Concorde Class

From Bravo Fleet Infobase

Federation Faction


Class Information
Role: Carrier


Date Entered Service:


Fourth Fleet Ships in Service:

View On BFMS

Ship's Complement
Crew Complement:


Overall Dimensions

44 (including flight pod)

Warp Performance
Cruising Speed:

Warp 8

Energy Weapons:

6x Type-X phaser arrays

Torpedo Launchers:

5 Launchers


Multi-Layered Shielding System

Auxiliary Craft

Class Description

The USS Concord approaching Starbase 114

By the early 2370's Starfleet was forced acknowledge that its previous attempts to develop a delivery system for the fighter craft which had proved such a valuable tool in major fleet engagements during the Dominion War had been entirely unsatisfactory. While the Akira class continued to perform admirably as a light carrier in both the escort and attack roles, its cramped flight deck could provide only a limited amount of fighter cover at significant cost to the ship's internal volume. The emergency war-time expedient of the Carrier class, which had so inelegantly involved refitting Galaxy class battle sections with custom-built saucers thrown together for flight operations, had proven far less successful than even the most pessimistic admirals had expected, and an attempt to modify the Sovereign space frame into a heavier version of the Akira's role had also proved fruitless. With the new Valkyrie fighter design only a few years from operation, the admiralty turned to Starfleet Engineering with a simple, unambiguous order: produce a working carrier design with at least double the Akira's capacity within no more than four years.

After extensive study of the designs employed by several member races for their own defense forces at various times in the past and more than a few all-night cramming sessions by the Chief Engineers of the project, what emerged was an unconventional "pod" design which owed as much to the old Nebula class as to any of the pre-existing carrier designs. Adapting the Lagashi convention of large internal hangars feeding launch and retrieval tubes for their own main hangar, the Concorde's primary fighter hangar was placed inside the forward half of her saucer and held three of her squadrons - usually Peregrines, or the new Valkyrie fighter- and most of her runabouts. An additional squadron - often a fully loaded dozen Scorpion assault bombers - could make use of the rapid launch and retrieval capability provided by the pod above the saucer. Additional shuttles and runabouts could make use of an aft utility bay.

In addition to her carried attack craft, a Concorde's commander can also call on substantial phaser and torpedo firepower - no match for a top-line warship, but enough to occupy a fast attacker until the fighters can be scrambled. The ship also carries a range of medical and exploratory facilities, though when called into the field for exploration operations it is quite common for a commander to request the replacement of one or even two of her combat fighter squadrons with more versatile runabout classes, turning the Concorde into a mobile surveillance platform.

With the first three ships of the class coming out of the yards and working up their fighter groups during 2378 and 2379, no one expected the new carriers to see intensive service until the middle of the new decade. As it turned out, however, they would be going into action far soon than that. The USS Myrdrivar, conducting deep space tactical exercises with her fighter wing near the Krazzle border, was called into active duty service with the units deployed to deal with the sudden explosion of violence in the region and, at Seriliv III, is estimated to have saved between three and five starships from severe damage or destruction by the timely intervention of her fighter wing to 'keep the Krazzle honest' tactically.

Combined with the USS Concorde's exploration and classification of the Tripari nebula in less than three days using a combination of her own sensors and runabouts on loan from the Andorian Astrographic Institute, which many in the Admiralty considered an even more impressive demonstration of the design's capabilities, the class was approved for general service by 2382 and the next batch of hulls in the pipeline were moved up in priority. Four have already joined the original three in service, and seven more are expected by the end of the decade.

Ship Specifications

Basic Information
  • Role: Fleet Carrier
  • Dimensions: 685.1 meters (L) x 417.1 meters (W) x 158.2 meters (H)
  • Decks: 44 (including pod)
  • Expected Duration: 100 years
  • Time Between Resupply: 15 years
  • Expected Refit Cycle: 20 years
Crew Complement
  • Total Crew: 1,050
    • 250 Officers
    • 650 Enlisted
    • 120 Marines
  • Number of Civilians: 30
  • Emergency Capacity: 3,000
  • Thrusters: RCS Thrusters
  • Sublight Speed: 0.25c
  • Warp Speed
    • Cruising Speed: Warp 8
    • Maximum Warp: Warp 9.1
    • Emergency Warp: Warp 9.92 (for 12 hours)
  • Slipstream Capable?: Yes
Offensive Systems


  • 1 Forward Turret
  • 2 Forward
  • 2 Aft


Defensive Systems
Primary Systems
  • Computer Systems:

Isolinear Computer Systems

  • Transporters:

4 six-man transporters

    • Transporter Range: 45,000 Kilometers
  • Sensor Range: 20 Light years
  • Communications Range: 20 Light years
Auxiliary Craft



  • Shuttles: 12
  • Workbees: 2
  • Runabouts: 6
  • Fighters: 48
Other Notes


  • Holodecks
  • Zero-G Gynasium


Deck Listing

Flight Pod

Deck Details/Specifications of Deck
Flight Pod Deck 1
  • Pod sensor array, pod comm array, Flight training rooms 1 through 3
Flight Pod Deck 2
  • Torpedo Magazines
  • Launch bay control, Wing commander’s office, Flight briefing room 1
Flight Pod Deck 3
  • Launch bay upper level, Pilots quarters, Flight training rooms 4 through 6
Flight Pod Deck 4
  • Launch bay main level Pilots quarters, Pilots mess, Flight briefing room 2
Flight Pod Deck 5
  • Launch pod computer core upper level, Fighter storage and maintenance, Pilots quarters
Flight Pod Deck 6
  • Launch pod computer core mid-level, Parts storage and fabrication facility
Flight Pod Deck 7
  • Launch pod computer core lower level, Replicator consumables storage
Flight Pod Deck 8
  • Launch pod environmental systems and waste management
Flight Pod Deck 9
  • Launch pod bussard collector upper bay, Launch pod warp grill upper level
Flight Pod Deck 10
  • Launch pod bussard collector main level, Launch pod warp grill main level, support pylon connects points

Main Ship

Deck Details/Specifications of Deck
Deck 1
  • Bridge, Observation Lounge, Captain’s Ready Room
Deck 2
  • XO'’s office, Guest Office, VIP Quarters
Deck 3
  • Docking port, Docking port waiting lounge, Senor officer quarters, VIP Quarters
Deck 4
  • Officers’ quarters, Officer’s mess
Deck 5
  • Officers’ quarters, Enlisted quarters
Deck 6
  • Transporter rooms 1 and 2, Enlisted quarters, Enlisted mess
Deck 7
  • Transporter machinery rooms 1 and 2, Enlisted quarters, Main shuttle bay control room, main shuttle bay upper level
Deck 8
  • Arboretum upper level, Quest quarters, Enlisted quarters, Main shuttle bay main level
Deck 9
  • Arboretum main level, Holodecks 1 and 2, Shuttle storage and maintenance, Main computer core upper level
Deck 10
  • Sickbay, Chief medical officer’s office, Main medical labs, Stellar cartography upper level, Main computer core mid-level 1
Deck 11
  • Chief science officer’s office, Chief science officer’s lab, Main science labs, Secondary medical labs, Stellar cartography mid-level, Main computer core mid-level 2
Deck 12
  • Holodecks 3, 4, and 5, Impulse engine bay upper level, Stellar cartography lover level, Main computer core mid-level 3
Deck 13
  • Impulse engine bay main level, RCS thrusters, RCS thruster controls, Main computer core lower level
Deck 14
  • Deuterium storage tanks upper level, Warp nacelle connect points
Deck 15
  • Deuterium storage tanks main level, Deuterium injectors
Deck 16
  • Secondary shuttle bay upper level, secondary shuttle control
Deck 17
  • Secondary shuttle bay main level
Deck 18
  • Secondary shuttle storage and maintenance
Deck 19
  • Transporter rooms 1 and 2
Deck 20
  • Transporter rooms 3 and 4
Deck 21
  • Chief Security officer’s office, Security department briefing room, Brig
Deck 22
  • Secondary shuttle bay upper level, Secondary shuttle bay control
Deck 23
  • Secondary shuttle bay main level
Deck 24
  • Secondary shuttle storage and maintenance
Deck 25
  • Main engineering, Chief engineer’s Office
Deck 26
  • Engineering support labs, Industrial replicators
Deck 27
  • Deflector dish upper level, Parts storage, Cargo bays 1 through 4
Deck 28
  • Deflector dish main level, Deflector control
Deck 29
  • Deflector dish lower level, Engineering computer core upper level
Deck 30
  • Environmental systems and waste management, Engineering computer core mid-level 1
Deck 31
  • Cargo bay 5 and 6 upper level, Engineering computer core mid-level 2
Deck 32
  • Cargo bay 5 and 6 main level, Engineering computer core lower level
Deck 33
  • Antimatter pods, antimatter generator.
Deck 34
  • Warp core ejection hatch, Antimatter pod ejection hatch, antimatter pods

Active Simulations

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