Difference between pages "Former Demilitarized Zone" and "Inquiry Class"

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{{icons|card}}
{{Specifications
{{Region
| image = [[Image:Inquiry_class.png|275px]]
| name = Former Demilitarized Zone
| name = ''Inquiry''
| image = [[File:Former Demilitarized Zone.png|375px]]
| affiliation = Starfleet
| major powers = [[United Federation of Planets]], [[Cardassian Union]]
| role = Heavy Cruiser
| minor powers =  
| dateEntered = 2390
| important places = Hakton VII
| expectedLife = 80 Years
}}
| expectedRefit = 10 Years
The former Demilitarized Zone (or DMZ) between the [[Cardassian Union]] and the [[United Federation of Planets]] is a region that was once the border between the two powers. As a colloquialism it includes other worlds traded between them, though all of these systems are now under Federation control. Due to their contested history, the region has a large number of Cardassian citizens in residence, sometimes in integrated settlements, but including several fully Cardassian colonies. Authority over the region formally falls to Starfleet, though recent upheaval such as the resurgence of the True Way has led to a pact of cooperation with the Cardassian Union to restore stability.
| timeResupply = 2 Years
| crewComplement = 350
| emergencyCap = 5,000
| length = 460 meters
| width = 210 meters
| height = 80 meters
| decks = 18
| propulsionSystem = Matter/Antimatter powered warp drive
| cruiseSpeed = Warp 9
| maxSpeed = Warp 9
| emergencySpeed = Warp 9.99 (36 hours)
| energyWeapons =*11x Type-XII Phaser Arrays
| torpLaunchers =*2 forward
* 2 aft
| torpPayload =*200 Photon Torpedoes
*200 Quantum Torpedoes
| shields =Multi-Layered Shielding System
| shuttleBays =2
| shuttles =10
| runabouts =2
}}Designed in response to Starfleet’s defense-oriented turn in the late 2380s, the ''Inquiry''-class heavy cruiser is a fast, well-armed starship deployed in large numbers near the Federation’s borders. As standardization was a focus with the design, they are able to be produced nearly anywhere within the Federation, and so their ubiquity has made them a part of a whole generation of Starfleet officers’ first experiences in the fleet.


=History=
=== Science and Exploration ===
The establishment of the Federation-Cardassian Treaty in 2370 included the creation of the Demilitarized Zone and the redrawing of the borders of both powers. As a result, some colonies of both governments fell within the DMZ, while others were passed between the two governments, settlers forced to relocate. This move was hugely unpopular, leading to some Cardassian colonists defending themselves and the birth of the Federation extremist faction the Maquis.
Taking cues from ancestors like the ''Constitution'' and contemporaries like the ''Luna'', this heavy cruiser design has a full complement of generalist science labs and sensor arrays, giving it the ability to analyze the wide variety of phenomena it will encounter on its missions. Though ''Inquiry''-class was designed primarily for defensive purposes, it still conducts a full range of scientific and exploratory surveys during the course of its normal duties, making initial discoveries that then get followed up on by science vessels.


For three years, the region was the home of small-scale warfare as both Cardassian and Federation colonists waged conflict against each other and their governments. This ended in 2373, where the Cardassian Union’s alliance with the [[Dominion]] resulted in the Jem’hadar seizing the DMZ and wiping out the Maquis.
''Inquiry''-class ships are fully-capable of independent exploration beyond Federation space, though they lack the range of the ''Luna'' or the versatility of the ''Nebula''; Starfleet tends to keep them close to home, though, and anytime they’re found too far from the frontier, it’s a sign that Starfleet is looking for some threat.


With the Treaty of Bajor, all worlds of the DMZ and any colonies the Federation had once ceded to the Union were restored to Federation control. Many Federation citizens retained or returned to their former homes. However, a large number of Cardassian settlements had been established over the years, and the Federation was mindful of past mistakes in forcibly relocating populations.
=== Diplomacy ===
Like all Starfleet ships of her size, the ''Inquiry'' is capable of a range of diplomatic missions, including multi-party talks and first contact scenarios. As a well-armed and heavily-shielded vessel, the ''Inquiry''-class is ideal for situations where combat may be a result of a failed negotiation but when a larger ship like a ''Sovereign'' would be too conspicuous or threatening to send instead. As on the ''Luna'', diplomatic facilities aboard the ''Inquiry'' are capable of supporting a full range of environments for nearly any known species, which makes it well-suited to missions involving races that can’t tolerate an M-class environment.


It was agreed that these Cardassian colonists and their family would have the right to remain in these settlements, citizens of the Union but residents in Federation territory. The border with Cardassia overseen by Starfleet was generous in permitting Cardassian trade and investment to cross into the old DMZ, though very little further.
=== Engineering ===
Taking the majority of its inspiration from the ''Sovereign''-class and sharing design features from the ''Prometheus'', and ''Akira''-classes, the ''Inquiry''-class is a compact, angular cruiser with a roughly triangular primary hull and a truncated, boxy secondary hull, which is meant to both improve warp field dynamics and to minimize the vessel’s target profile. Compared to other heavy cruisers, the ''Inquiry''-class is more compact, but its systems are no less advanced; it relies on many of the advances in automation developed for the ''Prometheus'' to reduce the need for a large crew, which further allows it to approach the performance of an explorer with a smaller platform.


The Attack on Mars and the subsequent Federation focus on internal affairs scaled back Starfleet presence in the region. This led to the former DMZ becoming largely self-regulating, systems and worlds looking after their own interests and security. This suited many of the populace, who were mindful of past betrayals by their and the neighbouring government, and preferred to go it alone.
The Class-9 warp drive employed aboard the ''Inquiry''-class is finely-tuned for its hull geometry and provides the fastest top speed of any heavy cruiser in the fleet, an extremely impressive Warp 9.99. The power generation systems are all reinforced and have been built with added redundancies to increase its combat survivability. Nearly the entire hull is covered with a substantial layer of ablative armor, even to the point of employing an armored grille over the main deflector dish to protect it from harm.  


In early 2399, an attack on a Starfleet ship at Hakton VII and later a Cardassian survey station on the border ended this rugged peace. A group of Cardassian anti-Federation extremists called the True Way claimed responsibility, making it clear they wished to restore Cardassian territory to Cardassia and that they saw both the Federation and the Detapa Council as their enemies.
The impulse engines are located in the saucer section and are oversized for a ship of her size, both to increase sublight speed and to take advantage of larger fusion reactors to power other onboard systems.


Faced with this new challenge, Starfleet and the Detapa Council swiftly drew up an agreement to restore stability to the region. As such, both Federation and Cardassian forces, negotiators, and support services have entered the old DMZ in recent weeks to attempt to help locals and stop the True Way.
Auxiliary craft support is provided by a large shuttlebay on the stern capable of handling all manner of shuttles and runabouts, as well as a smaller shuttlebay on the bow of the ship in the saucer, similar to the one found aboard the ''Akira''-class, though there is no conduit within the ship connecting the two bays. While the ''Inquiry''-class does not routinely embark fighters, it was designed to be able to handle a squadron of Valkyrie-class fighters which would deploy from the forward shuttlebay for combat, and then in the event of a retreat could be recovered via the aft shuttlebay under the cover of the ship’s weapons.  


=The DMZ Today=
Two large cargo bays are accessible via hatches on the underside of the saucer, which could easily carry small craft in a pinch, but which are meant to hold vast amounts of cargo for humanitarian projects.  
==The Federation==
Many Federation citizens who live in the DMZ remember that they or their neighbours were forced to abandon their homes thirty years ago, and they have largely not forgiven the Federation and Starfleet. This has not been a problem for recent years, with limited government presence and no inciting events. However, the threat of the True Way has returned Starfleet to the region.


Many Federation colonies are fiercely self-sufficient and disinclined to help or receive help from Starfleet. While they may or may not tolerate their Cardassian neighbours on both sides of the border, and are potential targets of the True Way’s raids for resources, they often prefer to resolve these situations themselves.
A unique feature of the ''Inquiry''-class are mission equipment bays on the aft corners under the saucer section. Round, iris-style hatches cover a large internal bay with power and computer connections allowing for the installation of specialized modules such as sensor pods, weapons pods, or other mission-specific options. In addition, these bays can also be used to deploy experimental munitions, such as long-range torpedoes or drones, as well as small craft such as runabouts depending on what the mission calls for.


The DMZ has become a point of significant interest Federation industry; its resources were largely untapped until twenty years ago, and many companies have moved into the region and now find their businesses threatened by the True Way.
=== Tactical ===
Combat is where the ''Inquiry''-class truly shines, with eleven Type-XII phaser arrays (six dorsal and five ventral) and four burst-fire torpedo launchers (two forward and two aft). The shield generators are borrowed directly from the ''Sovereign''-class and the aforementioned ablative armor covers all critical systems, which gives the ship impressive defensive coverage. In addition, the mission equipment bays give the ship many options for additional offensive and defensive systems. Simply put, this is the strongest combat vessel of all of the Federation’s mid-sized starships, other than dedicated escorts like the ''Manticore'' and ''Prometheus''.


==Cardassian Residents==
Like the Resolute-class, there are also additional hardpoints around the ship that can be equipped with additional weapons, such as pulse phaser cannons in the bow and micro torpedo launchers on the superstructure of the hull, as are found on the ''Sovereign''-class. This is meant to allow the ship to be easily refit into an even more capable tactical platform in the advent of war, thanks to lessons learned from the Dominion conflict.
The Federation was loath to forcibly remove anyone from the former DMZ after the Treaty of Bajor. Any Cardassian who could claim residency of the region was allowed to stay or return, and their families also allowed to settle. This required some restrictions after the first few years, when it became apparent that some Cardassians were using the DMZ as an immigration loophole to escape the resource-starved Union for Federation territory, where they would be better regarded. Still, these residents have been permitted to travel to and from the Union and have largely made comfortable and settled lives for themselves these past thirty years.


These residents are more volatile in their dealings with Starfleet; some welcome their support with open arms, while others resent their homes being under Federation rule. The majority seek to be left alone as much as the Federation citizens do.
The ''Inquiry''-class is highly maneuverable compared not only to her larger cousins but also ships in her own size class, which allows her to literally run circles around threat vessels to take full advantage of her many weapons emplacements. Coupled with her shields and armor which allow her to shrug off most hits, the ''Inquiry'' is an extremely tough ship and a match on her own for nearly anything she would encounter.


Some settlements are integrated between Cardassians and Federation citizens; some worlds share homogenous settlements, but the majority of Cardassian colonies are Cardassian-exclusive. These colonies come in all shapes and sizes, from people getting on with their lives to Cardassians resenting having to live under Federation rule. There is also a growing population of Cardassians who wish for democratic and liberal reform of the Union, which they are able to plan and campaign for safely from within Federation territory.
=== Shipboard Life ===
While this ship has capabilities approaching the ''Sovereign''-class, automation means that it has less than half the crew complement. This allows the ''Inquiry''-class to have a comfortable standard of accommodations, though certainly not as luxurious of one as large explorers.


The True Way treats these Cardassians as allies or traitors, with nothing in between. They expect Cardassians to provide them with resources or even membership, or they are complicit in the abandonment of Cardassian worlds to the Federation.
A unique ship-board feature is the recreation areas that ring the saucer section. Connected together as a promenade on either side of the ship, these two-story areas provide a sense of space and openness to help address the claustrophobia that can sometimes come from serving aboard a starship, while also providing extra space for triage and refugee accommodations should the need arise. Holographic belts of green space go down the center of the promenade and lounges can be called up as needed for different group sizes. A traditional forward lounge does exist above the forward shuttlebay, though.


==Starfleet==
Unlike other starship classes, there are fewer specialized, physical recreation areas. While there are two gymnasia and a handful of mess halls, all sports courts, theaters, salons, and the arboretum have been replaced by holodecks or holosuites, which further gives the ship flexibility in situations where it might need to house refugees or handle other crises.  
Starfleet largely withdrew from the region after the Attack on Mars. Now it has to return to stop the True Way and restore stability. This is largely a mission of diplomacy, restoring peace and confidence in Starfleet among the locals who distrust the Federation, and cooperating with Cardassian ships and missions crossing the border to render aid.


Starfleet Command is mindful that if the Cardassian residents are not looked after they may become sympathetic to the True Way. Similarly, if the True Way become a problem and the Federation citizens feel threatened, they may take matters into their own hands - and so their confidence in Starfleet to protect their interests must be restored and maintained.
Medical facilities are state-of-the-art, but compact, as on the ''Sovereign''-class. Two sickbay modules provide support for the crew in the primary and secondary hulls, with large-scale medical events behind handled through the multiple holographically-configurable spaces available on the ship.


==The Cardassian Union==
As Starfleet moves into the 25th Century, the ''Inquiry''-class has been produced in large numbers and has become for a generation of Starfleet officers their first experience out of the academy on an actual starship. These ships of the line also represent an era in Starfleet Command’s thinking, so crews coming up on these ships have all been trained with the sense that Starfleet’s primary role is to keep threats outside of the Federation’s borders, while still exploring out and seeking the unknown in the process. So, to have served on one of these ships is to learn a very different ethos than on other heavy cruisers, one of duty and service over curiosity.
Formally, the Union has no authority over the former DMZ. It has also had limited control over its own border with the Federation, which is largely under Starfleet regulation. While a blow to Cardassian pride, this was a reprieve for Cardassian resources. But nevertheless, the Union along the border have found themselves targets of the True Way.


The Detapa Council has agreed to help the Federation hunt down the True Way and aid in stabilising the region. They have dispatched ships, diplomats, and support services to help Cardassian citizens and assist in resolving disputes. Ostensibly this is to meet their responsibility to their own citizens and to aid in hunting down the True Way, who clearly operate somewhat in Union territory. However, the Detapa Council knows that proving they can cooperate effectively with Starfleet and maintain stability will encourage the Federation to reopen trade or even restore its aid agreement.
== Class History ==
In 2385, everything changed for Starfleet and the United Federation of Planets with the destruction of their most important shipbuilding facility: Utopia Planitia. This not only ended the Starfleet effort to evacuate Romulus, but also marked a shift for Starfleet from an outward looking, exploratory posture to an inward looking, defensive one. After an evaluation of remaining shipbuilding capacities and fleet needs, Starfleet commissioned the ''Inquiry''-class as a combat-enhanced heavy cruiser design which would shore up the Federation’s borders against the chaos anticipated alongside the imminent destabilization of the Romulan state.


This has left the military Central Command in a difficult position. It is in their best interests if cooperation with the Federation fails, but empowering the True Way risks undermining their agenda. Their officers are set for the moment to judge each situation as it transpires, with the ideal goal of stopping the True Way and cooperation with the Federation alike.
The ''Sovereign''-class was identified as Starfleet’s most successful multi-mission tactical design and the ''Inquiry''-class was designed over a shortened period by shrinking this design and increasing its level of automation, resulting in what some at the design bureau called a “pocket battleship,” though that terminology has never been used in official parlance. The brief also called for a starship that could be more easily produced at standard starbases than other medium-sized ships could be. As such, the ''Inquiry''’s components, while advanced, are also ruggedized, simplified versions of the ones found aboard their larger cousin, meaning that they can be more easily mass produced.


=In Play=
Unlike other classes which are largely dependent on a small number of advanced fleet yards to construct them, the ''Inquiry''-class could and was produced at a large number of facilities across the Federation, allowing for proliferation at a scale not seen above the size of a frigate in Starfleet’s prior history. With their modest crew complements, they were just as easy to deploy as they were to build.  
* The former Demilitarized Zone is Federation territory largely left alone for over ten years. It is a disparate region of people who feel they owe the Federation little and would prefer to go their own way.
* Cardassians who live in the DMZ are an unknown factor for any Starfleet captain. They might prefer life under the Federation or want protection from the True Way and cooperate. Or they might resent living under Federation rule and sympathise or actively support the True Way. Proceed with caution.
* Federation citizens in the region remember they or their families were betrayed by Starfleet before. They refuse to let it happen again, and so are often unwilling to accept or give help. Starfleet wants to restore their confidence in the Federation so the return of the True Way doesn’t trigger a return of the Maquis.
* The True Way sees anyone that does not support returning these worlds to Cardassian control as the enemy. They will steal resources from civilians, attack Starfleet and the Union alike, and try to recruit from Cardassian residents.
* The rich, historically untapped resources of the former DMZ make it highly appealing to Federation industrial interests who wish to operate freely in the zone and without Starfleet oversight - despite the threat of the True Way.
* The Cardassian Union sends many missions of diplomacy and cooperation into the DMZ to help Starfleet hunt down the True Way or support and develop Cardassian settlements.


[[Category:Alpha Quadrant]]
Mass production, however, meant standardization. While many other starship classes had variants as the years progressed (with some varying month-to-month as new equipment came online) the ''Inquiry''-class was kept to a much more regimented standard. While most ''Odyssey''-class ships were quite different from one another due to their long construction times, ''Inquiry''-class ships could be built in a year and were identical to one another within distinct “block” of subclasses, which kept production simple. The ''Inquiry''-class (Block I) itself was first launched in 2390, with the Block II units led by the ''Ride'' coming online in 2395, followed by the Block III units led by the ''Zheng He'' in 2399. Each of these blocks represented incremental, defined improvements over the original, rather than the more fluid differences found in other starship classes.
 
The starship class has proven to be effective in service, with remarkably few design-related flaws discovered during the course of their service, due to so much of the design being derived from older, proven classes. A contemporary with the ''Resolute''-class heavy cruiser, the two designs tend to be sent on very different missions: the ''Resolute'' staying largely close to the core and the ''Inquiry'' sent to the borders; there are currently many more ''Inquiry''-class ships in the fleet than ''Resolute''-class ones.
 
== In Play ==
 
* As described by Captain Riker, this is Starfleet’s “toughest, fastest ship,” though factoring in a little bluster we can amend that to being Starfleet’s toughest, fastest ship in this size range. Broadly speaking, it’s a smaller version of the Sovereign-class and has similar capabilities.
* These ships are pretty common, given their large production run, so if your character entered service somewhere between 2390 and the present, it’s very likely that they’ve served aboard one of these ships.
* Because there are so many of them, ''Inquiry''-class captains range from relative novices to grizzled veterans.
 
[[Category:Federation starship classes]]
[[Category:Heavy Cruisers]]

Revision as of 07:23, 1 February 2021

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Inquiry class.png
''Inquiry''
Information
Affiliation

Starfleet

Role

Heavy Cruiser

Date Entered Service

2390

Expected Refit Cycle

10 Years

Time Between Resupply

2 Years

Crew Capacity
Standard Complement

350

Emergency Capacity

5,000

Dimensions
Length

460 meters

Width

210 meters

Height

80 meters

Decks

18

Propulsion
Propulsion System

Matter/Antimatter powered warp drive

Cruising Speed

Warp 9

Maximum Speed

Warp 9

Emergency Speed

Warp 9.99 (36 hours)

Armaments
Energy Weapons
  • 11x Type-XII Phaser Arrays
Torpedo Launchers
  • 2 forward
  • 2 aft
Torpedo Payload
  • 200 Photon Torpedoes
  • 200 Quantum Torpedoes
Shields

Multi-Layered Shielding System

Auxiliary Craft
Shuttle Bays

2

Shuttles

10

Runabouts

2

Designed in response to Starfleet’s defense-oriented turn in the late 2380s, the Inquiry-class heavy cruiser is a fast, well-armed starship deployed in large numbers near the Federation’s borders. As standardization was a focus with the design, they are able to be produced nearly anywhere within the Federation, and so their ubiquity has made them a part of a whole generation of Starfleet officers’ first experiences in the fleet.

Science and Exploration

Taking cues from ancestors like the Constitution and contemporaries like the Luna, this heavy cruiser design has a full complement of generalist science labs and sensor arrays, giving it the ability to analyze the wide variety of phenomena it will encounter on its missions. Though Inquiry-class was designed primarily for defensive purposes, it still conducts a full range of scientific and exploratory surveys during the course of its normal duties, making initial discoveries that then get followed up on by science vessels.

Inquiry-class ships are fully-capable of independent exploration beyond Federation space, though they lack the range of the Luna or the versatility of the Nebula; Starfleet tends to keep them close to home, though, and anytime they’re found too far from the frontier, it’s a sign that Starfleet is looking for some threat.

Diplomacy

Like all Starfleet ships of her size, the Inquiry is capable of a range of diplomatic missions, including multi-party talks and first contact scenarios. As a well-armed and heavily-shielded vessel, the Inquiry-class is ideal for situations where combat may be a result of a failed negotiation but when a larger ship like a Sovereign would be too conspicuous or threatening to send instead. As on the Luna, diplomatic facilities aboard the Inquiry are capable of supporting a full range of environments for nearly any known species, which makes it well-suited to missions involving races that can’t tolerate an M-class environment.

Engineering

Taking the majority of its inspiration from the Sovereign-class and sharing design features from the Prometheus, and Akira-classes, the Inquiry-class is a compact, angular cruiser with a roughly triangular primary hull and a truncated, boxy secondary hull, which is meant to both improve warp field dynamics and to minimize the vessel’s target profile. Compared to other heavy cruisers, the Inquiry-class is more compact, but its systems are no less advanced; it relies on many of the advances in automation developed for the Prometheus to reduce the need for a large crew, which further allows it to approach the performance of an explorer with a smaller platform.

The Class-9 warp drive employed aboard the Inquiry-class is finely-tuned for its hull geometry and provides the fastest top speed of any heavy cruiser in the fleet, an extremely impressive Warp 9.99. The power generation systems are all reinforced and have been built with added redundancies to increase its combat survivability. Nearly the entire hull is covered with a substantial layer of ablative armor, even to the point of employing an armored grille over the main deflector dish to protect it from harm.

The impulse engines are located in the saucer section and are oversized for a ship of her size, both to increase sublight speed and to take advantage of larger fusion reactors to power other onboard systems.

Auxiliary craft support is provided by a large shuttlebay on the stern capable of handling all manner of shuttles and runabouts, as well as a smaller shuttlebay on the bow of the ship in the saucer, similar to the one found aboard the Akira-class, though there is no conduit within the ship connecting the two bays. While the Inquiry-class does not routinely embark fighters, it was designed to be able to handle a squadron of Valkyrie-class fighters which would deploy from the forward shuttlebay for combat, and then in the event of a retreat could be recovered via the aft shuttlebay under the cover of the ship’s weapons.

Two large cargo bays are accessible via hatches on the underside of the saucer, which could easily carry small craft in a pinch, but which are meant to hold vast amounts of cargo for humanitarian projects.

A unique feature of the Inquiry-class are mission equipment bays on the aft corners under the saucer section. Round, iris-style hatches cover a large internal bay with power and computer connections allowing for the installation of specialized modules such as sensor pods, weapons pods, or other mission-specific options. In addition, these bays can also be used to deploy experimental munitions, such as long-range torpedoes or drones, as well as small craft such as runabouts depending on what the mission calls for.

Tactical

Combat is where the Inquiry-class truly shines, with eleven Type-XII phaser arrays (six dorsal and five ventral) and four burst-fire torpedo launchers (two forward and two aft). The shield generators are borrowed directly from the Sovereign-class and the aforementioned ablative armor covers all critical systems, which gives the ship impressive defensive coverage. In addition, the mission equipment bays give the ship many options for additional offensive and defensive systems. Simply put, this is the strongest combat vessel of all of the Federation’s mid-sized starships, other than dedicated escorts like the Manticore and Prometheus.

Like the Resolute-class, there are also additional hardpoints around the ship that can be equipped with additional weapons, such as pulse phaser cannons in the bow and micro torpedo launchers on the superstructure of the hull, as are found on the Sovereign-class. This is meant to allow the ship to be easily refit into an even more capable tactical platform in the advent of war, thanks to lessons learned from the Dominion conflict.

The Inquiry-class is highly maneuverable compared not only to her larger cousins but also ships in her own size class, which allows her to literally run circles around threat vessels to take full advantage of her many weapons emplacements. Coupled with her shields and armor which allow her to shrug off most hits, the Inquiry is an extremely tough ship and a match on her own for nearly anything she would encounter.

Shipboard Life

While this ship has capabilities approaching the Sovereign-class, automation means that it has less than half the crew complement. This allows the Inquiry-class to have a comfortable standard of accommodations, though certainly not as luxurious of one as large explorers.

A unique ship-board feature is the recreation areas that ring the saucer section. Connected together as a promenade on either side of the ship, these two-story areas provide a sense of space and openness to help address the claustrophobia that can sometimes come from serving aboard a starship, while also providing extra space for triage and refugee accommodations should the need arise. Holographic belts of green space go down the center of the promenade and lounges can be called up as needed for different group sizes. A traditional forward lounge does exist above the forward shuttlebay, though.

Unlike other starship classes, there are fewer specialized, physical recreation areas. While there are two gymnasia and a handful of mess halls, all sports courts, theaters, salons, and the arboretum have been replaced by holodecks or holosuites, which further gives the ship flexibility in situations where it might need to house refugees or handle other crises.

Medical facilities are state-of-the-art, but compact, as on the Sovereign-class. Two sickbay modules provide support for the crew in the primary and secondary hulls, with large-scale medical events behind handled through the multiple holographically-configurable spaces available on the ship.

As Starfleet moves into the 25th Century, the Inquiry-class has been produced in large numbers and has become for a generation of Starfleet officers their first experience out of the academy on an actual starship. These ships of the line also represent an era in Starfleet Command’s thinking, so crews coming up on these ships have all been trained with the sense that Starfleet’s primary role is to keep threats outside of the Federation’s borders, while still exploring out and seeking the unknown in the process. So, to have served on one of these ships is to learn a very different ethos than on other heavy cruisers, one of duty and service over curiosity.

Class History

In 2385, everything changed for Starfleet and the United Federation of Planets with the destruction of their most important shipbuilding facility: Utopia Planitia. This not only ended the Starfleet effort to evacuate Romulus, but also marked a shift for Starfleet from an outward looking, exploratory posture to an inward looking, defensive one. After an evaluation of remaining shipbuilding capacities and fleet needs, Starfleet commissioned the Inquiry-class as a combat-enhanced heavy cruiser design which would shore up the Federation’s borders against the chaos anticipated alongside the imminent destabilization of the Romulan state.

The Sovereign-class was identified as Starfleet’s most successful multi-mission tactical design and the Inquiry-class was designed over a shortened period by shrinking this design and increasing its level of automation, resulting in what some at the design bureau called a “pocket battleship,” though that terminology has never been used in official parlance. The brief also called for a starship that could be more easily produced at standard starbases than other medium-sized ships could be. As such, the Inquiry’s components, while advanced, are also ruggedized, simplified versions of the ones found aboard their larger cousin, meaning that they can be more easily mass produced.

Unlike other classes which are largely dependent on a small number of advanced fleet yards to construct them, the Inquiry-class could and was produced at a large number of facilities across the Federation, allowing for proliferation at a scale not seen above the size of a frigate in Starfleet’s prior history. With their modest crew complements, they were just as easy to deploy as they were to build.

Mass production, however, meant standardization. While many other starship classes had variants as the years progressed (with some varying month-to-month as new equipment came online) the Inquiry-class was kept to a much more regimented standard. While most Odyssey-class ships were quite different from one another due to their long construction times, Inquiry-class ships could be built in a year and were identical to one another within distinct “block” of subclasses, which kept production simple. The Inquiry-class (Block I) itself was first launched in 2390, with the Block II units led by the Ride coming online in 2395, followed by the Block III units led by the Zheng He in 2399. Each of these blocks represented incremental, defined improvements over the original, rather than the more fluid differences found in other starship classes.

The starship class has proven to be effective in service, with remarkably few design-related flaws discovered during the course of their service, due to so much of the design being derived from older, proven classes. A contemporary with the Resolute-class heavy cruiser, the two designs tend to be sent on very different missions: the Resolute staying largely close to the core and the Inquiry sent to the borders; there are currently many more Inquiry-class ships in the fleet than Resolute-class ones.

In Play

  • As described by Captain Riker, this is Starfleet’s “toughest, fastest ship,” though factoring in a little bluster we can amend that to being Starfleet’s toughest, fastest ship in this size range. Broadly speaking, it’s a smaller version of the Sovereign-class and has similar capabilities.
  • These ships are pretty common, given their large production run, so if your character entered service somewhere between 2390 and the present, it’s very likely that they’ve served aboard one of these ships.
  • Because there are so many of them, Inquiry-class captains range from relative novices to grizzled veterans.