on their proximity to a star, a D class may be hot and arid or cold and frozen. These planets can be made habitable by terraforming as was the case with Weytahn by the Andorians during the 2050s.
Example: Mercury
|-
|-
|[[Image:H-Class.png|link=Special:FilePath/H-Class.png]]
|[[Grissom Class|Grissom]]|| colspan="2" |[[Luna Class|Luna]]||[[Typhon Class|Typhon]]
|
|
==H Class 'Desert'==
|-
|-
|[[Intrepid Class|Intrepid]]|| colspan="2" |[[Manticore Class|Manticore]]||[[Vesta Class|Vesta]]
|
|
|H class worlds are found in the Ecosphere of a system and range between 5 to 15 thousand kilometres in diameter. Their atmospheres may be rich in oxygen, carbon dioxide, or another common gas. The planet holds little to no surface water; the entire world a sea of dunes and sand and is sustained to be very dry, hot, and barren. Little life is known to inhabit these worlds. They are inhabitable by either pressure domes or colonies, depending on the atmospheric content, through supply replenishment; use of aquifiers is necessary.
Example: Tau Cygna V
|-
|-
|[[Image:J-Class.png|link=Special:FilePath/J-Class.png]]
|[[New Orleans Class|New Orleans]]|| colspan="2" |[[Nebula Class|Nebula]]||
|
|
==J Class 'Gas Giant'==
|-
|-
|[[Norway Class|Norway]]|| colspan="2" |[[Pathfinder Class|Pathfinder]]||
|
|
|Typically located in a system's Cold Zone, J classes are uninhabitable. Also known as Gas Giants due to their general lack of a solid surface, their dense atmospheres are most commonly made of gases such as ammonia, ethane, fluorine, helium, hydrogen, and methane. Windspeeds average 2000 kilometres per hour, however the USS Defiant in 2372 recorded windspeeds of 10 thousand kilometres per hour on an unnamed J class when rescuing a Karemma vessel. The diameter of a J class ranges between 50 and 140 thousand kilometres, therefore they possess a very strong gravitational pull which results in dozens to hundreds of planetoid moons in their orbits. Rings made up of spacial debris caused by lunar collisions and the collection of space dust and ice are common.
As observed by the USS Enterprise-D in 2369, the collision of two J class planets can ignite the birth of a star. A single J class does not have sufficient resources or energy to cause fission resulting the creation of a star, however when two collide their combined resources is enough to do so.
Examples: Jupiter, Saturn, Betelgeuse III
|-
|-
|[[Image:6-Class.png|link=Special:FilePath/6-Class.png]]
|[[Nova Class|Nova]]|| colspan="2" |[[Prometheus Class|Prometheus]]||
|
|
==Class 6 'Ice Giant'==
|-
|-
|[[Olympic Class|Olympic]]|| colspan="2" |[[Rhode Island Class|Rhode Island]]||
|
|
|Similar to a J class, the Class 6 is distinctly different in that is has a global ocean composed of liquid gases beneath its layered atmosphere. These oceans are known to be made of water-ammonia and hydrogen-methane.
Examples: Uranus, Neptune
|-
|-
|[[Image:K-Class.png|link=Special:FilePath/K-Class.png]]
|[[Parliament Class|Parliament]]||[[Sutherland Class|Sutherland]]
|-
|[[Reliant Class|Reliant]]||
|-
|[[Saber Class|Saber]]||
|-
|[[Springfield Class|Springfield]]
|
|
==K Class 'Adaptable'==
|-
|-
|[[Steamrunner Class|Steamrunner]]
|
|
|K class planets are located within the Ecosphere of a system and range 5 to 15 thousand kilometres in diameter. They have very thin atmospheres usually composed of carbon dioxide, nitrogen, and/or argon. Their weak magnetic fields allow large quantities of solar radiation to reach the surface and heat to escape back into space. K class surfaces are barren, often cold, and cannot support animal life as there is commonly no liquid water or too little to sustain vegetation. Colonisation is possible by the use of pressure domes.
|}
#For example, upon reaching the rank of Captain a member has a Squadron Strength entitlement of 3. If they already have a Commander-level ship, they are only using 2 of their Squadron Level. They may ‘upgrade’ as they did upon reaching the rank of Commander, returning their current ship to the registry and choosing a single new Command with a Strength of 3. If they keep their ship with its Strength of 2, they may choose to add to their dossier another ship with a Strength of 1.
##Members are under no obligation to use their total Squadron Strength. These Commands are a reflection of the hard work of members, however, and may be chosen for storytelling opportunities or simple prestige.
#‘Small Civilian Ship’ is a catch-all term for non-Starfleet civilian vessels members may wish to use for different kinds of storytelling. It refers to ships of, for example, the [[Kaplan F17 class]] or the [[Groumall class]], usually freighters, that are not affiliated IC with Starfleet and may be used for trading, prospecting, exploration, or other adventures. Acquiring a ship like this is subject to a successful Fiction Proposal, and so they are not listed as available on the registry but created as required by the Intelligence Office.
#The Intelligence Office may make adjustments to ship class Strengths to account for balance as the system and canon evolve. No member will have an asset removed because of a rebalance, but they would only be grandfathered in until they wanted to change their squadron, at which point the new strength values would be used.
 
== 3.2 - Starbase Strength ==
 
# Starbases as Commands work the same as starships under the Squadron system, but are subject to different requirements. They represent starbases assigned In Character to the member’s Task Force in the Fourth Fleet in 2400.
# Members do not have to choose between a starbase or starship under the Squadron system. They are only restricted by their rank’s total Squadron Strength.
# Registry Starbases are created by the Intelligence Office, and will have their own wiki article explaining the location and setting material relevant to that starbase that has been ratified by the Intelligence Office. This is Fleet Canon that cannot be altered without permission of the Intelligence Office, even by the member to whom the starbase registry is attached. As such, members should heavily consider their choice, as a Starbase Command is under more restrictions and requirements from the Intelligence Office.
## If you are interested in a Starbase Command, please speak with the Intelligence Office to develop your concept so the registry can be created.
# Members may choose to depict any of their other ships as attached to or operating out of the starbase.


Examples: Mars, Mudd
{| class="wikitable" style="margin:auto"
|+Starbase classes by Strength
|-
!2!!3!!4
|-
|[[Jupiter Class|Jupiter]]||[[Anchorage Class|Anchorage]]||[[Canopus Class|Canopus]]
|-
|-
|[[Image:L-Class.png|link=Special:FilePath/L-Class.png]]
|[[K Class|K-Type]]||[[Copernicus Class|Copernicus]]||[[Unity Class|Unity]]
|
==L Class 'Marginal'==
|-
|-
|
|[[Regula Class|Regula]]||[[Narendra Class|Narendra]]||
|L class planets are located within the Ecosphere of a system and range between 10 to 15 thousand kilometres in diameter. The atmosphere is mostly made up of oxygen and argon but also has a very high concentration of carbon dioxide. Unlike the M class, the L class has little water and vegetation, but it could thrive if conditions were set properly. Life tends to be predominantly plant life with few animals. Most L classes are suitable for humanoid colonisation.
 
Example: Indri III
|-
|-
|[[Image:M-Class.png|link=Special:FilePath/M-Class.png]]
|[[Vision Class|Vision]]||[[Presidium Class|Presidium]]||
|
==M Class 'Terrestrial'==
|-
|-
| ||[[Watchtower Class|Watchtower]]||
|}
== 3.3 - Attached Ships ==
# Certain commands, like starbases, have an attached ship, which has its own registry entry but has an effective Strength of 0. Whether or not an attached ship is selected does not affect a member’s Squadron Strength.
# Most attached ships are assigned to starbases. Upon requesting a starbase, the member should identify to the Intelligence Office an appropriate choice of ship from the registry. That ship will then be removed from the public pool. It will not be given a BFMS Command, but should be written about as part of the starbase’s Command.
# The ''Odyssey''-class always has an ''Aquarius''-class ship attached. Unlike with starbases, the ''Aquarius''-class’s name is predetermined and cannot be changed. Details about an ''Odyssey’s'' ''Aquarius''-class will be listed on the ship’s wiki page.
{| class="wikitable"
|+Starbase Attached Ship Options
|[[Aerie Class|Aerie]]
|
|
|M class planets are located within the Habitable Zone of a system and range between 10 to 15 thousand kilometres in diameter; they are the rarest class of planet. Their atmospheres are rich in nitrogen and oxygen. Water and animal lifeforms are very common due to an overabundance of marine and surface vegetation which thrive on the planet's temperate climate. M class planets are home to the vast majority of sentient and technologically advanced species, especially humanoids. At least 75% of the planet is covered in liquid water.
Examples: Earth, Vulcan, Romulus, Cardassia Prime, Bajor, Qo'Nos
|-
|[[Image:N-Class.png|link=Special:FilePath/N-Class.png]]
|
|
==N Class 'Reducing'==
|-
|
|
|N class planets are located within the Ecosphere of a system and range 5 to 15 thousand kilometres in diameter. They have very thick, dense, atmospheres carbon dioxide as well as sulfides that stage an irreversible and constantly worsening greenhouse effect. This causes an extremely high surface temperature that enables water to exist only in the form of vapour. Abundant volcanism is very common. Animal life is unable to exist and colonization is not possible.
Examples: Venus
|-
|[[Image:P-Class.png|link=Special:FilePath/P-Class.png]]
|
|
==P Class 'Glaciated'==
|-
|-
|[[Aquarius Class|Aquarius]]
|
|
|P class planets are found in the Ecosphere of a system and range between 10 to 15 thousand kilometres in diameter. A planet falls under this classification when its surface is 80%+ water ice and its atmosphere mainly consists of nitrogen and oxygen. Animal and humanoid life forms are usually common and so is rugged tundra-like vegetation.
Examples: Andor, Exo III
|-
|[[Image:T-Class.png|link=Special:FilePath/T-Class.png]]
|
|
==T Class 'Super/Ultra Giant'==
|-
|
|
|The T class Super or Ultra Giant is a Gas Giant on the verge of becoming a star. It may also be the immediate result of two colliding J class planets if star birth does not immediately occur thereafter. These planets are hot enough to appear to be molten or burning and produce their own dim light. Moons orbiting this planet may become globules of liquid if once frozen or may singe their atmospheres. These extreme heats, however, only occur in the final stages of a Super Giant's. Before becoming a star it is also known as a Brown Dwarf. The Super Giant is the largest of all known planetary classes, homing in with a diameter anywhere between 350 to 700 thousand kilometres.
In 2375, the USS Voyager encountered a Super Giant in the Delta Quadrant that had radiogenic rings.
|-
|[[Image:Y-Class.png|link=Special:FilePath/Y-Class.png]]
|
|
==Y Class 'Demon'==
|-
|-
|[[Sydney Class|Sydney]]
|
|
|Y class planets can be found anywhere within a system and they range between 10 to 15 thousand kilometres in diameter. A planet is classified as a Demon when their atmospheres are toxic, temperatures are above 500 Kelvin, and they give off bursts of thermionic radiation. Entering orbit of a Y class planet can be harmful to crew and ship alike.
In 2374, the USS Voyager was forced to land on a Y class planet on its return voyage from the Delta Quadrant to retrieve desperately needed deuterium. It was discovered that the deuterium was inside a bio mimetic lifeform called 'Silver Blood' which created a duplicate of Voyager and its crew. The duplicate was ultimately destroyed a year later in 2375.
|-
|
|
|
|
==Z Class 'Tachyon'==
|-
|
|
|The class Z planet is a rare, and until recently, completely unknown phenomena. Z class planet's are unique for their tachyon core's which cause them to rotate indifferently than the rest of the planet's in the galaxy. This causes a huge differential in fabric of space time which causes time on the planet to pass immensely more quickly, or in one case, much slower than the rest of the universe.
This type of planet was first encountered by the Federation in 2374 dangerously close to the galactic core. The ''USS Voyager'' also encountered a similar planet in the Delta Quadrant in 2376 during it's return journey home. Two other planet's are known to exist. All distribute very similar properties, with only the one encountered by ''Voyager'' being inhabited, and one of the planet's displacing time much slower than the rest of the universe.
The largely unknown, unique, and somewhat unpredictable properties of these type of planets make them nearly impossible to properly explore and investigate without causing the loss of a starship. With the exception of ''Voyager'', all research on these type of planets have been done from afar which causes the data to be incomplete. On large, the known planets of this type are avoided by all who are aware of it's properties.
|}
|}


=Planetary Zone Classification Map=
== 3.4 - Requesting Squadron Ships ==
[[Image:PlanetaryZoneClassificationMap.png|Planetary Zone Classifications Map|link=Special:FilePath/PlanetaryZoneClassificationMap.png]]
 
=Credits=


Descriptions, Icons, and Map created by and used with permission from '''Schmidt'''. Information originally created/gathered for the USS Fitzgerald, Star Trek Roleplaying Game. Information concerning granting of permission can be obtained via your CO or TFCO. Should specific topic be archived, please contact the Administrator.
# Members must use BFMS to request any Commands under the Squadron system, as was done with previous Command requests.
# BFMS requests for new Commands under the Squadron system must use the ‘Lore Office Proposal’ window to clearly communicate their allocation of their Squadron Level. This must include what ships, if any, are being returned to the registry.
## If a new Captain requests a Command with a Strength of 3 with no further detail, the Intelligence Office will assume they are returning their current ship to the registry, just as with previous upgrades, and process accordingly.
## If a Member wishes to retain their current Command and add another, they may request the new ship under BFMS and say so in the Proposal window. A simple message, such as ‘I am keeping the USS Lollipop (Strength 2), and adding this one (Strength 1) for a total Squadron Strength of 3’ will suffice.
## If a Member wishes to return any of their ships to the registry, they must say so. Any requests for additional Commands that does not include a registry return and would bring a member over their Squadron Strength will be deleted. A simple message, such as ‘I am returning the USS Lollipop (Strength 2) and adding this one (Strength 3) for a total Squadron Strength of 3’ will suffice.
# If the Intelligence Office receives competing requests for the same starship, requests for a primary command from Lieutenant Commanders or Commanders will be prioritised, or upgrades to a single Strength 3 starship for new Captains. After that, ships will be allocated on a first-come, first-served basis.

Revision as of 11:35, 2 March 2023

This article is official Bravo Fleet Official Policy.








Last Update: 2 March 2023

1 - Registry Definition

  1. The registry lists all starships, starbases, and other entities available to Bravo Fleet for use as Commands or Games.
  2. The registry’s purpose is to maintain consistency across Bravo Fleet and its ongoing canon. As such, entries will not be added to, removed, or altered from the registry without permission of the Intelligence Office.
  3. The registry represents the In Character starships and starbases available to the Fourth Fleet in 2401, and the starships and starbases available for Games and Commands.
    1. Exceptions such as non-Starfleet ships or ships of a different era have been created for Fictions or Games, and may not be used as Primary Commands. These will be more often added, deleted, or altered.
    2. The use of registry entries in Games is governed by Section 4 of the Operations Policy.
  4. Ships in the registry should only be used in lore by the members or Task Forces (in the case of TFHQ ships or Flagships only) to which they are assigned. If a story requires another ship, it should use a name not listed in the registry and would fall within the bounds of member canon.
  5. Events involving registry ships prior to 2399 may be referenced in circumstances such as character service records and backstory. This restriction changes at 2399 as this is when the current fleet canon went live; members should not be dictating fleet or member canon after this outside of their own characters and Command.
  6. Ships are assigned to a member's dossier when they are created as Commands on BFMS. A member must create an application for the Command that the Intel Office processes. The IO does not create Commands for members. Commands exist to house Missions, Stories, and crew rosters; they show the ship on the member's dossier, and ensure the registry displays what ships are available or unavailable. All ships in use require a Command, including RPGs and squadron ships.
    1. Once a ship has been relinquished, the BFMS Command will be labelled as 'Archive' and exist on the member's dossier for archival purposes only. Members may edit the Command page or the roster, but they may not add further Missions or Stories.
  7. Members should not apply for Commands on BFMS until they are ready to acquire or change their Primary Command, or for a fiction/RPG proposal to be discussed with the Intelligence Officer/Operations Officer. Draft Commands or proposals self-identifying as WIPs will have their registry link removed or be deleted.
  8. Upon a Command's assignment, a member may not change that Command until three months have elapsed or they are promoted, whichever comes first
    1. Exceptions may be permitted at the discretion of the Intelligence Officer. This may apply in cases such as the release of new starship classes or other significant alterations to the command registry.

2 - Primary Commands

  1. Primary Commands are attached to a member's dossiers as their character's starship or auxiliary craft. They are the vessels assigned In Character to a member’s Task Force in the Fourth Fleet in 2401.
  2. Members can write on their Primary Commands on their own or with others. Writing with others on a Primary Command does not require a proposal or activity commitment being sent to the Intelligence Office. Members may not use their Primary Command as an RPG; ie, they may not openly recruit for crew or create a separate website, and collaboration should be limited to invitation-only. RPGs which any member of the Fleet may apply to join must be accepted by the Bravo Fleet Operations Officer, and thus Primary Commands are unsuitable for this purpose.
  3. All Commands will be removed from a member's dossier upon transfer to the Reserves.
  4. When a member reaches the rank of Midshipman they may request a ship on the registry for use as their Primary Command. Ship classes available are unlocked upon reaching certain ranks.
  5. Members below the rank of Captain may only have one Primary Command. Requesting a new eligible Primary Command will result in the current registry ship being removed from the member's dossier and returned to the pool of available ships.
Ship classes by rank
Midshipman Lieutenant Commander Commander
Raven California Akira
Challenger Defiant
Cheyenne Excelsior II
Diligent Gagarin
Grissom Inquiry
Intrepid Luna
New Orleans Manticore
Norway Nebula
Nova Pathfinder
Olympic Prometheus
Parliament Rhode Island
Reliant Sutherland
Saber
Springfield
Steamrunner

3 - Squadrons

  1. The Squadron system allows members holding the dossier rank of Captain and above greater flexibility in their Command choices. Where Commanders and below may pick a single Primary Command from a list, Captains are entitled to a certain level of ‘Squadron Strength’ in their Command selection. This gives them options like choosing between a single, larger ship or multiple smaller ones.
  2. If a member holds multiple Commands under the Squadrons system, these ships are all subject to the same usage requirements as outlined under Primary Commands above. They may not be used as RPGs, and IC are starships assigned to the member’s Task Force.
    1. All ships must have their own Command on BFMS. This is solely to ensure the registry accurately reflects what ships are in use and dossiers show all of a member's ships. Members are free, however, to house Stories and Missions involving the ship and crew on any of their squadron BFMS Commands.
    2. Members with multiple ships should designate one as their Primary Command on BFMS. This is solely for display and organisational purposes, and has no other or IC significance. The Primary Command must be a Squadron Commands, and may not be an RPG or Fiction.
    3. Members have some freedom on how to IC depict these multiple ships. They may be entirely unaffiliated, all falling directly under their Task Force’s IC chain of command, with the member using them to tell totally different stories.
    4. Members may use all/some of them to form an IC-only unit within their Task Force, referred to as a squadron. This typically takes its title from the squadron’s ‘lead ship’ or starbase (for example, a squadron led by the USS Endeavour would be called ‘Endeavour Squadron’). This ensures all squadrons have a unique IC name. Members may not call these IC units ‘task groups’, to avoid confusion with the OOC unit.
    5. Members may create an officer in command of this squadron, who may or may not also be the commanding officer of one of these starships/starbase, and who falls IC under the chain of command of the member’s Task Force. All Canon Policy rank restrictions remain.
  3. The Squadron Strength to which a member is entitled is dependent on their dossier rank.
Squadron Strength by Dossier Rank
Captain Fleet Captain Commodore Rear Admiral Vice Admiral Admiral Fleet Admiral
3 4 6 7 8 9 10

3.1 - Starship Strength

  1. Ship classes are allocated a certain level of Strength depending on their size, power, modernity, and so forth.
  2. Members may select any number of ships as their Commands under the Squadrons system, so long as the total Strength does not exceed their rank entitlement.
Ship classes by rank
1 2 3 4
Small Civilian Ship Akira Century Odyssey
California Defiant Galaxy
Challenger Excelsior II Obena
Cheyenne Gagarin Ross
Diligent Inquiry Sovereign
Grissom Luna Typhon
Intrepid Manticore Vesta
New Orleans Nebula
Norway Pathfinder
Nova Prometheus
Olympic Rhode Island
Parliament Sutherland
Reliant
Saber
Springfield
Steamrunner
  1. For example, upon reaching the rank of Captain a member has a Squadron Strength entitlement of 3. If they already have a Commander-level ship, they are only using 2 of their Squadron Level. They may ‘upgrade’ as they did upon reaching the rank of Commander, returning their current ship to the registry and choosing a single new Command with a Strength of 3. If they keep their ship with its Strength of 2, they may choose to add to their dossier another ship with a Strength of 1.
    1. Members are under no obligation to use their total Squadron Strength. These Commands are a reflection of the hard work of members, however, and may be chosen for storytelling opportunities or simple prestige.
  2. ‘Small Civilian Ship’ is a catch-all term for non-Starfleet civilian vessels members may wish to use for different kinds of storytelling. It refers to ships of, for example, the Kaplan F17 class or the Groumall class, usually freighters, that are not affiliated IC with Starfleet and may be used for trading, prospecting, exploration, or other adventures. Acquiring a ship like this is subject to a successful Fiction Proposal, and so they are not listed as available on the registry but created as required by the Intelligence Office.
  3. The Intelligence Office may make adjustments to ship class Strengths to account for balance as the system and canon evolve. No member will have an asset removed because of a rebalance, but they would only be grandfathered in until they wanted to change their squadron, at which point the new strength values would be used.

3.2 - Starbase Strength

  1. Starbases as Commands work the same as starships under the Squadron system, but are subject to different requirements. They represent starbases assigned In Character to the member’s Task Force in the Fourth Fleet in 2400.
  2. Members do not have to choose between a starbase or starship under the Squadron system. They are only restricted by their rank’s total Squadron Strength.
  3. Registry Starbases are created by the Intelligence Office, and will have their own wiki article explaining the location and setting material relevant to that starbase that has been ratified by the Intelligence Office. This is Fleet Canon that cannot be altered without permission of the Intelligence Office, even by the member to whom the starbase registry is attached. As such, members should heavily consider their choice, as a Starbase Command is under more restrictions and requirements from the Intelligence Office.
    1. If you are interested in a Starbase Command, please speak with the Intelligence Office to develop your concept so the registry can be created.
  4. Members may choose to depict any of their other ships as attached to or operating out of the starbase.
Starbase classes by Strength
2 3 4
Jupiter Anchorage Canopus
K-Type Copernicus Unity
Regula Narendra
Vision Presidium
Watchtower

3.3 - Attached Ships

  1. Certain commands, like starbases, have an attached ship, which has its own registry entry but has an effective Strength of 0. Whether or not an attached ship is selected does not affect a member’s Squadron Strength.
  2. Most attached ships are assigned to starbases. Upon requesting a starbase, the member should identify to the Intelligence Office an appropriate choice of ship from the registry. That ship will then be removed from the public pool. It will not be given a BFMS Command, but should be written about as part of the starbase’s Command.
  3. The Odyssey-class always has an Aquarius-class ship attached. Unlike with starbases, the Aquarius-class’s name is predetermined and cannot be changed. Details about an Odyssey’s Aquarius-class will be listed on the ship’s wiki page.
Starbase Attached Ship Options
Aerie
Aquarius
Sydney

3.4 - Requesting Squadron Ships

  1. Members must use BFMS to request any Commands under the Squadron system, as was done with previous Command requests.
  2. BFMS requests for new Commands under the Squadron system must use the ‘Lore Office Proposal’ window to clearly communicate their allocation of their Squadron Level. This must include what ships, if any, are being returned to the registry.
    1. If a new Captain requests a Command with a Strength of 3 with no further detail, the Intelligence Office will assume they are returning their current ship to the registry, just as with previous upgrades, and process accordingly.
    2. If a Member wishes to retain their current Command and add another, they may request the new ship under BFMS and say so in the Proposal window. A simple message, such as ‘I am keeping the USS Lollipop (Strength 2), and adding this one (Strength 1) for a total Squadron Strength of 3’ will suffice.
    3. If a Member wishes to return any of their ships to the registry, they must say so. Any requests for additional Commands that does not include a registry return and would bring a member over their Squadron Strength will be deleted. A simple message, such as ‘I am returning the USS Lollipop (Strength 2) and adding this one (Strength 3) for a total Squadron Strength of 3’ will suffice.
  3. If the Intelligence Office receives competing requests for the same starship, requests for a primary command from Lieutenant Commanders or Commanders will be prioritised, or upgrades to a single Strength 3 starship for new Captains. After that, ships will be allocated on a first-come, first-served basis.