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From Wiki of the Bravo Fleet Star Trek RPG Group
|Number in Service:||
45 (including flight pod)
Warp 9.92 for 12 hours
|[ Source ]|
By the early 2370's Starfleet was forced acknowledge that its previous attempts to develop a delivery system for the fighter craft which had proved such a valuable tool in major fleet engagements during the Dominion War had been entirely unsatisfactory. While the Akira class continued to perform admirably as a light carrier in both the escort and attack roles, its cramped flight deck could provide only a limited amount of fighter cover at significant cost to the ship's internal volume. The emergency war-time expedient of the Carrier class, which had so inelegantly involved refitting Galaxy class battle sections with custom-built saucers thrown together for flight operations, had proven far less successful than even the most pessimistic admirals had expected, and an attempt to modify the Sovereign space frame into a heavier version of the Akira's role had also proved fruitless. With the new Valkyrie fighter design only a few years from operation, the admiralty turned to Starfleet Engineering with a simple, unambiguous order: produce a working carrier design with at least double the Akira's capacity within no more than four years.
After extensive study of the designs employed by several member races for their own defense forces at various times in the past and more than a few all-night cramming sessions by the Chief Engineers of the project, what emerged was an unconventional "pod" design which owed as much to the old Nebula class as to any of the pre-existing carrier designs. Adapting the Lagashi convention of large internal hangars feeding launch and retrieval tubes for their own main hangar, the Concorde's primary fighter hangar was placed inside the forward half of her saucer and held three of her squadrons - usually Peregrines, or the new Valkyrie fighter- and most of her runabouts. An additional squadron - often a fully loaded dozen Scorpion assault bombers - could make use of the rapid launch and retrieval capability provided by the pod above the saucer. Additional shuttles and runabouts could make use of an aft utility bay.
In addition to her carried attack craft, a Concorde's commander can also call on substantial phaser and torpedo firepower - no match for a top-line warship, but enough to occupy a fast attacker until the fighters can be scrambled. The ship also carries a range of medical and exploratory facilities, though when called into the field for exploration operations it is quite common for a commander to request the replacement of one or even two of her combat fighter squadrons with more versatile runabout classes, turning the Concorde into a mobile surveillance platform.
With the first three ships of the class coming out of the yards and working up their fighter groups during 2378 and 2379, no one expected the new carriers to see intensive service until the middle of the new decade. As it turned out, however, they would be going into action far soon than that. The USS Myrdrivar, conducting deep space tactical exercises with her fighter wing near the Krazzle border, was called into active duty service with the units deployed to deal with the sudden explosion of violence in the region and, at Seriliv III, is estimated to have saved between three and five starships from severe damage or destruction by the timely intervention of her fighter wing to 'keep the Krazzle honest' tactically.
Combined with the USS Concorde's exploration and classification of the Tripari nebula in less than three days using a combination of her own sensors and runabouts on loan from the Andorian Astrographic Institute, which many in the Admiralty considered an even more impressive demonstration of the design's capabilities, the class was approved for general service by 2382 and the next batch of hulls in the pipeline were moved up in priority. Four have already joined the original three in service, and seven more are expected by the end of the decade.