Difference between pages "Phaser" and "Gaming Policy"

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== Section 1 - General ==
The Bravo Fleet Gaming Office provides a list of all currently available Gaming Platforms, Game Modes, and Modifiers. The three awards available through Bravo Fleet are the Combat Action Ribbon (for cooperative play with other Bravo Fleet members), the Strategic Action Ribbon (for solo play as a member of Bravo Fleet), and the Campaign Ribbon (for large gaming achievements).


[[File:GalaxyPhaser.jpg|thumb|upright=1|right|alt=A ''Galaxy''-class starship firing a phaser beam.|A ''Galaxy''-class ship firing main phasers.]]'''Phasers''' are the most common energy weapon in use by a number of powers in the Alpha and Beta Quadrants, including the Federation, Cardassians, and Bajorans. Originally an acronym meaning “PHASed Energy Rectification,” phasers operate by the application of the so-called “rapid nadion effect (RNE),” using nadions to amplify the effect of superconducting crystals to create a coherent and highly-controllable beam of energy to create effects ranging from heating targets to causing targets to lose molecular cohesion entirely.
All gaming activities are submitted with screenshots to verify validity, via the BFMS. For the sake of awards, all awards earned will be rounded up to the nearest whole number.


==Phaser Types and Form Factors==
The following games and their respective rewards are:
Phasers are classified both by their type rating (which is their theoretical maximum energy output) and their form factor (which is the type of device or implement they are constructed as). Their actual output is dependent on the power available to them; for instance, the benefit of employing a higher type of array than a vessel could comfortably use at full power is to increase reliability and fleet standardization. The increase in power between various phaser types is not equal across the scale due to the idiosyncratic properties of nadion fields, which makes some types uneconomical to use.


While there are numerous types and form factors, phasers can be broken down into two larger styles: standard and compression, based on how their focusing crystals are arranged. Standard phasers (such as hand phasers and phaser arrays) use a single crystal to produce their beams, while compression phasers (such as phaser rifles and phaser cannons) have a barrel containing multiple crystals arranged to improve the coherence and range of the beam and to avoid attenuation.
== Section 2 - Star Trek Online ==
As a fleet, Bravo Fleet has a strong presence with the PC version of Star Trek Online. We are listed on the Federation side as "'''Bravo Fleet'''", and on the Klingon side as "'''House of yo loS''''".  


{| class="wikitable"
* At this time, Bravo Fleet does not have a presence on the PlayStation or XBox platforms, though this may change in the future.  
|+Phaser Types
|-
!Type !!Maximum Theoretical Output
|-
|Type-I ||0.005MW
|-
|Type-II ||0.01MW
|-
|Type-III ||0.02MW
|-
|Type-IV ||0.1MW
|-
|Type-V ||0.5MW
|-
|Type-VI ||1.5MW
|-
|Type-VII ||2MW
|-
|Type-VIII ||2.5MW
|-
|Type-IX ||3MW
|-
|Type-X ||5.1MW
|-
|Type-XI ||6MW
|-
|Type-XII ||8MW
|-
|Type-XIII ||9MW
|-
|Type-XIV ||10MW
|-
|Type-XV ||12MW
|}


Note: The maximum output for each phaser type is the theoretical limit at which the nadion field would collapse and the phaser would begin to damage itself, but the maximum output is dependent on a sufficient power supply. That is to say that a Type-X phaser on an [[Intrepid Class|''Intrepid''-class light explorer]] will be substantially less powerful than one on a [[Galaxy Class|''Galaxy''-class explorer]] because of the difference in their power plants.
=== Combat Action Ribbon ===
Awarded for completing certain actions within Star Trek Online with another member of Bravo Fleet.


==Common Starfleet Phasers==
* For Combat Action Ribbons, members are not required to be a part of any in-game Bravo Fleet fleet/armada in order to receive awards, however it is strongly encouraged. This does not apply to Strategic Action Ribbons or Campaign Ribbons, for which members are required to be a member of an in-game Bravo Fleet fleet/armada in order to receive these awards.


Theoretically, most output classifications could be built in any form factor (i.e. one could build a Type-XV phaser rifle if one had a strong enough power source, or a Type-I phaser array if one had a use for it), though Starfleet typically uses just a few combinations of forn factor and output types. The most common phasers in use as of 2399 are:
==== Task Force Operation ====
TFOs screenshots should be at the end, with the “Available Rewards” popup, and the members of the group, in the screenshot, proving completion of the TFO.


* Type-VI Phaser Banks: Employed aboard starships in the 2250s such as the Constitution-class. Generally in double ball turret emplacements.
Base: 1.0 Combat Action Ribbons
* Type-VII Phaser Banks: Introduced in the 2270s on the Miranda-class refit. Generally in double ball turret emplacements
* Type-VIII: Introduced in the 2290s on the Excelsior-class. Generally in double ball turret emplacements
* Type-IX: Introduced in the 2330s on the Ambassador-class. First phaser type to be built as an array.


=== Small Phasers ===
Modifiers:


====Standard Personal Phasers====
* Mode
Personal phasers are most commonly-issued weapons given to Starfleet personnel, and they are used for a wide range of purposes in defensive and exploratory applications. They are easy to use, sophisticated, and reliable.
** Normal (1.0x)
** Advanced (2.0x)
** Elite (3.0x)
* Bravo Fleet members in group
** 2 (2x)
** 3 (3x)
** 4 (4x)
** 5+ (5x)


=====Type-I &Type-II Hand Phasers=====
A sample calculation of an Advanced TFO with 3 members of Bravo Fleet in the same group would be as follows:
Hand phasers are the most common types of phasers issued to Starfleet personnel, aboard ships and starbases, and for planetside duty. They are versatile, easy to operate, and highly portable, with most humanoids being able to operate them with just one hand. Starfleet hand phasers come in type-I and type-II versions, with the type-II version being the standard side-arm for nearly every situation; the type-I is generally only used when discretion about being armed is desired. Modern hand phasers can emit either bolts or coherent beams of energy, depending on the needs of the mission. Their settings range from Level 1 (Light Stun) to Level 10 (Kill) to Level 16 (Vaporize).
<code>1.0 (Base) x 2 (Advanced) x 3 (3 members) = 6 Combat Action Ribbons</code>


Early hand phasers closely resembled earlier types of weapons such as projectile-firing pistols, but by the 2350s, phasers were generally shaped less-obviously like a weapon and consisted of a long handle that curved down to the emitter point. The firing trigger is on the top of the device. By 2385, pistol-style hand phasers have been reintroduced to Starfleet, and both types continue to be produced.
=== Strategic Action Ribbon ===
Awarded for completing certain actions within Star Trek Online as a solo participant within a Bravo Fleet community.


These are the three most common models of hand phaser in service with Starfleet as of 2399, the Type-I and Type-II models introduced in the late 2370s that continue to be common across the fleet, and the newer 2385-era Type-II phaser pistol:
==== Task Force Operation ====
<gallery>
TFOs screenshots should be at the end, with the “Available Rewards” popup in the screenshot, proving completion of the TFO.
File:FirstContactType1.gif| The Type-I hand phaser
File:PhaserNemesis.jpg
File:PicardType2.jpg
</gallery>


'''In-Play'''
Base: 1.0 Combat Action Ribbons
*To a member of Starfleet, a hand phaser is more than just a weapon: it's a tool of near-infinite utility. As mentioned above, the ability to set its energy output makes it useful for all manner of tasks, and on many exploratory, scientific, and engineering missions, it's just as likely to be used for constructive purposes as it is for defense.
*While the Type-I phaser was common in TOS and in early episodes of TNG, it hasn't been seen in recent iterations of Star Trek. That doesn't mean your character wouldn't have a use for one of these smaller devices; they might be carried concealed by security officers during diplomatic missions, or be stashed in a medical kit by a doctor who expects trouble on an away mission.


=====Type-III Phaser Rifle=====
Modifiers: None
Phaser rifles are larger than hand phasers and are generally the heaviest personal weapons stocked aboard most Federation starships. While they have the same sixteen settings as their smaller counterparts, their power cells allow them to fire more quickly, for longer periods of time, and at longer range, which makes them well-suited to extended firefights. Generally speaking,  A phaser rifle can fire twice as many shots twice as far as a hand phaser, in either bursts or coherent beams. They are only commonly used when combat is anticipated, and are not standard away team equipment.


These are the two most common phaser rifles in Starfleet service: a model introduced in the late 2370s and a ruggedized version developed in the late 2380s:
=== Campaign Ribbon ===
<gallery>
Awarded for completing exceptional actions within Star Trek Online, such as:
File:PhaserRifleNemesis.jpg
File:PicardType3.jpg
</gallery>


'''In-Play'''
* Reaching a character to max level
*Many Starfleet officers would only have used phaser rifles in training scenarios and would find them a little unwieldy in the field, especially science officers and engineers. They're not commonly used during most Starfleet missions. Indeed, Gene Roddenberry only allowed the phaser rifle to be used once in TOS because he found it to be too militaristic.
** This can only be once per character, and will not be re-awarded if the level cap is increased.
*Phaser rifles can mount scopes, sensors, and lights, which can help their users find their way in the dark or in low-light conditions.
*Phaser rifles wouldn't be stocked at all on civilian ships or medical ships.


====Specialized Portable Phasers====
==Section 3 - World of Warships==
There are other types of phasers that Starfleet personnel use in the field which are too large to be used while carried and which have specific defensive or utility purposes.
World of Warships is a game that we have added to expand the content that Bravo Fleet has to offer. It is available at worldofwarships.com


=====Type-III Phaser Drill=====
Bravo Fleet’s clan name in the game is 4th Fleet Bravo Fleet and the tag is [4BF].
Type-III phaser drills are tools with the same overall output potential as a phaser rifle, but with a ruggedized emitter, larger power source, and the ability to fire for sustained periods of time—up to several dozen hours at a time—before they need to be swapped out. This makes them capable of creating large passageways through solid rock, cutting through dense metal, and other such tasks. They can be aimed, fired, and then left to work without needing an operator constantly present, and they are substantially more ergonomic for drilling operations than hand phasers. They also have finer control over their beams to provide precisely the frequency and power level to cut through a particular material without causing unwanted damage or disruption effects. These are commonly stocked aboard almost every Federation starship that's expected to conduct planetary exploration missions and don't require specialized training to operate in their most basic settings.
===Combat Action Ribbon===
Combat Action Ribbons may be awarded for any match in World of Warships that has multiple Bravo Fleet members in a Division.


<gallery>
Modifiers:
File:PhaserDrill.jpg|A pair of phaser drills.
</gallery>


In-Play
* Mode
*Phaser drills do exactly what their name suggests: they're used for excavating large amounts of material quickly. They can be used for all sorts of missions including mining prospecting, archaeological digs, spelunking, salvage operations, and other non-combat tasks.
** Co-op battles: 1 (1x)
*A phaser drill is still a phaser, so if it was your last resort, you could use it in a defensive way—it would not be fun to be on the receiving end of a blast from a tool meant to cut through solid rock or duranium. These boxy tools would be very hard to aim like a weapon, though.
** Special event battle modes: 1.5 (1.5x)
** Random, Ranked or Operations battles: 2 (2x)
** Clan Battles (3x)


=====Type-IV Phaser Cannon=====
* Bravo Fleet members in group
Type-IV phaser cannons are too large to be carried and fired by hand and must be mounted on a tripod or to a vehicle, such as an Argo-type wheeled ground vehicle. These weapons are aimed and fired by a crew member who must turn them manually. Assisted targeting obviates the need for a complex scope and keeps their operation simple. These weapons are more common in colonial defense and dedicated tactical contexts than on most standard Starfleet vessels or starbases, but their size inherently makes them a defensive weapon, as they are too large to be brought along by most away teams.
** 2-3 (2x)
** 4+ (4x)


<gallery>
===Strategic Action Ribbon===
Type4Phaser.jpg|A Type-IV phaser cannon on the back of an Argo-type ground vehicle.
At this time there is no plan to include Strategic Action Ribbons with World of Warships until we can gauge the popularity of the game within Bravo Fleet.
</gallery>
===Campaign Ribbon===
The Campaign Ribbon should be awarded for earning enough ship and free XP to purchase any Tier VI warship. This can be obtained for every tech tree that a Tier VI warship is purchased for, but only one ribbon per country’s tech tree.


'''In-Play'''
Paying for a premium ship with Doubloons or any other in-game resource, or achieving a ship via free giveaway, will not count towards this ribbon.
*This is the big gun that gave Worf such a good time in ''Star Trek: Nemesis'' mounted to the back of the Argo vehicle. It's a more powerful version of the phaser rifle, but it's much less versatile and portable. Other than being mounted on similar vehicles, most Starfleet personnel wouldn't encounter them very often.
== Section 4 - Other Games ==
*This weapon could also be mounted on a tripod or at a fixed position on a building, or installed into a fully-automated turret, but Starfleet doesn't tend to fortify its installations the same way that other powers do: a colony is much more likely to have a very powerful shield than a set of Type-IV phaser cannon installations, but far from home colonists might have to improvise.
New gaming platforms for official Bravo Fleet submission by its members are evaluated by the Gaming Office all the time. If you would like to propose a new platform, contact the Gaming Office and we can review what qualifications are needed and the demand in the fleet for the game.
*Ships wouldn't normally carry these, but they could be fabricated as-needed for specific missions.


=== Large Phasers ===
However, there are some games that can be played that do not have an official presence, or are games that can be only played as two or more people connecting together. As Bravo Fleet does encourage fleet members to come together, we would like to hear about these actions, through our Discord preferably.


====Phaser Banks====
=== Combat Action Ribbons ===
Phaser banks uncommon in the late 24th century, but were the standard design used in Starfleet from the early 2200s until the 2330s. Now, they are most common on minor space stations and small craft like fighters.
As a pilot, Combat Action Ribbons can be obtained for playing games with other Bravo Fleet members in games that are not officially sanctioned by Bravo Fleet, but can be proven with two or more people in the game together. This can be done by bringing up an in-game scoreboard, preferably at the end of a match, which shows gamer tags or names. Each person must be listed out with their gamer tag and their Bravo Fleet username for association.


===== Type-IV & Type-V Phaser Banks =====
* For Combat Action Ribbons, members are not required to be a part of any in-game Bravo Fleet guild/fleet/kin in order to receive awards, however it is strongly encouraged.


=====Type-VIII Phaser Bank=====
Base: 1.0 Combat Action Ribbons


====Phaser Arrays====
Modifiers:


===== Type-VI Phaser Array =====
* Bravo Fleet members in group
** 3+ (2x)


=====Type-IX Phaser Array=====
== Section 5 - General Guidelines ==
=====Type-X Phaser Array=====


=====Type-XII Phaser Array=====
* Bravo Fleet's official Discord server can be used for communication and coordination of gamers, and we encourage your participation there.
 
* Falsifying gaming submissions is defined as a member tries to report matches that have not been played for personal gain of any gaming awards or to attempt to earn wins in a competition. Any and all suspected falsifications will be referred to the Magistrate’s Office.
==== Phaser Cannons ====
* Unsportsmanlike conduct will not be tolerated in Bravo Fleet. Unsportsmanlike conduct will result in an initial warning, and may be followed by a ban, and eventually referral to the Magistrate’s Office if it continues. Unsportsmanlike conduct includes, but is not limited to:
 
** Cursing at another member (not including cursing in general conversation, which should still be avoided)
===== Type-VIII and Type-IX Phaser Cannons =====
** Demeaning talk to another member
 
** Demeaning talk to other gamers outside of our organization
===== Type-XII Pulse Phaser Cannon =====
** Talking negatively about a member in public to third parties
 
** Excessive gloating over a match
===== Type-XV Phaser Cannon =====
** Although unsportsmanlike conduct is prohibited, this policy is not meant to encourage members to report minor infractions. Someone being a sore loser (or winner) is not the same as being unsportsmanlike, and healthy competitive language is not penalized.
The Type-XV phaser canon is a unique weapon designed exclusively for the twelve so-called [[Galaxy Refit Class|''Dreadnought''-class]] starships based on the ''Galaxy'' spaceframe. Intended as a "Borg Buster," this weapon can deliver an extremely high amount of energy in a fixed direction, meant to overwhelm a Borg vessel's defenses before it can adapt. This is the most powerful weapon ever mounted on a Starfleet vessel, and in practice, it can cause significant damage to most known threat vessels.
 
<Gallery>
File:TypeXVPhaserCannon.jpg
</Gallery>
 
In-Play
*No member-available starship has a Type-XV phaser cannon; they're exclusively found on the Galaxy-class Refit, aka the ''Dreadnought''-class. You might encounter one as an NPC ship or a ship in a campaign or other type of event.
*These cannons are very powerful but take an extremely long amount of time to recharge, meaning that they must be fired very strategically, as the ship must rely on its conventional phasers while the cannon recharges if it doesn't take the enemy out in the first shot.
 
==Starbase & Planetary Defense Phasers==
 
==Phasers In Play==
*Phasers have been a feature of ''Star Trek'' (other than the original pilot) since the beginning of the franchise. The hallmark of this iconic energy weapon is the ability for the user to select the power being used: it can do everything from heat rocks for warmth to stun an enemy to vaporizing large amounts of matter.
*Compared to disruptors and polaron-based weaponry, phasers are less powerful, but they are much more controllable and reliable.
*There's a reason the majority of the time we've seen Starfleet officers fighting that they haven't been toting huge weapons: Starfleet is not a military force. In rare instances where more serious weapons are required, characters would be very surprised to see them in the field.
*Hand phasers and phaser rifles vary from assignment to assignment; starships sticking close to home and minor bases are unlikely to have the best and newest equipment, and some ships will have bespoke designs based on the needs of their mission and the physiology of their crew, but all Starfleet phaser types share basic design features such as a very simple firing mechanism, adjustable power levels, and assisted targetting.
*Starship-based phasers have similar qualities to their smaller cousins; the reason Starfleet favors this weapon is for its versatility, not its brute force. They can also be used for scientific and engineering purposes, just like smaller models.
 
[[Category:Technology]]

Revision as of 18:06, 19 February 2021

This article is official Bravo Fleet Official Policy.









Section 1 - General

The Bravo Fleet Gaming Office provides a list of all currently available Gaming Platforms, Game Modes, and Modifiers. The three awards available through Bravo Fleet are the Combat Action Ribbon (for cooperative play with other Bravo Fleet members), the Strategic Action Ribbon (for solo play as a member of Bravo Fleet), and the Campaign Ribbon (for large gaming achievements).

All gaming activities are submitted with screenshots to verify validity, via the BFMS. For the sake of awards, all awards earned will be rounded up to the nearest whole number.

The following games and their respective rewards are:

Section 2 - Star Trek Online

As a fleet, Bravo Fleet has a strong presence with the PC version of Star Trek Online. We are listed on the Federation side as "Bravo Fleet", and on the Klingon side as "House of yo loS'".

  • At this time, Bravo Fleet does not have a presence on the PlayStation or XBox platforms, though this may change in the future.

Combat Action Ribbon

Awarded for completing certain actions within Star Trek Online with another member of Bravo Fleet.

  • For Combat Action Ribbons, members are not required to be a part of any in-game Bravo Fleet fleet/armada in order to receive awards, however it is strongly encouraged. This does not apply to Strategic Action Ribbons or Campaign Ribbons, for which members are required to be a member of an in-game Bravo Fleet fleet/armada in order to receive these awards.

Task Force Operation

TFOs screenshots should be at the end, with the “Available Rewards” popup, and the members of the group, in the screenshot, proving completion of the TFO.

Base: 1.0 Combat Action Ribbons

Modifiers:

  • Mode
    • Normal (1.0x)
    • Advanced (2.0x)
    • Elite (3.0x)
  • Bravo Fleet members in group
    • 2 (2x)
    • 3 (3x)
    • 4 (4x)
    • 5+ (5x)

A sample calculation of an Advanced TFO with 3 members of Bravo Fleet in the same group would be as follows:

1.0 (Base) x 2 (Advanced) x 3 (3 members) = 6 Combat Action Ribbons

Strategic Action Ribbon

Awarded for completing certain actions within Star Trek Online as a solo participant within a Bravo Fleet community.

Task Force Operation

TFOs screenshots should be at the end, with the “Available Rewards” popup in the screenshot, proving completion of the TFO.

Base: 1.0 Combat Action Ribbons

Modifiers: None

Campaign Ribbon

Awarded for completing exceptional actions within Star Trek Online, such as:

  • Reaching a character to max level
    • This can only be once per character, and will not be re-awarded if the level cap is increased.

Section 3 - World of Warships

World of Warships is a game that we have added to expand the content that Bravo Fleet has to offer. It is available at worldofwarships.com

Bravo Fleet’s clan name in the game is 4th Fleet Bravo Fleet and the tag is [4BF].

Combat Action Ribbon

Combat Action Ribbons may be awarded for any match in World of Warships that has multiple Bravo Fleet members in a Division.

Modifiers:

  • Mode
    • Co-op battles: 1 (1x)
    • Special event battle modes: 1.5 (1.5x)
    • Random, Ranked or Operations battles: 2 (2x)
    • Clan Battles (3x)
  • Bravo Fleet members in group
    • 2-3 (2x)
    • 4+ (4x)

Strategic Action Ribbon

At this time there is no plan to include Strategic Action Ribbons with World of Warships until we can gauge the popularity of the game within Bravo Fleet.

Campaign Ribbon

The Campaign Ribbon should be awarded for earning enough ship and free XP to purchase any Tier VI warship. This can be obtained for every tech tree that a Tier VI warship is purchased for, but only one ribbon per country’s tech tree.

Paying for a premium ship with Doubloons or any other in-game resource, or achieving a ship via free giveaway, will not count towards this ribbon.

Section 4 - Other Games

New gaming platforms for official Bravo Fleet submission by its members are evaluated by the Gaming Office all the time. If you would like to propose a new platform, contact the Gaming Office and we can review what qualifications are needed and the demand in the fleet for the game.

However, there are some games that can be played that do not have an official presence, or are games that can be only played as two or more people connecting together. As Bravo Fleet does encourage fleet members to come together, we would like to hear about these actions, through our Discord preferably.

Combat Action Ribbons

As a pilot, Combat Action Ribbons can be obtained for playing games with other Bravo Fleet members in games that are not officially sanctioned by Bravo Fleet, but can be proven with two or more people in the game together. This can be done by bringing up an in-game scoreboard, preferably at the end of a match, which shows gamer tags or names. Each person must be listed out with their gamer tag and their Bravo Fleet username for association.

  • For Combat Action Ribbons, members are not required to be a part of any in-game Bravo Fleet guild/fleet/kin in order to receive awards, however it is strongly encouraged.

Base: 1.0 Combat Action Ribbons

Modifiers:

  • Bravo Fleet members in group
    • 3+ (2x)

Section 5 - General Guidelines

  • Bravo Fleet's official Discord server can be used for communication and coordination of gamers, and we encourage your participation there.
  • Falsifying gaming submissions is defined as a member tries to report matches that have not been played for personal gain of any gaming awards or to attempt to earn wins in a competition. Any and all suspected falsifications will be referred to the Magistrate’s Office.
  • Unsportsmanlike conduct will not be tolerated in Bravo Fleet. Unsportsmanlike conduct will result in an initial warning, and may be followed by a ban, and eventually referral to the Magistrate’s Office if it continues. Unsportsmanlike conduct includes, but is not limited to:
    • Cursing at another member (not including cursing in general conversation, which should still be avoided)
    • Demeaning talk to another member
    • Demeaning talk to other gamers outside of our organization
    • Talking negatively about a member in public to third parties
    • Excessive gloating over a match
    • Although unsportsmanlike conduct is prohibited, this policy is not meant to encourage members to report minor infractions. Someone being a sore loser (or winner) is not the same as being unsportsmanlike, and healthy competitive language is not penalized.