|The Ghemawat Realm|
The Ghemawat Realm is a broaden term to include both the Ghemawat and Bronzaorians. The dominate species, the Ghemawat are a wealthy and technologically advanced humanoid species that inhabit the planet Bronzaor, an M-class planet, which lies on the boarder of the Raeyan Sector. They are not indigenous to Bronzaor like the Bronzoarians, or “The Nabe” a name given to them by the Ghemawat, which means “the imprisoned”. The Ghemawat went to the stars with warp-capable vessels in 1124, a technology that saved their species from certain extinction, when their planet was devastated by an unsuccessful weapons test. In 1126 two Velmat-class warships set out among the stars for a new home, housing the remaining 3000 Ghemawat, the last of their species. After two years of searching they discovered the Bronzaorian homeworld, and made it their new home. The Ghemawat are driven by the desire to be the greatest superpower the stars have ever known. They have an inherent belief that the stars will only fear them through the technological advances that they make. Bronzaor and one of its two moons are home to a large quantity of Radan (commonly known as “Dilithium”). The Ghemawat has used this rare and highly valuable substance to fund their technological conquest, more specifically their desire to build super weapons.
The Ghemawat Realm is based on a monarchy-like system, where one leader rules the Lords of all other Great Houses, this leader is given the title Realm Ruler or Chancellor in Assembly (Government). The Realm Ruler is the eldest and healthiest male from the Great House of Militarism. This house has been the dominate house for the past two millennia. Each male child born to a house normally stays loyal to their born house, though females have been known to marry and take loyalty with their husband’s house; upon their husband’s death they and their children must retake loyalty with their born house. This clause leaves room for corruption, and in the event that a husband is fatally ill, often their wives mysteriously die, leaving all offspring in the male’s house. This practice is very customary in the Great House of Militarism. In addition to the Great House of Militarism, responsible for all militaristic dealings, including command of the Ghemawat space fleet, there are eleven other Great Houses, each having a specific task within society. These other Great Houses include: The Great House of Agricultural, Medicine, Entertainment, Infrastructure, Scholars, Finance, Mining, Intelligence, Administration, Justice (Rulers of Andlos; Bronzoar’s second moon and home to major prison and detainment facility), and Masters (Rulers of Prolos; Bronzoar’s first moon and home to the exiled “Nabe”). Over the past several centuries House Lords of both the Great House of Justice and Masters, and been the official First Hand to the Realm Ruler, having their issues addressed above all other House Lords. Both Houses have a deep history and loyalty with all consecutive Realm Rulers and their House.
Bronzaorian “The Nabe”
One of the most distinctive features of the Bronzaorian is the elongated cranium structure, rounding and bulging at the rear of the head. This would leave reason to believe that the Braonzaorian brain is larger than other species. Other distinctive features include dual cranium ridges running parallel along either side of their heads, hairless, raised foreheads, a dented chin, and angular hole-like ears. Not unlike Trill, Bronzaorians have large spots of dark discolored skin running along either side of their bodies. Bronzaorians are normally skinny in stature and rather tall (average adult height of 6ft). They have underdeveloped muscle systems. Internally, they have a very similar anatomy with most humanoids, showing striking similarities with the Ghemawat. They have very complex neurological and respiratory systems. With their four lungs they require very little oxygen to maintain life, with much of their body functioning to support their brains. A Bronzaorians body will shutdown extremities as a means to protect their brains, even their veins have been known to constrict to provide their brains with needed oxygen. Curiously enough, nearly half of Bronzaorians die due to brain-related illnesses such as ruptured aneurisms.
One of the most distinctive features of the Ghemawat is their small stature. The average height of an adult is five feet. Although their stature is small, their bodies are built like a powerhouse, every inch working to optimize body strength. Their hands are exceptionally strong, one pinch as been known to crush a “Nabe” arm. Like the Bronzaorian, they are hairless, have distinct cranium ridges, large head, and angular hole-like ears. Ghemawat have a very strong sense of smell. Their nose passage appears like a vent, starting over the eyes, extending down around either side of their upper lip. Legend has it, this strong sense of smell, and curious nose structure was designed to fill their greater legacy, “a nose to smell the fear of species a million light-years away.” Internally, they have a very similar anatomy with most humanoids, although they have a distinct skeletal structure that rises from their flesh, apparently at random over their bodies. Often bone structures can be seen on their brown, chin, throat, back, and hands. Their bodies are very strong and tense, some Ghemawat have been known to survive falls of over a 100 feet.
Our Star Brothers After traveling the stars for two long years, the Ghemawat finally found an M-class planet to call home. In 1128, the Ghemawut began colonization of the planet later known to them as Bronzaor. The Ghemawat dismantled one of their two Velmat-class warships and used this material for the building blocks of the colony. A native cave dwelling people soon made contact with the Ghemawat, a species known as the Bronzaorians. They were a resourceful people, and highly intelligent, although they were limited and far less advanced; very much comparable to humans of the Stone Age. The Ghemawat detected the Bronzaorian’s potential, and gave them technological gifts as a means to befriend them, and earn their trust, which the Bronzaorians gave unconditionally. The Bronzaorians helped the Ghemawut build their colony, and in return were given games, literature, and other simplistic technologies. The Bronzaorians quickly gave the Ghemawut the title, “Yawuuuah” meaning, “Star Brothers” in their common tongue. While their relationship was acceptable at best, many infectious diseases were brought with the Ghemawut, killing nearly two thirds of the Bronzaorian population in a few short years. The Ghemawut had carried viruses, which the Bronzaorians had never seen before, and refused to use their medical capabilities to aid.
Once the Ghemawut colony on Bronzaor was established the vial of friendship disappeared. The Ghemawut had killed many Bronzaorians with their introduction of many unworldly infectious diseases, and now a species that far outnumbered them was limited to a controllable size. With their superior weapons, and colony, the Bronzaorians could not resist the Ghemawut occupation. Those who opposed quickly fell silent, as a bow and arrow was no match against a plasma blast. Mass killings of the Bronzaorians were reported as having occurred as part of a time period now known as the Black War. The time also combined with the epidemic impacts of the introduction of diseases that claimed many more lives. The Ghemawut quickly domesticate their old friends, fine-tuned their minds to retrofit the greatest technological advances the stars had ever known. Over the next millennium research labs, factories, mines, shipyards were quickly setup, and with control of the Ghemawut, the Black War survivors became the human resource, and minds behind the sequel of the once great Ghemawut nation.
At the turn of the 21st century the Ghemawut Realm Ruler also known as Chancellor, supported by all House Lords from all other eleven Great Houses, enacted a proclamation that detailed the exile of the Bronzaorians from their homeworld. All leaders agreed that it was a constant reminder that this world was not their own. At the time a project was launched to exile all Bronzaorains to Bronzaor’s first moon, Prolos. A super-structure was built, along with a momentous Radan mine. The Ghemawut felt that their world was more pure with the natives driven from ‘their’ world. The Bronzaorians were not freed, they were now in the shadows of space, where resources were limited, but their occupation was very much alive. They were forced to continue their research, and focus on Radan extraction and perseveration.
The Rising and The Treaty of Supremacy
In the year 2134, the Bronzaorians realized that they would never be anything more than the pawns in the Ghemawat game. A large number of them forced a rebellion a time called, “The Rising,” a fight for freedom, equal rights, and to return to their home, a home that the Ghemawat had no claims. They were tired of having no quality of life, driven only by the commands of the Ghemawat to research, build, and mine. “The Nabe” killed many of the Ghemawat at the Prolos colony, and held the Prolos House Lord hostage. They made the claim that they would no longer sit idle, while their minds were used for the Ghemawat evils; they felt that they should spend less time developing weapon technologies and focus on the medicines, infrastructure, and the arts. The Ghemawat were always one step ahead and activated a Transpatial Space Generator. A piece of technology that rendered all technologies inactive, including space craft. The Prolos colony lay in darkness for 24 hours, while all Ghemawat on Prolos died due to the rapidly reducing oxygen levels, including the Prolos House Lord. Once the generator was turned on, the Bronzaorian were shocked at the horrible act of the Ghemawat; killing their own, and killing the Prolos House Lord. They quickly surrendered, and the occupation continued, harsher than ever. A detainment facility and prison was established on the second moon, Andlos. All rebellion leaders were forced to sign The Treaty of Supremacy, outlining that that “Nabe” responsible take full responsibility for the killings during “The Rising” and would build the Andlos facility without question. All rebellion leaders and those who sympathized were sent to Andlos. The responsibilities of this facility were later given to the Great House of Masters. This Andlos facility is known as a hellish place, where “The Nabe” life expectancy is one year, and those who survive longer envy the dead. This prison continues to be used as a punishment for those “Nabe” who make mistakes.
The Ghemawat Realm is an extremely technologically advanced society. There is much focus on weapon design and control. The Ghemawat possess weapon technology that is advanced and can rival any.
- Velmat-Class Warship - The Velmat-Class Warship is “armed to the teeth” in every sense of the phrase. In the front view of the ship, there are eight separate torpedo launcher and disrupter nodes. This class is the primary class of choice for all ship Commanders, and makes up 70% of the fleet. Comparable to Federation ships it is about the size of an Intrepid-class starship. This class was designed for battle, emphasizing intelligent design and speed. Speed: 9.975. Mass: 675,000 metric tons. Crew Count: 600.
- Vella-Class Battleship - Little is known about the Vell-Class Battleship, through they appear very similar in design and shape as the Velmat-Class. They maneuver much more slowly than the Velmat-class, though, packs far more fire power; having torpedo launchers and disrupter nodes covering 25% of the ships haul. They are much larger that the Velmat, nearly three times the size. Speed: 9.95. Mass: 2,000,000 metric tons. Crew Count: 3,500.
- Vemal Transport - The Vemal Transport appears similar in shape and design as all other classes; though the rear of the ship is more angular. This transporter has two disrupter nodes, and two torpedo launchers; located on either side of the ship. These ships are used for cargo and short range transport. They are extremely energy sufficient. Speed: 8.975. Mass: 150,000 metric tons. Crew Count: 40.
- Nadion Disrupters - All ship classes in The Ghemawut Realm have varying numbers of Nadion Disrupters, the warships and battleships having large quantities of these weapon nodes. These nodes work very similarly to Federation’s Type X-Phaser array. These Disrupters are named after nadion, which is the artificially-generated particle produced when the disruptors are fired.
- Transpatial Torpedo - The Transpatial Torpedo can be found on all battleship and warship models. These torpedoes have no explosive power; rather they are far more complicated. They house a miniature wormhole-like reaction which creates an implosive reaction on impact. The implosive volume is limited to 20x20x20 feet; though, volume can vary and has a 0.2% failure rate. The reaction is extremely unstable and the wormhole-like pocket closes in seconds of activation. All matter caught in this pocket is destroyed instantly.
- Flarice - The Ghemawaut are built strong, and favor hand-to-hand combat. The Flarice was designed to support hand-to-hand combat without limiting a solider with a cumbersome handheld weapon. The Flarice sits flat, secured on the palm of the hand, covering 20% of the palm. A much smaller sensor (10% the size of the palm component) is placed behind the back of the right ear. The palm device is activated based on the visual target relayed through the neural sensor from the brain. A palm size electrical orb can be sent from the palm device to destroy a target. With the exception of the neural sensor, the Flarice works very similar to a Federation hand-held weapons; though far more accurate; eliminating much humanoid targeting error. The Flarice can be set to kill or render (disharm).
- Transpatial Space Generator - Very little is known about this technology, though it was used by the Ghemawut to secure “The Nabe” during the Prolos conflict known as The Rising. These generators are cloaked in the space around the Bronzaor planet, and throughout The Ghemawut Realm. These generators limit and render many technologies; shutting down ship engines, warpcores, and life-support systems. These generators can be used to limit ship advances in The Ghemawut Realm, while they are 100% effective against their own ships and technologies that do not have an activated code of avoidance which negates all effects. It is believed that this technological advancement is used like it was during The Rising as a “fail save,” preventing any uprising from “The Nabe.|
- Tritanium Generators - Tritanium generators are an advanced armor technology used by nearly all Vella and Velmat ship models. These generators are placed in six locations over the haul of the ship. Once the generators are activated a thin layer of Tritanium alloy (Non pure Tritanium:19.7 times as durable as diamond) extends over the current haul of this ship, under the ship’s shielding, acting as a protective shell. Comparable to the ship’s shielding, they are approimently 97% more effective, and working in combination with shielding makes a near impenetrable layer of armor around the hull. The generators fail to active 0.7% of the time, rising to 2.6% during combat.
- Shields - Shielding on all Ghemawat starships is comparable to modern Federation shielding; about 95% as effective. With the exception of the Vemal Transporter, both the warship and battleship models have a complex network of shielding emitters, placed in different locations on all ships. With no set location, detecting and targeting a shield emitter is challenging. Shielding is kept close to the ship.
- Cloaking Matrix SC-6 - All ships are equipped with a Cloaking Matrix SC-6, which are tied directly into each ship’s deflector shield grid. In size, the Matrix SC-6 is larger than both Klingon and Romulan cloaking devices; 23% larger than the Romulan model. Due to deflector limitations, the cloaking field cannot be extended more than 13 yards from the ship’s haul. The cloaking shield cannot expand to cloak multiple vessels. Unlike most vessels each ship can use their shields when cloaking/uncloaking, and are not vulnerable to attack. Each ship can cloak and uncloak while in combat, with shields up with or without activated Tirtanium Generators.