Difference between pages "Starbase Bravo" and "USS Hathaway"

From Bravo Fleet
(Difference between pages)
 
 
Line 1: Line 1:
{{Icons|bfc|sf}}''<small>For information on joining the Starbase Bravo sandbox, consult the [[Guide:Starbase Bravo|Starbase Bravo Guide]].</small>''{{Starbase
+
{{Starship
| name = Starbase Bravo
+
| name = Proxima
| image = [[File:Guardianclass.jpg]]
+
| prefix = USS
| registry = Starbase 4
+
| image = [[Image:Proxima.jpg]]
| class = [[Guardian Class|Guardian-class]]
+
| registry = NCC-75503
| commission = 2398
+
| class = Sovereign
| decommission =
+
| type = Explorer
| taskforce =
+
| affiliation = [[Starfleet]]
| quadrant = [[Beta Quadrant]]
+
| status = Active
| role = Fourth Fleet Command Headquarters
+
| commission = 2386
| affiliation = *[[United Federation of Planets]]
+
| decommission =  
*[[Starfleet]]
+
| destroyed =  
*[[Fourth Fleet]]
+
| unit =  
| sector =
+
| taskforce = Task Force 17
| system = [[Mellstoxx system]]
+
| taskgroup = Task Group 9
| co =[[bfms_char:15311|Vice Admiral Thomas Belvedere]]  
+
| role = Deep Space Exploratory Cruiser
| crew = 
+
| co = [[bfms_char:49898|Captain Vasoch Gor]]
| dedication =  
+
| xo = [[bfms_char:68737|Commander Giarvar Kauhn]]
 +
| dedication =
 
}}
 
}}
'''Starbase Four (a.k.a. Starbase Bravo)''' is the headquarters of the [[Fourth Fleet]]. Consisting of surface facilities on the Mellstoxx III and a large, modern [[Guardian Class|Guardian-class]] spacedock in orbit, this base provides Fourth Fleet Command with a well-equipped operational hub with command and control facilities, repair and maintenance yards, and a satellite Starfleet Academy Campus. In addition to these primary facilities, there are additional surface bases and minor space stations in the [[Mellstoxx system]] that are all under the auspices of Starbase 4.
+
{{quote|Be fearless in the pursuit of what sets your soul on fire.|'''Jennifer Lee - ''Ship's Dedication Quote'''''}}
 +
Fourth in the lineage of vessels to bear the name, the '''USS ''Proxima'' NCC-75503''' ([[Sovereign Class|''Sovereign''-class]]) is a highly versatile exploration vessel widely considered to be one of the most advanced starships in the service of the Federation. The immediate successor to the [[Nebula Class|''Nebula''-class]] USS ''Proxima'' lost during exploration operations in the Gamma Quadrant, the current iteration has served for some fifteen years and is currently assigned to [[Task Force 17]] under the command of [[bfms_char:49898|Captain Vasoch Gor]].
  
== Organization ==
+
Looking to make a name for themselves in the annals of history, the crew are fresh from a number of more mundane activities at the turn of the century and have now embarked upon a new mission of exploration, with the ship currently operating out of [[Deep Space 17]] in the [[Typhon Frontier]], an area ripe for scientific exploration.
Between the primary station, subsidiary stations, and planetary facilities, Starbase Bravo has a crew of just over 100,000. Under the command of a vice admiral, this installation is among the largest in the Federation. Individual divisions often have more personnel than whole task forces of ships, under the direction of captains, with departments and sections under them. The senior command staff report to both the Fourth Fleet hierarchy and to Starfleet Command, as this installation is not only the central command authority for the Mellstoxx Sector and all of the ships within it, but also the headquarters for the Fourth Fleet.  
 
  
In addition to fixed defensive emplacements and a rotating cadre of visiting starships, Starfighter Division Sierra Bravo Four (SB-4) provides the installation with mobile scanning, interdiction, and patrol support, under a captain reporting to the base's commanding officer.  
+
===Mission Objectives===
 +
A multi-purpose starship well into its second decade of service, ''Proxima'' has completed a wide variety of tasks and missions assigned to it over the years. Some of its core duties, commensurate with the [[Sovereign Class|''Sovereign''-class]] as a whole, include:
 +
* Performing a wide range of duties linked to research projects both scientific and explorative in nature.
 +
* Replacing ageing starships as the primary instrument of Federation deep-space defence and along all borders.
 +
* Operating autonomously under the command of the commanding officer, providing the full capability to execute Federation defensive, cultural, scientific, and explorative policy in deep space or along border territories.
 +
* Providing frontline support during times of war or crisis, such as the [[Century Storm]] and [[Blood Dilithium]] situations.
 +
* Functioning as a mobile platform for the testing and implementation of new technologies, as mandated by Starfleet Command, above and beyond mission-specific parameters.
  
The local Starfleet Academy campus shares facilities with Starbase Bravo, though reports through the Starfleet Training Command hierarchy and not to the base itself, though many cadets and trainees are seconded to starbase departments for apprenticeship and job shadowing purposes, or for midshipman cruises.  
+
=Into the Expanse=
 +
==2400 - The 25th Century Awaits==
 +
After an arduous fourteen years of service under four different commanding officers, Starfleet finally deemed it necessary to bring the ''Proxima'' up to modern standards. In mid-2400, Proxima arrived at [[Starbase Bravo]] to undergo a six-month overhaul, during which her commanding officer would be reassigned. Upon the refit's completion, the internal structure of the ship, and many of her systems, had been significantly updated. There had been several new additions, too, with holo communications, three-dimensional displays in different locations, a brand new Strategic Operations suite (StratOps) and an entirely new bridge module, the first of its design in service.
 +
==2401 - Into the Expanse==
 +
With her refit complete, a skeleton crew transferred ''Proxima'' to [[Deep Space 17]], where a new commanding officer was appointed by [[bfms_char:45331|CAPT Romaes Anjin]], TFXO for TF17. After a hiatus which saw him take leave on multiple worlds, a chance encounter saw the Tellarite, [[bfms_char:49898|Vasoch Gor]], re-evaluate his choice to leave Starfleet. Negotiations with Romaes saw the man rewarded for his years of dedication and experience with his first permanent command aboard ''Proxima''. With a new executive officer under his command, Gor began the task of forming a new command team for the ship.
  
== Facilities ==
+
==Commanding Officer Lineage==
 +
In the time since her construction, and prior to the assignment of Captain Gor, ''Proxima'' has been privileged to have three commanding officers overseeing her tours of duty, and one Captain of Engineering overseeing her construction.
  
===The Spacedock===
+
* 2386 - 2389: Captain Nilani Azulas, ''(Trill Female)''
The original spacedock was constructed during times of tension with the Klingon Empire and the long, cold silence from the Romulan Empire, and was thus within striking distance of both territories. Ahead of [[Starfleet|Starfleet’s]] return to the frontier, a ''Guardian''-class station was commissioned to replace the ageing [[Spacedock Class|''Spacedock'']]-class station, as Starbase Bravo is intended to serve as a launching post for some of Starfleet’s most vital operations. In addition, there are a number of planetary facilities and other smaller space stations, all of which are collectively part of Starbase Bravo.
+
* 2389 - 2390: Captain Mitchell Hanson, ''(Human Male)''
 +
* 2390 - 2395: Captain Colby Drayton, ''(Human Male)''
 +
* 2395 - 2401: Captain Leandra Nunez, ''(Human Female)''
 +
* [https://bravofleet.com/command/59411/ 2401 - Present]: [[bfms_char:49898|Captain Vasoch Gor]],  ''(Tellarite Male)''
  
Combining the functions of a repair and construction facility, an orbital habitat, a commercial hub, and a major defensive installation, ''Guardian''-class stations are the largest and most powerful starbases in the Federation. From a distance, it is clear that they combine a number of construction strategies in use by older classes: the modularity of the [[Regula class]] and her descendants, with the massive spacedock first designed for the eponymous ''Spacedock''-class.
+
=Technical Configuration=
 +
''Main Article: [[Sovereign Class|Sovereign-class Explorer]]''
  
Studded with docking bays of all sizes, Starbase Bravo is home to hundreds of departures and arrivals on an average day and thousands on a busy day, not even counting the fleet of shuttles, work pods, and runabouts that are constantly coming and going from her hangers. At any one time, you can expect a dozen or more starships to be in dock in various states of construction, repair, or maintenance.  
+
Placed on the drawing board of the Advanced Starship Design Bureau (ASDB) after the Borg incursion of 2366, the [[Sovereign Class|''Sovereign''-class Project]] was one of three proposed starship designs to take advantage of new defensive technologies initially intended for use against the Borg. Initial production of the class began at Utopia Planitia on Mars, with the construction of new ships moving to the San Francisco Fleet Yards, Earth (among others) following the Synth attack on Mars in 2385. ''Proxima'', along with ships such as ''Venture'', was one of the first of her class to be constructed after the tragedy on Mars, and carries a dedication plaque to the memory of all involved in Sovereign production who were lost in the attack. While her external framework remained the same, her internal design and systems have been significantly adapted over the years.
  
A distinctive feature of the ''Guardian''-class is it's eight quad impulse engines, mounted in two groups of four in the station's upper and lower reactor modules. These massive engines keep the station in orbit well above the atmosphere of Mellstoxx III with their red glow. Between these impulse engines are eight large deflector arrays, which both keep the space lanes around the station clear of debris and help provide the station with intensely powerful shields.
+
Heavily armed from the beginning, it is easy to see that the design philosophy for the class, originally shaped by the discovery of the Borg, has been influenced by the changing times and threats that have emerged in the decades since. ''Proxima'' utilises some of the most up-to-date technologies available. Every ship in her class to date has pushed the envelope as far as possible when it comes to computer power, her shield grid, armaments and other systems capabilities, but ''Proxima'' continues to push the boundaries further. She combines all of the creature comforts associated with the larger [[Galaxy Class|Galaxy-class]] vessels with the tactical power of vessels such as the [[Prometheus Class|Prometheus]] and [[Inquiry Class|Inquiry]] class starships, whilst harnessing technological improvements such as holographic communications and three-dimensional computer displays - although these are limited to engineering, sickbay and the science facilities at present.
  
=== Layout ===
+
Eight rapid-fire torpedo launchers - mounted in a configuration of three forward and five aft - are coupled with a single forward rapid-fire turret mounted on the ventral saucer section. With an incredible firing arc and the capability of variable-geometry fire, the turret is capable of firing torpedoes quickly enough to turn the entire forward arc of the ship into a kill zone. Accompanying her impressive torpedo complement, sixteen of the most powerful phaser arrays to be installed aboard a Federation Starship to date ensure ''Proxima'' is capable of delivering crippling blows to enemy shields and armor when required. But as ever, discretion is always the better part of valor.
[[File:GuardianSchematicMap.png|alt=For convenience, Starbase Bravo's navigation is divided into colored sectors, rather than just relying on deck numbers.|thumb|400x400px|For convenience, Starbase Bravo's navigation is divided into colored sectors, rather than just relying on deck numbers.]]
 
* '''Sector Alpha-Red (Decks 1-20):''' The Command Section, home to ops, command and control systems, the six main computer cores, and senior staff offices and quarters
 
* '''Sector Bravo-Orange (Decks 20-60):''' The Arboretum, ringed by offices and quarters for diplomatic missions, diplomatic personnel, and senior staff
 
* '''Sector Charlie-Gold (Decks 60-150):''' The Primary Docking Bay, reserved for large or long-term dockings.
 
* '''Sector Delta-Yellow (Decks 150-210):''' The Shipyard, with six construction bays, two of which are large enough for a Sovereign-class explorer.
 
* '''Sector Echo-One-Green (Decks 210-230):''' Engineering support, containing workshops and support systems for the shipyard above and reactor below.
 
* '''Sector Foxtrot-One-Emerald (Decks 230-260):''' Upper fusion and antimatter reactors, deflector arrays, and impulse engines, which keep the station powered, stationary, and protected.
 
* '''Sector Echo-Two-Green (Decks 260-300):''' Life support systems, additional engineering support, and an auxiliary control center.
 
* '''Sector Golf-One-Cyan (Decks 300-330):''' Six upper defence pods, containing torpedo turrets, shield generators, and a hangar for Starfleet shuttlecraft.
 
* '''Sector Hotel-Turquoise (Decks 360-390):''' Scientific labs and medical facilities, including the station’s primary hospital. Facilities have extendible docking ports for Starfleet use.
 
* '''Sector India-Navy (Decks 330-420):''' The Central Hub, holding the majority of the civilian quarters and the promenades, as well as the Commercial Docks.
 
* '''Sector Golf-Two Cyan (Decks 420-450):''' Six lower defence pods, containing torpedo turrets, shield generators, and a hangar for Starfleet shuttlecraft.
 
* '''Sector Juliet-Silver (Decks 450-600):''' Deuterium fuel tanks, and docking facilities to refuel ships or take on more fuel.
 
* '''Sector Kilo-Indigo (Decks 450-600):''' Facilities for the station’s crew, including quarters, holodecks, recreational spaces, and lab spaces.
 
* '''Sector Foxtrot-Emerald-Two (Decks 600-630):''' The lower fusion and antimatter reactors, deflector arrays, and impulse engines.
 
* '''Sector Lima-Violet (Decks 630-660):''' Hangars for civilian and Starfleet ships, and additional cargo bays.
 
* '''Sector Mike-Purple (Decks 660-700):''' Secondary docking bays for short-stay and smaller Starfleet ships, as well as large civilian vessels.
 
* '''Sector November-Magenta (Decks 700-740):''' Cargo storage, auxiliary life support, computer cores, and an additional auxiliary control center.
 
* '''Sector Oscar-Pink (Decks 740-780):''' Additional crew and civilian quarters, as well as guest quarters.
 
* '''Sector Papa-Black (Decks 780-800):''' The main communications repeater and antennae.
 
  
==== Command and Control Facilities ====
+
Drawing upon a sophisticated warp drive, ''Proxima'' can match ships such as the Prometheus, Inquiry and even [[Intrepid Class|Intrepid-class]] for top speed, but her cruising speed is reduced due to her size and hull geometry. At impulse speeds, her impulse engines are unparalleled when it comes to their raw ability to accelerate and turn a massive starship, meaning she is deceptively agile in combat. This superb performance comes at a cost; her engineering team requires many specialists in their respective fields to keep her systems functioning at peak performance, meaning engineers make up a large proportion of the personnel manifest.
Station Operations is located near the top of the station, and is the area from which the station is controlled. Mirrored by three identical spaces at 90 degree intervals around Sector Alpha-Red, this large facility serves the same role that a starship's bridge does and it handles long-range docking and approach operations until a vessel is close enough to be transferred to one of the spacedock or hanger control centers. There are several large conference facilities in this area, as well as office space for the station's senior leadership.  
 
  
Engineering Facilities
+
As one of the fleet’s premier explorers, ''Proxima'' enjoys state-of-the-art resources and facilities dedicated for exploration and scientific research purposes for every scientific discipline operating aboard ship, making the ship less of a specialist research or exploration vessel and more of a general all-rounder. She does boast an impressive sensor suite capable of analysing most nebulae and performing micrometre-scale orbital scans, and which has also proven to be more than a match for most older cloaking devices.
  
Security Facilities
+
In contrast to her brief as a deep space explorer, it is a surprise to note the lack of dedicated facilities for diplomatic functions compared to other dedicated diplomatic platforms such as the Obena and Odyssey classes. ''Proxima'' has only three VIP staterooms, albeit luxurious and spacious ones, but these facilities are located away from the main lounge and holodecks which would normally play host to diplomatic gatherings. Her tactical capabilities and status as the closest thing to a Federation battleship might not fit the profile of a diplomatic cruiser, but it is those very capabilities that mean ''Proxima'' is more than ideal for transporting dignitaries through potentially hostile territories or to tense negotiations.
  
Science Facilities
+
Although not as spacious as some of her contemporaries, and even successors such as the [[Odyssey Class|Odyssey-class]], ''Proxima'' would still be considered a very comfortable posting among fleet personnel, with competition for postings high and applications usually numbering in the hundreds for every vacancy. For those lucky enough to serve, a wide variety of housing arrangements provide her crew with ample opportunities to integrate, whilst senior officers benefit from staterooms and spacious suites as rank dictates. Access to a range of shipboard amenities allows the crew to eat, socialise and unwind however they see fit, with holodecks, mess facilities, a theatre, an auditorium, gymnasiums and arboretums among facilities available to all.
  
Medical Facilities
+
=Key Location Data=
 +
*''Main Article: [[User:Kai1701E/Proxima/Deck_Listing|''Proxima'' deck listing]]
 +
*''Main Article: [[User:Kai1701E/Proxima/Tour|Tour of the ''Proxima'' ]]
 +
With 24 decks, the ship has hundreds of rooms and locations that serve a variety of purposes for the crew. Some of the more notable locations include:
  
====Leisure Facilities====
+
==Bridge==
 +
[[File:AtlantisBridge1.jpg|right|thumb|Main Bridge; command center for the USS ''Proxima'']]
 +
Consisting of an amalgamation of successful features from both the [[Galaxy Class|Galaxy]] and [[Sovereign Class|Sovereign]] lineages, and also one major new addition, ''Proxima'' has one of the more unique bridge modules in the fleet. Importantly, it makes the most of a variety of technological advancements, such as holoprojectors, holographic communications, in-built weapons lockers and three-dimensional computer displays wherever possible.
  
Starbase Bravo is equipped to provide recreation and leisure opportunities for beings of all physiologies, on a short or long-term basis. To cater to a standard crew of 85,000 and anywhere between 20,000 and 40,000 civilian residents living aboard the station at any one time, there are two-hundred holodecks and four-hundred holosuites, in addition to an equal number of gymnasia, sports courts, bars, replimats, restaurants, shops, galleries, and lounges.
+
In a move away from more recent styles, and harking back to the traditional layouts of yesteryear, ''Proxima'' has an ornately carved rail, known as The Arch, surrounding the command pit and housing a large tactical display used by members of the Tactical Operations Department for all offensive and defensive operations. In the command pit it surrounds, three chairs stand ready for the Captain, her Executive Officer (starboard) and a third seat (port), reserved for the use of the ship's Counsellor, Chief Medical Officer or any official or dignitary the Captain sees fit. Both chairs flanking the Captain have their own stand-alone consoles to enable the occupying officers to conduct their duties, whilst the command chair itself has control built into the arms on either side, allowing the Captain unprecedented control from the seat of command (although sh'Elas is much more of a traditionalist and will delegate tasks to others where possible).
  
While recreational facilities are spread throughout the station, many are concentrated alongside spaces for commercial tenants on the station's two promenades, which runs the circumference of the large hub in the center of the station above and below its cargo facilities. These spaces each provide five decks of space for venues of all sizes.  
+
[[File:AtlantisBridge2.jpg|left|thumb|The Arch and access to StratOps]]
 +
Directly ahead of the command pit, at the bottom of the ramp and between the commanding officer and the holographic viewscreen, two angled consoles serve as duty stations for Operations (port) and Flight Operations (starboard). Next, and facing the main focal point of the viewscreen, are duty stations for science (port) and engineering (starboard). Around the outside of the bridge, there are countless other additional stations. Behind the main science station on the port bulkhead, additional science and medical consoles are available for mission operations, as well as access to life support. Adjacent to them on the starboard bulkhead, engineering is the focus with additional controls allowing the Chief Engineer access to the same engineering systems as in engineering itself, including access to environmental controls, propulsion systems and the warp core.
  
=====Vandorin's Bistro=====
+
Around the command center, six doors provide access to and from the bridge. On the forward port bulkhead, access is available to the observation lounge and Executive Officer's ready room, whilst the starboard door grants access to the commanding officer's private ready room (available for use by any officer in command of the ship), and a forward turbo lift granting express access to key locations only, such as engineering, shuttlebay 1, sickbay, the brig and transporter rooms 1 and 2. At the aft of the bridge, both doors provide access to turbo lifts which enable the crew to access the command center from the rest of the bridge.
''Main Articles: [[Vandorin's Bistro]] & [[Esterra Vandorin]]''[[File:Starbase4Restaurant.jpg|thumb|Though light and airy, the décor of Vandorin's Bistro belies the weight of the conversations that often happen here. Esterra Vandorin herself believes that an understated aesthetic allows her food to shine.]]
 
As the most luxurious and in-demand dining establishment on Starbase Bravo, Vandorin's is exclusive and hard to get into no matter if the docking bay is full or empty. You either have a table at Vandorin's, or you do not. Run by [[Esterra Vandorin]], a Betazoid chef of impeccable taste, the bistro seeks to provide the most evocative gastronomic experience on the station. Unsurprisingly, it is easier for admirals, diplomats, and highly-respected experts to jump the waiting list and enjoy a booking. With white-linen service, fresh food, music provided by a real string quartet, and Esterra themselves often on-hand to provide recommendations, dining at Vandorin's is pure joy. Esterra also has several private dining rooms to hand for secure meetings over dinner, as they understand their clientele.
 
  
'''Vandorin's Bistro In-Play'''
+
==Strategic Operations Suite - StratOps==
 +
[[File:AtlantisBridge3.jpg|right|thumb|Strategic Operations suite, or StratOps]]
 +
Most notably, and an exciting feature for inclusion, the bridge has been set back a short distance to allow for an additional facility. Separated from the rest of the bridge by two steps and a railing, the new Strategic Operations suite (known colloquially as StratOps) allows the crew to deal with any scenario that may arise in their mission, without the need to access more specialised facilities around the ship unless absolutely necessary or appropriate. Missions are routinely monitored here, and additional personnel from across the ship may be assigned on a needs basis, such as additional medical or science personnel when evacuating a colony or dealing with an anomaly; security may be beefed up from here in the event of a tactical scenario such as an intruder alert or boarding action; intelligence, strategic operations and command analysts are likely to use the space to provide relevant departments with up to date information in ever-changing scenarios. On the back wall, the obligatory Master Systems Display (MSD) is present, but this is a fully customisable display, capable of hundreds of functions, including operating as a reduced viewscreen for mission operations. Most significantly, the space allows for the crew to react to an evolving situation without the need to retreat to the observation lounge.
  
* During the Osiris Initiative, this space was host to several highly exclusive gatherings for the fleet's biggest big wigs. It's the place that you think of when you hear about backroom dealings or agreements hashed out in smoky rooms. If you're a cadet, you're unlikely to get in here.
+
=Auxiliary Craft=
* Some flag officers use this as either a special treat for visiting captains or their staff or as a way to intimidate the uninitiated. So, if you're invited here for lunch, it either means you're in the 'in crowd', or you're being tormented.
+
*''Main Article: [[User:Kai1701E/Proxima/Auxiliary_Craft|Auxiliary craft deployment aboard ''Proxima'' ]]
  
=====Downtime=====
+
As a Sovereign-class starship with two shuttlebays (one much larger than the other), ''Proxima'' is capable of housing a large contingent of auxiliary craft. The deployment and organisation of such craft has always been at the discretion of the commanding officer, and as such, Captain Gor has used ''Proxima's'' mission profile to reduce the number of personnel shuttles and runabouts to make room for a squadron of [[Starfighters#Valkyrie-class_fighter|Valkyrie-class Starfighters]] in the lower shuttlebay. Codenamed the ''Black Knights'', this small squadron is capable of conducting a range of operations in support of ''Proxima's'' main mission objectives.
[[File:Downtime Bar.png|thumb|No frills, just drinks.]]
 
Run by [[Skal]], a brusque Tellarite, Downtime is the bar of choice on Starbase Bravo for Starfleet officers wanting a no-frills drink. The fixtures are similarly plain: all spacer’s smooth metals and functional furnishings. The bar has a history from the original spacedock, and has moved over to the new station, so some of the furniture and even the replicator seem old-fashioned compared to the brand new starbase they now inhabit. Skal is a former Chief Petty Officer who takes a perverse delight in now speaking his blunt mind to officers, given that he can no longer suffer any repercussions from doing so. The walls are adorned with replica plaques of starships whose captains Skal and his predecessors have served drinks to, going back to the original Starbase 4’s construction, or else other Starfleet memorabilia. Civilians rarely go here.
 
 
 
'''Downtime In-Play'''
 
 
 
* While Ten Forward was replete with pastels and comfortable furniture, Downtime is much more utilitarian. Tritanium and duranium everywhere to make it easy to clean. It's not the sort of place you go hoping for trendy cocktails or an interesting atmosphere. It's where you go to be by yourself for a drink at the end of a long shift.
 
* Junior officers often think that going here is part of the Starbase Bravo experience, and can congregate in loud groups that earn the ire of the bartender. If you're going here, act like you belong there or you'll quickly be corrected.
 
 
 
=====The Gate Inn=====
 
[[File:Authentic-english-pub-basement-remodel.jpg|thumb|The Gate Inn is a tourist trap, but the food is good and sometimes you need a good tourist trap in your life.]]
 
An old-fashioned pub-style establishment, run by the ever-helpful proprietor who’s only ever given his name as ‘Terry.’ The Gate Inn, so named for the station’s position on the threshold between Core Worlds and the Federation’s old frontier, is a new arrival at the station. It is decorated much as an ancient Earth pub, with wood-panels and a floor that is somehow always a little sticky. Terry specialises in good beers, but also does a line in hearty pub food. Considering he probably uses a replicator, his limited menu is clearly an affectation.
 
 
 
'''The Gate Inn In-Play'''
 
 
 
* This is the sort of pub you would encounter in the modern day at an airport or at Epcot; it's more of a gimmick than an authentic experience, but at least it's got a 'real' proprietor and not a hologram!
 
* You probably go here when you're tired of the ultra-sanitized interior of the rest of the station. It's a taste of terrestrial living without needing to beam down to the planet.
 
 
 
=====Brew=====
 
[[File:BrewCoffeeShop2.jpg|thumb|Bright and airy, it can help you forget that you're on one of the largest space stations ever built.]]
 
One of the coffee shops on the promenade, Brew is bright and relaxed. Specialising in a wide variety of hot drinks and baked goods from across the quadrant, it offers both comfortable lounging space as well as decent table space for more intimate or professional engagements. The lighting has been specifically designed, along with the array of potted plants, to evoke a more ‘planet side’ feel. This is often a spot that crewmembers or visitors go for a change of pace from normal life on the station, as it takes a lot longer to get a cup of coffee from a shop that must make it from scratch rather than replicating it. Some folks swear up and down that it tastes better than anything a replicator can make, but it's often a little bit of an adjustment for individuals who aren't accustomed to the caffeine and acid content of real coffee.
 
 
 
Brew is operated by Starfleet and is staffed with holograms, rather than organic baristas.
 
 
 
'''Brew In-Play'''
 
 
 
* Less a Starbucks or even your favorite neighborhood quirky coffee shop, this is more like a museum café than anything else. Sparse, bright, and modern, it's a place for a quick cup of coffee or even a date with an authentic cup of coffee, but it's also subtly polished and chic.
 
* Because there are no organic baristas, you can be assured of the 'staff' always knowing what your order is and being able to make it exactly the same every time, as long as the ingredients are available.
 
 
 
====Docking Facilities====
 
''Main Article: [[Guardian Class#Docking .26 Cargo Facilities|Guardian-class spacedock]]''
 
 
 
The starbase has two large docking facilities on the upper and lower ends of the station. The upper section holds the primary docking bay, which is secured from the vacuum of space by four large doors. This docking bay is reserved for the largest ships or ships that will be staying docked for more than a few days; otherwise, ships use the docking bay on the other end of the station. Normally, this area is unpressurized, but it can be pressurized to accommodate complicated repairs that require shirt-sleeves conditions. A central tower has four wings, capable of docking up to twenty-four large starships, or larger numbers of smaller ones. The lower section of this sector is ringed by twelve cargo bays that are open to the interior and have their own smaller space doors. The docking bay is connected to the six construction bays in the level beneath it with a series of internal doors.
 
 
 
The lower facility does not have space doors, and is used by starships up to heavy cruiser sizes that are not staying at the station for very long, as well as for large civilian vessels. There are two large bays which each go 1,000 meters into the station and can dock up to 12 ships each. There are also six smaller bays, suitable for freighters, runabouts, and other small vessels.
 
 
 
In the Central Hub are the Commercial Docks: Two docking modules suitable for small freighters that also contain the station’s four runabout pads. Additionally, there are two larger docking modules with bays large enough to house capital ships, but these are generally reserved for civilian use.
 
 
 
There are dozens of smaller docking bays and hangers across other areas of the station. It is always buzzing with activity.
 
 
 
====Available Small Craft====
 
Starbase Bravo carries all manner of shuttlepods, shuttles, and runabouts. You can learn more about them [[Auxiliary_Craft|here]].
 
 
 
===Shore Facilities===
 
Shore facilities on Mellstoxx III include a Starfleet Medical hospital, several villages for personnel accommodation, and a Starfleet Academy campus.
 
 
 
==== Starfleet Medical ====
 
In addition to the two hospital modules aboard the station itself, there is a major Starfleet Medical facility on the planet's surface, which has significantly more space for specialized treatment centers and bed space for long-term care. It provides medical care for the colony's population as well as overflow space for patients brought to the orbital station from outside the Mellstoxx system.
 
 
 
==== Defense Facilities ====
 
As per Betazoid custom, there are no surface-to-orbit weapons systems on Mellstoxx III, but there are powerful planetary shield generators that can thwart most attempts to bombard the surface.  There is also a network of defensive satellites covering areas out of reach of the spacedock's defenses. While normally controlled from the station itself, there is an auxiliary control facility deep beneath the planet's capital city, which also has secure command and control facilities for the Fourth Fleet.
 
 
 
==== Accommodations ====
 
Most personnel assigned to Starbase Bravo live either on the main station or the outlying station they are assigned to, but personnel assigned to surface facilities and some senior members of the station's crew are afforded housing on the planet's surface. These comfortable accomodations are ideal for raising a family in the idyllic setting of Mellstoxx III's pastoral landscape. Arranged into several villages with their own education and medical facilities, approximately ten percent of the base's crew can be housed here. Many senior Fourth Fleet officials also choose to live here rather than on the station. Regular commuter runabouts and public transporter stations are provided for officers and crew who don't rate a personal shuttle.
 
 
 
====Bravo Fleet Academy Campus====
 
''Main Article: [[Starfleet Academy—Mellstoxx III]]''
 
 
 
The Bravo Fleet Academy Campus (technically known as Starfleet Academy—Mellstoxx IIII) is the main facility through which officers entering the Fourth Fleet pass, either spending all four years of their training there, or sometimes just a few weeks, depending on their course of study and other factors. This campus has the capacity for 10,000 students and graduates about 2,500 officers per year. As a Betazoid colony, this academy campus is especially known for its counseling program, though it is a full-service academy.
 
 
 
The facility itself has several dormitories, classroom buildings, and athletic facilities, all designed to the highest standards of Federation engineering. The campus is clean, modern, and peaceful, with large grassy areas between the buildings and a quadrangle containing several hundred tree species. Cadets generally spend most of their time on the surface, though they are permitted to visit the main starbase for leisure activities and for certain training exercises.
 
 
 
=====Parade Field=====
 
The Parade Field is used for large gatherings of the student body and for training exercises, retaining its name from several ancient academies on Earth. Cadets rarely actually are asked to march or parade in the modern Starfleet, but this large field can also be used for sporting events and as a landing area for shuttlecraft when large movements of people are required.
 
 
 
=====Cadet Union=====
 
The Cadet Union is a large student support facility that has mess halls, lounges, academic advisors and tutors, as well as holodecks. There are a number of cafes as well that offer places for cadets to study.
 
 
 
=====Classroom Buildings=====
 
The classroom buildings on this campus are all about ten stories tall and contain several hundred classrooms each; there are few large lecture halls, but there are a handful of rooms that can accommodate classes of one-hundred for the rare large lecture course.
 
{{TOC limit|4}}
 
[[Category:Starfleet Facilities]]
 

Revision as of 12:39, 11 April 2023

Proxima.jpg
USS Proxima
General Information
Registry NCC-75503
Class & Type Sovereign-class Explorer
Affiliation Starfleet
Status Active
Commissioned 2386
Assignment
Task Force Task Force 17
Task Group Task Group 9
Role Deep Space Exploratory Cruiser
Key Personnel
Commanding Officer Captain Vasoch Gor
Executive Officer Commander Giarvar Kauhn
Template:Starship
"Be fearless in the pursuit of what sets your soul on fire."
    —Jennifer Lee - Ship's Dedication Quote

Fourth in the lineage of vessels to bear the name, the USS Proxima NCC-75503 (Sovereign-class) is a highly versatile exploration vessel widely considered to be one of the most advanced starships in the service of the Federation. The immediate successor to the Nebula-class USS Proxima lost during exploration operations in the Gamma Quadrant, the current iteration has served for some fifteen years and is currently assigned to Task Force 17 under the command of Captain Vasoch Gor.

Looking to make a name for themselves in the annals of history, the crew are fresh from a number of more mundane activities at the turn of the century and have now embarked upon a new mission of exploration, with the ship currently operating out of Deep Space 17 in the Typhon Frontier, an area ripe for scientific exploration.

Mission Objectives

A multi-purpose starship well into its second decade of service, Proxima has completed a wide variety of tasks and missions assigned to it over the years. Some of its core duties, commensurate with the Sovereign-class as a whole, include:

  • Performing a wide range of duties linked to research projects both scientific and explorative in nature.
  • Replacing ageing starships as the primary instrument of Federation deep-space defence and along all borders.
  • Operating autonomously under the command of the commanding officer, providing the full capability to execute Federation defensive, cultural, scientific, and explorative policy in deep space or along border territories.
  • Providing frontline support during times of war or crisis, such as the Century Storm and Blood Dilithium situations.
  • Functioning as a mobile platform for the testing and implementation of new technologies, as mandated by Starfleet Command, above and beyond mission-specific parameters.

Into the Expanse

2400 - The 25th Century Awaits

After an arduous fourteen years of service under four different commanding officers, Starfleet finally deemed it necessary to bring the Proxima up to modern standards. In mid-2400, Proxima arrived at Starbase Bravo to undergo a six-month overhaul, during which her commanding officer would be reassigned. Upon the refit's completion, the internal structure of the ship, and many of her systems, had been significantly updated. There had been several new additions, too, with holo communications, three-dimensional displays in different locations, a brand new Strategic Operations suite (StratOps) and an entirely new bridge module, the first of its design in service.

2401 - Into the Expanse

With her refit complete, a skeleton crew transferred Proxima to Deep Space 17, where a new commanding officer was appointed by CAPT Romaes Anjin, TFXO for TF17. After a hiatus which saw him take leave on multiple worlds, a chance encounter saw the Tellarite, Vasoch Gor, re-evaluate his choice to leave Starfleet. Negotiations with Romaes saw the man rewarded for his years of dedication and experience with his first permanent command aboard Proxima. With a new executive officer under his command, Gor began the task of forming a new command team for the ship.

Commanding Officer Lineage

In the time since her construction, and prior to the assignment of Captain Gor, Proxima has been privileged to have three commanding officers overseeing her tours of duty, and one Captain of Engineering overseeing her construction.

  • 2386 - 2389: Captain Nilani Azulas, (Trill Female)
  • 2389 - 2390: Captain Mitchell Hanson, (Human Male)
  • 2390 - 2395: Captain Colby Drayton, (Human Male)
  • 2395 - 2401: Captain Leandra Nunez, (Human Female)
  • 2401 - Present: Captain Vasoch Gor, (Tellarite Male)

Technical Configuration

Main Article: Sovereign-class Explorer

Placed on the drawing board of the Advanced Starship Design Bureau (ASDB) after the Borg incursion of 2366, the Sovereign-class Project was one of three proposed starship designs to take advantage of new defensive technologies initially intended for use against the Borg. Initial production of the class began at Utopia Planitia on Mars, with the construction of new ships moving to the San Francisco Fleet Yards, Earth (among others) following the Synth attack on Mars in 2385. Proxima, along with ships such as Venture, was one of the first of her class to be constructed after the tragedy on Mars, and carries a dedication plaque to the memory of all involved in Sovereign production who were lost in the attack. While her external framework remained the same, her internal design and systems have been significantly adapted over the years.

Heavily armed from the beginning, it is easy to see that the design philosophy for the class, originally shaped by the discovery of the Borg, has been influenced by the changing times and threats that have emerged in the decades since. Proxima utilises some of the most up-to-date technologies available. Every ship in her class to date has pushed the envelope as far as possible when it comes to computer power, her shield grid, armaments and other systems capabilities, but Proxima continues to push the boundaries further. She combines all of the creature comforts associated with the larger Galaxy-class vessels with the tactical power of vessels such as the Prometheus and Inquiry class starships, whilst harnessing technological improvements such as holographic communications and three-dimensional computer displays - although these are limited to engineering, sickbay and the science facilities at present.

Eight rapid-fire torpedo launchers - mounted in a configuration of three forward and five aft - are coupled with a single forward rapid-fire turret mounted on the ventral saucer section. With an incredible firing arc and the capability of variable-geometry fire, the turret is capable of firing torpedoes quickly enough to turn the entire forward arc of the ship into a kill zone. Accompanying her impressive torpedo complement, sixteen of the most powerful phaser arrays to be installed aboard a Federation Starship to date ensure Proxima is capable of delivering crippling blows to enemy shields and armor when required. But as ever, discretion is always the better part of valor.

Drawing upon a sophisticated warp drive, Proxima can match ships such as the Prometheus, Inquiry and even Intrepid-class for top speed, but her cruising speed is reduced due to her size and hull geometry. At impulse speeds, her impulse engines are unparalleled when it comes to their raw ability to accelerate and turn a massive starship, meaning she is deceptively agile in combat. This superb performance comes at a cost; her engineering team requires many specialists in their respective fields to keep her systems functioning at peak performance, meaning engineers make up a large proportion of the personnel manifest.

As one of the fleet’s premier explorers, Proxima enjoys state-of-the-art resources and facilities dedicated for exploration and scientific research purposes for every scientific discipline operating aboard ship, making the ship less of a specialist research or exploration vessel and more of a general all-rounder. She does boast an impressive sensor suite capable of analysing most nebulae and performing micrometre-scale orbital scans, and which has also proven to be more than a match for most older cloaking devices.

In contrast to her brief as a deep space explorer, it is a surprise to note the lack of dedicated facilities for diplomatic functions compared to other dedicated diplomatic platforms such as the Obena and Odyssey classes. Proxima has only three VIP staterooms, albeit luxurious and spacious ones, but these facilities are located away from the main lounge and holodecks which would normally play host to diplomatic gatherings. Her tactical capabilities and status as the closest thing to a Federation battleship might not fit the profile of a diplomatic cruiser, but it is those very capabilities that mean Proxima is more than ideal for transporting dignitaries through potentially hostile territories or to tense negotiations.

Although not as spacious as some of her contemporaries, and even successors such as the Odyssey-class, Proxima would still be considered a very comfortable posting among fleet personnel, with competition for postings high and applications usually numbering in the hundreds for every vacancy. For those lucky enough to serve, a wide variety of housing arrangements provide her crew with ample opportunities to integrate, whilst senior officers benefit from staterooms and spacious suites as rank dictates. Access to a range of shipboard amenities allows the crew to eat, socialise and unwind however they see fit, with holodecks, mess facilities, a theatre, an auditorium, gymnasiums and arboretums among facilities available to all.

Key Location Data

With 24 decks, the ship has hundreds of rooms and locations that serve a variety of purposes for the crew. Some of the more notable locations include:

Bridge

Main Bridge; command center for the USS Proxima

Consisting of an amalgamation of successful features from both the Galaxy and Sovereign lineages, and also one major new addition, Proxima has one of the more unique bridge modules in the fleet. Importantly, it makes the most of a variety of technological advancements, such as holoprojectors, holographic communications, in-built weapons lockers and three-dimensional computer displays wherever possible.

In a move away from more recent styles, and harking back to the traditional layouts of yesteryear, Proxima has an ornately carved rail, known as The Arch, surrounding the command pit and housing a large tactical display used by members of the Tactical Operations Department for all offensive and defensive operations. In the command pit it surrounds, three chairs stand ready for the Captain, her Executive Officer (starboard) and a third seat (port), reserved for the use of the ship's Counsellor, Chief Medical Officer or any official or dignitary the Captain sees fit. Both chairs flanking the Captain have their own stand-alone consoles to enable the occupying officers to conduct their duties, whilst the command chair itself has control built into the arms on either side, allowing the Captain unprecedented control from the seat of command (although sh'Elas is much more of a traditionalist and will delegate tasks to others where possible).

The Arch and access to StratOps

Directly ahead of the command pit, at the bottom of the ramp and between the commanding officer and the holographic viewscreen, two angled consoles serve as duty stations for Operations (port) and Flight Operations (starboard). Next, and facing the main focal point of the viewscreen, are duty stations for science (port) and engineering (starboard). Around the outside of the bridge, there are countless other additional stations. Behind the main science station on the port bulkhead, additional science and medical consoles are available for mission operations, as well as access to life support. Adjacent to them on the starboard bulkhead, engineering is the focus with additional controls allowing the Chief Engineer access to the same engineering systems as in engineering itself, including access to environmental controls, propulsion systems and the warp core.

Around the command center, six doors provide access to and from the bridge. On the forward port bulkhead, access is available to the observation lounge and Executive Officer's ready room, whilst the starboard door grants access to the commanding officer's private ready room (available for use by any officer in command of the ship), and a forward turbo lift granting express access to key locations only, such as engineering, shuttlebay 1, sickbay, the brig and transporter rooms 1 and 2. At the aft of the bridge, both doors provide access to turbo lifts which enable the crew to access the command center from the rest of the bridge.

Strategic Operations Suite - StratOps

Strategic Operations suite, or StratOps

Most notably, and an exciting feature for inclusion, the bridge has been set back a short distance to allow for an additional facility. Separated from the rest of the bridge by two steps and a railing, the new Strategic Operations suite (known colloquially as StratOps) allows the crew to deal with any scenario that may arise in their mission, without the need to access more specialised facilities around the ship unless absolutely necessary or appropriate. Missions are routinely monitored here, and additional personnel from across the ship may be assigned on a needs basis, such as additional medical or science personnel when evacuating a colony or dealing with an anomaly; security may be beefed up from here in the event of a tactical scenario such as an intruder alert or boarding action; intelligence, strategic operations and command analysts are likely to use the space to provide relevant departments with up to date information in ever-changing scenarios. On the back wall, the obligatory Master Systems Display (MSD) is present, but this is a fully customisable display, capable of hundreds of functions, including operating as a reduced viewscreen for mission operations. Most significantly, the space allows for the crew to react to an evolving situation without the need to retreat to the observation lounge.

Auxiliary Craft

As a Sovereign-class starship with two shuttlebays (one much larger than the other), Proxima is capable of housing a large contingent of auxiliary craft. The deployment and organisation of such craft has always been at the discretion of the commanding officer, and as such, Captain Gor has used Proxima's mission profile to reduce the number of personnel shuttles and runabouts to make room for a squadron of Valkyrie-class Starfighters in the lower shuttlebay. Codenamed the Black Knights, this small squadron is capable of conducting a range of operations in support of Proxima's main mission objectives.