USS Endeavour (NCC-87507)

From Bravo Fleet
Revision as of 11:38, 28 January 2021 by Beckett (talk | contribs) (Created page with "{{Starship | name = Endeavour | prefix = USS | image = 275px | registry = NCC-87507 | class = Manticore Class | affiliation = Starfleet | sta...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Ussendeavour.png
USS Endeavour
General Information
Registry NCC-87507
Class & Type [[Manticore Class Class|Manticore Class-class]]
Affiliation Starfleet
Status Active
Commissioned 2396
Assignment
Task Force [[Task Force 86]]
Role Heavy Escort
Key Personnel
Commanding Officer Commander Matt Rourke
Executive Officer Lieutenant Commander Karana Valance
Template:Starship

[[Category:Manticore Class-class]][[Category:Task Force 86]]


The USS Endeavour is a Manticore Class starship assigned to Task Force 86 under the command of Commander Matt Rourke. As one of the most combat-ready vessels in Starfleet, she is regularly assigned to the Federation's most fraught borders, particularly in the vicinity of The Triangle. Equipped with a Combat Information Centre for strategic analysis of ongoing threats and with several among her command staff seasoned in criminal investigations and anti-piracy operations, Endeavour is commonly dispatched to counter organised threats to Federation border worlds.

History

Commissioned in 2396, the USS Endeavour was part of a secondary construction wave as Starfleet became confident in the Manticore Class's uses. The presence of such vessels at volatile borders had been deemed an efficient allocation of resources, despite reports such crews and ships were over-stretched, and this may have contributed to the request by Captain Leo MacCallister, a seasoned explorer and diplomat, to be given command of Endeavour. This was seen as a measured protest by MacCallister, lobbying for a return to Starfleet's missions of peace and science rather than insular non-interventionism, and he went on to demonstrate traditional applications of such a modern combat ship. Under MacCallister's command, Endeavour spent three years in the Beta Quadrant conducting scientific surveys in regions considered too dangerous for other ships and mediating disputes where her firepower acted as a deterrent to violence. This decision was not uncontroversial, some in Starfleet Command considering it a waste of resources, but MacCallister's results were indisputable.

In early 2399, Endeavour responded to a distress call from a freighter in the Midas Sector under assault by pirates. A seemingly-routine intervention turned to tragedy when one pirate ship destroyed the other to evade capture, a detonation that also damaged the nearby Endeavour. Multiple members of the senior staff were killed and Captain MacCallister grievously wounded. The pirates responsible were identified as the 'Wild Hunt,' well-established in the Midas Sector and in need of uprooting. Endeavour was assigned to this purpose when repaired, placed under Task Force 86 to reflect the new anti-pirate focus of her operation. Despite support among the crew for first officer Commander Valance to take command, Starfleet instead assigned seasoned investigator and former patrol boat commander Matt Rourke to lead Endeavour.

Crew

Missions

Mission 1: Out for Stars

After the tragic events at Thuecho, the USS Endeavour receives its new crew, orders - and commander. Despite losses, damage, and the unpopularity of Starfleet Command's choice, the ship is dispatched to the Midas Sector to bring to heel the pirates who murdered their own and marauded civilians for months.

Mission 2: So Eden Sank

In pursuit of the Wild Hunt pirates, Endeavour visits the agricultural colony of Lockstowe in the Midas Sector. But what they learn of their quarry gives more new questions than answers, and as the tables are turned on them it becomes less clear if they are hunting, or are the hunted.

Mission 3: To the Dark House

Commander Rourke connects with old allies from the Klingon Empire to help chase the Wild Hunt across the border. After sending an away team by runabout to T'lhab Station, an independent base in Klingon territory suspected of housing Wild Hunt supporters, it becomes clear the House of Mo'Kai keep a keen eye on any faction or event that might help them - or need eradicating.